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LIVING IN THE IT ERA  We live in a “pull” environment.

EMERGING TRENDS AND TECHNOLOGIES  That is, you visit Web sites and request information,
products, and services.
The Future: Technology Out, Pringles In  The future is a “push” environment.
 Technology is changing rapidly.  Push technology – environment in which
 The face of technology is changing – now you can businesses come to you with information, services,
use a Pringles can for an antenna. and product offerings based on your profile.
 The future is unknown but will be fun.  This isn’t spam or mass e-mail.
 Biochips  Businesses will know so much about you that they
 CAVEs can tailor and customize offerings.
 Biometrics  Consider a GPS cell phone and a movie rental store
 Many other technological advances that monitors where you are.
 A system will determine if there any movies you
like but haven’t seen.
 The system will call you on your cell phone.

Voice over Internet Protocol (VoIP)


- Allows you to send voice communications over the
Internet and avoid the toll charges that you would
normally receive from your long-distance carrier.
 Catching on quickly in the business world.
 A little slower in the personal world.
 Not everyone has high-speed in-home Internet
access.

The Changing Internet PHYSIOLOGICAL INTERACTION

 Software-as-a-service (SaaS) – delivery model for  Now, you use keyboards, mice, and the like.
software in which you pay for software on a pay-per-  These are physical interfaces.
use basis instead of buying the software outright.  Physiological interfaces will actually capture and use
 Use any device anywhere to do anything. your real body characteristics.
 Pay a small fee and store files on the Web.  Voice
 Access those files later with your “regular”  Iris scan
computer.  And the like
 Makes use of an application service provider.

Automatic Speech Recognition


- Not only captures spoken words but also
distinguishes word groupings to form sentences.
 Becoming more a reality everyday.
 Office XP and 2003 have ASR built in.
 Commercial systems cost less than $100.

Virtual Reality
- Three-dimensional computer simulation in which you
 Application service provider (ASP) – supplies actively and physically participate.
software applications (and other services such as - Uses 3 unique devices.
maintenance, file storage, etc.) over the Internet that  Glove – input device; captures movement and
would otherwise reside on customers’ computers. strength of your hands and fingers.
 Now, mainly limited to business applications.  Headset (head-mounted display) – I/O device;
 Future, personal ASPs renting software to you. captures your head movement; screen covers
Push, Not Pull, Technologies and Personalization your field of vision.
 Walker – input device; captures movement of  Is this ethical?
your feet as you walk or turn.  Can banks use ATMs and determine if you’ve been
drinking?
 How will businesses of the future use biometric
Virtual Reality Applications information?
 Matsushita – design your own virtual kitchen.  Ethically?
 Volvo – demonstrate car safety features.  Or otherwise?
 Airlines – train pilots for adverse weather
conditions.
Other Biometric Devices
 Motorola – train assembly line workers.
 Health care – train doctors in surgery on virtual  Biochip – chip that can perform physiological
cadavers. functions when inserted into the human body.
 Implant chip – microchip implanted into the human
body that stores information about you and can be
Cave Automatic Virtual Environment (CAVE) used for tracking (GPS).
 Family of 4 in Florida already have them.
- special 3-D virtual reality room that can display
 Facial recognition software – provides
images of people and objects in other CAVEs.
- These are holographic devices. identification by evaluating facial characteristics.
- Holographic device – creates, captures, and/or
displays images in 3-D form.
INCREASING PORTABILITY AND MOBILITY
 Visit friends and family without getting on an
airplane.  Portability – how easy it is to carry around
 Customer service – the agent will appear next to technology.
you when you make a call.  Mobility – what you can do with portable
 The possibilities are limitless. technologies.
 Digital cash
 Wearable computers
Biometrics  Multi-state CPUs
- The use of physiological characteristics – fingerprint,  Holographic storage devices
iris, voice sound, and even breath – to provide
identification.
 That’s the narrow definition. Digital Cash (electronic cash, e-cash)
 Can also create custom-fitting clothes using - Electronic representation of cash.
biometrics. - You buy it.
- Send it to a merchant on the Internet for payments.
- Merchant can buy other things or convert it into real
Biometric Security cash.
 Best security is 3-step:
1. What you know (password)?
2. What you have (card of some sort)? Challenges of Digital Cash
3. Who you are (biometric)?  System crash = lost money
 Today’s systems (ATMs for example) use only the  No standards.
first two.  Makes money laundering easy.
 One reason why identity theft is so high.  Susceptible to being stolen while traveling on the
Internet.

Integrating Biometrics with Transaction Processing


 TPS – captures events of a transaction. Wearable Computers
 Biometric processing system – captures information - Fully equipped computer that you wear as a piece of
about you, perhaps… clothing or attached to a piece of clothing similar to
 Weight loss the way you would carry your cell phone on your belt
 Pregnancy - One leader is Xybernaut (www.xybernaut.com).
 Use of drugs - The system box for the computer is in the backpack;
 Alcohol level the screen is wireless.
 Vitamin deficiencies
The Necessity of Technology
 It’s everywhere.
 It’s inescapable.
 It’s up to you how it gets used.

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