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Visual Culture Learning Communities: How and What Students


Come to Know in Informal Art Groups

Article  in  Studies in Art Education · January 2013


DOI: 10.1080/00393541.2013.11518886

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Copyright 2013 by the National Art Education Association
Studies in Art Education: A Journal of Issues and Research
2013, 54(2), 131-143

“Being in a [Visual Visual Culture Learning


Communities: How and What Students
Culture Learning Come to Know in Informal Art Groups
Community] Kerry Freedman

creates an Northern Illinois University

Emiel Heijnen
atmosphere that Amsterdam School of the Arts/Radboud University

formal education Mira Kallio-Tavin


Aalto University

strives for but rarely A n d r e a K á r p á t i an d L á s z l ó P a p p


ELTE University
achieves.”
This article is the report of a large-scale, international research project
involving focus group interviews of adolescent and young adult members
of a variety of self-initiated visual culture groups in five urban areas
(Amsterdam, Budapest, Chicago, Helsinki, and Hong Kong). Each group
was established by young people around their interests in the production
and use of a form of visual culture. The research questions for this
study focused on: a) conditions of visual culture communities, b) group
Authors’ Note practices in visual culture communities, c) individuals in a visual learning
Inquiries about this manuscript should be sent to community, and d) peer teaching and learning processes. The results of
Dr. Kerry Freedman, Jack Arends Hall, Northern
Illinois University, DeKalb, IL, 60115. This research this study indicate that visual culture groups act as powerful student
was partially funded by the National Art Education
Foundation. We gratefully acknowledge the communities for auto-didactic and peer initiated learning. Although
support of the Fulbright Foundation for the visiting the education that occurs in these groups may be considered informal,
scholarship of Andrea Karpati at Northern Illinois
University (NIU) to work with Fulbright Scholar students maintain them to increase their art knowledge and skills, as
alumna Kerry Freedman and we thank the NIU
Research and Artistry program for its support. We well as for entertainment and social networking. Several answers to each
also thank Chung Yim Lau for his contributions in research question are reported and applications for formal art education
Hong Kong and Richard Hickman for his hospitality
at Cambridge University. are recommended.

Studies in Art Education / Volume 54, No. 2 131


A
dolescents and young adults learn tive of social learning psychology (Lave and
more through their social interac- Wenger’s communities of practice) and from
tions around favourite forms of visual the perspective of informal art and media pro-
culture than adults may realize. For example, duction (Jenkins’s participatory culture). The
phrase, communities of practice, was introduced
many adolescents and young adults form
by Jean Lave and Etienne Wenger (1991) as part
their own visual culture networks outside
of their theory of situated learning. They argued
of school that act as learning communities that learning is always an integral part of social
(Freedman, 2003; 2006). The influence of stu- practice situated in specific contexts. Lave and
dents’ visual culture interests motivates the Wenger posited that the study of informal
establishment of art-related social practices learning is important because people are all
in these groups that result in an informal type members of various formal and informal com-
of education. munities of practice in which learning builds.
This article is an account of an international Jenkins (2007) saw the activities of fan
study of these visual culture learning communi- communities as exemplars of a broad cultural
ties (VCLCs) of adolescents and young adults. change in which the borders between produc-
The article reports on the data collected con- ers and consumers, creators and audiences are
cerning learning about artistic creation in and blurred. This participatory culture is “a culture
around a visual culture form. with relatively low barriers to artistic expres-
Contemporary learning theorists have con- sion and civic engagement, strong support for
ceptualized learning as a process of participation creating and sharing one’s creations, and some
in meaningful group practices “where moments type of informal mentorship whereby what is
of understanding and new forms of knowledge known by the most experienced is passed along
emerge from social contexts. Knowledge in this to novices” (p. 3).
sense is not so much an object to possess, but Based on an earlier study of communities
an activity to engage” (Sefton-Green & Soep, formed around types of visual art or design that
2007, p. 847). From this perspective, knowledge involve art learning and production, Freedman
is not a static possession but, rather, is continu- (2003) emphasized the importance of situated
ally and actively obtained, shared, and renewed. learning and participation connected to student
Researchers and theorists have argued that we interests in art and art education. Freedman
have entered a new era in which cultural pro- (2006) argued that some distinction should be
duction is no longer the domain of professional made between two types of overlapping groups
experts; rather, it is a shared province in which that function as visual culture communities.
experts and amateurs build cultural knowledge The first type is heritage communities, “groups
together, using digital technology to produce, of people who have long established forms of
publish, share, and remix content (Lessig, 2008; visual culture that represent them.… [in these
Mason, 2008; Shirky, 2010). groups] images and objects are used to enhance
Examples of research exist regarding infor- established social life. In a sense, visual culture
mal learning communities from the perspec- becomes a superstructure of the community”

