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Jon Argall (order #4957171)


Editorial Contents
B
elieve me, there have been Editorial 2
times when I didn’t think
I’d make it into double The Battlegames Combat Stress Appeal 3
figures with the magazine, Support the charity that cares for veterans suffering from PTSD
let alone be celebrating three Issue 1 – Wargaming: how it all began 4
years and looking forward to Don Featherstone, UK
it entering its twenties! But Issue 2 – Game day protocols 8
here we are, and it seemed Bill Protz, USA
appropriate to commemorate Issue 3 – A project too far, part I 10
the occasion and to say “thank Phil Olley, UK
you” to everyone who has helped Issue 4 – The art of bad generalship 14
and supported Battlegames Robert Piepenbrink, USA
since its launch in 2006, either by contributing, advertising, Issue 5 – Table top teaser: trouble on Treasure Island 16
buying the magazine, or simply speaking well of it to C. S. Grant, UK
others, whether they have been a subscriber since day one, Issue 6 – The Wars of the Faltenian Succession part VI
or have just picked up (or downloaded) the occasional Henry Hyde, UK
issue. I extend my sincere gratitude to them all. Issue 7 – A brush with musketeers 22
At the same time, this is also a convenient vehicle for Dave Robotham, UK
those of you who may be completely new to the magazine Issue 8 – Race to the Rhine part 1 25
to gain an insight into what Battlegames is all about. Barry Hilton, UK
This is perhaps harder to define, but our subscribers are Issue 9 – Quickdraw 30
quick to tell me that they enjoy the very different flavour Andy Sykes, UK
of my publication to the other wargaming periodicals. Issue 10 – Kriegsspiel rides again 36
Each of the others has their merits, of course, and Richard Clarke, UK
reflect the approach to the hobby of their Editors and Issue 11 – Forward observer 40
production teams – and it just so happens that I read Mike Siggins, UK
all of them myself! So what’s different about mine? Issue 12 – Battles for wargamers: Trautenau 1866 43
Firstly, I’m a writer, so the content of my magazine reflects Stuart Asquith, UK
my passion for original, high quality, thought-provoking Issue 13 – Computer cartography for wargamers 48
and entertaining writing. I take great pride in encouraging Tyler Provick, Canada
new writers, as well as giving space to many of the hobby’s Issue 14 – Figure piracy: scourge of the hobby?
‘established’ names. We have gained a reputation for tackling Bob Barnetson, Canada
thorny subjects and not being afraid to say precisely what Issue 15 – To boldly go
we think about products and services available to the Roger Smith, UK
wargamer. The Recce section is often the first section our Issue 16 – Tally ho!
regular readers turn to, and I have included an example here. Tim Beresford, UK
I’ve also been a graphic designer for nearly 20 Issue 17 – Have you seen my Neil Diamond CD?
years, and I’m red-hot on what these days is called Diane Sutherland, UK
‘usability’: in other words, conveying information Issue 18 – Recce
in a clean, uncluttered style that is easy to read, Products and services reviewed by our team
avoiding distracting graphics wherever possible. The Battlegames shop 81
But most importantly, I’m a wargamer, and with every The place to order your subscription and much more
issue I assemble, I have the privilege of choosing from a wide
range of superb articles that have been submitted by fellow
enthusiasts just like you, to create the magazine that, as a
wargamer, I want to read. I’m just grateful – and relieved! –
Cover: The Scots Greys charge at Waterloo during a magnificent 28mm game
that so far, thousands of others have enjoyed my choices. staged by Loughton Strike Force at Salute 2008. The game won “Best of Show”
Of course, I hope that you will too. and maintained the club’s reputation for staging superlative demonstrations.

Battlegames magazine is a bimonthly publication of Copy editing and proofing by Henry Hyde and Steve Gill downloaded from http://www.meeplesandminiatures.co.uk/
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Podcast: “View from the Veranda” with Neil Shuck can be

Jon Argall (order #4957171)


The Battlegames Combat Stress Appeal
If you enjoy this special issue, then please help rebuild veterans’ lives
A note from the Editor Please mention the Battlegames Combat
This special edition is completely free to download, but Stress Appeal when doing so.
please spend a couple of minutes reading this message,
in support of the work of Combat Stress, the only charity How to donate
entirely dedicated to helping our ex-services personnel who Donate online at www.justgiving.com/battlegames/.
have been psychologically injured through active service. Donating through Justgiving is quick, easy and totally
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The facts Combat Stress gets your money faster and, if you’re a
Post Traumatic Stress Disorder is a growing problem UK taxpayer, Justgiving makes sure 25% in Gift Aid,
for our ex-service men and women. Over the last four plus a 3% supplement, are added to your donation.
years, there has been a 66% increase in the number You can also send a cheque made payable to
of new Veterans seeking help from Combat Stress. Combat Stress to the following address:
Some can suffer the effects almost immediately, The Battlegames Combat Stress Appeal
but for many, it may be years, even decades later 17 Granville Road, Hove BN3 1TG
that the horrors of their involvement in a conflict East Sussex, UK
can hit home, affecting not only themselves, but Please do not make cheques for this
of course their family and friends as well. appeal payable to Battlegames.
Psychological casualties form, perhaps, the majority of Every single penny of your donation will
overall casualty numbers, but are given the least resources to go towards helping those who have put
be treated and remain the least well understood. On average, themselves in the line of fire on our behalf.
Veterans contact Combat Stress 14 years after leaving Your support is greatly appreciated. Together,
the Armed Services. Many are in a desperate situation we can really make a difference.
and a large proportion have started to self-medicate with
alcohol and/or drugs. There is great concern about the
level of future demand from those involved in recent
operations in Iraq and Afghanistan: the huge growth in the
numbers of Veterans is likely to utterly swamp the system
and overload the charity’s already modest resources.
In addition, the increased use of the Territorial Army
and other reservists means that sufferers could easily
be sitting next to you in your place of work or standing
next to you in a supermarket. They are men and women,
young and old, who risked everything to serve the
causes our governments have dictated: to serve us.

So, what can we do?


First of all, we can help the charity immediately by donating.
It doesn’t matter if you can only afford a Dollar, a Pound or
a Euro – every and any amount helps in the most direct way
possible, enabling Combat Stress to provide facilites and
highly trained staff to treat Post Traumatic Stress Disorder
and related conditions. Of course, if you are in a position
to donate more, your gift will be hugely appreciated.
Secondly, we can spread the word. It’s amazing
how many people still aren’t aware that Combat Stress
exists, and if just one ex-service person finds the help
they need because of the word-of-mouth publicity
you provide, then you may just have saved a life.
And finally, you can of course decide to help
raise funds for the cause yourself. If you think
you could help in this way, then contact:
Josephine Grace
Fundraising Department
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Battlegames  3

Jon Argall (order #4957171)


Wargaming: how it all began
Fond memories of the early days of the modern hobby
classical contributions to the art of hand-typed and duplicated journal with
by Donald Featherstone remaining young despite one’s years! separate photographs stuck in each copy.
No longer did my armies of Britain’s I can recall sitting up in bed reading it

W
54mm soldiers mill around on the floor until my wife rebelled, then waking at
argaming, that bloodless in semi-purposeless conflict. Now the dawn to continue in the early light of
but inspiring military Battle of Hook’s Farm was fought, first day! Such enthusiasm might be hard to
preoccupation, has caused to Wells’ rules and then, for the first imagine now, but both Tony and I became
the years to pass so rapidly that often I time, I began adapting and amending increasingly restless as the time came
ask myself, “what on earth would I have someone else’s rules to suit my own round for our copies of Wargames Digest
done with my life if I had not discovered temperament and inclinations. That to fall through the letterbox and phones
wargaming?’” Certainly, there would be first adventure was perhaps the greatest rang between us anxiously enquiring
a grave shortage of warm and humorous stimulus of my wargaming career; since if there was any news. Even today, re-
memories, an undoubted dearth of good then, there have been others, mainly reading those tattered old magazines is
friends and acquaintances, and an existence personality stimuli in the form of other both stimulating and helpful, many of
far less full and colourful than has been wargamers, early pioneers who, whilst the ideas and suggestions put forward
the case. Counting childhood floor games raising the hobby from a childish by its worldwide handful of wargaming
with Britain’s 54mm soldiers and not pastime, gladly gave much of themselves subscribers continue to hold merit.
cheating by including those years when, in the form of help, experience and As the hobby got into its stride, other
in uniform, I participated in the greatest knowledge to their fellow-hobbyist. journals began to appear and it is an
wargame of them all, I have been fighting High on the list was American Jack interesting reflection that there were
battles with model soldiers for more than Scruby, whose home-produced magazine as many purely wargaming magazines
three-quarters of my life. Looking back Wargames Digest reincarnated thirty circulating in those days as exist today.
on it all, undoubtedly the pioneer days years later those same thrills experienced When Jack Scruby ceased producing
of more than 50 years ago were the most when first discovering the book Little Wargames Digest from America, Tony
interesting, yet the greatest stimulus wars. This occurred at the same time as Bath and I coedited it in this country, while
occurred some 25 years before that – and I encountered my very first wargames Jack put out another journal Tabletop
it is doubtful if today’s wargamers can opponent – Tony Bath (who sadly died Talk. Then came my own Wargamers
ever achieve anything so exciting and in 2000, a great loss to the hobby and Newsletter, beginning in April 1962 and
momentous as those schoolboy discoveries to those who knew him). He lent me published regularly each month without
in the local library when first encountering the first four copies of this wonderful a single omission for 18 years until, in
H.G. Wells’ classic book Little January 1980, when it was being
Wars, and Robert Louis Stevenson’s published by Tradition of London,
Yallobelly Times, later immortalized it fell victim to rising costs of
by Lloyd Osbourne’s Stevenson at production and inadequate
Play, first published in Scribner’s support from the people for
Magazine in December 1898. whom it was written. It is an
These two great British writers indication of changing attitudes
were a pair of eternal boys who, that, in the early days, the majority
back in the misty realms of of wargamers supported these
nostalgically peaceful days more magazines by both subscribing
than 100 years ago, pioneered to them and contributing regular
games of battles with model articles – some of them being
soldiers, controlled by ingenious the truly classical literature of
rules to which practically every the hobby (remember “At the
set of rules since conceived owes Colonel’s Table”?). But later,
something. Quickly realising that when there came rushing into
Wells had answered most of my the hobby enthusiasts lacking the
miniature battlefield problems, ‘traditional’ background, there was
his book became my Bible: the a marked disinclination to spend
immense thrill of discovering it cash on anything but actual model
perhaps only matched by that of soldiers! My own son represented
later years when I realised there this group – he never once read
was another sex called girls and a copy of Wargamers Newsletter
that they were different to boys. nor a single one of my many
At the time, I did not realise that published wargaming books!
these literary efforts represented, At first, the very scarcity of
so far as I am concerned, The late Jack Scruby of California, veteran American wargamer fellow wargamers – only the

Jon Argall (order #4957171)


most fortunate possessed a local and a fine large table in a
opponent – made friends of us huge attic at the top of his
all, so that men from many walks gracious house in Dover.
of life and of all conceivable types As I write, I can still sense the
and temperaments gladly gave excitement, the glow of pleasure
advice by letter or telephone, at those wonderful weekends,
loaned books, and made models when we wargamed – and argued
for the less skilful. When a – with Charles and his son, with
gathering was planned, every one Peter Young at his house near
of the known wargamers broke the Royal Military College at
blood vessels to be present and, Camberley, where he headed
at the very first ever Wargames the History Department. He
Convention held in my house was noted for his huge table, so
(luckily, a large Victorian one large that it was not physically
then) in Southampton in about possible to reach the middle, so
1960, I think every known there was a hatch which opened
wargamer (except Ed Saunders Don wargaming with Brigadier Peter Young up in the centre of the table and
from Taunton, who was a bit of a troops moved thus. I can picture
loner) attended. Some travelled down from held at which prizes were given for such Peter’s round, white-moustached face
Yorkshire, others from the West Country, stimulating things as those wives who appearing like a pantomime demon from
the late Charles Grant Snr. came from regularly wargamed with their husbands beneath the table, and one had to watch
Kent, and others from London, to compete – and a special prize for any wife who out for his sharp practice of disturbing
in a ‘Pairs Wargame Championship’ when had beaten her husband (there was one formations and replacing them – to his
Stan Aspinall from Huddersfield and myself – I think it was Mary Bath). The London opponent’s invariable disadvantage!
defeated Charlie Grant and Bill Mell in Wargames Club won the trophy and the Brigadier Young was a benevolent
the final. It was marked by the presence custom originated of the winners hosting autocrat who liked to win and amid his
of one of the real veteran wargamers, the following year’s Championships. ploys was the use of frequent drinks to
who had been fighting tabletop battles A most stimulating practice that holds bemuse his opponents; it seemed the rules
before World War Two – evidently they nostalgic memories was the way the few were made up as the battle progressed,
paid off, because Brigadier Peter Young existing wargamers travelled up and invariably ton his advantage. One
DSO, MC, etc., became a world-famous down Britain to stay with each other for occasion remains in my memory, when
commando leader and perhaps Britain’s wargaming weekends. Because only a lucky he umpired a battle in which I fought a
most decorated soldier of the Second few had so far found local opponents, these pair of Territorial Army lads, who stood
World War. I had read of him and here he visits represented the only real personal to attention whenever addressed by Peter.
was, wargaming on my table and eating in contact with others of like interests, Unfortunately, my lack of similar deference
my house. Oh, what a glow it all produced! often men who had been at it longer, or seemed to fuel the umpire’s venom towards
The following year, we branched out and possessed specific talents so that talking me and my protests were met with a bland:
held a small convention at a local hotel. to them usually revolutionised one’s whole “If you wish to appeal, make it in an official
About 20 came, including Ted Suren (later approach to the hobby. Visiting – or having manner.” On each and every occasion,
of ‘Willie’ figures); David Chandler; Peter a guest – kindled enthusiasm resembling the answer was: “Appeal dismissed! Carry
Young; the late Charles Grant and his son those of supporters of Manchester on as before!” It was a large and very
(now a Brigadier and contributor to this United. For weeks we corresponded and impressive wargame, using vast quantities
magazine); plus about four of us in the area. exchanged maps, plans and details of the of terrain materials, etc., borrowed from
The talks were good and informative, the forthcoming battle; although we worked Sandhurst, with a cunning narrative that
wargaming stimulating; the social features on the principle that it was fought under forced me to employ half my 18th century
included a recreation of Wells’ famous the host’s house rules, often they were army rescuing the Captain-General’s
Battle of Hook’s Farm, using photographs amended by mutual consent to suit the mistress from a castle behind enemy
from his book Little Wars on an overhead conflict we had in mind. This was necessary lines and escorting her coach to safety!
projector, while a background narrative was because it was absolutely essential that that One of the most gifted of the early
read from the book. From what was learned particular wargame should be a success, wargamers was Ed Saunders, whose
here originated the first ever National that it should not flop or fall short of our enthusiasm knew no bounds. So much so
Wargames Championships Conventions, expectations – and rarely did they! that, desiring a wargames room and not
where a silver salver presented by Airfix On the appointed day, one set off having one in his small Taunton house,
Productions Ltd was fought for and, to drive to some distant place – 500 he burrowed beneath the foundations to
I believe, is still the trophy annually miles round-trips in a weekend were dig a subterranean cavern with earthen
contested. In point of fact, that salver was commonplace! Our army was carefully walls entered by a hole hacked in the
placed in my custody and I suppose legally packed in a protective case, if it was to house brickwork at ground level! Fighting
this is still the case – I wonder who has be a challenge game between his and down there was an indication of what it
it now? Anyway, this affair was attended your forces, although I always found must have been like to be buried alive!
by about a hundred wargamers from all it stimulating to play with the host’s Here I fought on the first sandtable of
over the country and we took over the armies, for a change. This was particularly my acquaintance, that led to me making
Cotswold Hotel in Southampton where applicable when visiting the late Charles one for myself, but they take a long time
visitors stayed and where a dinner was Grant, who had large numbers of troops to set up and figures get lost in the sand,

Jon Argall (order #4957171)


so that machine-gunners of long-past slashing at us with sabres – arousing even face of difficulties, discouragement and
battles tend to tun up in the middle more laughter. Unfortunately, it was all often downright sneering. The drive home
of an Ancient or Napoleonic affair. too much for Bill, who glared at us before was made bearable by minds brimming
At this time, an amusing incident firmly grasping the table and tipping it up over with new ideas for improving our
occurred when another colourful character, so that soldiers, houses, trees, roads, rivers armies, our terrain, our rules and the
Bill Gunson, built himself a sandtable. and so on and so forth, cascaded down hobby in general; and in bed that night,
Home on leave from Kuwait where he upon peter and I in what we claim must be sleep came slowly despite fatigue, as our
was in the oil business, Bill rented a house the only occasion when wargamers have overworked minds mulled over tactical
on the seafront at a little Welsh village literally been ankle-deep in model soldiers! mistakes, controversial rule interpretations
near Portmadoc and promptly annexed a I always enjoyed wargaming against and plans for the next meeting.
first-floor bedroom as a wargames room. the late Peter Gilder, a shrewd general It could be that the sole common factor
Knocking together a sturdy timber table, who deployed superbly modelled and existing between those far-gone days and
he and a helper, using a bucket and a painted armies on the most breathtaking the present is the time one needs to take
long rope, drew up countless buckets of terrain. For many years, when he lived in up with the hobby, because it truly seems
sand from the beach below and heaped Norfolk, we had an annual wargaming that today’s wargamer only needs sufficient
it onto the table, until ceasing wearily for date after I had done a stint of lecturing financial resources and he can build up
lunch in the room below. Midway through athletics coaches at Loughborough wonderful armies of any scale, period and
the meal, the ceiling above began to sag and made my devious way home via type. Early wargamers fought their battles
through the weight of the table and its his house. The first of them was a large with an astonishing variety of figures and
nine-inch depth of sand. Hastily thrown American Civil War game, using Airfix armies, few alike in any shape or form, the
from the window whence it had arrived, figures but, as it was before they issued only basic resemblance being their small
the sand returned to the beach much more their range for that war, Peter had done scale – and even so, we were often forced to
quickly and easily than it had come up! some amazing conversions on hundreds mix figures of different sizes in somewhat
What can be classed as one of of quite different types. A feature of the grotesque arrays. In the very beginning,
wargaming’s legends occurred in that game was a magnificent terrain piece it was medieval battles using Tony Bath’s
house, when Bill entertained Peter Gilder about two feet square – a harbour and 54mm figures, a scale used by few today,
from Norfolk, Gibb McCall (a crime writer surrounding hills. I praised it and, with although Ken Brooks, a President of the
on the Manchester Daily Mail) and myself typical generosity, Peter presented it to Wessex Military Society in the late 1970s,
from Southampton. Driving about 275 me. I still use it and it has featured in carried out thoughtful tactical exercises
miles to that place, I was conscripted into illustrations in some of my books. Always with exquisitely converted and painted
a tabletop battle within minutes of arrival open-handed, Peter gave, or sold to me 54mm Napoleonics and British colonials.
and was desperately trying to keep awake at ridiculously low prices, a number of Of course, Mike Blake, Ian Colwill and
at about 3 a.m. when it was still going on. his beautifully painted regiments which the late Steve Curtis brought a completely
Bemused by fatigue and the complexity of remain among my most favoured units. new dimension to those large-scale figures,
the rules, cravenly I sought my converting them astonishingly
bed by recklessly throwing my for their stimulating Individual
entire army into a suicidal flank Skirmish Wargames – even sexy
attack that I hoped would end the saloon girls emerged from a team
game – the crazy rules ensured of Airfix 1:32 scale footballers!
that I did, and we won! Next We battled with whatever we
day there was an acrimonious could buy, swop or make and one
rules discussion after breakfast wonders how many of today’s
before beginning the huge battle wargamers actually make their
planned, with Bill’s hundreds own figures. In the beginning,
of Hinton Hunt Napoleonics, we slaved over hot stoves more
plus those of Peter Gilder, who often than our wives, only
partnered me against Bill and we were dangerously casting
Gibb McCall. After many hours otherwise unobtainable figures
of inconclusive combat, Bill in molten metal. There was an
charged our Light Division (some immense satisfaction on prising
150 riflemen), snugly firing from from the mould a pristine silver
behind a stone wall, with about casting, tempered somewhat
400 French cavalry – but alas, his on surveying the surrounding
judgement of distance was at fault The first ever wargames convention, Southampton 1959 of flash that we knew had to be
and he ended up with hordes of laboriously filed away before
cuirassiers, chasseurs, lancers, dragoons Perhaps wargamers still visit each the figure could be painted. Most of us
and hussars about half an inch from the other for enjoyable weekends, but it is made moulds out of Plaster of Paris (this
wall. Subsequently, when he announced doubtful their trips mean as much to was before the boon of Silastomer) that
that they were méléeing our riflemen, Peter them as ours did to us, when there were rapidly degenerated and crumbled so that
and I howled with derision and pointed so few wargamers in the country that each successive casting bore an increased
out that they had not reached the target. we all knew each other! More than just halo of surplus metal or flash. Attempts
This did not deter Bill, who claimed they wargames, these occasions gave us heart to ‘patch’ the mould seldom worked. The
were leaning over their horses’ heads, to soldier on in our own lonely way, in the more skilled also made their own original

Jon Argall (order #4957171)


figures to be used as the ‘master figure’ Germans; very few were cavalry. Soon, I parachutes on their backs, who, with
for making the mould. All of us wore our discovered the true beauty of these figures much filing, moulding of Plasticene and
fingers to the bone filing away flash... – they could be dramatically converted soldering, emerged as Bavarian standard-
My collection included models of into something quite different with bearers for my Franco-Prussian War army!
long-gone makers. S.A.E. (Swedish ridiculous ease, using a razor blade and To this day, I wargame in much the
African Engineers), were the very first building up with Plasticene painted with same spirit, rarely buying in any quantity
soldiers I ever bought. I purchased the nail varnish. It was not long before they all the plentiful and excellent ranges of ready-
entire stock of the local shop, rescuing became either Federals or Confederates! made commercial figures now available.
them from his cellar because no-one was Then I discovered the address of their The heterogeneous armies on my shelves
interested in them. These were 30mm actual maker and made the acquaintance were born through whim and enthusiasm,
figures designed by a renowned stimulated by a purely personal
Swedish designer, Holger preference of not reproducing
Eriksson, and manufactured any particular historical battle
first in Ireland, then in Madeira, or campaign except with the
and finally in South Africa. correct armies. As I have
Fortunately for the hobby, the always found new fascinations
range has been rescued by Peter when reading military history,
Johnstone of Spencer Smith, this has resulted in having
and are available again today. to assemble fresh armies for
There were beautiful colonials each new period of interest,
by American Tom Cox, and on reflection it usually worked
off-beat types by George van out that a few hours battling
Tubergen, alongside masterpieces in the new period involved
by Charlie Stadden, Jack Scruby, months of work assembling the
Hinton Hunt, Ted Suren (‘Willie’ armies! To do this, a system was
range), cheek-by-jowl with more evolved revolving around TV
modern offerings by Minifigs, programmes: I painted up an
Hinchliffe, Lamming, Dixon, Don with the late Peter Gilder, fighting their first ever wargame in Peter’s entire Seven Years’ War set-up
plus a vast host of painted and house at Scredington, Suffolk, in the mid 1960s. The piece of terrain so watching World Cup football;
converted plastic figures by Airfix generously given to Don by Peter is in the centre of the picture. the Olympic Games resulted in
in HO/OO scale and in 30mm by the arrival of American, British
Spencer Smith (cast nowadays in pewter). of Ronald Spencer-Smith, at that time a and German airborne divisions, about
Those plastics have a very special place travelling salesman for Britains Ltd, which 3,000 figures; and my medieval families
in my affections because discovering caused transactions in his side-line to be (a concept something between normal
them probably kept me in the hobby at carried out in the greatest secrecy! Needing wargaming and individual skirmishing
a time when my collecting had come to cavalry, I persuaded him to make a mould with a detailed narrative scenario)
a full stop simply because there were no using the S.A.E. Prussian Uhlan, but had was spawned via a rigid ruling that I
viable sources of supply, which seems to guarantee purchasing 1,000 of them! was allowed to paint on Saturday and
inconceivable nowadays! Collecting I sold 500 or so, and converted the rest Sunday evenings while watching TV.
S.A.E. figures was difficult because their into lancers of all nations and periods, When I write a sheer nostalgic article
shipments were so rare and no system natives (turbans are easy to make and like this, one lays oneself open to the
prevailed, so that one had to take pot luck all-concealing!), Napoleonic dragoons, charge of living in the past, of hectoring
with their sole British agent in Brighton. chasseurs, hussars, British cavalry of the today’s wargamers with the claim that
The only other known source was Jack Victorian era, etc. All of them remained in it was better in the Old Days. These
Scruby in California, who only had facilities my collection for decades, although a trifle words are not written in that spirit at
to turn out relatively limited numbers battered through the passing of time and all: they revive happy memories that will
of figures, so that delivery times were a freezing winter when the chill wargames never return, thrilling and stimulating
lengthy, whilst Customs Duty on these room caused the plastic to become days made even more colourful by
imported ‘toys’ added greatly to their cost. brittle, resulting in many breakages. nostalgia and the imagination.
I did not fancy the flat figures beloved of [The Editor winces in sympathy: I’ve had Today’s wargamers will, over the course
Tony Bath, Archie Cass and the Bantocks many casualties to brittle plastic too.] of the years, have their own memories and
– all veteran wargamers with enormous I do not suppose it applies now, but in dreams, will fondly recall incidents and
numbers of German-made flats, being earlier days the initial reaction to seeing events as I do. It is hoped that they will
singularly adept at making moulds and any new figure was, “what will it convert experience something of the stimulation
casting their own! So, when I heard of these into?” and we searched out models in that motivated past generations of
cheap (they still are, even in metal) 30mm back-street shops and transformed them wargamers, because everyone needs
figures obtainable from a newsagents in into whatever we needed. It seemed that encouragement and help, fostered by
a London suburb, I hastened there and the major part of any conversion was the advice, competition and imitation, so
once again bought up a shop’s entire stock headdress: change a helmet and you had that they will find their wargaming to be
at less than one old penny each! I found I a completely different soldier! Converting immensely enlivened by personal contacts.
had a mixed collection of American Civil was a compulsive practice and some highly No doubt it is easier now to be a
War types, Seven Years’ War infantry esoteric productions were achieved, such wargamer, and that is no crime – but
and some WW2 British, Americans and as the S.A.E. WW2 pilots with bulky possibly it ain’t so much fun!

Jon Argall (order #4957171)


Game day protocols
30 suggestions for more satisfying wargames
7. Send clear and concise orders to subordinates.
by Bill Protz 8. Pack your army, rules, dice, measuring devices and other
gizmos, if travelling.
9. Study the rules.

“W
e didn’t reach a decision AGAIN! Too much 10. Host sets up the table. Ask friends to bring loaner terrain
time was lost processing game turns and Max items, if needed.
left early. There were other reasons too. I wish 11. Stop painting and basing miniatures at least a couple of
we could have played a few more turns. That’s all we needed days before the game.
for a more satisfying game. We must do better – but how?” 12. Relax, study the rules more and get appropriate sleep the
The lamentation above is not uncommon. To deeply regret night before.
lost opportunities of truncated war-games is a first step. The 13. Obtain food and beverages, if applicable.
next is to identify all gremlins. Finally we must minimize or 14. Load your vehicle the night before, if travelling with tons
send them routing unralliable to the rear. The time we spend of miniatures, etc.
researching and raising our tabletop forces is enormous Painting and basing something new in the few days or
compared to the much shorter time actually wargaming. hours before the next wargame is well known to many of
Therefore, it is important to introduce economies and us. This often acts as an incentive, spurring us on. Giddy up!
efficiencies so battlegame Paint more! Recently, for
day is more productive and the first time, I intentionally
enjoyable. stopped painting in the
The critical dynamic week preceding the Seven
is playing enough turns. Years’ War Association
Several things influence Convention this March.
this, such as concise rules, My last brushstroke was
rules knowledge, skill, the previous Saturday. I
planning, playing time, deliberately planned it
basing systems, number of that way to more easily
miniatures and participants, accomplish most of the
readiness, habits, health duties above. For probably
and distractions. If these the first time, I was not
are imbalanced, playing a hurtling to the finish line at
desirable number of turns to the gallop. It helped me do
conclusively declare winners a better job as a game host.
and losers or determine a I was more relaxed. Perhaps
draw is jeopardized. In order Protocol 29: Artillery is historically deployed in front of its supporting the previous suggestions
to maximize precious and Swedish 30 Years War troops. Start Turn 1 this way to avoid movement, will help as you awaken on
fleeting time, we can call on unlimbering and loading time. Photo: Liz Olley the day itself.
many remedies. Let’s do that
now, starting in the fortnight before the big day. SET-UP ON GAME DAY
The alarm clock sounds. You arise composed because of earlier
BEFORE GAME DAY preparation. All you need to do is shower, dress, eat, take care
Several duties ought to commence and end in the days or of dear ones and later get to the game table, wherever it is.
weeks preceding the day of battle. These will help make it the You have done many things to save a lot of time that would
best it can be. Gratifying satisfactions are also to be derived otherwise be lost just before Turn 1.
from such solitary activity. One might imagine being at Yet in spite of earlier fixes, the prospect of new ways to waste
headquarters making preparations for the army to march and time still looms. Antidotes are available for these too. There
fight. It’s fun to study maps, organize forces, make plans, issue is probably a time limit to set-up, play, have companionable
orders and carefully draw dispositions on a map. The key is banter, reach a decision, repack miniatures and have a post-
to get certain things done ahead of time so not one minute is game chat. But what if set-up lasts longer than it should?
wasted doing them when miniatures and friends are waiting Let’s not let it, shall we? The important thing is to use time
for you. To do so maximizes the number of turns possible. To economically to get to Turn 1 more quickly and have more
do otherwise, in some cases, is poor form. fun. What can we do before the game starts?
1. Agree about terrain. 16. Arrive punctually and follow the host’s schedule.
2. Design the scenario and force sizes. 17. Remove or unplug the television. It is a distraction if
3. Agree victory conditions. friends love sports programs.
4. Send detailed maps and a game schedule to all players. 18. Provide time for ‘Show and Tell’ plus charming chitchat.
5. Discuss plans with your companions. 19. Officers’ Call to review and revise plans, dispositions and
6. Draw up your order of battle orders for each force.

Jon Argall (order #4957171)


20. Do not unpack miniatures and later place them on the its time in the quieter wargame rooms of more gamers than
table. Deploy units directly from storage or carrying boxes might be thought. It is a fun, useful and visually stimulating
within their assigned deployment areas in one step, not two. thing to move, position and care for each little fellow as he
How might suggestions 16-20 be implemented? tends to his mission.
12:00 pm Early arrival, conversation plus ‘Show and Tell’ Skirmish games are best suited for individual basing,
12:15 pm Official arrival time and more companionable because numbers of miniatures are few. Conversely, moving
conversation hundreds of individual miniatures does have strikingly
12:30 pm Officers’ Call meritorious and visually nostalgic benefits, but consumes a lot
12:45 pm Deploy from storage or carrying boxes directly of time. Since saving time is the raison d’être of this article, we
onto the battlefield should consider a means to maximize it. The easy solution, as
01:00 pm Commence Turn 1 – sooner, if possible many already know, is to use magnetic systems, placing each
06:00 pm? Complete turn in progress, pack up and after individual warrior locked mysteriously onto large underlying
action review (AAR) movement trays.
I have been a participant in games where set-up lasted Consider a brigade formation of 192 miniatures. Moving
nearly two hours. Usually this was because players took their every one, albeit without casualties, in a seven-turn game
miniatures out of carrying boxes to find and organize them on means moving 1,344 pieces. Extra time is also needed to place
side tables. Later, these were moved a second time to appear each fellow exactly in formation. However, if we group the
on the battlefield. same lads on underlying movement trays by twelves, there are
In other situations the same occurred, but we were further only 16 items to move instead. Over seven turns this means
delayed by having to choose a scenario. Thereafter terrain was moving only 112 items. Lining up movement trays is also
laid out followed by unit placement. Deployment consisted much easier and less time-consuming. What benefit will you
of Side A placing one unit first, followed by a unit of Side B, obtain? Playing more turns.
and so on until everything was on the table. Even in systems Small, medium and large actions are all fun. Hopefully
predicated on this type of arrangement, this process could you get to experience each kind. In BIG games, it will be
be accomplished the week before. Use email to exchange useful to label units in smaller scales especially if there are
changing information. Sitting and waiting is tolerated better a lot of similarly uniformed combatants. For example, all of
by some than others. Though we must expect sudden and the 24 battalions and several artillery batteries of my 15mm
unexpected delays, time is mostly controllable. Why allow 1812 Russian VII Corps have labels on their underlying trays
wastage? Take steps to be economical. If more than 30-45 identifying the unit, brigade, division and corps. To further
minutes is needed to set-up even a game of 2,000 miniatures, help me, labels of the 12th Division are grass green while
fewer turns will unfortunately be played. those of the 26th Division are light green. Things are much
easier this way and more time efficient in the punctilious
PLAYING THE GAME command control environment in which these diminutive
The game is afoot. Players are moving and fighting, turn after warriors live. Otherwise, I would become discombobulated
turn, driving toward a decisive finish. Time wastage here loses wasting time discerning unit identities after several hours of
tactical opportunities and costs irreplaceable turns. A seven- play. In our 25mm-30mm Seven Years’ War multiple brigade
turn game might be reduced to five. However, let us ponder actions, small removable pieces of paper or card identifying
instead the extra advantages, additional turns and greater fun each unit are temporarily inserted in each battalion, squadron
when some of the following suggestions are implemented. and battery at set-up so friends quickly know who is who.
21. Explain to observers that overindulging in banter slows Sometimes players continue using these as games progress.
things down. Ask them to play.
22. Resumption of ‘Show and Tell’ more than a little also CONCLUSION
delays the game. A great wargame experience also depends on our companions.
23. Speeches, soliloquies, rants and interminable arguments We desire friends rather than toxic competitors, fun-loving
harm the game. buddies instead of people who are mean-spirited, agreeable
24 Obey orders as best you can. pards, not argumentative nitpickers and companionable
25. It is often unnecessary to move every unit, every turn. folk instead of anti-social personalities. It is also a bonus if
26. Tend to your duties. Play the game. they are contributors to the cause, helpful, polite, patient,
27. Rules should be concise, using easily understandable honest, communicative, timely, exercise forbearance and will
Quick Reference Charts. absolutely refuse to commit gross historical irregularities
28. Movement rates are typically too short. Try increasing because rules are flawed.
them 25%-50%. The 30 protocols proposed are suggestions, but my hope
29. Allow artillery to set up a little forward of friends in horse is that they will enhance your games and bring greater
and musket games. enjoyment. Each idea arose from a passion to manage time
30. Use the fewest number of movement stands possible and better and gain more turns per game. Currently my group
label them for identification. is able to play large Seven Years’ War games with 1,500-
Basing miniatures individually may be thought to be 2,000 miniatures bringing these to a conclusion in seven to
a contemporary innovation, but in fact it is only now nine turns on a 6’x20’ table. Game duration is around four
experiencing a resurgence in popularity, harking back to the to five hours. At the SYWA Convention mentioned earlier,
innovative days of Brigadier Peter Young and Charles Grant, we played 11 turns, fielding 1,800+ miniatures and reaching a
Sr. of more than 30 years ago. Even they were mentored by decisive conclusion in four hours with mostly novice players
writings in some cases more than 100 years old. Gaming with – a first for us. My personal goal is to breach 10 turns every
individual miniatures has been around for decades, biding time. Wish me luck, will you?

