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Puzzle Game with High Replayability

Riannatta Adellin
Asia Pacific University of Technology,
Technology Park Malaysia, Bukit Jalil, 57000 Kuala Lumpur, Malaysia
Ryanspectre13@gmail.com

Abstract
The true game is must make player or user having fun while play the game . justify the
requirement are important things in designing game especially for puzzle game,
replayability or replay value will implemented each phase for make game more
enjoyment to the player
Keywords: Game Based Learning, Game, Puzzle, Addictive Game, Replayability, Replay
Value.

Introduction
Games require can help the player lower the stress level when they playing. But if the
game too hard to playing and you cant finish the game will increased your stress level,
also if game too easy make the player boring and delete the game. For puzzle game they
have a lot of issues that the game is too hard to handle because the difficulty is too hard.
A lot of ways to make game more interesting and fun to play such as implement replay
value or replayability. The purpose of this project created is to make a puzzle game with
high replayability and make game more fun and interesting to play.

Research Background
Replayability
(Pedersen 2012) Replayability power will gained if the interface interaction, object and
gameplay if generate with replayability. The technology screen also can being another
part of the game can make great replayability because no matter which player chosen
the path of game will get a unique items every time they played such as the earlier
before the mission started players normally deciding which armor, speed, and missile
we should choose.
According from(Timothy Frattesi, Douglas Griesbach, Jonathan Lei Timothy Shafferth
2011) journal, they faceoff a relationship amongst the successes of a game development
with implemented replayability. To implemented replay ability in difficulties of the
game will be the easiest way for making game more interesting. The designer usually
always made three category of playing mode such as easy, medium, and hard to
determine their games are worth a certain time comparison for the consumer.
Randomization of the game like the spawn of enemy, the trap and many more in content
game also can increase amount of replayability to a game.

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Replayability is an experience where players get a other impression with the same
content differently, the basic action such as interaction, movement command skill and
so on should reduce to increase replayability. (Thygesen 2014) Player frequently
decided to quit the game while they get what they want or reach all of the achievement.
Therefore, the game replayability came from the duration in terms of how long spent for
one game session. Artificial intelligent of the computer will increased replayability of
entertaining the player and make the player more motivate to play the same game again
because they challenged to defeated or win against artificial intelligence (Michael van
Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst 2005) .
(Rik van Outersterp 2012) An number of the player can be a best choice to get high
replayability, A little example for game who have high replay ability is a board game
because they require multiple person to play the game. Also another way can be used to
get better replayability is make an chapter story in which are the player can choose
different paths were suitable for the player . For example like Warcraft frozen throne
games, where as if we choose different character will change the storyline following
which hero we pick . the most replayability where every game have is achievement for
player like if you finished a game you will get a medal or percentage of the win.

Puzzle Game Implement


(Alberto battocchi, Ayelet Ben-Sasson, Glanluca Esposito, Eynat Gal, Fablo Planesi and
Daniel Tomasini, Paola Venuti, Patrice L Weiss, Massimo Zancanaro 2010) made an
puzzle game called collaborative puzzle game be destined to children with autism
disorders. The game play is two or three players working to solve the puzzle together.
Purpose of this game is to made to given the player good teamwork experience to solve
the puzzle. So in the future they already know the knowledge about how the teamwork
working. The deficiency of this game is they need supporting with the teacher or
educators.
Also (SUPRIYADINATHA 2014) made project to improve the culture of teaching from
the traditional into modern. He tried to help the children who have Hindu religion to
remember the Hindu gods using a computer games. Another paper (Thomas N.
Wisdom, Robert L. Goldstone 2008) said puzzle can help someone to solve the problem.
(Michael J. Lee, Faezeh Bahmani, Irwin Kwan, Jilian LaFerte, Polina Charters, Amber
Horvath, Fanny Luor, Jill Cao, Catherine Law, Michael Beswetherick,Sheridan Long,
Margaret Burnett,Andrew J. Ko 2014) Help a computing education to make an useful
application for a student who never have an experience about programing languages.
(Stanley E. Fawcett, Matthew W. Mccarter 2015) made a game in purpose to find a
information about missing puzzle pieces called supply chain puzzle can be played with
2-6 where each teams have three or six players, every team have a mission to finding a
missing puzzle from other teams. Teams have a solve every puzzle and find the missing
puzzle will be the winner.
(Isaac Dart and Mark J. Nelson 2012) made an puzzle to find and open the treasure
chest. Player using a solve puzzle to open the item. When the item collected, the player
will got item and can mix item with the other item to make a new one

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interactive story telling can be implemented with puzzle game (YANG TING SHEN, ALI
MAZALEK 2010). The storytelling Puzzle called puzzle tale is a interactive story novel
based which puzzle you combined and solve. The different story will come up if you
solve the other puzzle it depending which puzzle you pick and play. Every puzzle you
pick will have different story and make the game more interesting

Problem Statement
Lets face it when player playing a puzzle game, in real scenario player often have a
difficult time to solve the puzzle. Many player maybe frustrated if they stuck on the
game and prefer to quit the game without completing the game and if they finished all of
the stages what else method can be implement to keep them coming back and playing
the game again.

