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i: Initiative: All combatants roll 1 die and add their Reflexes.

i o
2:Declare Actions: All combatants (from lowest Initiative to highest) 15 Average ( default )
declare their actions. Combatants declare one of the Three Maneuvers. 20 H ar d
25 = Very Hard
3: Resolve Actions: All combatants take one Action (from highest 30 H eroic
Initiative to lowest). 35 Never Done Before
40 Never Done Again

Wounds Taken and Glol Gamed Buling OiVVent Battle Round


YOUR
RMY IS 2
WINNING
© You ARE
Reserves
PART THE
Disengaged
^IN THIS
Engaged
OF FIGHTING:
Heavily Engaged
EVEN Reserves Disengaged Engaged Heavily Engaged i
LOSING Reserves Disengaged Engaged Heavily Engaged £
1-3 2 dice of Wounds 3 dice of Wounds 4 dice of Wounds 4 dice of Wounds 5 dice of Wounds 6 dice of Wounds
0 Glory Points 0 Glory Points 1 Glory Point 2 Glory Points 3 Glory Points 4 Glory Points
Duel

4-6 2 dice of Wounds 2 dice of Wounds 3 dice of Wounds 4 dice of Wounds 4 dice of Wounds 5 dice of Wounds
0 Glory Points 1 Glory Point 1 Glory Point 2 Glory Points 4 Glory Points 5 Glory Points
Duel

1 die of Wounds
1 Glory Point
2 dice of Wounds
1 Glory Point
2 dice of Wounds
2 Glory Points
3 dice of Wounds
3 Glory Points
4 dice of Wounds
4 Glory Points
4 dice of Wounds
5 Glory Points
1
Duel Heroic Opportunity

1 die of Wounds 2 dice of Wounds 2 dice of Wounds 3 dice of Wounds 3 dice of Wounds 4 dice of Wounds
1 Glory Point 1 Glory Point 2 Glory Points 3 Glory Points 5 Glory Points 6 Glory Points
Duel Heroic Opportunity Duel Heroic Opportunity Duel

12- 14 0 dice of Wounds 1 die of Wounds 2 dice of Wounds 2 dice of Wounds 3 dice of Wounds 3 dice of Wounds
1 Glory Point 1 Glory Point 2 Glory Points 4 Glory Points 5 Glory Points 6 Glory Points
Duel Duel Heroic Opportunity Heroic Opportunity Heroic Opportunity

0 dice of Wounds 1 die of Wounds 1 die of Wounds 2 dice of Wounds 2 dice of Wounds 3 dice of Wounds
2 Glory Points 2 Glory Points 3 Glory Points 4 Glory Points 6 Glory Points 8 Glory Points
Heroic Opportunity Duel Duel

0 dice of Wounds 0 dice of Wounds 1 die of Wounds 2 dice of Wounds 2 dice of Wounds 2 dice of Wounds
2 Glory Points 3 Glory Points 4 Glory Points 5 Glory Points 7 Glory Points 10 Glory Points
Duel Duel Duel Heroic Opportunity

ROLL ONE DIE . ADD THE RESULT TO (4) MODIFIERS:


•Bushi, not wearing armor: +1 die of Wounds
YOUR WATER + BATTLE , AND FIND THAT
•Bushi , wearing heavy armor: -1 die of Wounds
NUMBER IN THIS COLUMN. READ
•All Shugenja: -1 die of Wounds
ACROSS. •Subtract Earth Rankjrom Damage Received
The ThVee J
U
Maneuvers i
1. Player declares an action and the GM
Standard Attack : assigns a Target Number. J
Roll normal attack dice. 2. Roll a number of dice equal to the characters S

TN to be hit = Reflexes x 5 Trait + Skill, keeping a number of dice


equal to your Trait. 1
F u l l A t t a c k: 3. Compare the total generated by the roll with I
Two additional dice for attack theTN . I
roll. TN to be hit = 5
4. If the roll is greater than or equal to the TN,
the action is successful . If it is lower than 1
Full D e f e n s e: the TN / the action fails. J
No Attack this Turn .
TN to be hit = Agility X 5,
but all dice that roll lower
than Reflexes + Defense are
dropped . The Contested Roll
.
1 Player declares an action that involves
another character or NPC.
2. Both characters roll a number of dice equal
to their appropriate Traits. The TN is
Hit Location equal to the opponent's Trait x 5.
Random Hits 3. Both characters must drop all dice that roll
» 18+ Head lower than their opponent's Trait.
14-17 U pper Torso
12-13 Left Arm 4. Compare totals. One of 3 results occurs:
1 . If only one Contestant succeeds on his
11 Right Arm
8-10 Lower Torso roll, his action is successful.
6- 7 Left Leg 2 . If both Contestants succeed on their
2- 5 Right Leg rolls, the one who rolled higher wins,
r* but only marginally.
Melee Hits* 3 . If neither Contestant succeeds their roll /
Head 18+ the Contest continues to the next
Upper Torso 14-17
13 round .
Left Arm
Right Arm 12
Lower Torso 9-11
Left Leg 7-8 WcVkmcj Together
Right Leg 2-6 When more than one character takes the same action:
*For Right - handed Attacks. i; Choose one Primary character.
Reverse left and right targets for left- i : Determine appropriate Trait + Skill.
handed attacks
3: Roll one additional die for each Supporting character.
4: Primary character keeps a number of dice equal to his Trait.
7 Tr

wagons
Examples at Raises m Name DR
"
Com&af i Swords
Aiguchi lk2
1 Raise - Striking the torso Katana 3k2
2 Raises - Striking the arms or legs, No- Dachi 3k3
drawing blood without doing Tan to lk2
significant damage Tessen 0k2
3 Raises - Striking the heady necky Wakizashi 2 k2
or hands. Pole - Arms
Disarming attempts. Die tsuchi 2k2
Striking the joints in the Nage-yari 2k2
opponent ' s armor. Nagamaki 4k2
4 Raises - Trimming the opponent's Naginata 3k3
mustache Ono 3k3
Sasumata 0k2
Sodegarami Okl
Tetsubo 2k2
Yari 4k2
Arrows
y* 2k2
I . TN to hit both characters is 5. Arm or- piercer lk2*
2. The character with the highest > Watakusi 3 k3
Karimata lkl
Reflexes is first to either Focus i Humming Bulb Okl
( bid up TN by 5) or tell his
opponent to "Strike" .
Peasant Weapons
Bo 2k2
3. Characters may only Focus a num- J itte lkl
0k2
ber of times equal to their Void
I Jo
Kama 2k2
Rank.
Nunchaku 2k2
4. Focusing continues in turn until Sai lkl
one duelist decides or is forced Ton fa lk2
totell his opponent to "Strike."
*see page 124
5. The first character to strike at-
tempts to hit his opponent at
the last TN he bid up to.
6 . If he survivesy the second character
to strike attempts to hit his
Rings and TVaits
opponent at the last TN he bid Earth: Staminay Willpower
up to. WnteV: Strength, Perception
• If any strike is successfully roll
normal damage + 1 die per Focus
Agility, Intelligence
M". Reflexesy Awareness
Void: Void Points
m
Row to calculate Clan VPaV statistics
• The five Ring values are equal to the • The character’s base DAM is +0/ 4-0.
average of the two Traits instead of the Add Close Combat and Ranged Attack
lower. Round up fractions. stat bonuses for the his Water Ring: see
• The character’s base TN is 5. Add 1 the table below.
while wearing Light Armor, and 2 while • The character’s #S is the number of
wearing Heavy Armor. Add further attacks his School Techniques allow him
bonuses for the character’s Air Ring: see to make in a round.
the table below. • A Shugenja’s Magic rank is equal to
• The character’s Wounds stat is equal to his Air Ring plus his School Rank.
the his Earth Ring. • Skills with variable levels have a colon
• The character’s base ATT is +0/ +0. after them. Write in the character’s level
Add Close Combat stat bonuses for the in a Skill, and any skills not listed here.
character’s Fire Ring, and add Ranged • Add other information in the “Special”
Attack bonuses for the character’s Air area, such as whether or not the character
Ring: see the table below. is mounted.

Ring Value 3 5 7 9
Skills llsgul m Stat Modifier + 1 + 2 +3 +4
Clan Wal’
Battle ( variable )
Charge Entities tlsg-ul m
Counter-Charge
Daisho Technique Clan WaV
Defense ( variable ) | Double Chi
Engineer ( variable ) , Fearless ( variable ) ]
Frenzy
Horsemanship
Go Master
Magic Resistance ( variable )
'
laijutsu ( variable ) Revered Sensei ( variable )
Leadership ( variable ) L Stalwart Defender j
Magic ( variable ) 1 Tactician ( variable )
I <1 Ma tf1-
/

~
end of the Ftve
GaMasteV’s Pack
WRITTEN BY JOHN WICK
"THE SILENCE WITHIN SOUND" WRITTEN BY PATRICK KAPERA

COVER ARTWORK: CARL FRANK


COVER LAYOUT: BRENDON GOODYEAR
INTERIOR ARTWORK: TOM BIONDOLILLO, CRIS DORNAUS, WILLIAM O CONNOR
MAPS AND CARTOGRAPHY: CRIS DORNAUS
INTERIOR LAYOUT: D./. TRINDLE. BRENDON GOODYEAR, PATRICK KAPERA
ARTWORK PREPRESS: CRIS DORNAUS, STEVE HOUGH, BRENDON GOODYEAR

LINE EDITOR: D./. TRINDLE


EDITING: D./. TRINDLE , ROB VAUX

Legend of the Five Rings, The Emerald Empire of Rokugan


and all other related marks ,® & © 1996-99 Five Rings Publishing Group,
Incorporated. All Rights Reserved. Alderac Entertainment Group, authorized
SI 4.95 M.S.R P.. .
user. Second printing
/ 29220 121 s
I Tafrlg
of Contents
The Khahna Rule 3
Fol’ 'YOU!' Byes Only 5
Oalierations and Bltata $
MatteBlack Magic 10
The Silence Within Sound 16
The Silence Within Sound Maps
that Shinsei spoke so cryptically about ? Are
Rokugani born again in another world that will
exist after this world is dead and gone, or will
they be born again in this world to continue their
role in the Order? None can say for certain.

llsma the Kfiatra


Rule
When a character dies, it is up to the GM to
determine if he fulfilled his dharma. Did he serve
his role in the celestial order, or did he deny his
role and attempt to live his life “under his own
terms” as many young samurai are now choosing
to do?
We’ll provide you with an example player -
A samurai is always ready to die for his lord, Ted - and his recently deceased character to show
to throw away his life at a moment’s notice. While you how the GM used the Kharma Rule.
this makes for wonderful samurai drama, it can
also make for a high mortality rate L 5 R TED AND SHIBA USOBE
campaign. Players can - understandably - get Ted’s favorite character - Shiba Usobe -
quite tired of every character they make ending recently passed on. He died while protecting his
his life with his own sword in his gut daimyo, Shiba Ujimitsu. Usobe was watching
Because L5R can have such a high mortality Ujimitsu enter into a duel with a dishonest Crane
rate, we suggest you implement the “ kharma and saw the glint of poison on the Crane’s blade.
rule" described here. You may also wish to Usobe shouted a warning to his lord and killed
employ the kharma rule if a character has died the Crane with an arrow. Another Crane diplomat
honorably, gloriously, or selflessly, or if his death demanded justice for the samurai’s interference.
fulfills that character’s destiny. Ujimitsu reluctantly agreed and Ted’s favorite
Essentially what the kharma rule does is character was forced to commit seppuku.
transfer points from a player’s dead character to At the end of the game session, the GM
his next character. There are many ways to justify announced that Ujimitsu himself wrote a haiku to
the transfer of points, but its up to you and your the memory of his devoted samurai - which
player to determine the reason. raised Usobe’s Glory total by one Rank. Then he
asked Ted to make a new character. The GM

KfiaVma and Btiahia reminded Ted that Usobe did have a daughter,
and that his next character could be her.
In this case, the GM would be using some of
The Rokugani believe in reincarnation ( the
rebirth of the soul in another body). Two Usobe’s Traits, Honor and Glory to determine
important concepts in reincarnation are kharma starting points for Ted’s new character. To begin
and dharma. with, the GM decides to use Usobe’s Glory 6 as a
Dharma is a character’s “soul duty.” When he is guide for Ujiko’s (Usobe’s daughter) starting
born, his destiny is already put in place. He is part Glory. Since Ujiko was Usobe’s first- born child,
of the Celestial Order. His dharma is his “soul she begins with a starting Glory one Rank lower
duty”, his place in the Celestial Order. His kharma . than her father. Ujiko’s starting Glory is 5.
The GM also decides to use Usobe’s Insight to
on the other hand, is a measurement of how well
he performed that duty. Those who perform their determine Ujiko’s starting Character Points. He
dharma well have great kharma, which will decides to not include points Ted used on Honor,
follow them into the next life. Advantages or Disadvantages. Usobe’s Insight is
It is that last phrase, “the next life” that has 176, and the GM tells Ted that he can spend those
brought so much controversy to the shugenja Insight points in the following manner:
schools across Rokugan. When is the “next life”
Raising a Trait: 10 Points are some reminders of Usobe still lingering in the
Raising Void: 12 Points air (his sword on her hip, his title, his lands, etc.),
Raising (or buying) a Skill: 1 Point but Ujiko has many characteristics that are
Advantages and Disadvantages: List cost distinctly her own.
Honor: 3 Points
Glory: 5 Points
Once all the points are spent Ted figures Conclusion
Ujiko’s Insight total (which could be significantly There is no hard and fast formula for using the
different from her fathers). The GM tells Ted that Kharma Rule. It’s a tool, just like the other rules
if Ujiko meets the Insight qualifications for a we’ve provided. Put it in your GM toolbox and
higher Rank in the Shiba School (Rank 2 or 3, for take it out when you find a use for it Play around
instance), that she automatically qualifies for that with it adjust it to your own needs or just ignore
School Rank and gains the appropriate it completely. Some GMs use it so players will not
Techniques as well. However, the GM also tells have to be playing a Rank 1 samurai in a group
him that raising her School Rank will not affect of Rank 3 and 4 samurai, while others like the
her Glory Rank, because that's determined by her feel of the passing on of tradition. It’s also a great
heritage. incentive for true samurai drama. Reward players
Ujiko also inherits her father’s sword which with bonus points if they perform especially
happened to be a nemuranai. She also inherits fearless deeds. Remember that a samurai gives up
any lands and titles he may have acquired. Since his life so his family can have better position in
Usobe was a magistrate, she will fill that title the Clan. The Kharma Rule provides GMs and
(Ujimitsu was generous to the daughter of his players with a tool that allows samurai to throw
favorite magistrate). away their lives with the certainty that their sons
Now Ted has a brand new character who and daughters will have a better life.
carries on the legacy of his old character. There
Scorpion to use her healing spell to deal with a
deep cut on his leg. The Scorpion pulled out her
scroll and cast the spell ... and failed. She bowed
politely, told the Crab what happened and went
on to heal the other samurai.
Now, what happened on the table was this:
when the Scorpion rolled her dice, she re- rolled
her ten ( which turned out to be a seventeen) and
paused a moment, deciding which dice she would

Eyes Only keep. She smiled and asked me if she could keep
her ones and twos.
I was taken aback. 1 thought for a moment and
said , “Sure. You can keep whatever dice you
want” She kept the one’s and two’s, informed the
Crab that her spell failed and went over to the
handsome Crane and healed him right up to zero
Wounds. Now, she had to make a Sincerity roll to
ensure that the Crab didn’t take the whole
( OR , " NEVER GIVE A PLAYER AN incident as an insult, but 1 gave her a couple of
EVEN BREAK" ) extra dice to roll as a bonus (always reward
In the basic book, we outlined a whole bunch creativity if you can ).
of advice for the GM to use when he ran his That’s just one example of using the system .
game, but let’s face it, players always read the GM The reason we designed the system the way we
section. That’s why we’ve included the following did was so you could really use it to its fullest
advice here, in the GM Pack. Granted, its not Whenever a character wants to use Raises, let
strictly forbidden for players to buy a GM Pack, him. If a Scorpion shugenja wants to keep her low
but they are less likely to do so, so we’ve dropped dice, let her. Use the system to your advantage,
in the following information, for your eyes only. don’t let the system use you.
It isn’t easy being the GM. It takes creativity,
improvisational skills and a whole lot of planning.
But it also takes one other element that many
Hitting Bdoto The
players are not aware of (or they just lie to
themselves in order to avoid recognizing the
Belt
truth). Some RPGs tell you to be fair.
The GM cheats. Others tell you to be arbitrary.
Not just little white cheats, but big nasty cheats Not us.
that his players would lynch him for if they ever We tell you to hit your players below the belt.
discovered the truth. Never give ’em a break.
So, how do you cheat and get away with it? Never let up.
Easy. You break rules that aren’t written down. Never take it easy on them.
Why? Because they’ll hate you if you do.