Jon Argall (order #4957171)


A project too far: part II
Concluding our advice on efficient wargames project management
The Byzantine heavy infantry units combine two ranks of
by Phil Olley spearmen and one rank of archers (I know WAB people will
say it’s better to go with four ranks because of the rules, but
I think it looks too deep as a formation compared with the
SOME CLARIFICATIONS FROM THE PREVIOUS PART frontage). So my unit is 18 spearmen (the first two ranks) and
When I re-read the first part of this short series, it struck nine archers (I may expand this later, but initially this seems
me that some people may deem the approach as too much a decent size for a WAB infantry unit). The spearmen are on
like hard work. I can hear the cries of “this is supposed to three bases, with the leader, standard and musician in the
be a hobby” and “all that serious planning doesn’t seem very central base. The archers are three figures to a base, 25mm
relaxing”. And I agree – it is a hobby. Yet so many people get x 50mm, along the back of the spearmen. I added another
frustrated that they aren’t getting to finish armies or projects officer figure to this rank from the infantry command pack
that I offer these ideas to help make it even more enjoyable as it’s more economical than having a lot of left-over archers
and relaxing. If you want to just paint and collect and not plan from having to buy two blister packs of eight in order to use
it, fine. That’s another way of doing it. However, when chatting nine figures. I find that there are many savings that can be
at shows, and online on the various forums, one of the hot made if you plan these things before rushing off and ordering
topics is always project building, or how to overcome the guilt the wrong figures!
of not finishing! As soon as you start feeling guilty about not The unit took just 8 days to complete.
getting things finished in your hobby, the chances are that it is At this point, it is handy to write out an Index card to
being counterproductive, and is no longer a hobby! record the paints used, and proportions of different colours
I should also perhaps clarify the idea behind my monthly used in any mixing. This is especially important when you are
painting points. I’m not suggesting you set your target as the going to be doing similar, matching units later on.
same. Nor am I suggesting that there is a required level of
painting output below which you are a painting failure and A WORD ON BASING
should hold your head in shame! Everyone is different. You Rather than completing the basing on each stand as I go, I only
know how much time and energy (and money) you want to do the basing when I’ve got a full unit done, and sometimes
devote to your hobby. Counting up your Painting Points is much more (i.e. two or three units, or even the full army) and
simply a way of knowing from experience your level of output, again I record the paints used for every stage, each highlight,
and is therefore a good way to plan what you are likely to be so that I can reproduce this on future units.
able to do next. It does also act as an incentive and a target.
Remember the old saying: “Man with no target, hit nothing!” NEXT UP… THE FIRST OF THE HEAVY CAVALRY
The cavalry units are 12 figure ‘combined units’, in two ranks
FIRST UNIT of six, with kontarion-armed figures in the front rank and
OK, back to the project in hand. Deciding on the first unit archers in the rear rank.
does require some discipline. Yet too many people seem to I find that it’s important to get a sort of production line
start a project by just doing a favourite unit or a command going in these early stages of a project, so that as one unit is
base or vignette, only to find that when it comes to getting the finished and is being based up, the next
big core units done, they can’t keep going, and have moved on unit is being prepared for painting.
to something else. There’s nothing wrong with flitting around This means that while waiting for
from one period to another, and painting the various stages in the basing to
each piece beautifully. After all, dry, the next unit is also getting
it’s a hobby, and you should just ready for painting. It keeps
do what you like. But for a momentum up and stops
real project, requiring the me going stale on
painting of more than a a project. So, as I
couple of units, it does pay am going though
off if you can apply a little the stages of
discipline here. basing that first
For me, the special units and infantry unit, the
vignettes will normally be first cavalry unit
done at intervals during the is all prepared,
project, as a sort of reward undercoated
for doing the sensible thing and ready to see
first! serious paint
So, in the case of my Byzantine project, I applied!
decided to start with a unit of Byzantine Heavy Infantry Here comes the cavalry: I start with
because it would be the biggest unit initially, and getting spear-armed milites from Crusader the front rank of
it done would ‘break the back’ of the project. Miniatures. Paint: Phil. Photo: Liz Olley cavalry, painting

Jon Argall (order #4957171)


the six horses, then the six riders. THE COMMAND GROUP
Once the whole of the front rank is As I mentioned, once I get a couple
complete (including the leader of core units done, I like to paint
and standard bearer) the rear up a fun vignette or two, and
rank of heavy cavalry archers is certainly it’s important for
done. I have added some bucklers me to get a commander onto
to the mounted archer figures the tabletop as soon as I can
(spares from packs of Foundry justify it! I enjoyed doing this
Huns!), and used LBM transfers command vignette, which depicts
cut down to fit these small the general and the Army Standard
bucklers, so the rear rankers Bearer. I wanted to have a
match their kontarion section of old Roman road
armed front rank. on the base, and therefore
I still have some issues needed one of the horses’
with the archers firing to hooves to be flush to the
the side. However, I have paving stones. This meant
managed to stagger the slicing off the metal base from
basing a little. the horse. Oooops! Accident,
The Crusader figures and one horse ruined by a
were a breeze to paint, nicely break at the ankle. Emergency
detailed and easy to get into all Phil’s controversial command stands. Oooh, errr – a repairs were fruitless. Searching
the nooks and crannies. The only general and his Army Standard on the same base? in my drawers of unpainted figures
thing to watch is the girth of the horses Whatever next! Photo: Liz Olley I found a plastic Riders of Rohan
which is often too wide for the riders horse which was swiftly drafted in.
and some filing of the flanks of the horses is needed to allow These are baseless, and have a handy ‘plug’ on the bottom of
the riders to fit snugly. one hoof to attach to a hole drilled in the base. The horse is
It is when I am part way through this unit that I decide it’s slightly smaller than the larger Crusader model, but I think it
time to order the next batch of figures. Again not too many, looks okay. The crucifix at the top of the banner pole was taken
but enough to do a couple of units. from a Foundry Conquistador monk, drilled out underneath
The other thing I like to keep a close eye on, as I have and slotted onto the pole.
intimated above, is when a project gets to the ‘gameable’ WAB aficionados will be up in arms that I have broken with
stage. In this case, the first stage I want to reach is to assemble basing convention here: surely a vignette stand such as this is
a small force of around 1000 points (WAB). To my surprise unuseable in games? Surely the General and Army Standard
this will actually be fairly soon. Bearer must be based separately?
Whilst I am waiting for the next batch of figures to arrive, Not in this army! I have decided that I want to alter some
and, having done the two core units, it’s time I treated myself of the WAB rules a little to reflect what I want to represent
to a couple of vignettes, don’t you think? with this project, and I am happy to sacrifice some WAB
So, next up is a small vignette of a dismounted Norman gameability to aid aesthetics. I also think that having the
knight with a dead horse. Both figures were lying around standard bearer with the army general is a far more accurate
my unpainted cupboard. (Notice how I now admit this is a depiction of ancient warfare, the standard being a very
cupboard, not just an unpainted box as I stated earlier!) prominent indicator of the position of the general on the
I have roped in some other figures that were hanging battlefield. I think it would be rare for an ancient general to
around as ‘generic Dark Age’ infantry (spears/javelins, operate away from the army’s most important banner. In fact,
shields/bucklers) and simply re-based them. I can count them normally the reason the banner is the most important one
as Thematic Byzantine psiloi/ skirmishers. They will do the in the army is that it indicates the general’s presence. I’ll still
job until I replace them with more modern style figures (They apply the rules for both Army General and ASB in the games,
are over 25 years old, from the former Citadel Dark Ages but the two will be physically inseparable on the battlefield.
range, though I do think they fit rather well, so who knows
if they will ever be replaced!). The keen-eyed amongst you “THE PATHWAY TO WARGAMES HELL IS PAVED WITH
may have spotted a couple of the GW Riders of Rohan figures GOOD INTENTIONS...”
added to these skirmish units to make up the numbers – it’s ...and it can be so difficult to stick to one thing. I’m not talking
amazing what can be found lying in the old unpainted boxes here about those projects where going any further would
in Warcabinet HQ! mean a significant deterioration in your personal relationships
In the same way, picking up a unit or two on a ‘Bring and on the grounds of finances being stretched, but rather those
Buy’ or eBay can get you to the point where you can get a game armies where you have just run out of steam and feel you can’t
going fairly early in the project. This is particularly important continue. There does come a point in a project for everyone
when you are embarking on something completely new and where you think you could do with painting something else!
where you are unfamiliar with the rules. It’s good to get an idea So how do you deal with the first ‘Painting Wall’? First,
of what works and what doesn’t and how the rules play, so that recognise that everyone has one – and it’s often after a specific
you can build up your forces with that knowledge in mind. amount of time on a project or a specific number of figures.
It’s no good getting part way through a project to find you For me, the first minor wall comes after 60 painting points of
have way too few cavalry, or too many light infantry. Building a project (i.e. about 60 infantry, or 30 cavalry, etc.). Then I hit
a balanced army will allow you to game more quickly. another after about six weeks of a project!

Jon Argall (order #4957171)


Phil’s Byzantines with their Italo-Lombard allies defend a pass against Khazars (played by Mongols - a useful nomadic horde to have in the collection).
All figures painted by Phil Olley, photo by Liz Olley.

It’s really handy if you know (from experience) when you forever forgetting the name of “that book I really ought to get
are likely to encounter the Painting Wall, because then you hold of”, or “that website with the really useful battle report
can prepare to beat it. It’s purely psychological, of course. and map”, and those wonderful pictures and so on, I know how
valuable such a project journal can be.
10 TIPS TO HELP BREAK THROUGH THAT 5. Beware of ‘Painting Sirens’! All over the Web you will find
‘PAINTING WALL’ guys who paint beautiful figures. They paint them to display
1. Paint units for both sides. Having done figures for one side, standard, and for painting competitions. They sing out to
it’s handy to be able to switch to the other side for variety. you from the deep recesses of the online wargaming world.
Choosing a project where armies can be allies or enemies They show you their lovely work, and before you know it, you
helps here, of course. want to copy something they have done, and lo and behold
2. Have a small game if possible to rekindle enthusiasm, no – your project hits the rocks! It is so easy to be distracted
matter how small, even if it’s just a couple of units per side. into new periods when you see someone else’s wonderful
3. Do some terrain or make a small building. It can be work. People look at other’s painting and want to copy what
a good way of taking a break from painting figures but others are doing, rather than getting inspiration from it
maintaining momentum on a project. Do something which to apply to their own work. When I look at other peoples’
you feel is needed and typical for the theatre of operations beautifully painted figures, I am inspired, not necessarily to
that this project is going to portray. For example, when I did copy them and switch periods, but to improve my own style
my Renaissance Poles, after a couple of units of Cossacks/ for what I’m doing. After all, most figure painting is the same
Hussars/Pancerni, I painted and based up a Hovels building process, regardless of what it is you are painting! Preparing
to suit the period, and added a peasant figure. It made for a a WW2 German unit for painting is the same as preparing
nice break, and allowed me to create a set-up on my table to a Napoleonic French unit for painting, which is the same as
keep the inspiration going. preparing an Imperial Roman unit for painting... And painting
4. Record your progress. Having a website for this purpose is a WW2 German Stormtrooper’s face is the same as painting
highly recommended. But if you haven’t got one, there’s still no a Napoleonic French Fusilier’s face, which is the same as
reason why you can’t take a few photos, and create a written painting an Imperial Roman Legionary’s face (apart from the
journal when building up your army. You can show this to your nose!!).
wargaming pals, take it to the club, or even just keep it for 6. If the urge to paint something else is overwhelming and
personal posterity. It all helps keep motivation going. As well unavoidable, just go and prep up another unit for the project
as being a useful progress record, such a journal is somewhere you are doing instead. It can also help if you have a prepared
you can take notes, make up army lists, put useful pictures, figure where you can just decide to paint a face. Or if you
maps, note useful reference works to get hold of, and generally have seen a lovely shade of red on a Napoleonic infantryman’s
keep all your ideas together for the project. OK, it might sound tunic, see if you can create a similar red on an officer’s cloak
a bit like a fourth-form history project, but as someone who is for your chosen period, rather than switching periods totally.

Jon Argall (order #4957171)


And even then, if you just fancy a break… take a break. Paint the Byzantines in Italy, it seems better to leave the Lombard
something else. Like most things, painting is a habit, and if milites, and most of the Norman milites, without them and to
you paint regularly you can always improve and practice new arm them with throwing spears/thrusting spears. And don’t
techniques. get me started on WAB warhorse rules!
7. Have a regular painting regime. This really helps because As for the commander of the Lombard forces, I could find
it’s a habit thing. Whenever I am at home (i.e. not away on no pictures of the rebel, Melus of Bari, so resorted to a spare
business), I start painting at 7pm with “The Archers” on in mounted figure from my Saxon command, gave him a kite
the background, every evening. Whether I then paint for an shield, added the inevitable Benedictine monk (from the
hour or three doesn’t matter! The association with a radio Foundry Conquistador range), plus a Norman knight holding
programme or something like this that happens at the same the army standard, and hey presto, a nice little vignette. (See
time every day creates a ‘Pavlov’s dog’ syndrome! my comments above about command bases, Army generals,
8. Have a permanent painting table or workspace laid out if Army standards, etc.)
possible. This is very important, so that you can pick up your And so to the crossbowmen. These are mercenary
brush immediately, rather than spending time getting set up. ‘Sergeants’ with crossbows and light armour under the
No matter how small this space, keep your work area clear, WAB rules.
and have the next figures you are working on sitting on the I wanted to create a relatively small unit (the crossbows
painting area ready for you to ‘dress’ them. being unlikely to be used in any great numbers just yet), with
9. Rekindle the original vision of the end of the project in your the ability for them to count as light infantry and even be able
mind. Picture what it is you are creating with this project, to skirmish as well. So, basing them was another compromise
and also have any inspiring photos available that got you between gameability and aesthetics, and I have opted for
started on this particular project, e.g. pictures from wargames 40mm square bases with two figures on each. This allows me to
magazines, or even figure catalogues/adverts, or websites. introduce some groundwork to the bases (without overdoing
10. Start to plan the next stage of the project in more detail it), and I guess I just don’t want single-based figures for this
– the next two or three units which are needed to make up a project! Based thus, they can act as normal infantry (the
nice balanced force? frontage being the same as under normal WAB conventions),
As an example of how to keep the painting going, with and be in skirmish formation with the bases slightly apart.
this Byzantine project, I decided to do some Normans and Again, it’s a matter of personal preference and taste.
Lombards to face up to the Byzantine military machine.
Initially, this will be a couple of small units of mounted knights, AN ARMY IN A MONTH!
plus some crossbowmen. They can be enemies or allies for the So there we have it, a gameable army in a month. Yes, just 30
Byzantines. So, at the first sign that I was ready for a break, I days from the moment of deciding to do the project to having
decided to switch and do an Italo-Lombard unit. a useful little force together. Okay, it needs to grow, and the
For the milites, I trusted some old reference material, next step will be a unit of Varangian guards (can’t resist),
namely Ian Heath’s excellent WRG publication Armies of plus another Byzantine Heavy cavalry unit. No doubt the
the Dark Ages plus the Osprey on Charlemagne that showed megalomaniac in me will want to keep expanding this force,
some Lombards of 10th century, as well as the Osprey on and there is the small matter of an opposing force to do… So
the Normans which has a nice plate of an early 11th century further Normans and Italo-Lombard infantry are required. In
Norman knight. My conclusions: most European ‘knights’ the meantime, with the Italo-Normans as allies, they make an
(milites) would look very similar, and so using Norman ample force to take on my nomadic hordes (a mixture of Huns
milites with the addition of a few round shields, mixed with and Mongols) who I use as Khazars.
the traditional kite shields, seems to fit the bill. I have given It often amazes me that people (particularly those who are
this unit throwing spears as opposed to lances which came new to the hobby) may be put off ‘getting stuck in’ because
later (but with which I’ll probably arm some of the Norman they think they will need to have 300 figures per side to enjoy
allies). My idea is that this project represents the period a game. But I’m sure you can see how a small project can be
before the Normans became superheroes (or super-anti- developed from just a glint in the eye to being something
heroes, depending on your allegiance!). Given that lances were useable in a very short space of time, and with only a small
probably adopted as a result of lessons learned from fighting number of figures. I wish you the very best of luck.

Jon Argall (order #4957171)


The art of bad generalship
Making decisions – about decisions!
If you wish to represent the general himself, be prepared
by Robert Piepenbrink to write out a rating for every individual who ever held, or
could have held, a command position on the battlefields
covered by your rules. And don’t laugh: we’ve all seen it

W
e’ve had a mild controversy going on in recent done. If you’re describing staffs, throw away that entire chart,
years about the rules commonly inserted into and block one out concerned with nationality and command
historical miniatures sets to reduce the efficiency level only. Ney and Davout had different staffs to a degree,
of our miniature generals. Many of us object on principle yes; but not because Napoleon made them that way. They
to such rules, feeling that the whole point of refighting the were different because they were different marshals. And
Monongahelia is to prove that we’re brighter than Braddock, the difference between the staffs of any two French corps
and that when we want stupid generalship we can behave commanders of the Napoleonic wars is inconsequential next
stupidly on our own, thank you. Others point out that to the difference between them and a pre-Napoleonic staff.
commanding stupid subordinates isn’t like commanding Whether they claim to be doing one or the other,
smart ones, and that a general with a modern staff is not most rules approach the problem in the same ways:
in the same position as one with two aristocrats and a they reduce the number of orders a general can give
son-in-law to receive and transmit his orders. Well, I’ve during a turn, they reduce his ‘command radius’ and
studied military history a long time and spent a LOT of they reduce the effect of his presence on the troops.
time on staff. And I’d like to get my two bits’ worth in here. Now, what makes a bad general? Or rather, what
First, and I say this every time, be very clear before are the distinguishing traits of a bad general on the
you begin what it is you’re trying to do. Von Moltke battlefield? Do they actually give fewer orders? Not that
said that you might not be able to make up for bad I’ve noticed. Are they surrounded by fewer flunkies so
deployments in the whole course of a campaign. Well, they can’t transmit orders as frequently or as far? Again,
determining your objective is the deployment phase of I wouldn’t say so. Are the troops less inspired by their
wargame rules writing. If you are vague or contradictory presence? Well, that sort of depends. If I had to pick a
here, it will show up in the subsequent rules. general to inspire men for a desperate fight, John Bell
Now, do you wish to represent the general, or do you Hood and George Armstrong Custer might both make
wish to represent his staff? It is not the same thing. The the short list for the American Civil War, but neither
best example I can show is the Seven Days’ Battles of 1862 are commonly listed among the war’s great generals.
in the American Civil War. If you have a time machine and
wish to reverse the outcome of that war, forget Turtledove’s SIGNS OF A BAD GENERAL
AK-47’s in 1864. Go back to 1862 and give the Confederacy I would say the following traits distinguish the officers
50 good staff NCOs. Lee and Jackson will not be smarter you’d really prefer not to be commanded by:
at Chancellorsville than they were during the Seven 1. Ambiguous or contradictory orders
Days – but they will have staffs capable of finding guides, 2. Bad scouting
producing maps and keeping other headquarters informed, 3. Micromanagement
things of which their staffs evidently were not capable a 4. Tendency to forget units
year earlier. Ney at Quatre Bras, on the other hand, has 5. Bad terrain selection
a far larger and more professional staff than Frederick Obviously whether these can be represented
the Great ever fielded. See how much good it did him? on a tabletop will depend on the rules used,
but I might suggest the following:
1. Ambiguous or contradictory orders: Cast a d6
when a unit receives orders from a bad general.
1-3: carried out as written.
4: movement orders are interpreted as meaning
a different terrain feature of the same type. The
troops march on a village, say, but not the one
intended. If ordered to deploy, the right flank goes
where the left should have, or the reverse, moving
the unit one unit’s frontage out of position.
5: The unit commander cannot understand his
orders and requests clarification. No action taken.
6: Orders to advance are taken as withdrawal
orders, and retreat orders trigger an advance.
2. Bad scouting. If defending, the bad general has only
“I think the Oberst used to be a doctor – can you read his handwriting?” a fraction of the normal distance between himself
A scene from the stunning WWI display by Aly Morrison and Dave Andrews and the enemy at the start of play. If attacking,
at The Other Partizan 2006 featuring their new Great War Miniatures. his deployment is hindered, either by a shallower

Jon Argall (order #4957171)


or it doesn’t show up on the battlefield. But for a commander
given an inadequate staff, I would suggest the following:
1. Place the roads on the tabletop after the bad commander
has marked his map and given his first orders. Don’t tell
him how much trouble a body of water is until one of his
units reaches it – perhaps not even until it tries to cross.
2. There should be a significant possibility of off-board units
arriving late, at the wrong point, or perhaps not at all.
3. Off-standard units should have a greater probability
of running low on ammunition. In armies of limited
artillery, there should be the possibility of NO suitable
ball or shell ammunition. Cannister can always be
improvised, but perhaps not double-shotted.
Now looked at this way, bad generalship and inadequate
staffing are not the same. Jackson may never show
up at Malvern Heights, but Lee and Longstreet will
not abandon generalship to command squadrons or
“Look out Major Hogan: supplies have been ‘taken care of ’ by the Dons batteries. Ney may forget he is a Marshal of France and
and Colonel bloody Simmerson. A right pile o’ paella that’ll make.” lead a cavalry charge – but the superior Napoleonic staff
Just one tiny scene from the amazing Spanish village diorama created by will go right on finding him maps, transmitting orders
Paul Darnell and Bill Gaskin at The Other Partizan 2006 in Kelham Hall. and ensuring that all his units have ammunition.

deployment zone, or by having to march on and WORST CASE SCENARIO


then deploy. In any event, he is not told the fire and One does, of course, sometimes find a bad general with
movement effect of any terrain feature until his men an inadequate staff. In this case, suspend all command
are in contact with it. Sadistic umpires might wish to or staff rules, pick the dumbest player in your group, and
consider making the bad general mark his deployment consider suspending any ‘no drinking during the game’
on an inaccurate map before seeing the table. rules. Or just skip that one: it’s either going to be ahistorical
3. Micromanagement. On a 1-3 the general is reasonably or not much of a game anyway. After all, if we can’t
sane. On a 4 he commands one level down, on a 5 improve on the 18th Century, why are we doing it again?
two levels and on a 6 three levels, so that the corps Good luck and good gaming.
commander is giving orders to a battery of artillery or
a single cavalry squadron. (There might be a bias for a
particular branch of service here, so Bazaine winds up
siting guns – as also a certain earlier French commander
who began his career in the artillery – while certain
beau sabreurs such as Blücher... Well, you get the idea.)
4. Tendency to forget units. Roll to see whether the
bad general will remember he has certain units. The
further they are from headquarters, the more likely
they are to be forgotten. Also, if they are attached
rather than assigned – foreign auxilliaries, say, or an
extra battery from the corps reserve – they are more
likely to miss the action.Once ‘forgotten’, a unit may
not be given orders unless a similar-size unit of the
same branch is taken out of play, though it will act to
defend itself, and will take part in any general retreat.
5. Poor terrain selection. Probably the easiest of the
lot to represent. Once both armies are deployed, the
umpire or the opposing player either add or remove
a piece of terrain from the bad general’s area.

SIGNS OF A POOR STAFF


What, on the other hand, are the traits of a bad staff? The
commander’s intelligence staff tell him who he’s facing.
In the horse and musket period, it wasn’t likely to know
the density of a woods, say, but it should know good from
bad roads, and have a fair notion of the state of rivers. His
operations staff ensure that people are where the general
wants them, especially when they’re out of his sight. His
logisticians must ensure that his troops are fed, and have “Are you sure the general wants us to stay here, sir? They ain’t howitzers!”
the right ammunition. Now for the most part, this has some Nervous 40mm Confederate infantry on a magnificent ACW display put on
‘feedback’ mechanisms, so it doesn’t get too far out of line, by Ian Smith at The Other Partizan 2005 using a host of converted figures.

Jon Argall (order #4957171)


Table top teaser
Trouble on Treasure Island
The rival landing parties will land at their respective bays
by Brigadier (Ret’d) C.S. Grant OBE R or B in period 1. There is no requirement to provide
ships or boats unless you already have them. Each has
only a single clue to the location of the treasure. Each
INTRODUCTION group will quickly realize the presence of a rival and take
Christmas is a time for the family. That said, the more appropriate action. Similarly, the locals or natives (Green)
enthusiastic wargamer will hope to find a bit of what I will take exception to the incursion and in an even-
believe is now called “quality time” to do some wargaming. handed way do their best to upset the invaders’ plans.
Here is a scenario with a lighter touch, in which you could
quite easily, depending on how smooth a talker you are, get BLUE FORCE ORDERS
other family members involved. The Captain Jack Sparrow Forces
and Pirates of the Caribbean option may help! Its origins can Blue has a unit of about 20 figures. They could be
be found in Scenarios for Wargames published in 1981 (yes, buccaneers with a captain and lieutenant, a battalion of
it was a long time ago!) as Treasure Hunt. However, before infantry, or whatever is appropriate for the period.
you stop reading because
you have no interest in Situation
pirates, like other scenarios A much-valued treasure
it has changed somewhat has been hidden on the
over the years and can cover island. Blue force has
a wide range of periods. been sent to retrieve it.
Indeed, one side might be
marines rather than pirates Mission
and as you will read later, I To seize the treasure.
have a non-pirate option.
So this version can be easily Coordinating Instructions
be used in almost any period Blue forces land at B on
for two similar-sized raiding period 1 in two boats.
parties, even fantasy or sci-fi. The Island is sighted – a view of the magnificent Redoubt Enterprises pirate They have their first
ship. Ships and boats are not needed in the scenario but if you have them clue to the location of
UMPIRE flaunt them! Photos by the author. the treasure which is:
The original scenario “Seek a second step 50
was written with the intention of having a non- metres north of the Lone Pine”. The Lone Pine is marked
playing umpire to arrange the clues and mechanics as lB on the master map and clearly visible on the table.
of the game, and it will certainly help if this is the At this location a die is thrown when a figure has
case. Alternatively, the commander of the third force, arrived at the spot, to determine how quickly the clue is
referred to later as the Green Force, can fill this rôle. located. A throw of 1 or 2 will mean it is found one period
later, 3 or 4 means two periods and 5 or 6 means in three
GROUND periods. At this point, the Blue player is given clue 2. The
The island is only a small one, and occupies most of the process continues until the treasure is found. All that
wargame table. Two landing bays are marked R (red) and remains is to get the treasure back to the longboats.
B (blue). The island rises with a number of prominent
hills, on which the top contours reduce movement. In an RED FORCE ORDERS
approximately central position on the island is a native Forces
village, with a fordable stream running south to the broader Red has a unit of about 20 figures, similar to Blue.
creek. A number of other features include several woods, a
cave, a wrecked ship, marshy area, a lone pine, a dead tree Situation
and a boot-shaped lake. Only the umpire or Green Force A much-valued treasure has been hidden on the
Commander, if he is the game organizer, may see the map, island. Red force has been sent to retrieve it.
so if your players have seen this article, make some changes!
Mission
GENERAL OUTLINE To seize the treasure.
Two parties of similar size (rival pirates, pirates and marines,
French and British, Greeks and Persians or whatever your Coordinating Instructions
choice) are sent to the island to retrieve an appropriate Red force land at R on period 1 in two longboats.
treasure. For a pirate scenario, it may simply be buried They have their first clue to the treasure which is:
treasure, but for other forces and periods it may be a “The toe of a wet boot starts the search”.
shipwrecked person or a precious item that has been lost. This is the south-east end of a boot-shaped lake marked

Jon Argall (order #4957171)


as 1R on the master map. when a figure reaches the
Similar dice throwing to that spot to determine how long
already described for Blue it takes to find the next clue.
is required to determine
how long it takes to find From now on the locations
the next clue. The process of the clues are the same for
continues until the treasure both sides. The remaining
is found. All that remains clues are as follows:
is to get the treasure
back to the longboats. Clue three
“Seek the next step to
GREEN FORCE French and British island raiders engage each other. The figures are Willie the treasure in a cave
Forces figures by the late Ted Suren, and still available from Spencer Smith. close to the creek.”
15 natives of the Designed almost 40 years ago, they stand the test of time and have a special
appropriate period, quality about them. Clue four
poorly-armed and lacking “Painted on the
discipline, are based at the village. inside of the cave is a picture, crudely executed, of a
wrecked ship with a cross marked under the prow”.
Mission
To destroy any intruders on the island. These are marked at 3 and 4 on the umpire’s map. This
last clue is, in fact, the location of the treasure, buried
Coordinating Instructions under the wrecked ship’s prow well up on the sandy
Green force does not know of the existence of the treasure beach, and once again it will take time to find it.
or its significance. All that concerns him is the destruction The game unfolds as both sides move towards
of intruders. In period 1, he starts in his village, but it can a clash, perhaps in the area of the cave, while the
be assumed that he will know of the intruders via ‘bush natives will undoubtedly do their worst.
telegraph’ by period 4 unless, of course, they are already
visible by line of sight from the village. He can then move WINNING THE GAME
as he sees fit. He is not capable of a concerted attack, but Either Red or Blue can win by finding the treasure
can harass and pick off the buccaneers by operating in small and getting it back to the boats and off the island with
groups. Green forces cannot be reasoned with (but Red and whatever is left of that side’s raiding party. If neither
Blue commanders do not know that, and may decide to try). Red nor Blue achieves this, then Green has won.

GAME MECHANICS POSTSCRIPT


Set out the table as shown, including the Green force in This light-hearted scenario is only an outline and can
the village. Only the umpire (or Green Commander if easily be developed with the use of maps, more clues
acting in that capacity) has a marked map. The Red and or other perils to beset the buccaneers. The umpire/
Blue players only have their first clues and landing areas. organizer should feel free to improvise new rules,
hazards and minor bonuses to keep up the excitement.
Red and Blue forces land on period 1 and make Some of the pictures show British and French 25mm
their way to the objective of the first clue, where Willie figures of the Revolutionary and Napoleonic wars.
they will find their second clues as follows: They stand ready in my collection for a more ambitious
project, broadly encapsulated in the title of “Island Hopping”.
Blue clue 2 At some stage in the future, I intend to use these and others
“Step three will be found in the centre of the diamond”. that are being built up, alongside the native inhabitants, to
The diamond is, of course, the wood so shaped, and their conduct a fictitious mini-campaign in the West Indies.
third clue is in the centre in a small clearing marked 2B Finally, despite the hope that this will provide some
on the master map. Once Christmas entertainment,
again, a dice is thrown when I have resisted the
a figure reaches the spot temptation to elaborate on
to determine how long it the Christmas theme in
takes to find the next clue. the scenario description.
However, feel free to rename
Red Clue 2 the island Christmas Island,
“A dead tree will lead to the the rival crews from the
next step”. The dead tree in good ships Santa Clause and
question is on the north-east Wenchy-Las with Captain
edge of the wood that lies Rudolph and Captain
north of the boot-shaped Michael Mass! Just make
lake. It is marked 2R on the sure that you do not end up
master map and this is where providing the locals with
they will find their third clue. The local occupants (Green Force) prepare to give their unwelcome visitors their Christmas pudding!
As for blue, a dice is thrown a warm reception. Foundry figures from the author’s collection. Good hunting.

Jon Argall (order #4957171)


Battlegames 25

Jon Argall (order #4957171)


The Wars of the Faltenian Succession
Part VI: creating your fictitious armies
discern the unmistakeable bearing of Prussian grenadiers
by Henry Hyde or the French of King Louis or some other historical realm.
The logic is impeccable: these folk enjoy their
fantastical forays and fictitious fripperies, but most of

T
his aspect of creating a fictitious war is the one the time, they’re facing opponents who want to game
that, I suspect, is most often ‘fudged’ by wargamers. on firmly historical footings in the Wars of the Austrian
After all, once you’ve gone to all the trouble of Succession or the Seven Years War or whatever.
drawing up maps, naming all those towns, villages, rivers Another aspect to consider, of course, is that
and mountain ranges, you’ll probably just want to get on modern miniatures are generally scupted with
with the campaign and having the occasional tabletop such uncanny accuracy in terms of uniforms and
game. “What’s the best way to achieve that?” you ask accoutrements that it almost seems sacrilege to paint
yourself, as you cast your eyes over your existing collection them in anything but their historical colours.
of figures. “I know!” you say, “I’ve already got an army of We also shouldn’t overlook the fact that 25/28mm
Prussians and another of Austrians from the Seven Years’ metal miniatures these days aren’t cheap: at an average
War, so I’ll just pretend that they’re the armies of Schlitz- of £1 for infantry and £2 per cavalry figure, it takes a
Drumhausen and The Electorate of Nieder-Schimmelsitz.” bold gamer indeed to decide not to paint them as the
Now, in all honesty, there can be no major objection historical unit they were sculpted to represent.
to this, and I am aware of many gamers who do just that. And finally, it would not be unreasonable for someone
A brief visit to the Old School Wargaming Yahoo group to question whether it’s worthwhile inventing all those
will reveal all sorts of folks popping up to announce the imaginary uniforms when history provides us with a myriad
latest goings-on in the Grand Duchy of Stollen, or Hesse- examples of military costume so fantastical as to border
Seewald, or the Duchy of Alzheim (the 18th century on the fictitious anyway – the 18th and 19th centuries in
seems to dominate the fictitious wars scene). On closer particular can lay claim to some of the most extraordinary
examination of the photos on view, however, one can often outfits that a man was ever expected to fight in.

A spread from the Editor’s campaign diary showing the birth of Prunkland’s army for gaming with WRG rules. At this stage, distinctions were kept simple.

Jon Argall (order #4957171)


Well, these are all perfectly reasonable things for of Zwetschkendatcherl in commemoration of the day
people to propose, which may well prove that I am, when Captain Hinundzu saved the regimental colour
indeed, completely mad to have gone to the lengths that by hiding it in a dung heap. This stuff is absolutely real:
I have, so let’s address them, perhaps in reverse order. just look at the fuss being made as the British Army goes
First of all, the uniforms. As it happens, I was so inspired through yet another batch of regimental amalgamations
by the sight of historical uniforms that I wanted to invent at this very moment. God, as they say, is in the details.
my own. Perhaps I should have become a fashion designer Let me just say that there is nothing whatsoever to stop
rather than a graphic you creating apparel
designer, but the for your armies that
thought of creating is not what would
the look of an army (or generally be thought
multiple armies, as it of as ‘military’.
turned out) that would I remember, in
result in something particular, American
entirely unique gamer Otto Schmidt’s
provided tremendous armies serving the
motivation. beautiful Princess
As it happens, my Trixie, some of
own sense of decorum whom were, if I recall
meant that what I correctly, dressed in
imagined inevitably bright pink with lime
resembled historical green facings. Such
nations – Prunkland’s regimentals would, if
regiments wear a white nothing else, induce
coat with coloured a state of shock and,
facings, so take your perhaps, disorder,
pick, be it France, in the ranks of their
Austria, Saxony and enemies! It’s your
a number of other army, so whatever
smaller states. If I’d floats your boat...
chosen dark blue, If your campaign
then Prussia would does not reside in
be the immediate the realms of history
comparison; red, the in any way, and is
British; green, and a straightforward
Russia is inevitably fantasy or sci-fi
brought to mind. So setting, then of course
what you are left with you can let rip with
are the details: the your tailoring as you
combinations of facing see fit. It is interesting
colours, lace, piping, to note, however, that
buttons, gaiters and all the best-known
the heraldry of the works from these
battlefield, each unit’s Another extract from the Editor’s diary, this time four campaign years and a change of genres generally
regimental colours. handwriting later. Doing illustrations forces you to think about the smaller details. attempt to appear
Now, in my ‘realistic’ in some way,
experience, wargamers and re-enactors devour this stuff, or at least plausible. The lengths to which Peter Jackson and
and we fill our shelves with the kind of reference works that his team went during the making of the Lord of the Rings
tell us precisely what the minute differences were between movies in order to create the right ‘look’ were extraordinary:
the uniform of regiment A compared to regiment B. My subtle variations in weapons and armoury and shield designs
own current project painting British Napoleonic figures according to where the character came from, experiments
has reminded me of just how subtle the distinctions can be, with different cloths and natural dyes, the architecture and
with umpteen units with identical blue or yellow facings artefacts of each race – given the same time and resources,
but the buttons are in ones/twos/threes or the lace has you bet this is precisely what I’d be doing for the Wars of
this subtle zigzaggy line running through it or the buttons the Faltenian Succession! (Deep, gravelly voice: “Coming
are brass/silver and... You get the general idea, I’m sure. soon to a screen near you, the king who bore the pride of
When creating the army of a fictitious nation, just a nation, the queen who held the hopes of her people, and
bear in mind that your miniature men will be the first the prince torn by the bitter rivalry that divided them...”)
to tell you that they’re proud of the fact that their cap In short, then, those of us who invent uniforms do so
badge is worn just so, or that the buttons on their gaiters because we love doing it and it can be very satisfying in itself.
are silver, not brass, or that they have such-and-such Let’s look now, then, at the cost of assembling a
a battle honour on their colours which is paraded on fictitious army. To be sure, if you’re going to build a force
the third Tuesday of every October through the village to rival Napoleon’s Grande Armée in 28mm pewter, then

Jon Argall (order #4957171)


you’d better have a limitless cheque book and a spare own conscience. If you’re seriously troubled by this, or
decade or two. But this doesn’t have to be the case. by the thought of what your friends might say if they
When I first embarked on this project, I was inspired found out that you’d been (shock! horror!) just making
by Charles Grant’s The War Game and the hosts of things up, then don’t do it, because it requires a leap of
plastic Spencer Smith miniatures that marched across his faith that not everybody is comfortable with. During this
wargames table. In those days, you could buy a bag of 80 series I’ve said repeatedly that a fictitious campaign is
infantry or 30 cavalry for just a couple of pounds. Sadly, an act of creation, the building of a world of your own
they are no longer made in plastic, but thanks to the work design. For me, that’s the real turn-on, and that creativity
of Peter Johnstone, Spencer Smith is still very much in extends as far as the buttons on the soldier’s jackets, the
business, though now casting these same figures in metal. design of their saddlecloths and so on, though the level
At an average of jut 35p for an infantryman and 95p for of detail that has interested me has evolved. In fact, the
cavalry, these still represent great value for money for the early incarnation of Prunkland’s forces now seems crude
gamer looking to embark on a fictitious campaign. And to me – which is why, last year, I stripped all the paint off
the latest news is that Peter even has new ranges arriving my Spencer Smiths and started again, resulting in the first
that are perfect for the general of fictitious armies. re-painted unit that you can see at the foot of the page.
Every toy shop in the high street contains other My advice is to start with modest forces. In the last
alternatives of course in the form of boxes of plastic instalment, we saw how, in theory, Prunkland could call
figures, generally in 1:72 scale (20mm) and the range nearly 77,000 men to arms. However, at the beginning of
available is phenomenal. The Airfix company many of hostilities, Prunkland’s army numbered about 27,500 men,
us recall with fondness from our youth has been beset organised into 20 battalions of Musketeers, six battalions
by financial troubles over the years, but keen collectors of Grenadiers, four battalions of Grenzers, two of Jäger,
can still find boxes of Waterloo Cuirassiers and British four batteries of artillery, 11 regiments of cavalry, a large
Commandos tucked away in the dusty corners of small battalion of pioneers and a small unit of medical staff.
shops or, more readily, on eBay, though at a premium. (Prunkland has always been very advanced in this regard.)
These days, names like HäT, Italeri, Strelets and Zvezda Such a force is quite capable of challenging the most
make the market for plastic figures sound very exotic experienced of tabletop generals, both tactically and
indeed. So strong is the demand for these figures that there strategically. Should you manage to concentrate all your
is an excellent website dedicated entirely to reviewing forces onto a single battlefield, this represents something
the latest releases: see www.plasticsoldierreview.com. akin to a Napoleonic corps and very alike the force that
At just a few pounds a box, these represent great value Frederick the Great commanded at Mollwitz. On the
not only for those of us building fictitious armies, but as a other hand, it is strong enough for a commander to
way into the hobby generally, though the drawback is that divide the force into two or three parts, with garrisons,
if you want disciplined-looking battalions all in the same scouts, reconnaissance parties and the like, to either
pose, you’ll need to buy a lot of boxes as they typically defend or attack a sizeable tract of territory.
come with around 40 figures in a variety of positions. The most important thing – as with any wargames
But plastic isn’t the only alternative. With 2mm, project – is that an army of this size is achievable, and
6mm, 10mm and 15mm figures in production, many of you’ll be able to get your campaign started knowing
which are incredible little creations, the per-figure cost that in most encounters, only a few units, perhaps a
can be astonishingly low. I have to confess that, over brigade or two a side at the most, will be involved, so you
the years, I have bought the armies of Prunkland and can have fun gaming with whatever you’ve got as you
Faltenland in 6mm, 15mm and 30mm. I know, I know... build up your miniature armies in the background.
Now, as for the objection to painting your miniatures Next time, we’ll look at how to introduce bags
in alternative colour schemes, well, that’s down to your of personality into your fictitious forces.

