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Delima, Marlon G.
Section: Class Schedule:
BSIT3 SAT 10:00am – 1:00pm
Machine Problem 3
Design a Person Class and use it in a Java Program. Here are the instructions.
* Use Lecture Module 3 as reference.
a) Using the Class Person you designed in Machine Problem 2, add accessor/getter and
mutator/setter methods for each attributes.
b) Create a Main class (class with a main method) to test if your setter/getter works properly.
String nationality;
int age;
String gender;
String hairColor;
String skinColor;
public Person(){
nationality="Filipino";
age=21;
gender="male";
hairColor="black";
skinColor="brown";
System.out.println("----------MP-3-Accesor/Getters-----------");
System.out.println();
System.out.println("Manipulating Values...\n");
marlonDelima.setNationality("American");
marlonDelima.setAge(23);
marlonDelima.setGender("Female");
marlonDelima.setHairColor("Brown");
marlonDelima.setSkinColor("White");
System.out.println();
System.out.println("Displaying new values:");
System.out.println(marlonDelima.getNationality());
System.out.println(marlonDelima.getAge());
System.out.println(marlonDelima.getGender());
System.out.println(marlonDelima.getHairColor());
System.out.println(marlonDelima.getSkinColor());
}
Paste Screenshot of your output: