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INNOVATION AND PERFORMANCE

IMPROVEMENT INTEGRATION
Gabriel Chung Goldia Kong

G2000’s HR Execution Excellence—Retail Attendance System was one of the innovative projects to
receive the ISPI Award of Excellence in 2016. It is a continuous improvement project that applies the
concept of holistic human performance improvement using an ISPI human performance technology (HPT)
model (ISPI, 2012) to streamline the front-end and back-end processes of our Retail Attendance System.
As a result, it leads us to achieve one of our business goals: employment regulatory compliance. In our
case, the project team was tasked with seeking solutions to ensure that the payroll process for retail staff
could be performed accurately and in a timely manner. After applying the HPT model to conduct the gap
analysis and identify the causes or factors that were limiting our performance, we integrated the concept
of human-centered design approach at the solution-design phase of the project, to lead us to innovative
solutions.

THE HUMAN-CENTERED DESIGN (HCD) approach IDEO’S HCD IS THE SOLUTION


emphasizes the human/user community as an essential
starting point if we are to design sustainable solutions Many high-profile organizations have already benefited
that successfully address real-world problems. In the past, from IDEO’s HCD approach to progress and growth. As
for any strategic initiatives, senior management asked a leading global design firm, IDEO has successfully intro-
only two questions: (1) Is it financially viable and (2) is duced the innovative HCD approach across a wide spec-
it technically and organizationally feasible? If both an- trum of industries—from developing a new mouse for
swers were positive, the project management initiation Apple to reworking airport security checkpoints for the
stage was completed and the implementation planning Transportation Security Administration (TSA)—and has
stage would follow. More recently, modern technological received numerous design awards for its achievements.
advances—3-D graphics, 3-D printers, and so on—have The founder and chairman of IDEO, David Kelley, is
helped to reduce the cost and time involved in develop- highly regarded in the design industry, having founded
ing and implementing strategic initiatives. This leaves or- Stanford University’s Hasso Plattner Institute of Design
ganizations with more time to ask a third question be- (the d.school), and has long been a pioneer of the HCD
fore embarking on the implementation planning stage: Is approach. IDEO was founded on a commitment to the re-
our solution or product what the people actually want? lationship between design and user experience, and Kelley
To ensure that our initiatives and solutions for the Retail continues to teach HCD methodology and design think-
Attendance System project were desirable, feasible, and ing to students and business executives alike.
viable, we combined a human performance technology The HCD approach places the users at the forefront of
(HPT) model (Van Tiem, Moseley, & Dessinger, 2012) design, encouraging a deep understanding of the people
with IDEO’s 3I model (Brown, 2008), which is an HCD for whom we are designing. The next step is to generate a
approach, to guide a very creative approach for solution range of ideas and prototypes as well as to gather genuine,
design. real-world feedback from the people who will actually be