From theory to reality: Regiment von Eintopf on the march. Old plastic Spencer Smith 30mm figures painted by the Editor. Balsa house, Last Valley trees.

Jon Argall (order #4957171)


A brush with musketeers
Painting infantry for the Great Northern War
the same as before. Make sure you keep
by Dave Robotham the definition of the nose and nostrils,
as well the cheekbones and brow. You
can see in third picture how subtle

O
ver the last few months I have been looking into my highlight is, but you can increase
the new range of Great Northern War figures the contrast by just adding a touch
produced by Musketeer Miniatures. This is a more white to the Bronzed Flesh.
relatively new line, but is growing steadily. At the moment At this point you could stop,
the range includes basic infantry for the Swedish and paint the eyes and lips in, and be done. However a final
the Russians and command groups, as well as grenadiers highlight of pure white will make the face stand out on
and pikemen for the Swedish. For this guide, I am going the tabletop, which is what we are looking for here. Even
to tackle a Russian and a Swedish infantryman. I will if it does look a little too harsh in the fourth picture,
also detail a couple of different techniques and paint remember that on the tabletop, those sharp highlights will
combinations to add variety and speed things up. really work to make the features of the face stand out.
Finally, I painted in the eyes and the
FACES AND HANDS lower lip. The colour of the lower lip is
I will always try to paint the skin on a figure first for a variety really up to you. I know many painters
of reasons. I find that if you paint the miniature from the prefer a much pinker colour instead of
inside layer out (the skin, then the shirt, then the tunic etc.), the dark red-brown colour I have used.
you will not be painting over previous layers. In effect, you Highlight the lips with either a single
are minimising the chance that you will get paint on already line or, as I have, you can add some
finished areas of the model. But, for me, the biggest reason more detail by splitting the highlight.
is that I enjoy painting flesh on a figure and I find it the most The eyes were painted is as a black stripe painted into the
interesting part of most miniatures. Painting the face and eye socket, then a white stripe painted
hands (and other ‘fleshy’ bits) first really does give life to over that, finished off with a dot of
the figure, and can drive me on to complete the rest of it. black or dark brown centrally on the
Both the Russian and Swedish infantry can be white strip. To avoid that wide-eyed
painted with the same style and colours: there is not a stare, make sure the black dot totally
huge difference in skin tone between the two nations. divides the white of the eyes, touching
But there are literally hundreds of methods of painting the top and the bottom of the eye.
skin with an equal number of formulated paints to
help you along the way, so you can add variety to your COLOUR PALLETE 2 – THE RUSSIAN
troops with ease. I painted the Russian and Swede in The Russian’s skin was painted using the same technique
two different styles, both of which start with the same and template as with the Swede, a basecoat with
base colour, but build different colours on top of it. layered colours over the top to define the features.
(See photos at top of opposite page.) However, I used
COLOUR PALLETE 1 – THE SWEDE a different pallete of colours this time. I started with
I started with a watered down the same Plaka Red Brown, but this time I used paints
basecoat of Pelikan Plaka’s Red from the Foundry and Privateer Press (P3) ranges.
Brown. This hobby paint dries totally After the basecoat of red-brown, I painted a layer of P3
matt and provides a great base Khardic Flesh followed by a second highlight of P3 Midland
colour for Caucasian skin tones. Flesh. Like the Foundry colour triads, these two colours
For the next step, I painted a layer were designed to be painted one after the other, and they
of Games Workshop’s (GW) Bronzed form a wonderfully hardy looking reddish skin tone. To add
Flesh over the red brown, making sure to leave the base that final definition to the face, I applied a final highlight
colour in the deep recesses of the face. You don’t want of Foundry’s Flesh 5C although, as with the Swede, this
to leave too much of the red brown is not really necessary if you want to save some time.
showing, but areas to try to define with
this highlight are the nose and nostrils, MUSKETS
as well as the cheekbones and muscles. There is a very simple and quick way to paint muskets
If you are feeling brave, you might and rifles if you need to get them finished and onto the
also like to paint under the arches of table in a timely manner. Firstly, I start with a mid-brown
the eyebrows and recesses under the colour and paint all the wooden parts of the weapon. Due
eyes. In the next picture, you can see to the varied manufacturers of muskets from different
the extent to which I have covered the base colour with this nations, you can choose almost any brown colour for this
layer. To add more definition, I added white to Bronzed basecoat: just make sure it’s not too dark. All the metallic
Flesh for the second highlight. Areas to focus on here are areas were also painted dark silver (such as GW’s Boltgun

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Metal), making sure the colour used was not bright or not as hard as it might at first seem. To paint stubble, I
shiny. You can see the shades I used in this first picture. use Foundry Granite 31C. This is a grey colour, but with
The second, and final, stage is to water a hint of brown to it. You could easily
down some black ink or black paint and mix the shade of colour by taking a
wash that over both the wooden areas mid-grey (just black mixed with white)
and the metallic areas. It will shade and and adding a touch of brown. Any
stain the colours at the same time, adding brown will do, but don’t add too much,
definition and that weathered look. just a dot of colour to tint the grey.
So that is the fast method, but there is also a far more I water the paint down until it is incredibly translucent.
detailed approach you can use to paint up muskets and rifles When you paint the first layer, you should only see a slight
and other wooden-stocked weapons. change in colour. I then paint maybe six
Starting off with a dark brown or seven layers, progressively building
colour, I basecoated the wooden areas up the colour. The more layers you
of the musket and used the same silver add, the more opaque the colour will
as I did in the first method detailed become as more pigment is layered onto
previously. GW’s Scorched Brown the surface. Using multiple layers, you
or Foundry’s Bay Brown 42A are fine for this. can make sure the pure granite colour is only along the
To build up the colours of the wooden areas of the musket jawbone and chin and fades out as it rises up the face.
I used the Foundry’s Spear Shaft trio of The hair on these soldiers can
colours. I painted horizontal stripes along be painted in hundreds of different
the wooden surfaces using Spear Shaft ways, using a huge variety of colours.
13A. As you can see in the picture, make I started with a dark base colour and
sure the lines are quite wide, leaving only applied a single highlight, painting it
a sliver of the dark colour showing below. on in small lines and dashes following
Using Spear Shaft 13B I then painted the contours of the sculpted hair.
thin lines over the top of the previous To finish off the bases, I used PVA to
layer. This time, try to leave only a sliver of the Spear glue down some rough sand and then, when that was dry,
Shaft 13A showing as you retrace your design with this I used a brown ink to stain the sand. It is far easier to paint
new colour. At this point, I also used a sand with a fluid ink than with acrylic
black ink to wash all the metal areas of paint. Then I drybrushed the bases with
the weapon and then used my original GW colours starting with Bestial Brown
silver colour to neaten up the edges. then Snakebite Leather followed up by
As a final highlight I used Spear Bubonic Brown and finally Bleached
Shaft 13C, again retracing my previous Bone. Then I added several tufts of static
lines to build up the definition grass in various colours. I used different
of the woodgrain. Using brighter colours for the rims of the bases. On the
silver (such as GW’s Mithril Silver or Chainmail), Swede, I used GW’s Bestial Brown and on the Russian,
I also applied some highlights to the bayonet. I used GW’s Scorched Brown, a much darker colour.
For protection, I first varnished
THE UNIFORMS the model with GW’s Ardcoat spray
On the next page, you will see a colour gloss varnish, and after that had
guide for a Russian and a Swedish been left to dry for a day, I varnished
infantryman’s uniform. I have provided them again with Testors Dullcote
a full run-down of the colours I used. I for a wonderfully matt finish.
used Foundry colours for the most part,
but fell back on the GW paint range for all IN CONCLUSION
the metallics, as well as the Russian soldier’s coat and cuffs. There is a huge variety of different uniform colours
When painting the different uniforms, I used a simple you can use for the GNW. Like many armies in the 17th
layering technique, starting with a and 18th centuries, uniforms were
dark basecoat and adding two or three often brightly coloured and specific
layers of highlights – no blending or to different formations. I suggest
washes, just simple layering of paint. you head over to www.musketeer-
You will notice that the Swedish miniatures.com for plenty more ideas
Infantryman has not shaved for a few and information about the troops and
days. Adding a 5 o’clock shadow is really battles of the Great Northern War.

Jon Argall (order #4957171)


Jon Argall (order #4957171)
Race for the Rhine part I
Building and running a multi-player wargames campaign
dimensions not possible in one-off encounters. Decisions
by Barry Hilton to commit reserves, launch all-out attacks or sustain
enormous losses simply to win are put much more
in context. Choices become more difficult and their

O
ver the last year or so I have found myself regularly consequences carry more weight. Players become attached
attending a twice-weekly gaming session held in to ‘pet’ units which then influence the frequent do I
a local hobby shop. The common interest across /don’t I decisions much more. Rivalry amongst players
the attendees is Flames of War which, fortuitously, I also adds spice particularly when (as in this case) they are all
enjoy. Although it is very difficult to fault the approach on the same side and vying for glory and plaudits in the
Battlefront have taken, even the best thought-out gaming campaign press. Although I enjoy almost all wargaming,
system will become tedious and predictable if every club campaigns are for me the apex of the hobby in terms of
night consists of equal points per side annihilation fests. overall experience. It’s the difference between watching an
Having run a few scenario-based games and some exciting movie clip and sitting down to enjoy the whole two
table actions from my own Russian Front campaign hour feature complete with popcorn and a large drink.
for the members, I suggested a short campaign created
specifically for the club might be of interest, and everyone THE PRINCIPLES OF WAR
agreed. The trouble was, although I had vague ideas of There’s a phrase which is commonly coined in my line
what it might be and how it could run, I had no concrete of work ‘If you don’t know where you’re going, any
plan. Once the lads got tuned in, I really had to get my bus will do’. I wanted to know exactly where this little
skates on and produce something as every Monday or project was going and also needed to know when I’d
Thursday someone would say “When is the campaign got there. I first set out some broad working principles
starting?” So, I embarked on what has been, for me, a around which the detail would evolve. The main
very satisfying, productive and enjoyable little project. building blocks on which I constructed the campaign
Why run a campaign? Well, a campaign offers added provided a very clear focus for my subsequent effort.

American armour, well, racing for the Rhine! Photo by Barry Hilton of part of his outstanding collection.

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Principle 1: We must have fun! into other activities. The Sands of Time, my own
I wanted the campaign to generate genuine enthusiasm Russian Front campaign, suffered from several of these
and a desire to get on with it from the players. My wish symptoms and passed through phases where it limped
was that the games themselves, although competitive, along in a dormant state for several months before
could be played in a spirit of good sportsmanship and not being reinvigorated by new players or a renewed burst
turn into the traditional ‘who knows the rules best wins’ of enthusiasm from me. In the end, I completed it after
type of competitive situation. Every game was, in practice, three years and various incarnations of players, scales
umpired. This helped hugely in the overall smooth running and scope. A really wonderful experience, but not for the
and on more than one occasion my co-umpire John or I faint-hearted. So, my principles for RftR were based on
were able to pour oil on troubled waters when players got manageable time period and highly visible rapid progress.
a little ‘tired and emotional’, to use the theatrical idiom.
Principle 5: K.I.S.S (Keep it Short & Sweet)
Principle 2: There will be little paperwork after the job Not everyone has the luxury of being able to game for
is done! a whole day and so
My previous campaign I needed to ensure
experience lasted that every game
over three years and could be completed
produced over 500 with a clear result in
pages of notes, battle an evening, with no
accounts, and associated ‘carry over’ activity
anally-retentive data, to other evenings.
very characteristic of
me at my worst. Much Principle 6: Ensure at
as I enjoyed it all, I all times that no-one
had no wish to repeat has the foggiest what is
this more than semi- happening!
masochistic experience. I personally enjoy
I therefore embarked on any kind of Fog of
a serious bit of front- War mechanisms
end work, mostly built immensely. So this
around a device I came was perhaps a selfish
to know as the ‘Battle inclusion, although the
Generator’. This rather excitement it generated
tedious spadework A salvage operation in progress on a very chilly-looking piece of Barry’s terrain. This is amongst the players
did mean that when precisely the kind of scenario that can be critical in a modern campaign: commanders wholly vindicated
a map encounter can’t afford to just trash their armour willy-nilly. Photo by BH. the decision to spend
occurred in the time on getting it
campaign. I was immediately able to create a credible right. It was very important to the sense of tension
opposition force based on the in situ German Division. and combat disorientation to have a significant
I will explain more of the Generator later. I also wanted Fog of War impact on every battle. To create this, I
a simple way to keep track of performance, losses and used a variety of tools that made force composition,
replacements. This did involve some record-keeping, but deployment and reconnaissance vitally important.
not a huge volume, relatively speaking. I was, however,
in the end unable to escape from my wargaming ‘Stato’ DRAFTING THE PLAN
tendencies and tracked various statistics throughout. Initially, I considered setting it in the Ardennes in late
1944, then switched to a D-Day breakout scenario,
Principle 3: Gladiators will fight to the death! but in the end I settled on the final major western
The guys at the club are pretty typical wargamers, pleasant front operation of the war: Operation Veritable. I
company, but a competitive bunch, and so I wanted to will resist ensnaring myself in the wargamer’s potted
make sure there were enough decisions and variables to history trap here, and will summarise very briefly.
make the campaign more than simply fighting a series Having weathered the storm of the Ardennes offensive
of encounter battles. This led me to create a tiered level in December 1944, the Allies gathered themselves
of victory bonus based on the swiftness of the victory, together for what was to be the final desperate struggle
prisoner and equipment capture, loss replacement, asset to subdue the German armed forces in the west. Pushing
management, combined operations and achievement from Holland, Belgium, Luxembourg and eastern France,
of the primary objective – reaching the river first. three army groups (British 21st, American 6th & 12th)
launched a coordinated drive to reach the Rhine and
Principle 4: We will not refight the Hundred Years War Germany’s industrial heartland. The offensive began in
Many wargaming campaigns splutter out and die desperate winter weather, against typically determined
before their projected end. The reasons vary from the enemy resistance. By early March 1945, the first units
campaign not being very well planned or organised in were looking across the great river. So, my objective
the first place, through to over-ambitious size, length, was to recreate some of the action and excitement
lack of player commitment and diversion of the players of this decisive campaign in a manageable form.

Jon Argall (order #4957171)


Flames of War is a ruleset built around company level THE UMPIRE’S TOOLKIT
actions. I did not want players to be buying and painting I had to create several ‘tools’, which I collectively labelled
masses of new miniatures and aimed to get the show on the ‘the toolkit’. With these, I was able to control all aspects
road as quickly as possible. I therefore offered each player of the campaign mechanics. Some were easy and others
the simple choice of playing with a reinforced armoured stretched my competence a little, but having done
or infantry company, with the additional choice of its it and established the principles, they will be easily
nationality being American, British or Canadian. The total replicated or adapted for other periods or situations.
available points for each force was set at 2,100 as calculated
using the Army Lists I prepared for the player’s use. Tool 1: campaign rules
The big twist built into the campaign was that all of First up was a set of campaign rules covering everything
the players would be on the same side. Enemy forces were from choosing a force through weather, air support,
to be controlled by the umpire and were, for all intents German defensive positions, use of armour recovery
and purposes, ‘passive’. The idea was to make the eleven vehicles, ambulances, combined ops between two
players race each other to be the first Allied unit to reach commanders and increasing/decreasing troop efficiency
the river in an operational condition, fighting battles, as a result of combat. The campaign rules will appear
dealing with situations and making choices along the way. in full as a later part of this series of articles.
As a further pinch of spice, players were to assume the The actual battles were fought using the first
roles of the umpire-generated German forces in encounter edition of the Flames of War ruleset with umpire
battles when not actually playing with their own force. As amendments and additions in the following key areas:
the whole idea of winning the campaign was about reaching 1. Battlefield deployment
the river first with the most victory points, there was added 2. Pre-game reconnaissance
incentive to play well as the enemy because. by damaging 3. On-table reconnaissance
your friend’s chances and causing him heavy losses. you 4. Battlefield visibility and line of sight
were actually shortening the odds of winning yourself. 5. Force composition

The campaign map designed by Barry using Campaign Cartographer. № Turner Prize winner, but it does the job! Time to dig out your Baedeker guide...

Jon Argall (order #4957171)


6. Use of smoke Only if an encounter happened in any given turn would
7. Use of armour recovery vehicles the use of the German divisional dispositions come into
8. Use of field ambulances and corpsmen/medics play. This was a huge innovation for me. Previously, in
These amendments and additions, if not already dealt Sands of Time, I had to pre-populate an enormous map
with, will also be detailed separately in the next issue. area representing central Byelorussia with the equivalent
of six Russian and one German Corps down to company
Tool 2: campaign map level asset detail before the campaign began. My new
The next thing I had to create was a campaign map (see method left me without that chore, but with a system that
opposite). This took several attempts to get right. I knew could generate a battalion-strength force down to platoon-
I wanted to use hexes and not squares (I had found those level detail anywhere on the map within ten minutes.
limiting during Sands of Time). My biggest
problem was the size of the hexes. Scaling them Tool 3: army lists
too small would create difficulties in terms of the Army lists (see
distance that players needed to travel to reach examples, left)
the river and of course lengthen the campaign. were created
As the club had never experienced a campaign with the help
before, I wanted their first experience to be short of Battlefront’s
and sweet. I did not apply definitive ground scale Intelligence
to the hexes, which left me some flexibility in Guides,
the placing of certain towns and geographical particularly the
features relative PDF Late War
to each other. The Intel Briefings
area I mapped is which are semi-
on the west bank official. The
of the Rhine, recently-released Festung Europa would have
in the general been handy, but was alas not available at the time.
operational area I did not want to give the players as much
of XXX Corps latitude in force composition as Battlefront
and the Canadian allow in their handbooks. Their lists are
1st Army during primarily constructed to sell an attractive blend
the period from of miniatures and make money. This results
January through in some extremely improbable combinations
February 1945. of infantry companies being supported by
The Americans are the cream of available armour and artillery
a bit out of their pieces, forces which, I suspect, would not be
historical zone of operation, but several players owned US recognisable to any combat veteran of either side from
Forces and I wanted them to be able to use what they had. the ETO [European Theatre of Operations] in 1945.
I took a few liberties with the terrain and created a small My lists were far more prosaic and involved compulsory
number of fictitious place names, but in general terms I elements to a far more prescriptive and limiting degree.
think the topography is recognisable. I used a software An infantry company was compelled to take a full
package called Campaign Cartographer II to make the map, complement of rifle platoons and the historical support
but did not find it very easy and lost patience, resulting weapons such as medium mortars, machine guns and small
in a much less aesthetically-pleasing effort than I’d hoped calibre AT guns. Tank companies were forced to include
for. In practice, however, it was easy for both players and the full complement of platoons at full strength. For the
umpires to navigate and served its purpose extremely well. Americans, that meant 17 Shermans minimum. The British
You can see the map here. It was banded into ‘zones and Canadians were allowed to use either Shermans or
of intensity’ which in effect meant that the closer Allied Cromwells. Forcing the compulsory inclusions severely
units moved towards the river, the greater the chance of limited the available ‘free choice’ options, making them far
bumping into some opposition. These zones of intensity more precious and carefully considered. It also meant the
were not marked on the players’ maps, only on the Umpire’s players were competing on an essentially even playing field.
master map. The zones were graded from LOW (20%) I made small alterations to the points costs as Battlefront’s
through MEDIUM (50%) and HIGH (70%) to SUPER calculation methodology is esoteric, to say the least.
INTENSE (90%). The width of each zone was governed
by distance from the river and terrain type, which meant Tool 4: the ‘Battle Generator’
they were not totally linear, and consequently difficult to By far the largest time investment went into the
predict from a player’s perspective. Roads were always Battle Generator. This is a series of connected tables
one zone hotter than the band through which they ran, to that create the German opposition randomly (but
represent the likelihood of the enemy blocking the most within defined parameters) for each battle. It works
obvious or quickest routes. Villages, towns and bridges on descending levels of detail as shown below:
were all treated in the same fashion as roads. Overlaid a. Identification of the parent German Division
onto this map were further guidelines that marked the b. Cross-referencing the divisional type (e.g. ‘Parachute’)
zones of control of ten German divisions. There were no with the predominant terrain type in the contact hex.
predetermined German units positioned on the map. This activity dictates the core composition of the force.

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c. Establishing the morale and training rating of the force. wished to replace and was used at the commencement of
d. Establishing the size of the force. the new turn. If a victory had been particularly costly, it was
e. Establishing the core compulsory elements of the force. possible for players to win a battle but drop down the table
f. Establishing the variable elements of the force. because of a negative balance in points for loss replacement.
g. Establishing whether the force is in The time ‘between turns’ was actually very busy. The
prepared positions or not. Umpire collated all of the stats from the battles, worked out
Basically, I had to make this up from scratch. You will relative points gains and losses and prepared league tables.
find sample charts from levels b through e next issue, The players had to make decisions about whether or not
together with a worked example to illustrate the concept. to replace losses, which new elements to include, discuss
potential combined ops and
Tool 5: Battle Generator plan their next moves.
Summary
It was a certainty that every Tool 7: campaign newsletter
turn there would be action. Although completely
I produced a standard form unnecessary, this was the
which recorded the essential aspect of the campaign
data for each battle, allowing administration I enjoyed
it to be set up, played, judged most. I drew my inspiration
and archived. This was known directly from the splendid
as the Battle Generator work of Steve Ayers who
Summary, an example of authored Neue Kampagne
which can be seen here. Zeitung, an extremely witty,
informative and well laid-
Tool 6: Result table out newsletter recording the
The result table operated events of a Seven Years War
in an identical fashion to a campaign. My efforts were
soccer league table as seen in the Sunday newspapers. It a tad more lowbrow that those of the erudite Mr Ayers
recorded vital campaign statistics for each unit and ranked and being a lifelong devotee of British seaside humour
the players in descending order of success at the close of and the Carry On series of movies, I christened my rag Up
each campaign turn. I actually had to produce two versions the Front! It did chart the progress of the campaign, but
of the table. One recorded the points and stats for each force with the reporting accuracy of the lowest quality tabloid
at the end of the turn just completed, but before losses had and the journalistic talent of a twelve year old pubescent
been replaced. The second showed the situation after each schoolboy, training to be a hack of the worst variety.
commander had made decisions about what equipment he Coming next issue: playing the campaign.

Carry on campaigning: a few examples of Barry’s entertaining newsletter.

Jon Argall (order #4957171)


Quickdraw!
Fast and fun Wild West shootout rules
skirmish gaming rather late in life, as a welcome breather
by Andy Sykes with Henry Hyde from other ‘big battalion’ periods like the Seven Years War.
This epiphany was largely caused by the discovery of Black
Scorpion’s wonderful range of 30mm-ish “Tombstone”
I NTRODUCTION figures, followed quickly by Eric Hotz’s superb “Whitewash

A
ndy Sykes always liked watching and City” PDF buildings that can be downloaded, printed onto
recreating Westerns. His first figures were card, cut out and glued to create a cheap and effective Wild
the cheap and cheerful grip bags of multi- West town in the blink of an eye, and at very low cost. The
coloured plastic, closely followed by the Airfix HO/OO photos you see here and on the front cover show just a small
Cowboys and High Chaparral sets (when they cost 17 pence part of these product ranges in the Editor’s collection.
a box!) Later, he exchanged these for 1/32 scale Airfix and It would have been perfectly possible to simply write a
Britains figures. The fights were fast, bloody and the only scenario for one of the popular rulesets, such as Gutshot
rule was that the best-looking or coolest figure always won. or Legends of the Old West, but firstly, we didn’t want
As he got older, they were largely forgotten, as he to assume that you had these in your possession, and
progressed through ‘proper’ wargaming periods such as secondly, we thought that you’d like to have something to
Napoleonics, ACW and WWII, using smaller scales, fighting give you a feel for the period before you took the plunge.
bigger battles and amassing lots of figures, until he was Andy is responsible for working out the basic
drawn back by the Guernsey Foundry releases, sculpted by rule mechanisms, and the Editor is responsible
Mark Copplestone in the 1990s. These, along with various for mercilessly fiddling with them!
rulesets, have been responsible, at his club, for pulling many You need some figures and scenery, an ordinary
a budding Napoleon away from rewriting history for a pack of playing cards, a tape measure and a collection
quick game or two as ‘Two-Gun Pete’ or somesuch. Andy’s of the sort of dice you’ve probably got lying in a corner
Western figure collection now grows at every show, with somewhere and thought you’d never use again since you
Dixons, Artizan, Mayhem, Old Glory and others. Some of gave up Dungeons and Dragons, unless you’re a skirmish
them are always lurking at the edges of his painting bench, or roleplaying wargamer who uses them regularly, of
interrupting more mainstream units in the painting queue. course. These are the dice with more or less faces than the
The Editor, on the other hand, has come to cowboy standard six-sided cube we all know and love as the d6.
So dig out your d4s, d8s, d10s, d12s, d20s and percentage
dice. Honestly, it’s worth it: their use makes it possible to
represent certain things very quickly and effectively. If you
find yourself lacking d8s or d12s, for example, then a quick
search of the Internet, or a visit to your local gaming shop
or wargames convention, will quickly furnish you with
more types of ‘hedra’ than you probably knew existed!
The West is ideal for a new period as you don’t need
a lot of figures, and you can paint them much as you
please, so for those of you who would like to give it a go,
we also present a simple scenario that can be played on
a mere 4 feet square with a dozen miniatures or so.
We hope the rules will give a fun game. They require
a little note-taking, but after a while you shouldn’t need
to refer to them too much. It’s a good idea to make
out a card for each character playing, so you can keep
a tally of wounds, ammunition and so on. At present
the rules will cover all you need for cartridge firearms.
Muzzle-loaders aren’t represented at the moment, but
we might attempt to cover them in a future scenario.

S CALES
What You See Is What You Get, so each figure is one
man, horse, mule etc, an inch/25mm is roughly six
feet, and each Action is of a few seconds duration.

C HARACTERISTICS
Each figure has a set of character traits, each
The sheriff ’s men make use of cover as they hunt down Zachary Beard and determined by rolling a d20. (The characters in our
the Bandidos. Black Scorpion miniatures painted by the Editor. scenario are pre-determined, as you’ll see.)

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 Shouldered weapon skill (SH)  A Ride on a trotting horse or wagon is 10”
The character’s ability to fire a weapon designed  A Ride on a cantering horse or wagon is 15”
to be fired from the shoulder, such as a rifle.  A Ride on a galloping horse is 20”
 Handgun skill (HG) A team pulling a heavily-laden wagon may not gallop.
The character’s ability to fire a weapon designed If a character wants to move towards a known
to be fired with one hand, such as a sixgun. enemy or out of cover, he must first pass a Guts test by
 Mêlée skill (M) rolling less than or equal to his Guts score on a d20.
The character’s ability to attack and defend Difficult terrain prevents figures on foot from running,
themselves in a brawl or mêlée. and mounted characters from cantering or galloping. You
 Guts (G) will need to consider and agree upon what constitutes
The character’s spirit or bravery. difficult terrain in each scenario, but obvious candidates
 Build (B) will be steep hills, deep watercourses, thick woods, rocky
The character’s physique, health and stamina. slopes and so on. If fighting inside, you might like to
 Ability (A) consider rooms with lots of furniture as slow going as well.
The character’s ability to accomplish any feat. If you like to include weather, then a typical Wild West
dirt street after a thunderstorm would be a good bet too!
I NITIATIVE
The Deck F IRING
The order of initiative is decided by a set of standard Characters may either fire a single Snapshot or
playing cards. Each character is allocated a pair of cards Aimed shot or they can ‘Pour it on’. In all cases,
of the same colour which can readily be identified as they must be able to see their target.
theirs (such as the queens of clubs and spades, or the Snapshot
sixes of hearts and diamonds). These are then all shuffled A single shot delivered instinctively. Use the relevant
together and placed face down in a convenient spot skill: Shouldered weapon (SH) or Handgun (HG).
close to the wargames table. The two Jokers should also Add or subtract the following modifiers (cumulative):
be added to the pack. When a Joker is drawn, the pack  Firer or target is Walking -2
is shuffled. This can be said to represent ‘the director’s  Firer or target is Running -4
cut’ and makes the turn of events very unpredictable.  Firer or target is on Walking horse/wagon -4
 Firer or target is on Trotting horse/wagon -6
A CTIONS  Firer or target is on Cantering horse/wagon -8
When one of a character’s allocated cards is  Firer or target is on Galloping horse/wagon -10
drawn, he may make an Action. This may be:  Firer using off-hand -5
 Fire: discharge a weapon at an opponent  Firing shoulder arm one-handed -5
 Reload: load a weapon in his possession  Target is prone or Crawling and 10” or more distant -5
 Move: move any distance up to the maximum permitted* Then apply Range modifiers from the table below.
 Move & Fire: combine the above The resulting number is the score or
 Attack: engage an enemy in mêlée lower needed on a D20 to hit.
 Recover: attempt to regain composure * If the shotgun still has its stock, use (SH).
 Other: another action e.g. dive through a window, mount/ If it does not have its stock, use (HG).
dismount from a horse or wagon, stand up or lie down ** At these ranges, other figures within 1” of the
 Do nothing target may be hit instead. Re-roll at the normal
NB It is not possible to fire a weapon effectively and chance to hit using the optional rule below.
Crawl in the same Action phase. Try it at home and see! If a weapon is in range, a roll of 1 always hits, a roll
of 20 always misses and also indicates a misfire.
M OVEMENT Example: ‘Curly’ Henry is armed with a stocked, sawn-
Each Action, character can Crawl, Walk, Run or Ride. off shotgun; he takes a shot at ‘One-Eared’ Bob. Curly’s
 A Crawl is 2”, with the character lying down SH is 10 and he is Walking, so -2; Bob is Running, so a
 A Walk is 4” further -4. We are now at a score of 4. The range is 12”,
 A Run is 8” medium range, so we add +2. The resulting number
 A Ride on a walking horse or wagon is 5” is 6, so Curly needs a 6 or less on a D20 to hit.

Range modifiers
Weapon Point Blank Short Medium Long Extreme
0-1” 1-10” 10-20” 20-50” 50-100”
Revolver(HG) -2 +4 0 -4 -10
Carbine (SH) -4 0 +5 0 -4
Rifle (SH) -6 0 +4 +1 -2
Buffalo rifle (SH) -8 -2 0 +2 0
Shotgun (SH) -7 +8 +4 0** -8**
Sawn-off (SH) or (HG)* -3 +10 +2 -3** n/a
Thrown weapon (HG) +2 0 n/a n/a n/a

Jon Argall (order #4957171)


The sheriff and his deputies lock and load and prepare to move out. Time fer the law to take control, boys! Let’s git those varmints and hang ‘em high!

Optional Rule
If a target is missed at any range, (but not if a 20 was M ISFIRE
rolled, which indicates a misfire), the firer must re-roll to If a misfire is rolled, roll a d10:
see if they have accidentally hit any other figure within 1 Weapon fired before shooter was ready,
1” of the target. Misses must continue to be thrown for resulting in a dropped weapon, which
until a figure is hit, or there are no more figures at risk. requires one Action phase to recover.
2-5 Gun jams. Roll a d6 next Action: 1-2 = fixed; 3-4 =
Aimed shot still jammed, try again next Action; 5-6 = broken
The character uses an Action card to aim – he does nothing mechanism, your firearm becomes an expensive club!
else with that card but aim, and he fires only when his next 6-8 Wild shot, re-roll for hit on nearest
card turns up. Use the procedure for a Snapshot, except that character (but not the original target).
aiming gives a bonus modifier of +5. If he wishes to aim at a 9 Shot yourself in the leg; roll a d6: 1-3 = left leg, 4-6
specific location on the target, he loses the +5 modifier, but if = right leg. Then roll a d8 for damage as below.
he hits, he can choose the hit location without rolling for it. 10 Gun blows up. Roll d6: 1-3 = wound in firing
arm, 4-6 = wound in firing arm and head. Roll
‘Pour it on’ for damage as required on wound table below.
The character may fire up to 6 shots; it may be rapid
fire from a double-action or lever action or ‘fanning’ H ITS AND W OUNDS
a single action. Note that the number of shots that A characters Build represents his health and ability to take
the weapon is capable of firing before reloading is damage. When a character is hit roll on the table below.
necessary may limit this, e.g. a loaded double-barrelled  If a characters Build points are exceeded he is dead.
shotgun can only fire twice before it is emptied.  All hits are cumulative.
Multiple enemies may be targeted as long as  Any hit causes the character to take a Guts test.
they are all within the same range bracket.  A character that loses more than 50% of his starting
Use the same procedure as with a Snapshot, Build in one location loses the full use of that location:
however each shot is at -5 penalty. Missed shots Wounds have the following effects, depending
against adjacent figures do not incur this penalty. on where the character has been hit:
A natural roll of 17-20 is treated as  Head: -5 penalty to hit when shooting or mêléeing.
a misfire when pouring it on.  Chest: may only move at a walk.

d20 score 1 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-20

Head Chest Belly Groin Left leg Right leg Left arm Right arm Graze
For
damage d20 d12 d10 d10 d8 d8 d6 d6 d4
use

Jon Argall (order #4957171)


 Belly: cannot move. A higher result is a failure. The character must
 Groin: -2 penalty to hit when shooting or mêléeing. head for the nearest cover or stay put if already
 Leg: can only crawl or move with assistance. in cover. He will cower until he recovers. A
 Arm: cannot use that arm. recovery is made with a successful Guts test.
Example: continuing our story, let us say that Curly rolled If the character rolls a 20, he must move towards his
a 5, resulting in a hit on Bob. Curly then rolls a 9, so Bob is starting table edge, crying like a baby. He may attempt to
hit in the left leg; the damage dice for this location is a d8 recover as normal each Action phase, but failure means
which Curly rolls and scores a 7. Bob has a starting Build of he continues to run. If he exits the board, he is lost.
12; the damage of 7 is over 50% of his total, therefore Bob’s Example: Bob is now lying in the dirt of Main
leg gives and he crumples. He now has 5 Build points left. street with a bleeding leg. He must take his Guts test
If firing at a mounted target, roll to hit as normal, immediately. Bob’s Guts score is 10; you could say he
but any missed shots may hit the horse instead. Roll has average courage. He rolls 11 and fails, so on his next
again to hit after a miss on the intended target, and if Action card, he must try to crawl to the nearest cover.
successful the horse is hit. Any wound will put the mount
out of use. Roll against the riding character’s Ability A TTACK
– if this fails, he takes 1d6 damage from the fall. A character may choose to engage a figure in close combat
at Point Blank range of 0-1”. If the figure is not yet in Point
R ELOAD Blank range, he will have to make a Guts test to engage.
It takes one Action phase to load up to three rounds If this test is successful, he may attack an enemy character.
in a metallic cartridge firearm. Optional rule: any To hit, he must roll equal to or less than his Mêlée skill
character under fire requires an Ability test to (M) score. His skill is modified by the following factors:
reload, otherwise he fumbles and fails this turn. Armed with:
Club, or gun being used in mêlée +2
G UTS T EST Knife +3
A character must take a Guts test under Sword +4
the following circumstances: Tomahawk +4
 He sees an enemy for the first time Spear/fixed bayonet +5
 He wishes to advance towards an enemy; this must Attacker is higher than/uphill from the defender +1
be rolled to enter each closer range bracket Defender is prone/crawling +1
 He wishes to leave cover If the attack hits, the defender may attempt to block it
 He is hit by rolling equal to or less than his Mêlée skill. Only weapon
 His mount is shot modifiers apply. If he is successful, the attack is blocked.
To test, roll against the character’s Guts score. If the attack is not blocked, roll on the wound table
An equal or lower result is successful, opposite. A hit character must take a Guts test; if this fails he
and the character may continue. must move away from the attacker on his next Action card.

Mexican bandidos up to no good near the freight depot! More Black Scorpion miniatures, painted for Battlegames by Jez Griffin of Shakespeare Studios.

Jon Argall (order #4957171)


Unarmed attacks cause one third the damage to the gang’s stronghold, a freight warehouse on a
inflicted with a weapon, with a minimum of 1 point. railroad siding on the outskirts of Whitewash City.
If either figure rolls a natural 20, they break A ransom note was then delivered to Mr Clayburne
the weapon they are currently using! demanding $10,000 dollars for Jeremy’s safe return.
Example: the next Action card to be turned up is that However, the gang’s plan has gone astray. The hideout
of ‘Ornery’ Bart. He has seen Bob fall and decides to they have chosen is the occasional home of ‘Ol’ Jenkins, a
move in to scalp him. Ornery is 5” from Bob and runs one-eyed vagrant of doubtful hygiene. Jenkins, who had been
at him; he passes his Guts test and closes. Ornery has a in town for a week of celebrating on a chunk of silver he
Mêlée skill of 12. He adds +1 for Bob being prone and had managed to dig out of the nearby hills, returned to find
+2 for his knife, so he needs 15 or less to hit. He rolls the gang in residence in the freight yard. He had overheard
14 – success. Bob attempts to block the attack using his talk of the kidnapping in the local saloon, and swiftly put
clubbed Winchester. His Mêlée skill is 9 and he adds +2 for two and two together. Reckoning there might be a drink or
his weapon, meaning he requires an 11 or under. He rolls two coming his way if he told the sheriff of his discovery,
8, blocks Bart’s attack and lets out a huge sigh of relief! he moved off swiftly without being spotted by the gang.
A character only attacks on his own Action card. A Back in town, Jenkins reported his findings to Sheriff
defender may counter-attack on his next card or move away. ‘Winchester’ Rogers, who was in conference with Mr
Clayburne. Quickly gathering all available hands, a
O THER A CTIONS posse is formed: Sheriff Rogers, his Deputy Macleod,
Most Actions are automatic and obvious, such as mounting Mr Clayburne with his foreman Harvey Walsh and four
or dismounting a horse. However, some are more difficult cowhands. Also coming along is ‘Ol’ Jenkins and Mr
and require a roll equal to or less than the Ability score of Danvers, the father of Jeremy’s fiancée. The posse arrives at
that character, such as diving through a window, jumping the freight yard on the edge of town just as dawn breaks...
from a veranda, climbing a wall, trying to climb aboard a
moving wagon, jumping a gap between buildings and so Setting
on. (In that connection, bear in mind that our little men are Silver Canyon, the North American Southwest 1880.
not depicting Olympic athletes!) In some cases, failure may It’s hot as Hell and dry as dessicated tumbleweed.
require a roll on the Wound table. Likewise some Actions
may take longer than one round. The list is endless and Starting positions and objectives
such Actions are best dealt with as and when they occur by See the table opposite. The objectives are not always obvious!
gentlemanly agreement between the players. If in doubt, To escape, a bad guy must exit the Southern table edge via
take an Ability or Guts test, or both, as seems appropriate. Crow’s Nest Heights. It really adds a lot if you have plenty of
crates, barrels, piles of lumber, water troughs, bits of scrub
S CENARIO and other potential cover as you can see in the overhead shot
The Plot below (mostly Frontline Wargaming bits). It is also useful to
The Clayburne Ranch is the biggest in the county and Mr have floor plans of the interior of the buildings – these are
Clayburne the
richest man.
Zachary Beard,
a notorious
leader of a gang
of bandidos,
no-goods and
desperados,
with his sidekick
‘Sixgun’ Red,
came up with a
plan to kidnap
Clayburne’s
son, Jeremy.
Red obtained
employment at the
Clayburne Ranch
and then two days
ago, whilst riding
the herd with
Jeremy, led him
into an ambush set
by the bandidos
of the Beard
gang. Jeremy
was knocked
unconscious
and taken

Jon Argall (order #4957171)


provided as standard with all the Whitewash City buildings. right of the target; 5 = lands 3” beyond intended target.
Note: Dynamite has a blast diameter of 5”. Choose a 6 = this stick’s a dud! Dynamite causes d20 damage. It
point of aim and roll against the character’s Handgun may also affect buildings if it lands within 1” of them.
skill (HG) to see if it hits the intended target. If not, roll (If further away, the effects are dissipated.) Assume
a D6: 1 = dynamite fuse cut too short, it explodes in the that an average wooden wall, door or whatever has 10
thrower’s hand; 2 = lands 3” short of intended target; 3 = damage points, so a halfway decent blast will demolish
lands 3” to the left of intended target; 4 = lands 3” to the it. Stone or brick walls have 20 damage points.

