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Battlegames Three-Year Celebration Special
Battlegames Three-Year Celebration Special
about Battlegames!
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Podcast: “View from the Veranda” with Neil Shuck can be
Battlegames 3
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54mm soldiers mill around on the floor until my wife rebelled, then waking at
argaming, that bloodless in semi-purposeless conflict. Now the dawn to continue in the early light of
but inspiring military Battle of Hook’s Farm was fought, first day! Such enthusiasm might be hard to
preoccupation, has caused to Wells’ rules and then, for the first imagine now, but both Tony and I became
the years to pass so rapidly that often I time, I began adapting and amending increasingly restless as the time came
ask myself, “what on earth would I have someone else’s rules to suit my own round for our copies of Wargames Digest
done with my life if I had not discovered temperament and inclinations. That to fall through the letterbox and phones
wargaming?’” Certainly, there would be first adventure was perhaps the greatest rang between us anxiously enquiring
a grave shortage of warm and humorous stimulus of my wargaming career; since if there was any news. Even today, re-
memories, an undoubted dearth of good then, there have been others, mainly reading those tattered old magazines is
friends and acquaintances, and an existence personality stimuli in the form of other both stimulating and helpful, many of
far less full and colourful than has been wargamers, early pioneers who, whilst the ideas and suggestions put forward
the case. Counting childhood floor games raising the hobby from a childish by its worldwide handful of wargaming
with Britain’s 54mm soldiers and not pastime, gladly gave much of themselves subscribers continue to hold merit.
cheating by including those years when, in the form of help, experience and As the hobby got into its stride, other
in uniform, I participated in the greatest knowledge to their fellow-hobbyist. journals began to appear and it is an
wargame of them all, I have been fighting High on the list was American Jack interesting reflection that there were
battles with model soldiers for more than Scruby, whose home-produced magazine as many purely wargaming magazines
three-quarters of my life. Looking back Wargames Digest reincarnated thirty circulating in those days as exist today.
on it all, undoubtedly the pioneer days years later those same thrills experienced When Jack Scruby ceased producing
of more than 50 years ago were the most when first discovering the book Little Wargames Digest from America, Tony
interesting, yet the greatest stimulus wars. This occurred at the same time as Bath and I coedited it in this country, while
occurred some 25 years before that – and I encountered my very first wargames Jack put out another journal Tabletop
it is doubtful if today’s wargamers can opponent – Tony Bath (who sadly died Talk. Then came my own Wargamers
ever achieve anything so exciting and in 2000, a great loss to the hobby and Newsletter, beginning in April 1962 and
momentous as those schoolboy discoveries to those who knew him). He lent me published regularly each month without
in the local library when first encountering the first four copies of this wonderful a single omission for 18 years until, in
H.G. Wells’ classic book Little January 1980, when it was being
Wars, and Robert Louis Stevenson’s published by Tradition of London,
Yallobelly Times, later immortalized it fell victim to rising costs of
by Lloyd Osbourne’s Stevenson at production and inadequate
Play, first published in Scribner’s support from the people for
Magazine in December 1898. whom it was written. It is an
These two great British writers indication of changing attitudes
were a pair of eternal boys who, that, in the early days, the majority
back in the misty realms of of wargamers supported these
nostalgically peaceful days more magazines by both subscribing
than 100 years ago, pioneered to them and contributing regular
games of battles with model articles – some of them being
soldiers, controlled by ingenious the truly classical literature of
rules to which practically every the hobby (remember “At the
set of rules since conceived owes Colonel’s Table”?). But later,
something. Quickly realising that when there came rushing into
Wells had answered most of my the hobby enthusiasts lacking the
miniature battlefield problems, ‘traditional’ background, there was
his book became my Bible: the a marked disinclination to spend
immense thrill of discovering it cash on anything but actual model
perhaps only matched by that of soldiers! My own son represented
later years when I realised there this group – he never once read
was another sex called girls and a copy of Wargamers Newsletter
that they were different to boys. nor a single one of my many
At the time, I did not realise that published wargaming books!
these literary efforts represented, At first, the very scarcity of
so far as I am concerned, The late Jack Scruby of California, veteran American wargamer fellow wargamers – only the
“W
e didn’t reach a decision AGAIN! Too much 10. Host sets up the table. Ask friends to bring loaner terrain
time was lost processing game turns and Max items, if needed.
left early. There were other reasons too. I wish 11. Stop painting and basing miniatures at least a couple of
we could have played a few more turns. That’s all we needed days before the game.
for a more satisfying game. We must do better – but how?” 12. Relax, study the rules more and get appropriate sleep the
The lamentation above is not uncommon. To deeply regret night before.
lost opportunities of truncated war-games is a first step. The 13. Obtain food and beverages, if applicable.
next is to identify all gremlins. Finally we must minimize or 14. Load your vehicle the night before, if travelling with tons
send them routing unralliable to the rear. The time we spend of miniatures, etc.
researching and raising our tabletop forces is enormous Painting and basing something new in the few days or
compared to the much shorter time actually wargaming. hours before the next wargame is well known to many of
Therefore, it is important to introduce economies and us. This often acts as an incentive, spurring us on. Giddy up!
efficiencies so battlegame Paint more! Recently, for
day is more productive and the first time, I intentionally
enjoyable. stopped painting in the
The critical dynamic week preceding the Seven
is playing enough turns. Years’ War Association
Several things influence Convention this March.
this, such as concise rules, My last brushstroke was
rules knowledge, skill, the previous Saturday. I
planning, playing time, deliberately planned it
basing systems, number of that way to more easily
miniatures and participants, accomplish most of the
readiness, habits, health duties above. For probably
and distractions. If these the first time, I was not
are imbalanced, playing a hurtling to the finish line at
desirable number of turns to the gallop. It helped me do
conclusively declare winners a better job as a game host.
and losers or determine a I was more relaxed. Perhaps
draw is jeopardized. In order Protocol 29: Artillery is historically deployed in front of its supporting the previous suggestions
to maximize precious and Swedish 30 Years War troops. Start Turn 1 this way to avoid movement, will help as you awaken on
fleeting time, we can call on unlimbering and loading time. Photo: Liz Olley the day itself.
many remedies. Let’s do that
now, starting in the fortnight before the big day. SET-UP ON GAME DAY
The alarm clock sounds. You arise composed because of earlier
BEFORE GAME DAY preparation. All you need to do is shower, dress, eat, take care
Several duties ought to commence and end in the days or of dear ones and later get to the game table, wherever it is.
weeks preceding the day of battle. These will help make it the You have done many things to save a lot of time that would
best it can be. Gratifying satisfactions are also to be derived otherwise be lost just before Turn 1.
from such solitary activity. One might imagine being at Yet in spite of earlier fixes, the prospect of new ways to waste
headquarters making preparations for the army to march and time still looms. Antidotes are available for these too. There
fight. It’s fun to study maps, organize forces, make plans, issue is probably a time limit to set-up, play, have companionable
orders and carefully draw dispositions on a map. The key is banter, reach a decision, repack miniatures and have a post-
to get certain things done ahead of time so not one minute is game chat. But what if set-up lasts longer than it should?
wasted doing them when miniatures and friends are waiting Let’s not let it, shall we? The important thing is to use time
for you. To do so maximizes the number of turns possible. To economically to get to Turn 1 more quickly and have more
do otherwise, in some cases, is poor form. fun. What can we do before the game starts?
1. Agree about terrain. 16. Arrive punctually and follow the host’s schedule.
2. Design the scenario and force sizes. 17. Remove or unplug the television. It is a distraction if
3. Agree victory conditions. friends love sports programs.
4. Send detailed maps and a game schedule to all players. 18. Provide time for ‘Show and Tell’ plus charming chitchat.
5. Discuss plans with your companions. 19. Officers’ Call to review and revise plans, dispositions and
6. Draw up your order of battle orders for each force.
It’s really handy if you know (from experience) when you forever forgetting the name of “that book I really ought to get
are likely to encounter the Painting Wall, because then you hold of”, or “that website with the really useful battle report
can prepare to beat it. It’s purely psychological, of course. and map”, and those wonderful pictures and so on, I know how
valuable such a project journal can be.
