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[Item Creation]
With the right materials, prerequisites, time, and money, you
can
make magical items such as scrolls.
Prerequisite: Spellcaster level 1st
Benefit: Someone with this feat can create a spell-completion
item (such as a scroll) based on any spell she can cast.
Spellcompletion
items are those that require the user to be able to
cast the spell they store. In effect, the stored spell is mostly cast
already—the user simply finishes it. Creating the item takes one
day for each 1,000 gp of its base price. When the character
creates
the item, she sets its caster level. The caster level must be
sufficient for her to cast the spell in question and no higher than
the character’s own level. To create the spell-completion item,
she must spend 1/25 of this base price as an XP Cost and use up
raw materials costing half of this base price.
To determine the base price of a spell-completion item, multiply
the caster level by the spell level, then by the magic item
creation
modifier listed in the spell’s description, if any. Multiply
the result by 25 gp.
Any spell-completion item that stores a spell with a costly
material component or an XP Cost also carries a commensurate
cost. In addition to the costs derived from the base price, when
creating the item, the character must expend the material
component
or pay the experience points.
Spellfire Wielder
Type: General
You are one of the rare people who have the innate talent to
control raw magic in the form of spellfire.
[Metamagic]
Benefit
You can alter a spell that deals damage to foes so that any
living creature that is dealt damage also takes a -4 penalty to
Strength for 1 minute. Strength penalties from multiple spells
enhanced by the Fell Weakening feat do not stack. A fell
weakening spell uses up a spell slot one level higher than the
spell's actual level.
Nymph's Kiss
Type: Exalted
Benefit: Fey creatures regard you as though you were fey. You
gain a +2 circumstance bonus on all Charisma-related checks
and a +l bonus on all saving throws against spells and spell-like
abilities. Starting with the level when you take this feat, you
gain 1 extra skill point per level.