Professional Documents
Culture Documents
Content Standard Addressed: MGSE2.MD.8 Count coins by using skip counting and counting on.
URL(s) to support the lesson (if applicable and goes directly to the lesson):
https://jr.brainpop.com/math/money/countingcoins/
X Assessment Monitoring/Reporting
X Multiple languages
APinkard, 2021
Instructional Software
Levels of Technology Integration:
X Infusion Level: Students may work at a higher Bloom’s Level, but they do not have any “Voice or Choice”
during the activity and most of the decisions are made by the teacher.
☐ Integration Level: We would like to see ALL lessons/activities reach this level. The project is student-
driven. Students have “Voice and Choice” in the activities, selecting the topic of study and determining the
technology tool to demonstrate mastery of the standard. The teacher becomes more of a facilitator.
☐ Expansion Level: The projects created are shared outside of the classroom, publishing student work and
promoting authorship. This could be reached by showcasing the project on the school’s morning
newscast, posting the project to the classroom blog, or publishing via an outside source.
The video and use of manipulatives will engage students’ interest in the activity. By showing the video as well
as my instruction, I am representing the content in multiple ways. Students can have the option of completing
the hard quiz, easy quiz, activity, or other game within BrainPOP to show they have mastered the content. I
have the ability to also create individualized quizzes for students.
To begin the lesson, students will watch the BrainPOP video Counting Coins that describes different strategies
for counting coins. After the video, I will discuss with students the different strategies used and model the
strategies for them again. Students will then work in partners or groups of 3-4 students to practice counting
coins using manipulatives and the strategies discussed. While students work, I will walk around the room
providing supports and positive feedback as needed and taking notes on student performance. Once I believe
students are ready to move on, they will complete their choice of quiz, activity, or game within BrainPOP to
finish the lesson. The quizzes and games within BrainPOP provide automatic feedback to the student. This
lesson should take about 30-45 minutes. I will use the data from my observational notes and the quiz or game
at the end to determine which students may need further practice, if I need to reteach, or if students are
ready to move on. For students that need more extensions, they can participate in the draw about it, talk
about it, write about it activities on BrainPOP that ask higher order questions of the students.
Reflective Practice:
I designed this lesson idea to be a lesson introducing counting coins or very early into learning the concept. As
an introduction, I believe the BrainPOP video about counting coins will keep students engaged in the topic in
a fun way. The video is clear and effective in its instruction and will jumpstart a discussion of the strategies
students will use. To further learning, I believe students would benefit from a simulation including counting
coins in a real-life situation. This would add a level of application to the concept as well as making it more
authentic. There may also be other online games on the same topic that would be useful to continue
practicing.
APinkard, 2021
Instructional Software
APinkard, 2021