Professional Documents
Culture Documents
2DArtist Issue 004 Apr06
2DArtist Issue 004 Apr06
25
Contents
Thomson Learning
Kornél Ravadits
Warin Pismoke COMPETITION 090
warin@zoopublishing Kim Taylor
Simon Dominic
Designers Graven Tung About us and our affiliates
Zoo Publishing
Matt Lewis Aqua Sixio ABOUT US 091
Bobby Brown Rafael Grassetti Talo
Martin Shaw Satoshi Yamamoto
Adam Prosser Tuna Ferit Hidayetoglu
Interviews
Zoo Publishing
Dylan Cole
www.zoopublishing.com
Aurore
Kerem Beyit
www.2dartistmag.com issue004 april 2006 contents
Editorial
Editorial
Kerem Beyit
I started working in the digital
Every month, many artists from around the
field in 2004 as a cover artist
world contribute to 2DArtist Magazine. This
for fantasy novels. I’ve been in
month, we would like to thank the following for
the digital area for two years
their time, experiences and inspiration.
however, life has been very
good to me. I get lots of nice feedback and job
offers from different countries. My works have been
selected for inclusion for EXPOSE3 & Exotique. I
am currently working on Céidot Studios in Turkey as
a concept artist and illustrator.
kerembeyit@hotmail.com
http://kerembeyit.gfxartist.com/
Aurore
I studied Applied Biology but
my passion lead me to create
my own mangas (dojinshi). I
worked in the cartoon
industry before moving on to
comic books when I coloured the 7th volume of
Altor (Bati-Moebius). At the moment I work on my
first series called Pixie, Delcourt publishing. I work
with scriptwriter Mathieu Mariolle as an illustrator
and colour artist.
auroreblackcat@hotmail.com
http://www.auroreblackcat.net
patrick.jensen@gmail.com dmunkeh@gmail.com
www.metavisuals.com http://ashen-ray.com/
Cyril Rolando
A.K.A ‘Aqua Sixio’. Freelance
2D artist / psychology student
> Marseille, France. I started
to draw two years ago. Little by
little I found my own style that
I can’t really define, quite melancholic, fantasy, or
childish. I refused a lot of job and art propositions
because of my studies of psychology. You can’t call
me artist because I consider myself as too young
and inexperienced. My main goal is to be helped to
have an artist career and finish my studies.
sixio@free.fr
http://sixinside.fr
Vinegar
Freelance Illustrator / Concept
Artist > Warsaw, Poland. My
serious interest in drawing
began around 2003 when
I found vast possibilities in
digital media. Since then I started working hard
on my drawing skills, learning from my own
mistakes. I started working in the field of Computer
Graphics around 2004 when I had my first serious
commission. Over the last two years my work has
featured in many formats, and I’m drawing for books
and games doing Illustrations and Concept Art.
vinegaria@gmail.com
www.vinegaria.com
Electronic Arts, Rockstar North, Namco co.ltd, Team 17, ESPN Star Sports, Acclaim Studios, Rare Ltd,
Sony Pictures Imageworks, Nike plus hundreds more.
Robot.
Interview
had a lot of fun with the alien landscapes I did for your career with regard to the Gnomon Training I think I would also enjoy some period dramas.
Riddick. and have they taught you anything Some more invisible work would be fun. I
about yourself? also think it would be great to art direct a CG
What interests or activities do you pursue outside I have really enjoyed teaching, whether it be feature. I am also looking for a window in my
of your job and do you feel they enhance your the DVDs or the workshops that I have done. I schedule to work on some book projects of
abilities as an artist in any way? really enjoy the workshops because I can interact my own.