Use tfte System


One piece of advice we gave playtesters was
The fact of the matter is, players are a
masochistic lot They want you to run their
characters through the grinder. They want you to
“Use the system, don’t let the system use you.” take advantage of their character’s weaknesses, to
Curiously enough, the best way I can illustrate pummel them mercilessly and leave them in a
this came from one of our players, not a GM. bloody pulp.
You see, there was this Crab samurai and a However - and here’s the tricky part - they
Scorpion shugenja. The Crab was downright rude also want to win.
- beyond the call of duty - always treating the If you’ve ever seen the Die Hard movies, you
Scorpion like dirt. One day, after a particularly know exactly what I’m talking about At the end
nasty skirmish with an ogre, the Crab told the of every film , John McLane is bruised, bloody and
busted up beyond all hope of repair. But he also shugenja it was sucking life from. When the spell
got the better of the bad guys. That’s what players was done, the Oni was entombed and half of the
really want. They want to come out heroes, but shugenja’s face had been turned to jade.
they want to do it by the skin of their teeth. Permanently. Finally, they dropped the Anvil in
Here’s an example. the Pit and started their long walk home.
During a session of the upcoming adventure The characters had been through hell. All of
‘The Anvil of Despair”, the characters spent them had permanent scars from the journey.
months lugging a huge cursed anvil across None of them would ever be the same again.
Rokugan. All manner of bad fortune had fallen And they showed up next Friday, eager to play
upon them ( it never stopped raining the whole again.
time), and they were cold, wet and exhausted . Go ahead. Hurt your characters. After all, pain
They finally reached the Festering Pit of Fu Leng builds character.
and were ready to throw the Anvil into the Pit
when an Oni flew up out of the gaping, slimy
maw of the Pit and attacked the exhausted Roto To Randle the
characters.
The magic of the Anvil didn’t allow them to Potoxft PlayeV
heal properly, so they were all sorely wounded. To There are many ways to build the “ultimate
reflect the exhaustion of their battered bodies, 1 samurai” w ith the character creation system we’ve
took away the highest die they rolled . I forced provided. The phrase “The GM has final authority
them to miss Perception checks. The Oni was over all characters” is enough to keep players
spitting acid. The shugenja couldn’t cast her spell from “minmaxing” ( minimizing your losses and
because she dropped the scroll in a puddle of maximizing your gains) the system . But let us
mud. The Oni grabbed the party’s most powerful suggest to you a different technique for handling
shugenja and began leaching the life right out of a power player.
him. Finally, two of the shugenja got together for Let us suggest you give him everything he
a Tomb of jade and blasted the Oni ... and the wants.
Here’s an example.
Early in the game’s
development, one player
abused the system to its
fullest. He put all of his
points into combat. He
maxed out his physical
Traits, ignored his mental
Traits, and put the rest of
his points into combat
skills. He took one of the
other characters as an
enemy so he could raise
his Strength another point
He also took the
Shadowlands Taint as a
Disadvantage so he could
get the extra to hit and
damage dice. His
philosophy was simple: /7/
roleplay the mental stuff .
John never makes me roll
for it anyway.
He was right. I rarely
make players roll when

% r<
i
i
they roleplay well. I took one look at the character
sheet and saw what he was up to. I had a choice.
I could tell him to re- make his character, or 1
Ttx On? Rule Ton
could let him play the character as it stood.
1 chose the latter, and dealt with him
SWdnt Bt’eak
It may sound as if I’m encouraging you to have
accordingly. fun at your players’ expense. I’m not. When I said
It’s true, I hardly force people to roll when they the L5R Golden Rule was the only rule you
roleplay well. should never ignore, I meant it. Roleplaying is
But NPCs always roll. And when an NPC supposed to be fun. Sure, sometimes it’s
makes a Contested Roll, that means the player frightening, tension - filled fun, but that all depends
has to roll as well... on what kind of group you are going to be
One day, the characters were in court, playing with.
preparing to be sent out by their lord on a special What a good GM needs is a sense of
mission they had been hand chosen for. The responsibility. Your players are counting on you to
player in question had created a big, mean Crab make their evening an enjoyable one. They’re
who was perfect for the mission ( rescuing counting on you to show them a good time. Don’t
Phoenix shugenja in the Shadowlands). They let rules get in the way of that. Heck, don’t let a
were in their daimyo’s court ready to receive the lack of rules get in the way of that either. If your
commission, when a Scorpion samurai stepped players enjoy playing by the rules, then by
forward, demanding to replace the Crab samurai. Amaterasu’s sake, play by the rules! Everyone’s
When the daimyo demanded an explanation for got their own house rules for Monopoly; why not
this outrageous claim, the Scorpion was armed to have a set of house rules for L5R?
the teeth. He claimed the Crab was unworthy of Have fun, and don’t let the dice and charts
going. He had the Shadowlands Taint, which limit your imagination.
made him unreliable. He held a grudge against That’s a rule.
the Crane samurai he would be riding with. He
had no knowledge of the Shadowlands itself (it
was true, he failed to purchase the Shadowlands
Lore Skill ), and was nothing more than a bully
with no wit, wisdom or cunning. Obviously, the
Scorpion was the better choice.
The Crab was outraged and demanded that his
honor had been compromised. I told him that he
would have to explain that to his daimyo in order
to get justice. He made a passionate and poetic
speech. I listened patiently. When he was finished
1 told him to make a Contested Sincerity roll
against the Scorpion.
You should have seen the look on his face. He
looked at his 1 Awareness and watched as I
counted up six dice. ‘Are you ready?” I asked him.
“If you fail, you realize your Honor and Glory will
be compromised.” He nodded, rolled, failed and
stayed home while the Scorpion took his place.
Soon after the adventure, the player asked me if
he could make another character. I told him that
was no problem, and even gave him some extra
points to keep up with the other players’ more
experienced characters.
charging blindly into combat, you’re going to get
yourself killed. Fight wisely, and you’ll live a long
Glorious life.
For those of you who still want a more heroic
campaign, you can have super human samurai
with a simple adjustment to the Wound staL
Simply multiply the character’s Earth by 3 instead
of 2 to determine Wounds.
On the Crane Clan Page ( pg. 81), the
Asahina Shugenja School says shugenja learn
“3 Air, 2 Earth and 1 Air.” What’s the deal?

EMrata This should clear things up. Asahina shugenja


learn 3 Air, 2 Earth and 1 Water.
On the Crab Clan Page ( pg. 79), the Kuni
Shugenja School says shugenja learn “3 Earth,
both ignore the effects of 2 Force and 1 Water.” What’s a Force spell?
mor. This means that a Why are the combat rules so unforgiving? I It should read “2 Fire.” Sorry, no Jedi in
icter using one of these Rokugan.
pons rolls against the mean, one hit from a katana and my samurai is
TN of his opponent. down three or four dice! Under Gaki ( pg. 192), it says that Gaki can
unmodified by armor When we first started designing the combat on|y be sensed with an Intuition roll. And on
bonuses. system, we brought on a professional consultant pg 193, jt sayS that Kitsune are considered to
h. His name is Tony Kull (yes, that’s “Sensei” Tony have an Empathy of 6. What’s wrong?
Note that “special" from the credits page), and he comes in once a Both Intuition and Empathy are really
modifiers to TNs (such as week for our kenjutsu lesson. Tony is also
ter armor and spell Awareness in disguise.
effects) still apply.
accomplished in several other martial art forms.
I explained to him the idea of the classic “five
second combat round,” and asked him how many
times he could hit me in five seconds.
Sensei Tony smiled his
wicked smile and said, “ I only
need to hit you once.”
The fact of the matter is, our combat
system is very forgiving. Many samurai are
able to survive one or two hits from a
katana before they go down. In real life -
just as Sensei Tony says - all it takes is
one.
Consider this little historical fact for a
moment:
In feudal Japan, the method for
testing swords involved slicing through a
pile of convicted criminals. If the sword
.
couldn’t slice through at least four criminals
it wasn’t a good blade.
If this still doesn’t convince you that
our combat system isn’t “ heroic enough,”
you aren’t thinking like Sun Tzu and
Musashi. Yeah, one hit takes your samurai
down three or four dice, but one hit takes
your opponent down, too.
Choose your battles carefully. If you go
On the Crab Clan Page ( pg. 79) , the Rank 1 John and he said printing his afterward here
Crab Technique reads: “He adds his current would be a bit out of order, but we’ve included his
Earth to all to hit and damage rolls ” Does this suggested reading section below for your perusal.
mean he adds dice to the roll equal to his
Earth?
No, it means he adds his Earth to the total roll. Essential Reading
For instance, a Crab with a 4 Earth rolls a 14 to Miyamoto Musashi. A Book of Five Rings.
Sun Tzu. The Art of War. ALL YOU
hit. Since he adds his Earth to the roll, he then
adds 4 to his roll of 14, making it a total of 18. ANSASE
Pretty handy.
Are the Traits listed in parenthesis after each
5tote
McAlpine, Helen & William. Japanese Tales
If you’ve got any
questions about the
RPG, feel free to drop us a
Skill the only Traits you can use with that and Legends. line and ask us. Please
Skill ? make sure you include a
Mackenzie, Donald A. Myths of China and
Certainly not We only listed those Traits with
those Skills to show the most common Trait
Japan.
Murasaki Shikibu. The Tale of Genji.
self -addressed stamped
envelope with your
question. We can’t
^
associated with that Skill. The GM can call for a Roberts, Moss. Chinese Fairy Tales & any response to questions
roll with any Trait + any Skill. Fantasies. that have no accompanying
self-addressed
Sometimes the rules are ambiguous about Russel, Sean. The Initiate Brother and envelope.
extra dice. When the rules say I get to roll Gatherer of Clouds.
additional dice, are they dice I get to keep? Sakai, Stan. Usagi Yojimbo. Send questions to
No. If the rules tell you that you get to roll Tyler, Royall. Japanese Tales. L5R RPG Q&A
additional dice, that’s what you get to do. If the Yoshikawa, Eiji. Musashi. c/o Alderac Entei
rules say you gain an additional die you can roll Group
and keep, then you get to keep it
Do I have to keep the highest dice I roll ?
PMosoghy 4045 Guasti Road, # 212
Ontario, CA 91761
Doubleday, Tony & Scott, David . The Elements Did we mention the
Heavens, no! You can keep any of your dice, of Zen. self-addressed stamped
even the low ones. Sometimes victory lies in Inazo Nitobe. Bushido: The Soul of Japan. envelope?
failure, after all. King, Winston L. Zen & the Way of the Sword.
I count two different ways to figure Insight. Lao-Tzu. Tao Te Ching.
How do I do it? Sadler, A.L. The Code of the Samurai.
Just add up your Rings and multiply the total Suzuki Shosan. Warrior of Zen.
by ten. Then, add up your total Ranks in Skills.
RistoV
^
Add these two totals and you have your Insight
Total. The character creation example in the
rulebook is correct. Hiroaki Sato. Legends of the Samurai.
Morris, Ivan. The World of the Shining Prince.
What Skill do I use when I use a pole -arm ? Ratti and Westbrook. Secrets of the Samurai
You use the Yarijutsu Skill. Sawyer, Ralph D. ( trans). The Seven Military
What’s up with the Survival Skill? Classics of Ancient China.
For all intents and purposes, the Survival Skill Turnbull, Stephen. Samurai Warriors, (and
does not exist and you should refer to the Hunting anything else you can find by the good doctor!)
Skill in its stead.
What’s up with page 246? Ete
For some reason, we’ve ended up with an Anything by Akira Kurosawa, including:
entire page missing from our basic book. Page Ran
246 is really page 146. Throne of Blood
So, what was on page 246? The Seven Samurai
-
Well, it was the wrap- up of John’s afterw ard as
well as the suggested reading section. We asked
Yojimbo
Rashomon
berserker’s courage along with the putrid
countenance. And only a Crane would worry
about his appearance .. .
THE CLEMENT OF CORRUPTION
All creatures from the Shadowlands (goblins,
ogres, oni, etc.) carry the Shadowlands Element
Characters can also acquire the taint - for better

Black .
or worse. It is Ranked from 1 to 5 and each Rank
is made of 10 Shadowlands Points ( just like
Honor and Glory).
As was said above, prolonged exposure to the
Element is what causes the taint For every 24
hours spent in the presence of the Element a
character must make a Simple Earth roll. The TN
for the roll is 5. If the character succeeds, his Earth
has successfully resisted the corruptive effects of
• For every additional
sacrifice of blood (equal to Many Rokugani believe that all things are the Shadowlands Taint If he fails, he has been
the required amount, made up of the Five Elements. There is, in fact a Tainted (see Tainted Characters, below). For every
above), the shugenja gains sixth Element created by the presence of Fu Leng. additional 24 hours, the TN goes up by 5.
one Free Raise. Example: A samurai spends 24 hours in the
It is the Element of corruption, and its power is so
• Finally,
the shugenja Shadowlands. The GM calls for a Simple Earth
gains a number of
great that it has dampened the presence of the
Five Elements in the Shadowlands. Fires do not roll at a TN of 5. The character makes his roll, so
Shadowlands Points equal
to twice the Mastery Level burn in that place, the air is foul, the water is he escapes the corruptive effects of the
of the spell . black and rotten and the earth is spoiled. Shadowlands. At the end of 48 hours, the samurai
Many Crab shugenja (almost the entire Kuni must roll again, but this time, the TN is 10. At the
family line) have devoted their lives to studying end of 36 hours, the TN raises to 15. This process
the Sixth Element, but they have learned only a continues until the samurai is clear of the
little. They have learned that, like a disease, corruptive element.
Corruption is contagious, carried in the blood of
creatures and humans. Prolonged proximity to
Corruption can cause contamination. Many Crab
The Potafr of Jade
samurai gain what the Kuni shugenja call “the After a thousand years, the Kuni have found a
taint” few methods of staying off the Shadowlands
Once infected, the samurai’s appearance and element. They have discovered that samurai who
behavior begin to change. His skin turns pale and carry pieces of jade with them seem to stave off
translucent and his hair turns greasy and thick. the effects of the Shadowlands. Samurai who
When confronted with violence or threats of carry jade with them into the Shadowlands find
violence, the samurai typically responds with the jade turns slowly black and soft as it absorbs
swift, unthinking brutality. Over time, his the corruptive elements.
condition worsens. Skin flakes and peels away, A single piece of jade (about the size of a
eyes sink deep in his skull and his breath turns man’s finger) is enough to protect the samurai
putrid . His behavior becomes even more erratic, from all corruptive effects for about a week. This
until finally, he is nothing more than a rotting, means that after the week has passed, the Earth
diseased, slime-drooling madman. rolls start up 24 hours later at TN 5.
The Phoenix shugenja have developed spells Multiple pieces of jade provide extended
to counter the “Shadowlands sickness,” but they protection, but only to a point
are far from reliable. Often times, the will of the • One jade 7 days
samurai is too weak to fight off the supernatural • Two jade 12 days
corruption turning his blood to tar. Some • Three jade 16 days
speculate the Crab shugenja may even encourage • Four jade 19 days
their samurai to gain the infection. After all, the • Five jade + 21 days
sickness does bring supernatural strength and a All times are approximate.

r« n i \
r
i w*
Likewise, shugenja can become infected with
the taint through the use of black magic (see
below ).

Tainted CtiaVadeVs There is only one known way of getting rid of


the Shadowlands Taint The combined efforts of
The first time a character becomes infected the Crab and Phoenix shugenja have provided
with the Shadowlands Taint, he gains 1 - 5 Rokugan with the “Purification” ritual .
Shadowlands Points (roll a die and divide by 2).
There are advantages and disadvantages for being PURIFICATION
infected with the Shadowlands Taint. A character Base TN: 10 + Shadowlands Rank of Target x
may add his Shadowlands Rank to any Strength, 10
Agility, Stamina or Reflexes rolls, but this trick Casting Time: 1 hour
adds another Shadowlands Point to his total . Duration: N /A
Also, characters must subtract a number of Mastery: 8
dice equal to their Shadowlands Taint from any Concentration: Total
social interaction rolls. Raises: Shadowlands Points Destroyed
If the Shadowlands Element ever becomes a Effect: This complicated and complex ritual
character’s highest Element, he is overcome by the demands at least an hours worth of concentration
Taint and becomes a slave of Fu Leng. In short, and effort in order to cast properly. If casting is
the character becomes an NPC under the successful, a number of Shadowlands Points
direction of the Game equal to the number of shugenja in the ritual
Master. are destroyed . However, all shugenja
involved in the ritual automatically gain
one Shadowlands Point. Each raise
will destroy one extra
Shadowlands Point outright
Tte Magic of- the
JSaieless Ones \ l J
The three shugenja best known for their
knowledge of " forbidden lore" are Nakanu,
I
MUCH
CURSES; Too
OF A
THING
GOOD
Yajinden and Iuchiban. The family names of these
shugenja have been erased, so no dishonor will
come to their families.
Casting
When you're considering
4 curse, ask yourself: “Will it
be fun for the player ?”
A Remember, having
Knowledge of the first two is very hazy.
However, much is known of Iuchiban. Three
hundred years have passed since his entombment,
and still, children scare each other with ghost
Matte
a curse
put on a character is taking stories of the sorcerer.
control away from the Iuchiban was one of the most prominent
^ ^player. Make a curse a
1
5
challenge, but also make it
shugenja in Rokugan, trusted by the Emperor
himself. It was a Unicorn shugenja and a Lion
m fun for the player and the Traditional magic involves summoning the
group as a whole. The best samurai (both magistrates of the Emerald
energy of the Elements and petitioning the
way to do this is to employ Champion) who discovered the shugenja’s
Fortunes with prayer. Sorcerers have only one
the “Too much of a good researches in maho, and together they were only
thing” rule. source of energy to worry about: Fu Leng. All
barely able to thwart luchiban’s plans to
For example, you have a
black magic involves prayer to the Dark God
assassinate the Emperor.
player who has created the trapped under the earth in the Shadowlands. In
The shugenja was put to death, but even that
archetypical handsome, order to gain favor with Fu Leng, sorcerers must
lady-killer Crane samurai. did not end his evil. Eventually, Iuchiban was
spill blood. There is good news, however: it
You could curse him ugly . .. bound in jade and entombed deep in Shinomen
doesn’t have to be the sorcerer’s blood ...
or you could curse him forest. His tomb is guarded by traps both
irresistible. Imagine what Because black magic involves such a
supernatural and mundane ( the tomb was
would happen if every tremendous strain on the physical and mental
constructed by Crab engineers and Scorpion and strength of the caster, Earth (+ Shadowlands
woman he meets falls
instantly in love with him. Phoenix shugenja), and despite the fact it has
Rank) is used whenever black magic is cast. A
It’s a little less mean and a remained undisturbed for three hundred years,
shugenja gains no bonus dice for his Shugenja
lot more entertaining, and even mention of the sorcerer’s name is enough to
it’s what the player wanted
Rank when using maho, but he may gain Free
give even the boldest samurai the shivers.
I in the first place: a character Raises for spilling blood. For every additional
I that no woman could resist ! THE FORBIDDEN SCROLLS sacrifice of blood equal to the required amount
Only three documents record the forbidden that is bled at the casting of the spell (from the
formulae of maho. Many industrious shugenja caster or another source), the caster gains a Free
have attempted to make copies of these Raise.
documents, but despite the best efforts of the Maho may seem more powerful than "normal”
Phoenix Clan, all attempts have been spells. They are. But those who use this dark
unsuccessful. magic pay a terrible price. Those who call upon
The most prominent document, known as the Fu Leng for power fall deeper and deeper under
"Iuchiban scrolls,” fully details the rituals involved his control. Every time a character successfully
in raising the dead, laying curses, summoning oni uses maho, he gains a number of Shadowlands
and other forbidden magics. The other two Points equal to twice the Mastery Rank of the
documents, the Nakanu and Yajinden scrolls, are spell.
less detailed and reliable. Example: Isawa Tadaka is researching the
black magics of the Shadowlands. He successfully
casts a maho with a Mastery Level of 5. He gains
10 Shadowlands Points (Mastery Level 5 x 2 —
10).