The Bad Guys SH HG MS G B A Weapons Cards Location Objective


Escape and kill
Zachary Beard 2 Revolvers, 24 Ace of Clubs &
13 14 16 19 15 13 Morse’s Freight either of the
Gang leader rounds Spades
Clayburnes
Escape and get
‘Sixgun’ Red 2 Revolvers, 36 King of Clubs &
14 18 13 15 14 15 Bunk house more kills than
Outlaw rounds Spades
Juan
Escape and get
Juan Talamera Revolver, 40 Queen of Clubs
12 16 15 12 13 12 Blacksmith more kills than
Sadistic bandido rounds & knife & Spades
Red
Miguel Tostado Revolver, 24 Jack of Clubs &
8 15 14 11 10 10 Morse’s Freight Escape
Bandido rounds Spades
Revolver, 18
‘Loco’ Francisco rounds & Ten of Clubs & Escape and kill
9 15 12 14 12 13 Blacksmith
Bandido 2 sticks of Spades somebody
dynamite*
Winchester
Julio Tirador rifle, 30 rounds Nine of Clubs &
16 11 11 13 15 12 Toolshed Escape
Bandido & Revolver, 12 Spades
rounds
Lovers’ Grove
Revolver, 30 Escape and kill
Alviro ‘Machete’ Eight of Clubs (with a local
9 14 16 14 12 14 rounds & at least as many
Bandido & Spades lady of ill
machete as Juan
repute)
The Good Guys SH HG MS G B A Weapons Cards Location Objective
Winchester
Sheriff ‘Winchester’ Ace of Kill or capture
Rifle, 24 rounds South table
Rogers 16 15 14 19 16 14 Diamonds & Beard, then the
& Revolver, 12 edge
Lawman Hearts outlaws
rounds
Double Barrel
Shotgun, 12 King of Kill or capture
Deputy Macleod Asleep in the
12 13 13 15 13 13 rounds & Diamonds & as many outlaws
Lawman Jail (unlocked)
Revolver, 12 Hearts as possible
rounds
Winchester
Queen of
‘MR’ Clayburne Rifle, 18 rounds South table Kill Beard and
11 12 11 17 13 11 Diamonds &
Ranch owner & Revolver, 12 edge rescue Jeremy
Hearts
rounds
Double Barrel
Shotgun, 14 Jack of
Harvey Walsh South table Protect Mr
10 10 14 15 18 14 rounds & Diamonds &
Foreman edge Clayburne
Revolver, 12 Hearts
rounds
Ten of Do whatever Mr
Jake Powers Revolver, 24 South table
10 10 11 17 11 14 Diamonds & Clayburne or
Cowhand rounds edge
Hearts Harvey say
Nine of Kill more
‘Bullseye’ Dex Winchester South table
16 10 12 12 12 12 Diamonds & outlaws than
Cowhand Rifle, 27 rounds edge
Hearts anyone else
Eight of Do whatever Mr
‘Slow’ Cartwright 2 Revolvers, 18 South table
8 8 12 16 13 3 Diamonds & Clayburne or
Cowhand rounds edge
Hearts Harvey say
Seven of
Mr Danvers 2 Revolvers, 18 South table
9 11 10 15 12 13 Diamonds & Rescue Jeremy
Concerned father rounds edge
Hearts
Double Barrel Six of
‘Ol’ Jenkins Ma Baker’s
10 4 7 11 13 10 Shotgun, 8 Diamonds & Rob the dead
Vagrant cabin
rounds Hearts
Five of
Jeremy
11 7 4 7 8 8 Unarmed Diamonds & Morse’s Freight Stay alive!
Hostage
Hearts

Jon Argall (order #4957171)


Kriegsspiel rides again
The revival of the famous von Reisswitz rules
Guard artillery, wanted to provide a set of rules that would
by Richard Clarke allow manoeuvres to be conducted on a map, thereby
allowing junior officers to command forces, albeit in the
form of miniature armies represented by blocks upon the

M
ention the word Kriegsspiel to almost any gamer map, far larger than they would expect to do normally.
and it is likely you’ll get some flicker of recognition. This experience would, he hoped, familiarise them with
Many of us older types will recall the articles the problems of command and, most importantly, the
in Practical uncertainties
Wargamer in and friction of
the mid 1980s the battlefield.
when Bill Leeson Suffice it
produced to say that he
his original succeeded, in the
translation of the face of significant
von Reisswitz cynicism, to do
Kriegsspiel rules just that. His first
– I have met demonstration
countless people to Baron von
who were inspired Muffling, the Chief
by the article of the Prussian
and, seemingly General Staff, was
universally, the a case in point.
photos that went On first setting
with them. That up the game,
said, it is also true the old general,
that most gamers’ like Reisswitz a
knowledge begins veteran of the
and ends with Napoleonic Wars,
those articles was unimpressed,
and the general anticipating some
vague awareness childish parody
that they were of war. As the
the genesis of game progressed,
our weird, but however, his
wonderful, interest grew until
hobby. So, with he exclaimed,
that in mind, I “This is not a
thought that an game, this is
introduction to training for war! I
Kriegsspiel, and, must recommend
more importantly, it to the entire
the range of Army”. And he did.
wargaming After that,
opportunities Kriegsspiel
they present Red and Blue forces approach one another on the Umpire’s map. Action appears inmminent in the sets, the rules,
was in order. vicinity of Seegerhof as opposing cavalry patrols gain high ground overlooking the valley. map and blocks,
were issues to
THE BACKGROUND every regiment in the army and exercises were held
Fear not, I shall be brief on the historical stuff as I on a weekly basis. Its acceptance level was so high that
want this article to be more of a practical guide than a von Moltke insisted that any officer being put up for
retrospective viewing. Suffice to say here that Kriegsspiel promotion required a report into how he conducted
was developed to be a system of rules that allowed himself during Kriegsspiel games. Indeed, after the
Prussian officers to develop their skills in anticipation Prussian victories against Austria in 1866 and France in
of their duties in war, without having to rely solely on 1871, foreign armies began to see Kriegsspiel as a key part
the mass exercises that would happen only once a year, in those successes, and adopted the system themselves.
and in which they would likely play only a minor rôle. The game’s appeal was, essentially, two-fold. It was indeed
As a concept, von Reisswitz, an officer of the Prussian excellent training for the officer corps, encouraging broad

Jon Argall (order #4957171)


thinking and an appreciation of the ‘bigger picture’, but it this situation, he moves both forces five times that, with
was also a very enjoyable exercise, and clubs were formed 10 minutes passing. This puts the two forces significantly
in both military and civilian circles to enjoy Kriegsspiel. closer together, but as yet, he has nothing to report to
the players, who are left to assume that all is proceeding
THE GAME according to plan. Now time is more critical, so he moves
The concepts behind Kriegsspiel are not too different from the scouts forward to discover at what point they will
tabletop wargaming. At the heart of the game, you have spot each other. Once they do so, it is assumed that both
an umpire who is responsible for devising the scenario parties send a messenger back to the main column with
and ‘managing’ the game through to its termination. You news of the enemy’s presence. The umpire calculates
have two sides – in this case, these are always expressed how long it will take for these messages to arrive and
as “Red” and “Blue” (which, thanks to Kriegsspiel, are then he approaches the players to pass on the news.
terms still in use in military circles today) – both of For example, Blue and Red scouts may have spotted each
whom receive a briefing outlining the situation in which
they find themselves, along with their forces and their
objectives. If they know the area that is being fought over,
they may receive a detailed map; if they don’t, then a
more basic one is provided. In either case, it is now up to
them to devise a plan and write orders for their force.
“Write orders?” I hear some of you cry. Yup, write orders.
However this really only happens once in the game, but
it is a key part of Kriegsspiel and one that can become
something of an art form. In reality, a commander in the
horse and musket period would be responsible for providing
a written set of orders for his subordinates. The instructions
need to be precise and clear, and replicating this is the
key to getting your subordinates to actually do what you
want them to do,rather than what they perceive that you
want them to do. The reason for this is that, in a classic
Kriegsspiel, the umpire will be playing the rôle of the various
subordinates and it is he that moves your troops on the map.
In the Prussian Army, games of Kriegsspiel would
tend to be played in the officers’ mess. In that situation,
the umpire would have the Red player (or team, for these
games were often conducted with teams) in one corner,
the Blue team in another, and his own map in a third.
Once he received the orders from each team, he would
adjourn to the map and begin moving the blocks according
to those orders. Here, however, we depart from tabletop
wargaming, or most versions of it, as the game is not played
with any set bounds. Rather the duration of the ‘turns’ is
dictated by what is, or is not, happening on the map.
Perhaps some examples may help here. Let us assume
that Red and Blue are at war. The border between them
is the Silde stream, an inconsequential bit of water
than forms no practical military barrier. So, Red has
a column that has been ordered to cross the border
and seize the village of Schönkirch, whereas Blue has
been ordered to seize the heights to the south of Sildau
to protect their territory. A nice, simple scenario that
sees the two forces on a direct collision course. Action! Red and Blue deploy their infantry and skirmishers. Blue has deployed his 6pdr batte
Red’s column is leaving the village of Hohenzell at is still stuck on the road. Learning to recognise the differently-coloured and shaped bloc
06.00, Blue’s is doing exactly the same from Schönkirch
at the same time. Red has ordered his two squadrons of other at 06.22. Red sends his messenger back and he reports
hussars to advance down the main road, sending small to the column commander at 06.26. With this structure, the
patrols ahead to recce the route from the high ground game for the players is punctuated not by artificial turns of a
that they will be moving through. Blue has been more set duration, but by decision-making points. An example of
direct, presuming that his own territory is safe, and his this would be reflected in the following commander’s log.
cavalry have been instructed to make straight for the 1. 06.00. Column begins to march out, cavalry
Sildau heights, with outposts only being sent ahead to scouts are sent ahead as per orders.
take them and report back if they encounter the enemy. 2. 06.26. A messenger has arrived from the cavalry scouts.
In this situation, it is quite clear to the umpire that the They have spotted enemy cavalry patrols on the heights
two forces will not be encountering each other for a while. to the south of Sildau. I am sending a message ahead
In the rules, two minutes of time is the basic unit, but in to my cavalry to try to push the enemy patrols off the

Jon Argall (order #4957171)


heights and see if any larger enemy force is further to flank. I’ll put my infantry battalion there in square…
the north. The main column is to continue its advance. And so on. What the Red commander is not aware of is
3. 06.34. Another messenger has arrived. It looks like the that Blue’s cavalry is simply demonstrating, in order to buy
enemy are now holding the heights at Sildau with a strong time for the main Blue column to deploy on the heights
cavalry force, larger than my own two squadrons. This above Sildau. As can be seen, the game for the commanders
worries me, but I am instructing my squadrons to observe is a procession of decision-making opportunities. The
them and stop any enemy movement further south. umpire will play a multi-rôle game. At times he is carrying
4. 06.38. This is bad news! My cavalry appear to have been out his usual duties with the rules, working out distances
defeated by the enemy cavalry, I can see them routing travelled or effects of combat, and at others he is writing
back in disorder – fortunately, I can’t see any enemy reports from patrol commanders or rôle-playing the
cavalry in pursuit. I am sending one of my ADCs to report of the breathless hussar who probably knows
take them back to rally to the West of Tiefenzell. My less than the commander-in-chief would like him to.
As the game progresses, the two forces will probably come
into combat, and at this point the players are likely to be
brought up to the map to view the battle proper, all of which
is controlled using the rules system of combat odds. Here
the battle progresses very much in line with any tabletop
game. When I first got the rules, I had anticipated something
akin to H.G. Wells’ Little Wars or early Featherstone. I
was, consequently, surprised to find that whilst they were
simple to use, the rules were actually very sophisticated, in
that they would often combine several elements into each
dice roll. So, for example, one dice roll in close combat
will tell you how many men both sides have lost and what
their morale status now is, and how they react to victory
or defeat. In a nutshell, these rules were clearly written
by someone who understood the subtleties of combat.

THE BIG PICTURE


So, that’s the basics of the rules: anything you can do
with a set of tabletop rules you can do with Kriegsspiel,
but the game is far more of an holistic experience. A
tabletop game is, by definition, artificially restricted
by the finite space of the table that we play our games
on. As such, we almost always need to assume that
the approach march has been made, the scouting is
all done, the armies have rather generously waited for
each other to deploy into battle order and then, on the
blow of some metaphorical whistle, the game begins.
Kriegsspiel, conversely, has no such restrictions. Your
game begins with a force that has certain objectives.
You may have a general idea where the enemy is,
but you certainly don’t know for sure. Indeed, you
don’t know very much for sure, like what’s on your
flanks, or where exactly your battle will be fought!
It is critical in Kriegsspiel to give far more consideration
to your order of march and your use of troops. I want
my artillery to be able to take part in the battle that is
to come, but I don’t want them all at the front of my
his 6pdr battery atop the ridge (the blocks with four white dots on them) whilst Red’s artillery column without enough infantry support. I’d like all
d shaped blocks is one of the finer points of Kriegsspiel along with learning to map-read! that lovely cavalry on the table to charge gloriously, but
actually if I do that, what will be happening on my flanks?
column… wait a minute… it’s now 06.39 and I can see If the enemy has split his force and is making a march
enemy cavalry coming across the ridge opposite. (At against my flank I sure as Hell want to know about it!
this point, the umpire will escort the player to the map, Perhaps, rather than deploy all of my force in the battle-
keeping hidden the location of Blue’s column, but allowing line, as I would do in a tabletop encounter, it might be a good
Red’s commander to deploy his forces on the map.) idea to hold back a reserve force to deal with any unexpected
5. Quick, send the Jägers forward into those enemy reinforcements; they can always be used to deliver
woods to the left of the road. Bring the the coup de grâce if things go to plan. Will my own flank
infantry battalion and guns up into line. column do as I ordered? Perhaps I should send my best
6. 06.42. The enemy cavalry seem to have pulled away subordinate officer to maximise the chance of it happening.
behind the hill. I could see them making their way off I know they should be arriving on my left at around 10.30,
to the South-East, that’s dangerously close to my right but that depends on the enemy not delaying them…All of

Jon Argall (order #4957171)


these issues become important in Kriegsspiel, where the to the tabletop commander during the actual game.
commander needs to consider the whole picture, rather than In detail, Fred could well receive a report at 10.30 saying
what is happening immediately in front of him on the table. that an enemy column is advancing on to his right flank.
He’s already said that as he’s allocated a reasonable-sized
GET RID OF MINIATURES? force – a regiment of cavalry let us say – to that area and
So why on earth should you keep all of those figures he wants them to harass any enemy advance aggressively,
you’ve amassed over the years? Why not flog them on this is what they will attempt to do. The next message Fred
eBay and replace them with a handful of blocks and gets is at 11.00, sent at 10.42. It’s his cavalry commander
just play Kriegsspiel? Well, actually I’d never suggest again, who is reporting that whilst they are not actually
that. I do enjoy a game of Kriegsspiel, but I also enjoy attacking the enemy, they have been successful in halting
the magical sight of a table groaning with beautifully- the column and forcing the enemy to deploy his guns.
painted figures that, frankly, blocks can never completely Indeed, it may be that both commanders hear artillery fire
replace for me. But Kriegsspiel is not just an ‘either/or’ from that direction earlier than Fred receives his report.
option. The rules can provide some superb additions At 11.15 (I’m presuming the tabletop rules have a 15-
that can really enhance our tabletop wargaming. minute scale turn, but you can adapt this to suit the rules
There is, of course, the campaign option. Kriegsspiel you use) Fred receives another report. His cavalry have
provides the gamer with just about every piece of fallen back before a larger force of enemy cavalry. When the
information he needs to message was written, at 11.02,
conduct a campaign on any his own cavalry were only two
map you like. As long as you miles from the table edge. They
know the scale of the map had, by then, identified the
you are using, the march rates enemy column as being one of all
and column lengths specified arms, estimated at two regiments
will be easily translatable to of horse, two battalions of foot
your own campaign. Reisswitz and a 12-pounder battery. If Fred
can tell you how long it will is lucky, they have been fortunate
take a company of pioneers enough to capture a messenger
to bridge a river depending trying to get through to Bill
on what sort of buildings can with news of the Faltenland
be found locally. He can tell column’s imminent arrival.
you how far your column will
stretch in road distance, and CONCLUSION
how long it will take the tail to To my mind, the possibilities
catch up the head. It’s all there are endless. Kriegsspiel is a
on a plate, as you’d expect. tremendously flexible system
But that’s not all. Let’s The Umpire resolves the action on the master map. This shot gives that can be used as was originally
consider what it can do for your a good indication of scale. All photos by Richard Clarke. intended, as a game in its own
normal tabletop battle that, at right, and what’s more it’s a game
present, I’d wager you haven’t considered in your gaming. devised by a veteran of the Napoleonic Wars who knew just
Imagine Fred and Bill who are due to meet next week for what the battlefield he was seeking to represent was really
a game. Any horse and musket period will do, but to keep like. But it can also be used as a fantastic addition to our
Henry awake, [Cheeky! Ed.] let’s assume its 18th century. tabletop gaming and campaigning, that removes the artificial
Fred will be commanding forces of Prunkland, the Blue parameters of the table and allows us to consider our battles
forces, Bill those of Faltenland, Red. We can keep our normal as part of the larger picture that our historical counterparts
tabletop set up, and the orders of battle can be supplied as would have recognised. All of this sums up why we, at
usual, but lets add something to the scenario. What about TooFatLardies, have worked with Bill Leeson over the past
those flanks? Are you going to leave them hanging in the air year to get the rules back into print. In fact, the more I think
and rely on your tabletop forces to deal with any surprise about it, the more I’m convinced that this article has the
arrivals? Or, more sensibly, are you going to forgo a couple of wrong title. Kriegsspiel doesn’t just “ride again”; this is the
squadrons from that regiment of cavalry to patrol off-table. Return of the Magnificent Kriegsspiel. Why not give it a go?
If there are any enemy approaching from that direction,
do you want them to attempt to delay them, or just report EDITOR’S NOTE
back to the commander on the table as quickly as possible? See the TooFatLardies’ Kriegsspiel ad on p.47 for their
You can abstract this stage if you wish. It may be enough contact details. I recently purchased the CD version of
to simply accept that there is a flank and you do have patrols the rules and maps which I regret we’ve not had time
there. If you don’t have an umpire to hand, you can simply to review in this issue, but we’ll certainly do so in time
accept that the patrols will give warning of any approach for issue 11. In short, however, I’m very impressed with
from that direction, and maybe even delay the enemy. You the attractively-presented PDF versions of the rules and
may, however, prefer to have a larger scale map of the area maps, which are also available in ‘hard copy’. See the
off-table and again, if you have the luxury of an umpire, Lardies’ own site at http://www.toofatlardies.co.uk/
he can use the Kriegsspiel rules to actually work out what A quick Google turned up a few Kriegsspiel references,
will happen on that flank, all of which will provide reports of which the best were www.kriegsspiel.org.uk/ and
and messages, worked out beforehand, that can be handed http://games.groups.yahoo.com/group/Kriegsspiel/

Jon Argall (order #4957171)


Forward observer
Is the future plastic?
excellent effort. It loses marks only one – basically, hold your breath
by Mike Siggins because it needs more close-ups; and run. Additionally, some people
sometimes it is impossible to see what have experienced physical reactions,
is being painted and how. Granted, mainly rashes and headaches.
28mm plastics these are tiny details being applied, Now I am more than a little green
Well, it had to happen. I really hoped but that is what we need to know. Mr tinged, and I will happily adopt these
it would. 28mm multi-part historical Nicholls also works very quickly, and I new devices without much prompting.
plastics. I thought perhaps a Russian or am pleased to see that I am not alone My neighbours don’t know, but I
Chinese company might try it, or a rich in my regular use of a hairdryer! would have solar panels and a small
American, or even Games Workshop. Having enjoyed the first DVD, wind farm on the roof tomorrow if
But the Perrys? Manna from heaven. and also seen Richard Windrow’s I could afford it. At the same time, I
After the fun I have had converting Terrain Modelling in the same series, love light. Lots of it. If there is such a
and painting Valiant and Tamiyas in I am going to get Realistic Model thing as borderline SAD, that is me.
recent weeks, I just can’t wait to get my Buildings as well. This is also by Stop giggling at the back. As I am very
hands on these. The downside? Well, Mr Nicholls, and apparently shows happy with my lighting arrangements
I don’t really do ACW, and I don’t see the infamous Marmite masking for painting (all Anglepoise: 100w
even these figures making it happen. It technique, which cannot be missed. daylight, 60w daylight, and halogen
is not a period I enjoy, and I don’t think It must be stressed that all of spot) I thought it might be wise to start
I will change my mind. The scale too these DVDs concentrate on 1/35th looking at my options. It also might
sets them on their own, unless by some and larger models, but to be honest just get me out of the photographic
quirk their heads or weapons match the techniques pretty much work all hole that I still find myself in.
Tamiya’s 1/48ths. But the conversion the way down to 15mm. I have been So. Option one is to stock up on
possibilities are many, and I just know trying them out on 1/72nd tanks and tungstens like they are going out
I will end up painting some Rebs. I they work fine. I wouldn’t want to of fashion. And of course, they are.
don’t know about your group, but this paint chip a 1/300th tank, but I am Option two was to buy a Daylight™
announcement caused quite a stir. I sure there are those that have. And long life bulb, from the local art
am very excited about the possibilities if you want to emulate the realistic shop. I plugged this into the 60w
for the hobby, and look forward to techniques of Mr Nicholls, these Anglepoise and have been using it for
my first pack. I will be queuing. will show you an awful lot more three months. Wunderbar! Incredibly
than the magazines. For all round bright, white light, no problems, no
DVDs coverage, I would also recommend headaches. More often than not, I use
Personally, I get a lot from watching Mig Jimenez’ F.A.Q. book as a great this light on its own. The only slight
someone else make models or partner. The DVDs cost £13 to £15 issue is that the bulb sticks way out
paint on video, because sometimes and each runs around 90 minutes, of the hood, and so makes shading
that is the only way to see exactly including extras, which is a good your eyes harder, but not impossible.
what is going on. So with that in price compared to other specialist Encouraged, and slightly obsessed
mind, and a small case of fan fever, hobby DVDs. Highly recommended. with candlepower to offset this
I bought Marcus Nicholls’ DVD dull winter, I ordered a bigger lamp
on Realistic Armour Finishing New lamps for old from ebulbshop.com who have an
Techniques (Compendium Films). Many of you will know that in a couple amazing range of bulbs and related
Marcus Nicholls is undoubtedly of years or so, tungsten light bulbs items. This was a 25 watt daylight
one of the best modellers in the world, will be phased out in the UK. We are, spectrum, which equates, somehow,
and regularly has work in Tamiya as with digital TV, therefore obliged to 120 watts in old money. I installed
Model Magazine International to move with the times and seek this in the 100w Anglepoise and
magazine, which he also edits. He environmentally sound alternatives. immediately hit problems…
excels at realistic paint finishes and For your average room light, you Nothing wrong with the light
weathering, often breaking new shouldn’t notice any difference, but output, which is intense. Too much,
ground, and he has very few rivals in for halogen spots (very common if anything. I suspect a 60w or 80w
this respect. Broadly speaking, this these days) and modelling lights equivalent would be fine. No, we
topic is exactly what the DVD covers. things may be changing more than are talking weight. These new bulbs
We go from a base sprayed tank, you imagine. In a nutshell, the are much heavier than the old glass
right through masking, washes, filters advantages are, umm, availability and models. So when you plug them into
(glazes), paint chipping (very trendy), long life, typically ten times that of an Anglepoise, you get droop. The
rust streaks and general weathering. a tungsten bulb. The downsides are bulb gradually pulls the arm and
Colours are explained fully, as are higher prices, big curly elements, and head down to table level. Not good.
mix consistencies, and application is an interesting meltdown evacuation Do I have a worthless and weak
shown in every case. Overall, it is an drill if you should happen to break lamp, perhaps? I switch lamps. Same

Jon Argall (order #4957171)


result. When I replaced the original Endless undercuts, armour, ribbon any skirmish from Sumer to Sci-fi, and
Daylight™ bulb, it looked dim. Ten and florals all the way to the horizon. probably beyond. I am not sure about
minutes later, it had died. So from My zen powers are fading. I am that, but they certainly are a flexible set
a lamp that promises 10,000 hours thinking… Stug IIIs. They’re easy. and do manage to convey a good feel
(over a year, on permanently), I had And fun. I’ll do one of those instead. for the Dark Age period, so they might
got three months occasional use. work for, say, samurai or medievals.
I will persevere, because I like Productivity drive Finally, rounding out a very active
the light quality, but I leave you There is one stand that always period, is Astounding Tales. I have
with these findings. What with catches my eye at shows. It shouldn’t, written a full review elsewhere,
global warming, curly light bulbs, because I am sworn off of 28mm but suffice to say that this pulp
power costs and droopy lamps, WWII, but Bolt Action always have game has been a great success.
the hobby may not be the same in something new and tempting. This And to think I used to
a few years. Candles, anyone? might be because between Paul Hicks, only play Napoleonics.
Richard Ansell and the team they
The way of the warrior have churned out over 700 masters Colour matching
James Clavell has a lot to answer to date. This year they have tempted I am not that great at converting
for. And that Kurosawa bloke, come me with Italians (resisted, just), SS colours from real life to paint. Two
to think of it. In truth, I was bitten (minor purchase), more Italian Paras products have surfaced recently that
fairly early on by the samurai bug. (sale Mr Humphreys!) and now, my are going to make life a lot easier.
While Kagemusha remains overrated, beloved Fallschirmjaeger. The latter Color Match 1.0 is a web-based tool
once I had seen The Seven Samurai, are excellent, among the best that that lets you do all sorts of clever stuff
Yojimbo and Ran, I was a lifetime Paul has done. With a camera crew (see http://colors.silicon-dragons.
convert to the old bushido boys. in the works, I can see that I will be com/). And it is free. Want to find
I have almost every book by the spending more time and money here. out the equivalent to Scab Red in
ubiquitous Stephen Turnbull, the other ranges? Or, give me the Vallejo
Toshiro Mifune of samurai writing. Games equivalent of Tamiya NATO Brown.
I adore my Angus McBride plates, I am still playing a lot of games. No problem. Want to work out a
even if they are a bit chubby. I much Well, a lot for me. We continue with three band colour recipe? Again, easy.
prefer Heian to the more popular our interest in AK47 and while I You can even type in a hex number
Muromachi, so I have maintained would make some minor changes to and it will show you the matching
my typical exoticism. I play Samurai ease it towards ‘The Perfect Game’, colours from all the paint ranges.
RPGs when I can. I have samples of it is still providing some excellent, This means I can take a photo, or
every figure range ever made. I even tense battles, and some memorable find one on the web, and get an average
have John Jenkins buildings and torii situations. Inevitably, happy with the hex (Web colour, such as CC0000 for
stored away in cupboards. I have general feel, we are looking to variants Battlegames’ deep red) value using the
listed all the figures I want from the in other periods. These are likely to colour dropper in Photoshop. I then
Perrys. And I do eat quite a lot of rice be 1940 (Blitzkrieg and Desert) and put the number into Color Match
and sushi. I am, as they say, all set. for me, a tempting excursion into and it gives me a match. And the
And I am not alone. With the WAB Mexican Revolutions. I will check out match is good enough. Excellent!
samurai supplement due soon, it options for ancients and medievals, I am not yet saying the package
seems everyone and his dog is doing probably writing the latter myself. is perfect, because obviously it does
samurai models and planning armies. Another game earning its keep is not have all the paints in the world
Caught up in the pre-publication Wings of War, a 1/144th scale WWI (it cost enough to get the many
excitement, my willpower was duly air game that I have mentioned before. existing swatches in and analysed)
weakened. When the excellent West This may look like a boardgame, as it and it does occasionally come up
Wind figures appeared at Warfare, comes in a box, but this is very much with odd answers – often suggesting
I was forced to resist manfully, to a miniatures game. That said, it has silver or other metallics for light
dream of horse archers, big drums found favour with both groups. The greys, presumably because of their
and katanas, and not credit card slips. games are simple, quick and fun, tonal similarity. But it has the big
All to no avail, because my mate Rob reminiscent of Sopwith for anyone who paint names included, and designer
had bought some and cruelly left me remembers that game from the 1970s, Joe Kutz is open to suggestions on
with half a dozen figures to paint. and the more recent Aerodrome, by improvements. As I don’t always have
You see how easily I am distracted? the talented Stan Kubiak. We are all access to the web, I am hoping that
That night I sat there painting away. painting Skytrex 1/144th planes to give Color Match emerges as a standalone
And painting. And painting. After us plenty of variety. Well worth a look. offline product, and that in time
what seemed like several hours, I I have also started to play Pig Wars. it includes more and more paint
had completed one figure. Projecting Now, there is a deceptive set of rules. ranges – especially W&N oils. Would
this rate of output to even skirmish Overpriced, under-produced and I pay for it? Yes. It is that good.
forces, I phoned Rob and admitted frankly not a model of clarity. But… we In a similar vein, but rather less
defeat. I thought highlanders were played them, they work, and they have affordable, is the Matchstik. I came
bad, but the harsh truth is that these a certain something. I was swayed by across this in an interior design
are the toughest subjects I have a chat with a fan at Partizan who was magazine. It is a small device that you
ever had to paint. Really hard work. convinced that the rules could handle can hold up against a surface and it

Jon Argall (order #4957171)


will read the colour, in about 10,000 • Zvezda’s 20mm Egyptians, Egyptians, I am still flitting around,
graduations, again reporting back as a Vikings etc. but even that is not troubling me as it
number. The shop offering the service But while there is no doubt a once did. The hobby is rich, varied and
made them available on loan, so that Golden Age in terms of product fulfilling, and I am really enjoying it.
one might check that one’s curtains quality, choice and availability, and
matched one’s cushions! I had other to an extent relative cost, we are still Lead neutral
ideas. It is made by X-Rite in the looking at some worrying signs, even At least three people (quite a chunk
States, and marketed in Europe by without unwelcome re-enactors. of my readership) have asked me if I
Sikkens. Oddly, I have not been able I think it is now clear that the maintained my pledge to sell or paint
to find the device for sale, or even a show circuit is contracting, as many more figures than I bought in 2007.
price, but I get the distinct impression of us thought it must. Compared to I did, just, but only by selling a load
that this is not a few quid. But as the peak of a few years ago, several of Foundry spares over Christmas!
Tomorrow’s World always promised, events have disappeared – interesting The net outflow was about 30
a cheaper one will be along soon. that while shows lapse for very good figures, which I aim to improve upon
Although, come to think of it, I am reasons (Walthamstow, Colchester, substantially this year. Of course, if you
still waiting for my hover boots. Stockton etc), they don’t always re- counted plastics, I am in the hole to
surface. It will, for instance, be very the tune of 300 or more… I certainly
And another year is done interesting to see if SELWG makes don’t feel too badly about that.
Usually I try to restrict myself to ten it back. I sincerely hope it does,
favourite products for the year end as it left a big hole in my calendar, Trident/Vanguard
round up. Not going to happen this and many traders I have spoken to I met Sean Judd a few years ago at
year. No sir. Be lucky to get under 20. were chasing the business lost. Euro Militaire. He was showing his
Here they are, in alphabetical order: Prices are clearly rising, much new range of 40mm knights and Robin
• Anglian Miniatures’ Spanish in keeping with other drains on our Hood characters, and I liked them a
Civil War and buildings. wallets, which I hope means that more lot. I bought some, I vowed to paint
• Artizan’s Thrilling Tales, traders are making a decent return, them with lots of neat heraldry. As
Arthurians and Wild West. with more and more able to go it full you do. After that, things went a bit
• Asmodee’s Hell Dorado figures. time. While we punters would prefer topsy turvy for me. Four years later,
• Black Hat’s early Samurai, the bargains of years past, I feel it digging around in a box, I found
hoping they expand the range. is still an affordable hobby for now. the knights. Odd. Very odd. In that
• Black Scorpion’s Old West, Whether it is an accessible hobby very week I had taken delivery of
but not the Apaches… is a different matter. With some some 40mm feudals from Graven
• Bolt Action’s Italians, SS 28mm figures at £2 to £3, and rule Images, sculpted by Jim Bowen. My
and Fallschirmjäger. sets regularly topping £15 or £20, next project, ‘1250’, was underway.
• Caesar’s 20mm Biblicals. I feel there will be a crunch point Unlike me, Sean has not been
• Dragon’s 1/72nd Armour, that pushes many newcomers and quiet. He has expanded the knights
made and unmade. existing hobbyists towards skirmish to include a decent range of archers,
• eBob’s 28mm Rebellion range, games. Fortunately, 20mm plastics crossbowmen and men at arms. There
especially the horses. are looking up all the time, and still are more models coming. He has
• Graven Images’ 40mm Feudals. provide great value for money, but also done a considerable number of
• HLBSCo’s 40mm multi- are slightly spoilt by some companies AWI sculpts, again in 40mm. When I
part SWAT teams. allowing scale creep. Quality across put in an order for the knights, some
• Italeri’s 20mm Napoleonics the hobby is improving by the month, of the AWIs came along with them.
and 1/72nd Armour. and we haven’t even started to feel the And I have to say I was bowled over. I
• Kingmaker Miniatures’ Hussites impact of 3d prototyping. But we still immediately painted Paul Revere, who
• Little Big Man transfers have ranges not being finished… I am comes mounted on a superb horse
– everything, really. still waiting for a guilty manufacturer – this is up there with the Drabant
• Oshiro’s buildings – very to drop me a line and explain why. sculpts as the best I have seen in this
promising start. In return I can explain why some scale. The characterful infantry are also
• Perry Miniatures’ 28mm & 40mm buyers won’t jump and buy until they excellent, and I recommend you have
Napoleonics, HYW, Civilians etc. have seen commitment from the a good look if considering this period.
• Rackham’s AT-43 mechs, sculptor. Meanwhile, I am putting All the figures mentioned are
but not much else. it down to having both sculpting available from Doug Carroccio at the
• Sash & Sabre’s 40mm Napoleonics talent and the butterfly gene. Miniatures Service Centre, whose
and Landsknechts. That said, I remain about as mail order service is exemplary. With
• Silicon Dragon’s Colour Match 1.0. positive about the hobby as I have the dollar squirming, they can be
• Tamiya’s 1/48th range. been since the Seventies. I could, had for a song. Sean is looking for
• The Assault Group’s 30mm quite happily, sit for all my free time options for a UK distributor, and is
Napoleonic Austrians. painting, modelling, making terrain promising some very tempting ranges
• Tom Meier, generally. and reading rules. I played more games in the future including woodland
• Trident Design’s 40mm AWI range. in 2007 than in the previous decade. Indians. I would like some more
• Valiant’s 1/72nd Classic Germans. Apart from a fairly solid commitment knights please Sean, more weapons,
• WestWind’s Samurai. to 40mm Feudals and my 20mm and some smelly peasants.