132 Freedman, Heijnen, Kallio-Tavin, Kárpáti, and Papp / Visual Culture Learning Communities
(p. 27). Heritage communities are long-lived, (2003) argued that art teachers need to act as
heavily influenced by older adults, including negotiators among conventional art, emerging
family and mentors, and embedded in daily art, and student-initiated art.1
life, as in the case of ethnic culture, religious, or The current study was based on four main
gender groups. research questions: [AQ: What do the capital
The second type is interest communities that letters stand for in the questions below: K, A, E,
grow up around a form of visual culture per se, M?]
which tend to marginalize commonalities of Question 1 (K): Conditions of Visual Culture
daily life. For students in these groups, visual Communities–Why do adolescents and
culture is often a means to enhance or escape young adults form visual culture groups
daily life. These communities tend to be tem- and how do they function?
poral in character in that their membership is Question 2 (A): Group Practices in a Visual
limited by time constraints in students’ lives and Culture Community–What creative and
their members may move in and out of a group social practices do group members use
at will. Here, “visual culture is a substructure; as part of their participation in a visual
community is built upon it” (Freedman, 2006, p. culture community?
27). Question 3 (E): Individuals in a Visual Culture
Community–What types of knowledge
Global youth subcultures of many types have
do participants learn in visual culture
emerged increasingly as adolescents and young communities?
adults have gained access to people around the Question 4 (M): Peer Teaching and Learning
world. For example, in the 1980s, youth groups Processes–What processes and strategies
created a sophisticated set of visual, verbal, and do adolescents and young adults use
gestural metaphors. Creating a lifestyle through to peer teach and learn in visual culture
visual culture, music, and performance, Darks communities?
of Goths, New Age Glams, Retro Hippies, and Because of the large amount of data col-
Ravers were seen on the streets of New York, lected during this study, we focus on the learn-
Paris, and Budapest alike (Polhemus, 1996; ing aspects of each question in this article and
Karpati & Kovacs, 1997). will address the peer teaching methods that
Manifold’s (2009) study of nearly 300 cos- occur in visual learning communities in future
players and fanartists between the ages of 14 work.
and 24 who publish their self-made work online
at deviantArt.com, Elfwood, and Cosplay.com,
Methodology
demonstrated that making art is valued by these The project was conducted in countries that
students, in part, because “mundane experi- have different cultures but share a global media
ences were balanced by excursions into fantasy” immersion in order to appropriately apply
(Manifold, 2009, p. 68). Fan participants who findings concerning the use of global visual
reach a high level of artmaking in these groups culture forms across international contexts.
do not necessarily aspire to a career as profes- The research sites were Amsterdam, Budapest,
sional artists, but construct meaning through Chicago, Helsinki, and Hong Kong. The groups
personal expression, social interactions, and selected for this study were not institutional-
identity development. Because these fan-based ized; rather, they are self-formed and operate
practices are becoming increasingly rooted in outside the control of formal education.
various sorts of artistic production, based on his Members from 10 visual culture communi-
study of dojinshi art and artists in Japan, Wilson ties participated in the study. In three of the

