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The Lair 04

Level 4

General Walls Masonry

Floor Natural Stone (move at half speed, can't run)

Temperature Average

Illumination Shadowy (phosphorescent fungus or candles every 20 ft.)

Corridor Features a An overwhelming stench fills the corridor

Wandering 1 1 x Otyugh, returning to their lair with plunder

Monsters 2 4 x Grimlock, returning to their lair with plunder


3 4 x Shrieker, trying to lure the party into an ambush

4 1 x Doppelganger, scouting from another part of the dungeon

5 2 x 1st Level Warrior Duergar, lost and desperate

6 7 x Small Monstrous Spider, wielding bizarre eldritch powers

Room #1 North Entry #1 Locked Simple Wooden Door (magic lock)

North Entry #2 Locked Simple Wooden Door (magic lock)

Monster 5 x Shrieker

Treasure: 12000 cp; hoard total 120 gp

Room #2 North Entry Locked Simple Wooden Door (magic lock)

South Entry Secret Trapped and Unlocked Good Wooden Door


Ⓢ The door is concealed behind a pile of skulls
Ⓣ Fire Trap

Empty

Room #3 North Entry Trapped and Locked Simple Wooden Door (superior lock)
Ⓣ Burning Hands Trap

South Entry #1 Locked Stone Door (magic lock)

South Entry #2 Locked Simple Wooden Door (common lock)

Room Features A circle of tall stones stands in the south-west corner of the
room, and someone has scrawled "It is awake" on the west
wall

Monster 5 x Medium Monstrous Centipede

Treasure: 300 gp; hoard total 300 gp

Room #4 North Entry Secret Stuck Good Wooden Door


Ⓢ The door is concealed behind a statue of a troll archer,
and opened by pulling an arrow in its quiver

South Entry Trapped and Stuck Good Wooden Door


Ⓣ Poison Needle Trap

Monster 1 x Mimic

Treasure: None

Random Dungeon Generator


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