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this post was submitted on 25 Jan 2021

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Several changes that weren't mentioned in 7.28 patch notes (+ some from 7.27b)

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Several changes that weren't mentioned in 7.28 patch notes (+ some from 7.27b)Bug (i.redd.it)

submitted 16 hours ago by Wporottaja

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[–]Wporottaja

[S] 66 points 16 hours ago

TL;DR

Gameplay bugs: Batrider Flaming Lasso, Sven talent, Earth Spirit Remnants, Techies talent,
Nature's Prophet talent, Omniknight Purification, Broodmother strength, Jakiro intelligence

Tooltip bugs: Timbersaw Whirling Death, Keeper of the Light Spirit Form, Queen of Pain talent,
Beastmaster scepter and talent, Axe Battle Hunger, Dark Willow Bramble Maze, Batrider Sticky
Napalm, Slardar Corrosive Haze, Oracle False Promise, Skywrath Mage Ancient Seal, Morphling
Morph

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[–]rW0HgFyxoJhYka
2 points 5 hours ago

Thank you for doing what you've done even though who knows if the Valve janitors will do something
about it.

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[–]MattSilverwolf

59 points 13 hours ago

Freelance Janitor Pog

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[–]razeyourshadows

2 points 3 hours ago

Doing it for free

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[–]Cynaeon

1 point 2 hours ago

That is what the "free" means in "freelancer", right?

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[–]shieldcast

28 points 14 hours ago


ty to your hard work ,making dota to keep updating

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[–]sagabal

7 points 9 hours ago

The last Spring Cleaning update was in 2018, right? We got one in 2014, 2016, and 2018, but not
2020. Probably time for another one.

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[–]VkeZiV

3 points 8 hours ago

Well my friend you deserve a job!

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[–]mk3nrc

11 points 14 hours ago

I noticed some other weird changes too, specifically on Io.

Spirits icon becomes a passive icon when you buy aghs.

Spirits "level up" while already out if you put a skill point into it, instead of staying at the level they
were casted at.

This possibly works with spell amp too now? As the change would make sense with overcharge
effecting spirits that are already summoned before you cast overcharge. Will test when home.
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[–]Zett, the Arc WardenTheZett

9 points 11 hours ago

Spirits icon becomes a passive icon when you buy aghs.

This is intended and has always been the case, previously the passive Spirits spell was just hidden
and replaced by the Spirits In/Out sub-spell. The bug here is that Break doesnt disable the new
passive ability.

The currently weird thing about Wisp is that the sub-spells disappear from the HUD, which makes it
expand/shrink in size.

It shouldnt do this, it should just turn the spells inactive (gray), like it used to do back when Wisp
naturally had 6 spells (Tether, Spirits, Overcharge, Spirits In, Spirits Out, Relocate).

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[–]GHASTLYEYRIEE

3 points 10 hours ago

Ah, yes. Someone else saying Wisp too!

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[–]Zett, the Arc WardenTheZett

5 points 9 hours ago

Meh, it was Wisp in Dota 2 at some point and it sounds better than Eye-Oh. You just kinda stick with
it.
Same with Windrunner, but definitely not Lycanthrope (Lycan is better).

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[–]GHASTLYEYRIEE

2 points 9 hours ago

Everyone were just saying Lycan anyways. The thr-sound could take longer to pronounce too.

I still say Windrunner. Works faster.

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[–]Rikoshay2

2 points 14 hours ago

Do you think there is a reason these changes were not mentioned on the patch notes?

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[–]YouGotDoddified

17 points 13 hours ago

cos noone at valve gives a fuuuuuuuck

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[–]NoThisIsABadIdea

2 points 5 hours ago


This is the real reason

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[–]tundrat

4 points 9 hours ago*

Perhaps Icefrog works by frequently tweaking the numbers in the code a lot. The devs documenting
these into the patch notes and tooltips can't keep up. These batch of changes could be the last ones
he did shortly before release that weren't communicated properly to the patch notes writer.

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[–]kvicksilv3r

[score hidden] 21 minutes ago

Because it is super easy to miss changes. Unless someone puts the correct description in the
commit the change will be forgotten. Human error factor.

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[–]No_Huckleberry6937

1 point 11 hours ago

I think they’re just minor changes that’s not really a big deal but the np treats 2x damage is actually
very strong idk why valve wouldn’t announce it

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[–]Rikoshay2 8 points 11 hours ago

Even if that's true though, why would it matter, these are changes, and people who view full patch
notes should see full patch notes, no?
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[–]BolinhaDeSangue 2 points 9 hours ago

How can you see the files?

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[–]QuickBlowfish 1 point 6 hours ago

They are local. Just search for npc_abilities.txt, etc. in your Steam folder.

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[–]sheeverlordpuza 2 points 8 hours ago

Times like these you miss SirBelvedere

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[–]Lakad_Coconut 2 points 4 hours ago

thank you Mr. Janitor

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[–]Zett, the Arc WardenTheZett 17 points 11 hours ago

Thanks for including the ES Remnant change.

