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Book 2: MANUAL OF MYSTICISM PDF Version 1.

TABLE OF CONTENTS
Introduction.....................................................................2 Miscellaneous Spells ....................................................27
Magic in General.............................................................2 Magical Items ...............................................................29
Dimensions ..................................................................6,7 Locations of Importance...............................................37
Entities and Entreating .................................................16 Cults..............................................................................38
Specific Entities ...........................................................18 Index .............................................................................40

Credits
Designed by Canting Kim Eastland
Edited by Epigraphic Ed Sollers (Books 1 and 2) and
Erudite Eric Tobias (Book 3)
Cover by Marshall Rogers and Terry Austin, TSR, Inc.
Colored by Jeff Butler POB 756
Lake Geneva, WI 53147
Interior artwork by the Marvel Bullpen and Jeff Butler
TSR, Inc. ISBN 0-88038-278-3
Graphic Design by Steve Winter
PRODUCTS OF YOUR IMAGINATION™ 394-55423-XTSR1200
Typography by Betty Elmore
Thanks to Peter Sanderson and Carl Potts for some
clarifications.
This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohib-
ited without the express written consent of TSR, Inc., and Marvel Comics Group. Distributed to the book trade in the United States by Random House, Inc., and in Canada by
Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors.

The names of characters used herein are fictitious and do not refer to any person living or dead. Any descriptions including similarities to persons living or dead are merely coinci-
dental. This product is fictitious and is not based upon any known belief or practice, nor is it an endorsement of any belief or practice. All Marvel characters and the distinctive
likenesses thereof are trademarks of the Marvel Comics Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group, a
division of Cadence Industries Corporation. All Rights Reserved. Game design copyright 01986 TSR, Inc. All Rights Reserved. Printed in U.S.A.
INTRODUCTION MAGIC IN GENERAL The following steps show the various
degrees of magic wielder rank or status.
Welcome to the Miscellany of Mysticism, a To understand magic in the Marvel Uni-
book that deals with the more advanced Novice. This character knows fewer than
verse we must first look at its exact defini-
aspects of magic in the Marvel Universe. If five spells or has less than an Amazing spell
tion. Magic-The practice of using certain
you haven’t read the Manual of Magic yet, rank in at least two spells. He is spending
energies and powers whose nature is
read the first book before you read this most of his time with his master (when not
beyond the scope of technologically ori-
one. That book is the foundation for magic practicing what he has learned on villains).
ented science.
in the MARVEL SUPER HEROES™ Role He can study tomes and scrolls and even
Playing Game system. You must under- perform magic found therein, but he cannot
The Origin of Magical Power
stand it before you can use the material yet learn spells on his own (spells that he
found within this book. “Where does all power truly originate? In has read in a tome or on a scroll must be
The Miscellany of Mysticism will further the long run, from the sun, of course. studied each time he uses them—he cannot
define the use of magic, describe the dif- Here, too, is the indirect birthplace of all commit them to memory.)
ferent dimensions found in the Marvel Uni- mystical might. Control of the source Novices are usually ignored by the more
verse and explain dimensional travel, means total control. To be a star means powerful dimensional entities. A novice
cover the various magical entities and the very laws of nature are yours to amend using a Dimensional Entreaty spell uses
super-human beings found in the Marvel as you wish. You see, stars are not inert his magic as normal, but no FEAT roll is
Universe, list additional specialized spells, celestial bodies. They are highly intelli- necessary to determine if the entity
and describe many of the magical items gent, aware, and powerful.”—Apalla, a entreated will be affronted by the entreaty
that may be available. This book builds humanoid form of a star. and take action. The dimensional entity
upon the foundation of the first book, feels that it is an investment in the future,
allowing the creation of a more complex “I can’t make something out of nothing. but the character is currently beneath his
magical scenario or character. Magic is basically a study of forces. Once total consideration. A novice can, how-
All of the material within is based on one knows how to channel these forces, ever, provoke a hostile reaction from extra-
information provided in past Marvel com- though, the results can be quite striking.” dimensional entities by abusing their
ics titles, particularly Strange Tales or Doc- —Doctor Strange power—using it in ways the entity would
tor Strange. Even the theories are solidly not normally approve of (see “Abusing
based on Marvel characters, plots and dia- Magical power is the life blood of a Dimensional Entreaties” in the “HOW
logue. magic wielder (and of a magical item or SPELLS ARE CAST” section in the Man-
The best way for the Judge to use this creature, for that matter). In the Manual of ual of Magic.
material-is to read through the entire book Magic we have seen how magical power is
then go back and select the elements he divided into three different types: per- Disciple. The character possesses at
wants to include in his campaign. sonal, universal, and dimensional. But all least 5 spells or has at least an Amazing
For players, the most obvious use of this magic power is built on common ground, rank in all of his spells. He assists the mas-
book would be to further define a Dimen- that of reshaping existing power, found in ter in some of his rituals, but is spending
sional energy spell that entreats an entity yourself, your universe, or in another more time adventuring than a novice. He
(Hoggoth, Ikonn, etc.) But beyond that, the dimension, to a form that you desire. What may learn new spells from his master’s
information within this book provides a is important to magicians, is the reference written works.
history of past exploits, characters, to the ultimate power coming from the Disciples, like novices, are usually
places, and items useful for developing sun, which is our own star. This may ignored by the more powerful dimensional
heroes. explain why the forces of light, usually entities. A disciple using a Dimensional
referred to as the forces of order, good, or Entreaty spell uses his magic as normal,
“white”, hold sway over the forces of dark- but no FEAT roll is necessary to determine
ness, usually referred to as forces of if the entity entreated will be affronted by
chaos, evil, or “black”. It is this that give the entreaty and take action. The dimen-
the Doctor Stranges and Shamans of this sional entity feels that it is an investment in
world their advantage. the future, but the character is currently
beneath his total consideration. A disciple
Magic Wielder Ranks can, however, provoke a hostile reaction
from extra-dimensional entities by abus-
“There is more to the study of mysticism ing their power-using it in ways the entity
and the occult than most people might would not normally approve of (see “Abus-
even dream! In the mystic order to which I ing Dimensional Entreaties” in the “HOW
belong, it is indeed written that practioners SPELLS ARE CAST” section in the Man-
of the mystical arts must choose a disciple ual of Magic.
or disciples, to insure the continuity of the
struggles against malefic forces, but only Adept. The character possesses at least 8
at such a time that it is fitting and spells. He has a spell rank of at least
proper!”—Doctor Strange Excellent in all of them and Incredible or
better in at least two of them. He spends

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more time adventuring than he spends A sorcerer supreme spends all of his amount of time is being committed to the
with his master, though he is still at his time guarding his dimension, teaching studies that could otherwise be spent in
master’s beck and call. His studying of the any students he may have, and studying gaining Karma.
writings of the ancient arts gleans him mystical lore. A player can request that his character
more information than if he were a novice A sorcerer supreme is more recogniz- be allowed to study a particular spell, but
or disciple. able for his worthiness than for the power the Judge makes a final decision on spell
This is the lowest rank at which a sor- he wields. He earns his rank through vigi- availability.
cerer could normally gain special attention lance against foes and by overcoming the The beginning spell rank for a spell
from dimensional beings (see the Entreaty constant burden of responsibility this rank learned in this way is Good.
FEAT Roll Table and the Casting Shifts involves.
Table in Book 1. Adepts. The adept can learn one spell
Masters and Their Role from a written tome or scroll every six
Master. The character possesses at least months of game time, provided the adept
12 spells. He has a spell rank of at least “Many times I have sat thus and read my is taking sufficient time to study it (usually
Excellent in all of them and Incredible or master’s writings. and each time I am filled about half his time, assuming that he stud-
better in at least four of them. He spends with greater awe of the Ancient One’s sen- ies daily). If the adept goes more than a
very little time with his master, but much of sitivity and knowledge. There is much week without study, the spell cannot be
it in contemplation, study, and adventur- even a master of the ancient arts can learned. The normal amount of Karma
acquire from the Learned One’s teach- points needed to gain this spell is waived
ings.“ - Doctor Strange by the Judge, as an extensive amount of
time is being committed to the studies that
This observation by the good Doctor adds could otherwise be spent in gaining
further definition to how a spell is con- Karma.
trolled. If a spell were to be directly manip- A player can request that his ‘ character
ulated by the character, such as the be allowed to study a particular spell, but
Human Torch, it is because the character the Judge makes a final decision on spell
has had an accident which physically availability.
altered him to control that spell, or the The beginning spell rank for a spell
character is a mutant and was born with learned in this way is Good.
the ability to control that spell. Magic is dif-
ferent. It is the knowledge of how to tap Masters and Sorcerers Supreme. A
into that spell and manipulate it. And how master of the mystic arts can learn one
does one gain that knowledge? Through written spell in a tome or scroll every five
learning the ancient arts with a master! months of game time, provided the char-
The importance of a master for a magic acter is taking sufficient time to study it
wielding character cannot be overstated. (usually about half his time, assuming that
It is the best and often only way the hero he studies daily). If the master goes more
can progress in his knowledge of magic than two weeks without study, the spell
use. This includes learning new spells. cannot be learned. It must be remem-
The “KARMA AND ADVANCEMENT” bered, though, that the time spent adven-
section of Book 1 lists the Karma costs turing is much greater and the time for
involved in improving spell ranks and study will exclude other duties or appear-
learning new spells. As can be seen, char- ances. This completely halts any Karma or
ing. If he qualifies, he may find a student of acters who so not have masters pay a Popularity increase by any means other
his own to teach. His studying of the writ- heavy penalty. Some characters (espe- than that directly related to an adventure.
ings of the ancient arts gleans him more cially those of the Eclectic school) learn a The normal amount of Karma points
information than any other source. trick or two through the studying of tomes, needed to gain this spell is waived by the
but to gain skill in magic a character must Judge, as an extensive amount of time is
Sorcerer Supreme. The strongest master be taught by a master. being committed to the studies that could
in the world or dimension of his natural Systematic studying with a master has otherwise be spent in gaining Karma.
existence is called the Sorcerer Supreme additional benefits as well: A player can request that his character
or the Sorceress Supreme. The Sorcerer Disciples. The disciple can learn one be allowed to study a particular spell, but
Supreme for the Earth dimension is Doc- spell from a written tome or scroll every the Judge makes a final decision on spell
tor Strange. nine months of game time, provided the availability.
A sorcerer supreme possesses at least disciple is taking sufficient time to study it The type of spells available that can be
14 spells or magical items at any one time. (usually about half his time, assuming that learned and their energy types are at the
He has a spell rank of at least Remarkable he studies daily). If the disciple goes more Judge’s discretion. The beginning spell
in all of them and Amazing or higher in at than a week without study, the spell can- rank for a spell learned in this way is
least five. A sorcerer supreme has the not be learned. The normal amount of Excellent.
greatest amount of mystical knowledge in Karma points needed to gain this spell is
his dimension. waived by the Judge, as an extensive Masters and Students. A master can find

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and teach one student, if he desires. The attacked Doctor Strange together many and his daughter, Talisman is a disciple of
time it takes to train a student is great, so a times. A student of the same school as the that same school of magic (their full
master may not learn new spells from tomes good Doctor should be ever wary of them. descriptions are in Book 3).
or scrolls while teaching his student. Another master on Earth is Ebora, the A character who has the talent Chroni-
The student starts out at novice level Dark Servant of the demon Sligguth. She cler of Magic (described in Book 1) will
with only one spell. (Roll the student and is the only human tolerated in the society know by name all these important masters
his spell up randomly). For every two hun- of the Serpent People. She serves as their and the schools they serve; no Reason
dred hours the master spends with the head priestess (use Clea’s Earth statistics FEAT roll is required for this. However, this
novice, the student can learn one person- found in Book 3 for Ebora, but substitute background knowledge provides no
al spell at a Good spell rank. For every three chaotic spells and entities for any spells or insight on the current whereabouts and
hundred hours the master spends with the entities of order Clea may use). activities of these characters; time,
novice, the student can learn one univer- Shaman is a master of nature magic, research, and successful FEAT rolls are
sal spell at a Good spell rank. (The student needed to learn more about the masters.
is limited to learning one spell at a time, so
learning a personal and a universal spell Concentrating on
would take 500 hours of instruction.) Magical Power
The player may play the student as he
does his normal character, even taking The importance of a magic wielding char-
him on adventures, but two considerations acter’s concentration and study for the
must be kept in mind: the novice is not use of magic cannot be overstated. This is
considered to be studying for his spells why some forces, such as sonics, are so
when he is adventuring, whether he is devastating to magic wielders, because
accompanying the master or not; a master they disrupt the ability to concentrate and
who loses a novice, whether to death or to find the flow of the natural forces.
an enemy, suffers a penalty of Karma loss
(half of his current Karma vanishes) and Disruption. The Judge should designate
he cannot take on a new student for at one or two forces that disrupt the use of
least a year of game time. magic. Possibilities include sonics, the
Darkforce, Monstrous (and greater) physi-
Important Masters. Masters of Doctor cal damage, and the like. A magic wielder
Strange’s order that have been mentioned or item in an area where this force exists
in the past include Rama Kaliph of Arabia; suffers a –1 CS.
Turham Barim of the Near East; Count Disruption is different from distraction in
Carezzi of Italy; and the Aged Genghis that distraction only delays spellcasting
(who lives in the Himalyas and is quite due to special circumstances that the
senile). caster has some ability to influence (such
To represent these Masters of Order, as rescuing someone in danger) while dis-
use Baron Mordo’s abilities and spell ruption is more serious and has longer-
ranks given in Book 3, the Codex of Char- lasting effects. Judges should not use
acters and Creatures, but substitute entit- both disruption and distraction in the
ies of order for any chaotic entities Mordo same situation.
uses. The Judge may alter the rest of their
spells as he desires). Confidence in
Masters who serve Baron Mordo Magical Powers
include Sir Anthony Baskerville of
England, who served him in the 1940s; “I have had centuries in which to study the
Demonicus, who claims to be a demon art of combat! No one that lives can be my
and has nearly bested Doctor Strange on equal!”—The Dread Dormammu
his own; Adria, a schemer who often plans
attacks on Doctor Strange, even in his “Speak to me not of equals, Dormammu...!
Sanctum Sanctorum; and Kaecilius, who I have pledged my very life to prove that I
has served as Baron Mordo’s host body am your superior!”—Doctor Strange
many times in the past.
To represent these Masters of Chaos, “So long as you endured, my mystic power
use Baron Mordo’s abilities and spell could never be supreme! But now, once I
ranks, with a –1 CS to all Mordo’s spell have destroyed you, all of mankind shall
ranks; however, ignore any CS that would call Mordo master!”—Baron Mordo
result in these characters being reduced
below master rank. The Judge may alter “Base braggart! You possess not the skill
their other spells at will). for supremacy in the mystic arts!”—Doc-
Demonicus, Adria, and Kaecilius have tor Strange

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Karma Adjustments. All super heroes (deprived of sight by a blindfold, intense spellcasting until the spell takes effect. If
and villains have a tendency to be verbally light or darkness, sand thrown in the eyes, the spell fails, the villain will not be aware
melodramatic from time to time, but magic etc.), he cannot use any spell which that it was cast.
wielders can sound like the most over- requires sight such as targeted attacks, Apply a –1 CS to the villain’s FEAT roll
bearing of the lot. The reason, quite sim- Bands, Sensing—Clairvoyance, Post- to resist any of these spells.
ply, is a matter of confidence. When Cognition, and so on.
dealing with magical energies and extra- Apparition
dimensional beings, the mind can become Gloating Astral Projection
easily boggled, sometimes leading to a Chameleonic Coloring
dangerous lapse in concentration. When While confidence and bravado are neces- Damage Absorption
the concentration goes, so does the effect sary, gloating is highly undesirable. Vil- Density Control-Others
of the spell. The constant reassurances, lains, by necessity, gloat- That is usually Density Control-Self
threats, and boasts that a character yells why they are undone, because they are so Dual Persona
at his opponent not only helps him stick to busy gloating and talking their opponents Emotion Control
his task, but can possibly weaken the to death, the hero has time to recover. Enchanted Eye
other character’s resolve as well. Gloating and humiliating a character is Foretelling
The usual form this lack of resolve takes how a villain achieves his Karma. Magical Healing-Self
is in the character running away and villains, especially the Dread Dormammu Healing-Others
accepting the Karma loss (whether NPC and Baron Mordo, can gloat for 10 to 20 Immovability
or PC). But, with magic wielders, loss of rounds at a time, if it appears that their vic- Invisibility-Self
confidence or despair can affect their per- tim is helpless. Invisibility-Others
formance. As explained in Book 1, heroic If a hero tries to gain time by allowing a Luck
magic wielders who behave in a particu- magical villain to gloat: that is, acts weak Mental Barrier
larly cowardly fashion lose suffer double and defenseless, inquires about how the Mental Probe
the Karma loss that their actions would villain trapped him, and so forth, the villain Post-Cognition
normally require. is allowed a Reason FEAT roll. If the roll is Protected Senses
If, however, a magic wielder heroically successful, the villain will continue his nor- Static Field
attempts to rescue innocents, thereby mal actions (attacking or whatever). If the Telekinesis
leaving himself open to attack (again roll is unsuccessful, the villain will stop Telepathy (if not with the villain)
explained in Book 1) and still manages to attacking and start gloating over the hero. Trance
win, the Judge should grant the hero an This gloating will occupy the villain for no
additional 20 Karma after the victory, less than 5 rounds, plus 1 round for each Magic vs. Science
regardless of whether or not the villain was level the villain has achieved. After this
actually captured and brought to justice. allotted time, the villain must make a suc- “There is a distant relationship between
cessful Reason FEAT roll or continue the energies of science and those of sor-
Restraints on Spellcasting gloating. cery, but my power over the former is
An evil sorcerer who gloats over his limited.”—Doctor Strange
The more powerful a magical spell is, the opponent receives 20 Karma as a reward.
more gesturing and chanting must be The reward is the same no matter how It is difficult to defeat intelligent, indepen-
done to achieve the results. If the magic long the villain gloats. dent machines with sorcery. Unless spe-
wielder is prevented from completing his In addition to eating up time, a gloating cifically stated, as in the Mesmer-
gestures or chants, it may stop the spell villain will not notice if the hero is using mechanism spell, robots, androids, com-
from being completed. If a magic wielder certain spells listed below (see the Gloat- puters, etc., cannot be affected by magi-
is somehow blinded, certain spells may ing Table). cal spells that normally affect the mind or
not be used as the target cannot be seen. body of living beings. A Healing spell will
Bound, Gag, and Blind Effects. If a Gloating Table not reattach a robot’s arm, an illusion of a
magic wielding character is bound (hands wall will not affect a machine with sensors,
tied securely behind his back), he may not Villain’s Rank Rounds of Gloating unless those sensors are hooked to a
use any universal spells. If a magic wield- Novice 6 human brain, as in the case of a cyborg,
ing character is bound and gagged (pre- Disciple 7 Charming a tank would not work, nor
vented from speaking clearly), he cannot Adept 8 would Tongues allow a magic wielder to
use any dimensional spells. A successful Master 9 converse with a computer, though he
Hold when Grappling effectively binds a Sorcerer Supreme 10 could read the print outs of a computer if it
character. is in a non-machine language. For the
Unless a magical item is used to bind The villain will continue gloating unless he most part, magic is most effective on
and gag a character and is specifically makes a successful Intuition FEAT roll. organic beings.
described as negating all of the victim’s This gloat check is made every round
magical spells, a character can always thereafter until it is successful or until the
use any personal spells he may have villain is attacked.
though bound and gagged. If a hero casts any of the following
If a magic wielding character is blinded spells, a gloating villain will not notice the

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DIMENSIONS home dimension and an alien dimension
that is familiar to the caster. A dimension
unfamiliar dimensions, to characters who
failed a FEAT roll when attempting to open
Dimensional travel and adventures occur can be considered familiar if the caster a direct aperture, to characters involved in
more in magical scenarios than anywhere has made at least four round trips to and a trans-dimensional pursuit, etc. To leave
else in the Marvel Universe. The definition from that dimension or he has spent at the Earth dimension a character must use
of a Marvel dimension is: a universe or least two days in the dimension. If the a dimensional aperture to escape the
realm containing space, matter, and desired destination is not familiar to the Earth dimension to another one, then tra-
energy which is separated from our own caster he must make a successful spell vel from there through other dimensions to
universe by some physical difference in rank FEAT roll to open the mystic gateway. the desired destination.
the space, matter, and energy itself. If the FEAT roll fails, the caster cannot Dimensional Beacons. If the character
Dimensions are called by many names: open a direct aperture: he must either wait attempting dimensional travel is of lesser
planes, universes, realms, and worlds. a day and try again or attempt to reach his rank than Master, some form of “beacon”
Entities and beings entreated for Dimen- destination through dimensional crossing. must be maintained within the user’s
sional energy powers inhabit other dimen- Magical Items and Dimensional Aper- dimension so he can find his way back
sions. Magical heroes deal with other tures. If a character is using one of the again. Doctor Strange and the Ancient
dimensions more than any other type of many magical items that opens directly One once formed a bridge of Elemental
character, probably due to the fact that so into a specific dimension, then his arrival Thought that allowed the good Doctor to
much energy for magic is drawn from is instantaneous (no FEAT roll needed). If bypass many dimensions and go straight
other dimensions. Sometimes whole the item creates a dimensional aperture to the one he desired. On many occasions
adventures are centered on stopping an that is not linked to a specific dimension, Doctor Strange has used a lit candle or his
invasion from another dimension or pursu- treat it as if the user had cast the dimen- own amulet to provide a path of light back
ing someone or something in another sional aperture spell. to his own dimension. A beacon allows the
dimension. traveler to return to his own dimension
Other dimensions offer endless oppor- Dimension Crossing. This is the term with ease (no FEAT roll needed) even if he
tunities for adventure. Conditions and applied to seeking a specific dimension by passes through unfamiliar dimensions on
physical laws differ from dimension to going from one dimension to another until the way. If the beacon is extinguished, the
dimension, from the Earthlike environ- the traveler finds the one he seeks. This traveler becomes lost and must travel
ment of Asgard to the bizarre surround- applies to characters who are traveling to through dimensions at random until he
ings of the Dark Dimension. If a Judge
wants to set up a campaign where heroes
fight copies of themselves, meet legend-
ary heroes, or face a strange new menace,
a different dimension is the perfect place
to go.

Dimension Travel
Dimension Travel is the process of leaving
the space of our universe and entering
that of another one, accomplished by
physical, psychic, psionic, or magical
means. The magical means of dimension
travel are unknown to all but a few.
While magic is not the only way to enter
another dimension, it is the most com-
monly used method. There are three types
of magical dimension travel: direct dimen-
sional apertures, traveling across dimen-
sions, and astral travel.