I play guitar and I have been at that since I and feed off of the audience. Whenever you
was twelve. It is a great release. I also enjoy teach you are forced to formalize what you do Thank you for taking the time to talk to us.
fly-fishing, skiing, and bodysurfing. I am also every day. It is actually quite hard when you Thank you very much, it was my pleasure.
learning how to play the cello. Basically the way have to ask yourself, “Why do I do it this specific
these activities enhance my artistic abilities is that way?” Some things you do instinctively and you To see more of Dylan’s work, please visit his
they give me a break from art! I need time away learn a lot when you are forced to answer that website:
to recharge my creative batteries. question of “why?” www.dylancolestudio.com/
dylan@dylancolestudio.com
What are the things that excite you most about What are the kinds of projects or films you
your job and help keep you motivated? would love to work on in the future ? Interview by :
I just love creating something out of nothing. I would love to work on big sci-fi as usual, but Richard Tilbury
Those first few strokes of a painting are very
powerful. I like to create worlds that do not exist,
it is kind of like playing god. I also get a big rush
when I am sitting in a theater and a shot that I am
proud of comes up on screen.
an interview with
Hi, could you tell the readers about yourself
(http://www.editions-delcourt.fr)
the scriptwriter:
light fantasy, planned in four he is talkative. Both of them will be forced into
the nature of a stolen tales which have no secrets from the young
object, she will have to Prince. Indeed, he was raised for one specific
burden herself with a reason, and for that matter, information about
fall asleep!
fourth volume,
so after this, I will begin from many different sources do you have a
working on another series way of storing these for future reference, like in
with different characters a scrap book?
and adventures. No, even though I like a lot of different
I can!
cinema or on DVDs.
website
http://www.auroreblackcat.net
or email her
auroreblackcat@hotmail.com
Interview by :
Chris Perrins
BOXX is a registered trademark of BOXX Technologies, Inc. registered in the U.S. Patent and Trademark Office.
AMD, the AMD Arrow logo, and the Opteron, and combinations thereof, are trademarks of Advanced Micro Devices, Inc.
<<I’m really fond of history and watching
your creations.>>
Interview
Kerem Beyit
http://kerembeyit.gfxartist.com/
http://kerembeyit.deviantart.com/
kerembeyit@hotmail.com
Interview by :
Richard Tilbury
An interview with:
Patrick Jensen
Hi Patrick, You graduated from Ringling, How Animator and left as a Digital Painter. It was people’s work, and do my best in making
was your time there? also literally five minutes from the beach too, my own work, and hope that others can gain
Fantastic. I wouldn’t have wanted to be which I especially enjoyed, haha. some inspiration from it as well.
reasons why. One of the best strengths of How have things changed since entering the Theres very few (if any) educational courses
Ringling is its willingness to listen to film cut-throat world of digital art? solely for 2D digital painting. How did you
and game companies on recruiting tips and Things have changed all for the better. In start out?
adjust their curriculum every year to better school you have to wear many hats and do I was attending Hong Kong International
prepare graduates to enter the industry. You’ll every creative role in making a game, visual School at the time. For my 16th birthday
graduate with a foundation in drawing and effect or animated film. I can now concentrate instead of getting a car, I had a Silicon
design, a toolset that easily carries over to solely on Matte Painting, which has been Graphics Workstation. Then, I was pretty
any major company, and most importantly, a great deal of fun to do. On the side I’ve much self-taught as far as digital painting
a strong artistic and collaborative vision that just been concentrating on having fun and was concerned. Though, I’d have to take
has been honed by semesters of Art History, exploring new music and imagery to create, my hat off to Craig Mullins, Ron Lemon, and
figure drawing, team projects, and story trying to keep those skills fresh. I’m one of Feng Zhu, among other early Sijun goers that
development classes. I loved the fact that those that doesn’t see the cut-throatedness generously gave me feedback and direction
I went into Ringling wanting to become an that exists out there. I get inspired by other while I was first starting out. My two main
mentors in college were Deborah Healy at painting can help your digital painting, and colours together, etc....then my oil techniques
Ringling, who was a former background artist definitely visa versa. A brush and a wacom would get better, and that artistic potential
at Disney Animation Studios, and Dominique pen are both tools that you can learn to use what I know to make something
Louis, who I met at Pixar during an internship techniques for. Whether it’s oils, acrylic, even better in oils goes up. So if traditional
two summers ago. They helped loosen my watercolor, or painting by numbers, you’re painting is exciting you, know that yes, it will
painting up, since I’m a bit of a perfectionist helping your eye, which can help your digital help your digital skills and I’d use whichever
- always wanting to make things better. paintings. I myself learned to paint on a medium you enjoy most. You can learn from
Wacom. I can pick up some oils and apply whatever you do in the visual arts and apply
Do you think a background in traditional art is what I know digitally, and make something it to other areas, granted you understand
way it happens?
