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uno!cal bestiary 73
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SPECIES ABILITIES
231111
BRAWN AGILITY INTELLECT CUNNING
WILLPOWER
SOAK PRESENCE
2 4 1 VALUE DEFENSES
1
STRAIN reshold Melee
Ranged
· Skills: Athletics 1, Brawl 2, Coordination 1,
Perception 1, Survival 2
· Talents: None SPECIES ABILITIES
· Abilities: Worrying Bite - Womp Rats bite and
don’t let go. Womp Rats gain a b when a"acking 421322
Immobilized targets. Gray Rot (A plague that causes BRAWN AGILITY INTELLECT CUNNING
the skin to turn gray and decay, eventually WILLPOWER PRESENCE
SOAK
8 20 0
VALUE
0 STRAIN DEFENSES
scabrous, cracked, ulcerated, and causing death.
becoming 15
WOUNDS THRESHOLD Ranged
Womp Rats can spend aa to in# ict Gray Rot on a reshold Melee
target who took wounds from it’s bite. A$er the ba"le, · Skills: Brawl 3, Perception 2, Resilience 2,
the in# icted character makes a Average Di! culty Survival 2, Vigilance 3
[ d d ] Resilience check. Success means they have · Talents: Adversary 1
fought o% the disease. a can be spent to add boosts
· Abilities: Terrifying Howl (anyone hearing the howl
to checks to heal the disease. x means the character
of a Wrix must make a Hard (ddd) Discipline
is immune to Gray Rot. Failure means the Gray Rot
check or become disoriented for one round plus one
in# icts 2 Wounds, plus 1 wound per day infected, each
day on the victim until the disease is healed. Also, no additional round for every t generated. The Came
natural healing takes place. t can be used to add b Master may spend any y generated to stagger the
to heal the disease. y means the victim takes a target for one round), Sure-Footed (wrix su%er no
critical wound immediately. To heal the disease penalties when moving through di! cult
requires a Medical or Resilience check (as per healing terrain),
Silhoue"e 2
Criticals), Silhoue"e 1 · Equipment: Teeth and claws (Brawl; Damage 6;
· Equipment: Bite (Brawl; Damage 4; Critical 4 Critical 4; Range (Engaged); Vicious 2, Sunder)
Range (Engaged); Ensnare 2)
Index:
Credit: Grmishade SoF:20
(FFG)
74 uno!cial bestiary
Página 75 / 78