Professional Documents
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1477710679822
1477710679822
Gundam Senki is copyright TOY International. Mobile Suit Gundam and all associated characters, items, and terms are copyright Sotsu
Agency/Sunrise/Bandai. Mekton Zeta is copyright R. Talsorian Games. No copyright infringement is intended by the translator. Errata from the
original author's website ( http://www2.gol.com/users/tsuneo/GUNDAM/index.htm ) has been incorporated into the text where necessary.
CHARACTER CREATION
ATTRIBUTES
Roll 2D6 nine times. Assign one to each attribute. If you do not roll at least one result above 8, or do not total at least 60, you may reroll all nine
attributes.
(The names are sometimes direct translations of the Japanese terms, or my own truncation of the Mekton term; I may go back and change these to
match the Mekton stats.)
Damage Modifier
BODY 2 3-4 5-7 8-9 10
-2 -1 ±0 +1 +2
APPEARANCE CHART
LEVEL SCALE MALE FEMALE
10 Unequaled handsomeness/beauty Char Sayla
9 Incredibly handsome/beautiful. Equal to supermodels. Garma Hamon
8 Handsome/beautiful. Woody Rolland
7 Handsome/cute. About where you want main characters. Amuro Mirai
6 Comparatively handsome/kinda cute. Bright Fraw Bow
5 Average. Cutoff for female characters. Hayato Simus
4 Below average, but can still see it. M'Quve Korin (in charge of orphans)
3 Don't think I'd touch that face. Dozle (no applicable characters)
2 Is . . . it human? Ortega (no applicable characters)
1 or less This is in the realm of monster design rather than character design.
CHARACTER TYPES
There are three types of characters: Veterans, Rookies, and Civilians. Each have advantages and disadvantages—Veterans have more skills, Civilians
have more Newtype Points, and so forth.
IP Rate
VETERAN ROOKIE CIVILIAN
x1 x2 x2
LIFEPATH
2D6 SITUATION
2-5 Something has happened to one or more parents. Go to A3.
6-10 Both parents are alive and well. Go to B.
11-12 There is something special about your parents. Go to A4.
1D6
1-3 Go to A3-1.
4-6 Go to A3-2.
A3-1 A3-2
1-2 Your parent(s) died in the war. 1-2 Your parent(s) is/are missing.
3 Your parent(s) died in an accident. 3 Your parents are in hiding to protect you.
4 Your parent(s) was/were murdered. 4 Your parent(s) defected to the other side.
5 Your parent(s) has/have amnesia, and don't remember you. 5 You were raised by other relatives. You have no idea about your
6 You never knew your parents. parents' standing.
6 You grew up on the streets.
Go to B.
1 Both parents are really deep cover spies for the other side.
2 Your parents were involved in a top secret military project, and are on the run from the government. Or else, they are involved in a current
top secret military project and they never bother to come home.
3 Your parents are involved in the grand scheme of a criminal association or revolutionary organization.
4 Your parents will simply no longer have anything to do with you.
5 Your parents both simply vanished. Their house was left empty, and you a non-entity.
6 Your parents are spies, and are living in the enemy's country.
Go to B.
B: FAMILY STANDING
To determine your family's standing roll 1D6:
1-3 Family status is good, even if your parents are missing or dead. Go to E.
4-6 Family standing is bad, and you risk losing everything. Go to C.
C: FAMILY CRISIS
What's the problem? Roll 1D6 (or choose) to determine the table, then roll 1D6 (or choose):
1-3 Go to C-1.
4-6 Go to C-2.
C-1 C-2
1 Family lost all titles and lands through betrayal of a family 1 Family lost everything when fortunes collapsed; they live
member. homeless on the streets.
2 Family lost all titles and lands through bad management. 2 Family has vanished.
3 Family was exiled from homeland; you have returned under an 3 Family was lost in the war.
alias. 4 Family was destroyed in an accident(?). Those not crippled for
4 Family was imprisoned, and you alone escaped. life were killed.
5 Family vanished, and you are the only remaining member. 5 Parents' relationship soured, and they divorced, or else they live
6 Family was murdered, and you alone survived. apart.
6 Family in an unfolding dispute over money and status with
relatives.