Dimensional Apertures. These open


from one dimension directly into another,
such as from the Earth dimension into the
Sixth Dimension (this aperture is supplied
by the Screaming Idol, see Magical Items
section). The Dimensional Aperture spell
is capable of establishing such a direct
link between dimensions.
FEAT Rolls. A magic wielder with a
Dimensional Aperture spell can easily
open an aperture between the caster’s

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finds a familiar one. Hazards of character automatically recovers when the
Travel Distance and Movement Speed. Dimensional Travel duration of effect expires.
For game purposes the distance between S a n i t y-B e n d i n g . T he character
any two dimensions is measured in the Hazards of Dimensional Crossing. A becomes extremely disoriented. The char-
dimensions themselves. The placement of character who travels quickly through acter must make a Reason FEAT roll each
the dimensions is a random task filled by dimensions must be careful. In passing time he enters an unfamiliar dimension
the Judge rolling two dice and adding through dimensions faster than 2 dimen- and once a day while he is in the dimen-
them together to determine the number of sions per round the character can create a sion. A failed roll means that the charac-
dimensions the player character has to “dreaded, interdimensional Road of Rep- ter’s sanity is suffering. The character
travel before arriving at the right one. This etition”, a mobius road or time loop where behaves as if successfully attacked by one
means that the character must pass it is impossible to stop or turn back. Once of the spells listed below. The Judge con-
through from 2 to 20 dimensions. The rate caught on this Road, the victim can even trols the effect of the spell on the character
of Earth time spent in passing through see himself, repeated on the opposite side as it reflects the dimension he has entered
these dimensions depends on the charac- of the loop, traveling along. If the victim and the theme of the Judge’s scenario. If a
ter’s normal movement speed. Consider a collides with himself, all is lost. spell rank is required for the effect, the
dimension as equal to three areas for A character who leaves the Road may Judge chooses the spell rank—Incredible
movement rate. Therefore, if a character drift in Limbo forever as no spells or is suggested as the upper limit.
has a normal movement rate of 3 areas powers work once the victim loses contact
per round, he can move through 1 dimen- with the Road. Dice Effect Similar to the Character
sion per round. This represents a greatly The Road can be shattered by a mighty Roll Suffering from this Power
accelerated speed used only for dimen- magical attack, as Doctor Strange did with 01-10 Charm
sional travel. A character must fully con- his amulet but this can catapult the char- 11-20 Confusion
centrate on his movement to pass through acter into ~The “realm of non-existence”, 21-30 Emotion Control (over hero)
dimensions at this rate. He is allowed no a sort of negative dimension that rips the 31-40 Fear
use of universal or dimensional powers character into two individuals, a “posi- 41-50 Forgetfulness
while he is moving through dimensions. tive” and a “negative” self. A character 51-60 Illusion
If a character encounters another char- will drift in this “realm” until the two selves 61-70 Mesmerism
acter or creature within another dimension find each other and reunite to become 71-80 Paralyze
the movement rate for both parties reverts whole. 81-90 Power Block (hero is blocked)
to normal within the dimension. 91-00 Trance
The Effect of Dimension Travel on the
Astral/Dimensional Travel. The astral Human Mind. The human mind is a frail Sanity-Threatening. This is identical to
plane, which is a separate dimension, thing when confronted by a reality that Sanity-Bending, except the Reason FEAT
seems to run through most dimensions. contradicts the senses and what we check is made with a penalty of -2 CS
A character who does not have the believe to be constant physical laws. and, at least in the first excursion through
Dimensional Aperture spell (but who does Some dimensions are so bizarre in their a new dimension, the checks are twice as
have the Astral Projection spell) can enter existence that they can seriously chal- frequent.
the dimensions listed in this book by pro- lenge a character’s sanity. This challenge
jecting his astral form and simply following presents itself in one of two forms: sanity- Sorcerers Supreme
the astral plane into those dimensions, if bending and sanity-t h reatening. The
he goes through a nexus point. While the character can resist the danger by making “All the dimensions—each nebulous
limit on the amount of time a character’s successful Reason FEAT rolls. Netherworld which exists either in time or
astral form can be “out-of-the-body” When a character is performing a in space—either as matter, or as a fathom-
before damage occurs remains the same, dimension crossing the Judge will have to less void—such were given over into the
it must be remembered that time passes at randomly roll each non-specific dimension eternal deathless keeping of the Living Tri-
different rates in different dimensions the character crosses. A 1-10 indicates b u n a l . Yet in each self-c o n t a i n e d
(Judge’s Discretion). that the dimension is Sanity-Threatening, c o smos—by celestial design-there was
The Judge may assign certain nexus while a 11-30 indicates the dimension is one being who was the supreme master of
points to the city, state, or country that a Sanity-Bending, 31-00 indicates that the sorcery—and only one!”
hero occupies. Nexus points are always sanity of the character is not challenged.
difficult to reach and are sometimes down- Both Sanity-Bending and Sanity- Many powerful beings control the affairs
right dangerous. Usually myths and leg- Threatening checks are not necessary and balance of the Marvel Universe, but of
ends grow around the nexus points, such after the character has either spent an these only the Living Tribunal regularly
as the Bermuda Triangle, haunted sites, extended period of time in the dimension decides if an entire dimension should be
hallowed burial grounds, and the like. (two days at least) or has visited the destroyed so as to not unbalance the oth-
These nexus points will offer immediate dimension at least four times previously. ers. A big part of this decision making
access to other dimensions through the Once a character fails his Reason FEAT process depends on the Sorcerer
use of Astral Projection. and his sanity is affected, no further Rea- Supreme of that dimension. When the
son FEAT checks are necessary for the Earth dimension started to radically tip in
affected character in that dimension. The favor of evil, as the result of a powerful out-

7
side influence, Doctor Strange had to dimension. An alternate Earth may either dimension other than Earth’s. (2.) Of or
prove he could bring it back into balance. be a divergent Earth or a parallel Earth. having to do with a dimension other than
Whereas the probability of a hero ever The historical differences are more marked that of the Earth.
handling this task alone is infinitesimally on a divergent Earth.
small, he may be called on to assist the Interdimensional. Of or concerning the
Sorcerer Supreme. A Judge could build Alternate Future. One of the possible space between two universes, each of
quite a series of adventures, with this one future time-lines, a result of the present which exists in its own dimension.
underlying theme connecting them all. reality through a specific sequence of
As mentioned before, and confirmed by events. One cannot tell which alternate Limbo. A generic term used to describe
the above statement, there is only one future will become one’s present reality any of a number of dimensions character-
Sorcerer Supreme in every dimension. until the point of divergence has been ized by a static or unchanging quality.
One of the major responsibilities of the passed. At that point, one’s reality Properly this term is used to describe True
Sorcerer Supreme is to defend his dimen- diverges into more than one, and versions Limbo and its associated pocket dimen-
sion from mystical invasion or hostile of one’s self will exist in each resulting sions.
exploitation. In dimensions other than alternate future. Hence, one’s divergent
Earth’s, the task of the Sorcerer Supreme self will experience one of the alternate Microverse. A parallel universe that can
is made easier by the fact that the Sor- futures as his present reality, while be reached from the Earth dimension by
cerer Supreme is often also the ruler of the another of his divergent selves will experi- compressing one’s own mass to a certain
realm and thus does not rely only on his ence a different alternate future as his. point, thereby forcing it through an artifi-
own power, as Doctor Strange does. cially created nexus into the other uni-
While Sorcerer Supremes usually battle Alien World. A planet in another dimen- ve rse. Microverse s were once
each other, they may wish to “probe” or sion that usually contains life, but has erroneously believed to exist within
“weaken” their future opponent through important differences from Earth, atoms.
raids by minions of lesser power. Some- although they may resemble Earth. Intelli-
times it is up to the student(s) of the Sor- gent life-forms, though they may be Micro-world. A world existing within a
cerer Supreme to handle these lesser humanoid, are not human. Such a world parallel universe known as the
opponents. may occupy a position equivalent to microverse. Micro-worlds were once erro-
Earth’s in another dimension. An alien neously believed to exist on subatomic
Sorcerers Supreme and Rulership. In world in which magic operates strongly is particles.
many dimensions of the Marvel Universe, often called a Mystic Realm.
the ruler or monarch of the dimension is Multiverse. A group of universes which
also the Sorcerer Supreme. These rulers Astral Dimension. A dimension that does are in some way related.
often draw considerable power from their not contain physical matter, but does con-
subjects in addition to possessing vast tain ectoplasm, Access to an astral dimen- Nexus. A point in a dimension through
power of their own. Dormammu, Umar, sion usually requires the use of magic or which access to other dimensions or time
and Clea are the best- known examples of psionic powers. periods is more easily achieved than at
such rulers, but others are listed in this other points.
book and in Book 3. Many of these are evil Divergent Earth. A world resembling
rulers who seek to conquer Earth. For rea- Earth in every way up until a single Parallel Earth. A counterpart to Earth
sons that are not always clear, evil rulers moment in time where events occurred a (usually in another dimension) that
such as Dormammu prefer to work different way than on Earth. There is an matches Earth and its history very closely.
through lackeys like Baron Mordo or evil infinite number of possible divergent Any world that seems to be a parallel Earth
cults rather than act directly. In game Earths, but no one knows how many actu- may actually be an alternate Earth with dif-
terms, when dimensional rulers leave their al divergent Earths really exist. Diver- ferences that are very subtle and hard to
own realms to intervene in other dimen- gent Earths exist in the equivalent space spot.
sions, the Judge should apply a –1 CS to to our Earth’s in other dimensions. A diver-
all their spell ranks. What this represents gent Earth is an alternate Earth but not a Parallel World. A world which exists in a
is not necessarily a reduction in the ruler’s parallel Earth. dimension in a space equivalent to that
actual power, but rather it is the combined occupied by a world in another dimension,
effect of all reasons that cause these Ectoplasm. An quasi-material substance and whose reality never diverged from that
beings to normally work through lackeys. from which astral bodies and other astral of this other dimension.
phenomena are formed. All of the matter
Glossary of of the astral plane is composed of ecto- Pocket-dimension. Also called a pocket-
Dimensional Terms plasm. Ectoplasm is usually invisible to universe. A universe whose size is far
people without certain magical or psionic more limited than that of the Earth dimen-
Alternate Earth. A planet similar to Earth powers. Normal matter can usually pass sion.
in physical characteristics, natural phe- through ectoplasm as if the ectoplasm did
nomena, living species, and most other not exist, Ectoplasmic objects may seem
respects. The main differences are in his- solid in relation to each other.
tory. Alternate Earths exist in another
Extradimensional. (1.) A being from a

8
SPECIFIC The last of the Norse mythology “Nine
Worlds” is Muspelheim, land of the fiery
Dimension Travel above for astral projec-
tion through dimensions.
DIMENSIONS demons. All of these latter dimensions
have interdimensional portals to Asgard, Avalon
Asgard but are arranged in such a fashion that it
seems as though they are “under- Ruled By: Presumed Uninhabited
Ruled By: Balder the Brave, King of ground”, or below Asgard.
There is a special passageway from The Isle Mystic exists in extra-dimensional
Asgard space between Earth and the Dark Realm
Asgard to Olympus, home of the Greek
This is the home of the Norse Gods of the Gods. Since Olympus is not part of the of the Fornor. When humans, led by
Marvel Universe. Asgard is a small extra- Asgardian cosmology, this nexus-port is Amergin, came to Avalon in the 12th Cen-
dimensional planetary body whose nature most likely artificial rather than natural. tury, they unwitting opened a passageway
and physics are different from those of Beings of the Earth dimension have, in from the realm of the Fornor to Earth. The
planetary bodies found in the Earthly certain instances, been able to travel from Fornor attacked Avalon and devastated it.
dimension. The prevalence of magic enti- Earth to Asgardian space. Asgardians Amergin contacted his descendant, Doc-
ties it to be described as a mystic realm. themselves, particularly Thor and Loki, tor Druid, and Druid dispatched the
Asgard is a relatively flat asteroid-like have taken an active part in Earth’s affairs. Avengers to aid Amergin. Joining forces
landmass floating in space. It has been Many magically enchanted characters or with the Black Knight, whose 20th Century
described as floating on a “Sea of Space.” items are a direct result of Asgardian spirit occupied the body of a 12th Century
This sea apparently has a surface, one magic. While they do not reply as readily ancestor, the Avengers defeated the
that is navigable by Asgardian ships as many other entities, it is conceivable Fomor invasion. The Black Knight’s
resembling Viking longships. that Asgardian gods could be entreated ancestor was destroyed, but Amergin’s
Asgardian cosmology recognizes “Nine for Dimensional energy with which to work Druid magic restored the Black Knight’s
Worlds.” These are probably the only spells. spirit with its proper body.
worlds known to the Asgardians at the
time they were worshipped by the Vikings Dark Dimension
of the Marvel Universe.
Four “worlds” exist on Asgard itself: (Also called the Nether Dimension, the
Asgard, home of the gods (which includes Dimension of Doom, and the Dread
Valhalla, a special region of Asgard con- Dimension.)
taining the spirits of the honored dead); Ruled By: Clea, Regent and Sorceress
Vanaheim, home of the Asgardians’ sister Supreme. Her head is surrounded by the
race, the Vanir; Nidavellir, the home of the flames of regency, a non-damaging
Dwarfs; and Alfheim, home of the Light emblem of rulership.
Elves.
In addition, Asgard is connected to dif- There are many dimensions referred to as
ferent dimensions that contain the remain- dark dimensions, implying that they are
der of the Nine World’s. Its main mysterious, but this is the Dark Dimen-
connection was to Earth (which the Asgar- sion. The Dark Dimension has quite a
dians call Midgard). This was reached by unique political structure. The original
Bifrost, the Rainbow Bridge, which is now Astral Plane dimension itself is a pocket universe; it is
shattered in the middle. Passage to Earth also the head of an empire which extends
is now difficult. Ruled By: No one over other dimensions now part of the
Jotunheim, the world of the Giants, is a Dark Dimension. It is sometimes referred
In the Marvel Universe, the astral plane is to as “dimensions without number”. This
flat ring-shaped realm with high moun-
an alternate universe in a space equiva- is because the Dark Dimension is one of
tains along its inner edge. It exists in its
lent to our own where all matter is com- the most powerful magical planes in exist-
own pocket-dimension.
posed of ectoplasm. On the astral plane, ence and conquering other dimensions
Svartalfheim, home of the Dark Elves, is
the life energies and consciousnesses of from here through magic is usually easy.
another asteroid-like land mass that may
other beings are visible only to those who The Dark Dimension itself has an
or may not exist in its own pocket-dimen-
can reach the astral plane by psychic, psi- extremely large population that lives on
sion. There are numerous nexusports
onic, or magical means. The astral plane scattered “islands” of terrain. This tends
between the mountains of Jotunheim,
is also sometimes called the astral dimen- to support the theory that large numbers of
Svartalfheim, and Asgard allowing easy
sion, astral realm, or the spirit world. Many the population have some magical capa-
passage between realms.
times what people believe to be a ghost is bilities, or even that magic is a natural,
Hel is the realm of the those who died physical law there. This prevalence of
actually the astral body of a being who has
non-heroic deaths and Niffleheim its sis- magic and strange gravitational effects
died.
ter region, is the land of ice and home of (each patch of substance seems to gener-
For more on astral projection and com-
the dishonored dead. Hel and Niffleheim ate Earth-like gravity despite its small
bat on the astral plane see the Manual of
both seem to have their own dimensional mass) make for a sanity-bending experi-
Magic under the Astral Projection power
status, but are considered to be in the ence for humans.
and in the MAGIC USE AND COMBAT
same “world” by the Asgardians. The extent of this magical power can be
section on Astral Combat. Also see

9
seen in the numerous Dimensional Entreaty Umar’s Royal Guard Dimension of Dreams are not always
spells that call on entities within the realm noted by Nightmare or, if he did note them,
F A S E R I P
(for example, the Dread Dormammu, and he did not interfere. There could be many
Gd Gd Ty Gd Ty Ty Gd
even the Dark Dimension itself). reasons for this. He has been forced to act
The exact location of the Dark Dimen- Health = 36 Karma = 22 on behalf of other dimensional entities
sion is a bit of a puzzle. There has been before, possibly certain adventures or
passage between the Dark Dimension and Weapon activities have been blocked from his sight
the Earth Dimension many times, and yet Power Wand: Eldritch Beam/Bolt by a more powerful entity. He sometimes
it has often been implied that the dimen- (Remarkable) becomes so busy that he cannot afford to
sion is one of the farthest from Earth. This turn his attention to matters of lesser
has not been explained, but in game terms Clea’s Rebels (Magic Wielders—Novice) importance, such as minor intrusions in his
it may be the incredible, inherent magical territory.
power of this pocket-dimension that F A S E R I P The dimension itself is a bizarre collec-
makes dimensional apertures so easy to Gd Ex Ty Gd Ty Gd Ex tion of images and substances, Doctor
create, and nexus so easy to locate. We do Health = 46 Karma = 36 Strange describes it as “Ever new, ever
know that physical force is much less changing, ever menacing! A kaleido-
deadly in the Dark Dimension than in Personal Spells: scope cosmos filled with shifting shapes
Earth’s dimension (-1 CS for all aspects Flight (Remarkable) and colors”. Bright light, especially the
of physical combat and damage). More is Shield—Individual (Excellent) light of truth or order, as in the wondrous
known of the Dark Dimension than any Eye of Agamotto, can disrupt and destroy
other dimension outside of Earth’s. Universal Spell: obstacles, structures, spells, and so on
The first known ruler of the Dark Dimen- Eldritch Beam/Bolt (Excellent) within the dimension. It is a lightly popu-
sion was Oinar, King of Wizards, who lated dimension, with its main inhabitants
added the many worlds to his own realm. Dimension of Demons being demons called forth by Nightmare to
He died when he stretched his dimension- do his bidding.
conquering expansionism too far and Ruled By: Unrevealed Some locations in the dimension are
allowed the Mindless Ones to invade (see All that is known of this dimension is that fixed in their form, though still sanity-
Book 3). section). Two members of the the Dread Dormammu sent Baron Mordo threatening in their own manner. Doctor
Faltinian race who had been exiled, Dor- there as a punishment for interfering with Strange once visited a location, distinctly
mammu and Umar, defeated the Mindless a mystical duel between Dormammu and calling it the Dimension of Dreams, where
Ones and seized the throne. Doctor Strange. The Baron later escaped, nothing had substance, nothing was
Dormammu soon exiled his sister, apparently unharmed, so despite its material. It was a dimension where the
secured his regency, added more to his name, the dimension cannot really be that slightest fantasy or dread could instantly
realm, and tried to add the Earth’s dimen- dangerous to a master of mysticism. become real and console or attack the
sion to his holdings, but was always intruder. No scientific laws existed. Cer-
thwarted by either the Ancient One or by tain magics were extremely powerful,
Doctor Strange. When Dormammu was
Dimension of Dreams especially those usually hampered by
defeated by Eternity, whom he foolishly Ruled by: Nightmare (equivalent of a Sor- physical laws such as Levitation, Flight,
attacked, Umar returned and took over the cerer Supreme) Illusions, etc. This dimension was quite
throne. Dormammu returned and different from the Dream Dimension usu-
regained the throne. Umar seized power This dimension derives its substance from ally seen in Doctor Strange’s adventures
again after his most recent defeat by Doc- the dreams of other-dimensional sleepers. with Nightmare. It may be that to control
tor Strange. She was eventually opposed If beings everywhere would stop dream- so vast a realm, Nightmare must fix some
by a revolutionary group, headed by her ing, the Dimension of Dreams would areas in a set pattern and leave them so
daughter Clea, who overcame her mother cease to exist. Dwelling in the Nightmare that his energy is not constantly being
and now sits on the throne. World, an area within the Dimension of drained.
The regency of the Dark Dimension is Dreams, Nightmare can see all within his Another dimension visited by Doctor
an interesting one because the ruler has dimension and in the dreams of all other Strange in his earlier years was called the
his or her power increased by those they beings, though he must select where he is Realm of Madness, which was completely
rule and by those in other dimensions that looking. In his own surreal domain, its different from either of these descriptions
entreat the regent’s power (see the later landscape littered with remnants of the of the Dimension of Dreams. Yet, in that
description of Dormammu in Book 3 for human imagination, Nightmare is nearly dimension, one’s worst fears took form.
more information). invincible. The very substance of the Again, this may have been a fixed sector
Statistics on inhabitants of the Dark Dream Dimension is subject to his mental within the Dimension of Dreams.
Dimension are provided . control, altering its form at will. Needless While the Dimension of Dreams seems
to say, this is a sanity-threatening dimen- vast, it has been called a pocket-
Dark Dimension Civilian sion. Few mortals beside Doctor Strange dimension and the sense of vastness
have dared to confront Nightmare in his could simply be yet another of Night-
F A S E R I P own realm.
Ty Gd Ty Ty Ty Gd Gd mare’s extremely powerful illusions. Vol-
Yet, despite all this, some chronicled untary entrance into the Dimension of
Health = 28 Karma = 26 adventures show that intrusions into the Dreams can be gained through many

10
means, including sleep caused by the lkonn power for Faltine and Valtorr for There is some connection between
Mists of Morpheus. Involuntary entrance Vishanti). Dweller’s Dimension and the Nightmare
into the Dimension of Dreams happens Dimension, possibly just the fact that
every time a character falls asleep. While Dimension of Time Nightmare cannot exist without night-
asleep, Nightmare can keep a character’s mare’s caused by fear, but they do not
dream form (astral projection) locked up or Ruled By: No one occupy the same space and Nightmare
alter it as he wishes, while the body enters This strange dimension is unpopulated, himself does not like the Great Fear (as
a coma-like state. but is full of huge clock faces, hour the Dweller is sometimes called).
glasses, and swinging pendulums all The dimension itself is very dark and
Dimension of the marking the passage of time. It should not foreboding, with some pieces of floating
Shadowqueen be confused with True Limbo, as they are matter. It is considered sanity-threatening.
separate realities and one cannot go back The Dweller, and, presumably, his dimen-
Ruled By: Currently Unrevealed. It was into the past in the Dimension of Time. sion, are insidious in their effect on mor-
ruled by Shialmar, the Shadowcueen, a Many dangers await those who would tals. Instead of one, all-out attack, or even
Sorceress Supreme. Now it is believed to enter the dimension. It has an automatic lightning raids on a character or his
be ruled by one of the rebels who over- defense mechanism called the Tendrils of senses, they slowly destroy the charac-
threw her, Silver Fox, the last of the Wizard Time, thick, red coils that spring forth from ter’s confidence by gnawing away with
Kings whom she ousted. the dimension itself and try to trap doubts and fears. For a magic wielder this
intruders for eternity. If more than one can be dangerous, as a loss of confidence
This pocket-dimension is very Earth-like can cause a loss of power.
and may even be an alternate Earth. It is a character intrudes, it will always go for the
bit more stark and elemental than most of weakest, free character first. A character
Earth and its population appears to be pre- can try to dodge the tendrils and can pos- Earth Dimension
dominantly Oriental. It can be reached by sibly break them with a power rank FEAT
roll, it using a power that inflicts at least (Also called the Mortal Plane and, for our
passing through a mystical Black Mirror. purposes, the Marvel Universe.)
The oldest city is Majaedong, the throne Incredible damage.
city of Shialmar which, during her reign, The dimension is very susceptible to the Ruled by: No one. Doctor Strange is the
was a city of darkness where nothing was workings of magic and time can be altered Sorcerer Supreme.
sacred and no profane act forbidden. by a character within the dimension. Time
can be temporarily made to go faster or This is the prime dimension of the Marvel
Dominating the city is the Palace of the Universe, the location of the vast majority
Shadowcueen with its black crystalline slower (but not stop) in all other dimen-
sions, while not effecting the time flow of adventures in the Marvel Universe and
towers rising hundreds of feet into the air. in the MARVEL SUPER HEROES Role
It is said that the walls are cemented within the Dimension of Time itself.
Nekron once discovered the dimension Playing Game. There appear to be more
together with the blood and astral forms of nexus points in Earth’s dimension than in
the people who were forced to labor a cen- and tricked Doctor Strange into following
him there, in hopes of defeating the good any other, and more dimensions and
tury in its construction. The Shadow- pocket-dimensions seem to intersect with
queen’s royal guard were called the Doctor. He needed to trade another sor-
cerer’s astral form for his own, which was the Earth dimension than any other.
Shadow Guard (use the Mercenary abili- Another peculiar facet of the dimension
ties from the MARVEL SUPER HEROES shortly due to be given to Satannish in
payment for past services. But Doctor is the desire by so many different entities
Campaign Book. and factions to conquer and control it. It is
This extradimensional world has seen Strange tricked him by speeding up the
passage of time outside of the dimension, quite possible that it is the nexus for all
many revolutions and usurpations, the last other dimensions, a type of hub in the
one occuring not too long ago when the and Satannish arrived earlier than
expected (though right on time in Earth’s wheel of the universes. Another possibility
Shadowqueen was overthrown with the is that it is the largest of all dimensions,
help of Doctor Strange and Wong. The dimension) and collected Nekron before
he could defeat Doctor Strange. and yet contains fewer magical characters
Shadowqueen had been pledged to the in proportion to its size.
furthering of the interests of the N’Garai a The magic inherent in the Earth dimen-
race of demons who are utterably and irre- Dweller’s Dimension sion seems to be of a different type than
deemably evil. When Doctor Strange most other magical dimensions (the
(Also called the Dimension of Fear)
drove the evil out of her (she had been cor- schools of “nature” magic and “white”
rupted by force) she died leaving, it is Ruled By: The Dweller in the Dark magic being very strong). Furthermore,
supposed, one of the leading rebels, Sil- Little is known of this interdimensional evil extra-dimensional beings, like Night-
ver Fox, to take her place. But the N’Garai space. It is ruled by the Dweller in the Dark mare, Dormammu, Umar, and Tiboro have
had an interest in the realm before the operating out of his Hall of Fear, an ancient failed many times to conquer this dimen-
Shadowqueen came into being and may citadel. He travels through his domain by sion.
be corrupting the dimension even now. flying or using great gray monoliths as Astral projection within this dimension
Umar’s statistics in Book 3 can be used fixed Dimensional Apertures. Shade- also seems easier than it does in others.
for the Shadowqueen (but no Wraiths to Thralls attend his desires. From this Many forms of non-magical astral projec-
serve the Shadowcueen), while Clea’s dimension the Dweller can influence tion exist, particularly psionic and psychic
Sorceress Supreme statistics can be used events in the Earth dimension and he abilities, but the projection is almost
for Silver Fox (substitute the dimensional desires to invade it someday. always confined within the Earth dimen-

