HITI’O
- The rules lain out in this booklet are for
old shatar.
- Modern shatar is almost identical to
chess, thus the rules for old shatar would
be much more interesting, as it plays very
different and has a number of unique rules.
- I've done my best to find all the old shatar
rules by researching in English, Japanese
and Chinese. Unfortunately I don't know
any Mongolian.
- The graphics in the booklet are all created
by me based on a traditional shatar set.
- The board was traditionally not
checkered, but most shatar players use a
checkered board nowadays.The noyon is most often
depicted as a leader sitting on a
throne.
- The game is won by
checkmating the noyon.
- Anoyon cannot check-mate
another noyon.
- The noyon
moves one @
space in any
direction.
- He cannot
castle like in
chess.- The baras is most often
depicted as a magical lion anda
leopard.
- It moves like a rook or one
space diagonally.- The teme is most often
depicted as a camel.
- It moves like a bishop in
chess: diagonally as many open
spaces as it wants.
- It cannot deliver mate.
-In an older
1-3 spaces
diagonally.
variant it
moved only
|Z aN- The mori is depicted as a horse
or pony.
- It moves like a knight in
3 chess: Two spaces and one to
the side in an "L" shape.
- It can jump other pieces.
- The mori cannot deliver mate.
ih
i ll
4q- The terge is depicted as a
chariot.
- It moves like a rook in
chess: As many open spaces in a
straight line as it wants.
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=mrl
- The fu is depicted as a smaller
version of the baras. Usually as
a magical lion and a leopard.
- It moves like a pawn in
chess: one space forward, but
capturing on the diagonal.
- Upon reaching the 8th rank
a fu must promote toa
baras. If it goes back past the
6th rank, it becomes even
stronger and moves like the
queen in chess.
- Special opening moves are
explained in the setup
section.- This is the shatar setup. The old shatar
rules have the noyon and baras mirror
eachother.- The first move in shatar has the "white"
player move their baras fu two spaces and
the "black" player their noyan fu two spaces.
8SPSCHdb PUSS
- The first pawn move is the only double
space pawn move allowed in the game.
- Baremate is a draw.
- Tuuxai: like Komi in Go. If the opposing
player has only two pieces(noyan and
another piece), then you must make a
check with terge or baras and consecutivly
check before chekmate. Before checkmate,
the number of consecutive checks is the
number of tuuxai. If player wins by
common checkmate like chess, he only gets
one tuuxai. A player usually leaves the
enemy with one noyan and one fu to allow
time to put his pieces into good positions
for making consecutive checks.- There are different types of check: Shak
is given by queen, rook or knight; Tuk is
given by a bishop, and zod is given by a
pawn. As written above, checkmate with a
knight is forbidden. Moreover, one may
not mate except by a shak (i.e., checking by
queen or rook), or by a mate that is
followed after a series of checks that
included at least one shak. E.g., if we mate
the opponent after checking with a knight,
then in the next move with a pawn, and
then mating with a bishop, then the game
is won. If one mates the king without
fulfilling the criterium, i.e., with a bishop
or pawn, or after a series of bishop and
pawn checks, then the game is a draw -
this is called Niol.