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Adventure Games
There are many forms of E-Learning, such as lectures, online tests and
quizzes etc. However, there is one realm of interactive media that has not been
as widely explored. Point and Click adventure games have unlimited potential
it also encourages exploration, trial and error, and a new way of delivering
information. The benefit of point and click adventure games is that they create a
preparation, generally a few months in advance, but the outcomes are far more
beneficial.
coding and the help of an artist. With that being said, there are many free and
affordable tutorials online, as point and click adventure games are very
simplistic in design. There are also many online artists who would be willing to
aid for a reasonable price. There are forums online where artists post their
commission rates, and more often than not, they are worth the price for the
quality of work. There are also many video tutorials on YouTube, and if you are
willing to pay, online courses on the website SkillShare are an invaluable asset.
In point and click adventure games, you create a narrative experience
where you connect certain items to other items in order to progress. A basic idea
or get to a height. There are many opportunities to co-opt this concept and
reimagine it for a classroom friendly experience. You can also add flavour text
to all the items which creates an opportunity for deeper world building. In
simple terms, flavour text is a short item description that appears when you pick
up an item. This flavour text could contain information related to the course
work.
course. The module leader/creator could outline what language they want the
game to be in, what difficulty they would like the game to be. You could make
it so that every level could have multiple rooms with different puzzles. One the
player makes it through each room, there is a consistent rise in difficulty. Each
items flavour text could be in the particular language, and the visual aid of the
item would make it easier to deduce what the text means, while giving the
player agency to figure out what it means in relation to the game. Having a
gradual difficulty curve that compliments a broad range of learning styles would
be worth the effort of creating a game. Games are also subject to change and
game is made it can easily be refurbished to suit the needs of the modules and
the students. Lastly, There are many platforms that provide a free space to host
adventure game
Conceptualise a
narrative for the
game
Alternative: Hire a
Create art for
professional
the game
graphic artist
Alternative: Hire a
Code the game professional coder
or take online
course
Release game on
free platform and
update when
needed