11
sion. This may be because the astral Other known Heliopolitans include: magical time travel differs in some signifi-
plane runs through the entire dimension, Horus, the falcon-god, Isis, goddess of fer- cant respect; however, the full mysteries of
instead of only intersecting it in places. tility, Geb-god of the earth, and Nut, god- time travel have yet to be reveled.
The Earth dimension of the Marvel Uni- dess of the heavens. The Heliopolitans
verse was created by the Big Bang, that is, today have little traffic with humanity, but Lonely Dimension of Tazza
the explosion of primal mass at the center any Dimensional Entreaty spell to the
of the universe flung particles throughout ancient gods of Egypt, if answered, will be Ruled by: Tazza, the Sorcerer Supreme
the dimension which eventually formed answered by the Heliopolitans.
the planets, stars, and everything else. This pocket dimension has only one cur-
rent inhabitant, its evil ruler, Tazza. Little is
It is known that before the age of man, Hyperspace known of this dimension, save for a few
Shuma-Gorath, “Him Who Sleeps But
Who Will Awaken”, ruled all. Outwitted by Ruled By: No one. Currently believed to be facts: Tazza uses the Shape Shifting—
an opponent, Shuma-Gorath left to sleep uninhabited. Unlimited spell at a Monstrous rank; Tazza
the sleep of eons. Occasionally, every mil- just wants to be left alone; he and Dor-
lennium, he can try to return to reclaim his A dimension accessible from Earth whose mammu have been on friendly terms in
dimension, but has been recently pre- physical laws differ from Earlh’s in the fol- the past, in fact, this pocket-dimension
vented from doing this by Doctor Strange. lowing ways. First, it is possible to surpass could be within the Dark Dimension’s
the speed of light within hyperspace. Sec- empire; the dimension is located “on the
ond, hyperspace is “warped” in compari- outer edge of infinity”, implying that it is
Forbidden Dimensions son to Earth’s dimension so that the farther away than possibly any other
distance between two points in hyper- dimension, except Raggadorr; and Tazza
Ruled By: The ruler of the Dark Dimen- space might be immensely shorter than
sions at one time kept a Hall of Heroes, where
the distance between the equivalent he displayed all of the paralyzed inter-
Once, when Doctor Strange was taking points in Earth’s dimension. Interstellar lopers he had captured and inanimated.
Clea to the Earth Dimension from the Dark travel is impractical for any sentient race Doctor Strange defeated him in his own
Dimension, he was forced to cross the that has not discovered the means of trav- dimension, made him release the para-
“Forbidden Dimensions”. These are elling through hyperspace in order to lyzed heroes and give his word to never
sanity-bending dimensions where the pos- reach a destination in their own dimension. resume that practice.
sibility of ending on the Road of Repetition Hyperspace is also known as sub-
is greatest (see the Dimension Travel sec- space (which is sometimes confused with
tion), therefore prudent travelers journey the Negative Zone) and warp-space. It is Negative Zone
more slowly through it. The Forbidden accessible through naturally occuring or
Dimensions are part of the Realm of the artificially created nexuses in space called Ruled By: Currently believed to be Blas-
Dark Dimension, but it is not known why space warps. taar, Monarch of Baluur. No known Sor-
they are called forbidden. The ruler of the Because it is so easily reached through cerer Supreme.
Dark Dimension can still control the matter artificial means, it is one of the most An anti-matter universe discovered by
in the Forbidden Dimensions. The Forbid- passed through dimensions while being Reed Richards which is “as vast and
den Dimensions are most likely small or one of the least visited by magical charac- immeasurable as our own-with planets,
pocket-dimensions that are uninhabitable ters. suns, life-forms and civilizations to beggar
and serve as buffer zones of protection the imagination” (Mr. Fantastic’s own
around the Realm of the Dark Dimension. Limbo words.) The only major known opening
from the Earth dimension into the Nega-
Heliopolis Ruled By: Immortus tive Zone was through a dimensional por-
This dimension is unique in that it exists tal shaft originating on the thirty-fourth
Ruled By: Osiris, the Sky-Father outside the time-stream and thus pos- floor of the Baxter Building, home of the
Helipolis, which means “City of the Sun”, sesses no time. Reality in Limbo is com- Fantastic Four. The portal was ripped
is a realm analogous to Asgard and Oly- prised of a single, ever-changing moment open in space when the Baxter Building
mpus, located in another dimension adja- in which everything that ever was, is, and was destroyed in space. The portal is cur-
cent to Earth. This is the home of a race of could be co-exist. Human beings within rently believed to be permanently sealed
powerful human-like entities who possess Limbo might imagine that time passes as a result of personal combat between
god-like powers and were worshipped by there, since they are conditioned to think Reed Richards and Annihilus.
the ancient Egyptians of the Marvel Uni- in such a way, but they cannot age or die
verse from five to three thousand years there. In order to time travel without aging, Olympus
ago. Their precise origin, like that of all it is necessary to pass through Limbo.
races of gods of the Marvel Universe, are Time travel can be accomplished by Ruled By: Zeus, King of the Gods
lost in legend. At the time of the close of either technological (as with Reed Olympus is another dimension that is
the Twenty-First Dynasty of Egypt (about Richards, Doctor Doom, Immortus, and adjacent to Earth. It is where the Olympian
945 B.C.), the Heliopolitans were impris- Kang the Conqueror) or magical means gods of the Marvel Universe dwell. A por-
oned by their treacherous kinsmen Seth, (used by Clea, Doctor Strange. and Dor- tal exists between Olympus and the Earth
god of evil, a fate that they escaped in very mammu). Since magic uses energies not dimension, where it is located somewhere
recent times. available to science. it is possible that

12
on Mount Olympus in Greece. Another Ruled By: Currently Uninhabited; formerly seven “false” deaths.
portal links Olympus to Asgard. Lectra, Empress of Phaseworld and Sor- The dimension itself is evenly divided
The Gods of Olympus are a race of pow- ceress Supreme. into four smaller sectors, two opposing
erful human-like entities who possess This dimension is rarely found in the
black and two opposing white dimensions
god-like powers. They were worshipped recordings of interdimensional adven-
(checkered). The first sector is Menace,
by the ancient Greeks and Romans of the tures. Lectra ruled from her home of Allen-
where the threat to the character’s sanity
Marvel Universe from about 2000 B.C. to dra, a huge, glittering, golden city-island
first begins. The second sector is Calm-
A.D. 500 (the gods are known by both their that sinks beneath the sea of Phaseworld
ness and Tranquility, a lonely stretch of
Greek and Roman names). Their precise when she is not in attendance.
land with a lovelycastle. Thethird sector is
origin, like that of all races of gods of the Phaseworld was an extremely magical
a smoky Inferno (flaming Typical damage
Marvel Universe, is lost in legend. extradimensional world, where the Sor-
per every other round to any character not
There are numerous Olympian gods, but ceress Supreme could command the very
protected against magic, heat, or flame).
twelve of them comprise the Olympian elements of the planet itself. Its beauty
The fourth sector is Home, where the
Pantheon, the ruling court of the Gods. was breathtaking and awe-inspiring, its
inhabitants of the dimension dwell in pas-
The best known of this Pantheon are people, delicate and almost angelic. Any-
toral peace. One must go through the first
Pluto, lard of the dead, Neptune, lord of one travelling to Phaseworld will find they
three sectors to reach the fourth.
the seas, Ares, god of war, Apollo, god of have a +1 CS in all magical actions and
Quadriverse was ruled by the Creators,
light, Venus, goddess of love, and Her- combat (even magical items and magi-
a league of sorcerers from various time
mes, god of swiftness. The most famous cally enhanced characters are better
periods, who sent the sorcerer Xandu to
Olympian, and member of the Avengers, there).
neutralize Doctor Strange, so that they
is Hercules, Prince of Power. Lectra’s green-haired sister, Phaydra,
might expand the Quadriverse into the
While the Olympians today have little to was the rightful ruler but Lectra ensor-
Earth dimension. Led by Stygyro and
do with the inhabitants of Earth, it is possi- celled her and seized the throne. Lectra,
backed by the power of the In-Betweener,
ble that Dimensional Entreaty spells based in her quest for power, tried to convince
they were powerful enough to plant sug-
on them would be answered. Doctor Strange to marry her and co-rule
gestions and illusions in the mind of the
Ancient One, though he was one with the
her dimension, but she accidentally
Orb Dimension destroyed Phaseworld when she shat-
universe. The Ancient One temporarily
stripped Doctor Strange of his title of Sor-
tered the Soul-Mirror which bound the sis-
Ruled By: No One cerer Supreme and the Creators tempo-
ters to the land. If one travels to this
rarily took over the Earth dimension by
The Orb Dimension is found within Doctor dimension now, he will only find lifeless
transforming themselves into stars, forc-
Strange’s Orb of Agamotto. It is a dimen- rubble floating in space.
ing the real stars into human form. Eventu-
sion of unreality where Doctor Strange’s ally, all was set right again by Doctor
memories of the past make a kind of Won- Quadriverse Strange and Apalla, one of the star/
derland realm, (as in “Alice In Wonder- humans. Now that Doctor Strange has set
land”) but it is populated by characters Ruled By: Currently Unrevealed things in the Earth dimension aright, they
and creatures whom he knows or has The Quadriverse is a four-sectioned may possibly have returned to rule Qua-
feared (super-powered heroes, villains, dimension, possibly a multiverse, where driverse again.
friends, physical manifestations of famine, life and science have no relationship to
disease, etc.) any other part of the known universe. To
Magic operates as normal and some Raggadorr
enter the Quadriverse, one must
spells, such as Illusions and Confusion, encounter its female guardian and enter
are especially potent. Entrance into the (Also known as the Nameless Dimension)
her mind, which is not as difficult as it
world is through the Orb itself, or through sounds, merely desire to do so and it hap- Ruled By: Unrevealed, possibly no one.
the Eye of Agamotto within Doctor pens. The Quadriverse seems to violently Very little is known about the dimension of
Strange’s amulet. One must venture affect character’s drives, making them Raggadorr, and that which is known is par-
through the unreal lands to the center of savage and careless, They seem to revel tially assumed from snatches of incanta-
the Orb before finding the exit out of the in their own power, using the most tions.
Orb Dimension. It is not easy to escape, extreme of their powers to kill rather than It has seven roving rings, which must
Doctor Strange trapped Silver Dagger to defend (a Reason FEAT roll with a pen- contain powerful magic for they are often
inside the Orb of Agamotto for a long time. alty of a –3 CS is allowed the hero each called upon in Dimensional Entreaty
Silver Dagger escaped, but was captured encounter to control his aggressive ten- spells and act to bind or are used as a bar-
and re-imprisoned by Strange. dencies. Karma loss for killing is not appli- rier. These rings may actually be rings
It is possible that every mystical orb has cable here.) around a planet, such as Saturn’s rings, or
its own dimension inside. This is a sanity-threatening dimension, may be the only matter in the dimension.
far worse than Phaseworld or the Dark A magic wielder can exist there because
Phaseworld Dimension. A character can die a number Kaluu fled from Earth and was trapped
of times here, then return to life again there for 500 years. Only a dimension-
(This dimension is now believed to be about 10 rounds later (pain is felt, though, spanning catastrophe, caused by the strug-
destroyed, but can be reached by slipping and Karma loss from being defeated is as gle between Dormammu and Eternity,
into Earth’s past and entering from there.) normal). There is a final death after about released enough energy to break his

13
entrapment there. Upon his return we first Many lifeless dimensions must be tra- Kobar
hear of and see the Demons of Denak, so versed first, before the colorless Realm of
it is quite possible that they originated in the Beasts is entered. A very Earth-like extradimensional world,
that dimension. He seemed extremely This realm may have been permanently though far more primitive scientifically. It is
hateful of the dimension, implying it was destroyed recently by Alpha Flight who ruled by a mighty barbaric warlord,
not a location to which one would wish to traveled 10 the Realm of the Beasts to Chaynn. His top magician is named
be banished. regain the lost personality of Walter Tymon. At one time they were tempted to
It has been referred to more than once Langkowski, once Sasquatch. invade the Earth dimension and began
as a “dimension beyond the edge of the stealing military items from the Earth so
they could duplicate them. But Doctor
universe”, and other phrases that lead us Sixth Dimension Strange showed them a vision of what a
to believe it is probably the dimension far-
thest away from Earth’s dimension, but, as single nuclear explosion could do, and
Ruled by: Tboro, Undisputed ruler and
in the case of the Dark Dimension, its pow- they were so appalled that they not only
Sorcerer Supreme.
erful magical essence allows it to be dropped all plans to invade Earth, but
detected and entered. Little is known about this lightly populated wanted nothing else to do with this world.
It is also called the Nameless Dimen- dimension. It has substance which resem-
sion, which does not sound too pleasant, bles some of the more desolate, rocky sec- K’un-Lun
and may also be the location called “the tions of the Earth. Involuntary entrance
can happen if a character is standing in This is a stronghold of a colony of alien
Place which is Not a Place”. humanoids, origin unknown, whose
Another incantation, the Rains of Rag- close approximation to the Screaming Idol
when it activates itself (see the Magical spaceship crash-landed upon a small,
gadorr, is an extremely powerful cleansing extradmensional world, approximately a
rain, washing off even the most vile of Items section). Tiboro, who used to spread
Screaming Idols throughout the dimen- million years ago. The ship’s warp-drive
magical fungi. These rains may be power- engines somehow created a permanent,
ful enough in their own dimension to sup- sions to “recruit” slaves, is the absolute
ruler of his dimension. oscillating rift between the pocket-dimen-
port life without any other need of sion world and Earth’s dimension. This
sustenance. They might also grant good caused the settlement to shift into Earthly
health and increased longevity to its MISCELLANEOUS WORLDS space periodically on a site in the remote
inhabitants. Kaluu had barely aged those AND DIMENSIONS Himalayan Mountain range in Tibet.
500 years, though he implied that the pas- The K’un-Lunians cannibilized their
sage of time was the same in the Name- Dimension of Deception and ship and built a city. No citizens alive today
less Dimension as it was on the Earth Misconception know that the Central Hall of Ancestors
Dimension. was once the spaceship that bore them to
This sanity-bending dimension is ruled by
the In-Betweener and, by all accounts is their world. Now that the mystical emerald
Realm of the Beasts otherwise uninhabited. There the original
crystal that regulated the dimensional
matrices has been broken by K’un-Lun’s
Wheel of Change keeps spinning, keeping
Ruled By: Currently Unrevealed (was the balance of all the dimensions intact.
adopted champion Iron Fist, the duration
Somon, most ancient and powerful of the of this period of interface with the Earth is
beasts) unknown.
Dimension of Satannish
Apocryphal stories about K’un-Lun told
This is an extradimensional world, not
Satannish rules this dimension, calling it by travelers gave rise to the Chinese leg-
unlike Earth, but in a universe “outside of
his “vaporous, venom-dripping void”. end of the same name. Master Khan is a
man’s experience”. A million years ago
This realm is referred to at least once as sinster god of K’un Lun who demands
Great Beasts rose up. They pillaged and
existing within us all as an unconscious bloody acts of devotion from his followers.
corrupted the world, then set forth in If this cult ever spread out of K’un-Lun, it
search of new lands to pollute. Three dimension, It is possible that this dimen-
sion is a micro-verse, but it is far more could cause real problems for the mystical
times they attacked the Earth, in the forces of Order.
dimension closest to them, and three likelythatthe reference deals with the per-
times they were driven back by the North- manent nature of evil and howdifficultis is
to eradicate it. Magik’s Limbo
ern Gods of the Marvel Universe. The last
time the Beasts were sealed behind a bar- Ruled By: Magik
rier designed to keep them forever in their K’Ai
own realm, but because of the magic The dimension that the New Mutant Magik
A micro-world formally ruled by Jarella rules is actually a pocket dimension of the
required to seal them up, the gods were
green-skinned female who became tke, True Limbo dimension. Time does pass in
also imprisoned.
lover of Bruce Banner/the Hulk. Magilk’s dimension, though at a variable
The Realm of the Beasts is entered from
Earth with the use of the Great Key, a pow- pace compared to Earth time. The matter
Katharta of Magik’s Limbo can be shaped and
erful magic item, in a crater in the North
called the Eye of the World. The barrier transformed by her thoughts and emo-
An extradimensional barbarian land which tions. She is the Sorceress Supreme of her
sealing the Beasts is weakened for a spawned Korrek, companion of the sor-
moment and a master with the Dimen- dimension, a position she took from
cerers Dakihm the Enchanter and Jenni- Belasco, a sorcerer whose powers were
sional Aperture power may pass through. fer Kale. enhanced by his demonic patrons. The

14
position may have something to do with This pocket-dimension is ruled by Agga- for a natural item (or stored magic item)
her Soul-Sword, but no details are known. mon, the Sorcerer Supreme of a race of and it will instantly come to him.
The dimension is populated by minor green-skinned humanoids who abduct The dimension is very dangerous to
demons who serve their master. The prin- humans for slave labor. The abduction is enter or let loose. If a mystical pouch that
cipal demon is known as S’ym (use the through a mystical purple gem, specifi- acts as a nexus to the Void is turned inside
statistics of a Dykorr in Book 3 for S’ym cally placed in Earth’s dimension for that out the Void begins to expand into the
but delete the Flight power). purpose (similar to Tiboro’s Screaming Earth’s dimension. Anyone entering it
Idol). It is called the Purple Dimension needs to make a Reason FEAT roll every
N’Garai Dimension because “one must pass through the pur- third round against a sanity-threatening
ple veil to get to it”. This was the second experience. To close the dimension back
The N’Garai is a race of demons that once dimension Doctor Strange ever visited up, two magic wielders of at least adept
lived on Earth, left for another dimension and he forced Aggamon to free the slaves level are needed: one outside and one
roughly a million years ago, and are now and stop his abductions, but things may inside. If a powerful mystical force, such
intent on returning to Earth. The gateway have changed since then. as a natural mage like Talisman, is intro-
they use to reach Earth from their dimen- duced into the expanding Void, it will col-
sion is called a Sa’arpool, a pool of liquid Realm Unrevealed lapse back in on itself. While the adept
fire. Undoubtedly their dimension is outside the Void can slow down the rate of
sanity- threatening and it is advised that This pocket-dimension is where Clea was collapse a little, he must act quickly to
no character enters it, for he risks his very sent by the Spell of Vanishment. Only snatch out the adept inside or lose him in
life in doing so. through an extremely powerful spell by a
the void forever.
master, or through the Doorway of the
Dimensions, can one leave the Realm
Pohldahlk Watoomb
Unrevealed after entering it.
All that is known of the dimension of All we know of Watoomb is that he is a very
Pohidahk is that it is full of demons. The Shadow Dimension powerful being that may not be mortal. He
plane is sometimes tapped into for Dimen- is entreated many times in different spells,
“A land of despair, where law holds little
sional Entreaty powers. he has retired from actively participating in
sway and chaos rules over all.” The ruler of
mystic affairs, and his Winds are often
the realm is called either the Night
Polemachus called upon, possibly indicating that his
Crawler, the Worm of Darkness, or the
dimension is a very windy place or that
This extradimensional world is the home of Slitherer in the Shadow. He is a bipedal
movement within the dimension is by rid-
Arkon. He is the greatest of champions alien with tentacle- like fingers and a trun-
cated body. Through his many battles with ing wind currents instead of walking.
in this militaristic world. The rings which
surround Polemachus and provide it with the Undying Ones he has learned many
heat and light, have fluctuated many times mystic arts (treat him as Master level).
in the recent past. Many schemes to One of the spells includes how to create a
recharge them have been hatched (includ- mystic wand that neutralizes magic by
ing using the energy from an Earth dimen- using the energy that is inherent in the
sion nuclear disaster), but a recharger outer edges of this dimension. The dimen-
built by Iron Man and charged by Thor, and sion may very well be a pocket-dimension
later Storm, did the trick. and acts as a buffer between many dimen-
Arkon’s natural tendency is to conquer sions.
other worlds. He has attempted pitting
three extradimensional worlds against Therea
each other and has fought with the X-Men
Extradimensional realm where benevolent
and Fantastic Four against extradimen-
gods dwell, who appear in the form of
sionals, the Badoon, who attacked his dogs to human eyes.
dimension. Despite this constant help
from the Earth dimension, Polemachus
Void
just cannot be trusted to constantly
restrain its militaristic tendencies. Also known as “The Madness Within”,
this is the dimension that is nexused
Pseudo-Hades through Shaman’s pouch. It is a vast
dimension that crosses through different
(Also called the Dimension of the Winding
realities. At least once in the past Shaman
Road) All we really know of this dimension
has reached through and grabbed the
is that is is ruled by Margali, its Sorceress
hand of another mage who was reaching
Supreme, illusionary powers work very
into his mystical bag and nexusing the
well there, and her daughter, Jimame
same dimension. The dimension is a
Szardos, once tried to be a disciple of Doc-
direct source of energy for magic and all
tor Strange, but was turned down.
Shaman needs to do is reach into the bag
Purple Dimension

15
ENTITIES AND
ENTREATING
Extradimensional entities are often spo-
ken of as gods in the Marvel Universe. A
Marvel Universe god is a humanoid being
with a longer life-span and greater physi-
cal powers than human beings, whose
kinsmen or self has once been wor-
shipped by humanity. Some races of gods,
such as the Olympians, are for all practical
purposes, immortal. All races of gods now
dwell on some extradimensional world,
although they may have lived on Earth in
ancient times. There seems to be a spe-
cial connection between the gods who
were once worshipped on Earth and Earth
itself. See the Dimension section for much more power than the average being recruit new Earthly followers and believers
Asgard, Heliopolis, and Olympus. they are sometimes referred to as gods (or to his cause.
When a character wishes to perform demons if they have degenerated), and Cults spring up constantly, dedicated to
some spell that is not defined in Book 1 or many are even worshipped by cults as the this entity or that, and sworn to the
the Judge wishes to intervene in the inter- source of their spells and knowledge. takeover of the Earth dimension by that
est of game balance, a god (which we will being. It is up to the mages and sorcerers
call as entity from here on) is usually
entreated or introduced. For a character to
Entity Intervention of Earth to help keep the balance of the
cosmos by opposing these chaotic cults,
perform such a task requires a successful “Some gods die; others but slumber, and magicians, and entities in whatever way
use of an entreaty dimensional spell. in their dreaming wait for a dawning hour they can, whenever they can.
Many entities are given which can be and movers prime, and the opening of a Equally dedicated are the entities who are
entreated under the dimensional spells list gate.” benevolent and wish to assist these Terran
in Book 1, but certainly additional spell The Thanatosian Tomes. wizards in their fight against Chaos by
effects are possible. From a 1623 translation by the Marquis De answering their entreaties.
If a player with dimensional spells Rais
wishes to create a new spell, he should
discuss its exact definition with the Judge,
Entreating an Entity
Make no mistake of it, all powerful mysti-
the spell can be whatever the Judge cal entities are interested in the balance of All entities can be considered malevolent,
decides (use already established spells as the cosmos. This is how they are assured benevolent or neutral. Of course, their atti-
guidleines.) Once the spell is established of the maintenance of their spells. tude depends on whether a character is
the Judge can then assign it to an entity, Entities that are considered good, good or evil himself (Dormammu might
but before he can do this (or use entities as “white”, or striving for Order are inter- seem quite benevolent to his worshippers,
manipulators in a campaign), he must ested in maintaining the balance. The while everyone else would see him as a
understand what they are and what it has other entities, dedicated to evil, “black”, malevolent demon). But no matter
been indicated that some of them are or Chaotic philosophies and given to whether the entity is chaotic or not, he can
capable of doing or granting. This section dreams of conquest and increased power usually be entreated by a magician of any
is included for this purpose. are constantly trying to usurp new belief and will answer. This subject has
domains and unbalance the universes. been covered in the use of Dimensional
Entities Because Earth seems to be a nexus for Energy in the Manual of Magic but it
so many dimensional apertures, and should be reiterated that entities do not
“I grow weary of claims of godhood from because so much magic interacts there, take the time to peruse every single
every extradimensional entity who man- the status of this location is of great inter- entreaty. They sow their favors like seeds,
ages to gather a few Earthly followers.”— est to most entities. Many is the time a and hope that they take root in soil of their
Doctor Strange demon has attempted to conquer the liking. If an entreaty is stated for a specific
Earth dimension, and many are the entit- purpose that is obviously opposed to the
Entities, as used in the text of these books, ies that are successfully entreated to pro- entity’s desires, he will usually just ignore
are extradimensional beings, places, or vide energy for spells to fight these it, though he may choose, at other times,
things that wield, contain, or otherwise would-be conquerers. A few entities are to punish the entreating party for offend-
possess great mystical energies. They are completely neutral, such as the In- ing him.
considered here because their energies Betweener, but those are rare. Many times in the past Doctor Strange
can sometimes be tapped by Earthly Because mankind can sometimes be as has called on an entity whom he does not
mages to provide energy for their magical greedy, petty, or megalomaniacal as these fully understand to help him in an enchant-
spells. Because these entities have so demons, it is often easy for a demon to ment, only to later find that entity is