Opera’ contest on CGNetworks, how important there were only a handful of digital painters work at Sony Animation Studios as a texture
are these kinds of opportunities to upcoming that I could talk with and learn from, so I really artist. The second was an Associate Concept
artists? enjoyed participating in that contest and seeing Designer position at Electronic Arts / Tiburon.
They certainly give you exposure to the digital how it helped my painting. The last was a Matte Painting position at PDI /
art community. It also puts you in contact with DreamWorks. I would love to work at Sony or
other upcoming artists and those working in What opportunites were presented to you when EA in the future, but it’s been almost a childhood
the industry to help you bounce around ideas, you left education? dream to see what it’s like working as a Matte
see how your work holds up amongst others I was very fortunate to have three excellent Painter, and so far I’ve enjoyed it very much. I’m
and it’s a really great learning tool. In school, opportunities before I graduated. One was to very excited to see what path lies ahead of me.
What are you working on at the moment? First, an anology. I grew up playing the piano, that instrument. If you only have expression,
I’m working on “Shrek 3” at the moment, which and thought I’d make it my proffession. In high you are uncontrollable and lost. Having both,
is scheduled to be released in 2007. I’ve really school though, when I began taking a few art you become a musician. It is a balance. Many
been enjoying it here at PDI. After graduating I classes, I started to realize I was beginning to great people out there only have one side of
got started right away on “A Christmas Caper - peak on the piano side of things and soon put the coin. and usually it’s the technique side
Starring the Madagascar Penguins”. Then after more interest into the visual arts rather than of things because that’s easier to grasp. So
a few weeks on “Over the Hedge”, we’ve been the performing arts. Key word being arts... in more discussions with my teacher, I found
full force here on Shrek. so you can see the connection very soon. the musicality side to be like this - If you’re
My great piano teacher asked me one day, playing Beethoven....then first try and learn
If you could write you own project brief, what and was smart enough to wait until I could what he was trying to have the music sound
would it be? really understand it......but she asked, what like, through notations, phrases, louds, softs,
I’ve always been a fan of the “wow” moments makes a musician a musician? I tried a few etc.. Secondly, when others and your teacher
in life and in film. I’m a bit of a grand visionary, answers, but never really hit it. Perhaps one hear you play, listen to what they say and react
heh, so I would definitely want to make a that plays an instrument. Or one that studies to so you can make things sound better than
project that focused on giving the audience music... but I was wrong. My teacher put what you can hear while playing. Thirdly, try,
the same feeling. On the back burner, I have it simply - To be a musician, you need two learn, and especially feel how you yourself
a few sketches and ideas that will hopefully things. The first is technique, and the second wants the music to flow and feel like. Lastly,
surface one day. Until then you’ll have to wait is musicality. (Musicality can be subsituted for and most importantly, take all these factors
and see. feeling, heart, expression, or those other great - the source, Beethoven, the audience and
A quick piece of advice / philosophy for any intangible words.) If you only have technique, instructors, and yourself, and then decide how
artists trying to follow your success? you’re merely playing the piano or playing to finally perform the music. When performing
such music, you need the technique there in on your second monitor, (opening it up with This approach that you are taking....could
order to perform the music at its best potential. Microsft Image and Fax Viewer or something), be a technique you learn to apply on future
create a document in your paint program with paintings. As you will see...copying a work
It took me years to realize that...and even a the same proportions, and try and replicate the like this is very valuable. (And do try various
few more years to finally realize that I had image. If your source image is in Photoshop, approaches. For example, you could try
been translating my music instruction over to you can be tempted to colour pick colours painting the end result right away...no layering,
the visual arts. So here I’ll try and connect the straight from the image itself. (This has no special nothing, just one brush, going for