10 TIPS TO HELP BREAK THROUGH THAT 5. Beware of ‘Painting Sirens’! All over the Web you will find
‘PAINTING WALL’ guys who paint beautiful figures. They paint them to display
1. Paint units for both sides. Having done figures for one side, standard, and for painting competitions. They sing out to
it’s handy to be able to switch to the other side for variety. you from the deep recesses of the online wargaming world.
Choosing a project where armies can be allies or enemies They show you their lovely work, and before you know it, you
helps here, of course. want to copy something they have done, and lo and behold
2. Have a small game if possible to rekindle enthusiasm, no – your project hits the rocks! It is so easy to be distracted
matter how small, even if it’s just a couple of units per side. into new periods when you see someone else’s wonderful
3. Do some terrain or make a small building. It can be work. People look at other’s painting and want to copy what
a good way of taking a break from painting figures but others are doing, rather than getting inspiration from it
maintaining momentum on a project. Do something which to apply to their own work. When I look at other peoples’
you feel is needed and typical for the theatre of operations beautifully painted figures, I am inspired, not necessarily to
that this project is going to portray. For example, when I did copy them and switch periods, but to improve my own style
my Renaissance Poles, after a couple of units of Cossacks/ for what I’m doing. After all, most figure painting is the same
Hussars/Pancerni, I painted and based up a Hovels building process, regardless of what it is you are painting! Preparing
to suit the period, and added a peasant figure. It made for a a WW2 German unit for painting is the same as preparing
nice break, and allowed me to create a set-up on my table to a Napoleonic French unit for painting, which is the same as
keep the inspiration going. preparing an Imperial Roman unit for painting... And painting
4. Record your progress. Having a website for this purpose is a WW2 German Stormtrooper’s face is the same as painting
highly recommended. But if you haven’t got one, there’s still no a Napoleonic French Fusilier’s face, which is the same as
reason why you can’t take a few photos, and create a written painting an Imperial Roman Legionary’s face (apart from the
journal when building up your army. You can show this to your nose!!).
wargaming pals, take it to the club, or even just keep it for 6. If the urge to paint something else is overwhelming and
personal posterity. It all helps keep motivation going. As well unavoidable, just go and prep up another unit for the project
as being a useful progress record, such a journal is somewhere you are doing instead. It can also help if you have a prepared
you can take notes, make up army lists, put useful pictures, figure where you can just decide to paint a face. Or if you
maps, note useful reference works to get hold of, and generally have seen a lovely shade of red on a Napoleonic infantryman’s
keep all your ideas together for the project. OK, it might sound tunic, see if you can create a similar red on an officer’s cloak
a bit like a fourth-form history project, but as someone who is for your chosen period, rather than switching periods totally.
W
e’ve had a mild controversy going on in recent done. If you’re describing staffs, throw away that entire chart,
years about the rules commonly inserted into and block one out concerned with nationality and command
historical miniatures sets to reduce the efficiency level only. Ney and Davout had different staffs to a degree,
of our miniature generals. Many of us object on principle yes; but not because Napoleon made them that way. They
to such rules, feeling that the whole point of refighting the were different because they were different marshals. And
Monongahelia is to prove that we’re brighter than Braddock, the difference between the staffs of any two French corps
and that when we want stupid generalship we can behave commanders of the Napoleonic wars is inconsequential next
stupidly on our own, thank you. Others point out that to the difference between them and a pre-Napoleonic staff.
commanding stupid subordinates isn’t like commanding Whether they claim to be doing one or the other,
smart ones, and that a general with a modern staff is not most rules approach the problem in the same ways:
in the same position as one with two aristocrats and a they reduce the number of orders a general can give
son-in-law to receive and transmit his orders. Well, I’ve during a turn, they reduce his ‘command radius’ and
studied military history a long time and spent a LOT of they reduce the effect of his presence on the troops.
time on staff. And I’d like to get my two bits’ worth in here. Now, what makes a bad general? Or rather, what
First, and I say this every time, be very clear before are the distinguishing traits of a bad general on the
you begin what it is you’re trying to do. Von Moltke battlefield? Do they actually give fewer orders? Not that
said that you might not be able to make up for bad I’ve noticed. Are they surrounded by fewer flunkies so
deployments in the whole course of a campaign. Well, they can’t transmit orders as frequently or as far? Again,
determining your objective is the deployment phase of I wouldn’t say so. Are the troops less inspired by their
wargame rules writing. If you are vague or contradictory presence? Well, that sort of depends. If I had to pick a
here, it will show up in the subsequent rules. general to inspire men for a desperate fight, John Bell
Now, do you wish to represent the general, or do you Hood and George Armstrong Custer might both make
wish to represent his staff? It is not the same thing. The the short list for the American Civil War, but neither
best example I can show is the Seven Days’ Battles of 1862 are commonly listed among the war’s great generals.
in the American Civil War. If you have a time machine and
wish to reverse the outcome of that war, forget Turtledove’s SIGNS OF A BAD GENERAL
AK-47’s in 1864. Go back to 1862 and give the Confederacy I would say the following traits distinguish the officers
50 good staff NCOs. Lee and Jackson will not be smarter you’d really prefer not to be commanded by:
at Chancellorsville than they were during the Seven 1. Ambiguous or contradictory orders
Days – but they will have staffs capable of finding guides, 2. Bad scouting
producing maps and keeping other headquarters informed, 3. Micromanagement
things of which their staffs evidently were not capable a 4. Tendency to forget units
year earlier. Ney at Quatre Bras, on the other hand, has 5. Bad terrain selection
a far larger and more professional staff than Frederick Obviously whether these can be represented
the Great ever fielded. See how much good it did him? on a tabletop will depend on the rules used,
but I might suggest the following:
1. Ambiguous or contradictory orders: Cast a d6
when a unit receives orders from a bad general.
1-3: carried out as written.
4: movement orders are interpreted as meaning
a different terrain feature of the same type. The
troops march on a village, say, but not the one
intended. If ordered to deploy, the right flank goes
where the left should have, or the reverse, moving
the unit one unit’s frontage out of position.
5: The unit commander cannot understand his
orders and requests clarification. No action taken.
6: Orders to advance are taken as withdrawal
orders, and retreat orders trigger an advance.
2. Bad scouting. If defending, the bad general has only
“I think the Oberst used to be a doctor – can you read his handwriting?” a fraction of the normal distance between himself
A scene from the stunning WWI display by Aly Morrison and Dave Andrews and the enemy at the start of play. If attacking,
at The Other Partizan 2006 featuring their new Great War Miniatures. his deployment is hindered, either by a shallower
T
his aspect of creating a fictitious war is the one the time, they’re facing opponents who want to game
that, I suspect, is most often ‘fudged’ by wargamers. on firmly historical footings in the Wars of the Austrian
After all, once you’ve gone to all the trouble of Succession or the Seven Years War or whatever.
drawing up maps, naming all those towns, villages, rivers Another aspect to consider, of course, is that
and mountain ranges, you’ll probably just want to get on modern miniatures are generally scupted with
with the campaign and having the occasional tabletop such uncanny accuracy in terms of uniforms and
game. “What’s the best way to achieve that?” you ask accoutrements that it almost seems sacrilege to paint
yourself, as you cast your eyes over your existing collection them in anything but their historical colours.
of figures. “I know!” you say, “I’ve already got an army of We also shouldn’t overlook the fact that 25/28mm
Prussians and another of Austrians from the Seven Years’ metal miniatures these days aren’t cheap: at an average
War, so I’ll just pretend that they’re the armies of Schlitz- of £1 for infantry and £2 per cavalry figure, it takes a
Drumhausen and The Electorate of Nieder-Schimmelsitz.” bold gamer indeed to decide not to paint them as the
Now, in all honesty, there can be no major objection historical unit they were sculpted to represent.
to this, and I am aware of many gamers who do just that. And finally, it would not be unreasonable for someone
A brief visit to the Old School Wargaming Yahoo group to question whether it’s worthwhile inventing all those
will reveal all sorts of folks popping up to announce the imaginary uniforms when history provides us with a myriad
latest goings-on in the Grand Duchy of Stollen, or Hesse- examples of military costume so fantastical as to border
Seewald, or the Duchy of Alzheim (the 18th century on the fictitious anyway – the 18th and 19th centuries in
seems to dominate the fictitious wars scene). On closer particular can lay claim to some of the most extraordinary
examination of the photos on view, however, one can often outfits that a man was ever expected to fight in.