Spell format is similar to the spells listed in


the basic book.
Base TN: This is the base TN of the spell. spend one round after killing a foe to further
Whenever using maho, sorcerers use Earth to butcher the body and taste its blood . Each foe
determine the number of dice they roll to beat the slain increases the duration of this spell by 2
spells TN . Sorcerer’s may add their Shadowlands Actions. After the spells duration, the target must
Rank to their Earth Rank, but they only keep a make an Honor Test equal to five time the
number of dice equal to their Earth. number of foes slain, or else lose one point of
Casting Time: The number of Actions Honor. While under the influence of this spell, the More curses:
required to cast the spell. target is fully aware, but not under control of his • The Scorpii
Duration: How long the spell lasts actions (and may in fact attack friends as well as who finds that
Mastery Level : If a shugenja has an Earth + foes). If the target of this spell is unwilling, the TN trusts every word
Shadowlands equal to or greater than the Mastery becomes the target’s Earth times five. • The Dragon
Level of the spell , he gains all the benefits of spell couldn’t dream
mastery listed in the basic rulebook. Also, maho
CORRUPTION OF THE EARTH • The Crab
Base TN: 15 lie
requires a number of Wounds (blood ) be
Casting Time: 3 Actions • The Unicorn
sacrificed equal to the Mastery Level of the spell
Duration: 4 Actions cannot sleep under the 0
in order for the spell to be effective.
Concentration: Concentration levels ( when
Mastery Level /Wounds Required: 8
Concentration: Total
same roof twice
• The
^
Lion who couldinj
appropriate) are listed here. whisper S- n
Raises: Duration, Area, Casting Time
Raises: Maho requires blood sacrifice. For every • The Phoenix who
Effect: If successful, the earth within three feet
additional sacrifice of Wounds equal to the Mastery draws too much power
of the target of this spell transforms to deep mud w hen casting spells
Level of the spell , the caster gains a Free Raise. which begins swallowing all within its radius at a • The Crane who can ’t
ANIMATE THE DEAD rate of two feet per action. Characters trying to be quiet
Base TN: 20 escape must make Earth roll of TN 15 to move • Vampire Curse: tlqjk
Casting Time: 10 Actions three feet Attempts to move (successful or not) character has a super-
Duration: 1 month cause the character to sink an additional foot powerful Trait that drains
Mastery Level /Wounds Required: 5 unless a Water roll at TN of 10 or greater is made. from everyone else s Trait
Concentration: None Once to the edge it takes an Earth roll to pull free. Consider curses very
carefully. They can ruin a
Raises: Additional Targets, Duration, Casting The TN of this roll is equal to TN five times the player’s good time, and
Time number of feet submerged . Anyone in the morass that’s not what bei
Effect: Cast upon the remains of a sentient at the end of the spells duration must be dug from is about
being, this spell animates the corpse into a the earth, but can be assisted by any number of
Shadowlands undead . The shugenja can animate people who can reach the target. If the spell stops
additional undead with one additional target per short of its duration for any reason, the earth
raise. If the corpse has been dead longer than one spirits will retaliate against the shugenja by
week it revives as a Skeleton, pulling itself immediately releasing the targets and reversing
upright from any remaining flesh and shedding the spells effect upon the shugenja’s area. Each
any excess tissue. Corpses animated less than one Raise increases the radius of the morass by three
week after death become Zombies whose faces feet. Should the Shugenja lose concentration, the
are covered by a mystically appearing porcelain Morass is dispelled and the ground slowly firms
mask. These creatures are slow and generally up, giving those trapped ample opportunity to
weak, but serve the shugenja without thought escape.
BLOOD OF MIDNIGHT CURSE
Base TN: 10 Base TN: 10
Casting Time: 1 Action Casting Time: 5 Actions
Duration: 8 Rounds Duration: See below
Mastery Level/Wounds Required: 4 Mastery Level /Wounds Required : 5
Concentration: Casual Concentration: Complete
Raises: Additional Target Duration Raises: See below
Effect: Imbues a bloodlust to the target ( with Effect: This is a generic curse spell , usable by
an additional target per raise), increasing his/her anyone intimate with black magic. Curses are
attack and damage dice by four. The target must simple, but require a sympathetic component: a
lock of hair, a fingernail clipping, an ounce of ( increasing its damage and wounds).
blood, etc. It is not enough to gain a piece of Fear: Garegosu no Bakemono is a horrific
clothing of the subject of the curse; the caster creature resembling a large cancerous octopus
must gain something that contains spiritual about the size of a elephant. Whenever anyone
energy of the target. sees Garegosu no Bakemono for the first time
If the curse is successful (see previous page’s they must make a simple Willpower check at TN
you sidebars for curse suggestions), the caster must of 15 or flee from its sight Witnessing a Garegosu
keep the item in physical contact at all times. If no Bakemono eating requires another Willpower

i
NED AN the caster ever loses the item, the curse is broken. check at TN of 20 or flee from its sight
This is the only way to break a curse. SUMMON ONI
M Now that you ’ve DARK DIVINATION Base TN: 20

^
K
summoned it what does it
look like?
Well , you see, that’s the
problem . Summoning oni is
Base TN: 15
Casting Time : 3 Actions
Duration: 1 Action
Casting Time: 10 Actions
Duration: See below
Mastery Level /Wounds Required: 5
a tricky process, and you're Mastery Level /Wounds Required: 4 Concentration: Complete
never quite sure of what Concentration: Complete Raises: Casting Time
you'll get when you’re done. Raises: Questions Effect: This spell (and its companion below)
As a general rule, the Effect: This spell allows the caster to ask calls oni from the depths of Fu Leng’s
more Raises the caster uses, questions to the GM . Each question gains the underground kingdom . A sacrifice of blood ( 5
the bigger badder and
,

meaner the oni will he. caster 8 Shadowlands Points (Mastery Level x 2). Wounds) is required as well as a name. The
i .
Alternately Raises can The GM must answer the question honestly, but procedure is as follows:
lymbolize more control over is only required to answer with a “Yes" or “ No." First the caster must make a circle of bones.
the beast. For every Raise, the character can ask an Second, the caster must place a scroll within the
Legend has it that the additional question. circle. Written on the scroll is the name of a living
Blood Speakers had man or woman. (If the person named on the scroll
aimmoning oni down to an SUMMON GAREGOSU NO
is not cooperating willingly with the summoning,
art form, but three hundred BAKEMONO
years of corrupt texts have the shugenja must make a Contested Roll of his
diluted the true method into Base TN: 15 Void + Shugenja Rank vs. the target’s Void. If the
(guess- work, leaving modern Casting Time: 5 Actions
^ fiahoperfect shugenja loses the contest, the TN to summon the

^ tsukai with less than


rituals that don
always give you what you
'

ask for.
t
Duration: N /A
Mastery Level /Wounds Required: 9
Concentration: None
Raises: Casting Time
oni increases by 10 .) Lastly, the caster must chant
the name of the oni it wishes to summon as he
spills blood on the scroll within the circle.
If the ceremony is performed correctly, the oni
Effect, Single Use: Successfully cast, this spell is summoned within the circle and bound to the
summons a tentacle-horror known as Garegosu name written on the scroll. The mortal whose
no Bakemono who fights for, and obeys, the name was written on the scroll is also bound to
Shugenja until the sun rises. The Shugenja the oni . The oni and the mortal share a symbiotic
involved need never fear Garegosu no Bakemono. relationship from that point on, until the scroll is
GAREGOSU NO BAKEMONO: destroyed. Slowly, the mortal loses strength to the
SHADOWLANDS CREATURE oni . His skin turns pale, his bones grow brittle
Earth 3 and his will leaks away.
Fire 3 In game terms, when an oni is given a
Water 4 samurai’s name, he begins to gain Shadowlands
Air 2 Points. The rate of corruption depends on the
Attack 4k 3 Earth Rank of the samurai:
Damage Earth Rank + 5 Samurai’s Earth Rate of Corruption
TN to Hit: 25 (Heavy Armor equivalent) 1 1 Shadowlands Point per 36 hours
Wounds: 9: - 1 ; 20: - 2; 35: Dead 2 1 Shadowlands Point per week
Special Abilities: 3 1 Shadowlands Point per two weeks
Eating: Each time the Garegosu no Bakemono 4 1 Shadowlands Point per four weeks
kills an opponent it consumes the body and adds 5 + 1 Shadowlands Point per eight weeks
the digested meal’s former Earth Rank to its owrn Jade does not protect the samurai from this
process. so. If enlisted, the champion thereafter fights and
Whoever possesses the scroll (assuming its not obeys the shugenja until destroyed or the
the caster) has control over the oni. The oni must shugenja dies. If there are no dead bodies within
obey all of the casters commands. If the scroll is a quarter mile of the casting shugenja, the scroll
ever destroyed, the connection between the oni will destroy itself without effect
and the mortal is severed, and the oni returns to SHADOWLANDS REVENANT
the underworld of Fu Leng. If the mortal is Earth 5
overcome by the Shadowlands taint the oni gains Fire 4
permanent status in the world and the caster Water 2
loses his command over the oni’s will. Air 2
SUMMON SWAMP SPIRES Attack 6k4
Damage Weapon’s DR + 5
Base TN: 10
Casting Time: 2 Actions TN to Hit: 20 (Light Armor)
Duration: 25 Actions Wounds per level 15: -1; 30: -2; 45: -3; 60: -4;
Mastery Level/Wounds Required: 7 75: Dead
Concentration: None Special Abilities: Fear 3.
Raises: Casting Time, Number Summoned STEALING THE SOUL
Effect: The spell must be cast near a still body BaseTN: 15
of water. It calls forth minions of the swamps to Casting Time: 2 Actions
do the caster’s bidding. These swamp spirits are Duration: 8 Actions
blue-green humanoids that appear to be made of Mastery Level/Wounds Required: 8
the clay found at the bottom of Rokugan’s Concentration: Full
swamps. The spell calls forth one swamp spirit Raises: Casting Time, Duration
and one additional one swamp spirit can be Effect: Ritual. The spell’s target loses one from
summoned per Raise, but this increases the each Ring and Trait for each Shugenja
casting time by one action. participating in the ritual until the duration
SWAMP SPIRIT: SHADOWLANDS expires (no Ring or Trait can be reduced below
one).
CREATURE
Earth 1 This terrible spell was used to incapacitate Hida
Shonojo, the legendary Crab daimyo, immediately
Fire 2
Water 3
before his assassination. Its dread power is said to
come from a boiling black pit in the Shadowlands.
Air 1
Attack 3k2 TOUCH OF DEATH
Damage 3k2 Base TN: 20
TN to Hit: 10 Casting Time: 2 Actions
Wounds: 4: -1; 10: Dead Duration: NA
Mastery Level/Wounds Required: 5
SUMMON REVENANT
Concentration: NA
Base TN: 20
Casting Time: 5 Actions Raises: Range, Casting Time, Damage.
Duration: 1 hour Effect: Strikes the target with lethal energy,
Mastery Level/Wounds Required: 7
summoned directly from Fu Leng, through the
casting shugenja and into the target. The target
Concentration: None
must be within 10 feet plus 2 feet per raise of the
Raises: Duration, Casting Time
casting shugenja. The skin and hair of the target
Effect: This spell summons an undead
age rapidly under the influence of this spell. The
champion who appears at the end of the spell and
thereafter fights for, and obeys, the Shugenja for hair loses all color, turning white and falling out
the spell’s duration. At the end of the spell the in great clumps, while the skin blackens as the
Shugenja can permanently enlist the undead flesh ages too rapidly to fall away. The DR of this
champion (making the spell permanent), but spell is seven.
must permanently sacrifice one point of his/her
Earth Rank (both Stamina and Willpower) to do
The Adventure Structure
This adventure assumes nothing. There is no
universal path to victory, nor is there one thing
the PCs must accomplish without utterly failing.

TO Ofonce The players are essentially thrust into a volatile


situation and asked to make do.
The Silence Within Sound is presented as a

VWtan
ERS AND
timeline of events (see p. 19); if the players sit and
REFERENCE do nothing, the events of the adventure will
MATERIALS simply play out as written around them. Instead
As this is an of complex descriptions and boxed text for a few
introductory adventure, it is specific locations, there is basic information about
be$t that the players choose a wide number of them , allowing the GM to add
'7. the templates located
any of the Way of the detail as he desires. This format is useful in
developing GM skills, as well as accommodating
Opas books or design their
own starting - level PCs. Due the kind of unexpected madness that players
to the nature of the demonstrate.
adventure, no shugenja are
^
iquired (though they would
nly help during certain
Introduction The characters may be of any clan, family, and
school they like, and they need not know one
another before beginning the adventure. Each of
scenes).
ADVENTURE NOTES them is simply “in the wrong place at the wrong
Suggested Character The Silence Within Sound makes ample use of time” and presented with a stream of unusual
School Ranks: 1 the charts provided on the GM Screen which circumstances to investigate.
came with this book, providing specific examples
Suggested Number of Gamemaster Resources
Characters: 14 of how to use each in play. As such, it serves well
as the first adventure for a given group (and their Immediately hereafter, you will find the
uggested Clans: Any GM), even if the characters are not a cohesive Background, Order of Events, and Timeline, which
group when the game begins. will guide you through the rest of the text. Read
Suggested References Also, several of the themes and NPCs found them first They are the core of the adventure.
L5RRPG, Way of the The bulk of the text is broken down into three
Lion Way of the Scorpion here also appear in the upcoming Legacy of the
Forge, a full -sized adventure focusing on the main Stages with associate sections describing
tensions between the Lion and the Crane. Should individual scenes. They are presented in the order
you be interested in that adventure, you may the players will most likely encounter them,
consider running this as a prequel, making use of though it is possible to jumble them according to
the foreshadowing elements included. PC actions without harming the overall flow of
the piece.
GAMEMASTER 'S NOTES Next is the Conclusion and Consequences
First and foremost, you will need to read all of section, which details the aftermath of the
this mini - module. Even seasoned Gamemasters adventure and how to incorporate it into an
find it difficult to generate adventure on the fly, ongoing campaign. It also includes further details
and handling spur-of - the- moment deviations from for linking this to Legacy of the Forge.
the plotted text is no different. You must be Major NPC Backgrounds follow. Two NPCs
prepared to respond to your players’ questions (Noshin and Sozui ) and the Monks of Yaruki
and adjudicate their actions, which cannot be Jukko have intricate histories which effect current
done without knowing the environment of play. events, and are described there. If anything
Next, choose whether this adventure will be presented about them confuses you, check there
run alone or as the first adventure in an ongoing to see if it clears the issue up.
campaign. This decision should affect the level of Finally, you may consider reading through the
severity with which you treat the rules. For sidebars for each section as you proceed through
instance, it is generally not a good idea to kill the text They contain NPC statistics, GMing hints,
player characters in the first session of a and additional background information to help
campaign. you run the module.
BACKGROUND the truth of the matter is that - just as any other
The Scorpion have been trying to retake - the worst comes when they are incensed.
Kenson Gakka ever since the Lion - in response Shocked and disgusted by the actions of the Lion,
to a failed Scorpion attack at Kyuden Ikoma - they choose not to directly retake the castle, or
descended upon it in savage retribution. even to attack the general who took it Instead,
Slaughtering every man, woman, and child in the secure in their access to the castle, they waited
palace of Shiro no Meiyo, they occupied the until they could cause greater damage . ..
territory and renamed it Kenson Gakka, THE SETTING WHERE TO FU
“ Humility’s Lesson ” (For more on Kenson Gakka
and the surrounding lands, please see the L 5R
The adventure revolves around the Festival of THE EXAMPJ
the Humble Turtle, held annually at Kenson Chances to use all
RPG’ p. 236, and Way of the Lion, pp. 112-113.) Gakka to mark the events surrounding the Lion’s relevant charts on the GM '
But the proud Lion are unaware of the extent capture of the city. The Scorpion plan corresponds Screen have been worked
of the Scorpion’s forethought ; the minor conflicts with this festival, and forms the bulk of the into the text of this
along the border are only a smoke screen for their adventure. The monks of Yaruki Jukko (the adventure. Most of them
true intentions. Six hundred years ago, Shiro no temple established by the Scorpion near the -
presented in non combat
Meiyo was considered a Scorpion holding on locations (such as court and
castle) have carefully cultivated a relationship festival events) first Here is
borrowed time. Knowing that the Lion would with a sister monastery near Shiro Daidoji ( #51 where you can find them
eventually take the castle, but not when or how, on the map of Rokugan), and have invited them ( b> Hours” within the
the Scorpion prepared . They constructed an to attend a separate ritual they are hosting on the adventure text ): mM
extensive series of passages within the walls and same day. The Crane monks have accepted, and - • Battle Thble: Serpent
floors of various innocuous buildings throughout Hare ( Day Two) \
at the request of the Daidoji daimyo - are
the city, connecting them to the castle and an bringing an ambassador (Daidoji Handen ) with
• Combat Summaiy: ]
underground river that stretched nearly to the Dragon, Dog. Hare (
them. Two)
clan border. These monks are the only Scorpion welcome • Examples of Raises in
They arranged the establishment of an at Kenson Gakka during the festival. Of those, Combat: Dragon, Dog, Hare
unassuming Shintao temple beside the closest eleven of fourteen are now Shosuro Actors whose ( Day Two)
bridge across Three Sides River. Some twenty placement in the order has been discreetly • laijutsu Duels:
miles from the city by road, the temple and its arranged by their clan. But their leader, a man Serpent, Hare (Day Two)
monks ( thought mainly to be retired Scorpion named Noshin, was not placed by the clan and is • Random Hit 1M
bushi ) were not seen as a threat. But beneath the Locations: Dragon , Dog,
an unknown quantity; therefore, they have also Boar, Hare (Day T\vo) j $
temple, the subterranean tributary of Three Sides sent Bayushi Sozui, a well - trained instigator who
passed, and when they gained access to its banks, • Target Numbers:
they had access to Shiro no Meiyo as well.
takes the role of a Dragonfly courtesan I ) ragon, Serpent, Dog, Boar.
throughout the first half of the scenario. Hare (Day Two)
The Scorpion carefully concealed their Prior to the arrival of the guests, the Actors • The Contested Roll: 1
intentions beneath a veil of ordinary activity, have prepared the castle’s labyrinth, clearing Hare, Dragon, Boar. Hare
backfilling the passages to conceal them and several of the secret passages and memorizing the ( Day Two)
placing only one or two within the monastic order complicated paths within. They have also studied • The Simple Roll: All
who knew the truth of their deception. Accurate the activities and mannerisms of the Lion guard, • The Three Maneuvers:
details of the taking of Kenson Gakka have faded Dragon, Dog. Hare (Day
and prepared outfits so that they can impersonate Two)
with the centuries, and all but the monks and them when the time comes. One of them in
their superiors have forgotten. • Working Together:
particular has spent several weeks watching the Dragon. Monkey
Losing the castle was not incredibly painful for Lion general posted at Kenson Gakka, Akodo
the Scorpion. But the violent deaths of the Note that the Rings i
Ikare, and plans to take his place after Sozui and Traits and Weapons tab
families therein was another matter altogether. the others kill him early in the adventure. are not included in this I
The Scorpion were not fully prepared for a strike as they are purely *
when the Lion came, having committed too many ORDER OF EVENTS informational. For those I
troops to their failed occupation of Kyuden Ikoma. The PCs are assumed to either 1) already be at interested , examples of
They had not expected the rapid response of the the castle for some reason, or 2) have arrived to important uses of Void
observe or take part in the festival. Either way, by Points can be found in the
Lion, nor the level of retribution they would Hour of the Monkey.
demand. the night of the nineteenth day of the Monkey,
It is said that a Scorpion is most dangerous most of the guests have arrived, including Daidoji
when he is given time to think and prepare. But Handen, his yojimbo, and the Crane monks. Being
naturally isolationist the latter have chosen to has become Tainted, and corrupted their natural
remain at Yaruki jukko throughout their visit. food source - the common rocks of the mines.
To keep the schedule of the festival, the Unknown to all involved, this predicament has
morning meal and court begin very early the next been caused by the kami of Three Sides River,
morning. Here, PCs are introduced to most of the which has abandoned its home and fused with the
primary NPCs of the piece, including Noshin, body of Noshin (see his Background on p. 42 for
% Two TYPES OF
Sozui, Ikare and his family, Matsu Kioma (the
present daimyo of the castle), and any others that
more). After six years, the kami’s absence has
caused the river to become stagnant and mired
GAMES the CM chooses to include. with poisonous silt. The animals that feed from it
The chain of events Noshin and several of his monks aid in the are dying and the saturation of its shorelines has
ited here is set up to opening ceremonies before returning to their affected all the farms and villages along its length.
pport both primary styles temple that afternoon. Their presence is This has been a gradual process, however, and its
of play in RPGs today.
For those who desire a
questioned, however, when several of their actions source proves difficult to discover.
scripted series of scenes. are perceived as blatantly insulting to all in As the PCs are looking into this dilemma,
through attendance. Noshin falls under suspicion of further chaos ensues at the castle. The Scorpion
the challenges of each in disrupting the festival, rapidly becoming the Actors stage the abduction of Akodo Ikare’s son
turn, it has been presented scapegoat for the actions of the infiltrators from his chambers, spiriting him off into the
in the most probable order. labyrinth. Sozui vanishes at this point, taking the
beneath him . This suspicion should propagate
However, should you as throughout the first Stage of the adventure, giving underground river route toward the Yaruki Jukko
decide that you would
a more fluid setting, it the PCs reason to question Noshin’s motives and temple. Noshin also disappears during this time,
can be accomplished quite investigate his order. embarking on his own investigation of the events
ly by simply allowing Sozui and the true culprits impersonate at Kenson Gakka.
e PCs to do and go where several guests at the castle, wreaking havoc, Throughout the search for “ his” son, the Actor
they may. With the casting more doubt on Noshin, and gently giving impersonating Ikare grows more and more irate,
following order of events.
you will already know everyone reason to think that the Lion at Kenson ensuring that his emotions are seen by all. This is
where people and things Gakka resent the arrival of the Crane. This will also intended by the Scorpion to support their
are, which will make it create turmoil between the Lion and their visitors, deception, and aid in the ultimate disgrace of the
easier to judge their preparing all of them for the Scorpions’ deception Lion Clan.
reactions to the characters. Finally, the PCs discover incriminating
just keep track as you go
and diverting attention away from their true
kjand make decisions for the movements. Throughout, the characters have the evidence when they recover the child . Feigning a
bad guys according to their chance to collect information about the odd loss of self -control, Ikare gathers a regiment of
backgrounds. More details movements of Noshin, the monks, and perhaps soldiers and storms toward the temple, where the
for handling this kind of even Sozui. monks have retired for the evening. Daidoji
located within the Meanwhile, Scorpion forces move in and take Handen, fearing for the monks in his charge,
adventure text
the Lion outpost at the shore of Three Sides River follows, and the PCs are welcome to accompany
(about five miles from the Yaruki Jukko temple). them as well.
They replace the soldiers there with their own The ultimate Scorpion goal in the adventure is
and send a unit of archers into the forested hills for the the Actors’ simulated rage to reach a head
between the temple and Kenson Gakka. By noon, here. “Ikare” orders his men to slaughter the
they have control of everything west of the city, monks within - all but one (another Scorpion
with the single exception of the temple. plant), who is allowed to escape into Scorpion
At Kenson Gakka, Sozui and several of her lands and inform the armies waiting there that
monks dispatch the Lion General, Ikare, and the attack on the city of Kenson Gakka may
replace him with one of their own. The PCs might commence.
notice the difference in his behavior thereafter if Open hostilities threaten to explode between
they are watchful. But they are quickly distracted the Lion forces before Sozui stages a violent
by the attempted theft of an idol within the interruption that sparks the attack of the Scorpion
Shrine to the Fortunes in the city. The burglar army from across the bridge. Retreating, the Lion
turns out to be a zokujin, one of a race of beings still loyal to their clan lead Handen back into the
used by the Lion to mine copper along their forest to escape and return to Kenson Gakka.
western border. It claims that Three Sides River By this time, Noshin has made his way into the
labyrinth, where evidence of the Scorpion plan
This adventure is set in the Month of the Monkey ( the ninth of the Rokugani peasant calendar). The
original siege of Kenson Gakka lasted only one day, from pre dawn to late that night. The annual Festival
of the Humble Turtle recreates the events of that day, complete with ceremonial recreations of the famous
battles, contests of skill, and an immense feast following the ultimate Lion victory. The adventure begins
on the 20th day of the month.
In the following timeline, italicized entries denote deviations from the Scorpion plan, or unexpected
“ripples” in the course of the adventure. GMs are encouraged to introduce more upsets in the Scorpion
plan, or eliminate those presented, depending on the progress of their characters. Use this timeline to
guide their investigations and secure a satisfying climax to the tale.