Performance Improvement, vol. 55, no. 10, November/December 2016


© 2016 International Society for Performance Improvement
Published online in Wiley Online Library (wileyonlinelibrary.com) • DOI: 10.1002/pfi.21624 17
further lead to a labor-dispute case. If this were to hap-
The HCD approach places the pens we might not be able to achieve one of our business
users at the forefront of design, goals, which is employment regulatory compliance. If we
are not aware of the employment regulations compliance,
encouraging a deep the results can be immensely stressful and expensive. In
addition, it may lead to a negative image for our employer
understanding of the people for brand. In short, we cannot afford the consequence of
noncompliance with employment regulations.
whom we are designing. Our question, then, was how might we streamline
the front-end and back-end processes to fulfill the em-
using your product. This creative approach is a collabora- ployment regulatory requirement. Our HR execution
tion between the designer and the users, one that helps to excellence RAS project therefore applied an human
ensure that the final innovative product or solution really performance technology (HPT) model as a systematic
does meet a human need. Of course, there are other fac- performance improvement process, using the following
tors to consider as well, but as shown in Figure 1, the HCD instructions:
approach emphasizes the user community as an essential
starting point if we are to design sustainable solutions that 1. Assess a need or opportunity
successfully address real-world problems. 2. Identify causes or factors that limit performance
3. Design solutions
PROJECT BACKGROUND 4. Develop solutions
G2000 Group is a multi-brand specialty retailer, offering 5. Implement the solutions
an assortment of men’s and women’s apparel and acces-
sories under various labels. Strong product concepts and 6. Evaluate the results
a passion for relentless innovation have made G2000 an
To meet our business goal (i.e., employment regulations
institution of the apparel retail industry in Hong Kong. To-
compliance), we had to comply with the Payment of Wages
day, the G2000 Group operates over 700 outlets in the Asia
Ordinance, which we classified as the workplace level. But
region.
meeting this ordinance depended on the payroll process
In Hong Kong, all businesses are obliged to meet the
and the retail attendance process, which we classified at
Employment Regulatory and the Payment of Wages Ordi-
the work level of the retail operations. These processes de-
nance, which requires them to pay wages to an employee
pended on the retail attendance information being entered
no later than 7 days after the end of the wage period.
by the retail staff, which we classified as the worker level.
However, in our case, our front-end retail staff did not
The following explanation starts at the worker level and
input their attendance into the Retail Attendance System
works its way up through the other levels.
(RAS) on time or correctly; therefore, the output of the
RAS was not accurate. If the RAS output was not accu- Worker Level Gaps
rate, it affected the accuracy of the retail payroll process.
If this back-end process was not accurate, it might lead to At the worker level, retail staff was not meeting perfor-
a breach of the Payment of Wages Ordinance and might mance standards for entering attendance information. We
require retail staff to input their attendance into the sys-
tem four times a day (in and out, and before and after
meal break). Through our analysis, we uncovered three
causes for this gap. First, we had over 600 retail staff, of
whom half are part-time. What we found was that part-
timers did not know how to input the attendance record,
especially on their first day. Thus, their attendance was
missing or had the wrong data. We attributed this to a
knowledge or skills deficiency in that this group did not
know how to use the RAS. Second, the RAS interface
was not user friendly. Retail staff had to press a num-
ber of buttons to input their attendance records. Because
they wanted to go to lunch quickly and save time, some
FIGURE 1. CREATE REAL IMPACT staff decided not to input their meal-break record. We