A spread from the Editor’s campaign diary showing the birth of Prunkland’s army for gaming with WRG rules. At this stage, distinctions were kept simple.
From theory to reality: Regiment von Eintopf on the march. Old plastic Spencer Smith 30mm figures painted by the Editor. Balsa house, Last Valley trees.
O
ver the last few months I have been looking into my highlight is, but you can increase
the new range of Great Northern War figures the contrast by just adding a touch
produced by Musketeer Miniatures. This is a more white to the Bronzed Flesh.
relatively new line, but is growing steadily. At the moment At this point you could stop,
the range includes basic infantry for the Swedish and paint the eyes and lips in, and be done. However a final
the Russians and command groups, as well as grenadiers highlight of pure white will make the face stand out on
and pikemen for the Swedish. For this guide, I am going the tabletop, which is what we are looking for here. Even
to tackle a Russian and a Swedish infantryman. I will if it does look a little too harsh in the fourth picture,
also detail a couple of different techniques and paint remember that on the tabletop, those sharp highlights will
combinations to add variety and speed things up. really work to make the features of the face stand out.
Finally, I painted in the eyes and the
FACES AND HANDS lower lip. The colour of the lower lip is
I will always try to paint the skin on a figure first for a variety really up to you. I know many painters
of reasons. I find that if you paint the miniature from the prefer a much pinker colour instead of
inside layer out (the skin, then the shirt, then the tunic etc.), the dark red-brown colour I have used.
you will not be painting over previous layers. In effect, you Highlight the lips with either a single
are minimising the chance that you will get paint on already line or, as I have, you can add some
finished areas of the model. But, for me, the biggest reason more detail by splitting the highlight.
is that I enjoy painting flesh on a figure and I find it the most The eyes were painted is as a black stripe painted into the
interesting part of most miniatures. Painting the face and eye socket, then a white stripe painted
hands (and other ‘fleshy’ bits) first really does give life to over that, finished off with a dot of
the figure, and can drive me on to complete the rest of it. black or dark brown centrally on the
Both the Russian and Swedish infantry can be white strip. To avoid that wide-eyed
painted with the same style and colours: there is not a stare, make sure the black dot totally
huge difference in skin tone between the two nations. divides the white of the eyes, touching
But there are literally hundreds of methods of painting the top and the bottom of the eye.
skin with an equal number of formulated paints to
help you along the way, so you can add variety to your COLOUR PALLETE 2 – THE RUSSIAN
troops with ease. I painted the Russian and Swede in The Russian’s skin was painted using the same technique
two different styles, both of which start with the same and template as with the Swede, a basecoat with
base colour, but build different colours on top of it. layered colours over the top to define the features.
(See photos at top of opposite page.) However, I used
COLOUR PALLETE 1 – THE SWEDE a different pallete of colours this time. I started with
I started with a watered down the same Plaka Red Brown, but this time I used paints
basecoat of Pelikan Plaka’s Red from the Foundry and Privateer Press (P3) ranges.
Brown. This hobby paint dries totally After the basecoat of red-brown, I painted a layer of P3
matt and provides a great base Khardic Flesh followed by a second highlight of P3 Midland
colour for Caucasian skin tones. Flesh. Like the Foundry colour triads, these two colours
For the next step, I painted a layer were designed to be painted one after the other, and they
of Games Workshop’s (GW) Bronzed form a wonderfully hardy looking reddish skin tone. To add
Flesh over the red brown, making sure to leave the base that final definition to the face, I applied a final highlight
colour in the deep recesses of the face. You don’t want of Foundry’s Flesh 5C although, as with the Swede, this
to leave too much of the red brown is not really necessary if you want to save some time.
showing, but areas to try to define with
this highlight are the nose and nostrils, MUSKETS
as well as the cheekbones and muscles. There is a very simple and quick way to paint muskets
If you are feeling brave, you might and rifles if you need to get them finished and onto the
also like to paint under the arches of table in a timely manner. Firstly, I start with a mid-brown
the eyebrows and recesses under the colour and paint all the wooden parts of the weapon. Due
eyes. In the next picture, you can see to the varied manufacturers of muskets from different
the extent to which I have covered the base colour with this nations, you can choose almost any brown colour for this
layer. To add more definition, I added white to Bronzed basecoat: just make sure it’s not too dark. All the metallic
Flesh for the second highlight. Areas to focus on here are areas were also painted dark silver (such as GW’s Boltgun
O
ver the last year or so I have found myself regularly consequences carry more weight. Players become attached
attending a twice-weekly gaming session held in to ‘pet’ units which then influence the frequent do I
a local hobby shop. The common interest across /don’t I decisions much more. Rivalry amongst players
the attendees is Flames of War which, fortuitously, I also adds spice particularly when (as in this case) they are all
enjoy. Although it is very difficult to fault the approach on the same side and vying for glory and plaudits in the
Battlefront have taken, even the best thought-out gaming campaign press. Although I enjoy almost all wargaming,
system will become tedious and predictable if every club campaigns are for me the apex of the hobby in terms of
night consists of equal points per side annihilation fests. overall experience. It’s the difference between watching an
Having run a few scenario-based games and some exciting movie clip and sitting down to enjoy the whole two
table actions from my own Russian Front campaign hour feature complete with popcorn and a large drink.
for the members, I suggested a short campaign created
specifically for the club might be of interest, and everyone THE PRINCIPLES OF WAR
agreed. The trouble was, although I had vague ideas of There’s a phrase which is commonly coined in my line
what it might be and how it could run, I had no concrete of work ‘If you don’t know where you’re going, any
plan. Once the lads got tuned in, I really had to get my bus will do’. I wanted to know exactly where this little
skates on and produce something as every Monday or project was going and also needed to know when I’d
Thursday someone would say “When is the campaign got there. I first set out some broad working principles
starting?” So, I embarked on what has been, for me, a around which the detail would evolve. The main
very satisfying, productive and enjoyable little project. building blocks on which I constructed the campaign
Why run a campaign? Well, a campaign offers added provided a very clear focus for my subsequent effort.
American armour, well, racing for the Rhine! Photo by Barry Hilton of part of his outstanding collection.
The campaign map designed by Barry using Campaign Cartographer. № Turner Prize winner, but it does the job! Time to dig out your Baedeker guide...
A
ndy Sykes always liked watching and City” PDF buildings that can be downloaded, printed onto
recreating Westerns. His first figures were card, cut out and glued to create a cheap and effective Wild
the cheap and cheerful grip bags of multi- West town in the blink of an eye, and at very low cost. The
coloured plastic, closely followed by the Airfix HO/OO photos you see here and on the front cover show just a small
Cowboys and High Chaparral sets (when they cost 17 pence part of these product ranges in the Editor’s collection.
a box!) Later, he exchanged these for 1/32 scale Airfix and It would have been perfectly possible to simply write a
Britains figures. The fights were fast, bloody and the only scenario for one of the popular rulesets, such as Gutshot
rule was that the best-looking or coolest figure always won. or Legends of the Old West, but firstly, we didn’t want
As he got older, they were largely forgotten, as he to assume that you had these in your possession, and
progressed through ‘proper’ wargaming periods such as secondly, we thought that you’d like to have something to
Napoleonics, ACW and WWII, using smaller scales, fighting give you a feel for the period before you took the plunge.
bigger battles and amassing lots of figures, until he was Andy is responsible for working out the basic
drawn back by the Guernsey Foundry releases, sculpted by rule mechanisms, and the Editor is responsible
Mark Copplestone in the 1990s. These, along with various for mercilessly fiddling with them!
rulesets, have been responsible, at his club, for pulling many You need some figures and scenery, an ordinary
a budding Napoleon away from rewriting history for a pack of playing cards, a tape measure and a collection
quick game or two as ‘Two-Gun Pete’ or somesuch. Andy’s of the sort of dice you’ve probably got lying in a corner
Western figure collection now grows at every show, with somewhere and thought you’d never use again since you
Dixons, Artizan, Mayhem, Old Glory and others. Some of gave up Dungeons and Dragons, unless you’re a skirmish
them are always lurking at the edges of his painting bench, or roleplaying wargamer who uses them regularly, of
interrupting more mainstream units in the painting queue. course. These are the dice with more or less faces than the
The Editor, on the other hand, has come to cowboy standard six-sided cube we all know and love as the d6.