Day Before Adventure ( Monkey 19) Day One, Hour of the Rooster (5 - 7 pm )
Bayushi Sozui arrives, impersonating a Actor - lkare and his men march to monastery,
courtesan with Daidoji Handen in tow
Night Before Adventure (Monkey 19) Possible discovery of the Scorpion plot
Daidoji Handen arrives with entourage Day One, Hour of the Dog ( 7 - 9 pm )
Crane monks remain at Yaruki Jukko Actor - lkare, “unhinged ” orders his men to
Day One, Hour of the Hare ( 5 - 7 am ) slaughter the Crane monks, with Handen and
Court; all major NPCs are introduced the PCs as witnesses
Day One, Hour of the Dragon ( 7 - 9 am ) One Actor- monk allowed to escape toward
Scorpion lands (to signal the attack )
Festival begins; PCs may join in events
Actor- lkare and Handen may face off, but
Actor- monks hidden within labyrinth Sozui’s sneak attack prevents bloodshed.
Day One, Hour of the Serpent (9 - 1 1 a m ) Scorpion Forces descend upon the temple, and
Battle recreation; Scorpion actors humiliate the remaining Lion retreat with Handen back to
Noshin Kenson Gakka
Monks impersonate people and cause turmoil Day One, Hour of the Boar (9 - 1 1 pm )
Scorpion forces overrun the Lion outpost, Actor- lkare prepares to take the castle with
replacing them and moving into the forested Bayushi Kaseru ( the Scorpion general leading
hills the assaulting forces)
Day One, Hour of the Horse ( 11 am - 1 pm ) A zokujin arrives to lead the PCs (and perhaps
A zokujin breaks into the Temple of the Handen ) into the underground tunnels, where
Fortunes they face Sozui in an effort to rescue Noshin
Sozui kills Ikare and replaces him with one of Day One, Hour of the Rat (11 pm - 1 am )
her Actors Noshin, the zokujin, and the PCs must make
Day One, Hour of the Goat ( 1 - 5 pm ) their way back into Kenson Gakka before the
Ikare’s son is kidnapped by Scorpion Actors Scorpion fall upon the city, warning those
within of the truth before violence erupts
Sozui leaves for the monastery ( through
underground tunnels) Scorpion forces arrive at Kenson Gakka,
claiming victory over the forces of General
Noshin goes missing (actually investigating Ikare. They demand the castle back for the
the abduction) atrocity at the temple, ( possibly) citing Handen
Day One, Hour of the Monkey ( 3 - 5 pm ) and the PCs as witnesses
Actor- lkare feigns more and more rage at his Day Two, Hour of the Hare ( 5 - 7 a m )
“loss”
|lf it has not already] The siege of Kenson
Child recovered ( by PCs) and evidence found Gakka begins
that points to monks having stolen the child
can be found. But he falls prey to one of the traps
left behind by the builders and, unable to escape
on his own, sends one of the zokujin to find help. V
J
It comes to the PCs wherever they are, and leads
.
them back to aid him But Sozui is lying in wait
and intends to end their heroics, even if it means
. Stage One:
burning the castle itself to the ground.
The Scorpion forces arrive at Kenson Gakka,
presenting the staged events at the monastery,
Festival at
and laying claim to the castle and its surrounding
areas. The Lion - uncertain of the true actions of
their own general - fall upon the leadership of
Kenson Gakka
Matsu Kioma, whose natural instincts side with
war (see his description in the sidebar on p. 29).
By dawn, unless something is done to prevent
it ( Le. the PCs discover what is happening and The primary thrusts of the first Stage of the
arrive in time to warn those within before the adventure are introduction and investigation. The
Scorpion arrive), the city of Kenson Gakka will be PCs have the chance to discover certain seemingly
under siege by the forces of the Scorpion, with no unconnected facts and events which will be of use
hope of redemption save victory. later in the adventure. The reason for this is
simple - the most effective settings establish a
sense of normality prior to crisis. That way, when
the central events of the adventure appear (in
Stages Two and Three), the players will already
have a frame of reference for what is unusual.
In this Stage, strive to present a typical
Rokugani festival ( though perhaps one with a few
snags - see belour). Introduce all the NPCs you
wish, set the tone and tempo of the adventure,
Environs 4 i ~
N and let the players ease into their surroundings.
h Shiro no ^i / 4- Utilize their perception - describe things through
their eyes, making adjustments for how their
characters understand what they are seeing.
1 Experiment. Have fun.
Shiretsu no

Kouv of- the Kate


Court
Due to the fact that the festival roughly follows
the events of the original battle in which Kenson
Gakka swapped hands, court is held with the
rising sun. The morning air is crisp and the
sounds of autumn can be heard beyond the city
walls. All is calm; much of the populace will not
rise until the festival at the Hour of the Dragon.
Until then, the party and all those present (about
100 - 200 people) are left to themselves.
Q 1st Battle (Ambush) Court is held at the Civic Hall (shown on the
staging grounds of
Scorpion army
Q 2nd Battle(Lion Barricade) Kenson Gakka map), and the tone is subdued.
Q Final Battle The rooms are a quiet drone of stately concourse,
X and the gentle chords of three fue can be heard
throughout. There is not a great deal of space INTRODUCING THE CENTRAL CAST
within the Civic Hall, though its confines are Introduce the adventure’s main characters
accustomed to such a gathering. Everywhere there during this scene, using the illustrations
are private chambers and corridors for throughout the adventure to represent them. Try
independent conversations, and the grand to intersperse them between other NPCs of your
ballroom on the second floor opens up onto four own creation, making each a unique individual.
tremendous balconies facing the three walls of The five major NPCs to present at this point in
"RANDOM
the city and Shiro no Meiyo. the adventure include:
The PCs are welcome to mingle as they wish, .
Noshin (see p 42): Throughout this scene, On the subject of NPC
:

but it is unlikely that they will have time to meet Noshin is busy directing the monks of Yaruki profiles, it is important ttu
there be a wide selection c
everyone. Instead, focus upon the central Jukko in preparation for the festival. He will not people to speak with at, th<
characters you wish them to meet. Give them the approach the PCs, though neither will he rebuff festival. While a long and
illusion of grand spectacle. Do not allow them to them, should they approach him. He is kind and dry list of such NPCs cbuk
become wallflowers. The longer they remain idle, forthright, though rather distracted, and answers be included here, we fount
the more you will have to work to keep them their questions quickly and concisely. it more useful to show yoi
a quick and dirty way of
engaged later. Allow them only a few moments’ Bayushi Sozui (see p. 44): In her courtesan
generating such characters
respite between introductions, discussions, and guise, Sozui makes the rounds like a seasoned for immediate use. Answet
debates. veteran of the social arena. Her powdered face the following questions Jn
Try to keep the party in one place during this shines in the crystalline morning air like a the following order, for
scene. Each time a party splits up, it doubles your beautiful snowflake. She is a consummate master each:
workload, making it difficult for you to maintain at reading the expressions of those around her, 1) What clan are
the attention of each. Try to keep each engaged subtly weaving her way into important meetings from?
with the present conversation. For instance, and influencing their outcomes. PCs who succeed 2) What is their name?
should your group meet and begin a conversation with an Awareness 4- Manipulation or Courtier 3) What is their
profession (including
with a Crab dignitary, make one of his assistants roll contested by her own notice her smooth designation - bushi.
an avid fan of Go. Perhaps one of the players orchestrations. The PCs should not recognize her shugenja, ronin, none)
would like to play a round? ( Any game will do; as a threat in this scene - only as a a woman 4) Why are they at the
the best are those with some degree of strategy completely in charge of the emotions of those festival ?
involved.) around her. 5) What do they find of
If the PCs insist on splitting up, try to give each Matsu Kioma (see p. 29): Following the interest in the PCs ?
something to do while the others are roleplaying example of Madame Miko (Ikare’s wife; see below 6) What do they
with you. If one, for example, wanders away and in the “Random” NPCs sidebar), the daimyo interest to the PCs (similar
interests, information /
because a pretty girl has caught his eye, tell him of Kenson Gakka will make it a point to introduce rumors, comedic relief, lovl L
to compose a spontaneous haiku dedicated to her himself to all who attend the festival’s sunrise interest idle conversation,
beauty and give him bonus Raises for its quality court. He is gracious and warm, though it is etc)?
when he makes his roll. This frees you up to apparent with a Perception 4 Etiquette or Oratory 7) What is their most
handle the rest of the party while he writes. roll (TN 15) that he is unhappy with his duties. He distinguishing physical trait
If your group is particularly large or you feel does not really care for any of his surroundings. or behavior ?
overwhelmed, take one of the players aside There is a fire within him, though, and astute This list of questions
should go a long way
(preferably one with a history of proven students of character may see that it burns for toward fleshing out the'
roleplaying skill) and ask him if he is willing to something far away. in question, and should
play one of the NPCs for a time. Have his .
Akodo Ikare (see p 26): Akodo Miko makes you enough infoi
character retire to the rock garden or take a walk the rounds with her husband in tow, but it is handle simple di
and then introduce the NPC that he will be obvious that he is a warrior, and his eyes are description.
playing. Some players will be especially accepting drawn consistently away toward the parade (Continued)
of this idea if you allow them a hand in grounds nearby. Characters may engage him in a
conceiving the NPC profile. Others might be discussion of tactics with little trouble, though
better suited to the role of a GM’s assistant, who Miko will certainly try to steal him away after a
can roleplay with one group while you handle few minutes. Be sure that he is alone and
another. The two could even be coordinated, with approachable at least once, however; it is
the GMs meeting every few minutes to confer. important that the PCs see him as a likeable
fellow.
Handen - enamored with
one of the PCs - irresistible Daidoji Handen (see p. 24) : The Crane players are receptive to, and periodically insert
nse of humor - radiant ambassador to Kenson Gakka spends the them into later scenes for a sense of continuity.
silver hair majority of his time surrounded by his yojimbo, As you may have noted, there is no real threat
• Dragon - Agasha quietly observing the proceedings with a critical in this scene. This gives the PCs time to grow
Todaro - Bard (shugenja) - eye. He is impassive throughout most of morning, attached to their surroundings, and they will
traveling storyteller - a talc
roin beyond the mountains
only allowing a slight smile at Sozui’s masterful provide the impetus when the true challenges
- one of their stories in diplomacy. come.
return - speaks in long.
rambling sentences Your group will rapidly figure out who the
OTHER ACTIVITIES
W j Phoenix - Isawa Riju - Of course, other options also exist for your
most important NPCs are (after all , you ’re
fc Astrologer (shugenja ) - characters. They could decide to take a morning
showing them pictures of some, while obviously
drawn here by “celestial walk through the city (though they will find it a
winging others) . This is natural in an introductory
laBems” - tell their fortune lonely place, with most everything closed or
grant them information adventure, and can be played off as the “feeling”
empty at this early hour), or they might just
(that he came here because a PC gets when he meets someone important. Let
he saw doom in the sky ) - explore, getting used to the lay of the land. The
the players focus on these five if they wish - it can
nothing more than their setting allows for a great deal of description
only make your life easier.
time - has trouble making without additional interaction. It is also possible
Note, however, that this scene is a remarkable
eye contact for them to forego court altogether, as several of
opportunity to present new NPCs within a neutral
the guests - at the festival do ( though this will cast
environment, allowing you to flesh them out as
a unfavorable shadow over them with many of
they interact with the PCs. Note which ones the
the more “proper” NPCs).
Rotit o Yabusame (Targeting)
In this event, mounted samurai fire arrows at

