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To cite this article: Cordelia Chong & Diantha Smith (2017): Interactive Learning Units on Museum
Websites, Journal of Museum Education, DOI: 10.1080/10598650.2017.1301626
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JOURNAL OF MUSEUM EDUCATION, 2017
http://dx.doi.org/10.1080/10598650.2017.1301626
Interactivity is key in engaging and educating museum visitors, and that is true for visitors
to museum websites as well as visitors to physical exhibits. Museum websites offer all sorts
of learning resources, which include in-house collections, external links, video lectures,
lesson plans, research databases, and virtual tours; but very little attention has been
given to identifying and developing interactive learning resources on museum websites.
With an estimated 35,000 active cultural organizations in the U.S.,1 we decided to focus
on organizations that have informal science education at the heart of their operations
so that we could offer discipline-specific examples. The goal of this article is two-fold:
to provide a brief survey of interactive learning resources on the websites of selected cul-
tural institutions in the U.S., and to discuss the rationale for interactive learning units on
museum websites.
interactivity and digital learning, it has its own unique place in learning resources. Accord-
ing to Ruth Clark and Richard Mayer, leading researchers in the science of learning, multi-
media refers to the presentation of information with a combination of both words (printed
or spoken) and pictures (static or animated).3 More often than not, digital learning
involves multimedia learning.
However, the terms interactivity and multimedia are not interchangeable because mul-
timedia content can be interactive or non-interactive. In general, interactivity is rep-
resented by the reciprocal interaction between the learner and the information
mediated through a multimedia learning environment,4 which can be illustrated by com-
paring the learning experiences through a video and an interactive unit. While both tools
use multimedia content with some combination of words and pictures, only the latter pre-
sents the content based on the learner’s actions. In the example shown in Figure 1, the text
is only revealed when the learner is ready to mouse over a number. This gives the learner
the option of either going in chronological order (1, 2, 3, …) or, if the learner is curious
about one of the images that is paired with a number, they may start there instead. In con-
trast, the presenter in a video will explain the same set of images in a sequential sequence.
For that reason, videos and typical webinars are not considered interactive, and neither are
static web pages.
Any educational resources can be referred to as learning units as long as each unit is
adequate as a stand-alone piece. The most familiar format for learning units has the
Table 2. Website survey instrument with four categories and the total count for each category.
Description Category 1 Category 2 Category 3 Category 4
Basic information (hours of operation, locations) X X X X
Onsite programs for visitors and educators X X X
Online educational resourcesa X X
Interactive learning resources X
Total count 18 138 58 11
a
Include pre-visit and post-visit resources.
have elaborate designs and extensive content, I might have missed the more creative navi-
gation aids. For that reason, these survey results should be viewed as rough estimates.
I found that about 8% of the websites list only basic information such as hours of oper-
ation and locations (Category 1). As I expected, the aim of a majority of the websites (61%)
is to highlight onsite programs and activities available for visitors and educators (Category
2). Approximately 26% of the websites I surveyed provide digital learning resources such
as lesson plans as well as digital learning opportunities through virtual or distance learning
and citizen science projects (Category 3). Of the 225 websites, I assigned only 5% to Cat-
egory 4 for their interactive learning resources: 6 of the 11 websites in this category offer
educational games (e.g. Digital Interactives in Science by The Smithsonian Lab) while the
others provide interactive lessons (e.g. The Bernice Bishop Museum Online Learning
Center) (Table 3).
In light of these initiatives, interactive learning units can add to the already impressive
scope of learning experiences provided by museums in at least four ways.
To repurpose content
Crow and Din also suggest that, “As your museum expands the digital resources that are
available to the public, consider how these resources could connect with an online learning
experience.”18 For many museums, the repurposing of content will likely start with the
addition of multimedia content, such as videos and images, to lesson plans. In this way,
teachers can have ready-to-use multimedia lessons in the classroom instead of having
to find ways to visually convey the information presented in printed lesson plans.
Since young people generally prefer image-based communication, interactive learning
units can also include digital previews of related museum resources to elicit a learner’s
attention through the visual appeal of museum objects. In line with this approach is the
on-going digitization of museum objects such as artifacts, fossils, and artwork. If every
museum object has a story to tell, then many interactive learning units can be potentially
generated from each museum collection. The same strategy can be applied to the objects in
popular museum traveling or teaching trunks (e.g. The Burke Museum in a Box interactive
lessons).
8 C. CHONG AND D. SMITH
By tapping into both the underutilized and widely used resources, every museum can
create unique interactive contents by harnessing the assets, and interests of the local com-
munity, which is in line with the recommendations by the National Research Council on
informal science learning: “When possible, such exhibits and environments should be
rooted in scientific problems, ideas, and activities that are meaningful to these local
communities.”19
Future work
Many museums face common barriers when it comes to expanding the range and quality
of their online offerings. Our future work involves identifying the characteristics of a
digital platform that can support the development of interactive learning units on
museum websites. Our focus is not on high-end technology but rather familiar devices
and software that can be adopted for learning in a digital culture dominated by the
brief and transient. In doing so, we hope to offer practical insights to support other organ-
izations in their own digital innovation.
Notes
1. Institution of Museum and Library Services, Government Doubles Official Estimate.
2. Alliance for Excellent Education, “What Do We Mean By Digital Learning?” http://center.
all4ed.org/domain/54.
3. Clark and Mayer, E-learning and the Science of Instruction, 70.
4. Domagk, Schwartz, and Plass, “Interactivity in Multimedia Learning,” 1025.
5. Betrancourt, “The Animation and Interactivity Principles in Multimedia Learning” and
Castro-Alonso, Ayres, and Paas, “Comparing Apples and Oranges?” 235.
6. Evans and Gibbons, “The Interactivity Effect in Multimedia Learning,” 1158.
7. Kraybill, “Going the Distance: Online Learning and the Museum;” Moore, “Embracing
Change;” and Din, “Pedagogy and Practice in Museum Online Learning.”
8. Moore, “Embracing Change,” 144.
9. Crow and Din, “The Educational and Economic Value of Online Learning for Museums,”
161.
10. Freeman et al., NMC Horizon Report: 2016 Museum Edition, 22.
11. Denver Art Museum, Creativity, Community, and a Dash of the Unexpected.
12. Falk and Dierking, “The 95 Percent Solution School,” 487.
13. Freeman et al., NMC Horizon Report: 2016 Museum Edition.
14. The Center for Association Leadership, Bite-size Learning for a Digital World.
15. Clark and Mayer, E-learning and the Science of Instruction, 41.
16. Nielsen Normal Group, Teenage Usability.
17. The Smithsonian Institute, Museum Visitation as a Leisure Time Choice.
18. Crow and Din, “The Educational and Economic Value of Online Learning for Museums,”
166.
19. The National Academies of Sciences, Engineering, and Medicine, Museums, Zoos, Other
Informal Settings.
Acknowledgements
We would like to thank Dr Rosemary Smith and Dr Jane Strickland for helping with the museum
website survey instrument.
JOURNAL OF MUSEUM EDUCATION 9
Disclosure statement
No potential conflict of interest was reported by the authors.
ORCID
Diantha Smith http://orcid.org/0000-0002-0241-371X
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