16
opposed to everything he believes in (he these demons use human beings as Entities Versus
once even called on the energies residing pawns or subjects. This class of demons Schools of Magic
in the Darkhold). Usually he never con- includes Mephisto and Satannish. In deal-
tacts them again, at least not as a regular ing with humanity, these demons some- In the Manual of Magic casting shifts and
source of spell. Once recognized as an times falsely claim to be the incarnation of specific entreaty FEAT rolls were intro-
enemy, it is very unwise to contact an absolute evil, in order to exploit humani- duced based on schools of magic that
entity again. ty’s belief in such a being. All such claims stood for order or chaos. The following is
Some entreaties are actually methods are only elaborate deceptions. There a list of entities that are known to work for
for focusing the desire or purpose of a exists a sub-class of messenger and ser- either order or chaos.
mage. By calling upon his dead master or vant demons who serve the rulers of of the
his personal belief in a god to help him, a demonic realms. These beings derive Magic Entities for Order
sorcerer reminds himself of what he from the same origin as their masters, but
stands for and what he must do to stop an are of lesser power. Demons in this cate- Agamotto
opponent. Usually, though, entities are gory include Dagoth, lkthalon, Sligguth All-Freeing
extradimensional existences. and veritable hordes of lesser known crea- Ancient One
tures. Eternity (though it is borderline)
Demonic Creatures and The third type of demons are also of Hoggoth
Extra-Dimensional Evil extradimensional origin, but are non- Munnopor
humanoid in form and alien in motivation. Nirvalon
In the Marvel Universe, the word “demon” Some of these demons have appeared on Oshtur
is used to refer to evil beings of mystical Earth at some point in their existences; Vishanti
origin. Demons have greater mystical others remain in their own realms and sel-
powers than normal human beings, and dom deal with humanity. Demons in this Magic Entities for Chaos
usually dwell upon extradimensional category include Shuma-Gorath, an enor-
mous multi-tentacled slug-like creature Chthon
worlds. While most demons are born as Darkhold
demons, it is possible for a god to physi- that preyed upon humanity in pre-history,
the N’Garai, a race of demons who are the Demons and Chaos in General
cally degenerate into a life-preying Dormammu
demon. extradimensional spawn of one of the
elder demons who escaped Atum’s Faralloh
Demons usually sustain themselves by lkonn
preying upon lesser creatures (generally demon- purge, and the Undying Ones,
another race of demons who originated lkthalon
astral forms or life essences). Demons Mephisto
often attempt to prey upon the life extradimensionally.
There are also a number of extradimen- Mabdhara
essences of humans, and also use Satannish
humans as pawns in schemes to increase sional mystical beings of an evil nature
whose origins are so shrouded that they Set
their own power. Shuma-Gorath
There appear to be three major types of cannot be classified as true demons of any
of the previous three types. Some are Sligguth
demons. The first type appeared on Earth Zom
before the dawn of humanity. These rulers of their own dimensions, like Night.
demons, sometimes called the Elder mare, and may be evil gods. Some live in
interdimensional space like the Dweller in All others are unknown or neutral.
Gods, were at one time closely associated
with the Earth itself. The Elder Gods, most Darkness, a powerful being who induces
of whom were not humanoid in form, later fear as a weapon. Others are simply extra-
degenerated into preying upon their own dimensional monsters, such as Zom, or
kind (since humankind had not yet been mortals like Tiboro, Xander, Shialmar, Dor-
born). The Elder Goddess Gaea was the mammu, or Umar.
only one who did not degenerate, and she All of the major demons and sorcerers
gave birth to Atum, a god who destroyed discussed above can grant dimensional
most of the elder demons. Chthon and Set energy for spells and all of them are linked
were among those who escaped the with evil and chaotic magic (except for
demon-purge by fleeing Earth’s dimen- Gaea who is neutral). Invoking one of the
sion. Gass infused her essence into all liv- evil entities is extremely dangerous, since
ing things and became the goddess they are merciless and regard humans as
known as Mother Earth. (The Druid and pawns at best and prey at worst. The
Faerie schools of magic often invoke her major demons, when in their own realms,
name in their spells.) are more than a match for all but the most
Long after the departure of the elder powerful of sorcerers.
demons, a second type of demons arose. Heroes do not suffer a Karma penalty
These demons posses vast mystical or destroying demons. Regardless of
power and dwell in (and sometimes rule) their power, all true demons are irrevoca-
extradimensional realms. To this day, bly evil and destructive and should be
regarded as monsters.

17
SPECIFIC ENTITIES d) force the truth to be spoken by any- The spells: Unrevealed
one subjected to the beam (they receive a
Miscellaneous use:
“Those names sound like rejects from the Psyche FEAT roll at a –2 CS to ignore the
bottom line of an eye chart...”—Spider-Man effect of the beam). “By Avanahm’s Nine Circles!” is used in an
upon hearing some of Doctor Strange’s e) completely dispell an illusion, charm, exclamation. Possibly it is a planet or
entreaties. or other mental influence over a character. structure.
f) act as the following powers at an
Before a mage can call on an entity he Amazing power rank: Mental Control, Balthakk
should know something about him or it. Mental Probe, and Telepathy.
The following section deals with the most The entity: Unrevealed
common entities in the Marvel Universe All-Freeing The spells:
that have been entreated in the past,
This information includes what we know The entity: Unrevealed “By Balthakk’s Bolts” or “Feel the Awe-
or may surmise of the entity and the spells some Bolts of Balthakk.” As the Eldritch
The spells: Bolts power but resembling lightning bolts
most often associated with the entity, if
any, along with their effects. This section “In the Name of the All-Freeing.” Opens that cause Incredible damage.
should be used by the Judge and players doors, locks, etc. with no FEAT check of
as a specific guideline for dimensional any kind required. Bromagdon
entreaty powers in relation to what their
nature should be and who should they be Amtor the Unspeakable The entity: Unrevealed
entreating. The spells:
When a character invokes a spell asso- The entity: Unrevealed, most likely a per-
ciated with an entreaty being, he uses the son “Bromagdon’s Ruby Rain.” Calls forth a
spell rank specified with the effect (if there red rain that melts the flesh of the target
The spells: Unrevealed (Remarkable damage) and burns the
is one) rather than the character’s rank for
entreating the entity. (For example, if a Miscellaneous use: “Armor—whose true deepest recesses of the inner mind (drives
character with an Excellent spell rank in name is known only in the place which is the target insane in 10 rounds). This is a
entreating Balthakk invoked the “Awe- not place.” Used as a part of an incanta- rare spell, only once used in all the chroni-
some Bolts of Balthakk” he would cause tion which places a target in suspended cles.
Incredible damage, not Excellent. animation.
Miscellaneous use:
Agarhotto Ancient One “Wheel of Bromagdon.” The first line of a
powerful Trance incantation once
The entity: A character/entity that is pri- The entity: Former Sorcerer Supreme of attempted by Doctor Strange against the
marily known for his sight and light. Often the Earth dimension and master to Doctor followers of Dracula. It had no effect on
is used as a symbol of truth or life. He is Strange. He is now “one with the uni- them.
the first of three entities that comprise the verse”, a form of benevolent spiritual
more powerful entity of the Vishanti. Most entity.
Chthon
probably the spells that refer to the light of The spells:
the Vishanti actually are directed to this The entity: Chthon is one of the Elder
facet of the entity. “By the power of the Ancient One.” Used
Gods who first materialized in Earth’s bio-
as a supportive incantation. When used
sphere shortly before mankind appeared
The spells: with a “white” school magic spell for the
on Earth. He and his sister Gaea were
furthering of order it adds a bonus of +2
Agamotto’s name is often called upon by among those who inhabited the land
CS for all FEAT rolls related to the spell.
Doctor Strange as a reinforcement of the masses. When Chthon suspected that
This can only be used once a day by a
powers of his amulet (see Item Section, Eye they would be supplanted by the newer
player character. Clea can use it up to 4
of Agamotto). Whenever an Agamotto gods, he inscribed a parchment with the
times daily and Doctor Strange can use it
entreaty is used, a bright shining light will be mystical knowledge of the world he has
whenever he wishes.
emitted from either the caster’s hands or an amassed. This parchment would later be
Though the Ancient One, like Gaea/
undisclosed source. This light will either: known as the Darkhold (see Magical
Mother Nature, exists in the Earth dimen-
a) act as an Eldritch Beam of Amazing Items). Through the Darkhold Chthon has
sion his power and influence is so great
intensity for the sake of attacking chaotic an indestructible medium through which
(and his response to entreaties are so like
creatures and characters. to manipulate Earthly pawns.
an entity) that he is considered a dimen-
b) blind chaotic creatures or characters Chthon possesses a mastery of mysti-
sional entreaty power for the purpose of
if the user makes his Agility FEAT roll for cal forces on a scale that defies descrip-
the game.
Targeting (Yellow result or better is tion. In the dimension where he now
required). resides he has absolute control over every
c) act as an Eldritch Beam of Monstrous
Avanahm aspect of that dimension’s reality. His
intensity for the sake of breaking barriers, major limitation is that he cannot freely
The entity: Unrevealed teleport between dimensions because it
bands, cages, etc., real or magical.

18
takes such an enormous rift to accom- power. The power rank is always the user’s Daveroth
odate the massive magical force that Psyche rank +1 CS. The bands can be
dwells within him. He cannot travel to shaped as rings, a thick circle, a box, a The entity: Unrevealed
Earth without the most elaborate of prepa- large gem, and so forth, whatever the
rations due to the exhaustive magical caster desires. The spells:
screens around Earth first erected by his In addition, the Crimson Bands can also “Daggers of Daveroth.” Creates a spell
sister, now known as Mother Nature, and be manipulated like a whip for snatching that works like an Eldritch Crystals power,
reinforced by Earth’s multitude of sorcer- things or like a rope for pulling characters but sends flat red triangles flying from the
er’s over the millenia. out of danger. user’s hands instead of three dimensional
Entreating Chthon is almost the same as All of the bands can be severed easily crystals. They cause Incredible damage.
entreating the Darkhoid, except his by the Shades of the Seraphim spell.
powers are far greater. The difficulty is that Death
he is most definitely evil, and there is a “Scarlet Sphere of Cyttorak.” Acts as
20% chance that he will use the entreating above, but requires great concentration as The entity: Usually, this implies a superhu-
individual as a host body. When this is it renders its victim completely helpless. man being who generally dwells on an
done the Psyche of that character extra-dimensional world and who has at
becomes Unearthly and he is able to cast “Crimson Crystals of Cyttorak” Acts as the least temporary control of certain ghosts.
any non- “white” magical spell. Eldritch Crystals power of an Incredible These beings are sometimes physical and
power rank. They also can form mystical sometimes ectoplasmic. The most famous
The spells: Unrevealed; it is presumed that gemstones that, when given to the Icons gods of Death include Hela, Mephisto,
Chthon has access to any spell not of the Infinite, bestow upon them the abil- and Pluto. There is actually a quasi-
specifically linked to order. ity to unleash the fearful Zom from the physical ectoplasmic being known as
Legendary Amphora (see the Magical Death that embodies the same, but he
Cinnibus Items section). shall ignore most entreaties.

The entity: A location, probably arid, “Seven Bands of Cyttorak.” Acts as the The spells:
where it is daytime constantly. Net power of a Remarkable power rank.
Any spells that one of the death gods
The spells: “Conjured Crystal of Cyttorak.” Acts as a might grant would have to work for them,
“Let the Scorching Light of the Seven Shield-Aura of an Amazing power rank, that is, accomplish something they desire.
Suns of Cinnibus smite you” or “Seven but does not allow movement. Since this usually is the death of a charac-
suns has Cinnibus, that shine both east ter that is hard to destroy (they seem to
and west...” More of a supporting entreaty. yearn more for those they cannot easily
Daronthon have), the decision to entreat a death god
When used in conjunction with an Eldritch
Beam/Bolt or Blast, it raises the power is one with dire consequences, including
The entity: Unrevealed total Karma loss (Judge’s discretion).
rank by a +1 CS. Also used as a rhyming
line when a caster wishes to rhyme his The spells: Unrevealed
spells (absolutely no beneficial or punitive Miscellaneous use: Demons and
effect).
“By Daranthon’s Lost Lore...” and “Hear
Chaos in General
me, Great Powers of Daranthon.” Indi- Many entreating spells are calling on
Cyndriarr cates it could be an ancient wizard or lost demons in general, chaos in general, or
land, but is usually used as a secondary the concept of evil-turning it around to
The entity: Unrevealed entreaty supporting a primary incantation. work against it. Following are some exam-
The spells: If used by a character with any dimen- ples of these entreaties, which, when
sional entreaty power this incantation will chanted in conjunction with a normal
“Crystals of Cyndriarr.” Use as an Eldritch add a +1 CS to any successful effects of
Crystals spell which creates hundreds of power or another entreaty for the purpose
that power. of doing evil, adds a +1 CS to any suc-
flying flat squares that are razor sharp and
cause Amazing damage. cessful effects of those powers. For game
Darkhold purposes, this should only be used by vil-
Cyttorak lains.
The entity: See Magical Item Section,
Darkhold “Shades of the Shadowy Demons.” Tiboro
The entity: Unrevealed, but it most likely is
crimson. The spells: uses this often.
The spells: “By the Darkhold’s Foul Tree..’ Though “By the evil I abhor...” Doctor Strange and
used by Doctor Strange this entreaty obvi- Clea have both used this, though rarely
“Crimson Bands of Cyttorak”, “Crimson ously taps in to the power of the Elder
Circle of Cyttorak”, “Cyttorak’s Crimson and always against evil (Master level
God/demon Chthon through the artifact magic wielders seem to know how to use
Band”, and the “Crimson Rings of Cyt- that he created. It is a very dangerous
torak.” All act as variants on the Bands the forces of evil against each other).
power or item to call upon.

19
“Dormammu’s Demons!” Direct entreaty also a possibility that someday a demon The spells: None specifically stated
to Dormammu, the powerful demon who will come forth that is so strong it will be
Miscellaneous Use:
used to be the Sorcerer Supreme of the uncontrollable and will attack the sum-
Dark Dimension. moner. Eternity might intervene and grant an
entreaty if it dealt with a situation that was
“Demons of Darkness” Possible alterna- Draggus threatening the balance of the cosmos.
tive entreaty to Dormammu. Otherwise, he would just ignore a plea.
The entity: Unrevealed, believed to be a His energy would allow a character to per-
“By the Touchstone of Fear” place form whatever power he needed, but only
for a short period of time, so as not to
“By the Demons that swoop o’er the shad- The spells: Unrevealed unbalance anything.
owy shores” Miscellaneous use:
“By the scarlet night of Draggus.” Used in Falroth
Denak (also called Danak) an incantation to resurrect Baron Mordo, it
is the only time in the chronicles that it is The entity: Unrevealed
The entity: Unrevealed, but definitely full of referred to. As Sir Anthony Baskerville, an The spells:
or controlling a multitude of demons. evil mage, used it, it may be a location of
“Flames of Falroth.” Used as a Conjure
The spells: great mystical energy where Chaos rules.
spell of Monstrous rank.
“Disks of Denalk.” Flat, purple disks that No other spells have been revealed.
fly from the hand as Eldritch Crystals of Dyzakk
Incredible power rank.
The entity: Unrevealed, but suspected to Faltine
“Demons of Denak.” This curse is used be a character who specializes in entrap-
ment spells. The entity:
extensively through the chronicles, but it
also is a spell that summons forth demons The spells: A race of highly magical humanoids that
to do the character’s bidding. The amount live in the Dark Dimension. Dormammu
“In Dyzakk’s Cage, unbending, shall the
of demons a character can summon in a and Umar are members of the Faltine
villain drift fore’er” or “Sphere of Dyzakk.”
week’s time is the rank number of the race. Clea is half-Faltine.
Creates a cage or sphere around the tar-
character’s Psyche, but only two demons
get that acts like the Bands power, but of
can ever be summoned in any one round. The spells:
an Amazing power rank.
The demons only stay until they are “Flames of the Faltine.” This is an
“destroyed” or the duration of spell is extremely common entreaty and has
Miscellaneous use:
lapsed. These demons cannot be killed, many effects, though they are similar.
but when their Health reaches 0 they dis- “By Dyzakk’s Unseen Face.” Used in an
Unless otherwise stated, the spell rank is
appear. Normal weapons and non-magical incantation, implies a character instead of
Incredible.
energy attacks only do half damage to the a location or item.
a) Breaks Bands and other entrapment
demons (round down). Magical weapons spells if a successful spell rank FEAT roll is
and attacks do normal damage. Silver Eternity made, even if the rank of the entrapment
weapons will “destroy” them upon strik- spell is stronger
ing. The entity: Eternity is the name for the b) Prevents some entrapment spells,
The demons can be instructed as the sentient life-force of the universe who such as the Roving Rings of Raggadorr,
character pleases and they must obey appears in a nebulous humanoid configu- from even touching the user.
without any clever attempts at tricking ration to sorcerers and entities of a suffic- c) The flames, when formed as a wall
him. While under his control they will not ient level of cosmic perception. Eternity is between the user and an attacker, can
behave as evil creatures, but more as an ethereal being, as much abstract con- absorb Eldritch Beam/Bolts attacks.
familiars. Their shapes and forms are myr- cept as actual reality, who exists as the d) The flames, when cast on a character,
iad, they sometimes appear as gobbledy- sum total of all living things in the uni- can “burn off” any Pishogue spell inflicting
gook, malleable form creatures, other verse. Eternity has no real body; on the the character (see Pishogue under
times as little imp-like demons (see their rare occaisions it manifests itself, it gener- Group Spells).
description in Book 3). ally appears as a finite boundry of space, e)The flames can “burn” the Animation
interspersed with planets, stars, and gal- spell out of an item.
Heroes usually despise using demons, as axies. As the collective consciousness of 0 The flames can act as Eldritch attack
they are evil creatures. Overuse of all the lifeforms of the multiverse, Eternity spells. The most common use of this is as
demons (more than once per week) often is dependent upon the trillions and trillions an Eldritch Flames sheet of green fire or an
will result in them pleading their plight to a of beings that give it life. Eternity, and its emerald fireball that looks like an Eldritch
stronger demon, who may one day answer fellow metaphysical being, Death, are said Flame but attacks like an Eldritch Blast.
the summons himself. While there is a to encompass the multiverse in its entirety,
possibility that he can be controlled by the but are not deities in the religious sense. “Unquenchable Flames of the Faltine.”
summoner (Psyche FEAT roll), there is Used to guide time or dimensional trav-

20
elers back to their own dimension. It can- abyss.” Cracks open in the land where the Faralloh
not be snuffed by even the most powerful user points (must start in an adjoining area
of magics. or the user’s area itself). The crack can be The entity:
as deep as the user wishes, to a maximum
“From their bitter, blazing land/May the depth of 40 areas. Anyone in the area Unrevealed, suspected reptilian.
Faltine raise their hand/May their flames must make an Agility check or fall in the The spells:
now leap and hiss/Open wide a great crack.
“Fearsome Fangs of Farraloh.” Creates a
huge, gaping, serpentine jaw of fangs with
a long green tongue floating in the air. The
forked tongue strikes with Remarkable
Strength to snatch up to two targets (must
be within the same area) into the snapping
jaws, which causes Remarkable damage.
The jaws are constantly snapping and
moving at a rate of 2 areas per round. The
duration of the spell seems to be until the
original caster’s concentration is dis-
rupted or until a victim is destroyed by the
fangs.

Hoggoth
The entity:
An ancient and powerful being who is con-
stantly being called “hoary”. He appar-
ently commands an impressive host of
followers for they, too, are constantly
entreated. Hoggoth’s hand is often referred
to, so possibly most of his spells emitted
from there. Other references include his
hounds and his hook, a scythe-like
weapon.
Hoggoth is the second member of the
Vishanti, and it is possible that the hosts
and beard that are referred to in some of
the Vishanti spells are actually directed at
the Hoggoth faction of that entity. His
benevolence and goodness is obvious
when Doctor Strange states that “Hog-
goth, in his infintie wisdom, aids not the
wicked.”

The spells:
“Hook of Hoggoth.” Creates a large mysti-
cal scythe that is of an Excellent spell
rank. The user mystically wields it like a
weapon.

“Hand of Hoggoth.” The user’s hand will


burst into non-damaging flames, then turn
into a steel-taloned, manipulative hand
that is able to hold an item or be used as
a claw attack. The hand adds a +1 CS to
the character’s Fighting ability for the pur-
poses of combat. When the Hand of Hog-
goth is present the user can utilize no
magical spells except those that use per-
sonal energy.

21
“Hosts of Hoggoth:’ Incantation used to descendant of the original Rasputin, was ates great chains which appear and
cast an Incredible ranked counter-spell the first known to entreat Ikonn. Over the enwrap the target like the Bands spell, but
that can be used against any previously years the entreating of Ikonn has pro- with a spell rank of Incredible.
cast spell. gressed from a “forbidden ritual” to a not
uncommon practice. Living Tribunal
“Mystical Hosts of Hoggoth,” Incantation
used to seal a dimensional aperture or lkthalon The entity:
nexus. Power rank of the seal is Amazing.
The Living Tribunal is a vastly powerful
The entity: humanoid entity who has existed as long
“Hoary Hosts of Hoggoth.” Incantation
A sub-class of the second type of demons, as the universe itself, and whose function
used to introduce a spell of banishment. A is to safeguard the multiverse from an
successful Psyche FEAT roll is required, a servant demon who serves a major
demonic ruler. Possibly this “Hell” that he imbalance of mystical forces. Possessing
but, if successful, will send a target to untold power, the Tribunal will act to pre-
another dimension or point in Earth’s resides in is arctic and barren.
vent one of the universes from amassing
dimension. The point or other dimension more concentrated mystical powers than
is at the character’s discretion. The spells:
any other, or upsetting the cosmic balance
“Icy Tendrils of lkthalon.” As the Bands and threatening the other universes. The
“Mists of Hoggoth.” Incantation used to spell but of Remarkable spell rank. They tribunal will also act to prevent a grave
either open a dimensional aperture, or were once used to hold Clea captive. imbalance between the mystical forces
provide a safe path in the Nightmare allied with good and those allied with evil
dimension, This path, which floats on Miscellaneous Use: “By the Wastes of within one universe. Usually the Tribunal
nothingness, protects those on it from any lkthalon.” Used as an exclamation, imply- leaves matters involving a mystical
evil enchantment. If the path is as yet ing a barren land. imbalance affecting only Earth’s universe
untrodden, it Gan be destroyed, but con- to be monitored by the universe’s
necting an improvised walkway to it, such In-Betweener “abstract” entities Lord Chaos and Mas-
as a rope or mystical vapor, will enchant ter Order, and to be dealt with by their cre-
this new path to become part of the path- The entity: ation, the In-Betweener.
way. The Tribunal is willing to utter the Incan-
The In-Betweener is a cosmic entity who
tation of Oblivion, obliterating an entire
exists as the synthesis of the major con-
lkonn cepts of the universe: life and death, real-
planet, to safeguard an entire universe or
the multiverse itself.
ity and illusion, good and evil, logic and
The entity: The Living Tribunal manifests itself as a
emotion, existence and nothingness, god being with three faces which represent the
A powerful demon who “is the very per- and man. Fifteen feet in stature, half three sides of the Tribunal’s personality. Its
sonification of illusion.” He used to be wor- white, half black, the In-Betweener is an front face, through which it usually
shipped in a remote mountain temple in agent of Lord Chaos and Master Order, speaks, stands for equity. The completely
Tibet. (See Item Section, Bell of Ikonn.) two of the universe’s principal abstract hooded face on the right side of the head
His appearance is most bizarre. Physical beings, whose appointed task is to main- represents necessity, and the half-hooded
laws bend at his slightest thought and tain the universal balance. The In- face on the left side stands for just
whim becomes deed. lkonn is the Betweener is simultaneously existing and revenge. All three sides of the Tribunal’s
destroyer of illusions as well as the crea- not existing, present everywhere and mind must be in agreement when judging
tor. present nowhere. a case requiring possible action before the
While possessing sufficient power to Tribunal can intervene.
The spells: alter reality on a cosmic scale, the In-
Betweener is not all-knowing or infallible. The spells:
“Illusions of Ikonn.” Acts as either the Illu-
Indeed, within the parameters of the In-
sion spell (targets have a –1 CS to their Unrevealed, but most likely will only con-
Betweener’s existence is both power and
FEAT rolls to disbelieve the illusion) or as a sidergranting an entreatythat deals with
weakness, knowledge and ignorance.
Dispel Illusion spell (spell rank of Remark- the very balance of the cosmos them-
able, if spell rank FEAT roll is successful selves.
The spells:
the illusion disappears).
Unrevealed, but will only grant an entreaty Mabdhara
“Images of Ikonn.” Incantation that acts as that is essential to maintain the dichotomy
the Trance spell with a spell rank of of a concept. The entity:
Incredible.
Surmised to be a collection of demon lords
It also is used as the Image Projection Krakkan who rule a far off dimension. They were
spell, except only one Psyche FEAT roll is
used at the beginning of the spell to create The entity: Unrevealed called upon by Baron Mordo when he
multiple images, not a separate FEAT roll attempted the ritual of the Seven Gates of
for every image. The spells: Chaos (see Miscellaneous Spells). Quite
“Chains of Krakkan”, as in “Let my foe be possiblythey are the demons guarding the
Miscellaneous use: Mr. Rasputin, a ensnared by the Chains of Krakkan.” Cre- gates themselves. They seem to have