Studies in Art Education / Volume 54, No. 2 133


cities, one high school (14-18 years old) and Why Students Form Visual Culture
one undergraduate age group (18-25 years Communities: Common Interests and
old) were selected for case studies. In one city Learning Outside of School
(Amsterdam), members from three groups Two themes reported here emerged from the
participated and in one city (Hong Kong) one data concerning why the interviewees started
group participated. The groups were estab- and participated in VCLCs. The themes are:
social networking through common interests and
lished around the following visual culture forms:
a desire to learn about art/visual culture that tends
manga, video production, demoscene, street
to be missing from school curriculum.
art, computer games, tabletop games, fanart,
Social Networking Through Common
conceptual art, graffiti, and cosplay. The groups
Interests
were of various sizes; 102 members across the It is the experience of the researchers that
groups participated in the study on a volunteer adults tend to think of VCLCs as formed primar-
basis. ily for purposes of participant entertainment. To
The groups were found through a snow- some extent these groups are for entertainment
ball method of sampling that involved the and socializing. Students are motivated by the
researcher having contact with one or more need to communicate regularly with others, to
be entertained, and to address personal prob-
members of the group and gaining agreement
lems and interests (Drotner, 2008). The gamers,
to be introduced to the group. The researcher
the only group in which not all of the members
then arranged for face-to-face focus group produce their own art, spoke consistently about
interviews. using games as a form of therapy and escape.
Each of the visual culture communities was However, we refer to these groups as VCLCs
handled by a local researcher as an indepen- because each group of adolescents and young
dent case study, but the same set of questions adults studied during this research project was
was used by all researchers to interview the par- initiated as a result of a common interest in a
ticipants. Visual data included original artworks visual culture form. As one female video artist
group member stated, “It is our common inter-
and photographic and/or video documentation
est in mass communication, the selection of
of group activities.
themes, times when we criticize the products,
Voice-recorded, front-end interviews were films, photos, etc., that makes us wish to hang
conducted with members of each of the 10 out together.” A male street artist stated, “I’m
groups. Transcripts based on recordings of lan- convinced that people with the same interests
guages other than English were translated into will always find each other in the end. Whether
English before analysis so as to facilitate cross- I’m in Spain, the Czech Republic, Morocco…
check analysis by all members of the interna- you’ll always meet people from the scene.”
tional research team. Focus group interview Often, members of a VCLC also have common
interests with regards to the ideas and mes-
transcripts and creative products were then
sages conveyed through their visual culture
subjected to qualitative analyses using common
form. Their ability to express these ideas devel-
phrase and close-reading thematic content ops through their membership in the group. A
analyses of the transcripts. The results of the male manga artist stated: “When I was younger,
focus group interviews are reported in the fol- I didn’t think about social issues, but now my
lowing sections with quoted responses. work focuses more on those topics—such as

134 Freedman, Heijnen, Kallio-Tavin, Kárpáti, and Papp / Visual Culture Learning Communities
dissatisfaction with social conditions that I other.” A male street artist said: “The people
wouldn’t tell someone about, but I can do it in around me are my sources of inspiration—the
my comics.” people I hang with.”
Members of most of the groups view the VCLC members report that these groups are
products of their groups as a form of creative formed because formal education seems to be
work, at least in the sense of creating a work artistically or culturally narrow. Some of the
of art. As one male video artist said, “It may be comments made about this issue concerned a
strange for you to hear that there are kids who lack of availability of art classes. But most of the
come together in their free time to ‘work,’ to group members who discussed this issue saw it
produce something, and not just hang out, but as a deliberate decision on the part of art teach-
it is exactly like that.” ers to teach traditional forms and avoid teach-
The gamers view their group activity as a ing what students are interested in learning.
creative endeavor in the sense that their escape One male fanartist group member stated:
from one world is a process of participating in Instructors were pushing to get the
the creation of another world. As a male gamer anatomy right so that when you go into
stated: “It’s also the fact of fantasy… it’s part of doing 3D, your anatomy was right; it
the game; it’s supposed to be better than their wasn’t anime. They did kinda discourage
own [life]. That’s why they play it because they doing anime style or something that was
want to experience what this person’s action/ already been done, I guess. They wanted
you to look at the body and see how it
gaming figure is experiencing.”
looks, how it set compositionally on the
Many VCLCs are formed as a result of friend- stage, look at the lighting, try to do that
ships and are sustained, in part, because friend- rather than try to conform it to an anime
ships have developed. Relationships in these style type thing. [AQ: quote source?
communities develop as a result of interactions Personal communication?]
that forward the group’s interests and are similar However, other participants said that the
to friendships that emerge among colleagues in problem is an adult bias against popular art you can
professional communities. “So, this is ‘a working
I guess set
forms in formal education that precipitated the
relationship’ in a way, but really, isn’t it some- need for the students to establish their the
ownstandard
art for
thing like in real life? When you go out and work this,
learning networks outside of school. As group Kerry
with a team, you do not have to love them all!” members stated:
(female video artist). We have [members] that tend to have
A Desire to Learn About Art Missing a style closer to something anime or
From School Japanese style. Instructors would tend
Most of the young people in these groups to have a more negative view toward it
freely acknowledge their desire to learn and simply because they feel that in a more
seek a form of art education in VCLCs: “basically, Western area you should be focusing more
I want to learn all about media. We learn a lot on a Western theme. (male fanartist) [AQ:
from each other, we become more experienced, quote source? Personal communication?]
we share ideas” (male video artist). Many of the And, “they gave us a legal [graffiti] spot in the
participants stated that it is important to gain bike shelter. But when I drew graffiti-style in art
knowledge from other group members. One class, the teacher told me that I had no talent for
female conceptual artist stated, “We learn from drawing” (male graffiti writer).
each other.” Another female conceptual artist Group members are extremely committed
stated: “We inspire each other… we need each to increasing their knowledge about the visual