Pestivaf Begins
This is a lengthy affair, with a great deal of
targets placed on tall poles to their right and left
as they ride by them. Each round, the targets
become smaller and are placed farther and
formality before the events. But unlike the long farther away from the rider. Those who miss a
somber moments of sunrise court the festival is
filled with life. The entire city is awake by this
target are removed from competition, and the last
qualifying archer is declared the winner.
RANDOM' HPCS I
( CONTINUED )
hour, and thriving with the sights and sounds of Mechanics: Each round , each character
celebration. Fireworks sparkle within Merchant’s involved must make a Simple Agility + Archery • Unicorn - Otaku
Row, and children happily twirl in the streets. All roll against the TN for that round . The TNs begin Raniko - Battle Maiden
at 5 in the first round, and increase by 5 for each (bushi /ronin) - here to
but the palace are decorated with an abundance observe battle recreations -
of bright yellow and orange, interspersed with the additional round of attempts. It is safe to assume nothing ( though the PCs
contrasts of black or dark, blood red . that by TN 25 (should any of the PCs get that far ), try all they want ) - nothing
The parade grounds are the center of attention
during this hour, but the garden and courtyard
there will only be as many others left as there are
PCs.
( though her cautious watch
of the PCs may lead them
^
Each opponent rolls an average of 6k3, though to think otherwise) - stoic
beside them have also been prepared for guests, and emotionless at all
and are a welcome relief from the constant you are welcome to change that if you desire. You times; keeps a distance an
excitement. should play through the final rounds with as watches people
The festival begins with a procession of Lion much drama as possible, making each die roll • Fox - Kitsune Kiden -
soldiers, marching in ranks along the main seem as important to the competition as the shot diplomat ( none) - here to
it represents. stay for the winter - with
thoroughfares before the crowds. They are
enough incentive (or just
dressed in the full regalia of war, complemented Inu o -mono (The Chase) enough friendly chatter), a
by all the finery of peacetime grace. This spectacle Here, a small and quick beast (such as a piglet ) stay at her daimyo’s home -
draws many to the festival, even some who have is released into a fenced field, and the samurai their friendship and the
no interest in the other events. After making a full contacts they can provide -
follows on horseback. He is to subdue or kill the long, thin hair and delicate, 4
circuit, the soldiers end their march at the parade animal with as few arrows as possible. He will be glass-like features
grounds, where they take up watchful positions at rated according to the number of arrows used, his
the edge of its rough ground. skill with the bow and upon horseback, and his This system works best
Another group of soldiers - one for each grace throughout. if you prepare a few
century the Lion have held the castle - arrive with Mechanics: Each participant must make an characters of your own
tall sashimono bearing the Lion mon. They place Archery attack ( Agility -I- Archery) against the before the session. Jotting
the mon within a row of shafts cut into the earth down some initial ideas
animal’s TN to be Hit (15) each round. Raises may using this formula can
at the far end of the parade grounds ( between be made to increase damage. They must also make a world of difference
them and the Merchant Row). This officially
signals the festival’s commencement. Kioma
appears, and with a single clap, the first events
make a Simple Horsemanship roll each round
with a TN of 10 plus 5 for every Raise they
attempt with Archery (even if they failed ).
at the table, saving you
valuable time when
describing the scene. Also,
^
begin ... the game benefits if you
Additional Raises may be made with design the NPCs
THE EVENTS Horsemanship to improve one’s style or presence, intentionally for the
Most of the contests held during the festival but failure against the modified TN of any characters, playing off of
are martial in nature. Many are based upon the Horsemanship roll results in the PC falling from their likes, dislikes, goal!
his horse and being disqualified. and histories.
teachings of the Akodo War College and other
Lion military schools. There are feats of strength The final score is equal to the number of
and dexterity, and challenges of the mind and rounds it took to kill the beast minus one for
intuition. Any or all of the PCs are welcome to every two extra Raises made with Horsemanship
compete - they must only present themselves at ( beyond those required by his Archery attacks) -
the beginning of the event they are interested in. minimum 0. The lowest score wins. If there is a
The details and rules for handling several of these tie (entirely possible), all eligible "winners ’ are
contests follow: given ribbons at the end of the competition (see
below).
Sutnai (Wrestling) Seikakusa (‘ Accuracy j
Each of the participants must be fully armored. Each round, a master swordsman faces the
They are placed within a small circle drawn in the contestant (both of whom have boken) and asks
dirt - without weapons of any kind - and told to him to strike a particular location on his body. If
try to force the other out, pin him, or knock him he succeeds, he progresses to the next round,
unconscious. The winner is determined by a best where the location to hit becomes more difficult
2-out -of -3 ratio, and progresses to another match This competition is decidedly different (and quite
( knocking your opponent out is considered an a bit more difficult) than others at the festival. It
DAIDOJI HANDCN automatic victory). This continues until only one demands an excellent knowledge of kenjutsu and,
contestant remains. Beside throwing ( which is a like inu o-mono, allows for more than one person
EARTH: 3 legal maneuver in the sport of sumai), no special to uwin”.
WATER: 2 moves are allowed. Mechanics: All rolls are Contested, pitting the
Strength 4 Mechanics: Full armor adds 5 to all TNs PCs’ Agility + Kenjutsu against that of the master
FIRE: 4 involving movement (ie. all of them in this case). (who rolls 7k3). The first round, challengers are
3 Using the Combat Summary, Three Maneuvers, required only to hit him (anywhere on the body),
VOID: 3 Simple Rolls, and Contested Rolls Charts on the which requires no Raises. The second round, the
Skills: Appraisal 2, GM’s Screen, conduct the wrestling match target is his torso (which, according to the Raises

^
Archery 3, Athletics 2 ,
Battle 2, Commerce 2,
Courtier 4 Dance 2
, ,
nse 2, Etiquette 5,
between contestants as a normal combat All
damage is considered temporary, and for the
purposes of knocking the opponent out only ;
Chart, requires one Raise ). The third round, they
must try for his sword arm ( two Raises), and the
fourth and final round, his neck ( three Raises).
Heraldry 2. Horsemanship when they awaken, they will retain only one
2, iaijutsu 3, Kenjutsu 5, Wound per -1 modifier they have sustained. Kenkyo Kame (“Humble Turtle' )
Law 2, Lore: Lion 2, During the original Lion attack upon the city,
Oratory 2, Shintao 3,
When trying to pin an opponent or push them out there was a period of fighting in the streets, when
incerity 3 of the circle, the same mechanic is used - a
the Scorpion had firm control of the palace and
Simple Strength + Wrestling roll vs. the
Honor: 4.1
’s Strength x 5. If both contestants
the hill - fortress, and attempted to push the
opponent
m Glory: 5.2 invaders out through the city gates. Historically,
School: Daidoji Bushi attempt the same action (attacking or pushing at
the Lion won by simply overwhelming the
Rank 3 one another), then the rolls become Contested. Scorpion, but there has been much debate since
Advantages: Ear of the Encourage the players to describe their actions
then that the Scorpion seemed less committed to
Emperor Irreproachable each turn, though be sure they understand that no
,
2) the city’s defense than they could have.
special maneuvers are allowed ( ie. they can make
This competition posits a greater Scorpion
Disadvantages : no Raises). Opponents of the PCs have Strengths
Fascination (Geology ), defensive force (which has been distributed
of 2 - 3 and Wrestling Skills of 1 - 4, as you wish. thoughtfully through both locations), and asks
n Idealistic
Oriru (‘Dismount' ) challengers to propose the best course of attack
In each round of this competition, two riders outside a direct assault As many contestants may
bear down at one another, racing toward each work together on any proposal as they desire. At
other on horseback. They try to seize and unhorse the end of the festival, General Ikare and his
their opponent dragging him to the ground. The subordinates will study the various entries and
event progresses in rounds until only one victor decide upon a winner. The conditions for victory
remains. are creativity, tactical acumen, and consideration
This is a fast - paced contest. It is favored greatly for one’s forces. This competition runs the course
by Master Kioma, who studied extensively in the of the entire festival.
Unicorn lands as a youth. Mechanics: Photocopy the map of the city
Mechanics: Each round, the opponents make (and the environs if you feel ambitious) and allow
Contested Strength + Horsemanship rolls. The the PCs to come up with a plan of their own,
winner progresses to the next round. Those who utilizing all the standard methods and equipment
fall take 1 die worth of Wounds to a random of war ( if they can come up with it, the Lion
location (using the Random Hit Locations Chart). probably had access to it - archery, cavalry, siege
NPC contestants have Strengths of 2 - 3 and machines, etc). Do not rush them. Let them tinker
Horsemanship Skills of 1 - 4, as you wish. with it throughout the remainder of the adventure
( they don’t have to turn it in to the War Offices
until dusk today - during the Hour of the Rooster,
see p. 36). This kind of activity can be very useful PRESENTING THE EVENTS
during those moments when you must deal with The contests will continue throughout the day,
one half of a split group (see p. 21). even through the more scandalous scenes seen
After they are done and have turned it in, have hereafter. Your players should feel as if the festival
them choose a primary character who will make is consistently in the background. Do not let such
the Skill roll (don’t tell them what Traits and distractions interfere with the natural progression
Skills they will be using). Then have that
character make a Perception + Battle roll vs. a TN
of the adventure, however; they should exist as an
entertaining segue alone.
DAJDOJI HANDEN
(CONTI
0
of 25 modified as per the Working Together
t

Chart. Grant them one or two Free Raises if you The Awards Ceremony Background:
feel their plan was particularly bold or creative. If Champions in each event receive a ring of has always been
they succeed (and the city does not change hands), copper with dyed silks sewn around it These are uncomfortable listening to
presented by cavalry, a tall lance lowered before the opinions of others or
they are informed at the end of the festival that imposing his own on the
their plan was the winning selection, and gain the the seated winner with the ring about the tip. world. After his
standard awards. when it became clear thal
these characteristics wo
They become minor celebrities in the city, and
receive 3 Points in both Honor and Glory.

Hcn\' or- the Sel’gents


r
AKODO / RARE
Relating RisfoVyr.
The final morning event is a recreation of the
EARTH: 3 first Battle of Kenson Gakka, which took place
Stamina 4 originally on the southern Way of Righteous
R: 3 Vengeance, where it meets the divergent road into
Strength 4 Scorpion lands today (see the Environs map). All
FIRE: 3 are invited to watch, and bushi may participate if
AIR: 3 they wish. The battle is a fairly straightforward
VOID: 3 conflict of mock Scorpion forces defending the
Skills: Archery 4, pass from Lion aggressors. Imitating the first
lletics 4, Bard 2, Battle 4. foray of the Lion army at the time, the goal is
Defense 3, Etiquette 4, simply to gain control the pass and slaughter as 11 O Ft
Hand-to-Hand 3. Heraldry 2. AKODO I RARE
History 3, Horsemanship 3. many of the enemy as possible. \ iii

Hunting 2, laijutsu 3, General lkare conducts the Lion forces, while


Intimidation 2, Kenjutsu 4. Matsu Kioma acts as the notorious Scorpion with Scorpion armor for Kioma ), using the
ore: Ancestors 3, Oratory 3.
^^
Shintao 4, Sincerity 4, Tea
Cgremony 3, Theology 3
general who defended Kenson Gakka at the time
- Bayushi Takida. The forces meet upon the
parade grounds after all the other contests and
generals stats (see their sidebars). This will set the
Advantage for the coming Round.
The battle recreation flows as per the skill of
Honor: 4.2
events are done (around 10 AM). The PCs may those involved, not adhering to the course of the
Gloiy: 6.3
portray either Lions or Scorpions during the original engagement. It promotes personal glory
School: Akodo Bushi
Rank 4 recreation, and will be given false armor ( padded and heroic deeds over victory for the masses. If a
Advantages: Allies and thinner than common armor would be) with duel is initiated with one of the PCs, conduct it
( many in Lion armies), the mon of the proper clan. They are also issued according to the laijutsu rules ( L 5 R RPG, p. 108)
Benten’s Blessing, boken to be used in lieu of katana for the event. using the following stats, as desired : appropriate
rship For the purposes of tabletop play, utilize the School Rank ( ranged from 2 - 4), Traits ( ranged
Disadvantages: Battle and laijutsu Charts on the GM’s Screen for from 2 - 4), and Skills (from 1 - 4). Opponents
Dependents (wife, son ), this scene, along with the rules for mass combat should be comparable to the PCs. Note that any
Nemesis (Bayushi Kaseru ) Glory or Honor gained or lost during such a duel
on p. 114 of the L 5R RPG. Assume that each
Round of the battle takes about 30 minutes of is applied to the player character’s BGT, point for
GM Note: Ikare’s stats point.
are provided here in the time, and allow the PCs to choose their positions
eventuality that they arc in the fighting as normal. There is no Reserves Heroic deeds during the recreation may be
required before his death category in this battle - if the PCs choose to be in drawn from the list within the rulebook ( p. 1 lb-
during the Hour of the the Reserves for a Round, it means that they have 117), or from the list on p. 45 of this adventure, as
Horse. Thereafter, use the “bowed out” of the fighting for a time, and are desired .
Scorpion Actor numbers. If
it seems to you that the standing at the sidelines. Throughout the combat, If any PC takes damage as part of the battle, it
sudden shift in his abilities each player should keep track of his Battlefield is assumed to be incidental. For drama’s sake (and
will Up off the players too Glory Total, a value equal to the total Glory and according to the complicated battle recreation
quickly, feel free to “fudge ” Honor he would have gained or lost during the rules the Lion have concocted ), anyone who “dies”
some of the Scorpion’s rolls battle. This determines who “wins” the on the battlefield must leave the parade grounds
and actions until it no and is out of the game. PCs only take one real
longer matters that they competition within the battle.
find out But remember, the At the outset, the battle is considered Even for Wound per -1 modifier they receive wrhile in the
fact that these stats vary the purposes of Advantage, though this may battle (cumulative with other real Wounds they
should represent that
erence, so be judicious.
-
change as time goes by. Each Round, allow one of
the PCs within a clan to make the roll for their
received during the earlier contests).
The “winners” of the recreation are those who
general to see who is “winning” the recreation have accumulated the highest Battlefield Glory
( PCs with Lion armor would roll for lkare; those Total ( BGT) during the battle. They are given seats
of honor beside Kioma’s box, where Daidoji
Handen observes the festivities. From there, they directly from the grounds and to approach them
find themselves the focus of the closing so soon after the incident could be perceived as
ceremonies for the morning portion of the festival suspicious, or even insulting (-2 Honor). They will
(prior to the festival spilling out into the also have to make a Perception + Hunting roll vs.
countryside beyond the city walls). a TN of 10 to find him (he is at the well outside
They receive a ribbon and Vs of the BGT they the Shrine to the Sun Goddess).
gain during the recreation, rounded up, in both
Honor and Glory points. For example, if they
Unsure of the PCs’ intentions, Noshin will be
reticent at first, but can be eased into a
AKODO IKARE
( CONTINUED )
0
acquire a total BGT of 8 during the recreation, conversation with a successful Awareness +
they would gain 2 Honor Points and 2 Glory Shintao or Oratory roll (TN 15). Even with failure, Background: Akodo
Points from the event he remains considerate and talkative, but will Ikare is a likeable man.
During the last moments of the festival, a avoid discussing the incident with the PCs and is good to his men and
courteous to civilians.
sense of serenity overtakes the field. Samurai who excuse himself if they press the issue. If he opens Though he quiedy re
have participated in the competitions stand before up, however, he tells them that although he against the pomp and
the crowds, and the monks of Yaruki Jukko, who inspected the crates this morning before the circumstance of Lion ritui
have been working behind the scenes to pull all contests began, anyone could have gotten to them he cannot dispute its
of the events together, finally appear among them. before their release. He doesn’t understand why practical effect upon the
They carry wooden crates that presumably fighting maa and seeks
someone would do such a thing. “It is like casting always to support it in
contain war -hawks trained by Lion falconers. The a bad spell upon the entire festival.” public If a social purist
birds release into the sky is meant to officially While talking to him, secretly make a .
were ever to study him the
mark the transition into the next phase of the Perception roll (TN 25) for the PC with the highest would find him lacking in
festival’s ceremony. Perception. Success indicates that they spot the dedication to his status bu1

that is one of the things*


The crowds watch, hushed, as the birds are shadow of a man lingering around a nearby makes him all the more
released, but a shuddering rumble arises when it corner, as if listening. If they investigate, the enjoyable to be around.
is seen that they are not war -hawks at all. One figure begins slowly walking toward the corner, Ikare is a great leader, and
hundred tiny doves pierce the sky above the rounding it just before they arrive. It is merely an were he not killed during
fields, their white feathers soon nothing more old man, feebly walking home. He makes his way this adventure, would have
the potential to become
than tiny flittering dots upon the cool blanket of across the square and enters one of the private even greater.
afternoon blue. (Doves - unlike hawks - are not homes that face the well. If the PC asks, he is now Roleplaying
a pleasant sight in Rokugan. They are an omen of unsure whether he saw the shadow standing Remain careful and guarded
war. and a harbinger of dark tidings.) attentively or walking carefully toward the corner. w hen acting as Ikare, until
Immediately, a hushed gasp of shock ushers If the PCs announce themselves at the private you see that someone shares
through the crowd, and the eyes of Kioma, Ikare, home, no one answers; if they somehow manage his interests (including
and others responsible for the festival turn to to enter the room within, it is empty. There are no
.
disdain for protocol)
begin a careful - almost
Noshin and his monks. A brief encounter follows other exits, and searching reveals nothing. systematic - approach,
between Noshin and Kioma, who is irate at the Events like this one plague the city for the rest testing the waters with
obvious insult the monks of Yaruki Jukko have of the day. Every 60 minutes hereafter, make them a little at a time.
made toward the castle and all its guests. He another Perception check (same TN). Success Akodo Ikare is a careful
man, and is not going to
demands that they leave immediately. indicates that a random PC (or one of your make the simple mistake of
.
For his part Noshin is apologetic and choosing) notices something strange as it acting beneath his station
conciliatory, looking sidelong at his fellows half happens. with those who would not
with confusion and half with thinly- veiled anger. Note that all but one of the following are appreciate it.
The monks withdraw quietly, all rather flustered perpetuated by Scorpion Actors in disguise, and
and not a little surprised by the doves themselves.
Characters who roll Perception 4 Acting against a
*
.
ultimately serve their end goals (causing friction
between the Lion and the Crane). Follow this
TN of 20 get the feeling that there is more to the pattern when devising your own encounters
monks (including Noshin) than meets the eye. (most, but not all, should be Scorpion-related).
Noshin remains at the castle through the rest Here are a list of examples:
of this scene, though he keeps a low profile. •The same old man, shambling forward into
Players who wish to speak with him about the the immense entryway of the hillside fortress.
matter will have to wait until after the When they ask of the man at the guardhouse, the
proceedings; the monks have been ordered bushi (Shosuro Actors) claim that none have
passed through in the last several minutes. If the betrayed by someone in the castle, and demands
PCs are persistent, a Lion gunso will appear from an apology for Kioma’s earlier outburst. If the PCs
within the castle to dissuade them. He, too, is a do nothing and wait for the scene to explode,
Shosuro Actor, and will thank them for their Noshin pushes the confrontation to the limit of
altention, but assure them - politely - that “they Kioma’s tolerance, then exits, disappearing shortly
saw nothing”. thereafter.
• One man (a harmless merchant ) haggling • Daidoji Handen (an Actor ) having a very
argumentatively with those at a trading house. public lunch with Akodo Miko. Both are laughing,
When he completes the transaction, he walks to though Miko’s behavior is well within the
the opposite trading house, where he performs boundaries of etiquette. Handen’s loud exhibition
the same procedure all over again, trading the is blatantly shameful , a blemish upon his clan and
goods he received at the first one. Then he returns an insult to the Lion ( particularly Ikare, who is the
to the first again, and the whole cycle renews. This subject of the scene he is causing). If the PCs try
continues until the PCs intervene, when he to intercede, warn them that they will become
mumbles something incoherent glares at them part of the scene ( and therefore lose Honor). If
(or the merchant he is with ), and walks away. they persist they lose 2 Honor Points, but gain
• Noshin (another Actor) arguing loudly with Miko’s thanks (and support through the rest of the
Matsu Kioma, who is trying to calm the man adventure).
down. Noshin screams that his order was
• One of Handen’s Crane yojimbo (another
Actor ) gambling at the end of an alley behind the MM' oe the Hol'se:
sake brewery. (This is not inherently suspect in
itself, but presents the visiting Crane in a dubious The Sraww
light)
• Far up on the ramparts of the fortress, the
PCs see Akodo lkare making the rounds and
Fortunes
At some point during the early afternoon, a MATSU
inspecting his men. As he approaches one of throng of people gather before the Temple
them, he begins screaming and pointing, though EARTH: 3
dedicated to the Fortunes. Their attention is rapt,
the PCs cannot make out the words. The guard WATER: 3
focused upon the front of the structure. The PCs
seems fearful, and backs away from him. This Perception 4
know that this is particularly strange; Rokugani
apparently enrages the general even further, and FIRE: 3
are socialized from birth to ignore outbursts,
soon he bears down on the man, nearly pushing Agility 4
scuffles, and other interactions that shame those
him over the rampart’s edge. Before anything involved. The center of their attention is AIR: 3
permanent can occur, however, he rises up, something different . .. Reflexes 5
screams out another order, and storms away. (The Should the party investigate, they will see VOID: 4
theme of this scene could be the source for several several samurai standing about the double doors Skills: Appraisal 2, Arch*
more, as the Scorpion impersonating these people 3. Athletics 2, Battle 4, Court
leading into the temple, discussing something 2. Hand -to- Hand 4, Heraldry
- see below - are particularly interested in quietly amongst themselves. Their stances are History 4 , Horsemanship 1,
unnerving the soldiers of the city.) doubtful and nervous. They are turned away from Hunting 1, Iaijutsu 2, Kenjul
the crowd, avoiding its furtive glances. Any 4. Rhetoric 2, Shintao V
THE REAL THREAT
'

