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DEVELOPING BASIC DIGITAL SKILLS

INTRODUCTION
As a teacher adjust their teaching to effectively match the new digital world of
Information and Communication Technology (ICT), they must be clear on what basic
knowledge, skills and values (or literacies) need to be developed by digital learners.
In order for teachers to better adapt of the digital world, it must be made to know
to them the basic skills to develop. Teaching need to be equip with the six fluency skills.
Basic literacy will not Replace the 3R’s (reading, writing and arithmetic), but they will be
complemented by six essential skills to equip students for success in the millennial
world. Instead of calling it as literacy skills, we can call it as fluency skills.

1. Solution Fluency
This refers to the capacity and creativity in problem solving. It requires whole
brain thinking executed when students define a problem, design the appropriate
solution, apply the solution and assess the process and result.

6 D’s Step Solution Process


Define the problem, because you need to know exactly what you’re doing before you
start.
Discover a solution, because planning prevents wasted effort.
Dream up a process, one that is suitable and efficient.
Design the process in an accurate and detailed action plan.
Deliver by putting the plan into action by both producing a publishing the solution.
Debrief and foster ownership by evaluating the problem solving process.

Prepared by:

CABAN, DIANE LUTHERSAN


BTTE 4C – MATH
2. Information Fluency
This involves 3 subsets of skills, namely:
a. An ability to access information, access may involve not only of the internet,
but other sources like the CD-ROM software.
b. An ability to retrieve information, retrieved information may include not only
texts, but images, sound and video.
c. An ability to reflect on, assess and rewrite for instructive information
packages.

5A’s Step Information Process

 Ask good questions in order to get good answers.


 Acquire multiple sources and types of information
 Analyze, authenticate and arrange the information.
 Apply knowledge to convert the vision to practice.
 Assess the process and results which is both a teacher and student practice

3. Collaboration Fluency
This refers to teamwork with virtual or real partners in the online environment.
There is virtual interaction in social networking and online gaming domains.
For example, buying and selling online, or bank online to the other online sites,
which we can interact to them with the teamwork partnerships.

5E’s Step Collaboration Process

 Establish the norms, roles and responsibilities


 Envision the outcome and examine the issue and the goal of the group
 Engineer the workable plan to achieve the goal
 Execute the plan into action to achieve the goal of the group
 Examine the process and its result

Prepared by:
GALLEBO, JENALYN D.
BTTE 4C – MATH
MARIKINA POLYTECHNIC COLLEGE
Sta. Elena, Marikina City

EDUC 413

Developing
Basic Digital
Skills
GROUP 3

Caban, Diane Luthersan

Gallebo, Jenalyn D.

Pacturan, Arvie T.

Rustas, Ailene R.

MR. MARLON C. ALTICHE


Teacher
Higher Thinking Skills

Entering the new world of information and communication technology opens the
way for complex and higher cognitive skills. While bloom's taxonomy thinking skills can
serve as a general framework of skills.

6. Creating new product/point of view


5. Evaluating-justify stand or position
4. Analysis distinguish different parts
3. Applying use information in a new way
2. Understanding explain ideas
1. Remembering real information

Taxonomy is patterned after new scientific knowledge on how the human brain
works. The right hemisphere of the brain works sequentially through a series of events
like taking, reading, and writing. It is logical and good at decoding along the literal level
of meaning. Individual analysis of images, events and ideas is what the left brain is
good at. On the other hand, the right hemisphere of the brain takes care of synthesis,
emotional expression, context within a bigger picture in order to create meaning.
Instead of parts, it sees at once-all parts of geometric figure, the various elements of a
situation, the understanding of meaning.

Example:

Left Brain - Drawing the literal meaning


Right Brain – Understanding the meaning or theme in a figurative literary piece.

Prepared by:

PACTURAN, ARVIE T.
BTTE 4C – ENGLISH
4. Media fluency
 Refers to channels of mass communication (radio, television, magazines,
advertising, graphic arts) or digital
sources.

5. Creativity fluency
 Artistic proficiency adds
meaning by way of design, art
and story- telling to package a
message.

6. Digital ethics
 It is guided by principles of
leadership, global, responsibility,
environmental
awareness, global
citizenship and personal
accountability.
Prepared by:

RUSTAS, AILENE R.
BTTE 4C – ENGLISH

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