18 www.ispi.org • DOI: 10.1002/pfi • NOVEMBER/DECEMBER 2016


classified this cause as a tools-and-resources deficiency Solutions
that specifically involved the RAS user interface. Third,
After using the HPT model to analyze the performance
a small part of the performance gap was simply due to
and to identify the root causes of performance gaps, our
the staff forgetting to input their attendance information,
project team used the HCD approach to generate five
which reflects the capacity category.
solutions. To secure the quality and accuracy of the at-
tendance record, we decided to strengthen the retail at-
Work Level Gaps tendance input method, the attendance record approval
e-process, and the staff transfer e-process. To achieve
At the work level, inaccurate data caused performance
sustainable improvement, we organized train-the-trainer
problems. Retail attendance data goes to the retail
workshops for shop managers to teach the retail staff to
payroll process system at the first day of each month.
use the enhanced system effectively, and we developed au-
The compensation and benefits (C&B) team then cal-
tomated management reports to monitor the attendance
culates the wages of the retail staff based on the data
input performance. These solutions were selected based
in the system. Thus, inaccurate data reduced the accu-
on the outcomes, outputs, values, costs, and benefits to
racy of the retail payroll process. District sales man-
G2000.
agers (DSMs) from retail operations discovered that
The key output for the design-solutions phase was a de-
some retail staff were not entering their attendance into
tailed design document. The purpose of the document was
the attendance record. Therefore, some attendance data
twofold. First, it specified that the solution development
were missing and appeared as “blank” in the system.
team should have enough information and understanding
With incomplete data, the C&B team could not cal-
of what was to be built, how it would be used, and how
culate the payroll accurately, thereby risking a breach
they were expected to transform the design plan into a
of the Payment of Wages Ordinance. We classified
complete solution package of “tangible products and ser-
these causes in the knowledge/skills and tools/resources
vices.” Second, it provided senior management enough in-
categories.
formation to review, ask for revision, or reject the develop-
DSMs also discovered out-of-date transfer records.
ment and the implementation of the solution. In short, the
When staff transferred between shops, they had to fill
design document was used to create confidence and gain
out the staff transfer form. Because different shops have
support and approval from stakeholders, including senior
different commission schemes based on the size, the
management and solution developers.
manpower, and the location of the shop, the payroll sys-
tem could not calculate the commission correctly if the
transfer form has illegible or incorrect information. We INTEGRATING INNOVATION INTO
classified this problem also in the knowledge/skills and PERFORMANCE IMPROVEMENT
tools/resources categories. To decrease the potential for a bad user experience that
The last issue we found was that when the system cal- could result in extensive reworking or other costly reme-
culated the payroll, it needed to compare the attendance dies, it was essential to develop solution specifications.
information entered with the preset roster data. This This ensures that the solutions are specifically designed
roster data was supposed to be uploaded by the DSMs (and have the capacity) to close the identified root causes
or the shop managers every Sunday. However, this was and result in a good user experience. We used the HCD
an aging retail roster system, and it was constantly out approach to achieve this, which involved three main
of order, which made uploading the roster difficult. We phases: inspiration, ideation, and implementation (see
attributed this gap to tools and resources. Figure 2).

Workplace Level Gaps • Inspiration triggers the search for viable solutions by
identifying a need or a problem and translating this
At the workplace level, we found gaps related to com-
into an opportunity.
pliance with the Payment of Wages Ordinance. The la-
bor dispute we experienced was a significant manage- • Ideation is the creative process of generating various
ment challenge. The cause of it was inaccurate retail at- ideas and testing them among potential users within
tendance and shop transfer data. We paid retail staff less the community the designer is aiming to serve.
than what we should have, and the case was brought to • Implementation is the route from ideas and concepts
the court. This cause reflected the tools and resources to real-life solutions that benefit people in their daily
category. lives.

Performance Improvement • Volume 55 • Number 10 • DOI: 10.1002/pfi 19


FIGURE 2. 3I MODEL (Inspiration, Ideation, and Implementation)

INSPIRATION PHASE OF HCD


To create meaningful innovations designers need to know
their users and care about their lives. The inspiration
phase is all about opening oneself up to creative possibil-
ities. Before we started to consider any design concepts
at all, we first immersed ourselves in the world and lives
of the people for whom we were designing, doing re-
search, collecting data, and examining the problem from
all angles and perspectives. There are two key princi-
ples we used during the inspiration phase: empathy and
extremes and mainstreams.

Inspiration Phase—Empathy
The HCD approach is rooted in empathy—the ability to FIGURE 3. EMPATHY MAP
understand other people’s feelings and see things from
their perspectives. The goal is to find an innovative solu-
tion that not only works well or looks good but truly meets you are aiming to serve. One of the tools that helps you to
the needs and desires of the target users. Understanding stay on track is the empathy map (see Figure 3).
and involving the people you’re designing for, throughout
the design process, is therefore your route to success. Inspiration Phase—Extremes and Mainstreams
Looking at problems from a new perspective unleashes To fully serve our audience with a design solution that
a certain freedom and creativity in human-centered de- worked for everyone, it was important to make sure that
signers in that it forces them to put aside their preconcep- we included people from the extremes of the spectrum as
tions and assumptions, challenges their existing ways of well as those who fit squarely in the mainstream (see Fig-
thinking, and allows them to see opportunities for inno- ure 4). In fact, it is often in consultation with some of the
vation and improvement with fresh eyes. Empathy is the people at either extreme that your creativity will be most
best way to make sure that you stay on track throughout stretched, as this inevitably pushes you to consider more
the design process, keeping your focus on the target users nuanced use cases, challenges, and opportunities.