Sincerity 1
All of this is the work of Noshin’s fellow questions posed to those within the garden garner
a series of unlikely answers, all centering on the Honor: 2.1
monks, who are really Shosuro Actors. Their goal Glory: 6.8
is to spread unrest and turmoil in preparation for presence of a creature (some use the term
“demon ” or “beast”) hidden within the temple. School: Matsu Rank 4
the coining abduction of Ikare’s son. They wish Advantages: Gentry, Hind
the people and guests of Kenson Gakka to be Pressed , the commoners tell the PCs that
of Stone, Social Position ( Raid
uncomfortable and on edge wrhen they must “something like a thin man with large, empty
2 ; minor daimyo )
make tough decisions, hard - pressed to keep a eyes and a mane of thick brown hair” leapt out at Disadvantages: Contrary .
clear mind. The Scorpion focus on the central someone ( no one can say who) as they were Obligation ( post )
power figures of the city - Matsu Kioma, and entering the temple a few minutes ago, and Background: Desiring liU
Akodo lkare, in particular - but are not above continue pointing to samurai at the entrance. more than to serve on the fie
shaking up the peasantry as well; after all, every Should the PCs approach the samurai, they of battle, he opted for the lifi
will not be noticed until within feet of the men. of a warrior at his gempukk
flustered person will be one fewer able - bodied ceremony. But he was deoil
wrarrior when their soldiers attempt to retake the The first to see them - a Hiruma Crab - will combat assignment due to 1
city. nearly jump, startled by their “sudden” presence, lack of respect for (and
If the PCs are close enough to see an but quickly nods his head in respect to their equal knowledge of ) Akodo’s
instigator’s neck in any of these scenes, make station. All four of the samurai are of the same Leadership. This slight burn
social positions as the PCs, and similarly bow to within him every day,
secret Perception rolls for the group (using the threatening to explode. His
highest Perception among them ) against a TN of them and introduce themselves. Their names are blood connection to the
20. Success indicates that the PC notices what Daidoji Wiyuko (one of Handen’s entourage), Imperial line has granted
appears to be a small mark upon the back of the Hiruma Garei, Kitsu Tsuntsen, and Ikoma Aseru fealty at Kenson Gakka, a
NPC’s neck, below the hairline. Success in more (actually a Shosuro Actor who just arrived on the location considered “safe” aj
scene). of little import. That,
than one instance will greatly help the PCs clue burns . ..
together what is happening (at least letting them All the samurai are sure of is that something
Roleplaying Riot
know that there is a way to identify some of the is within the temple. The Crab is the most vocal Always appear conciliatory otj
perpetrators). about his opinion, saying that everyone should all counts. He is well aware of
This mark allows others loyal to the Scorpion wait; he has sent a messenger to a Kuni Witch his own shortcomings,
cause to recognize their allies. This clue plays a Hunter within the city. The Kitsu and the Crane including his hatred for
have little time for theory, too busy tossing thinly- convention. However should
major role in later scenes of the adventure (such he be challenged or slighted,
as the Hours of the Rooster and the Rat ). veiled insults at one another. And the Actor- his control will likely slip .. .
Ikoma just watches the rest, curious at this odd
circumstance . . .
If the characters try to enter the temple, Garei Allow the players to inspect the central room
reaches his hand out as if to stop them (not of the temple, moving about in the dim light from
touching them, however - this is considered both outside. As soon as they make any noise within
rude and unclean), and remind them that the ( not actively using Stealth when they move), the
Kuni is coming. “ He is trained for this...” the grating sound stops. If they are careful - making
bushi says. The PCs may wait for him if they wish. Agility + Stealth rolls and Perception checks (both
His name is Kuni Udorei, and he is a very old TN 10), they will be able to sneak up on the
man. He arrives through the crowd some ten creature inside. Otherwise, it notices them and
ZOKUJIN minutes later with the leaden gait of a man who begins actively avoiding their search. It assumes
should have retired long ago. It takes him another that drawn weapons are meant as a threat, but is
:6 three minutes to walk from the garden to the also careful not to incite violence with quick
WATER: 2 steps of the temple, where he turns slowly to the movements.
Perception 4 group of samurai and speaks directly to Garei, If the PCs are aggressive or violent, it will try
FIRE: 3 without bothering to bow. to escape their grasp ( probably traveling upward
AIR: 2 “There is no Taint within,” he says simply in an to where they cannot reach it ), though it will not
VOID: 4 aged, breathy voice, then begins the long trek leave the temple. If they are kindly and careful,
Skills: Advanced back across the square. Should the characters however, it will consider them from a distance for
Medicine 3, Archery (yumi ) follow him, he will ignore them , his sharp mind a long moment, then cautiously approach them.
2, Bard 2, Bo Stick ( jo) 2,
.
Calligraphy 3 Craft:
Weaving 4, Defense 1,
already focused on something else. They will not
be able to retain him for questioning save by
It looks humanoid, smaller but in rough
proportion. It is thin , but not scrawny, its muscles
f Etiquette 2, Herbalism 3, force, which would be an obvious (and very lean beneath a rough hide - like skin. Its
investigation 4, Lore: public) slight Which leaves the players right back predominant features are its immense, pale-
Several ) 3, Medicine 3,
where they started, except for a very quiet (and colored, pupil - less eyes and a thick coat of hair
Mfeditanon 4, Oratory 1,
Research 4, Spellcraft 3. embarrassed ) Garei. that falls from the sides of its slender, rat-like face.
Stealth Entering the temple (at the outset or after It wears a thin parka - like dress made from a
1 Honor: N /A Udorei’s exit ) presents them with an eerie and peasant fabric. It appears to be female.
Glory: N /A hollow interior. All of the candles normally Allow the scene to progress to an uncertain
School: None ("Spirit - illuminating its interior have been doused, and moment, and then inform the party that someone
speaker*') f there is an unusual smell in the air, like that of has entered the room - the hunched figure of one
Advantages: Absolute rusted metal. Somewhere within , they can hear a of Kenson Gakka’s eta class. His clothes are filthy,
Direction, Clear Thinker, rumbling sound like grating stone. . . and he walks with the aid of a makeshift cane
Elemental Attunement (actually a tall piece of wood , smooth with years
\ Earth ), Precise Memory The Truth of the Matter
f Disadvantages: of faithful service).
The being within the temple is a zokujin, one
qpendents (all zokujin ). The man’s name is Hoji, and he is a caretaker
‘ hobia (bright light ), Small
of the “copper goblins” who serve the Lion within
their deep mines. Being the equivalent of a
who cleans out the musty halls of the labyrinth
deep beneath the castle. He knows the small
shugenja (“spirit -speaker”) for its race, the zokujin
zokujin better than any in the city, and has named
has arrived through a secret passage located
several of them. He refers to the one present as
within, seeking to consult the kami about a
Kakera (“morsel”), due to its small size and the
problem with Three Sides River (see
many predatory beings that he claims inhabit the
“Background ” and below).
lower levels.
The main room is unremarkable, meditation
mats placed about the central pillars and candle
The creature speaks with a slow and
methodical pattern, expressing little variation in
racks lining the walls (which the zokujin can
vocabulary and an incredibly logical mind.
crawl beneath if it wishes). There is also an
Zokujin are long- lived, and believe that they have
extensive series of rafters above, which it can
all the time in the world to explain themselves.
reach with a single round of movement. The altar
Listening to them can become tedious, but the
at the far end is where the creature is located
GM should strive to balance this with Kakera’s
when the PCs arrive, hunched behind one of the
inherent charisma. Of all of her kind in this area,
seven idols to the Major Fortunes. Should the
she has grown the most accustomed to humanity,
characters approach this area, they will also see a
and the most able to relate to them in an
small (and recent) offering of rice, dried meat, and
appealing way.
incense before the altar.
power than most of the PCs.
Recently, Kakcra says in a voice like an The offering was brought here earlier this day but either doesn’t recognize
avalanche, the zokujin population along Three by Noshin, to request the guidance of the kami. it or is the most modest
Sides River ( which she simply calls “the Great He does not realize the damage that his existence creature in the Empire.
Water”) has grown ill and haggard. This is due to is causing the river or the indigenous life along its Remember everything t
the contamination of their natural food source - banks. He is only sure that he cannot she encounters, because she
zvilL Forget nothing that h;
the ground - rocks of the area - by its runoff. acknowledge the kami within him anywhere but been done against her or
“There is something very wrong with the Great here. The monks of Yaruki )ukko would never her people, because she
Water,” she tells them. “We believe its spirit is accept his “enlightened ” faith in their walls if they won't Ask many questio
gone.” knew the truth. and seek many answers.
Soon , she will growr pensive and begin By this time, Matsu Kioma - finally freed from
pleading (in her systematic way) for their aid in the tremendous weight of this day’s activities -
discovering and rectifying the problem with the enters the temple. He will be surprised by the
river. It will not reveal the secret passage that it zokujin’s presence, and immediately press for its
came through, fearing that humans would return to the labyrinth - “where its kind belongs.”
threaten what little independence her tribe has Kakera will look to the PCs for help, even asking
obtained. out of turn if necessary ( which will only serve to
Kakera points to the offerings at the altar and spark more of Kioma’s ire).
says, “I came here to speak with the man who The PCs will have to be very careful how they
brought these.” When asked why, she tells them handle this situation. Kioma is quite upset at
that they “smell of the Great Water, a scent that another interruption of the festival. If they wish to
has been long missing from its shores.. . ” prevent the zokujin from being carted back to the
labyrinth, they are going to have to offer Kioma If the PCs are unsuccessful or do not try,
something fairly substantial. Ideally, they will Kakera is taken away by city guards, followed
agree to “responsibility” for her ( the GM may shortly by HojL His eyes remain sadly fixed to the
wish to work this into Kioma’s words if the PCs floor; it is obvious he cares a great deal for
cannot think of it - “Are you saying that you will Kakera, and fears for her safety.
take responsibility for it... ?”). But if this is not an Otherwise, the group has acquired a new
option for some reason, or the PCs are unwilling quest Unfortunately, the only way to solve the
KASERU river problem is by getting Kakera within ten
to do so, then they may have to come up with
EARTH: 5 another way of convincing him to let her go yards or so of Noshin, whom she will sense “has
WATER: 3 (possibly involving Sincerity or Oratory). the spirit of Great Water within him'’
Perception 4

Intelligence 4

Awareness 5
3
Skills: Archery 3i
thletics 3, Battle 5, Cipher
Defense 3, Hand- to-Hand
2. Idry 3, History 3,
Horsemanship 4. Iaijutsu 3 .
Imimidation 2, Investigation
jutsu 4, Knife 2, Lore:
Tactics 3, Manipulation
ratory 3, Poison 3,
Shintao 3, Sincerity 4.
Health 3
•nor: 1.6
Glory: 6.5
School: Bayushi Bushi
sRank 4
Advantages|: Clear
. .
Thinker Crafty Heart of
Vengeance (Lion)
dvantages:
1 (4 points),
sis (Akodo Ikare )
main streets of the city are clogged with people

i
j too immersed in celebration to be bothered . But if
the characters are persistent ( rolling a Willpower
\
+ Oratory or Intimidation check vs. a TN of 15),

Stage Tta they can discover the following rumors/ facts.


Each Raise or new roll in another district grants
them another rumor. They are learned in the
BAYUSHI
order presented.
<CONTINUED )

-
• Akodo Ikare’s wife, Miko, is distraught, and
unable to leave her chambers. Her endless crying Background: Kaseru .
^
Totoat d Chaos can be heard from the front gates of the fortress,
[exaggerated, but true)
•The Crane ambassador, Daidoji Handen, had
best traits are those that xe
him so far apart from the ^
rest of the world. His
brilliant mind and keen k
a couple of his yojimbo steal Ikare’s child . “After ingenuity can erase the
all, they are never with him. How are we to know margin an enemy is
where they are or what they are doing ?" [falsej counting on to win without
All the critical groundwork has been laid. The alerting them to the fact
PCs have been introduced to all the major •Guards were stationed outside the Generals
that they’ve already lost. Bi
players, and they're raring for action. This is the quarters when the baby was stolen (and since the it is this kind of unclean,
stage in which things rapidly begin to slide Crane arrived ), [ true] convoluted thinking that J
downhill. The scenes from this point should be • The “copper - goblins” [zokujin ] of the has prevented him from
labyrinth were responsible for the theft of the having any lasting friend
run at a breakneck pace, with few or no
child. They are going to use it to buy their Roleplaying Kaseru:
intermissions. If the adventure up to now has When in battle (and that
taken a session to play through, then you can freedom from the mines, [ false ]
all we ever see of him in
expect all of the remainder to take another (and • Akodo Ikare is beside himself with grief , this adventure), Kaseru
not much more). Do not give your players a consumed with a violent rage that threatens all should be portrayed as a
chance to breathe here. “Shotgun ” them through those around him. He stalks the castle halls with keen man who enjoys the
open fury, storming through the chambers in advantages his intellect
to the climax without pretense or pause, never offers him. This often come
slowing until the Scorpion army can be seen on search of his son. [ true, though it is all acting on
off as conceit, but in reality
the horizon . . . the part of the Scorpion now playing him . The it is merely pride. Kaseru
true Ikare was killed by Sozui last Hour - see the hates the Lion for their

RouV of the Goab Timeline]


• “This is the vengeance of the Fortunes after
successes over the Scorpion
and believes in his heart
that he can reclaim the
Production
Soon after the zokujin scene, word begins to
the goblin defiled their temple.” [ false]
• Many of Ikare’s soldiers are beginning to fear
for his sanity, [ true]
martial integrity that h
been stolen from his cl

spread throughout the city that Akodo Ikare’s son, • One of the castle guards was said to have
Ujide, has been kidnapped. Details are sketchy on seen Ikare sitting calmly within the garrison
the street (where the PCs most likely are), but offices, his face expressionless, immediately after
rumor maintains that the child was stolen from its hearing the news of his son’s abduction. Whether
crib within the General’s quarters of the castle. this was shock or something else, he could not
The festival slows but does not stop, due tell, [ true - again, the Scorpion ]
mainly to the efforts of Matsu Kioma to retain • “This is kharma for the deaths of so many
order and goodwill, especially in light of the city’s Scorpion six hundred years ago.” [ true, though
foreign (read: Crane) visitors. By this time, small kharma has nothing to do with it]
battle recreations are being staged throughout the Allow the PCs to follow up these rumors as
city and the various merchants, craftsmen, and they desire. During the Hour of the Goat, all that
artisans are operating at full swing; it takes some is important is that you set the stage for the later
time for word of the event to reach the entire city. drama (see Hour of the Monkey).
The hetman’s mansion is the center of the GM Note: Noshin is not present within the
largest crowd in the city, where a temporary two- city at this time, having gone underground to
sided kabuki stage has been set up and various search for the child. The kami within him has
Lion drama -comedies play interminably. The sensed its cries echoing from the shores of the
underground river beneath the city, and he has initial roll was made for them ). The baby sounds
followed its direction. The kami also realizes that scared, and quite a ways down.
this event could topple the careful balance Getting to the child themselves will require a
between the clans it feels responsible for ( the successful Strength + Athletics check with a TN
Lion, the Crane, and the Scorpion - see Noshin’s of 15 (to climb down the well without slipping).
personal history, p. 42). This means that Noshin As they descend, the sound of running water will
THE SHOSURO will be well out of range of Kakera’s ability to also be heard beneath the wailing. (This comes
recognize him. from a fast - moving underground river that the
ACTORS ( II ) well passes over.)
EEARTH :2
WATER : 2 Ron!’ ot tile Monkey Once at the bottom (some forty feet down), the
baby can be seen hanging precariously from a
The SeaVch coV sharp root jutting out from the side of the well

