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Digital Technologies

Knowledge and
Understanding

Digital Technologies Processes and Production Skills

Visual Design
What does the game look
like?
Is the visual style
consistent and appealing?

The games visual design is


consistent, and demonstrates
a thorough understanding of
graphic design

Technology
Is the game competently
programmed?

The game uses a consistent


visual design throughout
which is appealing.

The game uses a mostly


consistent visual design
which is occasionally
appealing.

The game has the beginnings


of a consistent visual design,
but it is inconsistent and
unappealing.

The game does not use an


identifiable, consistent, and
appealing visual design.

The game demonstrates a


professional-quality
technical achievement in
coding, scripting, or
programming. There are
no glitches, and the
games technical design
is elegant and functional.

The games programming is


sophisticated and
professional, but a number
of minor technical issues are
still presented in the finished
version.

The games programming is


competent, with the game
demonstrating a medium
level of technological
competence.
The game has some glitches,
may crash and has a number
of bugs which still need to
be fixed, but it is largely
stable.

The games programming


does not damage the
functionality of the game,
but there are problems with
the design and execution of
the games code. The game
has glitches, frequently
crashes, or has similar
technical problems.

The games programming is


overly simplistic and/or
responsible for a range of
issues pertaining to design,
functionality, or gameplay.
The game has significant
glitches, it crashes, it cannot
run, or it has not been
compiled correctly.

Gameplay
How successful is the
games ludology?
Are goals and objectives
clear?
Are game mechanics
successful?

The games goals are clear,


focused, and players can
easily understand how the
game is meant to be played.
Game mechanics are
professionally designed.

The games goals are mostly


clear, but there are some
elements of play that are
confusing, unfinished, or do
not easily correlate with
overall game objectives.

The games goals are


reasonably clear, but there is
some confusion around the
purpose and method of play
that the game uses.

The games goals are


difficult to understand,
although some may not be
achievable, and the games
overall objective is
somewhat unclear.

The games goals are not


clearly defined, not
achievable, the objective of
the game cannot be
determined, or the gameplay
is nonsensical and
unfinished.

Engagement
Is the game fun to play?
Does the game work as a
game?
Do the games different
elements fuse into an
engaging and fun whole?

The game is extremely


engaging. It is very fun to
play, blending strongly
realised game mechanics
due to consistently appealing
visual design and solid
programming.

The game is engaging. It is


reasonably fun to play, the
visual design is mostly
consistent, and it is
competently programmed to
support engagement.

The game is not fun to play.


While there are elements of
it which could be considered
engaging and fun, the game
is harmed overall by poor
implementation.

The game is not fun to play


it is confusing,
unappealing to look at,
broken or non-functional, or
has a visual style which is
unappealing and
inconsistent.

Does the games use of


programming language
demonstrate competence
and skill?

The game is highly


engaging. It is fun to
play, blends
competent visual
design with solid
programming and
mechanics, but minor
issues must be
addressed to improve
engagement.

YEAR 7 SRT Game Design

YEAR 7 SRT Computer Game Design


MY DETAILS
NAME

CARE
CLASS

Lane Wilcox

TEACHER

7S

Mr Riley

DRAFT DUE DATE

DUE DATE

CONTEXT
UNIT

Digital Technologies

GENRE

Game Development Diary

PREAMBLE

Game design using Game Maker, Gamestar Mechanic or Unity as a platform

AUDIENCE

Peers/Teacher

TASK
Your task is to design and build an original video game using a free downloadable platform such as Gamemaker or Unity.
STEM concepts you apply when developing your game will need to be identified and discussed as part of your GDD,
helping to reflect on your learning and identify points in the process where theory and concept were translated into
actions based on STEM concepts or themes.
COMPLETION DATE

Draft: A draft of your GDD must be submitted for validating by


Due Date: . Presentation of your game to the class group via Power Point or Oral Presentation Date :
CONDITIONS
LENGTH: 3-5 minutes
Each group member is to participate in the group presentation.
AUTHENTICATION COMPLETE BEFORE SUBMITTING
I declare that the response submitted is my own work and that I have followed the assessment policies outlined in the
Student Diary.
I have used the following resources to help me complete this response. (Tick boxes appropriate)
Teacher
Internet Books, Magazines, Newspapers
Other please specify: _______________
Signed: _________________________ Date: ______________________

PARENT/GUARDIAN SIGNATURE
Parent/Guardian Signature..Date...

Digital Technologies Processes and


Production Skills
Peer Mark

Digital Technologies Knowledge and


Understanding
Effort

Yr. 7 SCIENCE, RESEARCH AND TECHNOLOGY


The Game Development Diary
Your Game Development Diary ( GDD ) allows you to document your progress throughout
your game development. It is a key part of the game making process and is an important part
of documenting and reflecting on your design challenge.
Your completed GDD will show how you made your game, what decisions you made,
references/ resources you used and how your work has evolved. You need to complete the
GDD template below and record your work as you progress through the design process.

Section headings you will need to include:


Individual/Team name
Darklight Productions
Team members and Team roles
Dan, Lane- Game design and features
Game title
New Vegas Stunt School
Gameplay
What kind of game are you making? How does it play? What have you been doing to create
gameplay?
Race your car across the terrain tearing through the levels to finish the game.
Platform
What platform are you using and why?
We are using Unity because we think its a better platform.
Visuals
What have you been working on? What have you been using?
We have been working on a racing game using Unity.
Sound
What have you been working on? What have you been using? Are you recording? Composing?
My team member made a game song.
Writing
What have you been writing? Have you been writing a narrative or dialogue?
No
Authoring
What are you coding your game in? Respawn, Load On Click and pause game. How is the
coding process going? Good/Successful. Have you encountered major bugs? No. Is the game
able to be played yet? Yes, it is complete.
Challenges

What challenges have you faced? How have they been overcome? What is left to address?
Coding, and we need to put all levels on to the same computer.
References
Have you used material from other sites, repositories, or resources? Why have you used them,
where are the originals located, and what are they bringing to your work?
21/7/16
This lesson Dan and I worked on our tutorial and first level, we were setting up the car colour.
We placed the camera and worked on the car tutorial terrain.

26/7/16
Today I worked again on the car colour but changed my idea about the tutorial map

This lesson I finished the level and decided for it not to be a tutorial but for it to be a level. Unfortunately I
have lost my save an have to redo it. I am doing it all over again with one week to go.

28/7/16
I deleted the previous level and decided to go with a moon adventure level with space backgrounds and
the moon texture on the floor.

2/8/16

I started the 2nd level and brainstormed the layout for my map and decided to go with a skate park theme
and added loopings and wall rides staying with the wooden theme. We started thinking about the pause
menu for our game.

4/8/16
I continued to make the skate park level and finally finished it so I started to make a third level consisting
of chrome loops and sharp turns. We also needed to make a pause menu with a play, restart and Main
Menu button.

9/8/16
I made a pause menu with a functioning play button and restart button, but the restart button is faulty as
when you press it, it restarts but with no lighting. I need to figure out How to do the main menu link and
how to have lighting when you restart.

11/8/16
Today I tried to transport my menu to the other levels and was successful but the restart button brings
me to the other level instead of restarting the scene. I still need to link the main menu button on to the
pause menu.

16/8/16
Today I linked the Main menu to the Pause menu

I also Made a Main Menu and a level select and got a script to make the buttons work. I finally linked the
whole game together and made the finished product. The Game is finally ready to be played and marked.

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