Professional Documents
Culture Documents
Knowledge and
Understanding
Visual Design
What does the game look
like?
Is the visual style
consistent and appealing?
Technology
Is the game competently
programmed?
Gameplay
How successful is the
games ludology?
Are goals and objectives
clear?
Are game mechanics
successful?
Engagement
Is the game fun to play?
Does the game work as a
game?
Do the games different
elements fuse into an
engaging and fun whole?
CARE
CLASS
Lane Wilcox
TEACHER
7S
Mr Riley
DUE DATE
CONTEXT
UNIT
Digital Technologies
GENRE
PREAMBLE
AUDIENCE
Peers/Teacher
TASK
Your task is to design and build an original video game using a free downloadable platform such as Gamemaker or Unity.
STEM concepts you apply when developing your game will need to be identified and discussed as part of your GDD,
helping to reflect on your learning and identify points in the process where theory and concept were translated into
actions based on STEM concepts or themes.
COMPLETION DATE
PARENT/GUARDIAN SIGNATURE
Parent/Guardian Signature..Date...
What challenges have you faced? How have they been overcome? What is left to address?
Coding, and we need to put all levels on to the same computer.
References
Have you used material from other sites, repositories, or resources? Why have you used them,
where are the originals located, and what are they bringing to your work?
21/7/16
This lesson Dan and I worked on our tutorial and first level, we were setting up the car colour.
We placed the camera and worked on the car tutorial terrain.
26/7/16
Today I worked again on the car colour but changed my idea about the tutorial map
This lesson I finished the level and decided for it not to be a tutorial but for it to be a level. Unfortunately I
have lost my save an have to redo it. I am doing it all over again with one week to go.
28/7/16
I deleted the previous level and decided to go with a moon adventure level with space backgrounds and
the moon texture on the floor.
2/8/16
I started the 2nd level and brainstormed the layout for my map and decided to go with a skate park theme
and added loopings and wall rides staying with the wooden theme. We started thinking about the pause
menu for our game.
4/8/16
I continued to make the skate park level and finally finished it so I started to make a third level consisting
of chrome loops and sharp turns. We also needed to make a pause menu with a play, restart and Main
Menu button.
9/8/16
I made a pause menu with a functioning play button and restart button, but the restart button is faulty as
when you press it, it restarts but with no lighting. I need to figure out How to do the main menu link and
how to have lighting when you restart.
11/8/16
Today I tried to transport my menu to the other levels and was successful but the restart button brings
me to the other level instead of restarting the scene. I still need to link the main menu button on to the
pause menu.
16/8/16
Today I linked the Main menu to the Pause menu
I also Made a Main Menu and a level select and got a script to make the buttons work. I finally linked the
whole game together and made the finished product. The Game is finally ready to be played and marked.