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uno!cal bestiary 73

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Womp Rat Wrix NEMESIS


MINION
While womp rats were oppo&unists and fond of car- The wrix was a porcine species of large creature
rion and refuse, they were also predators, though use was ideal in the arena of pit-' ght competitions. In
whose
their
mostprey
of were old, sick, or generally weak. Their ABY,
1 the Imperial bioengineer, Dusque Mis(l ier
prey
normalincluded small animals, such as profoggs. Womp to examine the remains of a wrix that had been killed
a"empted
traveled
rats in packs to overwhelm larger prey items, such a
inspo&ing event. The wrix’s Zabrak trainer took great
Dewbacks and Banthas. These packs consisted of up
as ex- ception to Dusque’s work and wanted her to use
20
to individuals. When they bite, their teeth set in and to
herclone
skills a stable of domesticated wrixes for him.
animals
the will not release their hold, even if they are refused
Dusque to accommodate the angry trainer’s
Owen
killed; Lars had seen a bantha with a desiccated womp request.
skull
rat still biting down on
it.
The Beggar’s Canyon womp rat reproduced at an
rate. Once it reproduced to such a point that the
alarming
popula- tion could not be kept in check, and womp
rats were hunt- ing Jawas and raiding storehouses.

SPECIES ABILITIES

231111
BRAWN AGILITY INTELLECT CUNNING
WILLPOWER
SOAK PRESENCE
2 4 1 VALUE DEFENSES
1
STRAIN reshold Melee
Ranged
· Skills: Athletics 1, Brawl 2, Coordination 1,
Perception 1, Survival 2
· Talents: None SPECIES ABILITIES
· Abilities: Worrying Bite - Womp Rats bite and
don’t let go. Womp Rats gain a b when a"acking 421322
Immobilized targets. Gray Rot (A plague that causes BRAWN AGILITY INTELLECT CUNNING
the skin to turn gray and decay, eventually WILLPOWER PRESENCE
SOAK
8 20 0
VALUE
0 STRAIN DEFENSES
scabrous, cracked, ulcerated, and causing death.
becoming 15
WOUNDS THRESHOLD Ranged
Womp Rats can spend aa to in# ict Gray Rot on a reshold Melee
target who took wounds from it’s bite. A$er the ba"le, · Skills: Brawl 3, Perception 2, Resilience 2,
the in# icted character makes a Average Di! culty Survival 2, Vigilance 3
[ d d ] Resilience check. Success means they have · Talents: Adversary 1
fought o% the disease. a can be spent to add boosts
· Abilities: Terrifying Howl (anyone hearing the howl
to checks to heal the disease. x means the character
of a Wrix must make a Hard (ddd) Discipline
is immune to Gray Rot. Failure means the Gray Rot
check or become disoriented for one round plus one
in# icts 2 Wounds, plus 1 wound per day infected, each
day on the victim until the disease is healed. Also, no additional round for every t generated. The Came
natural healing takes place. t can be used to add b Master may spend any y generated to stagger the
to heal the disease. y means the victim takes a target for one round), Sure-Footed (wrix su%er no
critical wound immediately. To heal the disease penalties when moving through di! cult
requires a Medical or Resilience check (as per healing terrain),
Silhoue"e 2
Criticals), Silhoue"e 1 · Equipment: Teeth and claws (Brawl; Damage 6;
· Equipment: Bite (Brawl; Damage 4; Critical 4 Critical 4; Range (Engaged); Vicious 2, Sunder)
Range (Engaged); Ensnare 2)
Index:
Credit: Grmishade SoF:20
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