Jon Argall (order #4957171)


Battles for wargamers
Trautenau 1866
along narrow defiles and on the heavily-wooded slopes
by Stuart Asquith, illustrated by the Editor in small, isolated groups, spread out in open order.
Around 1pm, after defending the steep and difficult
terrain for an hour in fierce fighting, including a particularly

T
he setting for this action is the Austro-Prussian War fiercely-contested action around the Chapel of St John on
of 1866. Also known as the Seven Weeks War, this the summit of the ridge line, the Austrian 1st Brigade fell
conflict essentially stemmed from the background back southwards and the Prussians occupied the three
that Austria and Prussia were vying for leadership of commanding heights behind the town: Galgenberg (Gallows
the 39-state German Confederation, which had been Hill); Johannesberg or Kapellenberg (John’s or Chapel Hill);
established in 1815. Austria condemned both Prussia’s and Hopfenberg (Hop Hill). By 3pm, more of the Prussian
‘power politics’ and expansionism, as well as her occupation I Corps were in the fighting line; the Prussian right was in
of the duchy of Schleswig, gained from Denmark in 1864 Hohenbruck and their left in Alt Rognitz, but the weariness
when Austria and Prussia had fought on the same side. of the troops, who by this time had been marching and
The south German states of Bavaria, Baden, fighting for 12 hours, ruled out any pursuit of the Austrians.
Württemberg, and the two Hesses, together with Trautenau and the surrounding area were in
Hanover and Saxony, supported Austria. The smaller Prussian hands and for three hours, Prussian troops
north German states supported Prussia and Bismarck and supplies rolled in from the border mountains.
had persuaded Italy to form an alliance with Prussia, Preceded by an hour-long artillery barrage from 40
promising the Austrian province of the Veneto as a prize. guns pounding the heights at close range, the Austrian
Austria declared war on 14th June, 1866. commander began a sustained counterattack on the Prussian
At 4am on 27th June, I Corps of the Prussian 2nd Army line. The newly-arrived Austrian 4th Brigade passed to the
under General of Infantry von Bonin crossed the frontier left of the 1st Brigade to attack the central Johannesberg,
from Silesia into Bohemia in two columns via passes in the while the 2nd Brigade passed on their right to work around
Giant Mountains. The right-hand column was intended the Prussian left flank and storm the Hopfenberg.
to be the advance guard and, in turn, protected itself The Austrian attack soon floundered on the
with a small right flank detachment. The two columns wooded, irregular and broken slopes, but the Prussian
were directed to join at the village of Parschnitz and to commander – who had never before been in battle –
rest there while the vanguard occupied Trautenau, a resolved not to hold Trautenau and the heights, and
small town on the River Aupa, a tributary of the River ordered a retreat, with some 14 infantry battalions
Elbe, four miles south-east of the Silesian frontier. and most of the artillery not having fired a shot.
Lacking scouting cavalry – probably a command decision The Prussians left their recently-acquired positions,
owing to the rugged nature of the terrain over which the but their rearguard – the 1st and Fusilier Battalions of the
Prussians were advancing – the advance guard (i.e. right East Prussian 43rd Infantry Regiment – stationed near
column) moved slowly, with the infantry having to perform the summit chapel, maintained a steady and accurate
reconnaissance duties, often causing the column to halt fire on the attacking Austrians, inflicting heavy losses.
and wait. While the left column arrived at Parschnitz Arriving at 5pm on the battlefield, the Austrian 3rd
at 8am, the right column arrived two hours later. Brigade at once came up to support the 4th Brigade,
The vanguard of the Corps’ advance guard pressed which was grouping for yet another frontal attack on
on and approached Trautenau at about 10am to find the chapel. This renewed attack was successful, but
it only lightly-held by Austrian troops, in the form of the 3rd Brigade, operating in half-battalion masses,
some dismounted dragoons holding a hastily-barricaded lost 43 officers and 859 men in the process.
bridge over the Aupa. This small force was quickly The Prussian retreat became more rapid and
overcome by the Prussians and forced out of the town. they were also expelled from Trautenau, retreating
The Prussian delay at Parschnitz had allowed time for still further back to Parschnitz and, by 3am, to the
the Austrian 1st Brigade to arrive and deploy on the ridges frontier they had crossed only 24 hours previously.
to the south of Trautenau. As the weary Prussians entered The weary Austrians had taken heavy losses
the town and rested in the arcaded central square, some during their attack; they did not follow up their
Austrian Jäger moved quietly down the hillside into the success and the entire X Corps under Field Marshal
town and opened fire on their unsuspecting enemy. A Gablenz remained around Trautenau.
frenzied free-for-all firefight immediately ensued, before The Austrians had succeeded in what they had intended,
the Austrian light infantry were ordered to return to namely to block to the invaders this particular road into the
their positions on the steep slopes south of the town. country. They were therefore entitled to claim Trautenau
Around 11.30am the Prussians, now strengthened by as a tactical victory, but one which, in the event, was to
half a dozen infantry battalions that had made their way be quickly neutralised by Austrian defeats elsewhere.
from Parschnitz, began to attack the Austrian position. The action turned out to be the solitary success of the
Owing to the steepness of the slopes and the broken Austrians during the Prussian advance. It was a costly
ground, their advance had to be made in single file victory, with the Prussians suffering 15 officers and 249

Jon Argall (order #4957171)


men killed, 41 officers and 967 men wounded plus 86 men in any position, including prone. The weapon could fire
missing, a total of 56 officers and 1,282 other ranks. The five or more rounds per minute and was sighted to 600
Austrians lost 196 officers and more than 5,500 men. paces – a pace being 30”. It had a ‘battle sight’ of 300
paces, or 250 yards, and a maximum sight of 600 paces,
Wargaming Trautenau or 500 yards or 457 metres. The Prussian artillery was
Terrain not the dominant arm it was to become in the Franco-
While I have been interested in the Seven Weeks German War 1870-1871; it was in the disorganising
War and have wargamed it in 6mm for many years, process of being modernised, with muzzle-loading pieces
my main reason for selecting this particular action as being scrapped in favour of breech-loaders with an
the setting for a wargame was that I wanted to fight effective range of some 1,500 yards. There was a distinct
an encounter action over some challenging terrain, lack of training on the new pieces and it was generally
as a change from the more customary convenient, deployed both poorly and cautiously by commanders.
open green pasture, with picturesquely- and perhaps The Prussian soldier was well-trained, although the
conveniently-placed houses and a few trees. cavalry was not of the calibre of the Austrians and, as just
The town of Trautenau is situated on the southern slopes noted, the performance of the artillery left a lot to be desired.
of the Giant Mountains that form the boundary between The Austrians carried muzzle-loading rifles which
Bohemia in the Austrian empire and Silesia in Prussia, outranged the Prussian weapon, being effective at over 850
and lies in a hollow surrounded by wooded hills. There is yards and very accurate at 450 yards, but they had a slower
a bridge across the River Aupa within the town. South of rate of fire and could not be loaded whilst the firer was
the town, several steep hills approach close to the outskirts, lying down. The Austrian artillery was well-equipped with
being intersected by steep-sided and narrow defiles. rifled pieces and overall was well handled during the war.
When it came to laying out the terrain, the exercise The infantry of the multi-national Austrian
proved to be easier than I had anticipated. All my 6mm army was not particularly well-trained and their
terrain was made for me some years ago by the talented weapon skills left a great deal to be desired, although
Dave Marks and has proved to be very versatile. their Jäger and cavalry were excellent troops.
The basis for the Trautenau terrain was my wooden The rules in use should pick up on these variances,
terrain squares, each measuring 12” x 12” (or 30cm although it is a relatively simple matter to adapt a set written
square). On top of the basic layer, I placed more squares, for, say, 1859 or 1870-1871 to suit 1866. I do not distinguish
offset to leave some gaps to act as defiles. This layer was between the various artillery types; the Prussians fielded
then surmounted with irregularly-shaped one- and two- 4pdr, 6pdr and 12pdr foot artillery batteries, plus 4pdr horse
contour hills, so that the very tops were four contours artillery batteries. The Austrians had ‘state of the art’ 4pdr
high. Some of my hills, and indeed the ordinary squares, and 8pdr field batteries, 4pdr horse batteries and rocket
are drilled to receive the twisted wire trunks of miniature batteries, the latter serving largely in the Tyrol. That said,
trees and when these (quite a few of these in fact) given the tactics employed and targets typically engaged,
were in place, I was pleased with the overall result. in the final analysis there was not always a lot to choose
The town of Trautenau was represented by about a dozen between the artillery of the two sides. One point that should
buildings, all placed around a central square and, just outside perhaps be reflected in the rules is that the Austrian artillery
the town, a bridge over the River Aupa, itself represented by could use shrapnel, whilst the Prussian gunners could not.
suitable river sections. (Note that the name Trautenau will
not be found on present-day maps. Situated in Bohemia, the Figure Scale
town is now called Trutnov and is in the Czech Republic.) My 1866 armies are Irregular Miniatures’ 6mm figures
The difficult terrain was undoubtedly an important factor which I feel are ideal for portraying both the strategic and
in the action. This can be reflected in a number of ways: the tactical moves of the conflict. The figures are cast in
halving the move distance of the troops; limiting visibility multi-figure strips of either six infantry or four cavalry.
and therefore ranges; and breaking up larger formations such I do not differentiate between the respective organisations
as battalions (although, as you will shortly learn, given the of the Austrian and Prussian troops in my lower levels
nature of the figures I use and their organisation, I cannot of organisation. My line and guard infantry battalions
reproduce this last effect). In my experience, reducing the each consist of two strips of figures, i.e. 12 figures in
distance troops can move simply lengthens the game, but it total, with three such battalions forming an infantry
is certainly an option. I find that artificial limits on visibility regiment of 36 figures. Jäger formations have one strip of
are also tricky to apply; the wargamer knows the figures are six figures per battalion, again with three battalions to a
there as he/she can see them from a mile up in the sky. regiment, although it is duly noted that the battalion was
The very nature of the terrain itself should provide the usual Jäger tactical formation. The cavalry regiments
its own movement and firing problems, rather than consist of 12 figures, being organised as three squadron
needing any further legislation to be applied. strips, each of four figures. Since Irregular Miniatures
Finally, a fair proportion of the Prussians never cast artillery pieces separately, there is no problem, but I
came into action, and again the funneling of the generally use one model gun, plus crew, limber and team
troops caused by the nature of the terrain will to represent a battery or sometimes a half-battery.
see to it that this is very much the case. A typical Prussian infantry corps of 1866 consisted of
two infantry divisions, each of two brigades, each of two
Considerations regiments, each of which had three battalions averaging
The Prussian infantry were armed with the Dreyse 1,000 men. An infantry division was supported by a
needle gun, which could be loaded when the firer was regiment of cavalry and four artillery batteries, providing

Jon Argall (order #4957171)


An illustration by the Editor and Ann Prescott depicting the moment in the evening when men of the Austrian 3rd Brigade, consisting of both Ukranian and
Venetian troops, finally managed to wrestle back control of the chapel from the 43rd East Prussian Regiment in fierce hand-to-hand fighting, but at high cost.

24 guns. At corps level there was also a Jäger battalion, four The variance in ratios has never given me any
foot artillery and (possibly) two horse batteries, plus an sleepless nights nor wargame problems, but any readers
engineer battalion. The corps’ cavalry reserve was organised throwing up their hands in horror or wistfully shaking
into two or three regiments, each of 560 troopers. their sage-like heads at such nonsense are very free to
The Austrian 1866 higher organisation was slightly create their own man/figure ratios and need not send
different to that of the Prussians, with corps consisting of me the results in writing (as they said in Charge!).
four infantry brigades, each of a Jäger battalion, two three-
battalion infantry regiments, a cavalry squadron and an Figures
artillery battery. Again, a battalion might average just over Apart from the excellent range of 6mm figures from
the 1,000 mark. The corps’ artillery reserve fielded five or six Irregular Miniatures, there are some part-ranges in 15mm
artillery batteries, each of eight guns. Two batteries might and likewise in 25mm, but these tend to concentrate on the
consist of horse artillery and there could also be a rocket Franco-German War 1870-1871, leaving the 1866 Austrians
battery attached. Pioneers were attached at corps level. as poor relations. [We note, however, the recent release of
Cavalry divisions fielded two or three brigades, each either the beginnings of an appropriate range of 28mm figures
of two regiments of light cavalry or three regiments of heavy from Helion – see www.wargames.helion.co.uk. Ed.]
cavalry. Horse artillery batteries were attached at brigade In 25mm plastic, Waterloo 1815 (that’s a
level. It is worth noting that all the aforegoing represents manufacturer) produce boxes of Austrian infantry
theoretical strengths and organisations; there were many and artillery for 1859 and Lucky Toys (!) have a
variations and, as in most periods of history, commanders pretty grim set of Austrian Uhlans for 1866.
on both sides often chopped and changed as necessary. I have raised French and Prussian forces for the Franco-
Thus my system provides a varying man-to-figure ratio German War using the charming, if rather characterised,
of around 85:1 to 100:1. This admittedly unusual state 42mm ‘toy soldier’ style figures from Irregular Miniatures
of affairs came about for two main reasons. Firstly, as and I am very tempted to dabble in 1866 with other
noted, the figures come moulded together on strips and figures from the range. At £1.25 per infantryman and
secondly, an infantry regiment of 36 figures laid out in three £2.75 per cavalryman (one piece with horse) they are
battalions each of 12 figures to me just looks about right. an attractive proposition. What a daft hobby this is…

Jon Argall (order #4957171)


The new range of 40mm ‘Shiny Toy Soldiers’ designed 1st Regiment of Infantry (1Bn)
by the genial Aly Morrison and distributed by Spencer 41st Regiment of Infantry (1Bn)
Smith might also offer possibilities, but the figures are 5th 4pdr Artillery Battery
slightly more expensive and do need some assembly. 1st Horse Artillery Battery
However, in true H G Wells fashion, they really do 1st Dragoon Regiment (2 Sqdns)
convey something of the flavour of the period. 8th Uhlan Regiment (3½ Sqdns)
1st Pioneer Battalion (1 Coy)
Orders of Battle Reserve Infantry of the Corps
43rd Infantry Regiment (2 Bns)
Prussian Forces (I Corps) 3rd Regiment of Grenadiers (2½ Bns)
(29,000 men: 24 battalions, 21 cavalry squadrons, 96 guns) 4th 12pdr Artillery Battery
General Commanding: General of Infantry von Bonin 8th Uhlan Regiment (½ Sqdn)
Right Flank Detachment (from
Right Flank Column the Advanced Guard)
Advanced Guard of the Corps 1st Dragoon Regiment (1 Sqdn)
Vanguard 41st Regiment of Infantry (2 Bns)
1st Dragoon Regiment (2 Sqdns) 1st Rifle Battalion (1 Coy)
1st Regiment of Grenadiers (2 Bns) 2 guns, 5th 4pdr Artillery Battery
1st 4pdr Artillery Battery Left Flank Column
Detachment of Pioneers Main Body of the Army Corps
Main Body of the Advanced Guard 3rd Brigade of Infantry
1st Battalion of Rifles (3 Coys) 44th Regiment of Infantry (3 Bns)

Jon Argall (order #4957171)


4th Regiment of Grenadiers (3 Bns) I understand that Bruce Weigle of the USA is currently
4th Brigade of Infantry working on a ruleset for 1866. Judging by his already
45th Regiment of Infantry (3 Bns) published rules 1870: Grand Tactical Rules for the Franco-
5th Regiment of Grenadiers (3 Bns) Prussian War (2001) and 1859: Grand Tactical Rules for the
1st Regiment of Hussars Second Italian War of Independence (2006), the latter also
3rd Field Division of 1st Field Artillery Regiment including complete rules for the Second Schleswig War
3rd 4pdr Artillery Battery 1864, these new rules will be well worth the wait. Actually,
4th 4pdr Artillery Battery it is worth pointing out that Mr Weigle’s publications offer
3rd 6pdr Artillery Battery far more than just rules, providing as they do a wealth of
2nd 12pdr Artillery Battery background information, scenarios, orders of battle etc.
Reserve Cavalry of the Corps (following Not cheap, but certainly excellent value for money.
the left flank column)
1st Cavalry Brigade Sources
3rd Regiment of Cuirassiers The Continental Wars Society concentrates on post-
12th Regiment of Uhlans Napoleonic, pre-Great War European conflicts. The
3rd Horse Artillery Battery Society publishes The Foreign Correspondent, a quarterly
Reserve Artillery of the Corps newsletter which is an excellent read and full of hard-to-find
Horse Artillery Division information. The current UK annual subscription is £6 and
2nd Horse Artillery Battery I thoroughly recommend you try a year’s sub. For further
4th Horse Artillery Battery details contact Ralph Weaver, 37 Yeading Avenue, Harrow,
First Field Artillery Division Middlesex HA2 9RL. (On a personal note, I must thank
1st 6pdr Artillery Battery Ralph for taking the time to peruse the first draft of this
Second Field Division article and for suggesting some very helpful amendments.)
2nd 6pdr Artillery Battery I’m sure that there are umpteen websites out there
4th 6pdr Artillery Battery with all sorts of information, but as I am not particularly
2nd 4pdr Artillery Battery internet-oriented, I am quite happy for readers to explore
6th 4pdr Artillery Battery this area of research. [Some Web rambling unearthed
1st Battalion of Pioneers (3 Coys) an incredible site at www.trutnov.cz/1866/. It’s in Czech
(apart from a single introductory page in English) but the
Austrian Forces (X Corps) photographic and art references in the Gallery section
(30,000 men: 28 battalions, 5 cavalry squadrons, 72 guns) alone make it worth persevering. Do we have a Czech-
General Commanding: Field Marshal Gablenz speaking reader who can translate the whole thing? Ed.]
9th Uhlans Some books that will prove useful include:
Reserve horse artillery The Campaign of 1866 in Germany
Reserve field artillery Compiled by the Department of Military History of the
1st Brigade Prussian Staff
12th Jäger Battalion The Naval and Military Press Ltd 2005
10th Infantry Regiment (3 Bns) Notes on the Campaign Between Prussia and Austria in 1866
24th Infantry Regiment (3 Bns) T Miller Maguire and Captain William V Herbert (1897)
Light Foot Artillery Battery Helion & Company Ltd 2001
2nd Brigade The Campaign of 1866 in Bohemia
16th Jäger Battalion Lieutenant Colonel Neill Malcolm DSO (1912)
2nd Infantry Regiment (1 Bn) Partizan Press 2007
23rd Infantry Regiment (1 Bn) The Prussian Campaign of 1866: A Tactical Retrospect
Light Foot Artillery Battery Captain Theodor May 1870
3rd Brigade Helion & Company Ltd 2006
28th Jäger Battalion The Seven Weeks War 1866
3rd Infantry Regiment (1 Bn) C A Sapherson
1st Infantry Regiment (1 Bn) Partizan Press 1991
Light Foot Artillery Battery The Austro-Prussian War: Austria’s War
4th Brigade with Prussia and Italy in 1866
13th Infantry Regiment (3 Bns) Geoffrey Wawro
58th Infantry Regiment (3 Bns) Cambridge University Press 1996
Light Foot Artillery Battery The Armies of 1866: A Guide to the Uniforms
and Armies of the Seven Weeks War
Rules Nigel J Smith (1989 & 1994)
I use my own rules for my 1866 actions. These are set at Pickelhaube Press
brigade level and allow quite large actions to be fitted on the The Campaigns of 1866: A Guide to the Campaigns
tabletop and fought out in an evening; although, in fairness, and Orders of Battle of the Seven Weeks War
sometimes this does require a particularly long evening! Nigel J Smith (1995)
I have also nearly finished the first draft of the challenging Pickelhaube Press
but fascinating task of converting von Reisswitz’ 1824 (Both these last titles are out of print, but
Kriegsspiel rules for possible use with my 6mm figures. are well worth tracking down if you can.)

Jon Argall (order #4957171)


Computer cartography for wargamers
A simple introduction to producing maps using free software
cartography program end up looking the same.
by Tyler Provick A graphics program, while not designed specifically for
map-making, is designed to make all types and styles of
graphics. These programs are tools, like a pencil, which
can be used to create anything the user wants to create.
Another advantage to generic graphics programs is their
price. While it is possible to spend a great deal of money
on a graphics program, there are many free applications
that are very powerful. Inkscape is one of them. Though
free, it works on most Operating Systems, is easy to
use, and is a perfect tool for the wargamer who wants to
quickly create a map for their webpage or club campaign.
There are other free graphics applications, but it is
the fact that Inkscape uses vectors in order to create its
graphics that makes it special to the amateur cartographer.
Vectors are mathematical expressions of geometric shapes.
There is a lot to vectors and their colleagues, rasters, but
it isn’t necessary to take up space explaining them here. It
is sufficient to say that vector images are easier to create

I
f a picture is worth a thousand words, a map is worth and edit than more common raster images, making it more
a thousand more. In its most basic form, a map is suited for mapping. [Think of vectors as filled drawings,
simply the visual representation of spatial data: how like cartoons or animations, and rasters or ‘bitmaps’ as
far the coast is from the mountains. At the same time, a photographs, consisting of millions of tiny dots or pixels. Ed.]
map can be a beautiful work of art, worthy of framing. For Inkscape can be downloaded for free from www.
the wargamer, maps serve many practical purposes. They inkscape.org, so go right ahead and do so as your first
are used to designate deployment for scenarios or tell the step! [Editor’s note: Mac users will need to be using
story of a battle in a battle report. Ambitious wargamers at least Mac OSX 10.4 (Tiger) and ensure that they
even use maps to run complex map-based campaigns. have the X11 platform installed, which is one of the
With well-documented historical periods, it is possible Developers’ Tools supplied on your installation disc.]
to find maps that can be used by the wargamer. Like most
of the hobby, however, it falls to the wargamer to make it Creating an new image
themselves if the appropriate map isn’t available. While The first thing to do after installing Inkscape is to open the
pencil and paper, pen and ink are still staples in the creation program and take a moment to look over your new toy.
of maps (see those produced by the Editor in previous Experienced computer users can probably skip this section,
issues), computers are becoming a popular choice for the but it’s important for those that aren’t as familiar with
creation of maps. A computer allows a wargamer to quickly computers. At the very top is the Menu Bar where most of
colour a large area with a single click. It is much easier the tools are accessible. Click on a menu, such as File, and
than dragging out the pencils, crayons or watercolours. you will see a list of options called a dropdown list. Items
This article will focus on the use of a specific graphics with a black triangle to their right can be clicked on or
program that is free and can run on almost any computer moused-over (moving the cursor over something without
whether it is running Windows, Linux or Mac. Specific steps clicking on it) to reveal an additional dropdown list.
will be provided, so that even someone new to computing
can follow along. It is assumed that the reader is already
familiar with map-making without a computer and will
have some idea of the type of map they want to make.

Introduction to Inkscape
The first step in creating a map on the
computer is finding the right program to
use. There are professional cartography
programs, amateur cartography
programs made by wargamers for
wargamers, and generic graphics
programs available. Both the professional and amateur
cartography programs cost money, with the amateur
programs being much more affordable. Personally, I
find that all the maps made by one popular amateur What the image looks like within Inkscape.

Jon Argall (order #4957171)


Below the Menu Bar are two toolbars that contain in folder prompt is not the folder you want to save the file in,
icons representing frequently used tools. It is possible click on the plus sign next to Browse. This will expand the
to customize these toolbars, but for the purposes of this window and show more options. The left box is a selection of
article it is best to leave them alone. The top toolbar is frequently used folders. Double-click on one of these folders
the Command Bar which performs commands such as to move to it. The middle box shows you the contents of the
Grouping and Ungrouping Objects, Undoing mistakes or folder you are currently looking at. The right box will show
Editing Objects. The Tool Control Bar is used the change the a preview of the currently selected file if one is available.
properties of the specific tool you are using. It will change Below that is a dropdown list where you can choose the
depending on which tool is chosen from the Tool Box. file type. Best leave it as “Inkscape SVG”; other file types
Along the left side of the screen is another toolbar may change the way the image works. For example, saving
called the Tool Box. It contains tools specifically used the file as a JPG will automatically convert the image into a
for creating and manipulating vector objects. Any icons raster image, which negates the advantage of using vectors.
in a toolbar can be moused-over in order to bring up
a tooltip (a short explanation of the specific tool).
The Workspace is the large white space with
the rectangular box in the middle. On the top
and left of the Workspace are two rulers that
can be helpful for keeping things to scale.
The multi-coloured bar below the Workspace is the
palette, where you can quickly choose colours. Clicking
on a colour selects it as the fill colour; holding Shift
while clicking a colour selects it as the stroke colour.
The currently selected fill and stroke colours can be
seen in the top-right corner above the Workspace.
At the very bottom of the screen is the status bar. It
shows important information about the tool you are
using or the object you are manipulating. The left of the
status bar shows the fill and stroke colours of the object The Save dialogue is neither Windows- nor Mac-standard and may be
currently selected. The middle suggests keys that can be confusing to some users, so take your time!
pressed to change how the tool behaves. For example:
with many tools holding Ctrl while using the tool will Loading files works in exactly the same way, either
constrain any action to just the horizontal or vertical. through File/Open or the Open Existing Document
Inkscape uses the left-click for the majority of command. The difference is that you are opening an existing
actions. Double-clicking, if called for, is always with the file instead of saving one. Opened files will open in a
left mouse button. Multiple objects can be selecting separate window so that you can still access the file you are
by holding Shift and clicking each one in turn, or by currently working on. Objects can be copied between two
clicking and holding the mouse button while moving open files. If you want to open a file as part of the image
the mouse over the objects to be selected. A box will you are currently working on, choose File/Import to do so.
appear with one corner located where you first clicked That’s the basics of Inkscape without getting
with the opposite corner following the mouse. into object creation and manipulation.
When Inkscape is first opened, it automatically creates
a new image based on the program’s defaults. These Starting a map
defaults can be modified in the Document Properties Now comes the fun part: creating the map. Throughout
editor located in the File menu. They can be edited at the article I will describe different techniques for creating
any time. The page size will not constrain the size of the objects used in a single map. Readers can follow along to
image on the screen; it is only a reference for printing. create their own map while learning the application.
Begin by playing around a bit and clicking on some of There are three types of maps commonly used by
the buttons or menus that you see. Don’t worry, there’s wargamers: campaign maps, scenario maps and battle-
nothing there that will cause your computer to explode! report maps. The last two are fairly similar, battle-report
Now that you’ve thoroughly messed-up the Workspace maps having additional information such as troop
it is time to get rid of it and create a new, fresh Workspace. movements and status. I will create a map that can be
Click on either File/New/Default or the Create New used as the basis for a scenario or battle-report map,
Document command in the Command Bar. If you decide which will allow me to create basic shapes without having
that what you’ve created is worth saving, click File/Save to do too much work deciding where to place mountain
As or the Save Document command. Save As saves the ranges, towns, etc. It can be helpful to begin with a sketch,
image as a new file. Save or Save Document will save especially if re-creating a battle, but it isn’t necessary.
the image as a new file if it hasn’t already been saved,
otherwise it will overwrite the existing saved file. Pay The battlefield
attention to the difference, as sometimes it’s important The first step is to define the battlefield. Click on the blue
to Save As in order to keep the original file intact. square in the Toolbox to select the Square/Rectangle
When saving files a window will appear asking you what tool. Draw a large square; this will be the border and
you want to save the file as, what you want to name the file, background of the map. It doesn’t really matter how
and where you want to save it. If the folder shown in the Save big it is, as we can scale and zoom later, although as

Jon Argall (order #4957171)


everything will be inside this square, make it fairly big. If
you haven’t made it big enough, there are tiny squares in
the top-left and bottom-right corners of the box, called
handles. Grabbing one of these handles will allow you to
resize the box. In the Tool Control Bar there is an option
to change the width and height. You can enter numbers
there to precisely control the size of the box. In this case,
we’ll specify the size of the box to make it the dimensions
we want. We’ll use pixels as our unit of measurement in
Inkscape. There are usually 72 pixels to the inch when
viewing on your computer screen. To change what unit
of measurement is used, open File/Document Properties
and set Default Units to px for pixels. We’ll use a scale
of 1” on the tabletop = 20px. Our 6’ x 4’ table therefore
becomes 1440px wide and 960px high. This scale is A grid is a standard map item, and will make placing terrain on the
arbitrary; the image can be enlarged or shrunk as needed. wargames table easier.

Enter to finalize it. Copy this line by using the Select tool
to select the line – a dashed box will surround it – then
clicking Edit/Copy followed by Edit/Paste. This will create
two vertical lines. To align these lines with the battlefield,
select one line and set the X to 480. Select another line
and set X to 960. Select both lines, either by clicking
and dragging a box around them, or by holding shift and
clicking on each in turn. Set Y to 0 and the H to 960.
Repeat the process, but this time for a single horizontal
line 1440px wide located at 0X, 480Y. Select all three lines
and click Path/Combine. This merges all three lines into
one object. Select the grid and the battlefield, click on Align
and distribute objects in the Command Toolbar. In the
Align window, select Center on Vertical Axis and Center on
The basic battlefield, before anything is added. Horizontal Axis. This will position the grid directly above
the battlefield. Later we can modify the line width and style.
Now you have a rectangle which, depending on We can make it dashed, dotted or slightly translucent.
whether you played with the Palette or not, may be any
combination of Stroke and Fill colours. To change the A basic hill
colours, click the Edit Object’s Style command in the A basic hill is our first complex shape. Again we will use
Command Bar. A new window will open allowing you to the Bezier tool; this time we will use it to draw curved lines.
edit the Fill and Stroke of an object. For Fill, there are a Drawing curves with the Bezier tool is more complicated
number of options: Solid, Linear Gradient, Radial Gradient, than drawing straight lines. To curve a line you must adjust
Pattern and No Fill. We’ll choose Solid Fill for now.
Most wargamers have green tables, so we’ll use that
colour for our battlefield. There are four ways to choose
colours, each with their own quirks. We will use HSL which
stands for Hue, Saturation, and Lightness. It’s a quick and
easy way to choose colours. At the bottom is an RGBA
number which is a code for the specific colour. Below that is
the Master Opacity slider which will change the opacity of
the fill and stroke colours, allowing objects below to show
through. I chose 95c665ff, a mid-green, for my colour; you
can copy that into the RGBA field or choose your own.
The stroke or border for our battleground should be black.
On the Stroke Paint tab select Solid Stroke and black as the
colour; slide the L slider all the way to the left. We want the
Stroke Style to be fairly thick, so let’s set the Width to 5px.
A few layers and a gradient makes the shape recognizably a hill.
Adding a grid
A grid will help when determining where a unit or terrain the handles of the nodes you are drawing. Nodes are the
item should be placed on the map. Click on Draw Bezier points that Inkscape uses to create shapes. The box we
Curves in the Toolbox and draw a straight, vertical line created had a node at each corner; the lines, a node at each
at least 960px long. The length is shown in the status bar; end. The line between the nodes is a segment. Clicking and
holding Ctrl while drawing will keep the line vertical. dragging when creating a node will drag the handle and
Click once to start the line, click again to end it, and press curve the line. It’s a little tricky at first, so take a little time to

Jon Argall (order #4957171)


practice. You can add, delete and edit nodes to get the shape together so they don’t move in relation to each other. After
you want using the Edit Paths tool. If you need more nodes grouping you can use the Select tool to move, scale, rotate
you can add more by either selecting the entire shape and or skew the shape as needed. For example, if the shape is
click on Insert Node in the Tool Control Bar to add a new too small, select the shape and click on one of the double-
node splitting each segment, or by selecting a segment by arrows in the corner. Drag this handle while holding Ctrl
clicking on it, or shift-clicking on the two nodes bordering it, to scale the object evenly. Click in the center to change
and clicking Insert Node. Clicking and dragging a segment the handles from scale to rotate. Use the handles to rotate
will affect its curve, allowing you to shape the object. In the object. If you want a two-tiered hill, follow the same
the Tool Control Bar there are other controls that you can steps but make the second tier smaller and slightly lighter
modify to change the shape. You can make the node a corner in colour. Group the two hills to keep them together.
or smooth point, make the segment straight or curved, etc.
Making a forest
Making the forest starts in much the same way as making
the hill, except we’re not creating an inset, just the outline of
the forest. Make a dark, forest-green fill, then size and place
the forest where you want. To create trees we’ll use a new
tool, the Star/Polygon tool. Click and drag to draw a star.
Don’t worry too much about the size or number of points.
These can be edited just like everything else. Use the Tool
Control Bar to change the number of corners to five or six.
There are a couple of handles within the star, one on the
inner corners and one on the outer corners. Clicking and
dragging these will change the shape of the star. For now,
From left to right: the basic shape drawn with straight lines, the same shape drag the inner handle out until the rays of the star are small
with the lines curved, and finally, the shape with extra nodes removed. and stubby. Hold Shift and drag the handles to make the star
rounded. Finally, hold Alt and drag the handles to make the
A quick way to rough in basic shapes is to just use star randomized. We want
straight lines to draw the shape. Once it’s drawn, select to create an irregular tree
all the nodes and click the Make Smooth button to canopy shape. Use the Create
round them all. Delete and move nodes, curve segments Gradient tool to create a
and refine the shape. There’s also a Draw Freehand radial gradient within the star,
Lines tool, which can be used with node editing and light in the middle, darker
the Path/Simplify command to refine the shape. on the outside, but with the
To show that this is a hill we should show the slope. darkest parts lighter than the
Create a copy of the hill and click Path/Dynamic Inset. forest floor we created earlier.
Make sure you are using the Edit Paths tool to see the white This is our tree. To make the
diamond handle which controls the inset. Drag this inward tree more interesting, we can
to shrink the shape. This is different from scaling the shape, copy the tree several times,
as the edge will keep a consistent distance from the original scale the copied trees down
location. Once you’ve started insetting the shape, you can I didn’t bother filling out the back and arrange them inside the
select both hills and align them like we did the grid over of the forest since I knew it would tree to make it look bushy.
the battleground. It is easier to judge how far the inner be outside the map later. Use the rotate feature or
shape should be inset when the two shapes are aligned. play with the randomness
Now we can edit the colours. To make the hill stand of the star to make them all different. Group them
out from the battleground, we want to make the hill the all together so they can be moved as one.
same colour but slightly lighter than the surface. We can Now, duplicate that tree two or three times and make each
either eyeball the colour, or copy the RGBA value from the one slightly larger or smaller. Make copies of those trees to
battleground object and paste it into the smaller hill shape. fill the area defined by the forest. This effect can be enhanced
Moving L slider to the right will lighten the colour without by varying the shades of the components that make up
changing hue or saturation. To copy and paste use the the trees and varying the shades of the trees themselves.
keyboard shortcut Ctrl-C for copy and Ctrl-V for paste. Group the whole forest together. If you have difficulty
For the larger hill shape, I created a gradient to give selecting objects because a larger object below it keeps
the illusion of light hitting the slope. Click on the Create getting moved, hold Shift while dragging to tell Inkscape
Gradient tool in the Toolbox and select the larger hill. that you’re making a selection, not moving an object.
Click and drag to start the gradient. It won’t look like
much right away. Still using the Create Gradient tool, The road
select one of the stops of the gradient and edit its colour. To make a road use the Bezier tool again and draw a
Use the same colour as the battleground, but make one selection of paths or lines forming the borders of the road.
stop lighter than the hill, the other stop darker than the In order to create the illusion of the road fading off into
battleground. The stops of the gradient are like nodes on the grass we will not close the object. This will allow us to
a shape. They have a colour value which the computer have the stroke broken where the road fades away. Draw
automatically blends together to create the gradient. the borders of the road as individual objects. Select all the
The final step is to group the smaller and larger hills paths making up the road and group them. Make a copy

Jon Argall (order #4957171)


of the group, click the Edit Nodes tool is overlapping the border, then the border itself, and click
and click Path/Combine to make all the Object/Clip/Set. This should clip the outside of the objects,
paths in the group part of one object. leaving a nice, neat map. You may want to pull the gridlines
Make the fill colour a nice brown road forward. Select the grid and use Raise Selection to Top to put
colour. Unfortunately, it’s filling the wrong it above everything else. Now’s a good time to play with the
sections of the road because the object opacity and style of the grid and adjust it so that it’s visible
is not closed. Find the open points of the but not disruptive. I like a dotted, slightly translucent grid.
object and close them by selecting the Finally, I added a compass rose that I’d previously created.
two end nodes and clicking Join Selected I now have the basis for a map that can be used for a scenario
Endpoints with Segment. Once the object or battle report. I can grab the hill and save it as a separate
is closed, the fill will jump to the inside. SVG file, then import it into another map. In this way I can
Combine the first road we created, create an object for every piece of terrain in my collection
but don’t add a fill. Center the two roads to quickly throw a scenario or battle report map together.
over each other with the unfilled road on
top. You may have to adjust the position Saving
of the roads as they may not be perfectly centered. Using Once the map is finished it should be saved as a SVG
Edit Object’s Style, remove the stroke for the filled road. file. This is the file Inkscape uses and will keep the map
You can also make a gradient for where the road fades out. exactly as you left it. Not all applications can read SVG
files, so it may be necessary to make a copy in a JPG or
Cleaning up PNG format. Use the Save As or Export function to create
the copy. Now the image can be uploaded to a website
or sent in an email, and anyone with a web browser
installed on their computer will be able to view it.

Conclusion
Map-making with Inkscape allows the easy creation
of campaign maps, scenario maps, maps for hidden
deployment and movement, and for battle reports.
The simplicity and price of the program leaves more
time and money for the wargamer to buy and painting
miniatures, since that, and not map-making, is the
focus of the hobby. Wargamers, by nature, are visual
animals, and any wargamer that maintains a website can
All the items that overlap the border are clipped with the ‘Object/Clip/Set’ stand to have a bit more visual interest on their site.
command to give a nice, clean edge. This is much easier than trying to build Experiment and have fun. Hopefully you will end up
them to match the edge earlier. with some great maps that will enhance your wargaming
experience without taking away too much of your
The final step is to clean up the map, to make sure no objects wargaming time. The skills learnt making maps could also
reach outside the border of the table and add some final be applied to the art of designing waterslide transfers and
details. First, let’s clip off any objects overlapping the border flags. The scalability of vector images makes them very
of the table. Copy the battleground and remove the fill. Align powerful. Adding a free tool like GIMP (www.gimp.org) that
the new border over the battlefield. Select any item that can handle rasters will allow even more complex maps.

B ATT LEG A M ES CLA S S IFIED A D S


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To fit our standard three-column format., approx 57.5mm wide. Payment with order. Bookings for a series of 6 issues qualify for a 10% discount. Private ads
now accepted, subject to approval. Layout of ads is at Editor’s discretion.

An ageing man, Don Featherstone Second City historical, Sci Fi/


Ken Trotman Ltd.
New & antiquarian is surrounded by a host of military Fantasy wargames items new & used,
books on military memorabilia and research papers, collected online shop www.secondcity.org.uk
history and over a period of more than 50 years, which or SSAE for catalogue, 32 Rosebery
weaponry. Limited he will be pleased to give to interested Avenue Eastbourne BN22 9QB.
Edition publishers. collectors. Please contact him for detailed
All your military lists. Write to Don Featherstone, 28 Glebe Play by mail. THE GLORY OF KINGS – La
book requirements: Court, Highfield Lane, Southampton SO17 Gloire du Roi – is now playable by email or
new books, 1RH, Hampshire, United Kingdom. post! Order online at our website:
limited editions, agema.org.uk. Also features Ancient and
rare and second hand. Send for a Professional design and copywriting Napoleonic games, PC games, wargame
free catalogue or visit our web site.
services from the Editor of this very rules and painted wargame figures! Wars of
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or email henry@battlegames.co.uk. the site and have your say! agema.org.uk.