Studies in Art Education / Volume 54, No. 2 135


culture form to which their group is dedicated. ways the groups functioned: codes of behavior
In fact, a surprising number of the participants and collaboration.
specifically stated that they are members of Group Codes of Behavior
these groups to learn. “You are here to learn A surprising result of this research was the
something about the media and making good
extent to which codes of behavior were estab-
movies, so you learn from the others through
lished within these communities. Because
discussions” (female video artist). Many of the
adults tend to believe that these groups are
gamers discussed learning about the games,
established primarily for entertainment, they
how to improve their play, and how to role play
may think that all of these groups are freewheel-
as motivations for belonging to the group. Most
group members across VCLCs and locations ing and unstructured. However, many VCLCs
are so dedicated to their form that they devote have developed a code of rules, some of which
most of their time and money outside of school are quite strict. Some of the groups, like the
learning about and making their art form. These graffiti writers, the manga group, the cosplay-
groups are formed to support that commitment, ers, and the fanartists, have common aesthetic
although group members have some difficulty rules as well as behavior codes. Within the graf-
in describing the feeling of their commitment fiti subculture, many rules exist to define differ-
to adults. One male fanartist group member ent styles and their associated behaviors, such
revealed the struggle to explain their commit- as tags, throwups, and silverpieces. The manga
ment to art particularly well: group is extremely rule driven in terms of what
Every single minute, every single second, is acceptable in maintaining style. The fanart
every single nanoseconds that I can spare, group, too, has a code of ethics. A male fanartist
even if I’m not making art or putting stated,
what I vision, what I see, into a medium,
I guess you just have to be respectful.
I mentally observe and think about how
Like don’t do anything distasteful with
the art is structured visually as a imagery
rather than something that exists in a the character. It’s just something fun—if
medium, and so—it’s a huge passion it’s just something fun, I think it’s okay,
of mine and—what was the original but I wouldn’t feel comfortable putting
question? [AQ: quote source? Personal their characters in situations with drugs
communication?] or alcohol or things like that. Steer clear of
How Visual Culture Communities Function: that and just be respectful with someone
else’s characters or environments. [AQ:
Codes of Behavior and Collaboration
quote source? Personal communication?]
The participants we interviewed meet in
The older members of the group, some of
these and other groups using several venues,
whom are, or plan to become, professional
including online. However, the VCLCs chosen
for this study all meet face-to-face on regular artists, are more likely to develop their own char-
occasions. Their face-to-face social interactions acters, but they make fanart to sell online and at
and production practices are often determined conventions. The code of ethics for fanart is sup-
and supported by tasks the groups set for them- ported by what sells; artwork with beloved char-
selves. For example, the groups often break into acters that are in similar clothing, environments,
subgroups or pair up; the gamers sometimes and situations to their main storylines appeals
play individually in the same room and some- to fans. At times, fans have voiced anger when
times play in local teams. Two major forms of they felt members of the fanart group have
social interaction are reported that emerged as gone too far in appropriating these characters.

This should be a bold head, like on


page 134: "Why students form...