So dig out your d4s, d8s, d10s, d12s, d20s and percentage
dice. Honestly, it’s worth it: their use makes it possible to
represent certain things very quickly and effectively. If you
find yourself lacking d8s or d12s, for example, then a quick
search of the Internet, or a visit to your local gaming shop
or wargames convention, will quickly furnish you with
more types of ‘hedra’ than you probably knew existed!
The West is ideal for a new period as you don’t need
a lot of figures, and you can paint them much as you
please, so for those of you who would like to give it a go,
we also present a simple scenario that can be played on
a mere 4 feet square with a dozen miniatures or so.
We hope the rules will give a fun game. They require
a little note-taking, but after a while you shouldn’t need
to refer to them too much. It’s a good idea to make
out a card for each character playing, so you can keep
a tally of wounds, ammunition and so on. At present
the rules will cover all you need for cartridge firearms.
Muzzle-loaders aren’t represented at the moment, but
we might attempt to cover them in a future scenario.
S CALES
What You See Is What You Get, so each figure is one
man, horse, mule etc, an inch/25mm is roughly six
feet, and each Action is of a few seconds duration.
C HARACTERISTICS
Each figure has a set of character traits, each
The sheriff ’s men make use of cover as they hunt down Zachary Beard and determined by rolling a d20. (The characters in our
the Bandidos. Black Scorpion miniatures painted by the Editor. scenario are pre-determined, as you’ll see.)
Range modifiers
Weapon Point Blank Short Medium Long Extreme
0-1” 1-10” 10-20” 20-50” 50-100”
Revolver(HG) -2 +4 0 -4 -10
Carbine (SH) -4 0 +5 0 -4
Rifle (SH) -6 0 +4 +1 -2
Buffalo rifle (SH) -8 -2 0 +2 0
Shotgun (SH) -7 +8 +4 0** -8**
Sawn-off (SH) or (HG)* -3 +10 +2 -3** n/a
Thrown weapon (HG) +2 0 n/a n/a n/a
Optional Rule
If a target is missed at any range, (but not if a 20 was M ISFIRE
rolled, which indicates a misfire), the firer must re-roll to If a misfire is rolled, roll a d10:
see if they have accidentally hit any other figure within 1 Weapon fired before shooter was ready,
1” of the target. Misses must continue to be thrown for resulting in a dropped weapon, which
until a figure is hit, or there are no more figures at risk. requires one Action phase to recover.
2-5 Gun jams. Roll a d6 next Action: 1-2 = fixed; 3-4 =
Aimed shot still jammed, try again next Action; 5-6 = broken
The character uses an Action card to aim – he does nothing mechanism, your firearm becomes an expensive club!
else with that card but aim, and he fires only when his next 6-8 Wild shot, re-roll for hit on nearest
card turns up. Use the procedure for a Snapshot, except that character (but not the original target).
aiming gives a bonus modifier of +5. If he wishes to aim at a 9 Shot yourself in the leg; roll a d6: 1-3 = left leg, 4-6
specific location on the target, he loses the +5 modifier, but if = right leg. Then roll a d8 for damage as below.
he hits, he can choose the hit location without rolling for it. 10 Gun blows up. Roll d6: 1-3 = wound in firing
arm, 4-6 = wound in firing arm and head. Roll
‘Pour it on’ for damage as required on wound table below.
The character may fire up to 6 shots; it may be rapid
fire from a double-action or lever action or ‘fanning’ H ITS AND W OUNDS
a single action. Note that the number of shots that A characters Build represents his health and ability to take
the weapon is capable of firing before reloading is damage. When a character is hit roll on the table below.
necessary may limit this, e.g. a loaded double-barrelled If a characters Build points are exceeded he is dead.
shotgun can only fire twice before it is emptied. All hits are cumulative.
Multiple enemies may be targeted as long as Any hit causes the character to take a Guts test.
they are all within the same range bracket. A character that loses more than 50% of his starting
Use the same procedure as with a Snapshot, Build in one location loses the full use of that location:
however each shot is at -5 penalty. Missed shots Wounds have the following effects, depending
against adjacent figures do not incur this penalty. on where the character has been hit:
A natural roll of 17-20 is treated as Head: -5 penalty to hit when shooting or mêléeing.
a misfire when pouring it on. Chest: may only move at a walk.
d20 score 1 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-20
Head Chest Belly Groin Left leg Right leg Left arm Right arm Graze
For
damage d20 d12 d10 d10 d8 d8 d6 d6 d4
use
Mexican bandidos up to no good near the freight depot! More Black Scorpion miniatures, painted for Battlegames by Jez Griffin of Shakespeare Studios.
M
ention the word Kriegsspiel to almost any gamer map, far larger than they would expect to do normally.
and it is likely you’ll get some flicker of recognition. This experience would, he hoped, familiarise them with
Many of us older types will recall the articles the problems of command and, most importantly, the
in Practical uncertainties
Wargamer in and friction of
the mid 1980s the battlefield.
when Bill Leeson Suffice it
produced to say that he
his original succeeded, in the
translation of the face of significant
von Reisswitz cynicism, to do
Kriegsspiel rules just that. His first
– I have met demonstration
countless people to Baron von
who were inspired Muffling, the Chief
by the article of the Prussian
and, seemingly General Staff, was
universally, the a case in point.
photos that went On first setting
with them. That up the game,
said, it is also true the old general,
that most gamers’ like Reisswitz a
knowledge begins veteran of the
and ends with Napoleonic Wars,
those articles was unimpressed,
and the general anticipating some
vague awareness childish parody
that they were of war. As the
the genesis of game progressed,
our weird, but however, his
wonderful, interest grew until
hobby. So, with he exclaimed,
that in mind, I “This is not a
thought that an game, this is
introduction to training for war! I
Kriegsspiel, and, must recommend
more importantly, it to the entire
the range of Army”. And he did.
wargaming After that,
opportunities Kriegsspiel
they present Red and Blue forces approach one another on the Umpire’s map. Action appears inmminent in the sets, the rules,
was in order. vicinity of Seegerhof as opposing cavalry patrols gain high ground overlooking the valley. map and blocks,
were issues to
THE BACKGROUND every regiment in the army and exercises were held
Fear not, I shall be brief on the historical stuff as I on a weekly basis. Its acceptance level was so high that
want this article to be more of a practical guide than a von Moltke insisted that any officer being put up for
retrospective viewing. Suffice to say here that Kriegsspiel promotion required a report into how he conducted
was developed to be a system of rules that allowed himself during Kriegsspiel games. Indeed, after the
Prussian officers to develop their skills in anticipation Prussian victories against Austria in 1866 and France in
of their duties in war, without having to rely solely on 1871, foreign armies began to see Kriegsspiel as a key part
the mass exercises that would happen only once a year, in those successes, and adopted the system themselves.
and in which they would likely play only a minor rôle. The game’s appeal was, essentially, two-fold. It was indeed
As a concept, von Reisswitz, an officer of the Prussian excellent training for the officer corps, encouraging broad
T
he setting for this action is the Austro-Prussian War fiercely-contested action around the Chapel of St John on
of 1866. Also known as the Seven Weeks War, this the summit of the ridge line, the Austrian 1st Brigade fell
conflict essentially stemmed from the background back southwards and the Prussians occupied the three
that Austria and Prussia were vying for leadership of commanding heights behind the town: Galgenberg (Gallows
the 39-state German Confederation, which had been Hill); Johannesberg or Kapellenberg (John’s or Chapel Hill);
established in 1815. Austria condemned both Prussia’s and Hopfenberg (Hop Hill). By 3pm, more of the Prussian
‘power politics’ and expansionism, as well as her occupation I Corps were in the fighting line; the Prussian right was in
of the duchy of Schleswig, gained from Denmark in 1864 Hohenbruck and their left in Alt Rognitz, but the weariness
when Austria and Prussia had fought on the same side. of the troops, who by this time had been marching and
The south German states of Bavaria, Baden, fighting for 12 hours, ruled out any pursuit of the Austrians.