Jon Argall (order #4957171)


Figure piracy: scourge of the hobby?
Copyright infringement and its impact on historical miniatures
an army and thus the manufacturer has lost sales. And
by Bob Barnetson sometimes an individual recasts a purchased model
for use in a conversion or enhancement project. There
is a long tradition of such use in military modelling,
Editor’s note: amount quoted are in Canadian Dollars. As at particularly when commercial kits are unavailable or
21st August 2008 the exchange rate was £1 = $1.978 CDN. incorrect. Again, there is a loss to the manufacturer,

F
ew miniature-related discussions generate more although the volume of lost sales is significantly lower.
heat than the piracy of intellectual property (IP). A final subcategory of recasting is instances of recasting
Discussion typically centres on the recasting and copies of out-of-production (OOP) miniatures. This
sale of existing figures. A related issue is the development appears most commonly when licensed toys (suitable for
of original figures that infringe upon a copyright (e.g. wargaming) go OOP. This creates a notional loss to the
sculpting and selling unlicensed Scooby-Doo miniatures). copyright holder, with this loss being actualized only if the
As a historical gamer dabbling in sci-fi, I was surprised by OOP item subsequently comes back into production.
the breadth of unlicensed
miniatures available and How hard is it to
uncertain about whether recast?
to buy. The discussion of IP Recast models are typically
piracy online tends towards said to be less detailed than
the polemical – reflecting the original, including the
the vested interests of absence of fine detail and
some posters and the having dull edges. They
strong moral dimension may also contain air holes
of the issue – and was or bubbles or have two
thus rather unhelpful. mould lines (although this
In grappling with latter characteristic may
this issue, I’ve spoken also be present on some
to miniaturists who legitimate figures). Recasts
have intentionally and may also be smaller than the
unintentionally purchased originals and may be made
recasts. I’ve also spoken from different materials
with manufacturers of (e.g. plastic originals
historical miniatures recast in metal) or exhibit
as well as recasters and different properties such
copyright infringers. as being more brittle.
Everyone spoke on the In order to get a sense
condition of anonymity. of the practicalities of
recasting, I contacted a
Recasting miniatures gaming friend who is an
Recasting miniatures experienced caster of his
without permission is the own sculpts. He has not,
most commonly discussed to my knowledge, ever
form of IP piracy. Typically, recast. For the purpose of
a gamer purchases figures this article, I asked him to
on eBay or Bartertown and, recast a 25mm Kingmaker
upon receipt, discovers Miniatures figure I own as
they are of low quality well as some plastic and
and suspects recasts. metal starships produced
In this transaction, the An original Kingmaker Miniatures 25mm figure (top) and its recast below. by the Amarillo Design
original manufacturer has Differences are subtle, but evident. Photos by BB. Battlegames does not Bureau. Mould making
been denied a sale and condone recasting. These have been made for investigative purposes only. took about six hours,
the purchaser has been with the space ships
defrauded. There is almost universal condemnation of this and 25mm figures generating excellent moulds.
practice. A variant of this story is a purchaser knowingly Using the starship moulds and liquid plastic, high
buying recast miniatures to reduce the cost of an army. quality drop casts of the starships were produced. The
A slightly different angle is a miniaturist who purchases photos of the Federation ship show some small defects
a miniature and then recasts some or all of the miniature. (e.g. a blemish on the top of the saucer section) but
Sometimes, the recasts are used to increase the size of also that fine surface detail can be reproduced.

Jon Argall (order #4957171)


The starships were also quite effectively cast in metal. The caster prepared to work hard at it can produce fairly
metal is harder on the moulds and more labour intensive high quality results, particularly with vehicles. This is
to cast and clean up. The metal Klingon cast (with some consistent with what manufacturers say. The recasters
minor filing) is indistinguishable from the original, perhaps I spoke to were not, however, primarily motivated
reflecting the mediocre quality of the commercial product. by profit. Rather, many sought to make OOP minis
The 25mm figure was cast in metal. I chose the available while earning a few dollars on the side.
Kingmaker figure because I wanted to see how crisp Recasting may also be more financially viable
reproductions of exquisitely detailed figures would be. when gaming systems require significant number of
The first mould turned out okay, but the figures drop identical figures to fill rank-and-file forces. This may
cast from it were smaller than the originals and there be reflected in the greater reported incidence of figure
was some loss of detail – typical signs of recasting. recasting for popular sci-fi and fantasy systems. The
A second mould was made with a super-sized pour doomsday scenario (i.e. mass counterfeiting in the
chamber. This results in a better flow of metal during drop developing world) has so far not materialized.
casting. The result is almost
indistinguishable from the Impact on manufactures
Original ADB
original. There are a few casting of Recasting deprives
instances where the details are Federation warship manufacturers of sales. This
not quite as crisp on the cast assertion is often extended by
and a couple of areas where noting that lower sales reduce
wax left over from the mould the incentive for new figure
making caused some flash. production and can cause
But the figures is the same manufacturers to shut up shop.
size, has the same level of An alternative argument is that
detail and there are no double the lower quality of recasts may
mould lines that I can find. The turn an unwitting purchaser
biggest give-away that it is a of recasts off a manufacturer,
Metal recast
recast is the poor quality of the thus reducing sales.
figure’s integral base, resulting The direct financial impact
from nipping off excess metal of recasting on manufacturers
from the pour chamber. largely turns on the volume
of recasts made, whether
Is recasting profitable? for use at home or for sale
When casting with liquid in the marketplace. It is not
plastic, the caster expected possible to get an accurate
a 90% success rate for the count of recasts (or, indeed,
Federation starship and thought even legitimate castings).
the mould would be good for Although most reports of
Resin recast
about 100 casts. The Klingon recasting appear to be of sci-fi
ship was more difficult, due and fantasy figures, AB Figures
to the shape of the original, alleged the sale of counterfeit
and he thought a 75% success 15mm Napoleonics in 2004.
rate with a maximum of 50 Figures Armour and Artillery
casts would be possible. (FAA) USA revealed a similar
With this in mind, we could concern with this same seller
have produced approximately shortly thereafter. Large lots
37 Klingon ships and 90 of recasts purchased on eBay
Federation ones using $70 and Bartertown have also been
of materials and 27 hours reported, although both sites
of time. Originals sell for approximately $9 each. If we have policies against such sales and complaints procedures.
discounted each to $5, our net profit would have been $565 While few manufacturers were forthcoming about the
(roughly $20/hour, not including time spent selling). financial consequences of recasting, one was fairly direct
With the 25mm metal figures, the manufacturer with a clear explanation of the narrow financial margins of
sells six figures for £10 (roughly $20). The need for six the business. Based on the numbers provided, even a small
moulds, the shorter life span of these moulds when amount of recasting would significantly lengthen the time
using metal, and the time involved in mould making it takes for a new line to recoup its cost and, assuming his
and casting suggest that on a price of $3.00 each, we numbers were representative of the industry, recasting does
could generate a $1.00 profit per figure. We weren’t able appear to act as a disincentive for introducing of new lines.
to generate an hourly wage rate based on our limited Conversations with miniature manufacturers
experience, but we expect it would be somewhat less suggest that the level of recasting in historical figures is
than what we could make selling recast space ships. small, reflecting the overall low demand for historical
What our experiment suggests is that one-man shops miniatures (versus, say, DVDs) and the poorer quality of
doing recasts are unlikely to turn a significant profit, but typical recasts. Although not conclusive, this evidence,
the profits are not insignificant either. An experienced combined with the paucity of examples of recasting

Jon Argall (order #4957171)


that I was able to identify, suggests that recasting is with, say, counterfeit aeroplane parts or prescription
something of a bogeyman in historical gaming. Certainly drugs. Nevertheless, some manufacturers may aggressively
it happens, but it does not appear to be widespread. defend their intellectual property to avoid a precedent-
setting case, as later judges
The legalities may regard their failure to
Original ADB
Many gamers assert (often casting of Klingon defend their copyright as an
vociferously) that recasting warship admission that no rights exist.
is theft and that recasts are
often sold in a fraudulent Copyright infringement
manner. In Commonwealth An interesting wrinkle on the
countries, recasting is typically IP debate are instances where
viewed as a type of copyright someone has designed an
or trademark infringement. original but unlicensed figure
The rights are collectively based upon a popular (and
referred to as ‘Intellectual copyrighted) book, comic,
Property’, or ‘IP’ for short. movie or television show.
The most common remedy For example, a manufacturer
awarded by courts in the might produce mercenaries
Commonwealth would be or kid-detectives that closely
damages in the form of lost resemble the characters in
profits. An injunction to television shows. Although
prohibit further recasting some of these figures may be
Metal recast
is also possible, as are civil different enough from the
search warrants (‘Mareva’ originals to avoid the claim of
injunctions) and orders for copyright infringement, many
the sale of seized goods with are not. The allure of these
profits paid to the plaintiff. figures is, of course, that they
All of these remedies require are close or exact replicas of
the copyright owner to hire the copyrighted material!
counsel and pursue the issue, Some larger manufacturers
although a stern cease-and- produce such figure lines,
desist letter may discourage often being careful to avoid
some recasters. Some IP direct infringement. More
lawyers trawl through flea commonly, gamers looking
markets, a list of clients’ for unlicensed figures that
trademarks in hand, looking replicate copyrighted materials
for something to enforce – often turn to the so-called
their clients are happy to foot ‘garage kits’ produced by
the bill. They view this as small operations. Commonly,
Resin recast
much less boring than drafting garage kits figures ‘fill in’
endless documents. The same where licensed products
occurs on the internet. necessary for gaming are hard
The most effective aspect of to acquire or unsuitable (for
these lawsuits is indirect – the example, are of extremely low
person breaching the law may quality). In other cases, these
not be worth suing, but the kits are available where no
businesses surrounding him licensed figures are made.
(his distributors, customers Copyright infringement
and the bank) are likely to stop appears to mostly affect
doing business with him rather large media corporations.
than defend a lawsuit or risk This reflects a combination
that he’ll be made insolvent. of factors. They hold the
Depending upon the largest pool of IP. Their
nature of the infringement IP is also the most likely
and the laws of the country, to be in demand and thus
regulatory and criminal profitable to recast, although
prosecution is also possible. I was unable to document any again, for what it is worth, few copyright infringers
cases of actual prosecution, although more than 90% of seem profit motivated. Finally, licensing costs of their
cases filed never reach the court judgment stage. There are, IP may discourage production of gaming appropriate
however, reported cases involving boardgames, computer miniatures (which is a very small market).
software, movies and even yo-yos. I again suspect this has
to do with the low volume of recasting that occurs and the Who does copyright actually protect?
(perceived) low degree of harm this does when compared The evidence (such as it is) appears to support the general

Jon Argall (order #4957171)


notion that recasting has the potential to detrimentally Again, I’m not sure this justifies copyright infringement.
affect historical miniature producers. Most concerning It does, however, point out that the way in which a copyright
is the disincentive recasting can create to introducing holder uses their copyright can affect the behaviour
new lines. Even producers of copyright-infringing of gamers. Manufacturers seeking to maximize profits
material that I spoke with agreed with this position. by inducing an artificial shortage are more vulnerable
There is much greater debate about original sculpts to copyright infringement than, say, manufacturers
that violate a copyright of a popular book, television or seeking to maximize profits without manipulating
movie franchise. Many gamers and manufacturers assert the supply-side of the market. More plainly, figures
that this is no different than recasting, in that it deprives with reasonable price and availability are less likely to
the copyright holder of control over their product and, induce recasting or the production of substitutes.
assuming they produce miniatures, potential revenue.
There are, however, many gamers who disagree. While What do I think?
some ‘justify’ copyright infringement with reference only Having considered this at length and being pragmatic at
to their own desire for figures not being produced by the heart, I find myself of two minds (ah, sweet hypocrisy!).
copyright holder, others present more nuanced arguments. I think purchasing recasts of available products is bad
One of the more interesting propositions is that a for the hobby because of the negative impact it can
copyright is simply that, a property right that must (by have on manufacturers. As I’m mostly a historical
and large) be privately enforced by the copyright holder gamer, the figure makers I deal with are particularly
to have meaning. I expect this perspective comes as little vulnerable to the effects of recasting. Consequently,
comfort to small producers who quite readily acknowledge I choose to support them so they stay in business.
that they cannot afford to enforce their rights. I’m also prepared to buy the rather expensive licensed
While this difficulty for small producers should miniatures for the sci-fi lines I’m interested in. The
certainly be of concern to all historical gamers (whose copyright holders have recognized the gamer market and
needs are largely met by these small producers), it I’m inclined to support them for this. For example, the
raises the interesting question of whom copyright laws prices I’ve recently paid for some Star Trek ships are high
protect. That is to say, who has the means to enforce (particularly given the mediocre quality), so my investment
their rights? The short answer is that the laws offer will just be smaller. In short, the high cost involved (perhaps
disproportionate protection to large producers and reflecting the licensing costs) limits sci-fi to a fringe period
copyright holders. This isn’t particularly surprising, given for me. As a market signal to the producer, this isn’t as clear
that economic power is often reinforced by legislative as the case would be if I had an alternative source. This
and judicial policy (e.g. in employment relationships). does not, however, give me access to OOP miniatures.
It does, however, raise significant issues of equity. Yet there are some large gaps in the existing lines. In
While large producers and copyright holders are the particular, no one is producing licensed small fighters
most likely targets of copyright infringement, they are for the Star Wars universe. Larger, licensed versions
also the least likely to be fundamentally affected by it. are available, but the quality of them is very poor and
Conversely, small producers are unlikely targets but the way they are sold makes it difficult to get adequate
are much more vulnerable to the negative effects of numbers, even looking to eBay. Garage casters make
infringement and are largely unable to enforce their rights. look-alike ships and they ended up getting my business.
I’m not convinced this justifies copyright infringement. Having made the purchase, I’m not sure how I
Nevertheless, it suggests that equating illegality with feel about that. I think a fair question to ask is, how
immorality (as many do when speaking on this topic) would I feel if someone took something I created and
is to ignore that the law is a social construct that reproduced it without my permission? I expect I’d be
differentially advantages copyright holders on the upset. Doing that is, at the least, discourteous. Yet, if
basis of their financial means. In effect, the law has I sat on my rights, by not enforcing my copyright or
been dragooned into defending the property rights of failing (for decades) to meet the demand for what I had
the wealthy. When copyright is justified as a means of created, who should my anger be most directed at?
protecting the interests of small manufacturers, perhaps
this dynamic ought to give us pause for thought. Editor’s note
I want to thank Bob for his well-balanced and reasoned
Copyright infringement as a market response contribution to the debate on this controversial issue.
A second line of argument addressing whether copyright For the record – and as someone who has, in fact,
infringement is really that bad again swirls around suffered at the hands of copyright thieves and plagiarists
popular book, comic, movie and television franchises, in the past – let me make my own views clear.
mostly of a non-historical character. In short, proponents No-one can copyright, for example, the idea of
argue that licensed producers intentionally limit figure a French Napoleonic carabinier; but they can claim
production and availability to heighten price. copyright of their specific sculpting and casting of one;
This is certainly within the licensees’ rights. Nevertheless, that is the fruit of their labour, and if someone else
this choice, when combined with aggressive promotional wants it, they can pay for it, or sculpt their own.
activities and the licensees’ monopoly, virtually guarantees If someone plagiarized your written work, how would
a shortage and raises prices beyond what they might be you feel? Or used your photographs in a magazine without
in a freer market. This, in turn, creates the market for asking or paying you? What’s the difference between
recasts. In effect, this argument goes, copyright holders and writing, sculpting or designing in this respect? None, and
their licensees are the authors of their own misfortune. therefore I would not condone it under any circumstances.

Jon Argall (order #4957171)


To boldly go...
Into the lion’s den
historical and fantasy wargames tend is spilling over into historical gaming
by Roger Smith to be remarkably similar, and anyone as many artists, such as the Perry
with a reasonable knowledge of any twins, are gradually producing more
one ruleset can quickly pick up and and more historical models after

S
ometimes it’s good to sit back, play another. The models, too, are leaving the fantasy sphere altogether.
take as break and remind oneself often universally recognizable and The difference in scale between
of what it is you are trying to will easily make the transition across these two factions is immense.
achieve. Easy for me, at the moment, the ‘gulf ’ that apparently divides our Henry has been kindly helping me
as I’m on board a large cruise liner hobby and, as for scenery, well I’m to explore the world of historical
in the middle of the Mediterranean sure even the most obstinate of us gaming and gain an understanding
en route from Tunis to Naples for a will admit that, at least, is universal. of the wealth of knowledge and
long-awaited visit to Pompeii lying, Here, however, the similarities enthusiasm that is contained therein
as it does, ominously in the shadow cease. Whilst historical wargamers and it has been – and will continue
of Mt. Vesuvius. I find myself in enjoy the affable cameraderie to be – not just an eye opener, but
that wonderful place where history shared by a close-knit and serious a pleasant and rewarding one.
and myth meet, where the edges community, they also suffer from But in the wake of recent shows
of fact and fantasy blur. Though at the lack of benefits brought by the such as Firepower at Woolwich and
times it’s hard to recognize it for huge commercial market riding Salute in London’s Docklands, I
what it is, the search for meaningful on the back of the massively thought I would offer him the chance
recreation is my passion and the successful fantasy genre of games to see the other side of the coin –
realization of that goal is the grail. and game-related products. Games Workshop’s annual Games
And the more I learn, and the more It is to the success of such ventures Day, held at the massive National
I delve into the previously untapped that we owe the fact that highly Exhibition Centre in Birmingham.
pool (for me) that is historical talented artists, whether they be I have attended this event every year
wargaming, the more I come to realize writers, painters or sculptors, are for the past 12 years and have seen
that historical and fantasy gaming are gathered under our banner. For the event grow from 5,000 visitors
just different faces of the same animal. without the means to tempt the best (when still held at the National Indoor
Both rely on diligently researching to work within this industry, we would Arena) to this year’s staggering 10,000
the background of the chosen subject, be all the poorer for it. I am sure most through the doors. When talking
both require the knowledge and would agree that, certainly over the to the guys from Games Workshop
employment of a given set of rules past twenty years, the best figures US (yes, a daughter company)
and both require the use of suitable available for detail and pose, have who had brought along a game of
scenic playing areas to represent their all come from the work of fantasy Texan proportions, I was amazed
fields of battle. The rules for both sculpting. This, I am delighted to say, to learn that the Birmingham event
draws more people than all five
US Games Days added together!
At this juncture, I should inform
the reader that the Games Day event
solely promotes the GW range of
products and related services, like
subsidiary publishing businesses,
and licensed products, for example
the new generation of computer
games currently available or under
development. Yes, one single
company is able to attract a staggering
10,000 gamers through its doors.
And the figure rises every year.
For the past three years, my gaming
club, Clayton Warlords, have taken
participation games to the event, two
(for the first time) this year: one for
Warhammer and one for Warhammer
40,000. Henry was invited to ‘help’ run
one of the games although, if truth be
told, he was being given a free pass
The Golden Daemon cabinets. Not much interest there, then. to enter the exhibition early with his

Jon Argall (order #4957171)


famed digital camera where, armed hobby besides the playing of games.
with his not inconsiderable stature What this particular show
and charismatic charm, he would have demonstrates more than anything
opportunity to see and photograph else, is just how many people are
many of the boards and displays willing to give up their precious time
before they were totally obscured by and energy to support the hobby.
the madding crowds, soon to flow like For the first time this year, half the
lava (not unlike the aforementioned participation/demonstration games
Vesuvius) over the floors and stands were designed, constructed and run by
of the three enormous halls housing volunteers from among the numerous
the event. I do not believe he was independent gaming clubs around
disappointed with the wealth of the country. There is a rising trend of
material on hand, nor the enthusiasm non-Games Workshop involvement
of the volunteer gamers who stoically in their national, showcase exhibition
manned the boards and ran the games. and it’s producing a far greater degree
Indeed, to say he was impressed would of diversity in the types of games being
be an understatement, since (and I represented. This is probably partly
have this on good authority) he was due to the fact that all volunteers and
close to speechless during the drive clubs have to be registered members
home – which, as I am sure you will of the Gaming Club Network (GCN),
all be aware, is almost unheard of! an organization created to promote
This was also the first major Games all variations of tabletop wargaming.
Workshop event to be held since the Additionally it serves to monitor
introduction of the new Warhammer Fernando Prieto was awarded the coveted and regulate its members, ensuring
40,000 rules. The revised set has Golden Daemon Slayer Sword for this figure. equality of opportunity and the vetting
greatly enhanced the flow of the game Photo © Games Workshop. Thanks, Tom! of personnel, improving safety by
and does much to compensate for ensuring that officers of clubs are CRB
some of the accidental imbalances pod which, at a cost of £18, makes it (Criminal Records Bureau) checked.
caused by the successive reworking a viable proposition for those wishing With this peace of mind, clubs can
of some Codices during the natural to sport infiltration-style forces. actively encourage younger gamers, as
development of army lists, which On a negative note, however, the well as veterans, to participate in the
unfortunately often ends up playing replacement Space Marine Codex hobby outside of the in-store sessions
to the strengths of some armies carries the same price tag, which provided by Games Workshop.
in particular whilst handicapping represents a 50% increase in cover It should also be stressed, and I
others – never, I believe, deliberate or price over the previous cost of £12. cannot do so enough, that the GCN,
crippling, but irritating nonetheless. Let’s hope this is not a general trend although supported by GW, is an
Such successive small scale changes but just an attempt to cash-in on entirely independent organization,
tend to require some minor reworking the fact that the Space Marine range itself relying on volunteers to maintain
of the rules to adjust the gameplay and is the single largest selling line in day to day administrative and
it’s always nice to see this achieved the Games Workshop catalogue. promotional offices. It is, I believe,
in a sensitive and practical manner. Still, cynicism aside, let’s return largely due to this increased input
However, for all the improvements to what the company does best – from outside the GW hierarchy that
I welcome with open arms, one brings promotion of the hobby. For those the variety and quality of tables seen
its own inherent drawbacks. I refer, who have never attended the show, at Games Day continues to soar. This
specifically, to the ‘real line of sight’ and I think that’s a pity, I should like to has meant that whilst the Games
now employed. The rules say that, in explain that it is basically divided into Workshop store built games tend,
case of doubt as to whether you can see five distinct areas; retail, participation almost solely, to be based around
a target or not, one should get down games, modelling, game development the three core games (Warhammer,
to table level and physically check and the famed Golden Daemon Warhammer 40,000 and Lord of the
to see if the target is in sight or not. painting competition. The latter is Rings), the GCN clubs often produce
Brilliant, but not if the board is built always incredibly competitive and tables supporting more specialist
on many levels, with scenery liberally draws a large number of entrants from games such as Battlefleet Gothic,
dispersed throughout which, to make all over Europe: getting to actually see Mordheim, Blood Bowl, Inquisitor,
matters worse, normally also varies in the entries, however, is another matter. Warmaster and Warhammer
height and size considerably. Great fun We, the ardent showgoers, don’t always Historical. It also sees some creative
if you have a generous nature and are agree with the judges when it comes re-invention of some of the systems,
willing to compromise – frequently! to the winners but, whatever else such as a beautiful WWI-styled
Games Day also saw the (advance) we may think, it does emphasize the trench warfare game using adapted
launch of the new Space Marine fact that the wargaming hobby (for Warhammer 40,000 rules! I wanted
Codex (although only 1000 copies many) is not just about kicking your to play, but I had work to do.
were available for sale) and a few opponent’s arse with a bucketload of Warhammer Historical also
of the new line of Space Marine cannon and a few hundred archers! hosted a magnificent Cornish pirate
models, especially the plastic drop No, there are other elements to the game on a wonderful scatter scenery

Jon Argall (order #4957171)


table that looked for all the world
like a scratch-built custom board.
Complete with wharves and jetties,
villages, trees and roads, it made a
wonderfully realistic ‘British’ setting
that would have felt at home in many
an 18th Century skirmish game.
But I digress. The point of all this is
the gradual shift of emphasis during
the day away from the initial ‘feeding
frenzy’ at the retail stands towards the
outer halls. Those new to the event
might have been forgiven for thinking
that they were going to be in for a
quiet day – how wrong can you be?
The trickle of punters that started to
filter through to the arena rapidly rose
to a raging torrent, with the larger
(and visually most impressive) games
attracting crowds of enthusiastic Rick Priestley deep in conversation with Phil Mackie as Grant Thomas masterminds his attack at the
gamers keen to get in on the action, Warmaster Medieval table. The game is Wakefield 1460, with spectacular castle, using 10mm figures.
before overflowing to the many smaller
tables that covered the area between. apiece with which to capture the running this game was the unexpected
Though less imposing to the casual aforementioned squigs, the teams conclusion that the basic Warhammer
eye, the smaller games often contained remaining in play until being ‘eaten’ by rules will still work reasonably well
much finer modelling and detailing their quarry. (Imagine a 1970s Space for small skirmishes, without having
and presented scenarios that were Hopper with a bad attitude, insatiable to resort to more complicated
simpler to grasp and play, an ideal appetite and huge teeth: that’s a squig!) specially adapted versions.
choice for those wanting to finish an Once a player’s goblins met with their In our other game, 40K Imperial
entire game before moving on, rather inevitable demise, another gamer troopers were pitted against their
than simply playing a minor role in would step in and new teams would corrupted cousins in a bleak, trench-
a game which was meant to play out be placed on the board. Similarly, dead defended outpost. The odds were
over the course of the whole day. squigs were re-spawned and entered deliberately stacked against them,
The games that we took with play from a cave on one of the board being outnumbered, out-gunned and
us worked on the basis of a simple edges. A running tally was kept on a outclassed. Amazingly, out of the six
scenarios and short playing time, blackboard at the head of the table games played (averaging just under
though they worked very differently and, despite all the odds against them, an hour apiece) the beleaguered
in overall structure. The Warhammer the goblins won out the day having loyalist forces managed to achieve the
game, “Squig Hunt”, involved giving ‘captured’ a total of 390 squigs! One objective of this little adventure by
gamers a couple of teams of goblins incidental beneficial outcome from storming the walls (metaphorically
speaking) and killing the heavily
guarded psyker (a sort of space-age
warlock of moderate power), on no
less than three occasions! The moral of
both these stories is simple: however
hard you try to rig the outcome, some
muppet (sorry, tactically enlightened
genius) will always materialize to
upset your carefully-laid plans.
At the end of the exhausting day, the
overpowering impression left was just
how broad the interest was throughout
the show. It wasn’t just a massive
spending spree – though I imagine the
turnover on the day was satisfyingly
huge – there was just as much interest
shown in the forthcoming products,
online gaming (a development that I’m
sure we’ll see for historical in the near
future) and other hobby aspects such
as modelling, painting and gaming.
After all, ten thousand people
Thousands of hours of work well spent: Orc raid on a dwarven stronghold by the GW in-house team. can’t all be wrong, can they?

Jon Argall (order #4957171)


Tally ho!
One wargamer’s journey into the blue
I suspect that like many Battlegames readers, I operated a
by Tim Beresford production line assembly of dozens of plastic aeroplane kits.
However, it wasn’t until my early teens that my wargaming
activities first switched from live fire exercises to a more

H
aving cleared the runway and retracted its intellectual practice which involved dice and a rule book.
undercarriage, a P51 can be carving through I’d been using matchstick-launching cannon to fell my
sky and hammering over my roof in less than unpainted plastic figures, hidden amongst the debris of a
a minute. One is about to do so as I write and will no ruined Lego citadel. Of course, model planes had to feature
doubt be chased away by the finger four of Spitfires in all of these games, but were usually only targets for my
I saw heading out a few minutes previously. Long Range Desert Group or a clutch of Paratroopers.
I’ve lived most of my life within earshot of the harmonious I was never really a tankie and before I immersed myself
beat of the Rolls Royce Merlin engine emanating from the further into WWII gaming, I’d moved schools and been
Imperial War Museum at Duxford where many airworthy introduced to the delights of 25mm metal horse and musket
examples of WWII fighters are restored, pampered and figures. For the next 25 years or so, my air combat gaming
enjoyed. Living so close, I’m lucky enough to witness an remained a series of brief and unsuccessful flirtations.
almost daily parade of historic warbirds, at least during Prompted by my French language teacher (an ex-Desert
the summer months. Recently, the noise that brought Rat) reading the class extracts from Dr Alfred Price’s brilliant
me rushing outside from my home studio turned out Battle of Britain history The Hardest Day, I bought SPI’s
to belong to an earlier era – four colourful Fokker Dr1 Spitfire game that promised so much. Within hours of
Triplanes that I’d not seen before nor since. While the ripping the box open, I realised that it would fail to deliver
graceful Spitfire tugs the heart strings every time, those very much in the way of excitement and so it sat, unloved, in
gaudy, brash P51-Ds and their American brethren, the slick my cupboard for years, to be joined by the overly complex
Tigercat and the stoic looking Bearcat, remain favourites. Avalon Hill offering Knights of the Air. This in turn was
followed by Richthofen’s War some years later. The latter
Early inspirations proved to be fun for a short period of time before we tired
My father, ex-Fleet Air Arm, was only too happy to of its predictability. It is easy to see where they all failed for
encourage my early interest in planes and would often me; none delivered the excitement of pressing that inviting
guide my six-year-old hands, wielding pencil and red gun button to obliterate an opponent, briefly caught in
paintbrush, to recreate the action straight from the pages the ring sight, in quite the same way the arcade games did.
of my well-thumbed Biggles books. He also made me There was no split second timing and no sense of speed
a collection of WWI biplanes from tiny kits that came in their measured, cardboard gameplay. I concluded that
in my breakfast cereal – they were exquisitely painted models were much better suited to replicating the slower,
whilst I slept. Imagine waking up to those gems! more formulaic patterns of warfare that characterised the
horse and musket era than two fighter aircraft closing at 700
miles per hour. Whatever issues I faced with my terra firma
games, depicting relative altitude was not one of them.
In the early 90s, Skytrex released their Red Eagle 1/144
metal WWI kits and I was tortured by a dozen whilst I
huddled in my student attic room. I made fancy telescopic
flight stands from radio aerials to bravely hold my hard-
won metal creations aloft. Paragon provided the rules and
I provided the bin into which they flew. I therefore sadly
came to the conclusion that air combat with miniatures
was not worth bothering with. The Red Eagles were
subsequently demobbed – some were accidently left on
a train and some were sold, but I didn’t miss them.
I suppose this article could have ended here, had it
not been for that endless parade of real Spitfires, the
books, the films and that nagging interest which remained
confined to an artistic expression. I found myself in
the fortunate position of funding my college days by
selling drawings of the fighters at Duxford. I’d work in
sometimes freezing cold hangers for up to ten hours
a day, producing intricate pen and ink renderings. My
This is where it all started. I must have read every Biggles book brief walks around the hangers to restart my circulation
cover to cover 20 times by the time I was ten. Capt W. E. Johns, the were made more rewarding by my security pass that
author, flew for the Royal Flying Corps during WWI. ensured I’d often be stopped by older Americans asking

Jon Argall (order #4957171)


advance my collection to 1944/5, I’m going to experiment
polishing the bare metal of the P51s rather than relying
on paint. At the time of writing in late 2008, the Raiden
range is relatively small but, in the fullness of time, I’m
certain it will grow into a comprehensive selection.

Temptation leads me astray


As usual, part way into this project, I allowed myself to get
diverted, in this instance back in time to 1917. The ready-
painted Wings of War (WoW) 1/144 models and rules were
released and, unsurprisingly, caught my attention, especially
since they were almost ready to fly – I chose to add pilots
cut down from N-gauge plastic railway figures to occupy the
A partly stripped-down Harvard at Imperial War Museum Duxford. ghostly empty cockpits. Riversco make suitable white metal
Pen and ink drawing by the author. pilots, although I felt they look too big-headed to suit the
fine plastic models. The WoW game held my interest whilst I
me about the museum and its facilities. I like to think deliberated over even continuing the WWII collection which
they were all ex-78th Fighter Group aces returning to see was aimlessly dithering around and without focus. The
Duxford again. I spent so much time there drawing that initial games were great fun, but before too long, I’d worked
my prescription was reduced as my eyes grew stronger. out some thoroughly unhistorical but very effective tactics
and, perhaps with this flaw exposed, WoW inevitably joined
Starting afresh my rejects pile, being just too simplistic to really satisfy.
Fast forward to Salute 2006 and, probably as a result If you like the WoW models but want more types, the
of having watched the Battle of Britain film for the metal kits from Skytrex under the Red Eagle banner, which
umpteenth time, I rashly bought a few 1/300 Spitfires I had wrestled with as a student, and those from Riversco,
with no real idea of what I’d do with them once they were are perfectly suited to building up your collection. To be
painted. I just liked them. True to form, once I’d cleaned honest, it’s unlikely that Wings of War will bring out plastic
and primed this impulsive purchase, they remained versions of the venerable BE2c or a Fokker Eindecker
stranded in my ‘must do’ box. Shy of daylight, these any time soon if ever. You may also be able to find the
little planes were never to feel the gentle caress of my out-of-production Mamoli metal kits on eBay from time
paint brush, but they had piqued my interest again. to time, or the semi-assembled, ready-painted plastic
Many months after Salute, I came across a company offerings from F-Toys. I’ve chosen not to mix and match
new to me – Raiden Miniatures. Following a brief flurry metal with plastic, as I can’t help feeling that the metal
of emails between myself and Mark, the Chief Mechanical models look so, err… leaden, encumbered as they are with
Engineer, a few days later I was the proud owner of one of their overthick wings that lack an aerofoil profile when
their newly released Me1009Es which, quite simply, snarled compared to the delicately proportioned plastic offerings.
‘paint me now’ in a particular Daimler Benz kind of way. If For the truly insane, SRAM make a range of 1/144
you’ve not heard the real thing, the in-line Benz engine has resin kits which are really more suited to safe and
a definite rasping note like an old motorbike. Further orders prolonged life in a display case than the dangers
to Raiden followed, providing me with the means to indulge of the wargames table, but if you must have scale
myself in my favourite Battle of Britain period but still with fidelity and are up to the challenge, they are another
no clear idea of where I might be heading. I’d postponed option, but not one I personally wanted to pursue.
the delicate question of playability – these aircraft might Similarly, for small WWII engagements, there
turn out be a pure painting project like the pirates and the are ready-painted 1/144 models available. Nexus,
Sudan figures that had previously littered my workbench. who brought us WoW, are promising a range of
I make no bones about the fact that I love these Raiden ready to play 1/196 fighters (near enough 1/200).
models and, at the time of purchase, was completely hooked.
It’s not just that the castings are beautifully clean but, as
I relayed to their designer, his renditions are so good I
imagine they contain a tiny Merlin coughing into life or
an equally minute Daimler Benz 601 grizzling its malign
intent. At 1/285 scale, they are slightly larger than the
1/300 ranges (think 25mm verses 28mm or heroic 1/300
if you prefer) but all the better for it, avoiding the pinched
proportions that some of the slightly smaller models seem
to have. I like the smoothness of line – the designers have
resisted the temptation to clutter the models with too much
detail that can look overscale on such a small airframe.
These castings ooze the slipperiness, the aversion to drag
that the real thing displays, particularly when airborne.
Sometimes fighters were waxed and polished to a state Dogfight! Wings of War miniatures from the Editor’s collection. This is the
of perfection in an effort to glean that extra ounce of game that gets Battlegames HQ reverberating to the sounds of “Dakka-
speed that could be a matter of survival. If I ever decide to dakka-dakka-dakka!” from time to time. Yes, it’s sad, I know... Photo HH.