22
some connection with those who are lost. The spells: Unrevealed rounds of casting time to finish the ritual.
Miscellaneous use: “By the curse of the
The spells: “Spells of Omnipotent Oshtur” Have one
Mytorr—.” This exclamatory curse indi-
of two effects, as they have been used in
“Hear me, thou who rule the outer dark, cates a creature or race, rather than a per-
the past.
thou demons of the lost, thou Dread Lords son or place, unless it is the title of a char-
a) A mystical force which can gently, but
ofthe Mabdhara” or “Hearme, thou Lords acter (as in “By the curse of the king!”). This
irm y, part crowds, foliage, probably even
of the Mabdhara, thou Watchers of the hasonly been uttered once in the chronicles
water to a reasonable depth (Judge’s dis-
Lost Way.” Used as a simple spell for sum- and may refer to a long forgotten entity.
cretion). The parting cannot work on
moning a demon to do your command.
obstacles with a Material Strength of Typi-
The structure of the two incantations are
identical, as if the energy was being called Nirvalon cal or better, unless there is room for them
to slide out of the way. This spell is partly
upon over a great distance.
The entity: Telekinetic in nature.
Unrevealed, but thought to be a location b) Can create a large blue crystal which
Munnopor (Also called will form around any item, magical or oth-
Munnoper and Munnipor) because of the reference under Miscella-
neous use. erwise, up to the size of a 3 foot cube. The
Material Strength of the crystal is
The entity: Unearthly. Doctor Strange once prevented
The spells:
An extradimensional world, orbited by Tiboro from using his sceptre by trapping
twelve moons and covered by mists. The “May Nirvalon Quash All Despair Through it inside one of these crystals.
chronicled phrase “By the moonlit vale of Pure White Light” or “May the Mighty
Munnopor, vast haven of the meek” offers Light of Nirvalon...” Creates a light very Pohldahk
a pastoral view of the location, almost a similar to that of Agamotto objects. This
protective landscape. The moons of Mun- light counteracts despair, releasing vic- The entity:
nopor are used extensively in entreaties to tims from spells that effect their emotions.
Unrevealed, definitely a dimension called
this entity, they may possibly be the the Plane of PohIdahk, but whether there
source of its great magic. “Nirvalonic Sphere,” Creates a rigid sphere
around the user of pure Nirvalonic light. This is an entity other than the dimension being
acts as a Shield-Aura spell of Incredible entreated is unknown.
The spells:
Material Strength, but does not allow the
“Mystic Moons of Munnopor.” A success- flexibility of a normal Shield-Aura. The spells:
ful Psyche FEAT roll shatters any field, “Planes of Pohidahk.” A dangerous spell
magical or otherwise (this includes magi- Miscellaneous use: “From far Niirvalon’s which requires great concentration (no
cal, psionic, psychic, mutant, etc. force bright sea....” Part of an expression that possible disturbances), time (3 rounds),
fields, static fields, invisibility fields, mag- indicates Nirvalon is a land or world, rather knowledge (spell only found in a scroll or
netic fields, all Shield-spells except than a character. tome), and a successful Psyche FEAT roll
Shield-Great, etc.). by the caster. The spell turns the target
“Munnopor’s Moonlit Maze.” Creates a
Oshtur into a two dimensional state, somewhat
like a reflection of someone in a mirror. If
mental maze for the target that acts as the The entity: the plane of the target is shattered, the tar-
Confusion spell of an Incredible spell rank, get is destroyed.
but the target’s FEAT roll to ignore the Oshtur is a personality that apparently
effects is at a –1 CS. intervenes personally in mankind’s affairs.
Doctor Strange refers to him as “It was He Raggadorr
“By the many moons of Munnopor” Acts who warned me of those who feed on
other spells.” Oshtur is usually referred to The entity:
as the Glamor spell, but the targets’
Psyche FEAT roll for ignoring the effect is as Omnipotent, as a Judge, and the Lord Believed to be a location, possibly the
at a –1 CS. of the Skies. His “fearsome visage, ‘fore dimension of Raggadorr itself (see Dimen-
which all things do shake”, “the lance that sions). No comment has ever been uttered
“Mists of Munnopor.” Acts as the Vapors- Oshtur hurled”, and “his mighty hands” to imply that Raggadorr is a character or
Obscurity spell of a Remarkable spell rank are the only other clues that we have as to creature.
but with the added facet of acting as a suf- his appearance.
focating gas. Anyone in the area, except Oshtur is the third entity to form the The spells:
the caster, must make an Endurance FEAT combined entity of the Vishanti.
“Seven Rings of Raggadorr.” Have
roll or have his Strength, Agility, and numerous applications, listed below. In all
Endurance abilities reduced by two ranks The spells:
cases the Rings float over the target, drop
while in the misted area. “Oshtur’s Mighty Hands.” Incantation down on him, and contract. The target is
used to create a counter-spell. The spell allowed an Agility FEAT check for Dodging
Mytorr rank of this spell is Unearthly and it can be the Rings. Successfully Dodging the
used against any spell previously cast, but Rings will not make them go away, but the
The entity: Unrevealed no more than once a day. It requires 10 user must target the Rings with an Agility

23
FEAT roll as a bull’s-eye thereafter (see “Storms of Satannish.” Calls forth a tor- will also indicate to the user, by glowing, if
the Magic Effects Table). Unless otherwise rent of mystical energies that alters the a particular individual is evil (as in a vil-
indicated, the spell rank is Incredible for appearance of one’s aura, allowing one to lain).
the purposes of countering the spell or escape magical detection (somewhat like
determining the duration of effect. The an Invisibility to Magic spell). “Secrets of the Seraphim.” Acts as the
area of effect is always one target, though magical Flight spell. The spell rank, for the
that target can be as large as an elephant. Miscellaneous: The Parable of Power— determination of duration of effect and
a) Acts as the Bands spell. Power rank ”From the Realm of the Dread Satannsh/ flight speed, is the user’s Psyche rank +2
is the user’s Psyche rank +1 CS. They do Whence came the forms of Fear/Let all CS.
not work on a target surrounded by the dark veils now vanish/Thy Herald now—
“Flames of the Faltine”. appear!” Calls forth a faceless, cloaked “Sign of the Seraphim.” Powerful spell
b) Prevents the target from using Uni- and hooded figure who is the herald of that is risky to use. A mage attempting it
versal or Dimensional Energy spells for Satannish. He will show, through mystic must make a Psyche FEAT roll with a –3
the duration of the effect. orb, whatever he is asked, even those who CS modifier. If he fails, he is stunned for 1-
c) Wraps an area of silence around the are subject to the Spell of Everlasting Van- 100 hours. If he succeeds, he is not only
target. This is particularly effective against ishment. This is the only way to locate protected from the next magical attack, he
opponents who use sonic powers. someone who has been striken by this completely takes control of the attack. He
d) Acts as the Mental Control spell. spell. decides who is attacked and to what
degree, but the spell rank consideration is
“Ribbons of Raggadorr.” This is almost a Seraphim based on the original caster. This can be
solid manifestation of fireworks that act to extremely effective against someone like
snag opponents. Everyone in the area of The entity: Dormammu.
effect, except the user, must make an Agil-
ity FEAT roll for Dodging these hanging Little is known of the Seraphim, except “Shades of the Seraphim.” Incantation
snares. This check must be made for these are not the angels refered to in used to create one of the following spells,
every round of movement through the Christian religion. They are probably each with a spell rank of Remarkable.
affected area. shadowy creatures or actual shades (spir- a) Acts as the Scrying spell (see Group
its of the dead), sinister to gaze upon, and spells).
“Rains of Raggadorr.” These mystical almost impossible to harm. This last sup- b) Combination Dimensional Aperture
rains are extremely cleansing and can position is due to the large number of pro- and Interdimensional Tialeport.
destroy even the most vile of evil fungi and tection spells and entreaties that are c) An Eldritch Bolt that severs any of
plagues, almost instantly. connected with them. They are also very, cyttorak’s holding or entrapment spells.
very fast.
Rangsabb The spells: Shuma-Gorath
“Great Shield of the Seraphim.” Acts as
(Also called He Who Sleeps
The entity: Unrevealed
the Shield-Great spell with a spell rank of But Who will Awaken)
The spells: Unrevealed Unearthly.
The entity:
Miscellaneous use: “Demons of
Rangsabb.” A partial entreaty by an evil “Unscathable Shield of the Sacred Sera- Shuma-Gorath is one of the third type of
mage. He could be an ancient, unremem- phim.” Acts as the Shield—Aura spell of demons, non-humanoid in form and alien
bered demon. an Amazing spell rank, but appears as in motivation. He (or rather it) is an enor-
shining golden armor. mous (50 foot diameter), brain-shaped,
Satannish purple, tentacled, slug-like creature of vast
(Also called He Who Waits) “Many Shields of the Seraphim.” Acts as power.
the Shield—Multiple spell of an Incredible In the long forgotten eons of Earth, in
The entity: spell rank. those primal days of Earth’s beginning,
Shuma-Gorath was all. Spawned in a
An extremely powerful demon who loves “Shining Circle of the Seraphim.” Creates dimension diametrically opposed to
to grant power to mortals in exchange for a ring of “anti-force” around any charac- Earth’s he eventually made his way here
the promise of their life essences. ter the user desires to act as a defense. It and dominated. As the eons passed,
has a Remarkable spell rank vs. anything Shuma-Gorath yearned for rest. Actually
The spells: that tries to enter it, except air and gas. this was because a time travelling magi-
“Swirling Storms of Satannish.” Creates a Only one character can have a shining cir- cian called Sise-neg, going back through
small lightning storm over a target. Each cle around him at a time. time in an effort to drain all of the magical
round a single lightning bolt strikes at the powers in the past and become God,
target (Remarkable Agility for shooting at “Seraphim’s Grim Shield.” Acts as the drained Shuma- Gorath’s powers, sent
the target). The spell rank is Remarkable Shield—Individual spell of Remarkable him to sleep, and sent him to another
for the purposes of damage, duration of spell rank. Once the Grim Shield is cre- dimension. There he would dream and lie
spell, and area of effect. ated, it can indicate where great evil exists in wait until the time of his awakening.
near to the user (Judge’s discretion). This

24
It is said of Shuma-Gorath that “his his bite causes Remarkable damage. He “Vipers of Valtorr” This spell can be used in
power is his secret and his secret is his can cast the dreaded spell Fungi Thopa one of two different ways:
power.” The secret was that his awareness (see Miscellaneous Spells). He is a slow a) As a sort of Matter Rearrangement
rested in the mind of the Ancient One and creature and can actually move faster in spell, turning an inanimate item into a
that was how he planned on returning to water than on land Sligguth serves snake of equal mass. A successful Psyche
power. Doctor Strange thwarted his plans Shuma-Gorath and will definitely answer FEAT roll by the user indicates he has con-
by extinguishing the life of the Ancient entreaties that will further their cause, trol over the snake. The newly formed
One, thus dissipating Shuma-Gorath from especially those designed to harm Doctor snake can bite (causing Typical damage)
this dimension. He still exists, and waits, Strange and his allies. and big ones can squeeze (causing Good
for his chance to return. damage), but have no other attack forms.
The spells: Unrevealed At the end of the duration of effect the
The spells: snake turns back into the item.
Relatively unknown, except that he does Valtorr b) Vapors appear, as in most of Valtorr’s
spells, but out of the vapors huge, green,
have a number of lesser demons and mon-
The entity: sucker-covered tendrils strike out. They
sters who serve him and sometimes an
cause Remarkable damage and can grap-
evil character will call on Shuma-Gorath to Probably a location, filled with vapors and ple. Their Strength for this last purpose is
grant him control over that creature, which possibly, snakes. The exclamation “By Incredible.
he usually grants. Shuma-Gorath and his Valtorr’s dread clime” and the reference to
servant demons also grant those who the Vapors of Valtorr “Wherein the Name-
entreat Eldritch Attack spells of Remark- less Dwell” both tend to support this the- Vishanti
able to Amazing spell ranks. His servants ory. Vapors are the most consistent
include Sligguth, Dagoth, N’Gabthoth™, reference to Valtorr, that may be where the “And now by Agamotto, by Hoggoth and
and Kathulos™, the last two who are magic within the location is strongest. Oshtur—By you three who are the
believed to be destroyed. Vishanti, famed beyond all spheres or
The spells: stones, heed the call of Doctor Strange—”
Set “Vapors of Valtorr” Creates vapors like all The entity:
the Vapors spells, at the user’s choosing.
The entity: Power rank for these vapors is Remark- The Vishanti is the most unusual entity in
Set is a snake-like primeval elder god able or the characters Psyche rank, that it actually is a combination of three dif-
(demon) who created the original Serpent- whichever is higher. ferent entities, Agamotto, Hoggoth, and
Men (forerunners of the modern Serpent- Another effect can be to create a cush- Oshtur. This entity is the strongest extra-
Folk in Starkesboro). He was worshipped ion of vapors to act as a cushion from a dimensional force for Order known. It has
by evil sorcerers and begot such serpent- great fall. No spell rank is considered for many different appearances: a three-
like beings as the demons Damballah and this use. headed humanoid, bearded, yet ageless,
Sligguth. He attempted to control Earth Still another use of the vapors is to call humanoids, a blinding light, and even, at
humans through the Serpent Crown. forth the energy that resides within them least it is written, as King, Queen, Son,
as little lightning bolts. These bolts cause and Daughter. The first appearance is the
The spells: Unrevealed, but extremely Remarkable damage to whoever or what- most common, that of a large humanoid
powerful if connected to reptiles. ever the user desires within the area of with three heads: a emerald skinned
spell. Power rank is Incredible. humanoid woman with flowing brown hair,
sparkling eyes, and a gemed headband; a
Sligguth bluish male humanoid with a receding
“Dark Vapors of Valtorr.” Acts as the
Bands spell of an Amazing spell rank. hairline, pointed ears, and large, multifa-
The entity:
Magical lights, such as the “Light of the ceted, insect eyes; and a feline’s head
Called forth by the droning chant of “Shub Eternal Vishanti” or the light from a spell with orange facial hair, framed by a long
Fthnakor Morakth!”, the demon Sligguth or item of Agamotto will automatically grey mane, eyes of flame, and the mark of
slithers up from its subterranean labyrinth destroy these vapors, without consider- the ankh on his forehead. The symbol of
to provide assitance to his followers, the ation of the spell rank. the Vishanti is known as a safe sign
Cult of Sligguth. This demon appears as a throughout the dimensions. No sorcerer or
reptilian humanoid with green scales, “Staggering Vapors of Valtorr” Drops the demon consecrated to evil could stand
webbed claws, and a serpentine head. His movement rate of any character within the to look at it, much less re-create it.
vital statistics are: area of effect, except the user, down to 1/2
area per round. The spell rank is the user’s The spells: The powers of the Vishanti are
F A S E R I P Psyche rank. vast, as illustrated by the Book of the
Rm Ex Am Mn Gd Ex Rm Vishanti (see Magic Items). A Judge may
Health: 175 Artificial “Vapors of Valtorr.” When created start out a player character with a few
Karma: 60 (200 if he is surrounded by his by using smoke from a brazier, the vapors spells from either Agamotto’s, Hoggoth’s,
Cult). act as the Paralyze spell. The spell rank is or Oshtur’s spells, or a mixture of each,
Incredible. but the Judge and player should really
His claws cause Incredible damage and work together to create some new and

25
unique spells for the character by which will most likely help anyone who wishes to
the Vishanti can continue their struggle harm the order of the universe. He can
against chaos. never grant more than a Remarkable spell
ranked spell, unless it is to be directed at
Watoomb Dormammu, Eternity, or Doctor Strange,
in which the spell ranking can increase to
The entity: Amazing. In the past Zom has used the fol-
lowing spells, and so can most likely grant
An extremely powerful mage who has spell for their use: Seven Bands of Cyt-
retired from active, magical affairs, He torak, Dimensional Aperture, and Flight.
may possibly have progressed in his His powers do not extend into the Dark
knowledge as the Ancient One did, and Dimension.
now is one with his universe. He created
the legendary Wand of Watoomb (see Miscellaneous Use: “In the names of the
Magic Items, Wand of Watoomb). Monstrous Zom.” Part of a vague incanta-
tion, more of a supportive or back-up
The spells: entreaty than a primary one.
“Winds of Watoomb.” Used a lot by magi-
cians of every ilk, this spell creates a
strong, mystical wind which acts as both
an unlimited Teleport spell and unlimited
Dimensional Aperture spell. Doctor
Strange says that the Winds of Watoomb
“have sped me past light-years of real dis-
tance through unreal ways.”

“Curse of Watoomb.” Usually used as part


of an incantation connected with a curse.
When used with the Curse spell, the victim
is only allowed one FEAT roll per week to
ignorp the curse.

Zom
The entity:
Unbelievably powerful extra-dimensional
monster who is a 30-feet tall, humanoid,
covered with long brown hair. His hands
were bound by the Links of Living Bond-
age by Dormammu, then Eternity impris-
oned him within the Legendary Amphora,
further preventing him from using his
powers by the Crown of Blindness (see
Magic Items). Doctor Strange freed him to
drive Umar from the Earth dimension,
then bound him in his vase-like prison
once more.
If his forelock is severed his powers
diminish and the sense of evil which had
slumbered for ages in the mystics of man-
kind is awakened. It sets free the forces of
mystic anarchy and threatens the very bal-
ance of the cosmos themselves. The last
time this happened the Living Tribunal
appeared and almost destroyed the Earth
dimension rather than allow this
imbalance to grow.

The spells:
Unrevealed, but Zom is highly chaotic and

26
MISCELLANEOUS successfully cast by anyone of less than
Master rank. If a lesser caster is foolish
transfer them to the mage speaking the
spell. The drained character must then
SPELLS enough to attempt it, he must make a
Psyche FEAT roll. If the FEAT roll is a fail-
start over again as a Novice with no magi-
cal knowledge.
Within the chronicles of magic in the ure, the caster dies. If it succeeds, the The amount of time it takes to complete
Marvel Universe, there are many spells caster’s Psyche is permanently reduced the transferral is 4 hours.
and enchantments which are extremely by one rank. This is an evil spell, unless it is used to
specialized. They are gathered in this sec- Curses of the Fiends of Fungol Thopa. return stolen powers to a character (in
tion as Miscellaneous spells. These spells This terrible curse is only available by which case more powers will be added to
will usually be found in a tome or scroll entreaty to the demon Sligguth, and can him because the user’s power and knowl-
somewhere and are not normally available be cast by Sligguth himself. It creates a edge are also transferred). The increase in
to beginning characters. foul fungus that spreads over the target powers through this last step will never
Charm of the Demons Beyond Dimen- and drains him of his life force at a rate of 5 exceed raising the character’s mastery
sion. This powerful spell breaks dimen- Health points per round. Because it is a level by more than one step (disciple to
sional apertures and time-warps or magical disease, very few spells counter adept, etc.) and cannot raise a master to
distortions. It is seldom used, and even it, the most effective being the Rains of the level of Sorcerer Supreme.
then with great care. Raggadorr. The user must make an Agility
Incantation of Oblivion. The Living Tribu-
FEAT roll for Targetinglas a Bull’s-eye (see
Circle of Renewal. This ritual requires nal is the only known entity that can cast
Magic Effects Table) to properly cast this
three or more magic wielders to perform this spell, which will shatter a world.
spell.
and must be cast in a ceremony. It is usu-
Dark Spell of Corruption. This spell cre- Mists of Morpheus. This spell creates
ally used after a villain has been van-
quished, but death and destruction has ates a living corruption in the brain of the mists that act like the Vapors—Sleep spell
been left behind or the taint of his evil is victim which disrupts the normal brain pat- when used on others, but is different when
everywhere. The ceremony, which takes tern and makes the character wild and self-induced. When used on himself the
an hour, restores the world’s natural bal- chaotic. Xander cast it on Clea and nearly mists puts the user in a deep sleep for a
ance and drives out most of the evil he defeated Doctor Strange by using her as few hours that provides all of the sleep
inflicted on the world. his pawn. Any possession or control- requirements necessary for three days of
breaking spell will eliminate it, as will the normal activity. Needless to say this can
Clamp of Containment. This incantation, be dangerous for some mystics as the
light of the Vishanti or of Agamotto (see
which takes 30 rounds to cast, creates a
these two entities and the Eye of Agamotto sleeping character is extremely vulnerable
mystical rock-like structure that encom-
for more on their respective lights). to attack.
passes the target. The prisoner inside the
A player character so afflicted will
structure can breathe but cannot move at Necromantic Ladder. This spell releases
become a villain and turn on his former
all and cannot cast any spells, including energy that solidifies into a glittering scal-
fellow-heroes. If and when he is reinstated
personal energy powers. The Material ing ladder that reaches up to three stories.
his Karma will be as it was before he
Strength rank of the Clamp of Contain- Anyone can climb it while it is in existence.
became evil, since it was not hs desire to
ment is Amazing. Its Material Strength rank is Incredible.
do so. His Popularity and reputation, how-
Conjurer’s Sphere. This spell absorbs ever, will not be so easily straightened out. The user can dispel it whenever he wishes.
the magical force in an area, draining Psychic Seal of Permanence. Even the
Dart of Black Lightning. This acts as an
magic out of any item or character outside most awesomely powerful spells need the
Eldritch Bolt spell, but sends a short, black
of the sphere but inside the area in which Psychic Seal of Permanence or they can
lightning bolt at the target instead. The
the sphere is located. The magic is be reversed or countered by some form of
spell rank is Amazing. It is an evil magical
absorbed by the character inside the magic. Once this 10-round incantation is
spell.
sphere. After an hour, all characters and spoken in conjunction with another spell,
items affected are permanently drained, Ethereal Magnetic Vortex. This spell
takes 4 rounds to cast. It creates a vortex that spell can never be removed. So pow-
the character inside the sphere is much
which eminates endless vibrations of pure erful and important an enchantment is
more powerful than before (for gaming
purposes, all of his powers shift up one energy that disrupt spells such as Mind this, that it is only written down and never
rank permanently, not to exceed Mon- Control, Link, Telepathy, and others that memorized, except by Sorcerers
strous level). Characters outside the establish a mental connection. Its spell Supreme. Once the passage is read from
sphere cannot enter it, and any spell cast rank is Incredible for the purposes of dura- a work and the Psychic Seal is finished,
at the sphere will be absorbed without tion and area of effect, but Unearthly for the spell disappears from that work and
affecting the person inside. stopping connective spells. cannot be used again.
The sphere itself is a black rimmed ball Exorcism of Transferral. This ritual Seven Gates of Chaos. This is part of an
with crackling energy inside. the user can requires two subjects, a magic wielding ancient spell found in a book that Baron
only be seen as a vague, dark shadow character who is to be drained of his Mordo stole. This spell creates a week of
within. Black lines of force arc everywhere powers and another who is to receive chaos that will ultimately destroy the
from it. them. This spell will pull the powers and Earth. One gate is opened each day,
This spell is one of the most dangerous knowledge of magic from a character and releasing a demon of immeasurable
mystic constructs available. It cannot be power. The first gate sets everything in