Go to D.
D: FAMILIAL GOALS
Your goal in life, as far as your family's crisis goes, is to . . . (choose or roll 1D6):
E: SIBLINGS
You may have up to 3 siblings. Roll 1D6; 1-3 indicates the number of siblings you have, while 4-6 indicates that you are an only child.
1-2 Older
3-4 Younger
5-6 Same age (twin/triplet, siblings with different mothers, stepsiblings, etc.)
For each sibling choose or roll 1D6 for his/her feelings about you:
F: FRIENDS
Most of your friends are from your school days, but some can be more than just simple students. Roll 1D3; this is how many friends you have. For each
friend, roll 1D6: even=male, odd=female. Roll 2D6: The friend is . . .
1 an old friend.
2 a relative.
3 an official in the government.
4 a stranger to you.
5 an ex-lover, or a close friend
6 someone on “the other side”.
If you were to meet face to face, the injured party would most likely (choose or roll 1D6) . . .
1-3 Go to I-1.
4-6 Go to I-2.
I-1
HAIR COLOR HAIRSTYLE EYE COLOR
1 Red Formal style Blue
2 Blue Straight, long Green
3 Green Short with bangs Silver/grey
4 Golden Swept over one eye Ruby
5 Black Straight, short Brown/black
6 Aqua Afro, perm Unknown (like Bright or Mirai)
I-2
HAIR COLOR HAIRSTYLE EYE COLOR
1 Flaxen Kinky, short Heterochromatic
2 Orange Long, curly Amber
3 Purple Long with bangs Gold
4 Silver/white Short, curly Violet
5 Pink Mohawk, bald, etc. Aqua
6 Brown Wild Always changing!
PERSONALITY TRAITS
1-3 Go to Trait-1
4-6 Go to Trait-2
Trait-1 Trait-2
1 Shy & secretive 1 Stable & serious
2 Angst-ridden, antisocial, violent 2 Silly & fluffheaded
3 Arrogant, proud, & aloof 3 Sneaky & deceptive
4 Obstinate, critical 4 Intellectual, detached
5 Friendly, outgoing 5 Reckless, hot-blooded
6 Picky, fussy, nervous 6 Moody, pleasure-seeking
1-3 Go to Value-1
4-6 Go to Value-2
Value-1 Value-2
1 Money 1 Love
2 Honor 2 Power
3 Your word 3 Having a good time
4 Honesty 4 Friendship
5 Knowledge 5 Ideology, belief, faith
6 Vengeance 6 Loyalty, duty
1-3 Go to Possession-1
4-6 Go to Possession-2
Possession-1 Possession-2
1 A weapon 1 A musical instrument
2 A tool 2 A piece of jewelry
3 A piece of clothing 3 A toy
4 A photograph 4 A letter
5 A book or diary 5 An art object (a painting, a vase, etc.)
6 A recording 6 A luxury (alcohol, tobacco, sweets, etc.)
1-3 Go to Person-1
4-6 Go to Person-2
Person-1 Person-2
1 A parent 1 A teacher or mentor
2 A sibling 2 A public figure
3 A lover 3 A personal hero
4 A friend 4 No one
5 Yourself 5 A superior, or a subordinate
6 A pet 6 A child
SKILL LIST
Willpower-based Intelligence-based
Intimidation Gamble
Streetwise Language
Resist Torture/Drugs Write
Interrogation Compose
Persuasion & Fast Talk Teaching
Oratory Survival
Tactics
Appearance-based Expert
Fashion Strategy
Personal Grooming Awareness/Notice
Hacking
Empathy-based Shadowing/Avoid Pursuit
Interview Programming
Acting Disguise
Leadership (can use Willpower instead of Empathy)
Social Reflex-based (Personal Combat)
Seduction Dodge & Escape
Human Perception Martial Arts
Handgun
Technical-based Automatic Weapons
Medical Heavy Weapons
Jury Rig Blade
First Aid Rifle
Play Musical Instrument
Paint Reflex-based (Non-Combat)
Pick Locks Athletics
Sing Stealth
Tech Swimming
Basic Repair Zero-G
Forgery Dance
Photography
Pick Pocket Reflex-based (Mecha Combat)
Design MS Fighting
Communications/Sensors MS Pilot
Demolitions MS Melee
Spacecraft Pilot
Body-based Driving
Endurance Aircraft/Shuttle Pilot
Watercraft Pilot
Gunnery
Missile
EQUIPMENT
Clothing/Spacesuits
Uniform
Required uniform for military personnel. For Zeon officers original uniform designs are permitted.