136 Freedman, Heijnen, Kallio-Tavin, Kárpáti, and Papp / Visual Culture Learning Communities
All groups maintain rules about originality, who has the best skills and ideas, cannot work
copyright, and copying. Although some of the without cooperation. “Usually that is an interest-
rules are exacting and overlap with those we ing process. Somebody has created something
recognize as copyright laws, most of the partici- that inspires the others who want to continue
pants tend to be fairly permissive about borrow- with it or use it as a beginning to something
ing and sampling from other members of their else” (male demoscene artist).
group. This aspect of VCLCs emphasizes that art Creative group practices involve not just
is conceptualized as a shared object of inquiry production, but also, group meaning making
and creation. As one female video artist partici- dependent on a shared set of aesthetic ideals
pant said, “thinking of it, we all have some bor- and values. This is developed, in part, through
rowed stuff, a camera movement, the still you formal rules established by the group, the aes-
select, a scene… we learn from each other, this thetic of the form, and the group character of
is our common resource.” the process: “You tell the audience about each
Interactions Between Individual and other’s works. You don’t just show your own
Collaborative Artmaking work. Everyone knows why another group
An important characteristic feature of VCLCs member made something… you know about
is the collaborative aspect of their art form. Most the process, you were there during the process”
of the group members work together or at least (female conceptual artist).
work in the vicinity of each other to receive
face-to-face feedback. Even those participants What Participants Learn in Visual
who discussed individual characteristics of their Culture Groups: Artmaking Knowledge
art were conscious of the benefits of a working and Art Context Knowledge
environment shared with peers. Once we established that adolescents and
Most VCLCs, like the video, graffiti, and dem- young adults initiate and join these VCLCs for
oscene groups, make collective work. But, other auto-didactic learning about visual culture, a
groups work together and share skills or ideas central question in the research was to uncover
face-to-face and online: “The way of working in what young people learn by participating in
a collective and communicating with each other these local networks. Other research reports
are things I learned” (female conceptual artist). have listed a range of learning not specific to
“You learn how it will be when you get out of artistic production that occurs within informal
school, have to start working with a bunch of student groups. For example, studies among
strangers… you have a boss who does not take groups of gamers show that playing complex
no for an answer” (male video artist). popular computer games can offer players
Being in a VCLC creates an atmosphere that situated experiences in which they actively
formal education strives for, but rarely achieves. construct meaning, expanding their gaming
For example, members appear to produce more knowledge and creative skills (Prensky, 2002;
in less time when observing and being observed Squire, 2006; Veen & Jacobs, 2008).
by a peer who is inspiring and creative. The fan- The participants in the current study men-
artists regularly utilize this mutual reinforce- tioned various learning results, depending on
ment, gamers rely on it, and cosplayers use the the type of VCLC the participant is active in.
group as each plays a part in the performance However, two main learning themes surfaced
context for one another. Demoscene members, across the groups: artmaking knowledge and
the manga group, and video group crews, who art contexts knowledge. These themes are subdi-
distribute work within these groups based on vided into four categories.

Studies in Art Education / Volume 54, No. 2 137


Technical Knowledge: Development of sonal expression of new ideas. “We have ‘produc-
Visual Techniques and Skills tions’ and we have our own pieces too” (female
In all the VCLCs, a great deal is learned regard- video artist). This involves, for example, group
ing visual techniques. Participation improves members creating their own characters and
their techniques with regard to drawing, paint- stories: “Creating your totally own figure, like this
ing, video production, costume design, sewing, one I did, by putting all the extra pieces together
make-up skills, lettering, stencil cutting, or com- without any instructions” (male Warhammer
puter programming. The gamers mentioned player); “we come here to be unique, to find our
visual skills developed through game playing own character and give it life” (female cosplayer).
activities: “I think that you can learn proportions
The search for individual style depends on
and you can learn how stuff could look even if
persistence and is valued by the group: “[Your]
it’s not how it can look in real life” (male gamer).
style changes and becomes more powerful and
The only group that questioned their learn- better over the years. But at the basis is this same
ing of technical skills is the conceptual art group. letter that you put on the wall for a thousand
One female conceptual artist group member times” (male street artist). A male gamer said it
said: “I think we’re better conceptually than tech-
this way, “I took it off images from games created
nically.” The conceptual art group members were
into my own kinda style and I take video game
the only participants in this research project
styles and make it into an awesome picture.”
who made a distinction between the develop-
For “outsiders,” style and quality differences
ment of ideas and technical skills. After years
are often hard to recognize because they lack
space missingof improving their conceptual skills, they now
feel the urge to learn more about professional the trained eye that members of these VCLCs
techniques: “We all are capable of inventing develop. Group members realize this: “A lot of
nice things now, but how to realize them is not stuff resembles each other, but when you take
always very clear” (female conceptual artist). In a closer look you can identify personal styles”
all the other interviewed groups, the learning of (male graffiti writer). But, as was the case in
visual techniques and the development of (artis- Bowen’s (1999)[AQ: Bowen not found in refer-
tic) ideas is a parallel process. ences?] study of graffiti artists, we found that
In the digital age, it is striking that traditional participants tend to think of their peers as their
media and techniques like drawing, painting, primary audience because they are considered
and sewing are still highly more qualified to judge the quality of visual
seevalued in these VCLCs.
full reference work than people who know less about the
Some groups use mostly analogue or digital
in mail
techniques; others combine these techniques. form.
Conceptual Knowledge: Development of Knowledge of the Visual Culture Field
Aesthetic and Artistic Ideas In order to participate in a VCLC that functions
Even in these rule-driven communities, origi- around a particular visual culture form, members
nality is valued and encouraged. Each of the must understand the field within which that
groups pushes new ideas. As one male demo- form exists. All of the groups gain knowledge
scene artist participant stated, “The group has from other people who are immersed in their
to come up with something new all the time. visual culture form. “I’ve learnt skills, I have been
The spectators get easily bored with ‘one trick shown resources, books and Internet sites…it
ponies.’” is the culture that sucks you in, when you are
Aesthetic rules are clearly present, but within among fans of this culture” (female cosplayer).
these frameworks, there is a lot of room for per- Participation in each VCLC includes depth of