27
motion. Once it is opened, and the permanent spell of protection around his own how this is done.
demon within is unleashed, it can never Sanctum Santorum. The spell rank is the
be closed. The demon of the second gate caster’s Psyche +1 CS. Ceremonies. To conduct a ceremony, a
will destroy humanity. The remaining gates Spell of Silence. This spell guarantees a sorcerer needs objects of mystical signifi-
will destroy the remaining life on Earth, character cannot speak about a certain cance to reinforce his spell casting, col-
the Earth itself, and ultimately the uni- subject, reveal certain facts, etc. The spell lected under the proper conditions and
verse. is automatic when placed upon a charac- arranged in a fashion suitable for the par-
The spell is a ceremony that requires the ter with a Psyche less than the caster’s. A ticular spell. The caster needs to prepare
death of 13 magic wielders of at least successful spell rank FEAT roll is needed if himself mentally and physically for the
Adept rank. The demon of the first gate the target’s Psyche is equal to or higher task.
slays these victims. The ceremony for this than the caster’s. It is through the use of In game terms, a character must spend
spell must occur in a permanent ceremo- this spell (and the spell, Forgetfulness) a number of resource points equal to the
nial area of great antiquity. that Doctor Strange has kept the general spell rank number of the spell he is using.
It is unknown whether or not the text world unaware of his activities. He pays this cost before the spell is cast
containing this spell still exists. Needless and he must pay this cost regardless of
to say, no one but a madman would Spell of Vanishment. This ritual should whether or not the ceremony is success-
attempt this spell. But certain demons or not be confused with the Spell of Cosmic ful.
other extra-dimensional beings who want Banishment, though they are similar. This Because of the time involved in prepara-
to see the Earth dimension vanish might spell is always written on a scroll to be tions, a character can use only one cere-
try it, if the spell still exists. used. The caster must unroll and read the mony per day.
scroll. The scroll and the character or item
Spell of Cosmic Banishment. This spell targeted vanishes into another dimension Ceremonial Areas. A magic wielder can
is extremely powerful. It sends the victim and cannot be traced. The dimension to create a permanent ceremonial area.
hurtling through endless dimensions to which the target travels is determined ran- Once created, a ceremonial area greatly
the ultimate reaches of time and space, domly and is unknown to anyone, not even reduces the resource point cost of cere-
where all worlds of the cosmos are left the caster. It is usually cast on a person for monies cast within that area.
behind, into a black void of everlasting t eir own good, so a powerful enemy can- In game terms, a character must own a
nothingness. The character is alive, but not find them. The subject will then live building or some land on which the cer-
essentially out of the game for a long time there in relative safety until it is safe to emonial area will be located. The resource
(until some god or other powerful being return again. The only way of locating one point cost for this building or land is sepa-
intervenes). Doctor Strange exiled Baron who has had the Spell of Vanishment rate from the cost for the ceremonial area
Mordo in this manner. placed upon them is by dimensional itself.
This spell should not be confused with crossing (to an unknown destination) or by To create the ceremonial area, the sor-
the Spell of Vanishment. personally asking the Herald of Satannish cerer must spend a number of resource
Spell of Dispellation. This special spell is to show the subject’s location (see Entit- points equal to 20 times his Psyche rank
designed to return a character who has ies, Satannish). number. (For example, if the magic wield-
just teleported or come from another Talons of Cosmic Fire. This attack spell er’s Psyche rank was Monstrous, he
dimension. The individual will automati- sends white-hot, magical talons ripping at would spend 1500 resource points.)
cally be returned to his point of departure the target. The chance to hit is determined Once the resources are spent, the cer-
if the spell is cast within 3 rounds of his as a Bite-Claw attack with the caster’s emonial area will be complete in one
arrival. Psyche used as the Fighting rank. The month (the character is working on the
Spell of Distortion. This spell creates a spell rank for damage is Remarkable. area in addition to his other activities). On
Maze of Madness—a reality altering effect the day the area is complete, the charac-
ter must cast the final spells needed to fin-
that will eventually have the trapped char- Ceremonies and ish it (in game terms, this means that the
acter believe he is a nameless, mindless Ceremonial Areas.
nihility. Treat this in the same fashion as a character can perform no magic that day
Sanity-Threatening Dimension (see the except to finish the ceremonial area).
In the Marvel Universe, when there is an Once the ceremonial area is complete,
Dimension section). opportunity to make preparations, a the resource cost of spells cast there is
Spell of Exorcism. This spell can break skilled magic wielder will use a ceremony only one-tenth the spell rank number of
mystical possessions (especially by to increase the effectiveness of his magic. the spell.
demons), Mental Control, Emotion Con- A ceremony is a mystic ritual intended to A character can create as many cer-
trol, and other magical means of forcing enhance the effect of a magic wielder’s emonial areas as he can afford.
an individual to do or feel something spell. In addition, there are some spells
against his will. A Psyche FEAT roll, with a that can be cast only as part of a cere-
+2 CS bonus, must be made for the spell mony.
to be successful. The knowledge of how to conduct cere-
monies and build ceremonial areas is part
Spell of Protection. This spell acts like the of every magic wielder’s training and is
Shield—Aura spell, but protects large taught by the character’s master. If a char-
structures instead. Doctor Strange has a acter has no master, he must learn on his

28
known as the Ancient One, travelled back
MAGICAL ITEMS Marvel Universe. What all three have in
common is that they all tell of a cosmic in time, defeated the gryphon, and, thus,
The following magical items are found in obscenity that slumbers, but yet may became the destined possessor of the
the chronicles of the Marvel Universe, par- awaken. These are believed to be refer- Book. The Ancient One eventually
ticularly those of Doctor Strange. The ences to Shuma-Gorath and were warn- entrusted the keeping of the Book of the
items can either be introduced by a Judge ings of the Ancient One to Doctor Strange Vishanti to his disciple, Doctor Strange,
into his campaign, used by a player char- before he began stumbling upon the min- Today Doctor Strange keeps the Book in
acter or NPC at the Judge’s desire, or ions of “He Who Sleeps, But Will the library of his townhouse in New York
serve as guidelines for Judge on how mys- Awaken.” City’s Greenich Village. Intricate protect-
tical artifacts could be developed. Other forbidden spells or references are ive spells keep unwary innocents from
contained within these chronicles. This using the Book. (Unless Doctor Strange
Note on scrolls and books: Most resources does not necessarily mean that all the authorizes the use of the book a character
of ancient rites and spells are scrolls and magic found within these works is chaotic would have to be a master and make a
magical books called tomes. Though magic, just that it was forbidden to be successful Psyche FEAT roll to even open
appearing to be fragile, most of them have practiced at the time of the work’s crea- the book.)
strong incantations weaved throughout tion. The Book of the Vishanti is usually used
them that prevent them from being by no one else but Doctor Strange or his
destroyed. Unless a mage has been Book of Enchantments. This ancient
disciple. In some cases, however, he may
recently studying, these scrolls and tomes tome is the grimoire of Nicodemus, an
allow another student of the “white” arts
are usually locked away or will be placed enemy of Doctor Strange. It contains the
to research a spell within those pages. To
amidst piles of other scrolls and tomes as Exorcism of Transferral, by which the user
find a spell that fits a specific need a char-
“camouflage” for its true nature. The can completely and permanently drain the
acter must first make a Reason FEAT roll
probability of a thief or intruder stumbling mystical knowledge, powers, and aura
to find it within the Book; this requires 1 -10
onto an important piece of magical writing from another mage and transfer them into
hours. The Book may never be taken from
is small. Some powerful works, however, himself. This enchantment was also kept
his mansion, except by Doctor Strange
have been found in old book stores and on computer tapes by Nicodemus and
himself.
estate sales by those who are persistent used in conjunction with a machine. The
The Ancient One once mentioned that
and alert to the writing’s true nature. power can be returned to the former owner
the Book of the Vishanti “contains all
only by another use of the Exorcism of
Bell of Ikonn. This small Tibetan temple spells of defensive magic.” Consequently,
Transferral.
bell was forged centuries past by the every defensive or protective power and
priests of Ikonn. This artifact creates a Book of the Vishanti. The Book of the spell known to the “order” school of magic
nexus between Earth’s Dimension and Vishanti is the greatest known source of can be found within the tome.
Ikorm himself, wherever he may be. To “white” magical knowledge in the Earth Kaluu once stated that the Book of the
open the nexus the bell must ring continu- dimension. The Book contains descrip- Vishanti contains “an infinite variety of
ously. The longer the ringing, the stronger tions of more spells and occult rituals than spells”, but that the “book itself is full of
Ikonn becomes in this dimension. How any other known work except the enchantment:’ This is best indicated by
long the ringing must continue for lkonn to Darkhold (see Darkhold). Every posses- the ultimate defense of the book: not the
be completely whole is unknown (in game soer of the Book has added his or her own spells within but the book itself, which can
terms, a week is necessary). Once the toll- original spells to this volume. Conse- hurl back any attacking spell or power
ing of the handbell stops, even for a few quently, the arcane lore contained within which strikes it. A few times Doctor
seconds, Ikonn disappears back into his the Book of the Vishanti is written in a vari- Strange has used it as a form of magical
own dimension immediately. ety of languages. It is not known how shield against mystical beams (if an attack
many pages the Book contains; as if by against him is successfully rolled, it will
Black Mirror. This full length ebony oval of magic, pages seem to materialize within strike the Book and be deflected back at
glass is surrounded by an ornate frame. its binding to accomodate additional the original caster unless the attack was a
While it has been called a mirror, it does spells. Bull’s-Eye). Any attack against it is turned
not reflect. Instead, it is a legendary gate- The origins of the Book of the Vishanti back against the attacker in the same
way to countless dimensions, to an infinite are unknown. However, it is believed to round. Damage, duration, and area of
number of alternate Earths. A specific have been written by practitioners of the power all remain the same, as the normal
incantation is needed for each dimension. occult arts who were in regular contact power rank. Nothing can destroy the Book
After speaking the incantation, the char- with the Vishanti, three benevolent extra- of the Vishanti, though it can be teleported
acter speaking can simply pass through dimensional entities who grant mystical to other dimensions and, possibly, time
the mirror into the desired world. The mir- powers and knowledge to those whom periods.
ror also exists on each dimension it opens they consider worthy. Another reference to the Book indicates
into, so passage back and forth is easy, Thousands of years ago, the Book of the it contains every counter-spell known to
but only for those who know the right Vishanti came into the possession of the the “order” school of magic. Therefore
incantation. priests of the Babylonian god Marduk. The whatever enchantment a villainous mage
Black Sea Scrolls, the Thanatosian priests had the book guarded by a may cast, monster he may summon, or
Tomes, and Von Junzt’s Unausprechli- gryphon, a winged lion. Within the last item he may create, there is a solution or
chen Kulten. All three of these are chroni- hundred years, the former sorcerer counter-spell to it that can usually be
cles of the mystical dark doings in the supreme of the Earth dimension, who was found within the Book, if only enough

29
research time is exhausted in finding it. as a protection against eldritch magical himself he decided to flee the Earthly
This same reference also notes that these attacks. For gaming purposes, treat this as dimension. Before doing so he created the
are extremely powerful incantations that a Shield—Aura with a Monstrous spell Darkhold to serve as his touchtone with
can doom the canter if he is mistaken. The rank. the physical plane, as an indestructible
Judge should explain to any character The Cloak of Levitation was given to medium through which he could manipu-
using these counter-spells that there is a Doctor Strange by the Ancient One for late others, and as a talisman that could
chance of danger if they do not properly defeating Dormammu. Its origins are, as be turned into a dimensional nexus for his
research the spell. If they ignore this warn- yet, unrevelaed. eventual return.
ing and try to cast one of these in haste, he The volume was first discovered by
Crown of Blindness. This magical crown,
should determine what their fate should human sorcerers of pre-Cataclysmic
when placed on the head of a character,
be if the FEAT roll fails (for example, trans- Atlantis who managed to remove it from
causes complete blindness, including
port to another dimension; Karma loss; or the doomed island-city before it sank.
blockingthe wearerfrom using any mental
psychic stun for 1-10 weeks of lost time). They founded a cult called the
powers or mystical visual powers. When
The Book of the Vishanti holds a spell Darkholders and used the spells con-
the crown is removed, all immediately
that will release a character from the tained in the tome to create vampires to do
returns to normal. The victim can remove
Darkhold’s influence (see Darkhold), but it their bidding. The book passed through a
the crown himself, unless an arcane and
will be difficult to find (Reason FEAT roll succession of hands through the next mil-
unknown spell is employed to keep it on
with a penalty of a –2 CS and take at least lena, including Babylonian savants,
the victim. This magical item is most effec-
40 hours of study to locate it), and danger- Egyptian priests, and Hebrew scholars.
tive when combined with the Mystical
ous to cast (a ceremony that acts as the Whoever employed the knowledge con-
Cross, which binds both the physical and
miscellaneous Exorcism of Transferral, tained within did so at the cost of the cor-
astral forms. The victim is completely iso-
but without the +2 CS bonus; if the spell is ruption of his life essence. This earned the
lated and cannot perform any magic what-
not successfully rolled the character must Darkhold the name “Book of Sins.”
soever. Once the crown is in place, it
then make a successful Psyche FEAT roll The parchments were eventually bound
becomes invisible to all but the victim.
or be controlled by the Darkhold himself.) into book form in the Sixth Century. It
Crystal of Kadavus. The Crystal is a fist- lasted in this form for many centuries
Cloak of Levitation. Doctor Strange’s sized, diamond-like gemstone that is cut before an Irish monk scattered the inde-
Cloak of Levitation is a wondrous item to resemble a skull. When using the structible pages throughout Europe in a
indeed. It allows him to fly (see the Flight proper incantation and exposing it to the the hope of removing the temptation once
power, treat the cloak as having an Incred- light of a full moon, it focuses dimensional and for all. In the Twelfth Century the
ible power rank) for indeterminate lengths orces. When this focused beam is aimed pages were mystically reassembled by a
of time. While he can fly without the at a magical item, it is completely restored Spanish monk and later, in Transylvania, a
Cloak, the Cloak allows him to fly or levi- to u I power (even if the item had previ- scholar named Baron Russoff rebound
fate without casting a spell and with the ously been drained of its magic powers or the parchments in book form, adding
slightest concentration. But the Cloak of “destroyed”). This procedure must be blank pages in the back to serve as his
Levitation allows Doctor Strange many repeated for at least two nights of the full diary of occult experiences. The posses-
more options that these, moon before the item is restored to full sion of the Darkhold triggered his heredi-
He can mentally command his Cloak power. tary tendency toward lycanthropy and
wherever it is, even if he is in his astral
Crystals of Conquest. The cult Sons of turned him into a werewolf.
form or the cloak is in another dimension
Satannish created these 16-inch long Eventually the tome found its way into
(though extradimensional control requires
emerald-hued crystals. The crystal is used the hands of Dracula, Lord of the Vam-
a successful Psyche FEAT roll). The com-
as a weapon, allowing the user to focus pires, who was looking for a means to
mands can not only include flying and levi-
his Psyche through it and create “psychic restore his flagging powers. Finally, realiz-
tation, but retrieving, attacking, and
growths”, which are psychic tendrils. ing that within the Darkhold lay the Mon-
enwrapping as well, These last powers are
These tendrils must be targetted to hit an tesi Formula, the spell to destroy all
performed by the Cloak by acting as an
opponent (see the Magic Effects Table, vampires, Doctor Strange sought the book
appendage with Incredible Strength for
Agility and Targetting) and cause damage out, fought with Dracula and managed to
the purposes of Grappling or Snatching.
equal to the user’s Psyche rank. The crys- use the Darkhold to create a spell by
The Cloak, which is voluminous in size,
tals can also be used for blasting a single which vampires could no longer exist on
can also swirl around and wrap up a tar-
target (see Magic Effects Table, Power Earth. Even a vampire who was in another
get. Depending on where it is instructed to
Rank and Blasting) in an attempt to stun dimension or world and returned to Earth
wrap it can blind (covering the head), pre-
him. The power rank for the blasting is is destroyed. This is why there are no
vent escape (twisting around feet and
Remarkable. The Material Strength of the longer any vampires on the Marvel Uni-
legs), stop attacks or magical gesturing
Crystals of Conquest is Amazing. verse’s Earth.
(wrapping around the torso and pinning
Due to his vast power, Doctor Strange
the arms), or completely encase a human Darkhold. The Darkhold is a volume of was the only person to ever use the
(if 6’0 “or under) like a mummy. On occa- parchments transcribed eons ago by the Darkhold without forfeiting his life essence
sion, it has even been able to move Doctor Elder God Chthon containing all of the to Chthon. Others who have been cor-
Strange’s physical body away from harm arcane knowledge of the time. Chthon rupted by the Darkhold include the Sixth
by commands from his astral form. learned that new gods were supplanting Century British sorceress Morgan Le Fey
The final function of the Cloak is to act the old on Earth, and in order to protect and a disciple level sorcerer named

30
Modred the Mystic. Many, many others turned that beam on not only monsters Beyond that, the amulet’s origins have not
have fallen to its evil. and powerful characters in other dimen- yet been revealed.
Any character not a Sorcerer Supreme sions (such as Nightmare), but on practi- If, in the Judge’s scenario, the amulet is
who even touches the tome immediately tioners of the “black” arts as well. While used by someone else with Doctor
turns evil and serves the demon Chthon. bathed in the beam, all such creations or Strange’s permission they must make a
That character becomes a non-player followers of the dark ways have all of their Psyche FEAT roll for every use. If the amu-
character then, keeping his ability to per- abilities and spells reduced by two ranks. let is being used by someone without Doc-
form the spells that he knows, but learning The Eye enables Strange to more easily tor Strange’s permission they must make
many vile and evil spells from the probe the minds of sentient beings (+2 CS a Psyche FEAT roll with a –3 CS penalty
Darkhold. The Book of the Vishanti holds a for Mental Probe, Mental Control, and for every use. If they fail a single roll the
spell that will release a character from the Telepathy spells). When used as such, the amulet will turn its blinding light on them,
Darkhold’s influence, but it will be difficult amulet opens and releases a representa- suspending them in place until it is
to find. tion of a golden eye, which affixes itself to claimed by someone else.
All characters who are magically its wielder’s forehead, allowing him to
inclined have heard of or instinctively feel “see” into the mind he wishes to probe. Grandfather’s Skull. Shaman learned all
the evil of the Darkhold so any desire to For gaming purposes, the target is he knows of mysticism from the spirit of
touch the book must be made with their allowed one Psyche check at the begin- his dead grandfather, who was a Sarcee
complete freewill. A character who tries to ning of the process to resist the probe. medicine man before Shaman became
psionically or mystically force them into The Eye can project an ionic screen one. The focal point for this spirit is his
touching the book is in for a surprise. The which acts as a Shield—Individual spell of grandfather’s decorated skull, which acts
unwilling character acts as a conduit for Amazing spell rank. The Eye also can be as a partial dimensional aperture for the
the Darkhold’s corruption and the manipu- used to create dimensional apertures. If grandfather to contact Shaman from what-
lating character is, instead, the receiver of Doctor Strange makes a successful ever dimension of the afterlife he now
the curse. A character manipulated in Psyche FEAT roll the amulet will separate resides in.
such a way will remain his own person if from its backing, seemingly enlarge to a Great Key. The Great Key is an intricate,
he immediately drops the tome upon size several feet in diameter, and then golden, five foot long staff that can open
release by the stunned manipulator. open... revealing a portal to other worlds. the nexus between the Earth dimension
The power of this book is so great it can Another power of the Eye, one seldom and the Realm of the Beasts. The nexus is
provide power to its followers in other used in the chronicles, is the ability to found in the northern Canadian crater
dimensions. Chthon has tried to return place an unconscious subject within its called the Eye of the World. Little else is
through its use many times in the past, beam in suspended animation. Doctor known of the key, possibly it acts as a
most recently using as a host body the Strange placed his faithful servant Wong Dimensional Aperture spell into other
Scarlet Witch. The Darkholders still exist in suspension after Dracula had bitten dimensions. It is usally kept in the Void
as a cult, and are dedicated to finding the Wong, threatening him with becoming a dimension, which can be accessed
volume and using it to gain ultimate power. vampire. This suspension “freezes” the through Shaman’s medicine pouch.
It is presently under spell, lock, and key at subject in the exact condition that exists
Doctor Strange’s mansion. when the light strikes him. No deteriora- Grimoire. This is the proper name for the
tion of the mind or body exists while sus-
Eye of Agamotto. The Eye of Agamotto is pended. A character who is mortally
the name commonly given to Doctor wounded, poisoned, or cursed can be sus-
Strange’s Amulet, though the Eye actually pended until he can be taken to a hospital
resides within the amulet and is released for treatment or research into his problem
from time to time. The Eye of Agamotto is is completed and a cure is found. Abso-
one of two occult objects in Doctor lutely no FEAT roll is necessary to sus-
Strange’s possession which are empow- pend a willing or unconscious subject.
ered by the mysterious extradimensional Suspending an unwilling subject requires
entity known as Agamotto, the other being a Psyche FEAT roll (at a –2 CS penalty)
the Orb of Agamotto. and great concentration.
At Doctor Strange’s command, the Eye As the amulet is controlled chiefly by
opens and can radiate a blinding light of thought and force of will, the wielder of the
immeasurable mystic force. Under the amulet establishes a psychic link to it.
brilliance of the so-called “all-revealing Indeed, when Doctor Strange leaves his
light,” Strange is able to see through dis- body in astral form, an astral duplicate of
guises, past illusions, invoke images of the amulet-capable of nearly all of the
the past, and track both corporeal and amulet’s functions. albeit at slightly less
ethereal beings by their psychic or magi- powerful levels (–1 CS)-travels with him.
cal emissions (as the Enchanted Eye spell The Eye is customarily worn by Doctor
with a spell rank of Unearthly). It has been Strange at his throat. The amulet was
said that “Dwellers in the Realms of Dark- given to the Ancient One by Eternity cen-
ness cannot resist its gleaming, glistening turies past. He, in turn, gave it to Doctor
beacon.” In many instances, Strange has Strange for defeating Dormammu.

31
book in which a mage records his spells or munications with another mage of the spell that releases a victim from posses-
incantations. Some spells, like many of user’s choosing anywhere on Earth. One sion or entrapment or that otherwise
those listed under the Entreaty section of must know the proper incantation to use it. counters the original user’s binding spell.
this booklet, are so long and involved, or Once so bound, the victim can use no per-
Iron. In the Marvel Universe some Nature
are of such a peculiar mystic nature, that sonal energy spells. When this item is
schools of magic, specifically the Druidic
they cannot be memorized, only read combined with the Crown of Blindness,
and Faerie schools, have an extreme vul-
aloud from a text. These spells must be the character is unable to perform most
nerability to iron in any mass equal to or
found and copied from another grimoire, magics.
greater than dagger size. Pure iron weap-
runes carved in a temple, and soon. Then, ons do double their normal damage to Medicine Pouch. This small leather
if the language is foreign, the character these magic wielders. Iron placed against pouch hangs at the side of the Alpha Flight
must spend the appropriate time them (or massive amounts of iron in their mystic, Shaman. It is a nexus to the Void,
researching the proper pronunciation of area reduces all magic related FEAT rolls another dimension which Shaman uses as
the spell. Usually by reading the spell to they attempt by a –2 CS. a source of energy to create magical com-
himself and not aloud, a magic wielder ponents and mystical spells. This is one of
may understand most of the spell’s pur- Lamp of Lucifer. This lamp resembles the
lamp of Aladdin in folk tales, except it has the very few cases where Dimensional
pose. Some spells can be read by any- Energy is used within the Nature school of
body, not just a magic wielder. In all of a red figurehead of a demon on it. The
lamp is a scrying device, when lit it emits magic in much the same manner as Uni-
these matters, the details concerning versal Energy is usually used. Whether
availability, requirements, and abilities of smoke that can show the user whatever
scene he wishes to see, even if it has hap- this is because the unusual Sarcee sub-
the spells are left to the Judge. school of Nature magic allowsforthis tran-
A character can only have two grimoires pened in the past. This is how Umar dis-
covered the fate of her brother sition, or that the medicine pouch itself
at any one time, the one he uses and his converts Dimensional Energy to Universal
back-up copy. Since the spells in a gri- Dormammu. For gaming purposes the
lamp can only be used once every ihree Energy is not known. The incantations and
moire must be carefully handwritten by the uses of the energy are definitely Nature-
user, the Judge should also determine days.
oriented and Universal in theme.
how long the magic wielder must spend at Legendary Amphora. This giant vase It is known that other pouches enter into
this task and forsake all other actions (10 holds the monstrous demon Zom, who the same climenson, and that two mages
+ 1-10 days). Some grimores, such as was imprisoned there by Eternity. The reaching in at the same time can actually
the Book of the Vishanti, are collective gri- Legendary Amphora (tall, two-handled touch.
moires that contain all the spells of a race vase) normally rests on an alter guarded When in need, Shaman simply reaches
or order. This type of grimoire is passed by 9 smaller vessels (vases, incense burn- into the pouch for the appropriate charm
down from sorcerer to sorcerer, who adds ers, jars, etc.) that lay about on the steps or component he needs. He must make a
any new spells of his own within. Collec- leading up to the platform. Each of these 9 successful Psyche FEAT roll for it to come
tive grimoires are highly prized. lesser vessels hold an elemental demon. to his hand. This check may be made
Inter-dimensional Scanner. While this is They will attack anyone who attempts to every round until the item appears. It is his
not a mystical item, it is used to monitor free Zom (see Zom). gateway to other realms and states of
dimensional nexus and scan dimensions There are many magical containers being. It somehow keeps them all con-
that are near Earth. This room-sized piece around that will mystically hold a creature tained, providing an orderly framework to
of high-tech equipment was designed by or character. Sometimes, all a character a universe of tremendous chaos. For
Roger Bochs, who first created Box of needs to do is open the container to let the some idea of how much chaos, see the
Alpha Flight fame. He was assisted in its creature out, other times it must be bro- Void in the Dimension section.
creation by Shaman. Imaging of these ken. Occasionally the creature is grateful A character (other than Shaman) reach-
dimensions is often hazy, showing only the for release, but he usually turns on his lib- ing into the Medicine Pouch cannot free
outlines of larger creatures, structures, erator instead. Sometimes the magic of his arm. Looking into the pouch exposes
and so forth. It is with this device that the the container is so strong that the charac- the mind of the character to the Void, a
Alpha Flight team unwittingly brought the ter opening it automatically gets pulled sanity-threatening dimension.
Incredible Hulk back to the Earth dimen- inside, trapped until someone on the out- A magic wielder reaching into a pouch
sion from another dimension where Doc- side releases him. In all of these cases, opening into the Void has access to
tor Strange had banished him for the good one of the surest ways to empty one of Dimensional Energy. For gaming pur-
of mankind, and the Hulk’s own sake. these containers is to employ a powerful poses, the pouches come in a variety of
Any use of this device to scan and spell designed to free a character from styles and shapes and purposes, While
observe another dimension requires a suc- possession or entrapment. Shaman’s is tuned to the Nature school of
cessful Reason FEAT roll. Links of Living Bondage. The Links of magic, another could just as easily be
Living Bondage are comprised of two tuned to another universal school, like the
Iris of the All-Seeing Oracle. This 8 foot
large cup-shaped pieces made of iron that Faerie school, or a dimensional school,
diameter circular device, with what looks
flicker with mystical flames, connected by like Raggadorr or Hoggoth. All of this
like a mirror in the middle, hangs in Doctor
a section of heavy, magical metal chain. should be decided at the creation of the
Strange’s mansion. It is a secondary scry-
When these cups are placed over a magic item or generation of the character using
ing device that Strange or his friends use
wielder’s hands they are mystically locked it.
when the Orb of Agamotto is inaccessible.
The Iris allows two-way audio-visual com- in place and cannot be removed without a Mystical Cross. This is a large “X”