Rank Insignia
These insignia are used to denote rank on military uniforms. Details of these insignia are on pages 76 and 81.
Normal Suit
Also known as a “spacesuit”. The boots are magnetized for moving around vehicles or colony outer walls. When communications devices are rendered
useless by Minovsky particles, these suits allow for “touch communication”. Provide 5 Hits of armor SP.
Movement Devices
Compressed-air Lift Jet
A backpack-style lift jet capable of flying in atmosphere. Capable of flying at a Movement speed of 50 (MS Movement of 5). Also capable of hovering in
midair. To perform acrobatic maneuvers or race with someone requires an Athletics check.
Round Mover
Personal thruster designed for moving in a weightless environment. Can move at a Movement speed of 50 (MS Movement of 5). It cannot fly in a
gravity environment; in that situation it uses Mobile Suit jump rules (p. 150; basically, it must land at the end of the turn it jumps, and may not jump on
consecutive turns). To perform acrobatic maneuvers or race with someone requires an Athletics check.
Tools
Toolbox
Can be used for electrical work, vehicle maintenance, and many other projects. It's relatively unwieldy, but inexpensive.
Data Collector
Connect to a computer to extract information. A recording device as well. Used by secret agents when infiltrating enemy bases or vessels. Extracting
information requires a Programming check. The target number will vary depending on the level of security from 15-30 or more.
Bomb Checker
Device used to examine the structure of a bomb or determine its type and operating mechanism. When you use this device during a Demolitions check
to defuse a bomb, add +5 to your skill roll.
Cutting Torch
Tool which can be used for burning through a door or cutting wires with a high-temperature flame. One round of use on a door or other object will
inflict 50 Hits (1 Kill) of damage. Can be used as a weapon with Blade skill. WA=-2, Damage=4D6+2 (AP)
Survival/Covert Equipment
Aqualung & Diving Suit
Suit used by secret agents when performing underwater operations. The diving suit provides SP 15 armor, but outside water gives a -1 penalty to
Movement and Reflex.
Stereo Camera
Camera capable of taking three-dimensional photos. Used for reconnaissance missions. Can also be used as binoculars.
Binoculars
When surrounded by Minovsky particles, the human eye is the most effective sensor. When spying on the enemy position, don't forget your binoculars.
Life Jacket
Among those raised in colonies there are many poor swimmers. Underwater MS pilots had better not forget their life jackets.
Rucksack/Ransel
A backpack which can hold various items.
Others
Mobile Suit Piloting Manual
Mobile suit usage guide written for pilots. If a character spends at least 5 minutes looking over it, and makes a successful difficulty-25 Tech check, if
they do not have the MS Pilot skill, even if it's the first time they are piloting a mobile suit, they will be able to act without taking a penalty to their
actions. If they spend an hour reading the manual, the difficulty is 20; if they study it for half a day, it is reduced to 15. (You want to take advantage of
this; there's a -1 penalty for never having done the action before, and a -4 penalty for an unfamiliar vehicle.)
Wired Communicator
Under the influence of Minovsky particles, small wireless communicators are useless. On the front lines on the Earth's surface, wired-type
communicators can be used. To use this communicator, its portable headset can be connected via cable to a more powerful communicator in a
mobile suit, a vehicle, or a campsite.