138 Freedman, Heijnen, Kallio-Tavin, Kárpáti, and Papp / Visual Culture Learning Communities
study about the form and results in “insider they developed an international network: “You
knowledge” about its cultures of practice. meet these people from different countries in
This kind of knowledge, which is essential the streets. It influences the way you see the
to membership, is shared and discussed when world” (male street artist).
members meet in real life or online. “If you start In the cosplay and fanart groups, the social
doing graffiti as a young kid, you just have to network expands via online communication:
know where graffiti came from to start with. Sometimes, I find it jokingly sad that I
If not, you’re not taken seriously” (male graffiti have more online friends than friends I
writer). As Lave & Wenger (1991) pointed out, interact with on a regular basis in person,
knowledge comes from participation: “Reading and most of those online friends are
books is okay for outsiders, but if you want to incidentally artists. So, it’s definitely a
enter the culture, to really get inside, you have social movement as well. (female fan artist,
2010) [AQ: personal communication?]
to do things and be things” (female cosplayer).
Knowledge of the field functions as a member- Another theme that was addressed through
ship card. almost all the VCLCs is ways the groups help indi-
viduals to develop self-confidence. Participants
In the conceptual art, demoscene, and video
increasingly value themselves because they
production groups, the focus is particularly on
are taken seriously by a large group of people:
professional fields like contemporary art, com-
“It gives your life meaning when you have no
puter programming, and audiovisual produc-
meaning in your life. It gives you accomplish-
tion. These VCLCs can be seen as the amateur
ment. You go out, you paint and think: ‘whoa,
or experimental version of existing professional
I’ve done something,’ rather than sit at home
fields. The community offers participants ways
and do nothing” (male graffiti writer). “It is great
to learn about and enter the professional field:
to feel competent! I am good at cosplay, have
“The group helps me to meet people who are
always been, and it is fantastic to see how others
ahead of us, that is really interesting” (female
enjoy my looks” (female cosplayer).
conceptual artist); “we all are keen to under-
stand why and how people make art. What they Self and Peer Initiated Learning:
have done and what there is to be done” (male Learning by Doing and Group Support
demoscene artist). as Motivation
Identity Formation: Knowledge of the The methods of autodidactic and peer initi-
Self and the World ated learning vary to some extent in the differ-
The fourth major type of learning that was ent types of visual communities. For example,
revealed in the study concerned learning about peer interaction as a way to stimulate learn-
oneself in relation to the world. Almost all of the ing might seem to be hidden in “hanging out”
groups report learning that has to do with the together and exchanging technical tips in the
diversity of people. Through the VCLC, members gaming group, among the Warhammer players,
felt that their social networks become bigger the street artists, and the graffiti writers. Other
and more diverse: “Being in these groups you’re groups, such as the video production, concep-
not just exposed to people who share your tual art, and demoscene groups, deliberately
interests; you’re exposed to people who… come use peer interaction as a structured method of
from completely different backgrounds (female learning. And the manga artists, fanartists, and
fan artist). cosplayers function somewhere in between.
In many of the groups, knowledge about However, in all of the groups, peer initiated
other people and cultures has extended because learning processes are fundamental to group