I
FIRE: 2
cavern. At first glance, it appears that the baby fell
Awareness 4 into the well, only saved by the sheer luck of
VOID: 2 having snagged upon the root. But if the PC asks
I Skills: Any one Art Skill As the Hour of the Monkey approaches, the (and only if he asks), allow him to make a
(Poetry, Origami , etc ) at 1 . atmosphere within the city has subdued greatly. Perception + Investigation roll (defaulting to
Acting 3, Athletics 2. Bo The streets are less full and there is a sense of Perception alone without the Skill) to notice that
Stick 1, Calligraphy 1, anxiety in the air. The people of Kenson Gakka
j Defense 1, Etiquette 1, the child’s clothing has been carefully wrapped
Forgery 2, Hand - to- Hand 2. have all heard of their General’s loss, and their around the root. In addition, a successful
I Herbalism 1, Investigation 3. grief has found the hearts of visitors as well. Perception check (TN 25) by a successful rescuer
Kenjutsu 2. Knife 2. There is still celebration, and Matsu Kioma reveals that the baby has an odd scent to him, like
i locksmith 2, Lore: Yaruki
^ continues his rallies for the festivities to continue. a dry talc of some kind . When the PC lifts the
j Jukko 3, Manipulation 2. But he begins to show the strain of the baby, his hands come away with sprinkles of
{ Meditation 1, Poison 2.
Shintao 2. Sincerity 2, abduction ’s burden. His face appears more white dust clinging to them (from moisture in the
I Stealth 2, Tea Ceremony 1 solemn, and his men are less animated than they air causing the powder on the baby’s clothes to
I t Honor: 1.2 were just over an hour ago. Daidoji Handen, for gel and stick ).
Glory: 0.2 (only in his part, can be seen standing beside the Lion Make it very clear to the PC that each new
Scorpion lands) everywhere he goes, a silent, impassive symbol of Skill roll made at the bottom of the well requires
SchooI: Actor Rank 3 his clan’s capacity for kindness. an additional Strength 4- Athletics check, and that
(Shintao iimonk personas] Ikare and his men scour the city, searching for the TN for each new check is increased over the
Advantages: None the child. His rage grows by the minute, and his former by 5 (Le. the first at the bottom will be TN
Disadvantages: None screams can be heard well beyond the buildings 20, the second 25, etc.). Returning to the surface
Roleplaying the Monks: he storms through with uncaring brutality. The with the child in tow will require another check
|Be careful when using these people are growing scared of him, giving him a with a TN of 20 (or 25 if any checks were made
NPCs. They are included in
several scenes of the wider and wider berth. Even his soldiers step at the bottom ). Remind the PC of his Void Points
adventure (commonly in gingerly nearby; it is said that at least one is at this juncture - saving the child is not only a
hadow or acting behind the nursing a broken arm caused by his frenzy. glorious action, but a terrible thing to fail at.
scenes), and their power is Failure with any Strength check means that
incredible when they act THE EARTH WEEPS the character slips toward the rushing river below.
together. As a rule of Somewhere near the end of this Hour, make
A kindly GM should allow him to spend a Void
^
thumb, there should be no
ore than one of them in a
scene per PC unless the
up is making quick work
silent rolls for each of the PCs (Simple Perception
checks with a TN of 15). Tell the character who
succeeds by the most that he hears something
Point to dig in with his feet a few inches above
the bottom of the well, and retry the climb. GMs
with a cruel streak could just have him plummet
of them ( throw ing a few like the yowl of an injured animal nearby. If he
more in from the shadows investigates, it becomes clear that it is in fact the into the river. If they are carrying the baby when
r behind a corner is always cry of a child, echoing through the area like a they slip, it goes with them. Otherwise, assume it
possible, but reducing the phantom wind. retained its position at the root as the PC sped
number after you’ve
Pinpointing the source will be difficult at first past it and splashed into the icy waters.
introduced them is trickier ). Should the PC crash into the river, he will take
- 5 minutes minus one for every five they beat a one die of Wounds from the fall ( unless he was
Perception check (TN 15) by. The sounds are
coming from deep within one of the wells right where the baby hangs, in which case he only
( whichever the PCs were closest to when the takes a total of 2 Wounds). If he is carrying the
baby at the time, remind him ot the dangers of Once the baby is safely back at the surface,
impacting with water from a fall ( particularly ice- allow any interested to make Intelligence +
cold water ). If he chooses to shield the child from Investigation rolls (TN 15) to figure out what the
harm, increase his damage by 2 Wounds, but give powder upon his clothes is. Those wrho succeed
him 4 Honor Points in exchange. Either way, the know it as Sanju powder, a talc- like substance
baby will be sopping wet hereafter and become ground from pollinating flowers of the Rokugani
quiet (he is unharmed, however). coastline, and favored by certain exclusive dojos
The river is dark, except for the faint light across the Empire (though nowhere near here).
spilling in from the well mouth. If the PC Eventually, Actor- Ikare appears. He is
specifically asks where he thinks the river comes overcome with relief at the recovery of his child.
from or goes to, allow him a Perception + though anyone asking for and succeeding at a
Investigation check ( if he has the Absolute Perception + Sincerity roll against the Shosuro’s
Direction Advantage, he automatically succeeds). Acting Skill x5 can tell that he his hiding
Success allows him to discern that it passes below something. As soon as he picks the baby up and
the castle from the hills beyond and heads notices the powder, however, his expression fades.
southwest toward the river. Success with three ( Another Perception -I- Sincerity roll against his
Raises (and knowledge of the temple’s location) Acting Skill x5 will reveal that it was almost as if
also reveals that it passes by or beneath that he was expecting the powder to be there.)
structure as well. Moments later, Ikare takes his child and storms
Getting back up into the well requires another off, which triggers the next scene.
Strength + Athletics roll (TN 20), as does reaching Any or all of the PCs might be growing
the surface ( per the guidelines above). Remember suspicious by now: something beyond their
that Kakera may aid a PC who is having trouble, immediate sight is influencing events in the city.
particularly if the group has been helpful to her. This is a good thing. Let them fidget and try to
Under these circumstances, use the Working work it out.
Together Chart to resolve Skill checks.
THE MARK
Rout’ of the RoosteV: If at any point during this scene the PCs check

Mat’d! to the to see if Ikare or his men bear the mark (possibly)
seen during the Hour of the Serpent, allow them
a Perception + Investigation roll with a TN of 20.

SHTNDEN YARUKI
Monastery
After retrieving his son, Akodo Ikare strides
One raise is required for each additional person a
single PC is watching. Success reveals the
directly toward the castle garrison, his soldiers Shosuro marks. Only one such attempt may be
JUKKO made per Actor over the course of the journey.
following closely behind. He ignores all attempts
The ‘Temple of to distract him, and all questions about his intent Informing Handen of the marks confirms his
us Reflection” was
The players can trail behind him as well, and suspicions that something strange has come over
liilt during the initial wave
MI conversion to Shinseism receive uncertain glances from the soldiers in his the General and his men, and will alter his
rafter an Imperial edict command if they do. He is a man consumed, very actions in the coming (crucial) scene. Care must
merged the religion with nearly a force of nature. be taken during these observations, however.
of the Fortunes. Legend When he reaches the garrison, Ikare requests Should the PCs tip their hand, alerting the Actors
licates that the site may to their knowledge of the mark, the next scene
,o have been considered his horse and gathers a guntai (squad) of five Lion
holy by the kami of the cavalry to accompany him. He tells none of them will go far worse for them. Have each PC trying
ea, though this has never where he intends to go, passing his son into to discuss such things or watching more than one
been substantiated. Miko’s thankful arms. It will not be until Daidoji Actor make an additional Awareness + Stealth
The monastery has Handen arrives just before the guntai is ready to check (TN 15) to avoid being spotted by the
joined the recent Shintao leave that he finally speaks. Handen addresses Shosuro.
movement, and follows the
common cleansing, him courteously, bowing to his station, and asks
purification. and prayer rites
of that faith. The monks of
of the rescue of his son. Ikare identifies the PC
who saved the boy, and Handen smiles broadly at
Rout o
the community celebrate all
the proper festivals, have
them, nodding his head in thanks.
When Handen asks Ikare’s destination,
Sbmdftfto at 1
'avuki
taken vows of celibacy and
poverty, and shave their
heads. They are treated as
however, his smile fades. “Shinden Yaruki Jukko”
is all Ikare says. Immediately, Handen calls for his
Jukko
farmer heimin and have own mount, as well as those of his yojimbo. He All of the men riding with the PCs and
given up their family name. appears very concerned. The PCs should believe Handen to the Temple of Yaruki jukko are
None of them leave the that his concern is more than an idle reaction to Shosuro Actor plants. So far, all has gone
temple except to visit according to plan for the Scorpion, who are about
nearby villages, where they Ikare’s intensity; Daidoji Handen has a personal
stake in this matter. to complete their masterstroke - the slaughter of
perform what amounts to
self - prescribed community Those who follow Ikare and Handen continue the monks at the temple. The PCs, Handen, and
' J4 service. into the next scene, while those who remain the yojimbo will be their witnesses, who take
The building contains all behind will continue in Stage Three. word of the “General’s” crazed betrayal back to
the necessities of life, Kenson Gakka, sullying the reputation of the Lion
including a small farm PRESENTING THE TRIP forever.
tended by the monks when The terrain en route to the temple is serene, a As they arrive at the temple, Akodo Ikare
they are not busy with other strange contrast to the emotions of the General
activities. Within the dojo- orders his men to dismount and “collect the
and his companions. Handen focuses his attention monks”. Handen seems ready to protest this
f like heart of the temple
stands the original statue of on the various rock formations throughout the action, but holds his tongue for the moment,
Shinsei that the edifice was hills, but obviously suppresses some inward diligent in his diplomatic mission. The “Akodo”
f built around and a single burden. If the PCs ask of it (and succeed with an dismount and stand before the temple,
lull mirror suspended from Awareness + Etiquette or Sincerity roll; TN 15),
the rafters. The monks pray announcing themselves in loud, forthright tones.
before this scene each day,
he tells them of the companions he left at Yaruki A moment later, several monks (three Scorpion
hoping to see the image of Jukko, and how he worries for their safety. and several Crane) appear at the doorway.
hinsei in the mirror. They The pace quickens the closer the party gets to At “Ikare’s” command, the monks line up in
believe that such an the temple. By thirty minutes past sunset, they are the cool evening air outside the temple, eyeing the
frence means that their nearly at a full gallop. The General will not be
have finally gained Lion General and his men nervously. Handen has
enlightenment. swayed from his consistent orders for more speed, moved to flank them opposite the General. The
and is not open in any way to dialogue. PCs may move wherever they like. The following
moments are perhaps the most critical in the above, including at the moment of Ikare’s order.
entire adventure. The exact details of the scene They should be given the benefit of the doubt.
depend upon many of the previous actions and and allowed to roll Initiative totals against Ikare
discoveries of the PCs throughout the scenario. to act before his order.
• If the PCs have not discovered the Shosuro • If the PCs have somehow keyed the Actors
conspiracy yet, “Ikare” questions the monks about into their knowledge of the conspiracy; things will
the abduction of his son, at first feigning an go very differently. Knowing their witnesses are
attempt at equanimity, then ordering his “men ” to no longer useful, they will not stage the slaughter.
kill them. A moment later, several of the monks Instead, Ikare vehemently questions the monks
are dead and the rest are fleeing. The scene for a time, and then composes himself, seemingly
degenerates as the Lion soldiers flank out to cut satisfied by their answers. He releases the monks
them down, followed closely by Handen’s back into the temple, his silence all the apology
yojimbo. As their subordinates clash out all about they or Daidoji Handen will ever receive.
them, Handen challenges Ikare to a mortal duel. Thereafter, he leads them to the outpost at Three
Unless the PCs intervene during Ikare’s questions, Sides River, where - unless they do something
they will not be able to react until the slaughter first - they will be assaulted by the full might of
has already begun (at the end of this description ). the Scorpion army. This will likely lead to a
• If the PCs know about the conspiracy desperate charge back to warn Kenson Gakka,
(through the watermarks or intuition), and the with the army of the Scorpion hot on their
Actors are unaware of this knowledge, the PCs heels. ..
may react at any time during the description
THE NEXT STEP
The goal of the Shosuro Actors in this scene is
to convince the PCs and the Crane that Akodo \ \

Ikare and his men have ruthlessly murdered the


monks without provocation ( there is no clear-cut
evidence supporting the theory that the monks
took the baby). Ideally, one of the Scorpion monks
Stage Ttas
will be able to slip away and signal the Scorpion
forces at the Lion outpost, who can then descend
upon the temple, forcing the witnesses to retreat
The Siege of
and warn Kenson Gakka of the Lions betrayal.
If the Shosuro are confident that the witnesses
are still useful, they will work to keep them alive
Kenson Gakka
to spread word of Ikare’s dishonor, even . >
intervening in the duel Handen demands. Sozui is
nearby, hidden within the temple, carefully The final stage of the adventure details the last
considering her options throughout this scene. frantic hours of Kenson Gakka before the
Should her aid be required in this capacity, she Scorpion attack. The PCs are summoned by a
strikes from darkness, her actions quick and third party to rescue the monk Noshin, whose
antiseptic, before vanishing into the forest (to join private investigations into the abduction of Akodo
the Scorpion archers who have taken up positions Ikare’s son has led him into a very old and very
there ). Otherwise, she will simply return to the cunning magical trap left behind by the Scorpion
city through the underground tunnels, arriving in builders of the castle and its labyrinth.
time for the siege.

RouV oc ffte Boah


Into fro Ea&yVmth
Shortly after entering the labyrinth in search
of the missing child, Noshin stumbled into hidden
Scorpion stronghold , and fell prey to traps left
behind by the Shosuro mastermind, Sozui. The
remaining zokujin, not knowing his identity as
the “spirit -speaker ’, but realizing his need for aid.
have sent scouts out to search for assistance.
Depending upon the outcome of the scenes in
Stage Two, the characters could enter this scene
from any of various angles, or not at all. The
catalyst for this scene could be the Lion caretaker,
Hoji ( replacing the zokujin scout, he is looking for
the PCs), or even Kakera, if she did not remain
with the party.
• If any of the PCs remained within the city,
contact is made by a catalyst of the GM’s choice,
who approaches them and requests their aid in
rescuing Noshin from the trapped labyrinth .
• If any of the party is moving overland .
returning to the city, they may be approached by
a zokujin and led into the underground river
through a naturally concealed cavern, hollow tree
trunk, or similar means. They could then be led
into the labyrinth through its connection to the Soiui
underground river. At some point, Sozui arrives. She will refrain
• If the entire party is secluded for some from attacking the party directly, preferring to
reason, or too distant to have an impact on this ensnare (and hopefully kill ) them instead. She
scene it can be assumed that Noshin eventually watches them from the shadows for a moment,
escapes on his own ( though not in time to affect considering her options (and allowing the GM to
the coming siege with knowledge of the make a secret Contested roll against her 1/ON SOLDIERS
Scorpions’ plans). generated Stealth total to see if they notice her ). If
The PCs might decide to bring others into the no PCs spot her, she takes a barrel of oil from the EARTH: 3
labyrinth with them - perhaps commanders or storage rooms and leave a trail all the way around WATER: 2
officials of Kenson Gakka - so that they might their position, lighting it before she leaves. If the Strength 3
reveal the Scorpion plans. Let them - they may GM is feeling kind, he might allow them one FIRE: 2
need the edge when the siege comes. Note that more secret Contested roll before she lights the Agility 3
Matsu Kioma will not accompany them under any fire. AIR : 2
circumstances, far too busy elsewhere to be Should the PCs become trapped within the VOID: 2
drawn away. burning area, their best hope for survival will be Skills: Archery 2,
Athletics 2. Bard 1, Battle 2.
THE TRAP through the underground river (see the map). The Defense 1, Hand - to- Hand 2.
only barrier between them and freedom will be a History 2, Horsemanship 1
Noshin is trapped in part of the hidden
Scorpion headquarters within Kenson Gakka’s
labyrinth ( marked upon the map for your
single locked gate between the labyrinth and the
tunnel system, which Sozui graciously sealed after
Iaijutsu 1, Kenjutsu 3,
2 , Shintao 2

^
returning from the temple. The lock is several feet School: Akodo Bu:
convenience). He is caught within one of the Rank 2
original rooms enchanted by Scorpion shugenja beneath the surface, at a location that was once a
lower level of the labyrinth. Although Noshin is Roleplaying the Lion :
loyal to its builders. These samurai are the Li
Based on the principle of distraction, the able to breathe underwater (see his statistics on p. ideal - fast strong, and
,