Württemberg, and the two Hesses, together with Trautenau and the surrounding area were in
Hanover and Saxony, supported Austria. The smaller Prussian hands and for three hours, Prussian troops
north German states supported Prussia and Bismarck and supplies rolled in from the border mountains.
had persuaded Italy to form an alliance with Prussia, Preceded by an hour-long artillery barrage from 40
promising the Austrian province of the Veneto as a prize. guns pounding the heights at close range, the Austrian
Austria declared war on 14th June, 1866. commander began a sustained counterattack on the Prussian
At 4am on 27th June, I Corps of the Prussian 2nd Army line. The newly-arrived Austrian 4th Brigade passed to the
under General of Infantry von Bonin crossed the frontier left of the 1st Brigade to attack the central Johannesberg,
from Silesia into Bohemia in two columns via passes in the while the 2nd Brigade passed on their right to work around
Giant Mountains. The right-hand column was intended the Prussian left flank and storm the Hopfenberg.
to be the advance guard and, in turn, protected itself The Austrian attack soon floundered on the
with a small right flank detachment. The two columns wooded, irregular and broken slopes, but the Prussian
were directed to join at the village of Parschnitz and to commander – who had never before been in battle –
rest there while the vanguard occupied Trautenau, a resolved not to hold Trautenau and the heights, and
small town on the River Aupa, a tributary of the River ordered a retreat, with some 14 infantry battalions
Elbe, four miles south-east of the Silesian frontier. and most of the artillery not having fired a shot.
Lacking scouting cavalry – probably a command decision The Prussians left their recently-acquired positions,
owing to the rugged nature of the terrain over which the but their rearguard – the 1st and Fusilier Battalions of the
Prussians were advancing – the advance guard (i.e. right East Prussian 43rd Infantry Regiment – stationed near
column) moved slowly, with the infantry having to perform the summit chapel, maintained a steady and accurate
reconnaissance duties, often causing the column to halt fire on the attacking Austrians, inflicting heavy losses.
and wait. While the left column arrived at Parschnitz Arriving at 5pm on the battlefield, the Austrian 3rd
at 8am, the right column arrived two hours later. Brigade at once came up to support the 4th Brigade,
The vanguard of the Corps’ advance guard pressed which was grouping for yet another frontal attack on
on and approached Trautenau at about 10am to find the chapel. This renewed attack was successful, but
it only lightly-held by Austrian troops, in the form of the 3rd Brigade, operating in half-battalion masses,
some dismounted dragoons holding a hastily-barricaded lost 43 officers and 859 men in the process.
bridge over the Aupa. This small force was quickly The Prussian retreat became more rapid and
overcome by the Prussians and forced out of the town. they were also expelled from Trautenau, retreating
The Prussian delay at Parschnitz had allowed time for still further back to Parschnitz and, by 3am, to the
the Austrian 1st Brigade to arrive and deploy on the ridges frontier they had crossed only 24 hours previously.
to the south of Trautenau. As the weary Prussians entered The weary Austrians had taken heavy losses
the town and rested in the arcaded central square, some during their attack; they did not follow up their
Austrian Jäger moved quietly down the hillside into the success and the entire X Corps under Field Marshal
town and opened fire on their unsuspecting enemy. A Gablenz remained around Trautenau.
frenzied free-for-all firefight immediately ensued, before The Austrians had succeeded in what they had intended,
the Austrian light infantry were ordered to return to namely to block to the invaders this particular road into the
their positions on the steep slopes south of the town. country. They were therefore entitled to claim Trautenau
Around 11.30am the Prussians, now strengthened by as a tactical victory, but one which, in the event, was to
half a dozen infantry battalions that had made their way be quickly neutralised by Austrian defeats elsewhere.
from Parschnitz, began to attack the Austrian position. The action turned out to be the solitary success of the
Owing to the steepness of the slopes and the broken Austrians during the Prussian advance. It was a costly
ground, their advance had to be made in single file victory, with the Prussians suffering 15 officers and 249
24 guns. At corps level there was also a Jäger battalion, four The variance in ratios has never given me any
foot artillery and (possibly) two horse batteries, plus an sleepless nights nor wargame problems, but any readers
engineer battalion. The corps’ cavalry reserve was organised throwing up their hands in horror or wistfully shaking
into two or three regiments, each of 560 troopers. their sage-like heads at such nonsense are very free to
The Austrian 1866 higher organisation was slightly create their own man/figure ratios and need not send
different to that of the Prussians, with corps consisting of me the results in writing (as they said in Charge!).
four infantry brigades, each of a Jäger battalion, two three-
battalion infantry regiments, a cavalry squadron and an Figures
artillery battery. Again, a battalion might average just over Apart from the excellent range of 6mm figures from
the 1,000 mark. The corps’ artillery reserve fielded five or six Irregular Miniatures, there are some part-ranges in 15mm
artillery batteries, each of eight guns. Two batteries might and likewise in 25mm, but these tend to concentrate on the
consist of horse artillery and there could also be a rocket Franco-German War 1870-1871, leaving the 1866 Austrians
battery attached. Pioneers were attached at corps level. as poor relations. [We note, however, the recent release of
Cavalry divisions fielded two or three brigades, each either the beginnings of an appropriate range of 28mm figures
of two regiments of light cavalry or three regiments of heavy from Helion – see www.wargames.helion.co.uk. Ed.]
cavalry. Horse artillery batteries were attached at brigade In 25mm plastic, Waterloo 1815 (that’s a
level. It is worth noting that all the aforegoing represents manufacturer) produce boxes of Austrian infantry
theoretical strengths and organisations; there were many and artillery for 1859 and Lucky Toys (!) have a
variations and, as in most periods of history, commanders pretty grim set of Austrian Uhlans for 1866.
on both sides often chopped and changed as necessary. I have raised French and Prussian forces for the Franco-
Thus my system provides a varying man-to-figure ratio German War using the charming, if rather characterised,
of around 85:1 to 100:1. This admittedly unusual state 42mm ‘toy soldier’ style figures from Irregular Miniatures
of affairs came about for two main reasons. Firstly, as and I am very tempted to dabble in 1866 with other
noted, the figures come moulded together on strips and figures from the range. At £1.25 per infantryman and
secondly, an infantry regiment of 36 figures laid out in three £2.75 per cavalryman (one piece with horse) they are
battalions each of 12 figures to me just looks about right. an attractive proposition. What a daft hobby this is…
I
f a picture is worth a thousand words, a map is worth and edit than more common raster images, making it more
a thousand more. In its most basic form, a map is suited for mapping. [Think of vectors as filled drawings,
simply the visual representation of spatial data: how like cartoons or animations, and rasters or ‘bitmaps’ as
far the coast is from the mountains. At the same time, a photographs, consisting of millions of tiny dots or pixels. Ed.]
map can be a beautiful work of art, worthy of framing. For Inkscape can be downloaded for free from www.
the wargamer, maps serve many practical purposes. They inkscape.org, so go right ahead and do so as your first
are used to designate deployment for scenarios or tell the step! [Editor’s note: Mac users will need to be using
story of a battle in a battle report. Ambitious wargamers at least Mac OSX 10.4 (Tiger) and ensure that they
even use maps to run complex map-based campaigns. have the X11 platform installed, which is one of the
With well-documented historical periods, it is possible Developers’ Tools supplied on your installation disc.]
to find maps that can be used by the wargamer. Like most
of the hobby, however, it falls to the wargamer to make it Creating an new image
themselves if the appropriate map isn’t available. While The first thing to do after installing Inkscape is to open the
pencil and paper, pen and ink are still staples in the creation program and take a moment to look over your new toy.
of maps (see those produced by the Editor in previous Experienced computer users can probably skip this section,
issues), computers are becoming a popular choice for the but it’s important for those that aren’t as familiar with
creation of maps. A computer allows a wargamer to quickly computers. At the very top is the Menu Bar where most of
colour a large area with a single click. It is much easier the tools are accessible. Click on a menu, such as File, and
than dragging out the pencils, crayons or watercolours. you will see a list of options called a dropdown list. Items
This article will focus on the use of a specific graphics with a black triangle to their right can be clicked on or
program that is free and can run on almost any computer moused-over (moving the cursor over something without
whether it is running Windows, Linux or Mac. Specific steps clicking on it) to reveal an additional dropdown list.
will be provided, so that even someone new to computing
can follow along. It is assumed that the reader is already
familiar with map-making without a computer and will
have some idea of the type of map they want to make.