Aim of the Research


The main purpose of this study is to develop an game where people enjoyment playing
from one level to another level of game use replayability or replay value.

Research Objectives
To give players an experience to have fun or enjoy while playing the game.
To implement replay value (replayability) in puzzle game.

Research Question
For the purpose of this study, the following questions were addressed:
1. How to make people or player to finish the game without quitting?
2. How to get people to play again?

Scope of the Research


The research study could provide information on the issues of implemented a replay
value or replay ability on game puzzle. Further, this research would be beneficial to a
player who always stressed to solve the puzzle game and make a game more interesting
than the usually puzzle game. And type of outcome for this research is a puzzle game.
The scope of this game application development are :
1. The game character and user interface is based on 2D.
2. Offline games.
3. Single Player.
4. Implement replayability in each level.

Significance of the Research


the potential value of this research is to know how priceless replayability to implement
to the serious game like puzzle . Replayability is significant to implement each level for
encourage the player playing the game more without think to quitting the game easily. A
many ways to make the game more interesting by put the different difficulties, give an

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medal every finished the stages or level, give a hint when the player stuck and cant do
anything and so on.

Research Methodology
Replayability method in game implementing
The tutorial level
The first time when computer games came they do a tutorial with only manual
instructions. We tried to implement tutorial level to teach the player everything
about the basic of the game before they started the real level such as how to
move, how to use hint, how to pause, and etc.
The learning curve
We need to maintain the player interesting by keep the difficulty at the right
level as they improved the game level by level. If the game so easy will affect the
boring game and otherwise if the game is too hard make the player give up to
solve the game.
Keep the game always fun
Mostly game if you lose at the stages and have to doing the same level again it
make you stressed and became not enjoying the game. We can bring another
change to play the same time without losing the point.
Atmosphere
Creating a great atmosphere is a good choice to help the players sense of
discovery, background sound will take a lot role in here to make the situation or
the situation changed.
Data collection method
1. Questionnaire
Questioners to the people will choose to gather the data. Ask the right questions to the
tester the important things to do; people will fit with their feedback to comment more
details about the game such as the animations, gameplay, other bug when they see and
playing the game. The specific method of collecting data will use for this project is game
experience questionnaires (GEQ) to measures the experience of players while playing
the game. To indicate how the player felt while playing the game, and after finished
playing the game.
2. Literature Study
Technique of collect the information and data in journal, book, or e-books related
to the replayability theories, how to develop puzzle game

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Research Plan

Gantt chart
Table 1 Gantt chart

The timeline for this research using Gantt Chart to make the project running on time.
First October in first task is submitted the research proposal to the supervisor from 2
October until 12 October. Research proposal made for convenience the other especially
for supervisor that the research project is a worthwhile and have competence the work
plant to finish the project. Second is research, research require to finding the
requirement such as which front and back end program we used, the design of the
game, game difficulty choices such as level, randomize of the puzzle and so on. Third,
planning also important to decide on game decision, languages choices, code choices,
procedure path decision, and the target. Forth, implementation on the schedule is for
made an asset (background, character, sound) for the game property and implement
with the coding for movements. Fifth is Testing, Testing will divided into two type self-
testing and external-testing. Self-testing will doing a test by ourselves to find the bug of
the game and for external testing we give the other people the game to help us for
improvement for the game. The last one is documentation all of entire project to explain
how the project going, how to operate the system. Because documentation is important
part of research whereas the document including all of information such as
requirement, architecture, technical, methodology and so on.

Instrument
All of instrument for making this game will explain in this chapter. Development tools
will be used in this project is Unity3D, Corel Draw, and Fruity Loop.
Unity:
Unity3D is an cross-platform engine which is used to developing video games for
multiplatform. Also support for 2D and 3D graphics. For this project will be used C
Sharp (C#) Programing languages to coding the assets.
Corel Draw:
Corel Draw is an vector graphic editor to make an background, character, and other
asset need for this game.
Fruity Loop:
Fruity loop is a complete software music production environment or we can said Digital
Audio Workstation (DAW), everything we need is include in on packages to record, edit,

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arrange, mix and mastering professional quality of music. Music background will made
using this application.

Summary
To build a game with high replay ability have a many aspect such as level design, how
bring the atmosphere, the feature of the game. Especially for puzzle game they have a
lot of ways to make the game more enjoyment for player while playing. We proposed to
use an replayability because the content can make the player or user playing game again
and again.

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References
Alberto battocchi, Ayelet Ben-Sasson, Glanluca Esposito, Eynat Gal, Fablo Planesi and
Daniel Tomasini, Paola Venuti, Patrice L Weiss, Massimo Zancanaro 2010, 'Collaborative
puzzle game: a tabletop interface for fostering collaborative skills in children with
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Cameron Browne and Frederic Maire 2015, 'Monte Carlo Analysis of a Puzzle Game', pp.
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Casper Harteveld, Stephan Lukosch, and Rens Kortmann 2011, 'Improving Serious
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Appendix

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