magics of the room reflect infinitesimal sounds 42), the PCs can’t, and will have to hold their completely committed to
made within back upon those inside, producing breath while trying to pick (or break ) the lock their forefathers.
an effect similar to the “Wind’s Distractions” spell, (which Noshin cannot do alone).
but far more powerful (and , in theory, Picking the lock requires an Agility +
permanent). As the effect is Air- based and the Locksmith roll (TN 30) to complete. Every round
EARTH: 2
zokujin - though magical in nature - are attuned a PC continues to try ( remaining underwater),
WATER: 2
with the Element of Earth, they are particularly they get another roll with a Free Raise. But there
Perception 3
susceptible to it, and cannot attempt a rescue on is a catch - they may only remain without air for
FIRE: 3
their own. a number of rounds equal to their Earth Ring
AIR: 3
Once the group reaches Noshin, they must before having to come up for air. Each additional
VOID: 2
overcome the effects of the distraction room. round beyond that demands a Stamina check (TN
Skills: Archery 3,
Within the chamber Noshin can be seen, swaying 15) to remain under. Failure results in them rising Athletics 3, Battle 3, Defe
back and forth as if mesmerized by some unseen to the surface with a die of Wounds. 5. Hand - to - Hand 2, Iaijutsu
force. Breaking the lock requires a Strength + 2. Kenjutsu 2, Knife 2,
Weapon Skill roll (TN 30) and the PC must “ hit” Poison 1 , Sincerity 2, Stealth
No attempts to get his attention succeed ; one 2
or more of the PCs will have to enter to bring him the lock for a total of ten “Wounds” before it
shatters. The rules for remaining under the water School : Bayushi Bushi
out Until he is removed from the room, he is Rank 2
effectively oblivious to all outside stimuli except remain the same.
Roleplaying the
for the spell effect Entering the room requires a PRESENTING THE LABYRINTH Scorpion: These samurai
Reflexes roll (TN 30). If the PC has the Clear This scene is not your typical “dungeon crawl”. betray the stereotype most
Thinker or Elemental Attunement (Air ) It should be very fast, giving the PCs little time to people maintain about their
Advantages, reduce this TN by 10 each. Magic clan. They are forthright,
consider their next action. They are working courageous and honorable.
Resistance reduces the TN by 5 per Rank. A TN of against the clock; not only must they rescue Their assignment to Bayusl
less than 0 indicates automatic success. Failure Noshin as soon as possible (they should not Kaseru has blemished this
means that the character is trapped beside realize that the trap is not fatal), but they must get reputation, yet they remain
Noshin, his eyes fixed on the dancing spirits of air absolutely loyal to thei
word of the secret Scorpion base back to Matsu lord.
within the room. Success means that they have Kioma and the others on the surface, warning
drawn Noshin out them of impending siege.
Rollof ftte Rats Tte R011V of the Rate
Rum&le Turtle B e of ra Stote
ITHE TRUE MONKS
VARUKI IUKKO
The Scorpion army arrives during the final
recreation of the festival , which is based upon the
battle after which the fall of Kenson Gakka is
named ( Humble Turtle). Several dozen Lion
^
This scene uetails the siege of Kenson Gakka.
It is best to use the Battle Chart to resolve the
overall siege, while portraying the events
generated on that table as a backdrop to what the
soldiers block the southern Way of Righteous PCs are doing. Please refer to the accompanying
EARTH: 1 Vengeance, wearing mock Scorpion armor and sidebars for material of use in running this type
Willpower 3 carrying large wooden shields. It is important to of scene.
WATER: 2 note that, historically, the Scorpion had the upper The Scorpion general Bayushi Kaseru has
I HR E: 2 hand in this battle. (It means that they will have spent his life working out the best ways to get
, AIR: 2 the advantage again, unless the PCs have warned under an opponents skin. His tactics are, as a rule,
Reflexes 3 the city of the approaching army or the secret unconventional and extreme. He specializes in
VOID: 2 base). maintaining an environment where the minds of
Skills: Any one Art Skill • If the PCs have not warned the city; then the the enemy ( in particular their leaders) is never
itry, Origami, etc) at 1, Scorpion arrive, claiming to have dispatched steady. Some of the tactics he may use during this
hletics 2, Bo Stick 2,
illigraphy 2, Craft: Any Akodo Ikare, and demand the city in return for battle include:
le 1, Defense 1, Etiquette his blatant dishonor in cutting down the monks • Storming the castle through the labyrinth
Hand to Hand 2,
*
( they assume that none in the city know the truth (which could prove very interesting if the siege
^ rbaiism 1, Kenjutsu 1,
of what happened at the Yaruki Jukko, or are begins prior to the PCs escaping).
fe Farming 2. Meditation counting on Daidoji Handen or the PCs to back • Bragging like a Lion before Matsu Kioma
Shintao 3. Tea Ceremony
up their claims). When Kioma refuses, archers (effectively “getting his goat” ).
Honor: 3.9 bombard the undefended Lion from the hills on • Ordering men under his command to
Gloiy: 0.5 either side while Scorpion units bash through brutally ( and very publicly) butcher the Lion,
School: Retired (no their center. The remaining four Shosuro Actors making a point of running the bodies over with
School Techniques) (hidden within their ranks) join their fellows, and cavalry or pinning them upon the field of battle
Advantages: None the entire Scorpion army - led by General with lances.
Disadvantages: Ascetic Bayushi Kaseru - marches into the city through • When (and if ) the Scorpion forces make it
Roleplaving the Monks : the front gates. The siege begins. into the city, they will begin stuffing everything
Be careful how the monks • If the PCs have roamed the city, then it the Lion have built with straw and setting it on
are portrayed within your becomes a race to ferret out the four remaining fire, leaving their own original structures alone.
game. They will not begin Shosuro Actors before they can trigger the assault Kaseru focuses on inciting the Lion to anger,
i ghts, but if pressured , they
certainly try to finish them . on their own. The Lion recreation outside the city which will keep them from fighting with their
At first glance, they may gates will never be staged, and the Scorpion minds (and therefore give the Scorpion the upper
appear to be feeble and forces arrive at a castle fully prepared to defend hand ). Compared to Kioma’s defense, which is
naive, but the fact of the itself. When the siege begins, the only advantage straightforward and strictly adheres to Akodo’s
matter is that they have the enemy forces will have are the four Leadership, the Scorpions tactics are decidedly
more insight than most
:haracters will ever acquire. infiltrators within, who dedicate themselves to superior on the field . But Kioma’s natural talent as
Their codes are simple, but getting the gates open or providing another way a warrior may yet shine through.
strict, and they adhere to for the Scorpion army to advance into the city T\vo final notes.
them without thought. proper (and only if they have not been found by One - if the PCs (or Handen) are still witnesses
the group first). in Kaseru’s eyes ( probably determined during the
Of course, finding these individuals will prove Hour of the Dog - see p. 38), then the Scorpion
difficult (especially without knowledge of the forces will have orders not to kill them. This does
Actor marks). Industrious GMs may choose to run not mean that they get to ignore damage taken on
one or more scenes in which the PCs search for the field, however - for game purposes, they only
them while the siege continues. receive V2 the Wounds indicated on the Battle
Table, rounded up. On the other hand, if the ruse
is still active and Handen or the PCs know of the
conspiracy, then they will be targeted by the
Scorpion General ( receiving an additional 2 Regardless of the final outcome of the siege,
Wounds beyond anything indicated on the table, the Scorpion believe that the most important
if injured in a round ). aspect of the operation - the deaths of the Crane
Two - don’t forget the fire that Sozui starts in monks at the hands of the presumed Lion forces
the labyrinth to trap the PCs in the Hour of the - has little chance of failure ( and without the
Boar. Though it will take a while to spread, once intervention of the PCs, they’re right).
it does all forces in the city will be having a hard Should their bold plan succeed and word be
time of it. Flames are liable to crop up almost spread about the deaths of the monks at the
anywhere - even through the floorboards of the hands of a corrupt Lion general, the reputation of
sake brewery ... the Lion will be stained for many years to come.
This will be particularly true with the Crane; if he
Consequents and lives, Daidoji Handen will be irate at the actions
of “Akodo Ikare”, and at the very least demand a
mortal duel as a result. Tensions between the
5 clans will become increasingly worse over coming
The Scorpion plan presented herein is the months, and the Emperor (who currently supports
brainchild of Bayushi Sozui, and has all the a lasting peace between the rival clans) will be
trademarks of her slightly skewed mind. The hard - pressed to maintain diplomacy.
entire operation hinges upon an unlikely chain of And this is precisely what the Scorpion desire.
events and assumed reactions, and one might In the end, all of this has only been another step
wonder how the clan ever expected for it to in a long complicated string of Scorpion
succeed. maneuvers. Beyond that ...
In truth, they didn’t.
CONNECTION TO "LEGACY OF THE EXPERIENCE AWARDS
FORCE" The preceding adventure is worth an average
To link this adventure with the upcoming of two to four Experience Points. As few as none
Legacy of the Forge there are several things you or as many as five many be awarded if you feel
should know ( though you do not have to work that the players performed exceptionally poorly
them into your campaign immediately). In fact, it or well. Use the various victory conditions
may even benefit the GM to hold a few of them detailed in the text as a guide.
:2 back, tying up “ loose strings" in a fewr adventures
Willpower 3 while preparing the party for their next big
R: 6 .
adventure . .
The Yaruki Jukko temple has been overrun by
Intelligence 4
the Scorpion in their march. Nothing remains but
rubble, a testament to a six hundred year-old plan
that (hopefully) failed - or so the world thinks.
Awareness 4
After the end of this adventure, Noshin
M VOID: 4 becomes well - known to the zokujin ( both through
Skills: Advanced
Medicine 2, Astrology 4. his own charms and Kakera’s discovery that he is
Athletics 3. Battle 2, Bo carrying the spirit of “Great Water”). Eventually,
Stick 4, Calligraphy 4.
Defense 2, Etiquette 1,
^Hjmd'to- Hand 3, Herbalism
I Kenjut.su 1. Knife 2, Lore :
Polk Magic 4. Lore: Bushido
Kakera will aid him in separating himself from
the kami within him, returning it to its home in
Three Sides River, where it begins to repair the
damage done over the six years of its absence. Yet
Badlands
2. Lorer^ Ancestors 1, he still retains a small part of the kami within
Medicine 5, Meditation 3. him, a tiny kernel of the Water Element buried
Poetry 2, Research 1, deep within his soul. He calls it a “gift from the
ffintao 4 , Spellcraft 3, Tea
mony 3. Theology 1
Fortunes” and claims it guides his hand long after The following are detailed backgrounds for all
the primary NPCs of this adventure. Statistics,
the presence of the kami is gone.
Honor: 0.9 physical descriptions, and notes for how to
Noshin takes back his former name, claiming
Glory: 0.2 roleplay these characters can be found in the
that he has “ lost his former sense of
School : Soshi Shugenja enlightenment”. He feels little but passion now, sidebars throughout.
Rank 4 (retired ); Sensei of
Yaruko Jukko Shintao which contradicts the tenets of Shintao. Never
Spells: Sense,
Commune, Summon,
having been reinstated in the Scorpion Clan,
however (and having no desire to be ), he does not
fSoshm
The current leader of Yaruki Jukko monastery
Kitlak rasu’s Blessing, reclaim his family name, remaining only
felessings of Purity, Call “Tankenka ”. was, before his retirement, a shugenja known as
Upon the Wind, Calling the Soshi Tankenka. Heralded within his clan for his
Elements, Calm Mind. In the weeks or months that follow ( up to the
GM and his campaign plan ), he grows idle at natural affinity with the elements, he was
Courage of the Seven
unders, Earth’s Kenson Gakka, alleging that he “feels the expected to go far in their ranks. But ten years
iation. Force of Will. imminent call of death within him .” Collecting on ago, he was assigned to a small regiment of
IOW the Shadows, many favors owed, he arranges to become a Scorpion troops who were to take a small village
of Air, Reversal north of Kyuden Suzume. Abhorring the
nes, Sharing the regent of the Imperial Throne, dedicated to
preserving the peace his heart longs for. In this Scorpions plan of promoting terror among the
of Many Minor Clans, he consciously failed to cast an
Advantages: Balance, new capacity, he dons the ceremonial grave
Trance, Great Destiny clothes known as shinishozoku and begins illusion the general ordered , and the villagers
fs quest) another Long Walk - this time northeast, toward were able to flee before they could be cut down.
tages: another destiny. In response, his fellow clansmen dubbed him
(4Points), Ascetic, Eventually, he will request the help of the funshin (“pure of heart ”, a dreadful insult within
Reputation (with Lion ),
player characters, whose bravery and stout ideals the Scorpion Clan ), and denied him schooling
he recalls from Kenson Gakka. But that is another beyond Rank 4. Crestfallen, Tankenka left his
story ... ancestral home a dishonored man. He traveled
Rokugan for three years without a home or
family, searching for what would become the next
stage in his life. He found the detachment NOSHIN TODAY
intoxicating, and looked forward to gaining a Two separate mentalities currently exist within
degree of insight not possible within the confines the body of the man formerly known as Soshi
of his family. Tankenka. But instead of warring with one
Then he felt a distant tug, drawing him back another, they have somehow formed an
toward Scorpion lands, to a simple monastery at unexpected union. The man known as Noshin is
the shores of Three Sides River, founded and no longer kami or man, but an amalgam of both. NOSHIN
inhabited by Scorpion but built upon the lands of How long this balance can be maintained is ( CONTI
the Lion. The shinpu of the temple, a former anyone’s guess.
sensei of his from the Soshi school, was dying and Mentally and spiritually, Noshin believes he Natural Abilities:
desired to pass his mantle to another, but felt that to the kami i
has moved on to a higher level. He thinks that the body, spells cast upon
none of his students were ready for the challenge.
As it happens, howrever, the shinpu was far more
emptiness within himself has only bettered him,
allowing him to plumb his own inner spiritual
^
Noshin have their TN ra
( like the Advantage M
than he seemed . . . depths without hindrance. Yet he still looks on Resistance ): Water (+ 1
himself as merely an adept of life. “ If I accept my Fire ( + 10 ), Air (+ 10),
SANSHIEN, THE KAMI OF THREE ( + 5). He also has the
state, I shall stop growing, and might as well
SIDES RIVER commit seppuku.'
to breathe underw
On rare occasions, kami take human form - amongst other (as yet
Noshin is spry for his fifty - nine years, unidentified ) powers.
perhaps to better interact with humans, or maybe physically fit and incredibly focused. He is well Background: See the
just to disguise themselves. One of these beings, Major NPCs Section.
aware of the coming end of his astrological cycle
named Sanshien after the Three Sides River (at his sixtieth birthday ), and feels that he must Roleplaying Noshil
which it guides, chose to take the form of the find resolution between the Scorpion, Crane, and Always maintain a flat v
shinpu of the Yaruki jukko temple. It was the Lion before then, or something disastrous will pitch (almost a m
reason that Tankenka came to the temple; it had yet with a little inflectioi
happen ( whether this is true or not is outside the when he is dealing with
called him there. When he arrived, the kami bounds of this adventure, and left for the GM to quest ). Do not use large
revealed itself , and explained its ultimate purpose. decide, unless he decides to follow it up with body movements, and
It claimed to be able to feel the corruption within Legacy of the Forge, where most of the answers always keep your eyes lev
the temple, knowing somehow' of the Scorpion can be found ). At the start of the
founders’ ulterior motives, and of the need to adventure, present him as
Disconnected from the world he resides you would an old friend , he
prevent their goals from becoming a reality. within, Noshin is often mistrusted by society. The is much more amiable
Falsely believing he had the blessing of an
similarities between shugenja and maho to the his students, and will go ou
ancestral shinpu guiding the temple, Tankenka common eye do not help this situation, and he is of his way to speak with th
followed the kami’s direction, eventually rising to often mistaken for the leader of a cult rather than PCs. By the end of the
become the shinpu of the Order himself . Under adventure (when he
a monastery. His / unshin status with the Scorpion returns), he will move
the kami’s direction, he incorporated more and causes even more problems for him and his an awakened intent .
more martial training into the monk’s religious beleaguered students. The only respite he receives and with purpose.
routines, eventually developing one of the most Remember, however, that
from this relentless criticism are the quiet support
demanding prayer regiments of any faith in the is the prime suspect
of Lord Kioma of Kenson Gakka ( who has been a throughout most of the
Lion territories. friend of his since his arrival here seven years
Just over two years ago, during a terrible fever. ago), and the rare moments he spends with
piece.

Tankenka saw Sanshien for what it really was, Rokugani children (who are fascinated with his
and in a fit of terror, tried to attack it Sanshien knowledge of Folk Magic).
rebelled, taking the opportunity of Tankenka’s As a result of his union with the kami, Noshin
weakness to overpower him. The kami entered exhibits a few strange habits and opinions. He is
the monk’s body and took up residence, fusing increasingly methodical, inwardly questioning his
their forms and permanently subduing own motives and philosophy at every turn. He
Tankenka’s conscious mind (or so it thought - see thinks of the martial arts as a both a career in
“ Noshin Today”).
society and a way of life. But on several occasions,
Shortly thereafter, Tankenka adopted the single
he has also shown an irreverent disregard for
name “ Noshin ” (a term typically reserved for those
them, twisting many of the ideas laid down in
who have gained enlightenment in their lifetime ),
Akodo’s Leadership to his own needs.
an act that has drastically reduced public opinion
of the monastery.
without thinking, without conscience - seemingly
5ozui happy fulfilling her duty. Her only serious flaw, it
seems, is the fact that she cannot perceive
Twenty- two years ago, the houses of two
families - one of the Kakita and the other of the extremes, acting always with severity in
Matsu - made an arrangement. In response to everything she does. Perhaps this is her greatest
outside tensions and as an act of goodwill, they weakness, but none have ever found a way to
would forge an alliance. They hoped that the act exploit it
would quiet the hostilities between the two clans,
EARTH: 5
WATER: 2
that their lesson would reach others beyond their
houses. They believed that it would strengthen both
Tile Monks of 'TakuVi
M E: 4
AIR: 2
Reflexes 4
families, and reduce the threat of outsiders. As an
act of faith, they agreed to exchange children for
Jukko
For many centuries, the Yaruki Jukko
one year. That way, neither would have any
VOID: 1 monastery remained largely innocent of Scorpion
opportunity to renege and betray the other. Further,
Skills: Acting 4. Archery corruption. There has almost always been at least
3, Athletics 3, Battle 2. the children would learn from their foster families,
bringing that knowledge and understanding back one informant within their ranks, if for no other
Courtier 2, Defense 2,
Etiquette 2, Explosives 2. home with them. By the end of one year, they reason that to keep the flow of information at the
:
;
Hand - to-Hand 3. Iaijutsu 2 . assumed, the alliance would be sealed, and all could border and about their former castle coming. But
Investigation 2 , KenjuLsu 2 . return to normal, safer for all involved. in recent years, the sudden shift in public opinion
Locksmith 2, Lore: has left it largely unmolested, and it has become
-
Subterfuge 2. Manipulation

They could not have been more wrong.
On route to the respective lands, both escorts easier for the master deceivers to plant their own
I 4, Mimic 2, Poison 3, within its walls. With their long plan for revenge
Sincerity 5, Sleight of Hand were slaughtered and the children stolen, never to
approaching fruition, the Scorpion have slowly
| , Stealth 3, Traps 2
|2 be seen by their loved ones again. Both families
Honor: 0.4 blamed the other for the event, and relations filled Yaruki Jukko with agents.
Glory: 1.2 between them worsened. Today, the two houses There are currently only fourteen members of
School: Bayushi Bushi remain locked in bitter dispute, spearheading the the small monastery, eleven of whom are
4 current tensions between the clans. absolutely loyal to the Scorpion. These eleven are
Shadow Points: 1 [ 2 Which is exactly what the Scorpion wanted. actually Shosuro Actors posing as monks, who
Shadow Brands) They were responsible for the deaths of the have been very well prepared for the role. All of
Shadow Ability: Stealth escorts and the capture of both children, and them adhere to the martial and mental disciplines
( see below) of Yaruki Jukko, and are also fully prepared to die
although the Matsu never resurfaced, the Kakita
Advantages: for their cause (retaking Kenson Gakka for the
was reshaped into a new agent of the Scorpions
JVmbidextrous, Combat
Reflexes Daredevil
, dark schemes. Brainwashed and branded by the Scorpion, and inflaming the currently strained
masters of shadow, her original name has been relations between the Lion and the Crane). They
[ Disadvantages: Driven are the Scorpion equivalent of Deathseekers,
^Scorpion Agenda),
Insensitive
Background: See the
lost with her innocence. Instead she takes many
different identities for many different purposes,
and when she returns home, it is to the Scorpion,
ready and willing to take any action, including the
sacrifice of their own lives, to accomplish their
Major NPCs Section who are all she has ever known. To them, she is goal.
known as Sozui. As for the remaining three monks, they are
Stealth Ability: At an early age, the Scorpion learned that included as another resource the GM may draw'
to the rules upon during play if the characters are having a
presented on page 153 of Sozui was like an unchanneled river of energy,
ready to burst free. They had expected a well - rough time of it, or perhaps as another source of
Die Way of Shadow, Sozui information for them. They fully support Noshin
gjains a bonus of 2 dice, groomed child, but she presented promise as a
rolled and kept for any warrior beyond any they had seen in one so as their shinpu , and have wholeheartedly
actions involving stealth young before. She could clear her mind at will, embraced the ways of their Order.
( even if she does not utilize During play, use the same statistics (found in
absorbing training like a sponge, with little or no
subjective opinion about what she was learning. It the sidebar on page 40) for all the monks -
was as if she were cut off from everything but her Scorpion and Crane. Actors, however, have their
lessons; by the time she had a moment to own sidebar, located on page 34. Please refer
consider something, it was already a part of her. there when portraying them.
Today, Sozui continues her lifelong act with
the Scorpion. She does whatever they ask -
• Take an injury to save a standard bearer -

\
j and continue fighting. Receive 3 Wounds, but gain
3 Glory and may change Battle Declaration next
Round - after the roll is made.
• Have the opportunity to second for another
during a duel, allowing him to continue directing

ffa® Rrtoic the fight Gain 2 Glory and consider this a Duel
result
• Receive a “field promotion ” by their
OAYVSHI
(CONTINUED)

Opportunities commander / general ( more Glory if by general ).


Temporary unless Glory gained during this battle
exceeds 10 Points.
Roleplaying Sozui:
Sozui is a perfectionist to
the core, utterly and
completely dedicated to her
• Raid the opponent force’s headquarters and surrogate family’s plots.
steal their hata (war banner). Gain 3 Glory and will rarely show her true
become Heavily Engaged next Round . face, and the PCs might
• Disorganize and disorient the taiko drums of have trouble discerning it If
The following is a list of new Heroic she did. She should appear
the opponent army. Opponent Victory (Generals
Opportunities to incorporate into your battle to the PCs first as a stately
Perception + Battle) total reduced by 5; gain 2 and refined courtier,
sequences:
Glory perhaps only guilty of the
• Destroy a Siege Engine: You have the chance
to disable one of the enemy’s siege machines.
• The player is left the highest ranked soldier odd manipulation (which
on his part of the battlefield. He makes the next nearly all courtiers could be
With a successful Water + Battle roll (TN 30), you blamed for ). But as the
Round’s Victory total using his own Perception
ruin one of them, gaining 3 Glory. adventure comes to a
and Battle values. Gain 3 Glory if winning at end conclusion (by the time th<
• A small number of your soldiers are cut off , of next Round ; lose 3 Honor if losing.
and you have the opportunity to clear a path to PCs are discovering her true
them (Stamina + Kenjutsu roll at TN 20); success • Intimidate an entire unit of the enemy. Gain intentions), she should be
2 Glory. presented as an elegant.
gains you 2 Glory and a Minor Ally. sharp, and precise killer.
Remember also that she is
very good at knowing when
to give up a ruse and
vanish.
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