Jon Argall (order #4957171)


Had I chosen the right scale? that used the day fighter scheme on many, but not all,
I had one major 1/600 scale blip while dallying around of their Me110s; in reality these Zerstörer aircraft were
with my biplanes. I spent a good long while in front of the usually painted using the green bomber colour scheme.
Tumbling Dice stand at one show, considering a change The He111 flying in the Battle of Britain film seem to
to 1/600 scale, which has a huge gaming advantage over have been painted in the more contrasting day fighter
larger models: the sky is a big space and fast, WWII piston- colour scheme which, although not accurate, does look
engined fighters eat a lot of it very quickly. Similarly, larger great. You may find my suggestions for the bombers are
bomber formations take up plenty of space and if you are not very contrasting tones; I think they look about right
really interested this type of game, then the diminutive but you may disagree – feel free to adapt as you wish.
scale may be the way to go unless you are blessed with
a large playing area and very long arms. As is inevitable RAF
with such small models, there is a certain loss of scale Camouflage green
fidelity in terms of wing thickness etc, although the Vallejo 893 US Dark Green
models remain characterful and instantly recognisable.
I was sorely tempted by the apparent ease of using
1/600 and, if you are in any doubt regarding scale, then Camouflage brown
perhaps it may be best to start with them. These models Humbrol 29 (acrylic) Dark Earth
are relatively cheap and readily available. If you take to
air gaming but find them too small, you’ve lost little and
can change up a scale or use different scales for different Undersides
types of game. Acquiring a schwarm of fighters in a new Humbrol 90 (acrylic) Beige Green
scale is unlikely to be the equivalent commitment to
replicating a Napoleonic division in a different scale! LUFTWAFFE
However, scale appearance was important to me, and Day fighter, green scheme (a grey scheme was also used
I was fully committed to 1/285, but if space is no issue later in the Battle of Britain but I’ve not yet tried this option)
then 1/72 and even 1/48 scale models can be used; the Dark camouflage
floor or even the garden can be the playing surface. 1/72 Vallejo 888 Olive Grey
scale plastic kits are justifiably popular for WWI games
and if you wish to go down this route, there are plenty of
types available at reasonable prices, along with vast ranges Light camouflage
of decals. Revell have started to re-release their range of Vallejo 971 Green Grey
WWI kits and although not the most detailed, they are
quite rugged models, more suited to gaming than the more
recent hi-fidelity models offered by Roden and Eduard. And Undersides
yes, you’ve guessed it: I got diverted yet again, acquiring Vallejo 906 Light Blue
sixty 1/72 kits (box art is so alluring). I did, however,
finally see sense and sold the lot without losing a penny. Day bomber scheme
Dark camouflage
Painting and decorating Vallejo 897 Bronze Green
Painting the Raiden models with acrylics was very
enjoyable, especially as I opted for solid, flat colour as
opposed to a multi-layered, shaded method. I would never Light camouflage
consider using the shading techniques I usually employ on Vallejo 888 Olive Grey
wargames figures on a 1/72 plastic kit of an aircraft and
therefore even at 1/285 scale, I chose to use simple flat
colour, believing this to be the best style to preserve that Undersides
clean, slippery and desirable aesthetic I mentioned earlier. Vallejo 906 Light Blue
The Vallejo and Humbrol acrylic ranges provided suitable
colours, but if these don’t meet your own expectations, As somebody who wished there had been cameras
Hannants, amongst others, sell specialist aviation colours. around during the Napoleonic wars, being able to consult
You may find these turn out a little dark if used straight photographic evidence initially seemed such a blessing,
from the bottle on very small models. Adding a little white but ultimately became a source of frustration. Often
or yellow depending on the hue will make the difference. all but the exact plane I wanted to see were shown in a
There are dozens of books and plenty of online sources squadron line-up or, having painted something, I’d find
for colour scheme details. I spent an inordinate amount an image countering my original deduction. Deciphering
of time researching these, being fascinated by the various the colours of orthochromatic photographs is a black
permutations. As with many military uniforms, once you (and white) art with no definitive solution. Ultimately,
begin to research the variants which break the rules, you my ideas were still conjectural in some instances but, by
start to wonder what the rules were in the first place. ignoring my inner pedant, I found I could get enough of a
I’ve listed below those colours I used, and these colour scheme right for my small models to look good.
serve as a very simple guide to a complex subject, so I Even so, I’ve worked hard to resist that perfectionist
recommend some investigation unless you are happy with streak which kept holding up any progress, an urge
very generic colour schemes. For example, I chose a unit which, perhaps surprisingly, I don’t have when painting

Jon Argall (order #4957171)


Napoleonics. I have frequently had to remind myself of artwork. For example, some prefer inks overprinting, while
the small scales I’m working with and the limitations this others avoid it. Precision Decals use the ALPS printers for
brings. If the models looked believable, that had to be good production (as does Dom’s decals) which will print opaque
enough: after all, my ECW and Napoleonic figures are, by white, but there are colours that they just can’t match.
necessity, painted using this compromising approach. The design and research of these tiny details chewed
One of the things I particularly began to enjoy as I up even more of my time and I only realised they still
ploughed on with the painting and research was the weren’t perfect once new books and photographs were
camaraderie born of a niche within what is already inspected some weeks after I’d applied them to my models!
a niche hobby. Those who make the products are If you do create your own decals, resist the urge to cram
usually open to discuss suggestions for new models every millimetre of space on your sheet with artwork, as it
and ranges in a way that is completely unheard of with makes for a much harder task cutting each marking out to
the mainstream wargames figure manufacturers. It’s an use. Unlike the screen-printed examples found in plastic kits,
exciting time as all sorts of new items are coming onto you will need to cut your markings out individually as they
the market. New and better models than those that are on one continuous piece of clear film. High minimum
existed even five years ago are now available and more production runs render screen-printing out of reach for
and more decals to decorate them are also emerging. one-off commissions, as far as I could discover. You can
buy decal paper
Decals for your home
The whole inkjet or laser
aspect of decals printer, but be
was one I’d not aware decals from
envisaged getting this source won’t
as absorbed in always be opaque,
as I reluctantly rendering them of
became. As very limited use in
this project application, and
progressed, I of course there
became more is no such thing
interested in as white ink for
getting it right, these printers.
rather than just Applying these
being generic tiny graphics
with my colour required some
schemes. dexterity,
Dom’s Decals tweezers, and a
in the UK, I-94 lot of patience. A
Enterprises and limitless supply
Scale Specialities Biggles and Algy from the fictitious 266 Camel Squadron take on the DrI triplanes of Jasta 19 during a of small brushes
in the USA all game of Algernon Pulls it Off. Wings of War ready painted models. Adding the micro-pilots proved to to tempt them
deserve a special be something of a nightmare! The Camels have had part of the markings of the factory-finished WoW into position is
mention for the Barker Camel overpainted to leave a single white stripe – a plausible but fictional marking. Individual also required if,
enormous amount aircraft letters were added using an old sheet of Letraset. The Triplanes are partly repainted and like me, you lose
of research decorated with the individual markings from the Jasta 19 sheet produced by Dom’s Decals. your temper and
and effort they hurl whatever
put in to bring their products to market. is in your hand across the room in sheer frustration when
I found that no one manufacturer yet covers the Battle of the 1mm square decal you thought was safely positioned
Britain period in totality and each range has its strengths. on a tail fin is, in fact, a tiny new tattoo on your forearm.
I ended up deciding to use Dom’s for my Me109s, I-94 for I used a pair of very fine pointed scissors, designed for
my British fighters and Scale Specialities for my German fly fishermen, to cut the decals from the sheet. With those
bombers. Incidentally, I used Dom’s excellent 1/144 WWI made on ALPS printers, you need to cut very close to the
range for my WoW repaints and I was very excited to graphic, removing as much of the clear carrier film as you
see the sheets I’d suggested make it into production. dare. Too much film can cause creases or lifting when fitting
Sometimes, though, you just can’t get what you want and wrapping the decal to a surface. It’s worth following the
and so I resorted to custom-made decals, although these makers’ advice for application, particularly regarding the use
are not cheap compared to the price of an off-the-shelf of setting solutions that are designed to melt the artwork
sheet. There were no decals suitable for a complete Me110C into the contours of your model. The two most common
colour scheme and I wanted them so badly I designed a are called Micro Set and Micro Sol – I used the former if
set which were printed by a UK-based company, Precision faced with compound curves such as a tapering fuselage,
Decals. I was also impressed by Brunel models in Australia but feared the decal melting power of the latter. However,
and would happily use either company in the future. Each used correctly and with care, they can work wonders.
manufacturer has their own preferred methodology to My models were varnished with gloss for protection,
ensure the best results from their particular printer, so but I avoided spirit-based varnish as this will simply melt
it’s best to follow their advice to the letter when creating or lift some types of decal which have been so carefully

Jon Argall (order #4957171)


and often painstakingly tweaked and coerced into position. disappointed: at last, I could sweep over broad Churchillian
Generally, its safer to stick with acrylic varnishes. I finally sunlit uplands, unencumbered by the mathematics that
finished my camouflaged models with a matt acrylic plagues so many rules covering technology-based warfare.
varnish, Daler Rowney being my preferred brand. I gave in at this point having finally got my hands on a
set of rules I liked the feel of. Dusting off the Richthofen’s
Rules War game board and counters, my early games of Bag
Feeling justifiably proud of the small force I’d assembled, the Hun were played out in a curious quasi WWI/WWII
I was tempted one last time to see if I could find a mix. This phoney cardboard cut-out war served to
ruleset I really liked and, after all, this is Battlegames galvanise the rule choice and developments. Somehow,
you’re reading, not Tiny Scale Aeroplane Modeller… I contrived to imagine the silhouette depicting a Fokker
As with most periods, I found there was a plethora of triplane on a flat counter was really an Me109, the deadly
rules, with many, but not all, using hex-based movement. I foe of the equally imaginatively-conjured Hurricanes
liked this, as I thought it would accelerate gameplay and I felt (SE5s) and Spitfires (Camels). I finally longed for the
that speed remained an all-important essence of air combat. SPI Spitfire game, if only for its counters and hex sheet
I couldn’t hope to mimic the split-second decision making of which would have been perfect for this trial stage.
the fighter pilot or the arcade game in my table top action, The Lardy approach to the period very much brings
but anything that pilot quality and
was contrary to altitude advantage
the sense of pace to the fore. The
had to be avoided. sequencing is
I looked at one card activated,
very popular set of so there’s plenty
rules which uses of chaos and
plotted moves, i.e. snatching of
the players write opportunity which
down the exact has a resonance
path they intend with what often
their models to seems to have
trace, but I found been confused
this paperwork warfare. A
the complete bucketload of dice
antithesis of is used for firing
air fighting and and, whilst not
more suited to, to everybody’s
say, a fighting sail taste, I find this
game as a rule quite fun, having
mechanism than not encountered
to dogfighting. I couldn’t buy suitable decals from anywhere for these Me110Cs of 9/ZG26, so I drew up the artwork. it before. The
During the Precision Decals printed the sheet to a high quality, though I later found more images of 9/ZG26 and open structure of
Battle of Britain, discovered there should really be individual aircraft letters on each wing. Luckily, I had a few suitable the Lardy rules
control was by letter ‘A’s on a Scale Specialities sheet and added these to the Staffelkapitan’s machine only. I chose allows the gamer
telephone and ZG26 as they used the contrasting day fighter colour scheme with mottled fuselages and white tactical to get in and
radio, not pencil markings applied in temporary washable paint – an attractive combination. unpick and adapt
and paper, and where they want
so I discarded those types of games from my potential list. without upsetting the game balance – such tinkering
Finally, for want of knowing better, being very happy being actively encouraged by the authors. I have
with the Napoleonic rules from TooFatLardies and liking adapted here and there, being unable to leave any
their general ethos (Lardy Rich would probably deny that published set of rules alone, bringing certain qualities
they have anything as formal as an ethos), I plumped for I wanted into the mix whilst dulling or removing one
Bag the Hun (BTH), their WWII air combat offering. It was or two aspects I found slowed the game play.
an added bonus that the rules were principally designed For example, I decided not use the optional ‘staying in
specifically for the Battle of Britain, with variants available formation test’ in the interests of speed. I also tinkered with
for other eras such as Algernon Pulls it Off (Algy) covering pilot qualities and the implications of genuine novice pilots
the 1914-18 air war and another for the Korean air war. I losing control. I eased the permutations possible, although
have to admit that by the time I’d struggled with paint chips, I wanted to keep the historically correct effects of these
endless photographs, decals and decal artwork, I really just less well trained aircrew being thrown into the thick of
wanted an easy way out, and the idea of flight-testing half the action before they were really ready. Ultimately, fewer
a dozen or so possible sets just wasn’t going to happen. options and modifiers to remember and less consulting
I wasn’t sure what to expect of these rules, given my the rule book resulted in more rapid game play.
previously less than successful choices, but if the Lardies Contrary to my ‘speed is best’ modifications, I added
have a talent, it seems to be in creating something fresh more altitude bands to compound the advantages of
from periods which have previously, at least in my mind, ceiling enjoyed by some types, noticeably the Spitfire
posed many challenges for the designer. I wasn’t to be and Me109, over other less capable machines.

Jon Argall (order #4957171)


Accessories designed to fit clear small plastic sleeves ensuring longevity.
Of course I could have foregone the models entirely and A flight case supplied by Figures in Comfort provided
with relative ease made up some more suitable WWII a perfect storage solution to the completed collection.
card counters, but though practical, it wouldn’t have quite
been the same, so there were one or two accessories to Roger red leader
purchase or make before my models could take to the air. At last I was ready to play… At this point, I have to admit
Firstly flight stands, the air gaming equivalent of that I’ve only really scratched the surface of the possibilities
basing. Opinion seemed divided into two distinct camps. of BTH and Algy, although there is every indication I’ve
The first favoured a complex telescopic stand showing made the right choices. Having played about a dozen
height, often incorporating a swivelling mechanism at games of each, I can report that the former plays out rather
the top to enable to the model to be held whilst banking like the action from the 1968 Battle of Britain film and
or even inverted. This type, being the more complex, is the latter, well, that takes me back to the pages of those
more expensive and generally places the models at about Biggles books which is where this all began. Our games
eye level. During the Red Eagle experience of student have typically lasted about forty minutes to an hour each
days, I found this type of stand too visually intrusive, and always given believable results. We often find the
even if they do show relative height quite effectively, so I RAF fighters dive for home, bringing the game to a close,
decided to use an alternative concept; simple, clear plastic having expended their meagre ammunition allowance.
‘flying bases’ sold by Games Workshop. A tiny but high-
powered rare earth magnet was added to each stand and A learning experience
each model to hold them a few inches above the playing I’m not claiming any world record, but from initial
surface. There is reduced ability to show height variation inspiration to realisation, this project has been hanging
using this type of stand, but on balance I preferred them. around me for the best part of 35 years. My two combined
A luxury development of this type places plastic collections of aeroplanes remain on the modest side
numbered dials around the central pin to denote altitude. of 70, but I suspect at some point I’ll add to them.
Litko in the USA sells this type and I’d probably use them Of course my learning curve has gone beyond the
if I’d not been given a big bag of the Games Workshop confines of this single project which was, in reality, one of six
variety, for which I devised a very simple modification. I worked on simultaneously. Five have now been brought to
Using a 45˚ mitre block and a fine tooth razor saw I successful, if perhaps temporary, conclusions and the sixth
cut the top of each stand off before supergluing on the remains what I suspect will be a lifelong labour of love.
magnet. My fighter models all now fly at interesting There were many times I felt like giving up, not least
dynamic angles, banking, diving or climbing and during the hours spent on the computer designing
each can be changed by simply rotating the model in decals and game cards, both of which felt a little too
relation to the 45˚ angle of the top of the stand. much like my day job to be truly relaxing, but I do take
Again, for simplicity and being budget conscious, I enormous pleasure in just looking at the jewel-like models
added micro dice to denote altitude and ID. These are held I now possess. Perseverance has its own rewards.
on the base of the stand with a tiny
discreet blob of Blu-Tac. Black dice
denote the six low levels and white
dice the higher of the 12 levels in my
game, replicating the graphic display
of an artificial horizon instrument. All
refreshingly low-tech and a system
that I found quite fast to use – don’t
trust me on this, you may disagree.
As BTH features hex-based
movement, I opted for the ready-made
‘European Fields’ mats available from
Eric Hotz which are quite superb
and easily stored. I have found a 6’
x 4’ mat printed with 2 inch hexes
on one side and 1.5 inch hexes on
the other adequate for my fledgling
games, though I’d love to double
this area one day to allow a really big
stream of bombers into the action.
The final mountain I chose to climb
was in designing the cards required
by BTH to sequence play. I could have
downloaded these from the Lardy site,
but instead I went the hard way about “Blue section you take the starboard, Red section follow me, we’ll take the port. Tally Ho!”
it. The Battle of Britain film was one of I experimented with adding the crew-served machine guns to these Heinkels of KG53 – they looked
my inspirations for the entire collection nice but were fragile, so I reluctantly abandoned the idea. The He111s are great big Raiden creations,
and so too for the cards. These were decorated with the Scale Specialities decals that were lovely to work with.

Jon Argall (order #4957171)


If you do take up the challenge and try air combat, I urge
you to begin with just four or a maximum of eight fighters
for each side. Paint and play with them before seriously
adding to your lead (or plastic) pile. Depending on the rules
chosen, you really can play tense one against one dogfights
or enjoy more challenging games as your collection grows.
There’s only one thing left to be written. Predictable
perhaps, but still totally necessary: “chocks away”!

Suitable products
• Raiden – 1/285 white metal models.
www.raidenminiatures.co.uk
• Tumbling Dice – 1/600 white metal models.
www.tumblingdiceuk.com
• Skytrex Red Eagle– 1/144 white metal models.
www.skytrex.com
• Reviresco – 1/144 white metal models.
www.tin-soldier.com
• Hannants – SRAM 1/144 resin kits, plastic kits, paint and
decals.
www.hannants.co.uk
• Dom’s Decals – Decals and the cheapest supplier I know
for WoW models.
www.domsdecals.com
• I-94 Enterprises – Decals.
www.i-94enterprises.com
“Yellow nosed b******ds coming down now, break right and climb!” • Scale Specialities – Decals.
Classic Battle of Britain action. These mottled Me109s are painted in a www.ss-sms.com
conjectural scheme based loosely on a machine from I/JG26. • Precision Decals – Custom made decals.
www.precisionlabels.co.uk
Painting small scale WWII planes can make for a very • Brunel Models – Custom made decals.
welcome diversion if you’re already immersed in a large www.brunelmodels.com
project which requires endless repetitive painting of complex • TooFatLardies – Bag the Hun and Algy rules.
uniform details. Equally, unless you insist that your models www.toofatlardies.co.uk
fly over a miniature contoured terrain complete with fields, • eM-4 – Dice.
roads, settlements and woods (some air gamers enjoy this www.em4miniatures.com
added spectacle), then you avoid the need to acquire the • Games Workshop – Flight stands.
terrain paraphernalia associated with land-based games. www.games-workshop.com
With hindsight, I’ve realised that you only need a small • Litko – Flight stands.
number of models to get your first games under your belt, www.litkoaero.com
which can be so important in crystallising your commitment • Eric Hotz – Hex mats.
to a period. One of the nice things about air gaming is www.hotzmats.com
that you can dabble without committing months or even • Kallistra – Plastic hex terrain system.
years of painting time, unless you want to. I, of course, www.kallistra.co.uk
missed this all too important facet and worked on my • Figures in Comfort – storage cases.
entire collection en masse, completing each phase before www.figuresincomfort.co.uk
moving on to the next. I’d have been better completing four
fighters for each side initially, thus giving me something Bibliography
to play with while I struggled with the remainder. During the course of this project a small library of books
I also learnt the folly of taking on too much, even served to keep me inspired even during my darkest hour.
with a smallish project like this. What initially seems • The Hardest Day – Dr Alfred Price (if you just
quite manageable at the outset will, I suspect at some obtain one book this is the one to get)
point, hit some sort of brick wall which threatens to sap • Battle of Britain Day September 15 – Dr Alfred Price
the initial enthusiasm. In my case, this meant sourcing • The Battle of Britain – Richard Hough and Denis Richards
the decals and especially in completing the Me110s. • The Battle of Britain – Michael J F Bowyer
Unfortunately, I have no real advice as to how to • Zerstörer – John J Vasco & Peter D Cornwell
avoid the diversions which suddenly appear to be so • Histoire & Collections Me109 Vol 1 provided many
tempting whilst working through an existing project, inspiring colour profiles and comes highly recommended.
other than helpfully suggesting you perhaps just ‘look • Osprey Aircraft of the Aces series – various titles covering
the other way’! The 1/72 WWI plastic kits were a blind the WWI and WWII periods. www.ospreypublishing.com
alley for me, but the WoW models less so, as they • For information about Biggles: www.biggles.info
opened up another era and are a nice addition to my
armoury without requiring too much extra work. All photos by the author except where noted.

Jon Argall (order #4957171)


Have you seen my Neil Diamond CD?
The continuing tales of a wargames widow
by Diane Sutherland

I
suppose I should have noticed that the CD case was
light when I picked it up. I also should have realised
that something was afoot when he asked me to pick up
an AOL installation CD and if I’d noticed whether Tesco
had any CDs for their Internet service at the tills. Then
there was the strange obsession with tropical fish. We
don’t have a fish tank, so why is he buying plastic plants?
“Just a little Vietnam project,” he assured me.
“Not Ia Drang by any chance?” I replied,
noting that he’d been watching We Were Soldiers
Once and Young for the umpteenth time. A selection of plastic aquatic plants and plant mats. Most are sold on a
“So, have you seen my Neil Diamond CD?” large sprue but can be pulled off making the construction of the terrain
I growled. Nothing gets between me and Neil much easier. None of the plant mats in this picture cost more than £7 each
Diamond, certainly not Mel Gibson. for 100 plants.
“I don’t think I’ve stuck anything to
it yet,” he replied cautiously. try places that sell imitation flowers and plants: if you’re
lucky, you’ll find 100 freestanding plants on a large square
sprue for under £10. In fact, on eBay, you should be able to
find a mat of plants for around £3 - £7, plus the postage of
course. Just search for “plant mat” and all will be revealed.
Firstly, you need to do some knife work. Score the silvered
surface of the CD to help the glue and the basing material
to key to it. It’s advisable to score the playing surface of
the CD for two main reasons – the label side is less likely
to slide about and you’ll be less tempted to try to cram the
CD back into the player at some point and spot weld the
plastic plants to the innards. Not advisable, and certainly
not a malfunction that is covered by the warranty.

The evil deed is averted as the wargame widow delivers a pre-emptive strike
to preserve essential assets for the ongoing campaign. Objective Neil is
successfully held by the forces of liberation.

b
I must admit, the idea is an old one, a great way of
getting rid of those unwanted CDs out of the Sunday
papers and the profusion of Internet disks than drop
through the letterbox. Add tropical fish plants, a hot
glue gun and that’s all you need to make a jungle
environment for your south east Asia wargames. Our venerable hot glue gun, along with a pair of scissors (to snip the plant
Games Workshop have a nice collection of jungle plants mat sprues), a craft knife to score the CDs and a plundered selection of ISP
in a large blister set (£24.95), but it contains only three installation CDs.
different types of plant, so you need to spread your wings
and think laterally. EBay is a good place to look; exercise Before we go any further, a few brief words of warning
caution, as some of the plastic foliage is truly revolting, on using hot glue guns. Our glue gun is an old one; you
far too bright and garish and you shouldn’t need to go to have to push the glue stick into the gun and it takes a
the trouble of painting anything except the base. Large pet little while to heat up. Once it is up to temperature, the
stores are favoured hunting grounds (also handy for finely hot glue will literally pour out of the nozzle if you push
shredded hamster bedding and kapok). Don’t forget to the stick too hard. It is not a precision instrument and,

Jon Argall (order #4957171)


what’s more, hot glue is not a friend to human skin. Whilst Construct them using polystyrene cement (the type you
peeling off white wood glue from your fingers can be a use to put together plastic kits). If you can only get hold
pleasurable experience, doing the same with welded-on hot of the grey jungle trees, just spray the trunk sections with
glue is most certainly not. Neither are the accompanying a mid-brown, then give them an ink wash or a delicate
blisters that attractive or desirable. Be warned, it’s a two- drybrush and a green spray for the foliage and green ink or
handed job wielding the glue gun, so prepare yourself a yellow drybrush. The alternative is to cut a small square
beforehand. Also, be aware of the fact that the hot glue of card and stick this over the centre hole of the CD or
will continue to seep out even if you are not pushing use any plants you might have found with large bases.
the glue stick, so don’t be tempted to use it on a French
polished tabletop. More modern glue guns are slightly more
foolproof, with proper triggers and such, and even have
their own stands, but don’t trust a glue gun not to deposit
scalding sticky fluid precisely where you don’t want it.
Try to plan your jungle bases if you can. If you have been
fortunate enough to find a variety of different plant styles,
colours and sizes, you can vary the look of each of the CD
clumps. Many of the plants will also come with bases. Do
not discard them as they are your friends. Trim them down
by all means and use the small plugs from the plant mats.
The reasons for this are three-fold: firstly, even hot glue
will struggle to secure a small point or trunk and you will
need to hold the plant upright until the glue has cooled and
hardened, which is clearly very tedious; secondly, the more
plants you secure with bases, the easier the storage of the
terrain pieces – you can simply unplug the plants from the Some CDs with a selection of plastic plants fixed in place with a hot glue
CD base; and finally, being able to remove the plants from gun. You can see the square of card over the central hole and the sprues of
the CD after you have glued their base into place makes the plant mats. Scoring the CDs is just a minor precaution to help give the
painting the CD a whole lot easier and far less fiddly. glue and the paint a key.
When planning your CD terrain, less is often more. That
is, unless you want solid thickets of plants that you don’t Now we have our plants in place, we can now turn
intend to hide figures in. Scattering a handful of plants over our attention to the CD base itself. We tend to use the
the base will mean you can deploy figures amongst them. same basing mixture as we use for the terrain boards
The central hole of the CD is an issue. We tend to and the figure bases. At a distance, this means you
use Games Workshop plastic multi-part jungle trees. can’t actually see the base at all; it simply blends into
the overall colour of the terrain boards. We get our
base brown mixed at a DIY superstore by the litre.
To get the right mix, we give the paint a really good stir,
then fill around a third of a jam jar with the paint. Add
to this some dry play sand (you can buy a medium sized
bag from most DIY stores – don’t be tempted by builders’
sand, it’s got too much clay in it and makes the mixture too
cloggy). Keep adding the sand, handful by handful, until
you’ve got a porridge-like consistency. What you want is

Games Workshop’s original jungle plants, now out of production, but still in
wide circulation in the second-hand market. These are the green and brown
ones; they have simply been washed in soapy water (a hangover chore from
painting soft plastic figures and not strictly necessary), then washed with
slightly watered-down Renaissance inks. You could also wash with watered-
down dark green paint or simply drybrush. It’s much easier to do this with
the plant parts still on the sprues.

Although these are out of production now, there are literally


thousands of them available on eBay or at Bring and Buy
stands at wargame shows. If you have the choice, go for the
coloured plastic ones. The trunk parts come in brown and Four finished jungle terrain pieces. The paint and sand mix has been
the foliage in green. All you have to do is to wash them in added, then drybrushed and some static grass stuck in place with white
soapy water, let them dry and then liberally slosh brown wood glue. You can get considerable variation with just a handful of
and green ink over them whilst they are still on their sprue. different plant types and different ‘planting’ schemes.

Jon Argall (order #4957171)


a mixture that can be painted on without being too thin
or too thick. We use fairly large, flat brushes to apply the
mixture to the CD base. It will usually need a couple of
applications; paint once and you’ll cover most of the base
the first time, then leave at least overnight as it does take
some time to dry. Then give it another coat to cover the
bare patches. Make sure you also cover the edges of the
CD; this will help it blend in with the terrain boards.

Seed pods with a plastic plant mat plant stuck to the top to make palm
trees. The natural shape of the seed pod was ideal for the trunk.
These add a bit of extra colour to the Indian village featured in issue 14
of Battlegames.

You’ll also be surprised just how different your


wargame table will look with these dotted around.
There are other things you can do with the plastic
Bamboo plants. These are based differently, just on a square of 2mm MDF. plants. We have stuck three or four to twigs mounted on
We bought a ‘chain’ of bamboo from a home décor store which provided us old pennies to make exotic looking trees. We also found
with 150 individual bamboo shoots. Three or four have been hot glued to some seed pods which we dried and then hot glued a
the centre of the MDF. single plastic plant to the top to make credible palms.
For SF and Pulp gamers, why not try some of the more
Once dry and before putting the plants back into outlandish plastic aquatic plants and dried flowers? Fake
place on their bases, give the brown paint and sand orchids make terrifying-looking carnivorous plants!
mix a liberal drybrush with white (we use Daler b
Rowney Cryla). Optionally (and particularly if you’ve For insurance, I’ve bought myself an iPod. That
still got some bald patches on the CD), apply some way, if the unthinkable happens, Neil and his timeless
white wood glue and fix some static grass to the CD music will never be lost. I wonder just how long it will
base. We use shades from Realistic Terrain, but the be before the wargamer comes up with some cunning
Army Painter static grass is very good as are the ranges scheme to utilise an iPod? Perhaps an interactive
from several of the railway modelling companies. diorama of wartime Pathé News features being screened
in a cinema? Why not – yesterday’s technology always
seems to become tomorrow’s must-have terrain item!

Resources
For plastic aquatic plants www.fishandfins.co.uk;
www.aquatics-online.co.uk
For plant mats www.petzoo.co.uk; www.buaquatics.com;
www.sweetknowleaquatics.co.uk

The UK’s longest-running independent wargames podcast


Twig and plant mat trees. Each of the plastic plants has literally been M
pushed onto the ‘branches’ of the twigs. Each twig has between three and
In-depth reviews of miniature wargaming rules
M
five of the plastic plants inserted into it. For stability, the twig has been hot Reviews of figures and strategy boardgames
glued to an old coin. M
Interviews, discussion and much, much more...
There you have it. Cost is very low. A couple of plant Available direct from
mats, some glue, a little paint and sand and some free CDs. www.meeplesandminiatures.co.uk
Even if you put five plants on each CD, the cost per terrain
base won’t be more than about 25p.
or subscribe via iTunes

Jon Argall (order #4957171)


Recce
Products and services scrutinised by our team
Battlegames strives to give fair, unbiased the direct side-by-side comparison spoilsports of the Partizan Press
and truthful reviews of all products of details, it would not be difficult to have explained how each side’s horse
and services. Our reviewers have read several titles and find a much dressed identically and the foot
been asked to express their honest, deeper and more satisfying coverage marched barefooted to battle wearing
measured opinions, which are not of all the information covered here. nothing but binliners and bobblehats.
necessarily those of the Editor. Ultimately, I think this title fails The Les Higgins range certainly
This magazine will never submit to to gives anything but the most follows the traditional pattern,
intimidation of any kind, howsoever rudimentary coverage of its subject featuring musketeers in morions
disguised, and though we do not publish – whether it is the tanks involved using musket-rests and a plethora
critical reviews lightly, we reserve or the conflict they fought in. In of broad-brimmed hats, but there
the right to do so where we believe short, unless you are looking for the is little adornment or plumage and
constructive criticism is justified. very broadest of overviews, with a relative plainness in the costume,
little interest in delving deeper into and an authenticity of pose, which
Panther vs. Sherman – the the subject matter, then I suggest was rather ahead of its time.
Battle of the Bulge 1944 that you may want to look to other One could assemble an attractive
Osprey Duel 13 by Steven J. Zaloga, publications for your information. army with these figures, plausible
£12.99 Neil Shuck but with a nod to nostalgia.
One of the recent titles in the Prices are still to be confirmed
Osprey ‘Duel’ series, Panther vs. Les Higgins Miniatures at the time of going to press.
Sherman compares the Sherman 20mm English Civil War, contact Steve Gill
M4A3 with the Panther Ausf G cunnjoh@aol.com
amid the backdrop of the German In Battlegames 13, John Preece Italeri
1944 Ardennes Winter Offensive. welcomed the reappearance of the British Light Cavalry 1815
The book is 80 pages long, and classic 1970s Les Higgins Marlburian 20mm plastic, £4.19
contains the usual Osprey mix of range, and from the same stable As the excellent box art quickly
historical photos, artwork and cutaway we now have the English Civil tells you, these are not the Hussars
diagrams. The format looks at the War figures available again. that many of us started our hobby
design, development and technical Back in the early 70s, as the life painting, but the oft-neglected
specifications of the vehicles, the new craze of wargaming swept the Light Dragoons. Rather less foppish
training and performance of the tank Remove, these were the first metal than their colleagues, but in my
crews, and then goes onto give an figures I ever owned, bought second- mind just as smart and at least
overview of the conflict itself. All hand from a fellow schoolboy, who as effective on the battlefield.
this cumulates in a description of a had announced portentously that These figures are made in the newer
skirmish between elements of the US he was going to concentrate on semi-hard plastic that has found
3rd Armoured Division and the 2nd SS Napoleonics (in those days only favour with we collectors and painters.
Panzer Division at Freyneux on 24th opticians used the word “focus”). It takes paint well, is much more
December 1944 resilient, and yet
Having read remains safe and
through this, I find bendy enough for
myself somewhat the kid’s market.
perplexed as to Sculpts are
what the target excellent as we
audience of have come to
this publication expect, with
actually is detailed carbines
envisaged to Les higgins 20mm ECW. Original photo © http://plasticpelisse.blogspot.com/ and belts. The
be. It seems to horses are also
be an amalgamation of several of Delighted with my new very good, but perhaps a shade
Osprey’s other publications, and acquisition, I was not to know that, small, even for light cavalry. As the
whilst it serves to give a somewhat in terms of design and sculpting date indicates these are pitched at
brief introduction into each of its quality, things would rarely get as Waterloo, and so wear the shako.
subjects, it only seems to scratch the good in the decades to follow. This would, I believe, allow usage in
surface when compared to the more In those innocent days, we happily the late Peninsular battles as well.
detailed titles available in either the fielded dashing cavaliers in plumed Poses are of the charging, sword
New Vanguard or Campaign ranges. hats and grim helmeted roundheads, waving variety and comprise fifteen
Whilst it is true that other titles but now we know better, and as troopers and two officers. There
in the Osprey range may not provide the years have passed the expert are three trooper poses, with five

Jon Argall (order #4957171)


of each, which could be better but Zaloga is an examination of “..the information to go and research further
mixed up in the unit look okay. dawn of robotic air warfare” and about other sites (for example, my
It is difficult to say anything new he also states that “...in spite of local hillfort – Cissbury – is noted as
about these releases. If it comes their advances, robotic aircraft having been refortified by the British,
from Italeri, Revell, Caesar or Zvezda are still in their infancy”. which I can’t recall reading before, but
there is a high percentage chance of The 48 pages are full of facts, sadly there’s no further information
incredible work. No change here. acronyms, diagrams, photos and beyond a name check in this book).
Mike Siggins references that allow the reader South Cadbury hillfort is the main
an insight into this fascinating site discussed here. It would have been
From Rocks to Rockets subject. It is a specialised area and nice to see more space given over to a
by William Gilkerson, Osprey so perhaps will not be one of their lesser-known and perhaps more typical
Publishing, ISBN 978-1-84603-497-8, greatest sellers within the wargaming fortification of the period (South
£8.99 fraternity, but for a starting point in Cadbury is pretty unique and I don’t
This is a funny little book and a research projects it is a good buy. believe that much that has ever been
strange thing to attempt to review. For anyone who has an aviation or written about this site can be applied
Osprey have for some while now modern warfare interest this would to many other post-Roman British
been trying to broaden the range of sit well in their library and for those fortifications). The book concludes
types of titles they produce, and this who want to incorporate the use of with a basic overview of tactics and
is a re-print, originally published way UAVs into their wargames, it will strategy of the period, the aftermath
back in 1963 (before I was born). provide some useful guidance. Whilst of the period (which nicely ties up the
In only 64 pages, the author it naturally concentrates a lot on USA end of British power), and a reasonably
illustrates the advancement in military efforts (and their present day coalition helpful gazetteer of sites to visit.
technology from the Stone Age to the allies), there are also discussions on More positively, the book is
nuclear age! You are now thinking, European, Israeli and Soviets attempts a reasonable introduction for a
“how on earth is this possible?” Well, into generating effective UAVs. If this newcomer to the subject – although I’d
the author simply tells the story subject floats your boat then this is a recommend the aged but still helpful
through the media of stick figure good buy for you, but remember it is Arthur’s Britain by Leslie Alcock
cartoons, most of which are quite a starting point for further research. for an equally detailed account of
witty and some very clever too. Major Dave Fielder, RM fortifications and warfare with most
I passed the book onto my ten- other aspects of life in this period
year-old, who laughed quite a bit and British Forts in the also thrown in for a similar price.
asked a few questions before finishing Age of Arthur The colour plates are nicely handled,
the whole thing in about 30 minutes. by Angus Konstam, Osprey Fortress although I still wait for the day when
Recommended. 80, ISBN: 9781846033629, £11.99 a hillfort is presented without the
Richard Baber I know Angus Konstam for his extremely tentative South Cadbury
excellent writing on maritime and gateway on show; but at the very least,
Unmanned Aerial Vehicles: piratical matters, so was surprised to the plates do give a nice feel for how
Robotic Air Warfare 1917-2007 see his name on such a specialised these fortifications might have looked.
New Vanguard 144, ISBN 978-1- subject as post-Roman British Overall, this book isn’t as
84603-243-1 £9.99 fortifications. Delving into this book recommended as I’d have liked it to
There are a number of things one on one of my favourite subjects, I was have been. For me, it’s very much a
expects from all Osprey publications a bit disappointed with the content. missed opportunity, possibly because
and these include an attractive Other Fortress titles I’ve read go into the subject matter is far too open-
layout, well appointed images and more detail on the subject matter; ended for the present Fortress series.
photographs (when appropriate), this is difficult to tackle for post- Dan Mersey
and structured text that takes the Roman British forts given the available
reader though the subject area. In evidence, but reading cover to cover, The Victorian Policeman
this instance we get all of this. I felt this book really lacked analysis, by Simon Dell, Shire Classics
Steven J Zaloga has written quite and in other places over-stated the Shire Publications are a comforting
a number of Osprey books and available archaeological record. presence that seem almost timeless,
this one is perhaps one of his most Starting with a broad discussion so it seems appropriate that this title
specialised and unusual subjects. The of form and function, the author falls into the Shire Classics series.
spread of the topic over 90 years of does a good job of distinguishing Although only a slim, 40 page
history is, perhaps, most surprising. the different types of fortification A5 paperback, it is crammed with
Unmanned Aerial Vehicles (UAVs) in a succinct manner, but never detail covering the evolution of the
have received quite a bit of attention really discusses the very important Victorian police from the medieval
in recent years due to conflicts in Iraq non-military functions these forts parish constables and watchmen,
and Afghanistan. However, Zaloga fulfilled. The walls themselves are via the Bow Street Runners, to
has traced back the history of robotic only part of the overall picture. The Peel’s Metropolitan reforms and
aircraft to the First World War when geographical spread of fortifications ultimately the detectives of the 1880s,
attempts were made to make pilotless raised my eyebrows, using Hadrian’s with fingerprinting, the beginnings
torpedoes, with mixed success. Wall as a northern cut-off, but I have of forensic science, and books of
The book as described by picked up some useful snippets of photographic criminal records.

