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14/02/2019 Fast Character Maker | Character Sheet For Human Rogue 2

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Rogue 2 309 paul harvey
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Human Criminal
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+2 PROFICIENCY ARMOR
-1 BONUS CLASS
(AC) INITIATIVE
Alignment: Chao c Neutral. I follow my
shi ing whims with li le concern about
9 rules or later consequences.
SAVING THROWS
14 +3 30 .
Human Traits [PHB p. 29]
Armor Worn: Leather armor • Age: 33-years-old
-1 Strength Saves
• Medium Size (5' 3", 138 lbs.)
DEX +5 Dexterity Saves *
HIT POINTS HIT DICE
+3 +2 Cons tu on Saves Class Features [PHB p. 94]

16
+3 Intelligence Saves *
+0 Wisdom Saves 17 2d8 • Exper se (prof. noted with **)
• Sneak A ack (+1d6)
+2 Charisma Saves • Thieves' Cant (slang speak in code)
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O • Cunning Ac on (Dash, Disengage or Hide)

CON Background Features [PHB p. 129]


SKILLS WEAPON & UNARMED ATTACKS • Criminal Contact
+2 +3 Acroba cs (Dex) Basic A ack. One target per A ack ac on.
+0 Animal Handling (Wis)
14 +1 Arcana (Int) Rapier. Melee Weapon A ack: +5 to hit,
+1 Athle cs (Str) * reach 5 . Hit: 1d8+3 piercing damage.
+4 Decep on (Cha) *
INT +1 History (Int) Shortbow. Ranged Weapon A ack: +5 to hit. Hit:
+1 +0
+2
Insight (Wis)
In mida on (Cha)
1d6+3 piercing damage. (Normal range to 80
.; disadvantage long range 81 to 320 .
13 +3 Inves ga on (Int)
Must be used two-handed.)
+0 Medicine (Wis) Dagger. Melee or Ranged Weapon A ack: +5 to
+1 Nature (Int) hit, reach 5 . 1d4+3 piercing damage. (If
+2 Percep on (Wis) * thrown, normal range to 20 .; disadvantage
WIS long range 21 to 60 .)
+0 +2 Performance (Cha)
+2 Persuasion (Cha)
MAGIC & SPECIAL ATTACKS
11 +1 Religion (Int)
+7 Sleight of Hand (Dex) ** Sneak A ack: Once per turn, you can deal an
+7 Stealth (Dex) ** extra damage to one creature hit with an a ack
if you have advantage on the a ack roll. The
+0 Survival (Wis) a ack must use a finesse or a ranged weapon.
CHA You don't need advantage on the a ack roll if
+2 * Prof. bonus added another enemy of the target is within 5 feet of it,
that enemy isn't incapacitated, and you don't
15 have disadvantage on the a ack roll.

12 PASSIVE WISDOM
(PERCEPTION)

PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE

Armor: light armor Carried Gear: leather armor (AC 11), rapier, two
(2) daggers, shortbow and 20 arrows, belt
Weapons: simple weapons, hand crossbow, pouch, crowbar, set of dark common clothes
longsword, rapier, shortsword including a hood
Tools: gambling dice, thieves tools
Li ing and Carrying: 135 lbs. max. carrying
Saving Throws: Dexterity, Intelligence capacity; 270 lbs. pushing or dragging (speed -5
Skills: Athle cs, Decep on, Inves ga on, .); 270 lbs. max. li .
Percep on, Sleight of Hand, Stealth
Coins & Gems: 12 gold pieces (gp); 73 silver
Languages: Common, Thieves' Cant, Giant pieces (sp); 4 copper pieces (cp); 2 gems (worth
10 gp each)

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[PHB] = page number reference to the Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published
August 19, 2014, by Wizards of the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601). [VGtM] = Volo's Guide To Monsters (ISBN

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14/02/2019 Fast Character Maker | Character Sheet For Human Rogue 2

9780786966073), available from a gaming store near you.

[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-
products/player's-companion
CONTACT (especially about typos, glitches and othre errrors)

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