Introduction to Inkscape
The first step in creating a map on the
computer is finding the right program to
use. There are professional cartography
programs, amateur cartography
programs made by wargamers for
wargamers, and generic graphics
programs available. Both the professional and amateur
cartography programs cost money, with the amateur
programs being much more affordable. Personally, I
find that all the maps made by one popular amateur What the image looks like within Inkscape.
Enter to finalize it. Copy this line by using the Select tool
to select the line – a dashed box will surround it – then
clicking Edit/Copy followed by Edit/Paste. This will create
two vertical lines. To align these lines with the battlefield,
select one line and set the X to 480. Select another line
and set X to 960. Select both lines, either by clicking
and dragging a box around them, or by holding shift and
clicking on each in turn. Set Y to 0 and the H to 960.
Repeat the process, but this time for a single horizontal
line 1440px wide located at 0X, 480Y. Select all three lines
and click Path/Combine. This merges all three lines into
one object. Select the grid and the battlefield, click on Align
and distribute objects in the Command Toolbar. In the
Align window, select Center on Vertical Axis and Center on
The basic battlefield, before anything is added. Horizontal Axis. This will position the grid directly above
the battlefield. Later we can modify the line width and style.
Now you have a rectangle which, depending on We can make it dashed, dotted or slightly translucent.
whether you played with the Palette or not, may be any
combination of Stroke and Fill colours. To change the A basic hill
colours, click the Edit Object’s Style command in the A basic hill is our first complex shape. Again we will use
Command Bar. A new window will open allowing you to the Bezier tool; this time we will use it to draw curved lines.
edit the Fill and Stroke of an object. For Fill, there are a Drawing curves with the Bezier tool is more complicated
number of options: Solid, Linear Gradient, Radial Gradient, than drawing straight lines. To curve a line you must adjust
Pattern and No Fill. We’ll choose Solid Fill for now.
Most wargamers have green tables, so we’ll use that
colour for our battlefield. There are four ways to choose
colours, each with their own quirks. We will use HSL which
stands for Hue, Saturation, and Lightness. It’s a quick and
easy way to choose colours. At the bottom is an RGBA
number which is a code for the specific colour. Below that is
the Master Opacity slider which will change the opacity of
the fill and stroke colours, allowing objects below to show
through. I chose 95c665ff, a mid-green, for my colour; you
can copy that into the RGBA field or choose your own.
The stroke or border for our battleground should be black.
On the Stroke Paint tab select Solid Stroke and black as the
colour; slide the L slider all the way to the left. We want the
Stroke Style to be fairly thick, so let’s set the Width to 5px.
A few layers and a gradient makes the shape recognizably a hill.
Adding a grid
A grid will help when determining where a unit or terrain the handles of the nodes you are drawing. Nodes are the
item should be placed on the map. Click on Draw Bezier points that Inkscape uses to create shapes. The box we
Curves in the Toolbox and draw a straight, vertical line created had a node at each corner; the lines, a node at each
at least 960px long. The length is shown in the status bar; end. The line between the nodes is a segment. Clicking and
holding Ctrl while drawing will keep the line vertical. dragging when creating a node will drag the handle and
Click once to start the line, click again to end it, and press curve the line. It’s a little tricky at first, so take a little time to
Conclusion
Map-making with Inkscape allows the easy creation
of campaign maps, scenario maps, maps for hidden
deployment and movement, and for battle reports.
The simplicity and price of the program leaves more
time and money for the wargamer to buy and painting
miniatures, since that, and not map-making, is the
focus of the hobby. Wargamers, by nature, are visual
animals, and any wargamer that maintains a website can
All the items that overlap the border are clipped with the ‘Object/Clip/Set’ stand to have a bit more visual interest on their site.
command to give a nice, clean edge. This is much easier than trying to build Experiment and have fun. Hopefully you will end up
them to match the edge earlier. with some great maps that will enhance your wargaming
experience without taking away too much of your
The final step is to clean up the map, to make sure no objects wargaming time. The skills learnt making maps could also
reach outside the border of the table and add some final be applied to the art of designing waterslide transfers and
details. First, let’s clip off any objects overlapping the border flags. The scalability of vector images makes them very
of the table. Copy the battleground and remove the fill. Align powerful. Adding a free tool like GIMP (www.gimp.org) that
the new border over the battlefield. Select any item that can handle rasters will allow even more complex maps.
F
ew miniature-related discussions generate more although the volume of lost sales is significantly lower.
heat than the piracy of intellectual property (IP). A final subcategory of recasting is instances of recasting
Discussion typically centres on the recasting and copies of out-of-production (OOP) miniatures. This
sale of existing figures. A related issue is the development appears most commonly when licensed toys (suitable for
of original figures that infringe upon a copyright (e.g. wargaming) go OOP. This creates a notional loss to the
sculpting and selling unlicensed Scooby-Doo miniatures). copyright holder, with this loss being actualized only if the
As a historical gamer dabbling in sci-fi, I was surprised by OOP item subsequently comes back into production.
the breadth of unlicensed
miniatures available and How hard is it to
uncertain about whether recast?
to buy. The discussion of IP Recast models are typically
piracy online tends towards said to be less detailed than
the polemical – reflecting the original, including the
the vested interests of absence of fine detail and
some posters and the having dull edges. They
strong moral dimension may also contain air holes
of the issue – and was or bubbles or have two
thus rather unhelpful. mould lines (although this
In grappling with latter characteristic may
this issue, I’ve spoken also be present on some
to miniaturists who legitimate figures). Recasts
have intentionally and may also be smaller than the
unintentionally purchased originals and may be made
recasts. I’ve also spoken from different materials
with manufacturers of (e.g. plastic originals
historical miniatures recast in metal) or exhibit
as well as recasters and different properties such
copyright infringers. as being more brittle.
Everyone spoke on the In order to get a sense
condition of anonymity. of the practicalities of
recasting, I contacted a
Recasting miniatures gaming friend who is an
Recasting miniatures experienced caster of his
without permission is the own sculpts. He has not,
most commonly discussed to my knowledge, ever
form of IP piracy. Typically, recast. For the purpose of
a gamer purchases figures this article, I asked him to
on eBay or Bartertown and, recast a 25mm Kingmaker
upon receipt, discovers Miniatures figure I own as
they are of low quality well as some plastic and
and suspects recasts. metal starships produced
In this transaction, the An original Kingmaker Miniatures 25mm figure (top) and its recast below. by the Amarillo Design
original manufacturer has Differences are subtle, but evident. Photos by BB. Battlegames does not Bureau. Mould making
been denied a sale and condone recasting. These have been made for investigative purposes only. took about six hours,
the purchaser has been with the space ships
defrauded. There is almost universal condemnation of this and 25mm figures generating excellent moulds.
practice. A variant of this story is a purchaser knowingly Using the starship moulds and liquid plastic, high
buying recast miniatures to reduce the cost of an army. quality drop casts of the starships were produced. The
A slightly different angle is a miniaturist who purchases photos of the Federation ship show some small defects
a miniature and then recasts some or all of the miniature. (e.g. a blemish on the top of the saucer section) but
Sometimes, the recasts are used to increase the size of also that fine surface detail can be reproduced.