20 www.ispi.org • DOI: 10.1002/pfi • NOVEMBER/DECEMBER 2016


FIGURE 5. DOWNLOADING THEIR LEARNINGS AFTER THE
FIGURE 4. EXTREMES AND MAINSTREAMS INTERVIEW

Depending on your particular project and goals, the • RAS needs to be more user friendly.
definition of an “extreme user” will vary. When recruit- • Paper shop transfer forms currently in use are out-
ing participants for interviews, there are many basic fac- dated.
tors to consider, such as age, gender, and income level. It • The workload of the DSMs is very heavy; they can-
is also important to identify the particular characteristics not be relied on for the attendance approval and shop
and experiences that might place someone at either end of transfer process.
the spectrum.
For the G2000 project, to understand the needs, the • Part-time and new employees do not know how to use
feelings, and the desires of our retail staff, both the ex- the RAS.
tremes and mainstreams, we (the talent management
team) visited retail stores to meet and stand alongside both
full-time and part-time retail staff. We immersed our- IDEATION PHASE OF HCD
selves in the retail working life by observing how staff used The ideation phase is about generating as many ideas as
the RAS, as well as how shop managers approved retail possible from the data gathered and lessons learned. This
staff attendance. We also interviewed the human resources is a collaborative process; the project team shared the find-
(HR) staff who are responsible for payroll. With the help ings and insight statements with the team members, en-
of the empathy map (Gray, Brown, & Macanufo, 2010), couraged an exchange of ideas, and then collectively de-
we observed, asked questions, and listened to what staff cided which concepts to pursue. The project team also
had to say to better understand how they think and feel kept going back to the target users with rough proto-
and to identify the problems they face. We captured what types to obtain the instant feedback that guided refine-
they heard about the RAS and the payroll process on the ments to the solution. There are three key steps associated
empathy map. with the ideation phase: synthesis, brainstorming, and
In short, we arranged a series of elicitation sessions prototyping.
to collect direct feedback from retail staff, shop man-
agers, district sales managers, and HR. The format of Ideation Phase—Synthesis
each session was tailored to the respondents’ profile and As user feedback and findings continue to grow, it is vital
level of understanding of the company; data collection to take the time to consciously assess and make sense of
methods included interviews, questionnaires, and onsite what you are seeing and hearing from your community so
observations. that you do not lose your direction.
Once we gathered as much information as possible, Step 1: Download your learnings. Teamwork and
our next task was to translate this data into key themes collaborative creativity are central to HCD, so you will
and lessons learned that informed and directed the rest “download,” sort, organize, and discuss your findings as a
of the design process. In HCD, these are called insight group. To make sure that everyone has an opportunity to
statements—three to five clear and directional summary share his or her thoughts, stories, and feelings, it is help-
sentences that proved invaluable in keeping us focused ful to use individual sticky notes, stuck to large sheets of
on designing sustainable, human-centered solutions. Here paper (see Figure 5). This generates a rich pool of group
are some insight statements that we came up with: knowledge from many different perspectives and voices.

