You are on page 1of 2

7 Wonders Player Aid (including the Leaders, Cities and Wonder Pack expansions, as well

as the Catan and Leaders goodies)

General You receive 1 VP for each


You pay the manufactured The card gives 1 (or 2) coin(s)
These symbols can be found on cards (buildings), complete set of 3 coins present
in your treasury. Note: this gain goods bought from your per card of the depicted colour
Leaders and Wonders. All effects apply when a card
is added to the one already neighbours for 1 coin instead present in your city when it is
enters play (is built), or when the Wonder stage it’s
granted by the coins. of 2. played. At the end of the game,
assigned to is built. the card is worth 1 (or 2) VP (s)
You recruit your Leaders for Each turn, You get a rebate of for each card of the depicted
The card produces the pictured raw
free (cost: 0 coin). one coin on the first resource colour present in your city.
material.
you purchase from the
The card produces the pictured Each player, other than the one indicated neighbouring city Each player, other than the one
manufactured goods. who has put this card in play who has put this card in play,
(or built the Wonder stage), Each turn, the card produces an must discard 1 coin for each
The card/wonder is worth the must pay the number of coins extra resource of your choice stage of their Wonder that’s
number of VPs pictured. indicated to the bank. from among those that your already been built.
city already produces (resource
The card/wonder is worth the You take a Diplomacy token. cards or initial resource of your
number of shield Symbols pictured. At the end of the current Age, board). Guilds
you discard this token and
The card comes into account when don’t take part in the Conflict Age II cards You receive 1, 2 or 3 VPs for
counting VPs with science buildings. resolution. The city to your left each card of the depicted colour
therefore fights against the one present in both neighbouring
The card comes into account when to your right. Note : the effect The card produces two units of cities. Note : the two arrows, on
counting VPs with science buildings. of Diplomacy tokens changes the pictured raw material. both sides of the pictured card,
when using team rules. means that the cards from the
The card comes into account when The card is worth 1/2 coin(s)
neighbouring cities are counted,
counting VPs with science buildings. At the end of the game, the per brown/grey card built
but not yours.
mask copies the scientific in your city AND in the two
The card/wonder is worth the neighbouring cities.
symbol of a green card 1 VP for each Wonder stage built
amount of coins pictured, the coins
present in one of your two in the neighbouring cities AND in
are taken from the bank only once, You can build your Wonder
neighbouring cities. your own city.
when the card/wonder phase is stages without having to pay
built. Each turn, the card produces a their resource costs. 1 VP for each brown, grey
resource of your choice from and purple card in your city.
Each turn, the card/wonder Each player, other than the one
among those not produced by Clarification : this card counts
produces a unit of one of the who has put this card in play,
your city through its brown towards this total.
four raw materials pictured, of must pay 1 coin to the bank
and grey cards, as well as a
Your choice. Clarification: these for each Victory token in their You receive 1 VP for each
possible initial resource from
resources cannot be bought by possession. defeat token present in your
your board.
neighbouring cities. neighbouring cities.
The card/wonder produces one unit
You take the depicted large Age III cards
number of coins from the bank. 1 VP for each Leader (white card)
of one of the three manufactured The card gives 3 coins per present in your neighbouring
Your two neighbours each take
goods pictured of your choice. Wonder stage constructed in cities.
the depicted smaller number of
Clarification : these resources your home city at the time
coins from the bank.
cannot be bought by neighbouring it comes into play (3, 6, 9 or When you build the Courtesan’s
cities. 12 coins). At the end of the Guild, you must immediately place
You can look at all cards discarded Age I cards game, the card is worth 1 VP the “Courtesan” Token on one
per Wonder stage built in your of the Leaders present in one of
since the beginning of the game, The card produces one of the home city (1, 2, 3 or 4 points). your neighbouring cities. You then
pick one and build it for free. two pictured raw resources gains the benefits of that Leader
each turn. The card earns 1 coin for each and its associated effect.
You gain an extra scientific symbol Victory token present in your
of your choice. Clarification : the You purchase raw materials city at the moment when it is The card is worth 1 VP for each
choice of the symbol is made at the from the neighbouring city put into play. At the end of the Victory Conflict token present in
end of the game and not when the indicated by the arrow for 1 game, this card earns 1 VP for each of your two neighbouring
Guild is built. coin instead of 2. each Victory token present in cities. 
your city.