S
ometimes it’s good to sit back, play another. The models, too, are leaving the fantasy sphere altogether.
take as break and remind oneself often universally recognizable and The difference in scale between
of what it is you are trying to will easily make the transition across these two factions is immense.
achieve. Easy for me, at the moment, the ‘gulf ’ that apparently divides our Henry has been kindly helping me
as I’m on board a large cruise liner hobby and, as for scenery, well I’m to explore the world of historical
in the middle of the Mediterranean sure even the most obstinate of us gaming and gain an understanding
en route from Tunis to Naples for a will admit that, at least, is universal. of the wealth of knowledge and
long-awaited visit to Pompeii lying, Here, however, the similarities enthusiasm that is contained therein
as it does, ominously in the shadow cease. Whilst historical wargamers and it has been – and will continue
of Mt. Vesuvius. I find myself in enjoy the affable cameraderie to be – not just an eye opener, but
that wonderful place where history shared by a close-knit and serious a pleasant and rewarding one.
and myth meet, where the edges community, they also suffer from But in the wake of recent shows
of fact and fantasy blur. Though at the lack of benefits brought by the such as Firepower at Woolwich and
times it’s hard to recognize it for huge commercial market riding Salute in London’s Docklands, I
what it is, the search for meaningful on the back of the massively thought I would offer him the chance
recreation is my passion and the successful fantasy genre of games to see the other side of the coin –
realization of that goal is the grail. and game-related products. Games Workshop’s annual Games
And the more I learn, and the more It is to the success of such ventures Day, held at the massive National
I delve into the previously untapped that we owe the fact that highly Exhibition Centre in Birmingham.
pool (for me) that is historical talented artists, whether they be I have attended this event every year
wargaming, the more I come to realize writers, painters or sculptors, are for the past 12 years and have seen
that historical and fantasy gaming are gathered under our banner. For the event grow from 5,000 visitors
just different faces of the same animal. without the means to tempt the best (when still held at the National Indoor
Both rely on diligently researching to work within this industry, we would Arena) to this year’s staggering 10,000
the background of the chosen subject, be all the poorer for it. I am sure most through the doors. When talking
both require the knowledge and would agree that, certainly over the to the guys from Games Workshop
employment of a given set of rules past twenty years, the best figures US (yes, a daughter company)
and both require the use of suitable available for detail and pose, have who had brought along a game of
scenic playing areas to represent their all come from the work of fantasy Texan proportions, I was amazed
fields of battle. The rules for both sculpting. This, I am delighted to say, to learn that the Birmingham event
draws more people than all five
US Games Days added together!
At this juncture, I should inform
the reader that the Games Day event
solely promotes the GW range of
products and related services, like
subsidiary publishing businesses,
and licensed products, for example
the new generation of computer
games currently available or under
development. Yes, one single
company is able to attract a staggering
10,000 gamers through its doors.
And the figure rises every year.
For the past three years, my gaming
club, Clayton Warlords, have taken
participation games to the event, two
(for the first time) this year: one for
Warhammer and one for Warhammer
40,000. Henry was invited to ‘help’ run
one of the games although, if truth be
told, he was being given a free pass
The Golden Daemon cabinets. Not much interest there, then. to enter the exhibition early with his
H
aving cleared the runway and retracted its intellectual practice which involved dice and a rule book.
undercarriage, a P51 can be carving through I’d been using matchstick-launching cannon to fell my
sky and hammering over my roof in less than unpainted plastic figures, hidden amongst the debris of a
a minute. One is about to do so as I write and will no ruined Lego citadel. Of course, model planes had to feature
doubt be chased away by the finger four of Spitfires in all of these games, but were usually only targets for my
I saw heading out a few minutes previously. Long Range Desert Group or a clutch of Paratroopers.
I’ve lived most of my life within earshot of the harmonious I was never really a tankie and before I immersed myself
beat of the Rolls Royce Merlin engine emanating from the further into WWII gaming, I’d moved schools and been
Imperial War Museum at Duxford where many airworthy introduced to the delights of 25mm metal horse and musket
examples of WWII fighters are restored, pampered and figures. For the next 25 years or so, my air combat gaming
enjoyed. Living so close, I’m lucky enough to witness an remained a series of brief and unsuccessful flirtations.
almost daily parade of historic warbirds, at least during Prompted by my French language teacher (an ex-Desert
the summer months. Recently, the noise that brought Rat) reading the class extracts from Dr Alfred Price’s brilliant
me rushing outside from my home studio turned out Battle of Britain history The Hardest Day, I bought SPI’s
to belong to an earlier era – four colourful Fokker Dr1 Spitfire game that promised so much. Within hours of
Triplanes that I’d not seen before nor since. While the ripping the box open, I realised that it would fail to deliver
graceful Spitfire tugs the heart strings every time, those very much in the way of excitement and so it sat, unloved, in
gaudy, brash P51-Ds and their American brethren, the slick my cupboard for years, to be joined by the overly complex
Tigercat and the stoic looking Bearcat, remain favourites. Avalon Hill offering Knights of the Air. This in turn was
followed by Richthofen’s War some years later. The latter
Early inspirations proved to be fun for a short period of time before we tired
My father, ex-Fleet Air Arm, was only too happy to of its predictability. It is easy to see where they all failed for
encourage my early interest in planes and would often me; none delivered the excitement of pressing that inviting
guide my six-year-old hands, wielding pencil and red gun button to obliterate an opponent, briefly caught in
paintbrush, to recreate the action straight from the pages the ring sight, in quite the same way the arcade games did.
of my well-thumbed Biggles books. He also made me There was no split second timing and no sense of speed
a collection of WWI biplanes from tiny kits that came in their measured, cardboard gameplay. I concluded that
in my breakfast cereal – they were exquisitely painted models were much better suited to replicating the slower,
whilst I slept. Imagine waking up to those gems! more formulaic patterns of warfare that characterised the
horse and musket era than two fighter aircraft closing at 700
miles per hour. Whatever issues I faced with my terra firma
games, depicting relative altitude was not one of them.
In the early 90s, Skytrex released their Red Eagle 1/144
metal WWI kits and I was tortured by a dozen whilst I
huddled in my student attic room. I made fancy telescopic
flight stands from radio aerials to bravely hold my hard-
won metal creations aloft. Paragon provided the rules and
I provided the bin into which they flew. I therefore sadly
came to the conclusion that air combat with miniatures
was not worth bothering with. The Red Eagles were
subsequently demobbed – some were accidently left on
a train and some were sold, but I didn’t miss them.
I suppose this article could have ended here, had it
not been for that endless parade of real Spitfires, the
books, the films and that nagging interest which remained
confined to an artistic expression. I found myself in
the fortunate position of funding my college days by
selling drawings of the fighters at Duxford. I’d work in
sometimes freezing cold hangers for up to ten hours
a day, producing intricate pen and ink renderings. My
This is where it all started. I must have read every Biggles book brief walks around the hangers to restart my circulation
cover to cover 20 times by the time I was ten. Capt W. E. Johns, the were made more rewarding by my security pass that
author, flew for the Royal Flying Corps during WWI. ensured I’d often be stopped by older Americans asking
Suitable products
• Raiden – 1/285 white metal models.
www.raidenminiatures.co.uk
• Tumbling Dice – 1/600 white metal models.
www.tumblingdiceuk.com
• Skytrex Red Eagle– 1/144 white metal models.
www.skytrex.com
• Reviresco – 1/144 white metal models.
www.tin-soldier.com
• Hannants – SRAM 1/144 resin kits, plastic kits, paint and
decals.
www.hannants.co.uk
• Dom’s Decals – Decals and the cheapest supplier I know
for WoW models.
www.domsdecals.com
• I-94 Enterprises – Decals.
www.i-94enterprises.com
“Yellow nosed b******ds coming down now, break right and climb!” • Scale Specialities – Decals.