Performance Improvement • Volume 55 • Number 10 • DOI: 10.1002/pfi 21


tinuous exchange that takes place early and often in the
design process to avoid investing significant resources into
a product or solution that will ultimately fail. By sharing
rough models with your target audience you can gather
FIGURE 6. “HOW MIGHT WE” STATEMENTS valuable feedback at every stage, learn from your mistakes
before it is too late, and gradually hone your initial concept
into a powerful solution.
Step 2: Identify themes. This helps to consolidate your Step 1: Storyboarding. It can be helpful to start proto-
group reflections and draw out certain patterns or con- typing by breaking your idea into smaller key moments.
sistencies that might inform your next steps. Where are A great way to do this is by creating a storyboard that il-
the recurring themes and common problems? Are there lustrates how the target users might potentially interact or
significant comments or insights that stand out to you? benefit with your idea or solution over time. Storyboards
Did anything particularly surprise you? For our project, (see Figure 7) provide an effective way of visualizing your
the themes we identified included RAS, approval process, concept because they are quick to develop and low-budget.
information technology aspect, shop-transfer application, They do not need to be a work of art. A rough outline of
and training. your idea from start to finish is usually enough. Along with
Step 3: Craft “how might we?” questions. The fi- helping to communicate and selling the various elements
nal stage of synthesis is to move from insights to op- of your product or service to others, the process of story-
portunities. The idea is to use your insight statements to boarding will also help you to clarify the concept in your
motivate the next phase of the design process by reinter- own mind, ensuring that you fully understand who will
preting them as inciting prompts. The HCD approach ad- benefit and how.
vocates “how might we?” questions (see Figure 6) because Step 2: Rapid prototyping. It is crucial that you do not
they are productive yet open-ended. These questions im- spend too much time on each prototype (see Figure 8) as
ply that there are solutions to be found without putting any it only needs to be a rough model. The most important
constraints on imagination or innovation. thing is to build and share prototypes as frequently as pos-
sible, so that you are always learning and your concept is
Ideation Phase—Brainstorming
constantly developing. For human-centered designers, the
After the team has crafted the “how might we?” questions, value of prototyping is in the feedback you receive; with
it can follow the seven rules for brainstorming to discover rapid prototyping you can quickly progress through vari-
the top ideas for solving the problem that the team is tar- ous iterations based on what you have learned from your
geted to solve. The seven brainstorm rules (IDEO, 2015) users.
are: Step 3: Getting feedback. Sharing your storyboard or
the prototype with the people you are aiming to serve
1. Defer judgment. and listening to what they have to say is the foundation
2. Encourage wild ideas. of HCD. It is this element of the ideation phase that en-
3. Build on the ideas of others. sures that there is a specific human community at the
4. Stay focused on the topic. heart of your project, driving and shaping your design
process.
5. Have one conversation at a time.
Step 4: Integrating feedback and iterating. In the ini-
6. Be visual. tial inspiration phase, your creativity was sparked by the
7. Go for quantity. lessons you learned from your user community, but this
learning must be an ongoing process. The ideation phase
At the end of the brainstorming session, we generated is an opportunity to show users how you have translated
over 80 ideas, and one of the top ideas was to make our your findings into viable concepts and to find out whether
RAS input system more user friendly. you are on the right track. Integrating feedback after each
iteration keeps you focused on your users, so you can be
Ideation Phase—Prototyping confident that you are designing something that they will
Prototyping is a quick and effective way of trying out your be ready to adopt.
ideas in the real world with your user community to re-
fine the ideas. This takes the guesswork out of the equation ITERATE, ITERATE, ITERATE
and ensures that any changes, decisions, and iterations are Iteration is at the heart of the HCD approach because it
guided by your user group. Prototyping should be a con- is driven by human feedback from testing and because it

