Professional Documents
Culture Documents
By Matthew Farrell
My Essential
Question
The essential question I made for this project was “Can I make a
working video game given only a limited amount of time to do it”
How I Will Execute My Question
Brainstorm:
⬥ After you finish and get your island textures next you have to add Normal Mapping and
Ambient Occlusion. Normal mapping also known as bump mapping, is editing the texture
of the object so that light hits it differently. Ambient occlusion is similar, it adds depth by
making some areas darker and some lighter when exposed to light. Normal Map is shown
on the left Ambient Occlusion is shown on the right
Death
⬥ Now that I was happy with my island textures, I had to make
a death system. It just needed to reset the level every time
you fall into the void,. If you look below, you will see the kill
area as well as the code I made so that you reset.
Animation
⬥ I didn’t want to have the character just die and teleport back to the beginning. So I
made a simple transition animation so when you die or progress through to the next
level it does a small fade.
Level Progression
⬥ I didn’t want to just make one level, so I needed to make a way to progress through the
levels. So, with help from my friend we made a portal level exit so you can progress to
the next level. This required an animation for the portal, some lighting and some code
to start the transition and take you to the next level.
Pause Screen and Main Menu
⬥ Another thing I decided that I was going to add in was a pause and
main menu screen. This lets me pause and resume the game as
well as having a start menu. All I needed for this was some buttons
and the code so that when I press the buttons, they will actually do
something. Again, since I didn’t have much time, my friend added
his button assets and attached the code, he used on to them so the
process would be faster.
Occupation
⬥ Before I get into the final product, I would like to discuss
possible job opportunities I could get in this industry. There
are many ways I could go, whether I want to stick to game
design or maybe branch off and become something like a
software designer or a computer programmer for a company
like Microsoft.
Requirements