Classic Battle of Britain action. These mottled Me109s are painted in a www.ss-sms.com
conjectural scheme based loosely on a machine from I/JG26. • Precision Decals – Custom made decals.
www.precisionlabels.co.uk
Painting small scale WWII planes can make for a very • Brunel Models – Custom made decals.
welcome diversion if you’re already immersed in a large www.brunelmodels.com
project which requires endless repetitive painting of complex • TooFatLardies – Bag the Hun and Algy rules.
uniform details. Equally, unless you insist that your models www.toofatlardies.co.uk
fly over a miniature contoured terrain complete with fields, • eM-4 – Dice.
roads, settlements and woods (some air gamers enjoy this www.em4miniatures.com
added spectacle), then you avoid the need to acquire the • Games Workshop – Flight stands.
terrain paraphernalia associated with land-based games. www.games-workshop.com
With hindsight, I’ve realised that you only need a small • Litko – Flight stands.
number of models to get your first games under your belt, www.litkoaero.com
which can be so important in crystallising your commitment • Eric Hotz – Hex mats.
to a period. One of the nice things about air gaming is www.hotzmats.com
that you can dabble without committing months or even • Kallistra – Plastic hex terrain system.
years of painting time, unless you want to. I, of course, www.kallistra.co.uk
missed this all too important facet and worked on my • Figures in Comfort – storage cases.
entire collection en masse, completing each phase before www.figuresincomfort.co.uk
moving on to the next. I’d have been better completing four
fighters for each side initially, thus giving me something Bibliography
to play with while I struggled with the remainder. During the course of this project a small library of books
I also learnt the folly of taking on too much, even served to keep me inspired even during my darkest hour.
with a smallish project like this. What initially seems • The Hardest Day – Dr Alfred Price (if you just
quite manageable at the outset will, I suspect at some obtain one book this is the one to get)
point, hit some sort of brick wall which threatens to sap • Battle of Britain Day September 15 – Dr Alfred Price
the initial enthusiasm. In my case, this meant sourcing • The Battle of Britain – Richard Hough and Denis Richards
the decals and especially in completing the Me110s. • The Battle of Britain – Michael J F Bowyer
Unfortunately, I have no real advice as to how to • Zerstörer – John J Vasco & Peter D Cornwell
avoid the diversions which suddenly appear to be so • Histoire & Collections Me109 Vol 1 provided many
tempting whilst working through an existing project, inspiring colour profiles and comes highly recommended.
other than helpfully suggesting you perhaps just ‘look • Osprey Aircraft of the Aces series – various titles covering
the other way’! The 1/72 WWI plastic kits were a blind the WWI and WWII periods. www.ospreypublishing.com
alley for me, but the WoW models less so, as they • For information about Biggles: www.biggles.info
opened up another era and are a nice addition to my
armoury without requiring too much extra work. All photos by the author except where noted.
I
suppose I should have noticed that the CD case was
light when I picked it up. I also should have realised
that something was afoot when he asked me to pick up
an AOL installation CD and if I’d noticed whether Tesco
had any CDs for their Internet service at the tills. Then
there was the strange obsession with tropical fish. We
don’t have a fish tank, so why is he buying plastic plants?
“Just a little Vietnam project,” he assured me.
“Not Ia Drang by any chance?” I replied,
noting that he’d been watching We Were Soldiers
Once and Young for the umpteenth time. A selection of plastic aquatic plants and plant mats. Most are sold on a
“So, have you seen my Neil Diamond CD?” large sprue but can be pulled off making the construction of the terrain
I growled. Nothing gets between me and Neil much easier. None of the plant mats in this picture cost more than £7 each
Diamond, certainly not Mel Gibson. for 100 plants.
“I don’t think I’ve stuck anything to
it yet,” he replied cautiously. try places that sell imitation flowers and plants: if you’re
lucky, you’ll find 100 freestanding plants on a large square
sprue for under £10. In fact, on eBay, you should be able to
find a mat of plants for around £3 - £7, plus the postage of
course. Just search for “plant mat” and all will be revealed.
Firstly, you need to do some knife work. Score the silvered
surface of the CD to help the glue and the basing material
to key to it. It’s advisable to score the playing surface of
the CD for two main reasons – the label side is less likely
to slide about and you’ll be less tempted to try to cram the
CD back into the player at some point and spot weld the
plastic plants to the innards. Not advisable, and certainly
not a malfunction that is covered by the warranty.
The evil deed is averted as the wargame widow delivers a pre-emptive strike
to preserve essential assets for the ongoing campaign. Objective Neil is
successfully held by the forces of liberation.
b
I must admit, the idea is an old one, a great way of
getting rid of those unwanted CDs out of the Sunday
papers and the profusion of Internet disks than drop
through the letterbox. Add tropical fish plants, a hot
glue gun and that’s all you need to make a jungle
environment for your south east Asia wargames. Our venerable hot glue gun, along with a pair of scissors (to snip the plant
Games Workshop have a nice collection of jungle plants mat sprues), a craft knife to score the CDs and a plundered selection of ISP
in a large blister set (£24.95), but it contains only three installation CDs.
different types of plant, so you need to spread your wings
and think laterally. EBay is a good place to look; exercise Before we go any further, a few brief words of warning
caution, as some of the plastic foliage is truly revolting, on using hot glue guns. Our glue gun is an old one; you
far too bright and garish and you shouldn’t need to go to have to push the glue stick into the gun and it takes a
the trouble of painting anything except the base. Large pet little while to heat up. Once it is up to temperature, the
stores are favoured hunting grounds (also handy for finely hot glue will literally pour out of the nozzle if you push
shredded hamster bedding and kapok). Don’t forget to the stick too hard. It is not a precision instrument and,
Games Workshop’s original jungle plants, now out of production, but still in
wide circulation in the second-hand market. These are the green and brown
ones; they have simply been washed in soapy water (a hangover chore from
painting soft plastic figures and not strictly necessary), then washed with
slightly watered-down Renaissance inks. You could also wash with watered-
down dark green paint or simply drybrush. It’s much easier to do this with
the plant parts still on the sprues.
Seed pods with a plastic plant mat plant stuck to the top to make palm
trees. The natural shape of the seed pod was ideal for the trunk.
These add a bit of extra colour to the Indian village featured in issue 14
of Battlegames.
Resources
For plastic aquatic plants www.fishandfins.co.uk;
www.aquatics-online.co.uk
For plant mats www.petzoo.co.uk; www.buaquatics.com;
www.sweetknowleaquatics.co.uk
E V E N T S J U LY/A U G U S T 2 0 0 9
The Editor is grateful to Richard Tyndall (Tricks) of the Newark Irregulars for compiling this calendar on our behalf. If you are an event organ-
iser and wish to ensure that your show is listed here, please contact Richard at richard.tyndall@ntlworld.com.
UK AND IRELAND
Closing Date for SOA Leeds Doubles Entries 4th July
Gauntlet Broughton 4th – 5th July
Battlegroup South Bovington 4th – 5th July
Middlesborough Gamers Club Open Day Middlesborough 5th July
Schiltron 15mm DBM Glasgow 11th – 12th July
Warboot by the Sea Morecombe 18th July
SOA Leeds Doubles 2nd Rnd Leeds 18th – 19th July
Attack Devizes 18th – 19th July
15mm DBM Pairs Doubles 3rd Rnd Devizes 18th – 19th July
Festival of History Kelmarsh Hall 25th– 26thJuly
To the Redoubt Eastbourne 25th– 26thJuly
Toy Soldier Preston 25th– 26thJuly
Stoke Challenge Stoke on Trent 26th July
Claymore Edinburgh 1st August
Strongbow’s Shield Dublin 1st August
Britcon Manchester 13th – 16th August
Present Arms Romford 15th August
Closing Date for Northern DBM Doubles 4th Rnd 20th August
Military Odyssey Detling 29th – 31st August
EUROPE
Avangardowe Potyczki FOW Warsaw, Poland 4th – 5th July
Scandinavia in Flames FOW Stockholm, Sweden 4th – 5th July
IWF European Individual Championships Rome, Italy 9th – 12th July
KoMiCon Koblenz, Germany 21st – 23rd August
NORTH AMERICA
Skirmish Plano, TX 11th July
Historicon Lancaster, PA 16th – 19th July
Texas DBA Open Tournament Austin, TX 26th July
Spearhead Hazelwood, MO 8th August
Gencon Indianapolis, IN 13th – 16th August
Heat of Battle New Orleans, LA 21st – 23rd August
REST OF THE WORLD
Southern Battle Gamers Winter Historical Competition Sylvania Heights, Australia 16th August
For further details and updates please see the Newark Irregulars site at www.newarkirregulars.org.uk