22 www.ispi.org • DOI: 10.1002/pfi • NOVEMBER/DECEMBER 2016


FIGURE 7. STORYBOARD

stimulates and stretches creativity. The ongoing process IMPLEMENTATION PHASE OF HCD
of iteration challenges designers to be responsive and The implementation phase occurs when your vision be-
flexible, to explore new approaches, and to be constantly comes a reality. You can take it to market in full confidence
improving. that your solution will be successful because you have con-
The goal of iteration is perfection, but this is achieved sistently kept the community you are aiming to serve at the
through the testing of numerous imperfect prototypes heart of the process.
along the way. This saves you from investing endless Human-centered design underpins the rest of the HPT
hours and resources into early, questionable versions of process. After the stakeholders have agreed on a prototype,
a concept and enables you to reach successful solutions the implementation, maintenance, and evaluation plan are
more quickly. Ultimately, iteration gives designers the prepared and presented to the decision maker. The team
freedom to run with a concept without worrying about can design a handful of mini-pilots that precede and in-
getting it right the first time; it also keeps this process in form the full pilot program. Mini-pilots might engage peo-
check and guides you toward an effective solution that ple who are outside of the group of stakeholders for the
meets a real need. final implementation. These pilots shape the final devel-
For the G2000 project, the team used the app screen opments and refinements and ensure the conformity and
mockup method for the user interface and arranged feasibility of the solutions.
several structured walk-through workshops for po- An important element of the implementation phase is
tential users (see Figure 8). The mockup prototypes to develop strategies that make the solutions sustainable
provide a quick, easy way for users to “visualize” the over time, so that the changes you implement will continue
design ideas, and evolutionary prototyping can signif- to help the company to achieve its goals more effectively.
icantly accelerate the development time. The iterative If you want to see different outcomes in the future, you
nature of prototyping incorporates feedback from users often need to make forward-thinking changes at this stage,
very early on in the process, allowing ongoing formative whether that involves finding fresh talent, developing new
evaluation. skills, or building new external partnerships.

Performance Improvement • Volume 55 • Number 10 • DOI: 10.1002/pfi 23


FIGURE 8. RAPID PROTOTYPE AND SCREEN MOCKUP

After implementation, it is crucial that you take the running for a year and responsibility for the solution
time to evaluate the results and their impact by de- was under the operations team, we still monitored the
veloping a measurement strategy. Human-centered de- project results by using the balanced scorecard method
sign integrates design and measurement methods in (Kaplan & Norton, 1996). This was an evaluation jour-
a continuous learning cycle. By encouraging ongoing ney (see Figure 9) that combined the balanced score-
measurement, evaluation, and iteration, the solutions card model and Kirkpatrick’s four levels of evaluation
stay grounded in real-world impact and continue to model.
evolve. The results we have experienced thus far include the
Applying an HPT model to assess the needs and to following:
identify the root causes of the limitations to our HR per-
formance was an important place to start, as we needed
• Level 7 (L7) (BSC–Financial Perspective) Risk rating
to be sure of the essential problem before trying to work
of breaching the payment of wages: before: 25 scores,
toward a solution. With the integration of the HCD ap-
target: 5 scores versus result: 5 scores (meets target).
proach, we then performed the inspiration phase to ex-
plore new perspectives on our need, the ideation phase • Level 6 (L6) (BSC–Customer Perspective) The satis-
to generate ideas, and the implementation phase to make faction rate of the RAS from retail staff and C&B team
these ideas tangible and usable. Following this, we re- members is over 95%.
turned to the performance improvement process, and • Level 5 (L5) (BSC–Internal Process Perspective) Ac-
through the implementation of the G2000 project, we curacy rate of the RAS: before 79%, target: 95% versus
have successfully exceeded our targets in the past year. result: 95% (meets target).
To ensure the effectiveness of the project, we evaluated it • Level 4 (L4) (BSC–Learning and Growth Perspective):
by Kirkpatrick’s four-level evaluation model (Kirkpatrick 100% new retail staff received the enhanced RAS user
& Kirkpatrick, 2006). Even after the project had been training on day one at their shop.

24 www.ispi.org • DOI: 10.1002/pfi • NOVEMBER/DECEMBER 2016


creative and strategic solutions, especially through the in-
spiration and ideation phases, facilitated a smooth transi-
tion between the analysis and development phases of per-
formance improvement. The advantage of this integrated
approach also led to three more unexpected benefits to the
company.

Staff Engagement
All of the solutions are focused on the real-life daily prob-
lems that our staff was facing. Their voices played a vi-
tal role in the development and iteration of our solu-
tions, and throughout the process they knew that we were
listening, caring for, and respecting their ideas. IDEO’s
3I model was therefore a highly effective engagement
tool.

Collaboration
Throughout the brainstorming and prototyping activities,
members from different departments were invited to work
together toward the defined common goal and to build on
the ideas of others. This encouraged valuable communi-
FIGURE 9. EVALUATION JOURNEY MODEL cation and teamwork across departments.