Studies in Art Education / Volume 54, No. 2 139


practice. Group members tend to share the other’s work processes and give ideas, in couples
idea of learning as a part of the chosen lifestyle: and in bigger groups (male demoscene artist).
“living it and learning it… it is really a way of But, VCLC members continually learn and teach
living” (female cosplayer, 2010). media techniques and other aspects of the pro-
Learning Through Immersion duction process indirectly by observing other
VCLCs illustrate the importance of learning members as they work:
through the immersion of the group. One of the When I noticed that [another street artist]
male graffiti writers pointed out, “Doing it alone is always holding his spray can at a slant, I
tell him that it works better when you hold
is not as much fun than with a group.” The learn-
it upright all the time. I told him also to
ing process may be so immersive for the partici- try to keep less distance between the can
pants that they think of the visual method itself and the wall. These are useful tips that will
to be the educator. As a male gamer explained, improve your painting immediately. (male
“The process of the game, like Halo or CoD, it street artist) [AQ: quote source? Personal
teaches you.” And, a male street artist said, “The communication?]
street is your teacher.” When immersed in their group and its prod-
Learning through immersion often includes ucts, members learn indirectly by listening to
group discussion. For gamers, for example, peer discussions: “I learn rules by listening [to]
hanging out and talking about other issues see infoI have
other people[’s] conversations. in mail
got a lot
than game strategies with other gamers while of ideas from listening [to] other people” (male
playing might help them concentrate and learn, Warhammer player).
as well as ease the pain of losing when needed. VCLCs act as vehicles for allowing such influ-
“And it’s really when somebody’s talking to you ences to occur while catalyzing influence and
when you’re on a game, if you can multi-task enabling reflection to occur. As group members
while you’re doing that it’s great so you can produce visual culture, they learn by studying
just sit there and talk with them” (male gamer). each other’s work and the work of artists outside
In gaming tournaments, learning happens the group. One of the fanartists referred to her
through confronting new gamers, new strate- VCLC as “a study group” in which members
gies and new games. helped each other to develop skills. A manga
The process of learning through produc- artist gave an example,
tion is often represented by group members as I learned from another group’s manga…
a matter of being influenced by one another. they made Mr. McDonald’s the god of
death… he is making everyone addicted
Many of the group members explained this situ-
to his hamburgers. It was funny, but also
ation: “You’re also influenced because of collec- had an important social message. I learned
tive graffiti making. Want it or not: you’ll always that we could combine social message
influence each other, unintentionally” (female with our stories. [AQ: quote source?
graffiti artist); “I am constantly being influenced, Personal communication?]
I am under influence” (male cosplayer); “we feed Group Critique as a Motivation for
off of each other in the group, we gain differ- Learning
ent perspectives that influence your own work” Positive support and feedback as well as
(female fanartist); “you pick things up from critique play important roles in every VCLC. In
everyone that does graffiti” (male street artist). loose communities, this tends to involve feed-
These influences occur both directly and indi- back around completed works. However, within
rectly. For example: “We [directly] observe each the more structured groups, various types of

140 Freedman, Heijnen, Kallio-Tavin, Kárpáti, and Papp / Visual Culture Learning Communities
support and critique are offered during the pro- authentic learning where learners act on intrin-
duction process: sic motivation in an atmosphere of sharing. The
Getting feedback from own work is very characteristic qualities of VCLCs that motivate
important, as is the group support. Alone I and facilitate learning among their adolescent
get doubts about my ideas, but the group and young adult members are often at odds
helps me to believe in that what I do. The with classroom art instruction. Auto-didactic
group helps to get the stuff done that learning, cooperative learning, and peer initi-
would otherwise be left unfinished. (male ated learning are uncommon in K-12 and under-
demoscene artist) [AQ: quote source?
graduate classrooms. Most schools, with their
Personal communication?]
large student populations, inflexible schedules,
A significant contribution of VCLCs to the and limited access to outside experiences are
personal growth of group members is motiva- not well-suited for authentic, situated practice.
tion to continue unfinished projects, even when And, when well-intentioned instructors try to
they feel frustrated or bored. Positive feedback initiate auto-didactic learning using traditional
helps to acknowledge the value of the work. techniques, a laissez faire approach often results
Critical feedback by close and trusted friends that lacks in the structures of rules, leadership,
inside of the group is also important: and student accountability that this research
If you are critiqued by someone you has demonstrated are important aspects of
respect and look up to, you will take that VCLC learning. VCLCs are based on situated
on board… it all depends on who the rules of ethics and aesthetics (such as, copying
criticism is coming from.… I wouldn’t give
is acceptable under certain conditions), lead-
feedback easily to a stranger, a person that
ership based on peer mentor knowledge and
I don’t know very well. I myself don’t like
to get feedback from strangers. (two male experience, and accountability through group
graffiti artists) [AQ: quote source? Personal forms of assessment.
communication?] Several specific recommendations can be
The production within a supportive group is made based on the study of VCLCs to aid class-
a unique quality of VCLCs andsee room instruction.
info intomail
a motivation
improve the work and learning of individuals 1. Artmaking knowledge develops across
and the group as a whole. Perhaps one of the as well as within visual culture forms. This
fanartists said it best: study demonstrates that although participants
With the group, since everybody is excited focused on learning about a particular form of
about something, when you contribute to visual culture in each VCLC, much of their art
an idea and everyone accepts that idea, knowledge can be applied across visual culture
you feel very much connected together… forms. Each particular visual culture form led
you want to trigger that sensation again students to learn about related forms, concepts,
and again and again; so it would only and skills. Helping students make connections
make you more addicted to produce more among art forms in and out of school can be an
art because you feel you are accepted into important contribution to art learning.
this society. (female fan artist) [AQ: quote
source? Personal communication?] 2. Students have a desire to learn about
visual culture forms not included in curricu-
Conclusion lum. Changing curriculum to intersect with
VCLCs are playgrounds for creativity that have student interests in art requires that instructors
a synergy of personal and professional growth. understand what art learning can develop from
They are what schools tend not to be: places of studying visual culture that students find inter-