32
shaped rack upon which a sorcerer can be the user, and reveal his or her presence to strike an area where both of the oppo-
mystically bound. Once bound upon it, its master. It also detects any great evil nents hands are then all four hands are
there is no way a character can be freed, threat to the world and shows its location magically pincered together. This can
except by the use of an outside physical to its master (Judge’s discretion). either be broken by a successful grapple
force that smashes the cross (treat as .The Orb will also automatically allow its (as normal) or by both characters making
Monstrous Material Strength). While user to peer into other dimensions and Psyche FEAT checks. Whoever wins the
bound, the sorcerer cannot use any men- other worlds that he has previously visited check, can force his opponent back a little
tal or magical communication spells or has knowledge of. Like the Eye of Aga- or push his opponent’s hands to where he
unless he makes a red Psyche FEAT roll, motto, the Orb has been able to provide a wants them. Afterthree successful checks
but this must be done within the first five dimensional aperture through which like this, the character can remove one
rounds of binding because the Mystical Strange has been able to pass into other hand and still hold his opponent’s two
Cross drainsthe magical powersof a char- dimensions. No FEAT rolls are required for hands with only one.
acter while he is on it. The binding is so any of these functions unless the charac- The winner of a pincer duel is the one to
strong that not even the astral form can ter using the Orb has never used it for that stuns his opponent or traps both hands
leave it. specific function. To use the Orb for the while leaving his own free.
Doctor Strange was once bound to first time requires a successful Psyche Purple Gem. This cantaloupe-sized pur-
such a cross and it took the strength of FEAT roll. If the roll is failed, the user must plish, diamond-cut gem was originally
The Thing to break the cross and free him. wait 24 hours to attempt that function believed to be just an involuntary dimen-
again. sional aperture item that transported peo-
Nightmare’s Wand. This one meter long,
Especially powerful mystical forces ple to the Purple Dimension against their
thin, black wand blazes with green light at
have, in the past, been able to cloud the will (see Purple Dimension). Once there,
its tip. It belongs to Nightmare, who pre-
Orb and prevent Doctor Strange from they were enslaved by that dimension’s
sumably created it. It is a focus for attacks
uncovering their exact location (this Sorcerer Supreme, Aggamon. The gems
from Nightmare that fall in the Eldritch cat-
requires a red Psyche FEAT roll by the were actually distributed on the Earth so a
egory. This grants a +1 CS to his Agility
party involved in clouding all scrying). large labor force could be “stolen” from
for the purposes of rolling Agility FEAT
While there is obviously some manner of Earth’s dimension. A Purple Gem was
checks for Targeting Beams, Bolts, or
connection between the Orb and the Eye, retained by Doctor Strange after it served
Crystals. The wand will so perform for any-
both of their origins are clouded in mys- its nexus purpose and the good Doctor
one else who wields it, if they first have
tery. forced Aggamon to free his slaves and
those Eldritch Attack powers.
The Orb of Agamotto contains its own cease his slave running. Strange later
Nightmare’s Wand also has a spell in it
dimension. See the Orb Dimension in the used the gem as a focus and amplifier for
that is not found in too many other
Dimension section. the power within his amulet.
sources. It is called the Maze of Confine-
ment. The user must target the wand on a Pincers of Power. These small yellow The gem is especially powerful when
single individual, then make an Agility discs appear on the back of the magic using a Dimensional Energy incantation
Feat roll to hit him. If unsuccessful nothing wielder’s hands for the purpose of combat. that calls on Aggamon. Doctor Strange
happens. But if the roll is made thin, black, When ready to fight, a pair of curved 1 foot commented, “Once, I believed this to be
mystical bands spin around the target in a yellow pincers appear, growing out from but a device for bridging the dimensions.
random fashion. Treat this attack as a each disc. The character then fights with Yet the gem’s bloated appearance, as if it
combination Bands power and Confusion these pincers. The general Bite-Claw were a living being that had consumed its
power, both with power ranks equal to the fighting with these pincers uses the char- prey... makes me wonder about its true
Psyche rank of the user. The Material acter’s Psyche ability instead of his Fight- nature.” The true nature of the Purple Gem
Strength of the Bands is also equal to the ing ability. If the character wishes to target has yet to be revealed.
user’s Psyche rank. his opponent, he may, but only a hit to the Any character using a Purple Gem to
Nightmare does not always use his head makes any difference as it stuns the focus a Dimensional Energy power will
wand, sometimes preferring to simply brain for 10 hours (see Agility and Target- have the power rank of that power raised
conjure Eldritch attacks instead (-1 CS ing on the Magic Effects Table). by + I CS, not to exceed Monstrous rank.
without wand). If he can or has created The damage of a pincers hit to any- For game purposes, a Purple Gem can
other wands is unknown. where but the head is Excellent. only be safely used twice every 24 hours.
If two characters are dueling with the If more attempts at its use are made, there
Orb of Agamotto. Within Doctor
Pincers of Power (this was a popular pas- is a 20% cumulative chance that the gem
Strange’s Greenwich Village Sanctum
time of Dormammu in the Dark Dimen- will transport the user to the Purple
Sanctorum, in a room sometimes referred
sion), each one must state where each Dimension instead.
to as the Chamber of Shadows, sits a
hand is trying to target its hit. If one hand is Ruby of Domination. This large red, float-
three-legged case which is the resting
defending an part of the body, then the ing ruby (3 feet in diameter) was once
place of the mystical crystal known as the
opponent needs to attack with both hands used by Xandu in an attempt to make
Orb of Agamotto. When Doctor Strange
to strike that same area. Two hands can Earth’s population mind-slaves. When
summons the Orb, it rises from its case
control the one hand of the opponent, Doctor Strange shattered it, little rubies
and activates.
however, and try to grapple him, as two were left on Earth from its shards. A char-
The Orb is a powerful scrying device
characters normally would, causing an acter attempting the powers of Emotion
that can automatically detect the use of
arm lock, throwing him, etc. If both hands Control, Mental Control, Mesmerism, or
powerful magic around the world, pinpoint

33
Mesmermechanism has a +1 CS for suc- Sixth Dimension (see the Sixth Dimen- the Serpent-Crowns from an alternate
cess when focusing the power through sion). The sole purpose of the idol is to Earth into his campaign, he can vary its
one of these smaller Rubies of Domina- serve as a nexus for Tiboro, drawing those powers, adding any mental power he
tion. into his dimension from Earth for enslave- wishes, such as Telepathy, Telekinesis,
ment and allowing him passage into the Mesmerism, Mental Probe, etc., but the
Satan-Sphere. This large (8 feet in diame-
Earth dimension. Serpent-Crown will always have the power
ter) fiery white sphere was last known to
For a victim to be drawn into the Sixth of Mental Control at an Incredible power
be owned by the cult Sons of Satannish. It
Dimension through the Screaming Idol, rank.
acts in a manner similar to the Orb of Aga-
he must be standing in the same area as Set has a chance of taking over the
motto, locating that which the user desires
the idol. The process is somewhat ran- wearer. He does this by making a FEAT roll
to see and hear on Earth. The Satan-
dom. Since the forced dimensional shift of each time the crown is placed on a charac-
Sphere also allows a user who makes a
the victim is randomly timed (not every ter’s head. The basic rank for this FEAT
successful Psyche FEAT roll to send spells
time someone is near) there is a 10% roll is Good. For each additional power
through it at observed targets (the check
chance that it will occur when people are that Set has added to the crown (the
must be made for each spell used, a failed
about. A magic wielder of Adept level or Judge designates the powers and their
roll means that the spell has been wasted).
higher could use the idol as a nexus by power ranks in advance) Set’s FEAT roll
Even if the attack successfully goes
using a Dimensional Aperture spell on the rank receives a +1 CS. Therefore, if the
through the Satan-Sphere the target can
idol. Whenever the idol transports some- crown has the Mental Control, Mesmer-
return the attack spell to the user if: a) the
one to the Sixth Dimension the area where ism, and Charm powers Set must make a
target is of a mastery level equal to or
the idol stands is plunged into darkness Remarkable rank FEAT roll to control the
greater than the user; and b) the target
(magical light will work in there). wearer.
succeeds in making a yellow or red
Tiboro easily passes through the idol as Set’s control of a wearer can be broken
Psyche FEAT roll.
a dimensional aperture, but will only come by the miscellaneous Spell of Exorcism or
The current whereabouts of the Satan-
to Earth if he truly believes it has entered by removing the crown from the wearer’s
Sphere are unknown.
an Age of Decay (no morals, evil prevails, head. If the character wearing the crown is
Sceptre of Shadow. This large mace was etc.) evil and wishes to serve Set removing the
owned by the Slitherer, the huge guardian crown will not make him any less evil, but it
Secrets of Light and Shadows. The
of the Shadow Dimension. It had a twisted will take the extra powers away from him.
Secrets of Light and Shadows is the title of
golden handle topped with 4-long spikes
a book of magic by Van Nyborg. When Serum of the Seraphim. This is the most
and a large ebony sphere. A powerful
spoken aloud in a ritual it opens a nexus powerful medicine known to the occult
black beam could be emitted from the
into the Shadow Dimension (see Miscella- and can cure anything but death once it
sphere which spread throughout the area
neous Dimensions) that will pull the occurs. The serum is so potent that only a
of effect. This automatically blacked out
chanter into it. James Mandarin, a woe- few ounces are needed, it is usually kept in
the area, totally blinding all in it except the
fully inept Novice who tried to become tiny ornale containers holding just a few
holder of the sceptre. The area can either
Doctor Strange’s apprentice, performed ounces.
be centered on the mace or moved off in a
this ritual, was pulled through the dimen- Any character drinking this serum is
specific direction with the mace kept on
sional aperture and had to be rescued by instantly returned to his full Health points
the border of the area. Treat the Psyche of
the good Doctor. and has all of his wounds healed. Any
the user as the power rank of the sceptre
magical fungus, physical curses (like
for purposes of determining the area of Serpent Crown. An object of mystical
blindness), or diseases are held in check,
effect and the duration of effect. Only a power created by the Serpent-Men (see
then slowly cured over a few days time.
more powerful source of magical light, Cults) and the human alchemists of
such as that provided by spells and items Deviant-dominated pre-cataclysimc Silver. In game terms, all silver weapons
of Agamotto or Vishanti, can dissipate the Lemuria. The helmet/crown was linked cause double their normal damage to
darkness. with the primeval demon Set, who granted those characters and creatures classified
The sceptre will also inflict the damage the helmet’s wearer great psionic power as demons. If a silver weapon strikes a
of a Mace (damage equals Strength +1 while subjugating his will. The crown character who is possessed by a demon,
CS), or a war hammer if using two hands passed through various hands over the only the demon will suffer damage, not the
(damage equals Strength +2 CS). centuries. Finally, in recent years, the host body, Damage is caused not by the
The Sceptre of Shadow originally crown and hundreds of others from alter- edge or type of weapon as much as simply
owned by the Slitherer was destroyed, but nate Earths were merged into one gigantic touching silver to these creatures.
if he could learn to make one (using the crown. Just before it could succeed in giv- Silver Dagger. The silver dagger of the
knowledge he gained from battling the ing Set a physical form on Earth, the character Silver Dagger is enchanted. It
Undying Ones), another sorcerer could crown was apparently reduced to metallic automatically slays any demon of less
also learn to make One, given the proper dust by the Cosmic Cube, a scientific arti- than Incredible Endurance. Demons with
information, time, and materials. fact created by the evil organization Incredible or higher Endurance survive if
Advanced Idea Mechanics (A.I.M.). How- they make a successful Endurance FEAT
Screaming Idol. This is a 7-inch tall statue
ever, some of the crowns from alternate roll; the demon suffers Amazing damage it
of a creature, arms raised, screaming. It is
Earths may have fractured off before the he survives.
actually a replica of the statue that the fol-
crown was destroyed. In addition, Silver Dagger’s weapon
lowers of Tiboro use to worship him in the
If the Judge wishes to introduce one of

34
also allows him to cause Remarkable Starstone. This stone is a large (18 inch hands of Alaric, a minor disciple who was
damage when striking any magic wielding diameter), amber-hued ovoid jewel that is raised to the level of a master by the blade.
or magically enhanced characters. cold to the touch and contains a dark The golden blade traditionally has had a
shadow that can be seen within. It was a large gemstone in its hilt called the Eye of
Soulsword. The Soulsword is a large, sil-
gift from Kulthas (also known as Kathu- Zartra- This gem of ancient, almost forgot-
very, magical sword that belongs to Illyana
los), the green-planet of Shuma-Gorath to ten sorcery is extremely potent on the
Rasputin, the New Mutant known as
the Cult of Sligguth on Earth. When the Earthly plane. If it is imbedded in an item
Magik. She claimed the sword when she
cult needs helporis readyforthe returnof that is used to spill the blood of an Atlan-
overthrew Belasco as ruler of Limbo. The
the old gods, it is to set the “Shadow in the teen, the Eye takes over the item and uses
Soulsword is a physical manifestation of
Starstone” free. This is done by using a it to destroy the user, but if it spills the
Magik’s magical powers. It causes Mon-
large fixed lens that is “sacred to Shuma- blood of a Sorcerer Supreme, it grants
strous damage to any magical creature it
Gorath” and focusing the starlight from immortality to the user.
hits, attacking on the Bite-Claw column.
the evil star Kulthas on to the Starstone. A Anyone who wears or wields the sword
The sword does no damage to non-
blackness then spreads out from the stone has great physical might bestowed upon
magical creatures, characters, or items.
that dims all light but that of the star Kul- him 1+1 CS to his Endurance and +2 CS
When Magik uses the Soulsword to
thas. It can cover a small town in 15 to his Strength, neither to exceed the rank
strike a character who is possessed,
rounds. Everyone in the darkness must of Monstrous) during its use. The blade is
ensorcelled, or otherwise magically con-
make a Psyche FEAT roll every other so ensorcelled as to cut through most
trolled or transformed she may make a
round thereafter or fall into a deep trance magic defenses as if they were gossamer,
Psyche FEAT roll for countering or break-
that makes them obedient to the will of otherwise treat it as an unbreakable two-
ing the spell.
Shuma-Gorath and his Lords (including handed sword.
Magik can “store” her Soulsword in
Sligguth). After an hour in the focused In recent times, the sword was used by
nothingness and summon it whenever she
starlight, a mystical, protoplasmic, evil Alaric in an attempt to kill Doctor Strange
desires automatically. Armor appears on
squirms out of the stone. After this the and achieve immortality for himself. But in
her body when she uses her Soulsword in
stone is nothing more than a bauble and the ensuing battle, Namor joined in and
battle. The armor appears as individual
the shadow dissipates, though the was cut by Alaric. The sword then turned
pieces and more pieces continue to
induced trance lingers on until mystically upon Alaric and sliced him into mystic rib-
appear as she uses the sword, until the
broken. Meanwhile the squirming evil bons, then diffused these throughout the
armor is complete. The body armor is orig-
turns into a great, intelligent slime that can universe. Doctor Strange and Prince
inally of Excellent strength, and improves
mentally animate objects and have them Namor, struck aghast by this series of
by one rank (to a maximum of Monstrous)
attack opponents (as the Animate power events, decided to remove the Eye of
every time she uses it in the same battle
with a Monstrous power rank, but it can Zartra from the sword. The eye now rests
thereafter. Her armor remains in effect for
simultaneously control all the objects in in Doctor Strange’s keeping while the
up to 5 rounds after it appears, without her
the area(s) it covers). sword is in the care of Namor. For game
having to use the Soulsword specifically
The slime will grow by 1 area in size purposes the sword still has the physical
for the purpose of maintaining her armor.
every 5 rounds until it becomes as large as enhancement powers and can still cut
Staff of Polar Power. This is actually a four areas. It is slow and can only move 1 through all normal defenses that are less
class of staves. They can come in any area every three rounds. For every area it than or equal to Monstrous Material
shape or material and range in size from 4 grows it gains 100 Health points. It is Strength and mystical defenses that are
to 8 feet long. A Staff of Polar Power polar- immune to most mental or magic attacks. less than or equal to Amazing Material
izes the holder with the power of the mas- It has the equivalencyof Remarkable body Strength, while the gem now holds the key
ter who created it. Therefore different armor vs. energy attacks and physical to immortality and the curse of striking
powers and different levels of mastery are attacks. Doctor Strange defeated it once down anyone who uses it against an Atlan-
engrained into each staff and no two are by calling down a lightning bolt on it and tean.
alike. All Staves of Power allow the char- the building it was in, thus destroying the Transhypnotic Jewel. This 1-foot wide
acter to become pure energy for the pur- creature and burying it with one spell. mystical emerald can transform matter
pose of floating through dimensions. In Once “dead” it apparently dissolves and into imagination. In the hands of a magic
such form a character can move through the evil energy returns to the netherplane wielder who has the Illusion power it is
dimensions at a rate of 5 dimensions per where it originated. No one knows if more quite powerful. It gives potential victims
round and ignore all physical attacks. than one Starstone exists. who are attempting to disbelieve the
Another quality of most Staves of Power is
Sword of Kamuu. This ancient sword user’s illusions a –2CS on their FEAT roll,
their ability to absorb attack spells cast at
forged of arcane elements offers great thus making it far harder for them to disbe-
them (see Magic Effects Table, Agility &
mystic powers to those who know how to lieve. The Transhypnotic Jewel also
Targeting). An Agility FEAT roll of a bull’s-
employ it. The sword is somehow linked to serves as a dimensional aperture into the
eye indicates the character has inter-
the royal blood line of Atlantis. Prince Dimension of Dreams (see Dimension of
cepted the spell with his staff).
Namor, the Sub-Mariner, is the most Dreams).
This item offers the Judge a great
famous of this line. The sword was once Wand of Watoomb. This is a 1 foot long,
opportunity to be creative and is a good
used to change the course of Atlantean crystalline wand with the heads of demons
item to improve a freshly generated char-
history, but was lost thereafter in an at either end When Watoomb retired from
acter who is weak.
obscure sub-sea battle. It ended up in the mystical affairs he decided that a deserv-

35
ing young adept should have it. Doctor to see in any dimension with which he to place by Astral Projection. Its ventures
Strange and Cyrus Black fought for the is familiar. He may also fire Eldritch out of the Wangal are short. The Wangal/
right to own it. Though Doctor Strange spells through the wand at the person, spirit possesses the wearer, who becomes
defeated Cyrus Black, he only received place, or thing he is viewing, but with a the host of Damballah. The voodoo
half of the wand. The other half was later –3 CS to his Agility for Targeting the powers of Damballah are many and var-
stolen by Xanclu, who then proceeded to attacks. ied. The most powerful is an Amazing
abscond with Doctor Strange’s half and Control of all reptiles within the area of
Wand of Satannish. This foot-long golden
reunite them. Unfortunately for Xanclu, it effect. It also allows the body of the wearer
rod, topped with a yellow jewel, was cre-
takes quite some time to learn how to fully to Shape Shift into a reptile. Another obvi-
ated in numbers by and for the cult, the
use the wand. Since the time that he stole ous power is to pass through mortals,
Sons of Satannish. When the wands
the other half and reunited them, he has making them mindless slaves. This power
(about a half a dozen were made) are used
used, lost, and regained the wand several is of Incredible power rank. Anyone who is
in concert (at least two of them at a time
times, Doctor Strange even drained it passed through by Damballah’s spirit is
hitting the same target), they focus the
once, though it was later recharged. While allowed a Psyche FEAT roll to resist his
mystical might of the entire cult through
Doctor Strange once told Spider-Man that takeover, but they must make the check
them to unleash Ribbons of Nihility—thin
the wand was destroyed forever, this every time he passes though them (4
bands of “unholy light” which widen to
might have been for the sake of the web- times maximum).
form a large cube, trapping the target
slinger’s peace of mind for we also know The Wangal cannot be removed by the
within (treat as the Bands spell with an
that the good Doctor has stated that “Hog- wearer once it has been put on, but any-
Amazing Material Strength that form the
goth’s pale hands clutch the Wand of one else can pull it off of him.
cube in 2 rounds).
Watoomb”. Quite possibly Hoggoth rec- The ribbons and cube are invisible to all Warp-Cloak. This is a small rug-sized
ognized the danger in having this item except the target and any who holds a piece of fabric that opens a pocket dimen-
loose amongst mortals and decided to Wand of Satannish. Inside the cube is a sion. It is not a Cloak that is worn. Each
take it unto his own keeping. On the other “pitch-dark world of non-being”. Magic cloak in existence, when unrolled, warps
hand, Hoggoth may have the actual wand attacks from inside the cube can break it open a dimensional aperture into a spe-
that was used by Watoomb while the one (it has Amazing Material Strength, the cific pocket-dimension (Judge’s discretion
used by Xandu is a lesser imitation. same as the bands that comprise it). as to which dimension). Once rolled up
Xandu calls this item “the most powerful again, the pocket dimension is sealed off.
weapon in all necromantic lore”. While Wand of Tiboro. Tiboro, Sorcerer
These were used quite effectively by
this is an exaggeration it is not an exces- Supreme of the Sixth Dimension, owns a
Umar’s troops in the war against the
sive one. The foflowing powers lie with in strangely-shaped wand that fires an ecto-
rebels in the Dark Dimension. The guards
the Wand itself and are available to any plasmic ray, powered by lightning (dam-
would hide themselves until a force of
magic wielder using it. age is Amazing). When aimed at the
rebels would attack their caravan, strong-
ground and fired, the beam creates
A) When the user is the target of a mysti- hold, etc., then spring out and snap open
numerous monsters that spring forth to
cal attack, and can move the wand to the cloaks. Their Warp-Cloaks opened
attack the user’s opponents. These mon-
block the attack (Agility FEAT roll for into a dimension that was full of horrible
sters are about the size of dogs and have
Targeting-Bull’s-Eye), it absorbs all the monsters. The creatures would leap out
the following statistics.
mystical power used in the attack and and attack the rebels (they never attack
allows the user to utilize the power in F A S E R I P the holder of the cloak).
oneof threefashions. Power utilization Gd Gd Gd Gd Fb Gd Fb It is presumed that a character who is
can be either: a) restore any damage Health: 40 Karma: 18 enwrapped in such as cloak would auto-
he has sustained (at a rate of five matically be dropped into the dimension it
points of power absorbed for every one They have claws and teeth which cause warped into. It is conceivable that some
point of Health returned); b) fire an Excellent damage. The first blast usually Warp-Cloaks randomly access dimen-
Eldritch Beam with a power rank equal creates 8 of these monsters. Thereafter sions, instead of the same dimension
to that of the absorbed attack; or c) cre- whenever one is struck down, two more every time. This could be quite a surprise
ate one of the protection spells spring forth. Once the wand is taken away for a character expecting a monster to
(Shield-Aura, etc) with a power rank or their opening sealed, these creatures charge forth, only to find something com-
equal to that of the absorbed attack. cannot be called forth again that day. pletely different.
Any of these three things, because The wand will also create a Wall of
they utilize freshly acquired energy, Unholy Light. This acts as a large shield of
can be performed in addition to a nor- Monstrous power unless a magical
mal action during the next round, weapon for “good” or order, such as Black
including magic use. Knight’s Ebony Sword, strikes it; then the
B) The wand can act as the Dimensional wall is automatically shattered.
Aperture spell and open a nexus to Wangal. The Wangal is the name of the
another dimension desired by the user amulet within which resides the spirit and
C) The wand will automatically allow the power of Damballah, the now dead enemy
user to powerfully scry, that is, to see of Brother Voodoo. This spirit is a partially
any person, place, or thing he desires humanoid serpent and can go from place

