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ATAJOS BLENDER ODIN 3D

– M → Alt X
– Ctrl B → Bevel
– Subdivide → Sift Q
– Menú contextual - Smooth vertices → Sift Alt Q (ctrl Q)
– Ctrl + → Ctrl wheel up
– Ctrl - → Ctrl wheel down
– Menu contextula – subdivide → Q

MENÚ RÁPIDO Q

– Select – Checker deselect


– Select – side of active
– Select – select linked – linked flat faces
– Object – Set origin – Origin to 3d cursor
– Ctrl E – Mark sharp
– Show overlays – Face orientation
– Show overlays – Hiddenwhire
– UV – Average Islands Scale
– UV – Pack Islands
– UV squares – To Grid By Shape
– Mesh → Bisect

RETOPOLOGÍA

– Object Properties – Viewport display – In Front (En los botones de la derecha)


– Loop Tools – Flatten
– Loop Tools – Relax

OTROS
– Para que no haga zoom al pulsar la / para aislar un objeto nos vamos a edit –
preferences – keymap – keybinding buscamos / - Desplegamos el check de
Local view – desmarcamos la opción Frame selected

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