Jon Argall (order #4957171)


The text is fairly small, almost sprues, each labelled as Praetorian. sure that the wider military hobby
uncomfortably so for older eyes, Odd. Perhaps the production is considerably larger. It certainly
to fit so much detail between the process makes this economical. manages to support a number of
covers, but the book is profusely Released at the same time we have specialist book publishers. Of these,
illustrated, and pictures adorn Boadicea (another spelling will be we know Osprey’s longevity and
almost every page. Most are along in a moment) in her chariot. success well enough and it has been
atmospheric, grainy, black and white This is of course pretty much an interesting to see various competitors
photographs, but there are a number essential centrepiece for your British emerging with innovative, cheaper
of line drawings and engravings. army, especially if, like me, you were and often better works – most
The narrative flows smoothly and brought up on local stories and have notably typified by H&C in Paris.
the details help to flesh out quite a the London Bridge statue etched in The books under review are the latest
substantial subject. Chapters cover your mind. The model is up to the task. in this very welcome development,
not only the Bow Street Runners The queen has thoughtfully brought this time from Brookhurst Press.
and the Peelers, but also buildings, along a severed head (fast becoming Saga of the Samurai focuses on the
some of which are still visible today, Warlord’s analogue to the GW Takeda family from the Kai province.
and a brief bibliography suggests Skull) and is joined by a tubby little The main period covered is the
sources for further research. The bodyguard holding aloft a Roman Sengoku Jidai (1467-1615) and the
book is rounded off by a list of standard. The food at court must be dates will quickly tell you that we are
museums that may be of interest. very good. These figures are okay dealing with the story of a dynasty. The
Overall, a very handy book for rather than inspirational, and also Saga currently comprises four volumes,
anyone with an interest in the suffer from the common sculptor’s with a fifth in preparation. Judging by
subject, which might appear slightly inability to render female faces. The the dates so far covered, there could
esoteric, but given the current chariot and ponies, conversely, are be seven or eight volumes planned.
interest in Victorian science- nicely done. As with most command The format of each book is
fiction and pulp games it may models, it deserves a decent paint job. similar: a history covering a section
provide a few useful small details This one will set you back £15, which of the family history (the first
for gamers or figure makers. has just made me cringe. A little bit. volume goes back to 1130, via the
Gary Hughs Gempei Wars), some excellent
Photo © line illustrations and photographs,
Roman Praetorian Guard and Warlord Games colour diagrams and maps, and the
Boudicea Triumphant highlight for Osprey fans – ten or
Warlord Games so colour plates. Each volume is
The latest release in the Warlord approximately eighty pages.
ancients range is the long promised You will now have some idea of
Praetorian guard, surely a unit the scale of this project. Combined
as desired, indeed required, into a single binding, the Saga
as the Black Watch or Rush’s would deliver around 500 pages of
Lancers. Checking my handy fascinating information. This is an
Warlord Price Chart we epic read, and as it follows the
find Legionaries at 57p. The fortunes of a specific family
Praetorians are twenty figures we discover unusual facts
for £15, which is 75p per figure. and an appealing new angle. This
It does not take a genius to work Warlord continue also makes for an engaging narrative,
out that metal figures are available to make models of a high standard, which is certainly much better than
for very little more, but then these balanced by increasingly high the usual isolated sequence of battles,
are yer genuine elite troops, guv. prices – especially for command, sieges, and randomly emphasised
The basic body dollies are much equipment and elite figures. Not yet episodes. It is a clever device, and I
the same as the earlier legionary sets GW level, I’ll grant you, but I think found it portrayed an enlightening slice
and repeat the three, slightly stilted, we can detect a wannabe. As usual, of Japanese history, emphasising the
poses which provide neither a uniform the choice is yours and if you are Takeda’s power base, familial struggles
unit nor one where all figures look committed to Warlord’s range then and a background to understand the
unique. There are some shield transfers these new figures will be a no-brainer, honour and tradition of the samurai.
(waterslide) which are strangely dull. but in this case I recommend a look I have to say that occasionally I
The key new components are the at some rival figures before you buy. found a statement that differed from
signature oval shields, and fortunately Mike Siggins my previous readings, for example
we are provided with one per figure. the use and meaning of the horo, but
At this point I have to say I Saga of the Samurai: it will be interesting to check into
guessed incorrectly last issue. Rise of the Takeda this using other sources. Generally,
Rather than simply providing the Solum and Rue, published by the books are well written, original,
old legionary sprues and adding Brookhurst Press gripping, and form an excellent
shields and command on a separate Given that we often discuss how big reference work. Importantly, they are
sprue, the latter are integrated into the wargaming hobby is, without very atmospheric and more than once
what are apparently completely new a convincing answer, we can be I put the book down and imagined a

Jon Argall (order #4957171)


series of battles inspired by the stories. how the original developed into the A Footsoldier for Patton
Topping all that are the graphics. versions still in use today, including the by Michael C. Bilder with James G.
The incidental illustrations are superb, shocking revelation that the bounce- Bilder, Casemate Publishing, ISBN
and rival the best in the business. I stick and other artillery devices are 978-1-932033-91-5, hb, 294 pages
particularly like the line drawings. no longer in use; this will come as This is a personal account of Michael
The colour plates are also some of a disappointment to our esteemed Bilder’s service during WWII from
the best I have seen, and with at least Editor, who dangles such appendages his induction into the US Army’s
ten there is no skimping. Overall, with gusto, but a merciful relief to 5th Infantry Division in 1941 to the
for anyone interested in the period the ventrally-challenged among us, war’s end. The author was a regular
the Saga is essential reading. cursed by an unreliable sense of soldier, living day-to-day with the
Dave Thomas usually stocks these balance and a persistent inability to horror and humour of war.
books at shows, or you can source decide whether the colonel’s horse’s This book is a very good read.
them from online retailers, or even rear end is actually in the frame. The author covers the training his
on order from your local bookshop. C S Grant explains convincingly unit received before going overseas
Mike Siggins how, with several different versions in and their time stationed in Iceland
use, it would not have been practical and later in the UK in fair detail,
Napoleonic Wargaming to detail his current rules, but one and this is interesting in itself.
by Charles Grant, Partizan Press £25, cannot help thinking that these would The division began to arrive in
ISBN 978-1-85818-585-9 make an attractive subject France in July 1944 and were sent
A welcome reprint of this wargames straight into the fighting in the
classic of 1974, with Normandy Bocage. Bilder describes
additional material by the his life in the front line with an easy
author’s son, C S Grant. style, covering day-to-day operations
Always a popular title, but and small unit actions, all of which
never quite attaining the status will prove enlightening to anyone
of The War Game. Why? Many gaming US forces in NW Europe.
of the illustrations featured the The division was part of
collection of Peter Gilder, very Patton’s Third Army and took
attractive in their own right, part in the drive across France.
but disconnected from the This is described in nice detail
text. Not long after publication, with several accounts of patrols
Napoleonic players began to and company-sized actions.
descend into a fascinating but The battles for the fortress
exhausting immersion in data town of Metz are also covered
and national characteristics in fair detail, which was very
and, as the baby flew out with interesting; this is the only
the bathwater, perhaps this book period in the whole book where
came to seem charmingly naïve. Patton receives any criticism
Perhaps we simply baulked at from the author. In fact, the
producing the 54-man battalions. author goes to great pains
On re-reading the original, one is to highlight Patton’s skill at
struck by the familiarity of many of command; he also frequently
the discussions and the realisation is less than complimentary
dawns that in many cases this was about Montgomery, using
the first time in print that many of all the cliché remarks – too
the issues were covered. Arguably, slow, not aggressive enough,
one of the great talents of Charles etc. Hindsight is a wonderful
Grant was to write so entertainingly for a future publication. thing, and I very much doubt if a
and conversationally about the In a year of what looks to be corporal in a US infantry division
painstaking transposition of historical significant activity in the publication had any real idea about what was
tactics into wargaming mechanics, of Napoleonic rules, it has been actually going on outside his own
material which might have engendered refreshing to revisit the roots of the foxhole during the campaign.
tedium in the hands of a lesser author. genre. Reconstructing a viable set After Metz, there was a change in
There is no better primer for this from this book requires some work Allied strategy and Patton was forced
absorbing but demanding period. but I found the process stimulating to sit still whilst Montgomery tried
The additional material by C S and rewarding. The great gift of the Market Garden in Holland, which
Grant includes a Napoleonic replay Grant legacy is a sight and touch of course was a disaster! What then
of The Action (from The War Game), of the holy grail – rules which give followed was the wet, cold autumn and
generously illustrated with relevant both a plausible simulation and an the fighting on the German border,
colour photos and very helpful in enjoyable game – and there is a spirit, until mid-December, when against
understanding how the original at times elusive but always entrancing, all odds, the Germans mounted
rules worked in practice. There then which resonates to this day. their last major counter-offensive of
follows a tantalising glimpse into Steve Gill the war in the west – the Ardennes.

Jon Argall (order #4957171)


Bilder was part of Third Army’s drive but related essays, which I found this is an epic hex and counter style
to relieve Bastogne, before then particularly appealing. Wadge is widely boardgame – Third Reich, World in
crossing the Rhine and taking part read, and quotes freely from various Flames, War in Europe, Axis & Allies,
in the encirclement of the Ruhr. sources, from the extant records of for instance – converted to the PC
Throughout the book, the the time to current academic research, and so made playable in hours rather
author talks candidly about but is always honest and meticulous in than weeks. It is the sort of thing that
his looting and the shooting of his accreditation. The depth of colour we hoped for back in the eighties
prisoners (by others in his unit). which he is able to bring to what could when it became clear what computers
Bilder ended his war in Austria otherwise be a rather dry work is might be able to do, and it seems we
where he explains the rotation admirable, and helped keep the book are still perfecting it for, I assume, a
points system, how he avoided an engaging read. Information on pay willing market. You may be pleased to
staying in the army and managed rates is given context by information know it is the sort of game where you
to get home to be married. on purchasing power, campaign booty can take as long as you like over your
An enjoyable book, with much is evaluated by what kind of house turn, rather than having to move the
to recommend it to anyone the returning archer might buy. mouse around like a whirling Dervish.
interested in the war in NW Part one, “How and why men The scope is impressive. Counters
Europe and the US infantry in became military archers”, covers the represent entire armies, navies and
particular on a personal level. men themselves, their recruitment, air forces. We are allowed access to
Richard Baber campaign conditions, feed and strategic decisions, declarations of
upkeep, discipline and desertion, war, technology development and
Arrowstorm: pay and retirement prospects. production queues. Mmmm. In
the World of the Archer in Part two, “The supply and short, you are the leader of a country.
the Hundred Years War manufacture of bows & arrows” covers The game covers the entire war,
by Richard Wadge, The History Press the materiel and the huge domestic though there are scenarios should
Ltd, ISBN 978-1862273887, 256pp industry which evolved to support you wish to indulge. The map covers
When I first heard the title Arrowstorm the men in the field armies and all of Europe, North Africa and even
I must confess to having felt some garrisons, equipment requirements, the North Atlantic – yes, you will
trepidation, wondering if I was in for production, and the bowyers’ part need to run/sink convoys and Lend
a book along the lines of “Longbows in the international arms trade. Lease plays a role. To the East we
were the ultimate super weapon of Arrowstorm offers the wargamer have a decent chunk of Russia, and
their day”! I was delighted, therefore, a great deal of inspiration for we all know what happens there.
to find Richard Wadge’s work to be any Hundred Years War project. So, I choose Germany in 1939.
a balanced, considered and well- Names, and small company I refuse to read the manual, or
researched examination of the world of strength breakdowns for skirmish play the tutorial, because I went
the archer in the Hundred Years War. games, troop strengths and annual to a good school and I have done
Wadge takes 1300-1550 as his recruitment figures for campaigns, this sort of thing before. Twenty
timeframe, and investigates the logistical minutiae and international minutes later, after an encirclement
entire social, economic and logistical shipping figures for grand strategic that surely would register ‘Genius’
structure behind the archer on the grognards, there is something in on the Rommelometer, I had taken
battlefield. By looking in detail into this book for anyone interested in Warsaw and the Poles surrendered.
a series of related topics, he is able wargaming the high middle ages. Meanwhile I was building up new
to draw a coherent picture of the Dan Towse mechanised divisions and, of course,
archer’s world, firmly bedded within viele Panzers. I despatched my U-Boats
the wider context of their times. Military History Commander: into the Atlantic to stem the tide of
In the first part of the book, Wadge Europe at War Gold convoys supplying all and sundry,
begins with the question “How were Slitherine Software for the PC but kept the Kriegsmarine in port.
armies raised?” and then, starting This is a very good game with a very Strategic movement shifted my
with the roots in the Fyrd system, the long title. It covers World War II in armies across to the Western Front.
increasing codification of military Europe, in the widest sense. In play, I declared war on Belgium and piled
service through the various Assizes it is what I would call old school: across the border. All went well,
of Arms of the 13th Century, Edward very clean, simple graphics; logical apart from having very little space to
I’s development of Commissions of controls; and easy to get into but manoeuvre, so I spread out a bit into
Array, and the rise of the practice of difficult to master. There is depth, but Holland. Still, my Stukas seemed to be
military indentures, he follows the it is not swamped with detail. It also enjoying themselves. Suddenly, I was
development in recruitment practices has plenty of staying power – there are under attack by the French air force.
through the whole period of his literally hours of gaming value here. I Blimey, alliances! It got a bit more
study. By his taking this one thread think it is well known that Slitherine difficult from that point onwards. An
and following it from start to finish, Software is tied into the hobby in hour later I saved the game, pondering
he builds a book of chapters which various ways, not least through the link Operation Sealion and those wretched
stand in their own right, and makes ups with Osprey and Field of Glory. Spitfires lurking across the Channel.
the book easy to dip in and out of. Someone high up in the Slitherine Excellent stuff. Really good.
It is this approach, with the book hierarchy is a wargamer, and it shows. Obviously, this is a quick overview
more as a series of standalone, So, what do we get? Essentially, and there is much more depth to

Jon Argall (order #4957171)


be discovered. For instance, each action but a generous sprinkling of so it was difficult to ‘soften up’ a pa
counter can be clicked to show all diagrams and examples of play, plus before men could assault a breach, a
sorts of interesting statistics. You a pull-out quick play guide. Two problem not solved until towards the
can research technologies that will scenarios are provided – La Haye end of the wars when heavier artillery
help you in combat. Allies join you Sainte and Quatre Bras. The army lists became available. Troops making a
and your enemies. Choosing your have a similar 1815 bias, featuring frontal attack would often flounder in
production priorities is a game in the French, British and Prussians; the wide ditches or find themselves
itself. It is all quite broad brush, national characteristics are of some isolated in the network of palisades if
but highly enjoyable for that. significance, but without dominating. they managed to break through the
I have to say I was a little Without the opportunity to playtest, outer ramparts. Victory, if achieved,
disappointed not to find much in one is left with the impression of a was often pyrrhic as a pa always had
the way of Osprey artwork within coherent and well-balanced set of an escape route through which the
the game, as this is billed as a major rules, with some interesting ideas and Maori could slip away to build another
feature. It may be there, but I can’t mechanisms, and a middling level pa somewhere else. The Maori were
find it! Perhaps it refers to the cute of complexity. A quietly competent eventually overcome by superior
little icons, which are very good set likely to be overshadowed by numbers and weapons combined
indeed, which can easily replace the flashier product emerging this year. with the type of containment and
dull counters. For those worried Steve Gill scorched earth strategy that would be
about boardgame infection, you deployed on a far greater scale in the
can also turn the hexes off. Maori Fortifications Boer Republics 40-odd years later.
In short, this is a real gamer’s by Ian Knight and Adam Hook, The book is well illustrated with
game. Enjoyable, not too taxing, Osprey Publishing, 2009 diagrams, photos and contemporary
and very quick to learn. It is, as they ISBN 978 1 84603 370 4 watercolours (which are particular
used to say, highly intuitive and great During my first visit to New Zealand a interesting and atmospheric). Anyone
fun. I recommend MHC:EAWG, couple of years ago, I had an excellent wishing to model a pa will find all the
even if I won’t type it all in again. red wine from a vineyard called Bridge information they need together with
Mike Siggins Pa. Back then, I had no idea what a inspirational artwork by Adam Hook.
pa was, but later found out that it was My standard measure of an
Warfare in the some kind of Maori fortified camp. Osprey’s success is whether I want
Age of Napoleon Now we have a book from Ian Knight, to give the period a go by the time
by Tod Kershner, On Military Matters who is to Victorian military history I’ve finished; I was barely halfway
$22, Caliver Books £17.50 what South Island is to sauvignon through before I started looking to see
This neat but modest 32 page blanc, that explains in detail what a pa who makes suitable figures (Eureka
softcover has glided across the was, how it was constructed and the Miniatures, incidentally). If I have
Atlantic and in under the radar with role it played in the New Zealand Wars one criticism, it is the lack of any
little fanfare and hype, but is the of the 1840s-60s. Whilst the author Maori pronunciation guide. But then
work of an established rules writer, is a popular authority in this general I have found that seeing how many
author of the popular Warfare In field, Osprey deserve congratulations different ways you can pronounce
The Age of Reason and Pig Wars. for publishing a book on a subject “Titokawaru” and “Ruapekepeka” is a
It is not a modified Age of Reason, that is far from mainstream. fun game to play, particularly on public
however, not least in the 1:30 The pa began as a fortified transport. Highly recommended.
unit sizes, with a French battalion village, often on a hilltop, which was Giles Allison
portrayed by four bases each of six protected by a number of ditches
figures in three ranks, while the and palisades with ‘fighting stages’ Wellington’s Campaigns
British have the same in two ranks on towers placed at regular intervals in India
and the Austrians and later Prussians around the perimeter. The arrivals by Major R G Burton, published by
three by three. As is commonly the of firearms led to a revision of pa Lancer Publications
case nowadays, the author is at pains construction – men waving spears There is an abundance of books and
to emphasise that no rigid basing on a fighting stage were easy targets. accounts that trace Wellington’s
system is to be imposed, so existing Rifle pits were added outside the career through the peninsular War
collections in a variety of scales and stockade to slow down attackers, to the battlefield of Waterloo, but it
sizes can be deployed. No ground whilst firing steps and trenches were is disappointing that his formative
scale is advised, but musket long range prepared inside. The purpose of the years, particularly in India, have
is 6”, which gives some indication. pa became purely military, built not received relatively scant coverage. Yet
Movement is alternate, with to protect a village but as a show of it was there, between 1797 and 1805,
the players dicing for initiative in defiance and an invitation to draw more time in fact than he spent in the
a familiar manner, but with the the enemy into battle at a time and Peninsula, that the then Honourable
interesting variant that the winner place of the defenders’ choosing. Arthur Wellesley forged his career and
moves cavalry and horse artillery The British did work out how to his reputation as ‘the sepoy general’.
first, followed by the loser, before deal with pas, but only at the end Wellington’s Campaigns in India
they both turn to the infantry and of a long and bloody road. The local provides a significant contribution to
foot artillery in the same pattern. puriri wood was strong enough to our understanding of those campaigns
There are no photos of games in withstand lighter cannonballs and and Wellington’s part in them. Burton

Jon Argall (order #4957171)


was, at the time of writing, a major and re-building my empires. Even tougher. Finally, there is now research.
in the 94th (Russell’s) Infantry, also so, because I needed to regain my But most of us, I assume, enjoy the
known as the Scotch Brigade, and friends, I eventually forced myself to 3D battles. They are what drew me
became a noted military historian. This delete the game. Now, my resistance in originally. These have taken on a
detailed account was first published has failed again. There are men in new aspect – wholesale carnage! My
over one hundred years after the tricornes on my screen. They are first battle was bloody. I thought it
events it recounts, for official use only, firing artillery. They are facing cavalry was an anomaly and put it down to
by the Division of the Chief of Staff of charges. They are even forming inexperience. The second one was
the Intelligence Branch of the Army in square. I am lost. Mumble, mumble. far worse, and the remnants of my
1908. It is now brought fully into the Empire: Total War moves us on army took an awfully long time to
public domain by Lancer Publications to the 18th century, surely a strong rebuild. Perhaps, as in history, your
in a beautifully produced book. favourite among readers of this armies need to be bigger because there
This is a must for anybody with an magazine. But who should buy? Stay are many new and different ways to
interest either in these campaigns or your hand if you are a man for whom die… I am reliably told there are even
in Wellington’s formative years. The exact uniform colour, cockades and Congreve rockets in there somewhere,
book provides an extremely useful tactics are important, but if you like but standard artillery seems quite
chronology of Wellington’s time in the fun, loose, pseudo history of Total deadly enough, thank you. I found
India. It gives details of the battles, War, its campaigns, economy, and its myself learning new tactics, not all
the orders of battle, information on rolling, chaotic battles, then brace that historical, and trying very hard to keep
the Indian forces, many informative credit card. We my brave and expensive troops alive.
footnotes and nine extremely Time has not yet permitted
interesting and varied appendices. It me to investigate yet another new
reflects on Wellington’s failed night feature: 3D naval battles. These look
attack before the fall of Seringapatam, amazing, but as you might imagine,
which might have halted his require a lot of processing power.
career were it not that he was the The game generally is a little sluggish
brother of the Governor General, on my machine, which is about three
and his resolve as a result never to years behind the cutting edge, so I will
attack at night without previous have to see if the naval module fells it!
reconnaissance. It also covers his This is a superb release, and a
successes including, of course, Assaye. truly impressive upgrade on the
Wellington’s recorded concerns previous incarnations of Total War.
about the licentious soldiery and Unless you have problems with
their plunder are a foretaste of real time play or dodgy historicity,
his views on his soldiers in the you must get this game. There is a
Peninsula. Unfortunately, the book common refrain amongst writers,
is reproduced without maps and and it is that needing to write this
the reader will benefit from having review was the only thing pulling me
one to hand, perhaps from Jac away from the game! Empire: Total
Weller’s Wellington in India. War is a modern classic and is what
Produced in hardback with 175 PC gaming should be all about.
pages, Wellington’s Campaigns in rightfully Mike Siggins
India is very good value at £11.99. expect an upgrade when we
It has an appeal that goes beyond a buy a new series game; this is Soldat II Skirmish rules
narrow interest in the campaigns in a massive improvement and 1900-1955
India and is highly recommended. I could spend the rest of the by Tim Goodlett, SMPress, £16.99
Charles Grant review listing all the changes. I can’t help but admire the scholarship
I won’t. But suffice to say everything that has been poured into this 144-
Empire: Total War is better and, importantly, everything page tome designed to cover squad
The Creative Assembly for the PC works pretty well. One might raise level infantry combat. Although
Almost all of you who have chosen an eyebrow at The Rake that one can these rules appear complex, many
the PC as your gaming platform send off to extract the enemy’s secrets, aspects (armour, off-table support
will be familiar with the Total War or the rather powerful academic weapons and demolition to name but
series. It started almost a decade ago spies. But one gets used to them, three of the many) won’t feature in
and has improved inexorably with and they add to the period flavour. I every scenario you play and may be
each iteration. Even if you thought will talk about the campaign detail introduced as you become familiar
the original game weak, random briefly, because now it seems that with the core rules. I found basic
and largely unplayable (like me!), everything has more detail, that the infantry combat a relatively easy,
it is possible that the later versions economy is more credible, and there free-flowing game to pick up having
may well have drawn you in. are zoomable graphical vignettes all a logical sequence of play which has
My downfall was the Medieval II over. Lovely. There are decent sieges, four rounds or ‘impulses’ before two
edition and many, many hours were the diplomacy seems to be more solid concluding segments complete each
spent fighting battles and building and believable, and the AI is now much turn. Each ‘impulse’ represents just a

Jon Argall (order #4957171)


few seconds of real time and forces you play is covered by this one volume. times) reduction of the AK control.
to choose your tactics accordingly. Tim Beresford These maps are helpfully backed up
Rules are recommended for play by photographs and several dramatic
on a 12’ x 6’ table (representing just Commonwealth Skirmish illustrations to show the architecture
250 x 500 yards of real estate) using Scenarios: WW2 ETO of the city itself so wargamers can
20mm figures, although scenarios are 1940 – 1945 scratch-build the appropriate key
included for 6’ x 4’ and smaller playing by Andy Turlington, SMPress, £14.99 positions rather than just opt for
areas which most gamers should be Although ostensibly published as a off-the-peg buildings placed in the
able to manage at home. 30 – 100 supplement to the Soldat II system, right positions on the games table. It
figures per side are recommended. the author quite readily acknowledges also emphasises the importance of
Smaller sized models can be used, that the 14 scenarios presented here the vertical nature of the fighting as
although I would be wary of going may be used for any WW2 skirmish in the illustration of “The Defence of
below 15mm because the precise line rules. A conversion table is provided Piwna Street” – anyone interested in
of sight rules might become tricky to to cover many, but not all other sets. a two week campaign for one street?
implement using very small figures. A brief overview begins this 90 page What the book also gets over
A periscope and/or a laser alignment book which is nicely designed to allow is the scale of the fighting – the
tool are recommended by the author pages to be photocopied for each side size of the AK forces involved
for the advanced sighting rules, which without betraying any information numbering 40,000+ in Warsaw, the
add greatly to the gaming experience. about their opponent’s forces that resources that the Wehrmacht put in
Figures can be physically hidden shouldn’t be revealed before the game. suppressing the uprising including
within the model landscape, rather Umpire’s notes, a detailed OOB and the specialised equipment brought
than relying on blinds for concealment, a deployment map for each side are to bear on the AK positions, such
the implication being that the more included. The scenarios are varied as Karl mortars, Goliath demolition
true-to-scale your terrain, the more but principally cover the fighting in ROVs, and Brummbars. It also shows
satisfying this aspect will be. France during the summer of 1944. the ingenuity of the AK forces, with
Real time is allocated to spotting Four others are included for actions weapons like the Polish-produced
and players are required to refrain set in 1940, ’41, ’42 and ’45. Black and sten-like SMGs, but also in actions
from walking around the table during white images of varying quality add a such as the capture of the PAST
the game. An umpire is recommended sense of history to the publication. Building telephone exchange.
for ambush games where the figures Games typically feature one or two The book doesn’t shy away from
aren’t initially placed on the table. platoons per player plus supporting the atrocities that took place in the
The ‘what-you-see-is-what-you-get’ armour where appropriate. All 60-odd days of the Rising; the 30,000
tabletop environment is a defining are designed for a 10’ x 6’ table civilians killed in the Wola massacre
concept in the system, which you using 20mm figures but may, of are remembered by a double page
will either love (for the ‘being there’ course, be adjusted accordingly illustration showing some of them
quality it brings to the game), or not! for other sizes of models. being rounded up by Dirlewanger (who
54 pages cover the rules and a The black and white production commanded the unit responsible) and
further 20 pages national, company is more than adequate and at just some of his men. The total number
level, organisations and tactics. over £1.00 per scenario, represents of civilian deaths resulting from
Extensive AFV data tables and good value for your money. the Rising is claimed at being over
ten WW2 scenarios complete Tim Beresford 200,000. It is also mentioned that the
the package. A single page makes AK usually summarily shot any SS
mention of playing campaign- Warsaw 1944: prisoners. Tactics such as the German
based games without offering any Poland’s Bid for Freedom use of Polish human shields will
rules for this and I certainly feel by Robert Forczyk, illustrated by Peter certainly challenge anyone wanting
there’s potential for the author to Dennis, Osprey Campaign 205 to game the Rising in its entirety.
expand this aspect in the future. This book offers a narrative of the However, there are plenty of
The quality of this black and white Warsaw Uprising of August to actions that could be brought to the
production is reasonably good and October of 1944, plus a look at the tabletop – both Polish and German
more than adequate for wargames political plan behind the AK (Armia attacks. It is even possible to have a
rules, although this is not a lavish or Krajowa) offensive, an Order of Battle Polish armoured force using captured
glossy book. There a few minor layout for both the Polish and German tanks and half-tracks against German
errors which could be corrected in sides and thumbnail biographies defenders. As far as painting an AK
the next reprint and I would like of some of the key commanders. force is concerned, the illustrations,
to see a key directly adjacent to all Crucially, the (nearly) day by day and photographs of Polish equipment
the tables which use symbols. narrative of the fighting is backed up provide the information a gamer would
My overall feeling is of a very by numerous maps of the areas being need to field a force on the table.
solid, well considered, precisely described, so readers can easily follow In conclusion, a thought-provoking
written product that is well worth a the events and see the early successes book that will give wargamers many
look, particularly given the reported of the AK expanding their area of scenario ideas, as well as providing a
rise in popularity at conventions control, followed by the axes of the good solid historical analysis of the
States-side. The £17 price tag is very German counter-attacks and their events. Thoroughly recommended.
reasonable – everything you need to building by building (or so it seems at Martin Penneck

Jon Argall (order #4957171)


Perry Miniatures Seafire vs A6M Zero,
28mm Napoleonic French Hussars Pacific Theatre
The online world has just discovered by Donald Nijboer, Osprey Publishing
that the next range of 28mm Duel 16, ISBN 978-1-84603-433-6,
Napoleonic plastics that will emerge £12.99
from the Perry stables [groan!] will be The Osprey Duel series is a relatively
an exquisite set of French hussars. recent addition to their catalogue but
During a recent visit to Nottingham one that evokes memories of happy
for the weekend of the Partizan childhood days assembling Airfix
show, I was given the chance to see ‘Dogfight Doubles’ – two adversaries
the original 3-up sculpts of these packaged together. Similarly Duel
magnificent figures that are bound presents two opposing war machines,
to prove a hit with wargamers and assessing and directly contrasting
modellers alike, not just because the merits and tactics of each design.
of the superlative quality of the In this instance, a pair of archetypal
sculpting, but also because of the fighters of WW2, the Spitfire, albeit
myriad possibilities that they offer. in its naval configuration – the
The photos show the pre-production Seafire – and the Zero-sen. Perhaps
castings and the exciting thing as far an off-beat combo, but one that
as I am concerned is the inclusion of suggests an enlightening read.
a variety of headgear that will allow The text plots the development of
you to create figures for pretty much each aircraft, defining the particular
any French hussar regiment in full or model variations and the training
campaign dress from 1790 to 1815. The of their pilots before bringing them
head types included in the box(es) will together in an analysis of their relative
include mirlitons, ‘belltop’ combat capabilities.
shakos (covered and full Their entwined story is
dess), kolpacks and the concluded by a strategic
shako rouleau. Bodies and tactical overview of
are split at the waist to their deployment. It was
allow the choice of either whilst operating in a close
full dress breeches or defence role of the British
campaign overalls. Pacific Fleet, stationed
The chap sporting off the Japanese mainland
that magnificent mirliton and under threat from
could, of course, even be kamikaze attacks, that
adapted for the earlier the low-level advantages
Seven Years War conflict of the Seafire over the
and modellers with a bit Zero were best realised.
of imagination and some Such a scenario
skill could even change could make an exciting
the figure’s allegiance participation game
entirely and send him combining the spectacle
into the open recruiting of an impressive
arms of a Frederican battleship (King George
Prussian sergeant major. V) or aircraft carrier
The horses are all model defended by
equipped with a sheepskin with the legendary Spitfire (in disguise)
the classic dogtoothed edge but against a deadly foe. The wonderfully
again, anyone sufficiently dab- evocative artist’s impression, a ghostly
handed at conversions could do image of a successful Seafire sortie,
some sanding, scraping and Green has already served as the catalyst for
Stuff sculpting to substitute the such a project! Three-view colour
shabraque of their choice. profiles of each aircraft are also
Due to hit the shops early next included and provide useful, if basic,
year, Alan Perry informs me that guides for your model painting.
they may come in two different However, in many respects the book
sets, depending on the technical fails to really live up to expectations
conundrum of sprue capacity. or Osprey’s claim: “step onto the
With their Wars of the battlefield and immerse yourself in the
Roses plastics due out first, experience of real historic combat”.
we wait with bated breath! In this respect, the subject matter
Henry Hyde only really crackles and bursts into

Jon Argall (order #4957171)


life in the last few pages describing useful, covering as it does the more Well, stop searching, because this
the final air fighting of WW2, over fluid activities of the ‘second eleven’. little gem of a book is packed with
Tokyo Bay, though to be fair to the There also remains the perennial everything you are ever likely to
publisher, there was relatively little question of how far one can go in need to know about the Carlist Wars,
combat recorded between these two representing units of an army so including an historical overview, an
aircraft to draw on as source material. precisely selected as to represent examination of the course of the war
Although the content is interesting, an exact snapshot of a particular in different parts of Spain, details of
if not terribly comprehensive and campaigning season; most of us will the forces involved including excellent
potentially useful to the wargamer, be content to field a variety of model uniform reference illustrations and
I’ve come to expect better value battalions characteristic of the later paintings by Michael Perry, flags,
than this slim volume ultimately Prussian army, usable from Saxony descriptions of key battles together
delivers. This is especially true in 1813 to Belgium two years later. It with the orders of battle and useful
when considered alongside the is nonetheless uplifting to be able to ‘3D’ maps, and rounded off with
companion series, Aircraft of the greet publications of such impressive some lovely eye candy of those
Aces, that remains significantly quality, in such an attractive format, Perry Miniatures we came in with.
more engaging and rewarding. and reassuring to know that the The causes of the war were
In spite of the shortcomings information is now readily accessible. somewhat complex, but who can
mentioned, I’ve found inspiration Steve Gill resist the temptations of a conflict
for my own gaming within these where a substantial British Auxiliary
pages, so I suggest that this Legion in Spanish pay (including
particular book and the Duel series red coated infantry, lancers, artillery
in general are worth a look. and Royal Marines) fought alongside
Tim Beresford the French Foreign Legion (with its
own squadrons of Polish Lancers),
Prussian Infantry 1808-1840 a Portuguese division and the
Vol 1 Line & Guard 1808-1814 Cristino Spanish forces? Opposite
ISBN 978-1-85818-583-5 them were Carlists wearing their
Vol 2 Jager, Reserve, Freikorps distinctive berets, and with some
& New Regiments 1813-1840 of the snazziest troops you are ever
ISBN 978-1-85818-584-2 likely to encounter, with wonderfully
by Dr Stephen Summerfield, Partizan evocative names like the Guipuzcoans,
Press, £29.50 per volume the Cabrera Guides, La Mancha
In the world of Napoleonic uniforms, Guerillas and Merino’s Lancers.
there is no subject more complex Engaging, informative, and
than the rapidly-mobilised Prussian stuffed full of the material that
infantry of the Befreiungskrieg, with every wargamer craves, this is a
regimental name-changing to rival the no-brainer for anyone interested
French Young Guard and uniforms in having a go at this underrated
evolving from season to season. The period. Highly recommended.
This is not the first time the subject First Carlist War 1833-1840: Henry Hyde
has been covered in English but the a Military History and
first occasion in my experience that uniform Guide Sepoy Generals –
no fences have been refused; at some by Conrad Cairns, Perry Miniatures Wellington to Roberts
point, previous authors will have Publications, 104pp, £15. by G W Forrest, C.I.E, Lancer
thrown in the towel and referred ISBN: 978-0956184207 Publications ISBN: 978-098153780-1
mysteriously to uniform variations (for Those of you who frequent Partizan Having thoroughly enjoyed the
the reserve regiments in particular) will have seen the Perry twins historical fiction of Bernard
there was insufficient space to list. exhibiting their lovely range of Cornwell and Simon Scarrow, both
A bullet has been bravely bitten Carlist War figures in games that of whom gave a possible insight
here and the painstaking academic look suspiciously Napoleonic, into Wellington’s period of life and
research of the text combines with but you would also be forgiven campaigns in India, I was glad to be
an abundance of illustrations in a for thinking “¿Qué es eso?” given the opportunity to review a
happy marriage of science and art. Just as that little smattering more detailed and hopefully accurate
Not surprisingly, the illustrations of Spanish may have sent you account of those individuals who came
draw heavily on the work of scampering for the dictionary, this to be known as Sepoy Generals.
Knötel and Bauer especially, with intriguing Spanish civil war from This edition was published in 2008
the added blessing of further the mid-19th century may have had but Sepoy Generals was in fact first
material by Bob Marrion in a you Googling and scratching your published in 1901. This standard-
characteristically evocative style. head, only to find that precious little sized hardback book, re-published by
At £59 for the pair, this would be reference material exists out there an Casemate, has large, well-spaced
no trivial investment; if one could for the gamer seeking not only to print, and is physically easy to read.
afford only one of the two, then understand the conflict, but also to It includes portrait pictures of the
perhaps volume 2 could be the most paint up those pretty miniatures. individuals it describes (apart from

Jon Argall (order #4957171)


Wellington who only rates a picture Donald Stewart; Sir William Lockhart; courage of the native infantry as
of his bust), but no campaign or battle and Field-Marshal Lord Roberts. well as that of the British soldier.
maps. The author, being the ex- Each chapter is well-populated with To that end, the book is mainly
director of records for the Government footnotes further detailing references filled with short descriptions of
of India, had access to ancient files in illustrating the text and includes military actions bringing out the
the archives at Bombay, Madras and information from throughout each decisive character of the generals
Calcutta [sic], files, I might surmise, general’s career, both in- and outside and showing their development
that may be now either lost or difficult India. The English style, as one would throughout their careers, but also
to find by contemporary writers. expect, is rather jingoistic, dated and, illustrating the courage of the period
After a useful and interesting as such, more flowery than one is and the rise of the British Empire.
preface which sets the individuals in used to (especially in contemporary Did the book fill out my fictional
place and gives further references the quotes), but I found it pleasant, well brief on Wellington? Yes it did.
author used to describe them, the written and, most important in a It also did the same for the other
book lays out a series of biographical work of reference, generally a good generals. I thoroughly enjoyed it
military essays on each of the Generals. read, only hindered occasionally by and with its format, it can be picked
These are: The Duke of Wellington; lists of names of those individuals up, allowing you to read through a
Sir Charles Napier; Sir Herbert B accompanying the particular general. particular general, put down and
Edwardes; Sir Thomas Munro; Sir Part of the author’s stated intention restarted later. Recommended.
David Bard; General John Jacob; Sir was to also record the gallantry and Tom Hutchinson

E V E N T S J U LY/A U G U S T 2 0 0 9
The Editor is grateful to Richard Tyndall (Tricks) of the Newark Irregulars for compiling this calendar on our behalf. If you are an event organ-
iser and wish to ensure that your show is listed here, please contact Richard at richard.tyndall@ntlworld.com.
UK AND IRELAND
Closing Date for SOA Leeds Doubles Entries 4th July
Gauntlet Broughton 4th – 5th July
Battlegroup South Bovington 4th – 5th July
Middlesborough Gamers Club Open Day Middlesborough 5th July
Schiltron 15mm DBM Glasgow 11th – 12th July
Warboot by the Sea Morecombe 18th July
SOA Leeds Doubles 2nd Rnd Leeds 18th – 19th July
Attack Devizes 18th – 19th July
15mm DBM Pairs Doubles 3rd Rnd Devizes 18th – 19th July
Festival of History Kelmarsh Hall 25th– 26thJuly
To the Redoubt Eastbourne 25th– 26thJuly
Toy Soldier Preston 25th– 26thJuly
Stoke Challenge Stoke on Trent 26th July
Claymore Edinburgh 1st August
Strongbow’s Shield Dublin 1st August
Britcon Manchester 13th – 16th August
Present Arms Romford 15th August
Closing Date for Northern DBM Doubles 4th Rnd 20th August
Military Odyssey Detling 29th – 31st August
EUROPE
Avangardowe Potyczki FOW Warsaw, Poland 4th – 5th July
Scandinavia in Flames FOW Stockholm, Sweden 4th – 5th July
IWF European Individual Championships Rome, Italy 9th – 12th July
KoMiCon Koblenz, Germany 21st – 23rd August
NORTH AMERICA
Skirmish Plano, TX 11th July
Historicon Lancaster, PA 16th – 19th July
Texas DBA Open Tournament Austin, TX 26th July
Spearhead Hazelwood, MO 8th August
Gencon Indianapolis, IN 13th – 16th August
Heat of Battle New Orleans, LA 21st – 23rd August
REST OF THE WORLD
Southern Battle Gamers Winter Historical Competition Sylvania Heights, Australia 16th August
For further details and updates please see the Newark Irregulars site at www.newarkirregulars.org.uk

Jon Argall (order #4957171)


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Jon Argall (order #4957171)


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