• Level 3 (L3) (Kirkpatrick–Behavior) The majority of Innovation Management


the retail staff are entering information into the RAS in
The HCD approach allowed the company to respond to
a timely manner using the new input method: before:
external or internal opportunities and employed its cre-
87%, target: 100% versus result: 100% (meets target).
ativity to introduce new ideas, processes, and products.
• Level 2 (L2) (Kirkpatrick–Learning) Shop managers This is not relegated or restricted to research and devel-
can correctly apply and explain the changes of the opment; it included representatives at every level con-
project content and are confident in promoting the tributing creatively to a company’s product development,
changes in their own shop: target: 90% versus result: manufacturing, and marketing. This innovative approach
92% (meets target). completed and enhanced the original HPT model and re-
• Level 1 (L1) (Kirkpatrick–Reaction) Shop managers ally brought it to life. By integrating HCD into our ap-
perceive that the solving of the problem (enhanced proach, the new RAS, many ideas came from our staff and
RAS) is related to their daily operation: target: 5 out they felt some ownership over its design. We have seen
of 6 versus result: 5.2 out of 6 (meets target). that our staff were also more willing to share their ideas
with senior management because they knew that we were
All retail staff are now able to follow the enhanced atten- listening.
dance input method and workflow, and over 570,000 at-
tendance records have been completed in an accurate and
timely manner.
It is clear that HR efficiency has greatly increased References
through this internal improvement project. The ongoing
Brown, T. (2008, June). Design thinking. Harvard Business
evaluation and monitoring system also builds in a contin- Review, 85–92.
uous improvement capability, which significantly empow-
ers our strategic HR role of supporting our business goals. Gray, D., Brown, S., & Macanufo, J. (2010). Gamestorming: A
playbook for innovators, rulebreakers, and changemakers.
CONCLUSION Sebastapol, CA: O’Reilly.

Aside from the success of achieving the specified busi- IDEO (2015). The field guide to human-centered design.
ness goal using an HPT model, the integration of HCD for Retrieved from http://www.designkit.org/resources/1

Performance Improvement • Volume 55 • Number 10 • DOI: 10.1002/pfi 25


Kaplan, R., & Norton, D. (1996). The balanced scorecard. Van Tiem, D.M., Moseley, J.L., & Dessinger, C. (2012).
Cambridge, MA: Harvard Business Review Press. Fundamentals of performance improvement (3rd ed.). San
Francisco, CA: Pfeiffer.
Kirkpatrick, L., & Kirkpatrick, J. (2006). Evaluating training
programs. San Francisco, CA: Berrett-Koehler.

GABRIEL CHUNG, PMP, CSSBB, CBAP, CPLP, is a practitioner in organization development and was the
project lead of the 2016 ISPI award-winning HR Execution Excellence project for G2000 Apparel Ltd. The
corporate projects led by him have received seven public awards, including: ISPI Awards of Excellence;
HR Asia Best Companies to Work for in Asia Award; HKAI Customer Service Award; HKRMA Service
& Courtesy Award; Family Council Innovation Award; ERB Grand Prize Award; and HKIHRM Excellent
Learning & Development Award. He may be reached at gabriel@hkipi.org
GOLDIA KONG is a human-centered design facilitator. She has extensive experience in setting up customer-
service operations and conducting both technical and soft-skills training. She has worked in various service
industries such as airlines, apartments, food and beverage, shopping malls, and retail apparel. One of her
most impressive achievements was to set up, develop, lead, and train front-line and managerial staff for
several prominent shopping malls in Hong Kong. She was awarded the HKMA Outstanding New Trainer
Award and is a Certified DDI facilitator, a DISC Certified Behavioral Consultant, and a DesignKit (HCD)
facilitator. She may be reached at goldiakong@gmail.com

26 www.ispi.org • DOI: 10.1002/pfi • NOVEMBER/DECEMBER 2016

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