from the ‘Leaders’ expansion from the ‘Cities’ expansion from the ‘Catan’ goodie from the ‘Wonder Pack’ expansion
Leaders You receive 2 coins for each At the end of the game, Louis is The island of Catan produces
yellow/black card that You worth 7 VPs minus the number no resources at the beginning.
At the end of the game, Amytis builds from this point forward. of Victory tokens you possess However, it possesses an excellent
is worth 2 VPs (VP) for each The coins are taken from the (the token value is not taken sea harbour which allows the trade
Wonder stage you built. bank, at the moment when the into account). of goods! Once per round you may
structures are built. use two identical resources which
At the end of the game, Stevie allows a player to build you produce (brown or grey cards),
Alexander adds 1 VP to each Nero grants 2 coins for each a Wonder stage be replacing in order to receive any resource of
victory token (the value of victory token earned by You its resource cost with a cost in your choice.
the victory tokens therefore from this point forward. These coins instead. Stevie’s cost is
goes from 1, 3 and 5 VP to 2, 4 coins are taken from the bank variable: it corresponds to the You immediately take one of the
and 6 VP). when the victory tokens are number of resources required remaining leader cards up into his
gained. for the construction of the +1 hand. You may then immediately
At the end of the game, recruit one of your leaders
Wonder stage for which he is
Aristotle adds 3 VP to each set Once he enters play, Vitruvius according to the usual rules.
used. Stevie is then placed face
of different scientific symbols grants 2 coins whenever You
up as a construction marker
in your city (meaning that the builds a structure for free, When built, you must choose
under the Wonder board.
bonus goes from 7 VP to 10 VP through building chains. The one of your previously recruited
per set). coins are taken from the bank Leaders and place it face-down on
when the structures are built. Wonders the space reserved for that on your
At the end of the game, board. You can no longer benefit
Allows you to purchase raw
Justinian is worth 3 VPs for From the moment they enter from the chosen Leader’s effect.
materials from your two
each set of 3 Age cards (red, play, these Leaders allow At the end of the game, you score
neighbouring cities for the
blue, green) in your city. you to build Structures of the a number of points equivalent to
price of one coin instead of
corresponding colour (Wonder double the Leader’s cost.
At the end of the game, Plato two.
stages for Imhotep) for one
is worth 7 VPs for each set of 7 resource less than your written At the end of the game, you score
Once per age, you can
Age cards (brown, grey, blue, cost. 2 VPs for each Stone resource
construct a building from your
yellow, green, red, purple) in present on your brown cards.
hand for free.
your city. From the moment this enters
play, each amount of coins You can play the last card of This stage grants 1 coin for each
Once she enters play, Bilkis taken from the bank is Stone resource symbol present on
each age instead of discarding
allows you to purchase any increased by 1. This increase is Your brown cards when it is built.
it. This card can be played by
resource by paying 1 coin to the limited to one coin per turn. At the end of the game, this Stage
paying its cost, discarded to
bank once per turn. scores 1 VP for each Stone resource
gain 3 coins or used in the
You can build one black card symbol present on your brown
As soon as Ramses enters play, construction of your Wonder.
per Age for free. cards.
you can build all of your Guilds
You can, at the end of the
for free, without having to pay From the moment this enters At the end of the game, You flip the
game, “copy” a Guild of your
your resource costs. play, each defeat conflict token card used to build this Stage face-
choice (purple card), built by
counts as a Shield symbol for up. Then, You score 1 VP for each
Once Tomyris enters play, one of your two neighbouring
all future conflict phases. card of that colour present in both
during conflict resolution, the cities.
neighbouring cities.
Defeat tokens you receive Esteban allows you, once per
Rome produces no resource,
are given to the victorious game, to “freeze” the passing You apply the effect of the first
but you benefit from a 2 coin
neighbouring city. of Age cards to the next player. Stage of the Wonder board to
reduction to the recruitment of
Before all players put their your left.
1 Each card of the depicted all your Leaders (some Leaders
current card in play, you can
colour is worth 1/2 VP(s) at the are thus free). Neighbouring
announce the “freezing” of You apply the effect of the second
end of the game. cities benefit from a reduction
passing Age cards to the next Stage of the Wonder board to
of 1 coin on the recruitment of
player. Each player performs your right.
Once Hatsepsut enters play, your Leaders.
their action as planned and
each purchase of one or more then each player chooses and You apply the effect of the last
resources from a neighbour You immediately draw 4 Leader
plays another card from that Stage of the Wonder board to
grants 1 coin from the bank. cards from those in the box
same hand. The game then your left.
Note that this gain is limited to and adds them to your hand of
resumes as normal, with cards Leader cards.
1 coin per neighbour per turn. being passed on as normal. You have the right to get a well-
chilled beer from whoever wins the
You can immediately put an
game ! Cheers!
extra Leader in play (by paying
2 coins less than its printed
cost).

from the ‘Leaders’ expansion from the ‘Cities’ expansion from the ‘Catan’ goodie from the ‘Wonder Pack’ expansion

You might also like