36
SECOND FLOOR THIRD FLOOR
LOCATIONS OF the bodies of the Earth’s Sorcerer
Supremes. The crypts lie within the Lost Strange’s Meditation Chamber
IMPORTANCE City of Shuma-Gorath, called Kaa-U the
Accursed, in the sunken land of Kalu-
Bedchambers
Guest Quarters
Library
Storage Area for
The following locations are found on Earth mesh. When it existed in its glory, the peo- Study Occult Artifacts
and are of great importance to magical ple worshipped Dagoth, who in turn Wong’s Chamber of
characters in the Earth dimension. served Shuma-Gorath. Its current hooded Bedchambers Shadows
inhabitants are called the Shadowmen and (where the Orb of
Atlantis. Ancient Atlantis was a small con- serve a huge man called the Living Agamotto is kept.)
tinent located in the Atlantic Ocean Buddha, who, though he was charged
between North America and Europe, with guarding the crypts, sold out to In addition to the front door, there is an
which sank beneath the sea approxi- Shuma-Gorath in his last bid for power. It is alleyway on Fenno Place that leads to a
mately twenty thousand years ago. The believed that the Shadowmen and the Liv- small courtyard behind the house. Pre-
continent of Atlantis boasted one of the ing Buddha perished when Shuma-Gorath sumably, a door from the mansion opens
most highly advanced civilizations of its was dispelled from this dimension by Doc- into the courtyard. There is also a circular
age. During the last 500 years before its tor Strange and the city crumbled. This stairway from the third floor onto the roof.
sinking it became the center for many may mean that the crypts are so com- The Sanctum Sanctorum is protected
occupations, including alchemy. There pletely buried that the only way into them from magical invasion by an intricate per-
were several different groups of sorcerers now is by magical transport. manent spell of protection constructed by
in ancient Atlantis, including the Doctor Strange to interweave with the
Doctor Strange’s Mansion. This odd
Darkholders who created the first vam- house’s inherent universal energies.
three-story townhouse located at 177A
pires, and the followers of Zhered-Na Umar broke through these energies and
Bleecker Street (on the corner of Bleecker
(including Dakimh the Enchanter), destroyed the mansion, but did not take
Street and Fenno Place) in New York
a”white” school of magic. The state of the time to cast the Psychic Seal of Perma-
City’s Greenwich Village is known in some
magic in the old empire was great and it is nence upon the location, so Doctor
circles as the residence of the occult
quite possible that many of the more pow- Strange simply reversed the spell at a later
expert Doctor Stephen Strange. Few,
erful spells existing today were first cre- date.
however, realize that it is also the Sanctum
ated or researched there. Sanctorum of Earth’s Sorcerer Supreme. The Eye of the World. A huge crater in
Since the sinking of Atlantis few new Previous buildings on the site all came Northern Canada, its history ancient and
inroads have been made into the mystical to mysterious ends, usually through fire. mysterious, is known as the Eye of the
arts by its later inhabitants. The important Pagan cults maintained a sanctuary there World. The Eskimos in that area say that it
magical artifacts, like the aforementioned during the Colonial days and it is thought is older than mankind. A magic wielder
magical Sword of Kamuu, both were cre- to be the location where Indian tribes had who is at Adept level of mastery or higher
ated before the land sank. Alchemy even- once held arcane rituals. The structure of can go there and immediately feel its
tually blended with science and the townhouse and the ground beneath it eldritch, evil magic everywhere. It is the
technology until little was left of the arcane is a nexus point for supernatural energies. last access to the dimension known as the
abilities within the civilization itself. Still, It was this “aura” that originally attracted Realm of the Beasts (see Dimensions,
Atlantis was a wondrous land of magic Doctor Strange to the dwelling at the out- Realm of the Beasts). So many mystical
before it sank and its ruins are many. Addi- set of his mystical career The house, wards and seals guard the dimensional
tional items, tomes, and alchemical reputed by local residents to be haunted, aperture that no one can penetrate them
potions may be buried beneath those is indeed magically “alive”. without using the Great Key (see Magic
ruins, waiting for someone to utilize them Among the many oddities of the building Items, Great Key). The proper incanta-
once again. is that there is more space on the inside of tions must accompany the use of the
Citrusville, Florida. This sleepy little town the building than there would seem to be Great Key for it to open the aperture.
sits on the edge of the “ Nexus of all Reali- from without. There are mystical labyrin- Miscellaneous Nexus. Other known
ties”, a dimensional crossroads that is thine corridors and a seemingly endless nexus points where arcane energy is at its
charged with one of the highest concen- succession of rooms. Furthermore, the strongest include a cave on Mount Gaurus
trations of arcane energy on this planet. arrangement of rooms, hallways, and fur- in Rome, Italy, which used to be the Tem-
Most spells, rituals, and ceremonies con- niture seems to change from time to time, ple of Apollo and Diana and home for their
ducted on this site have a +1 CS for the apparently by itself. There are, however, a oracle; Stonehenge in England, one of the
power ranks of their various powers and few rooms that remain constant in location oldest and most powerful of nexus points,
effects. This is the location where Baron and appearance. These are: and the Caves of T’si-Nen, China.
Mordo attempted the ritual of the Seven BASEMENT FIRST FLOOR
Gates of Chaos (see the Miscellaneous Starkesboro. A quaint little town in New
Spells section). Though he was defeated England, Starkesboro is actually a large
Furnace Foyer nest of Serpent-Folk who form the Cult of
and the Gates of Chaos closed, the Laundry Room Drawing Room
“Nexus of All Realities” remains at full Sligguth (see the Cults section). It is not
Storage Cellar Library known if this town has been rid of the
power. Living Room Serpent-Folk since Doctor Strange defeated
Crypts of Kaa-U. These ancient subterra- Dining Room Sligguth and Shuma-Gorath or whether
nean crypts are the last resting places for Kitchen

37
they have merely had a permanent spell The following cults are some of the most fellow men, especially through the use of
placed on them which alters their memo- powerful and dangerous to be found in the its dark spells, It is the Darkholders who
ries of who they really are. chronicles of Doctor Strange. first created vampires. They thought these
powerful undead would be under their
Temple of Man. This massive Chinese Circle of Decay. This cult was created by
constant control, but they were overconfi-
temple is the location where all the Books P. B. Wallace, noted author on the occult.
dent and the living plague was unleashed
of Knowledge that pertain to magic are His followers were urged to “relinquish
upon the Earth. It is impossible to deter-
kept. Most spells can be found here, if a your inconsequential individuality, bask in
mine how many other obscenities they
character has the time to search for it. The the truth of decay, and the world will be
have unleashed on the world in their quest
temple is guarded by priests conversant in yours. Salvation in a world as debased as
for domination (some scholars believe that
the mystical arts. There are always at least ours is only possible if you tap intothe pre-
lycanthropy, the disease that turns a
20 there, all of them are Adepts belonging vailing forces of corruption.”
human into a werewolf, may have also
to a school of magic dedicated to order. Quite simply, this is a cult of decadence
originated from the Darkhold).
These priests are usually quite loyal, dedicated to the spread of chaos. It turned
Because the Darkhold cannot be
though at least one in the past few years out that Tiboro, ruler of the Sixth Dimen-
destroyed, it was unbound and spread
betrayed his position in an attempt for sion, was behind the movement, since he
throughout the world centuries past. One
more power. The Temple of Man also holds will once again rule all with the coming of
of the goals of the Darkholders in recent
the Ceaseless Scrolls of the Ancient One. a new age of decay.
centuries has been to gather the complete
These enchanted scrolls record every- While this particular cult was broken up,
Darkhold back together into its former
thing that has come to pass which has the Circle of Decay will arise again and has
condition. It was recombined, for the most
affected Earth and her Sorcerer been with mankind as long as he has been
part, in modern times but was eventually
Supremes. civilized (and as long as Tiboro wishes to
captured by Doctor Strange, who used it
rule the Earth dimension).
to completely wipe out vampirism from the
CULTS Cult of Sligguth. This cult has branches
all over the world. Its symbol, called the
Earth dimension.
Since that time the Darkhold has been
A cult is a group or sect bound together by Mark of Sligguth, in an inverted cross over kept under spell, lock, and key in Doctor
devotion to or veneration of the same per- a great, writhing serpentine creature. Slig- Strange’s Sanctum Sanctorum. The
son, ideal, or thing. guth is the dread god of the shadowy Darkholders have since gone under-
Cults have always existed in the history Serpent-Folk pf pre-Cataclysmic Valusia. ground once again. Though the main
of the Marvel Universe. There have always Wherever Sligguth is venerated lies an tome has been secured, they have frag-
been those cults that deal in the mystic atmosphere of utmost evil, of darkest ments that were only recently found, pro-
arts. In modern times, the term cult has depravity. While the Serpent-Folk are viding them with enough power to try and
come to represent a group of fanatics, who human looking, they do all resemble each free the Darkhold. Those Darkholders that
are usually evil, that wish to increase their other with their squat, long heads, low, have recently tried to free the tome from
own power or influence by supporting and sloping brows, a hunched walk with neck Doctor Strange’s possession were
promoting their beliefs and leader. and head jutting forward like a reptile, and destroyed, but others undoubtedly exist.
pupils that are reddish in daylight. Their Their level of mastery in the mystic arts is
The cults dealt with here are somehow skin is pale and, upon close inspection, usually as an Adept, but as more frag-
connected with the world of magic in the scaly. Once they join in their rites to Slig- ments of the Darkhold are found their sta-
Marvel Universe. While most of them have guth their appearance alters even more, tus can increase.
suffered defeat, it is probable that they still as they become more reptilian (green skin,
Dark Cabal. This is the name of a cult that
exist in the world, as this type of evil sel- claws, needle teeth, and slithery
was founded in the ‘30’s and ‘40’s. It
dom goes away completely. tongue).
began in England and was headed by Sir
Cults are often used by many of the The Cult of Sligguth is dedicated to his
Anthony Baskerville, who was to later
more powerful demons, like Dormammu, return to power. To do this, they must sup-
become a follower of Baron Mordo, and
Shuma-Gorath, Satannish, and Sligguth, port his one-time master, Shuma-Gorath,
the German Viscount Heinrich Krowler,
because the worship of mortals somehow as he attempts to retake the Earth. Doctor
grandfather and early instructor of Baron
channels energy from the individuals Strange has stopped the nest in the New
Mordo. Not only did they attempt to pave
themselves, and possibly from the mor- England town of Starkesboro in recent
the way for the invasion and subjugation
tal’s dimension, to the demons. Cultists years, but undoubtedly there are other
of the Earth dimension by the dread Dor-
are also useful pawns in many mystical branches seeking to return Sligguth and
mammu, but they did so by creating an
schemes, Dormammu himself is so exten- Shuma-Gorath to power.
atmosphere of chaos by backing Adolph
sively worshipped in so many dimensions Darkholders. (Sometimes mistakenly Hitler’s government as well. They drew
that it is now impossible to completely called the Minions of Dracula, which is most of their mystical energies from the
destroy him, as his worshippers keep him actually a sub-sect of this cult.) The hate and chaos generated by the bomb-
constantly growing with their blind faith. Darkholders is a cult that has existed ever ings of London.
So, too, does Melphisto keep reappear- since its creation (see Magic Items, Most of the original Members of the
ing on Earth, because there are always Darkhold). They seek to restore the Dark Cabal were destroyed by the bomb-
people who support evil, by their very Darkhold to its former power so that they ing itself, but some probably escaped and
greed, avarice, and actions as much as by may use it to set themselves above their later founded new cults dedicated to Dor-
any conscious form of worship.

38
mammu. It would certainly explain the This book is protected under the copyright laws PHASEWORLD, LECTRA, PHAEDRA, SOUL-
presence of many that have cropped up of the United States of America. Any reproduc- MIRROR, QUADRIVERSE, CREATORS,
later on. tion or other unauthorized use of the material or XANDU, STYGYRO, RAGGADORR, KALUU,
artwork contained herein is prohibited without DENAK, REALM OF THE BEASTS, SOMON,
Sons of Satannish. This cult of humans the express written consent of TSR, Inc., and NORTHERN GODS, GREAT KEY, EYE OF THE
who worship the extradimensional demon Marvel Comics Group. Distributed to the book WORLD, ALPHA FLIGHT, WALTER
Satannish, wear red robes and hoods with trade in the United States by Random House, LANGKOWSKI, SASQUATCH, SIXTH DIMEN-
yellow gloves. They have very little per- Inc., and in Canada by Random House of Can- SION, K’Al, JARELLA, BRUCE BANNER,
sonal or universal energy powers, but can ada, Ltd. Distributed to the toy and hobby trade HULK, KATHARTA, KORREK, DAKIHM THE
by regional distributors. ENCHANTER, JENNIFER KALE, KOBAR,
link themselves directly with Satannish’s
CHAYNN, TYMON, K’UN-LUN, IRON FIST,
dimensional energy. Fortunately they have The names of characters used herein are ficti-
MAGIK, NEW MUTANTS, BELASCO,
little mystical might and know very tious and do not refer to any person living or
SOULSWORD, S’YM, SA’ARPOOL,
few spells not linked to Satannish. Unfor- dead. Any descriptions including similarities to
POHLDAHK, POLEMACHUS, ARKON, IRON
tunately, Satannish has granted them the persons living or dead are merely coincidental.
MAN, STORM, X-MEN, BADOON, PSEUDO-
This product is fictitious and is not based upon
ability to easily create magical artifacts any known belief or practice, nor is it an
HADES, MARGALI, JIMAINE SZARDOS, PUR-
like the Satan-Sphere, the Wands of PLE DIMENSION, AGGAMON, REALM
endorsement of any belief or practice. All
Satannish, and the Crystals of Conquest UNKNOWN, NIGHT CRAWLER, SLITHERER,
Marvel characters and the distinctive like-
(see Magic Items) which make up for the UNDYING ONES, THEREA, VOID, WATOOMB,
nesses thereof are trademarks of the Marvel
ELDER GODS, CHTHON, SET, GAEA, ATUM,
knowledge they lack. Comics Group. MARVEL SUPER HEROES and
MEPHISTO, SATANNISH, DAGOTH, IKTHA-
In exchange for their life essences, MARVEL SUPER VILLAINS are trademarks of
LON, SLIGGUTH, ZOM, XANDER, ALL-
Satannish grants them a lifetime of power the Marvel Comics Group. Copyright ©1986
FREEING, MUNNOPOR, NIRVALON,
unleashed, each weaker than a Master Marvel Comics Group, a division of Cadence
OSHTUR, VISHANTI, DARKHOLD, FARAL-
but, when combined, almost powerful Industries Corporation. All Rights Reserved.
LOH, MABDHARA, SPIDER-MAN, AMTOR,
Game design copyright ©1986 TSR, Inc. All
enough to defeat the Sorcerer Supreme, Right Reserved. Printed in U.S.A.
AVANAHM, BALTHAKK, BROMAGDON, CIN-
Doctor Strange. Asmodeus, who was the NABUS, CYNDRIARR, CYTORRAK; DARON-
head of the clan in New York, wished for All Marvel characters and the distinctive like- THON, DAVEROTH, HELA, DRAGGUS,
the Sons of Satannish to rule the Earth, nesses thereof are trademarks of the Marvel DYZAKK, FALROTH, FALTINE, MR. RAS-
Comics Group. MARVEL SUPER HEROES, PUTIN, LORD CHAOS, MASTER ORDER,
then the dimension, and eventually even
MARVEL SUPER VILLAINS, MARVEL UNI- KRAKKAN, MYTORR, RANGSABB, SERA-
Satannish himself. VERSE, STRANGE TALES, DOCTOR PHIM, N’GABTHOTH, VALTORR, BELL OF
As a whole, the cult could create rings of STRANGE, EYE OF AGAMOTTO, CLOAK OF IKONN, BLACK SEA SCROLLS, THANATO-
“negativistic, nihilistic force” from afar LEVITATION, HOGGOTH, IKONN, APPALA, SIAN TOMES, UNAUSPRECHLICHEN
which could crush a target or astral projec- ETERNITY, IN-BETWEENER, ANCIENT ONE, KULTEN, NICODEMUS, CROWN OF BLIND-
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Eldritch Beams power with a power rank of RAMA KALIPH, TURHAM BARIM, COUNT OF CONQUEST, SONS OF SATANNISH,
Incredible). They could send this attack CAREZZI, AGED GENGHIZ, BARON MORDO, BARON RUSSOFF, DRACULA, MORGAN LE
through the Satan-Sphere. SIR ANTHONY BASKERVILLE, DEMONICUS, FEY, MODRED THE MYSTIC, SCARLET
ADRIA, KAECILIUS, EBORA, SLIGGUTH, WITCH, DARKHOLDERS, WONG, GRANDFA-
The founder of the Sons of Satannish
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was Doctor Benton, the once respected MAN, DARKFORCE, DORMAMMU, LIVING ENDARY AMPHORA, LINKS OF LIVING
medical colleague of Doctor Strange. He TRIBUNAL, ROAD OF REPITION, ASGARD, BONDAGE, MYSTICAL CROSS, THING, PIN-
drained the powers of the other Sons and BALDER, VANAHEIM, VANIR, NIDAVELLIR, CERS OF POWER, PURPLE GEM, RUBY OF
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defeated. Satannish himself banished the BRIDGE, JOTUNHEIM, SVARTALFHEIM, HEL, SHADOW, SCREAMING IDOL, SECRETS OF
remaining Sons of the New York cult to the NIFFLEHEIM, MUSPELHEIM, OLYMPUS, LIGHT AND SHADOW, VAN NYBORG, JAMES
Sixth Dimension, there to be enslaved by THOR, LOKI, AVALON, AMERGIN, BALOR, MANDARIN, SERPENT CROWN, SERPENT
Tiboro. Whether another cult exists is as DOCTOR DRUID, BLACK KNIGHT, AVENG- MEN, DEVIANTS, LEMURIA, COSMIC CUBE,
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FANTASTIC FOUR, BAXTER BUILDING, are trademarks of the Marvel Comics Group.
ANNILHUS, ZEUS, PLUTO, NEPTUNE, ARES, Copyright @ 1986 Marvel Comics Group, a divi-
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ORB OF AGGAMOTTO, SILVER DAGGER, Rights Reserved.

39
Dweller’s Dimension.....................................11 Oshtur...........................................................23
Index Dyzakk..........................................................20 Osiris............................................................12
Adept..........................................................2, 3 Earth Dimension...........................................11 Parallel Earth/world........................................8
Agamotto......................................................18 Ectoplasm ......................................................8 Phaseworld...................................................13
All-Freeing....................................................18 Elder gods....................................................17 Pincers of Power............................................8
Alternate Earth/future .....................................8 Entities..........................................................16 Planes.............................................................6
Amtor the Unspeakable ...............................18 Entreating.....................................................16 Pocket, dimension..........................................8
Ancient One..................................................18 Eternity.........................................................20 PohIdahk................................................15, 23
Asgard ............................................................9 Ethereal magnetic vortex.............................27 Polemachus..................................................15
Astral Plane/Dimension..........................7, 8, 9 Exorcism.................................................27, 28 Pseudo-Hades .............................................15
Atlantis..........................................................37 Extra-dimensional evil..................................17 Psychic seal of performance........................27
Avalon.............................................................9 Eye of Agamotto..........................................31 Purple Dimension.........................................15
Avanahm.......................................................18 Eye of the World.....................................14, 37 Purple Gem..................................................33
Balthakk........................................................18 Falroth..........................................................20 Quadriverse..................................................13
Beacons .........................................................6 Faltine...........................................................20 Raggadorr ..............................................13, 23
Bell of Ikonn.................................................29 Faralloh.........................................................21 Rangsabb.....................................................24
Bifrost.............................................................9 Forbidden Dimensions.................................12 Ranks.............................................................2
Black Mirror..................................................29 Fungoi Thopa...............................................27 Realm Unrevealed........................................15
Black Sea Scrolls.........................................29 Gesturing........................................................5 Realm of Madness.......................................10
Black lightning..............................................27 Gloating..........................................................5 Realm of the Beasts.....................................14
Book of Enchantments.................................29 Grandfather’s Skull.......................................31 Restraints .......................................................5
Book of the Vishanti.....................................29 Great Key...............................................14, 31 Road of repetition....................................7, 12
Bromagdon...................................................18 Grimoire........................................................31 Ruby of Domination.....................................33
Ceremonies..................................................28 Hall of Fear...................................................11 Sanity..............................................................7
Chanting.........................................................5 Hazards..........................................................7 Satan-Sphere ...............................................34
Chaos.....................................................17, 19 Heliopolis......................................................12 Satannish......................................................24
Charm of the Demons..................................27 Hoggoth........................................................21 Sceptre of Shadow......................................34
Chronicler of magic........................................4 Hyperspace..................................................12 Schools of magic.........................................17
Chthon..........................................................18 Ikonn.............................................................22 Science...........................................................5
Cinnibus .......................................................19 lkthalon.........................................................22 Screaming Idol.............................................34
Circle of Decay.............................................38 Immortus......................................................12 Scrolls...........................................................29
Circle of Renewal.........................................27 In-Betweener................................................22 Secrets of Light and Shadows.....................34
Clamp of Containment.................................27 Incantation of oblivion..................................27 Seraphim................................................24, 34
Cloak of Levitation.......................................30 Inter-dimensional scanner............................32 Serpent Crown.............................................34
Concentration.................................................4 Iris of the All-Seeing Oracle.........................32 Set................................................................25
Confidence.....................................................4 Isle Mystic ......................................................9 Seven gates of chaos ..................................27
Conjurer’s sphere .........................................27 K Ai...............................................................14 Shadow Dimension......................................15
Corruption, dark spell of..............................27 K’un-Lun.......................................................14 Shuma-Gorath..............................................24
Cosmic banishment ....................................28 Karma...................................................3, 5, 17 Silver.............................................................34
Creators........................................................13 Katharta........................................................14 Silver Dagger................................................34
Crown of Blindness......................................30 Krakkan........................................................22 Sixth Dimension...........................................14
Crypts of Kaa-U...........................................37 Lamp of Lucifer............................................32 Sligguth..................................................25, 38
Crystal of Kadavus.......................................30 Learning spells...............................................3 Sons of Satannish........................................39
Crystals of Conquest...................................30 Legendary Amphora.....................................32 Sorcerer Supreme...................................3, 7-8
Cults.............................................................38 Limbo.......................................................8, 12 Soulsword ....................................................35
Curses of the Fiends....................................27 Links of Living Bondage...............................32 Spell of protection........................................28
Cyndriarr.......................................................19 Living Tribunal..........................................7, 22 Spell of silence.............................................28
Cyttorak........................................................19 Lonely Dimension of Tazza...........................12 Staff of Polar Power.....................................35
Danak...........................................................20 Mabdhara.....................................................22 Starstone......................................................35
Dark Cabal ...................................................38 Machines........................................................5 Students.........................................................3
Dark Dimension.............................................. 9 Magical items......................................6, 29-36 Sword of Kamuu..........................................35
Dark Spell of Corruption..............................27 Magik’s Limbo..............................................14 Talons of cosmic fire ...................................28
Darkhold...........................................19, 30, 38 Majaedong....................................................11 Temple of Man..............................................38
Daronthon.....................................................19 Margali..........................................................15 Tendrils of Time............................................11
Dart of black lightning..................................27 Master........................................................3, 4 Thanatosian Tomes......................................29
Daveroth.......................................................19 Medicine pouch............................................32 Therea...........................................................15
Death............................................................19 Micro-world/microverse.................................8 Tiboro ...........................................................14
Demons..................................................17, 19 Mists of Morpheus.......................................27 Time travel/warps...................................12, 27
Denak...........................................................20 Multiverse.......................................................8 Tomes.......................................................3, 29
Dimension crossing........................................6 Munnopor.....................................................23 Transhypnotic Jewel.....................................35
Dimension of Deception...............................14 Mystical Cross..............................................32 Unausprechlichen Kulten ............................29
Dimension of Demons....................................9 Mytorr ...........................................................23 Valtorr ...........................................................25
Dimension of Dreams...................................10 N’Garai Dimension.......................................15 Vanishment...................................................28
Dimension of Satannish...............................14 Necromantic ladder......................................27 Vishanti.........................................................25
Dimension of Time.......................................11 Negative Zone..............................................12 Void...............................................................15
Dimension of the Shadowqueen..................11 Nexus point..........................................7, 8, 37 Wand......................................................35, 36
Dimension travel...................................6-7, 27 Nightmare...............................................10, 33 Wangal..........................................................36
Disciple.......................................................2, 3 Nirvalon........................................................23 Warp-cloak...................................................36
Dispellation...................................................28 Novice............................................................2 Watoomb..........................................15, 26, 35
Disruption.......................................................4 Olympus...................................................9, 12 Zeus..............................................................12
Distortion......................................................28 Orb Dimension .............................................13 Zorn ..............................................................26
Distraction......................................................4 Orb of Agamotto..........................................33
Divergent Earth...............................................8 Order............................................................17 6870XXX1502
Draggus........................................................20 Origin of magic...............................................2

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