I tried posting about this but ES spammers intentionally downvoted it...

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[–]GOINK HandsOfCobalt 5 points 8 hours ago


bro please

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[–]Zett, the Arc WardenTheZett 4 points 7 hours ago

Thine own self, be gone.

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[–]dota2_responses_bot 1 point 7 hours ago

Thine own self, be gone. (sound warning: Arc Warden)

Bleep bloop, I am a robot. OP can reply with "Try hero_name" to update this with new hero

Source | Suggestions/Issues | Maintainer | Author

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[–]ToddHowardTouchedMe 6 points 14 hours ago

This seems weird and out of character for the Dota team. Everything okay Valve?

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[–]NoThisIsABadIdea 1 point 5 hours ago

This is not the first time it has happened. This guy makes these posts every year about
uncodumented changes

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[–]God i love moneyscantier 1 point 9 hours ago

that's some damn goofs


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[–]No Text For YouOriginal-_-Name 1 point 9 hours ago

I wonder if some of these nerfs/buffs affected the heroes' win rate while the player base didn't know
about them yet.

Would give some kind of perspective on how much these minor 0.5 seconds or -1 attributes nerfs
Icefrog likes to give heroes actually affect their performances.

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[–]Vuccappella 1 point 6 hours ago

for the qop talent - that happens only when you add an aghs , otherwise it's reflected properly, for
those playing qop with aghs just count 50+ damage on all levels from the aghs and look at the
'Damage' text not the 'Scepter Damage' , also always press alt when checking these values to
account for spell amp as well.

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[–]You're perfect m8timmytissue 1 point 5 hours ago

What about tricks of the trade aghinims not saying it attacks 2 units?

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[–]lucksack007 1 point 2 hours ago

nice

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[–]ahtoshkaa2 [score hidden] 50 minutes ago

Bug: aether lens and kotl ult cast range don't stack. F u valve!
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[–]adiley_ 2 points 12 hours ago

Soon techies will receive a full divine rapier as a 25 talent, we only need to wait the janitor techies
game to end.

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[–]zappyzapzap -1 points 9 hours ago

it needs to modify hits to be a good talent again. the damage is not enough

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[–]yourbodyisapoopgun 2 points 8 hours ago

How you mean?

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[–]zappyzapzap -1 points 8 hours ago

make it like a real divine: unmissable

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[–]yourbodyisapoopgun 3 points 8 hours ago

Dragon lance techies sitting on a pile of mines chipping towers to death

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[–]zappyzapzap -2 points 8 hours ago

pa with bkb 1 shot 3 heroes with triple stifling dagger


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[–]chopchop__ 1 point 12 hours ago

I agree that they should fix tooltips, but the unmentioned changes, what are they supposed to do
about that? They're there now and tooltips line up with them, isn't that good enough? It sure is for
me.

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[–]Zett, the Arc WardenTheZett 7 points 11 hours ago

I agree that they should fix tooltips, but the unmentioned changes, what are they supposed to do
about that? They're there now and tooltips line up with them, isn't that good enough? It sure is for
me.

Not in the changelog = undo them.

If they want to keep them, push a 7.28"c" changelog that makes these changes official and intended.

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[–]chopchop__ [score hidden] 8 minutes ago

How is undoing them good? Then you'll just the the same people whining about the hidden changes
going the other way.

Isn't the most important thing that the tooltips are correct? Do they really have to go back and make
sure all the patch notes are correct? How would your life change if you found out that 'Witch Doctor
got +0.2 Agi gain in 7.08d'?

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[–]God i love moneyscantier 0 points 9 hours ago*

In that case the hoodwink nerfs should be reverted as well...


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[–]Zett, the Arc WardenTheZett 1 point 8 hours ago

Those were documented and intended.

https://store.steampowered.com/oldnews/79098

The things OP lists were either randomly applied (no update note or changelog) or weren’t applied
despite being in an update note or changelog (ES Remnant duration).

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[–]God i love moneyscantier 0 points 6 hours ago

I see, still weird they changed gameplay without a version update. Not the first time they do that but
still.

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[–]Zett, the Arc WardenTheZett 1 point 6 hours ago

We used to have the test client and test client updates for that.

They havent touched the test client in years, so now we get this shit in random followup patches,
due to a 1 hero change not being "worth" a proper sub-patch.

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[–]Flipombe_[🍰] 2 points 10 hours ago

Dude, these are really impactful changes, that they didn’t get mentioned anywhere is actually pretty
severe and really speaks about the lack of quality control in the recent years.

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[–]chopchop__ [score hidden] 2 minutes ago

Yes, I too am very surprised that there's a few errors in the 3,000 lines of patch notes. /s

Please try to remember that humans do these things, not robots.

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[–]Obydan -2 points 4 hours ago

some of them are intentional since patch logs are overwhelming and most people don't read them,
they are trying to reduce patch logs to important ones.

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[+]Dave_kh79 comment score below threshold (0 children)

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