Studies in Art Education / Volume 54, No. 2 141


esting. This research has shown that students tying ethical decision-making to aesthetics so
realize that teachers may not support their that they are both situated and motivated by
visual culture interests because “outsiders” do artistic production. Students should be respon-
not understand these forms and the behavior sible for making and upholding classroom rules
associated with them. Although most students when possible. Traditional laissez faire tech-
would not want their visual culture forms sub- niques seem to have been based on a misun-
jected to a systematic appropriation by educa- derstanding of student interests as desiring
tors, learning through student interests can be complete freedom. This research has demon-
a vehicle for developing art concepts and skills strated that students want structure and guid-
in school. In order to for this to occur, teachers ance in learning about art, even when working
need to know something about the subtleties of through their visual culture interests.
knowledge, quality, and influence of the range 6. Students learn through immersion. Since
of visual arts. traditional school structures usually do not facil-
3. Artmaking can promote social net- itate immersion, connections should be made
working, which reinforces artmaking. Social between art done inside and outside of school.
networking is important to most adolescents For example, auto-didactic learning, and the
and young adults. Establishing face-to-face application of classroom learning in an immer-
and online social networking opportunities or sive environment, can be assessed in school. To
groups in and through the vehicle of an art class demonstrate auto-didactic learning in class and
or club can enable students to talk about their the application of classroom learning outside of
art interests and experiences, memberships in school, we recommend that students include
VCLCs, art knowledge they seek, and the visual auto-didactic work, and explanations of the
culture forms they resist, which can help teach- conception and context of that work, in their
ers and students get a good picture of common school portfolios. Authentic learning is best
interests. seen in school assignments that are complex,
4. Connecting individual and collaborative longitudinal, and connected to experience
artmaking supports learning. Although some outside of school.
students prefer to work alone, collaborative 7. Immersion deepens both art and art
artmaking can be constructive and facilitated context knowledge. Art is always attached to
in classroom settings by allowing students contextual knowledge that adds depth and
with common interests to work together on complexity to meaning-making. This study
group projects with individual parts or on reveals that youth art experiences are, to a
individual projects that relate to one another. greater or lesser extent, social experiences that
Brainstorming individual interests can help involve various types of real and virtual con-
to establish groups that can work together. texts. These real and virtual places for artmaking
Substantial research has demonstrated for need to be taken into account in art classrooms,
decades that students learn best coopera- so as to associate school-based practices with
tively in other schools subjects (e.g. Johnson & subculture or interest group based forms.
Johnson, 2009; Johnson 2009), and this study 8. Group critique and nurturing are moti-
reveals its strengths for art learning. vations for learning. A process-oriented, on-
5. Collaborative interactions result in the going discussion of ideas, initial plans, drafts,
establishment of group codes of behavior. and works-in-progress is essential for foster-
Rather than just classroom management, art ing creative solutions. A climate of openness
classroom rules may be most successful when and sharing that is structured both in terms of

142 Freedman, Heijnen, Kallio-Tavin, Kárpáti, and Papp / Visual Culture Learning Communities
pedagogy and aesthetics helps students teach Participant culture involves a new under-
and learn from each other. Peer learning occurs standing of learning, not in terms of the devel-
through peer critique as well as mentoring and opment of techniques, but in terms of the
nurturing. The art of teaching is to establish the experience of being alive and of being in the
delicate balance among these forces as part world. A social perspective on learning is a per-
of the studio environment. The study of VCLCs spective of learning that focuses on becoming
reveals new perspectives on the capabilities of a person who has a certain experience of the
learners to develop self-initiated plans and new world (Wenger, 2007).
pathways to their learning that teachers can
follow.

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Endnote
1
Each of the research team members collated thematic content across all transcripts as well as within their own
transcripts.
Studies in Art Education / Volume 54, No. 2 143

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