dots. minor, pros and cons to it, but please don’t the precise finished colour for that pixel, and
think you are cheating....cause that leads to bam, it will eventually be there. Or...you could
You’re wondering about painting, and more other problems.) Try copying it both ways, think about painting the background first,
specifically, painting digitally. Think of that as with colour picking, and trying to discover the then the next layer, then the next, till you’re at
an instrument for this example, Photoshop colours on your own. But most importantly, the front of the image. Or.....you could rough
being a flute, Painter being a Saxophone, and when doing a copy of a work out there....try everything in broadly, and slowly refine the
MSPaint being the sound of a squirrel running and focus on how the original artist went about whole image, always working around until it’s
into a garbage can. They are tools for your creating it. finally there. Or...this...or that.....techniques are
you can even say concept, has many factors. Think about this a second. You really have no
You could have great art skills, even drawing, idea how they did it because you are looking Next thing you could do is try and learn their
and just never picked up a flute before. So, it at a final image. So what does that force you techniques. Like you said, there are tons of
all depends. But let’s see... Like Beethoven, to do? It makes you try and figure out not tutorials out there that teach you how to paint
you can study great work out there. And here’s only how they did it, but how you yourself can a tree like this guy, a spaceship by this girl,
the first valuable exercise you can try. Find approach it right now and get a similar result.... a whatever. By that last example, you will
an image on the net, put it into Photoshop, or a result you were inspired by in the first place. understand that just you putting that pen or
what works, what doesn’t, as you go about sparks your fancy. Analyze the work, copy techniques to do it with.
whatever you’re working on. A technique of it if you want. Most importantly, as yourself, Practice, learn, listen, watch, ask questions!,
someone else might not be the best for you, so why do I like this image. What is making this search, respond, set goals, take baby steps,
remember that. image work? Pause a DVD frame if you like fail, don’t be afraid to wipe the canvas clean
a shot and ask the same things. Think about and start over, do your best, and remember to
Developing technique takes practice. Simple composition, lighting, pallete, colour, angles, have fun. Best of luck to you!
as that and once you start figuring things out... shapes, contrast....that’s the juicy stuff that
things get quicker. can then help your paintings. Not saying woah Thanks again Patrick.
So we talked about working with other artists plasma gun and flapping orange hair. NO.. To see more of Patricks work, please visit his
out there, finding images that move you and look at it and say dang...look at how the curve website:
trying to copy and learn from them. You can of the arm interesects the straight line of the www.metavisuals.com
then learn from others....whether at school or body, the contrasting shapes of how the gun is or email
on forums like this or www.sijun.com, www. silhouetted against the dark shape of the cape. patrick.jensen@gmail.com
eatpoo.com, www.conceptart.org and www. The brushwork on the armor is different than
cgtalk.com which you know. Now a quick thing the shoes. That will help you. Interview by :
on forums. Like music, a person’s opinion is Ultimately, it’s your artistic eye that you’re Ben Barnes
just that...something you look at, turn around, training. Just like you use the technique
analyze, decide to use or throw away. Just try and your musical ear to take all the outside
to learn from all these sources the most you and inside factors to produce great music,
can...Books. You can try gallery type books, you must train your artistic eye, with outside
theGallery
theGallery
Hrolf-kraki
Jean-Sebastien Rossbach
livingrope@free.fr
http://livingrope.free.fr/
theGallery
kornel@formak.hu simon@painterly.co.uk
http://www.graphitelight.hu http://www.painterly.co.uk
theGallery
Amy Lee
Tuna Ferit Hidayetoglu
tunaferit@hotmail.com
http://tunaferit.deviantart.com
theGallery
Mining The Abyss
Kim Taylor
sketchling@yahoo.com
http://sketchling.com
Black eyes
Rafael Grassetti Talo
xmaio@Hotmail.com
theGallery
Downtown
Daarken
daarkenart@daarken.com
http://www.daarken.com
theGallery
Passage
Satoshi Yamamoto In Flight
satorm@masterpiece-jp.com Graven Tung
gtung@artofgt.com
http://www.artofgt.com
support!
Visit us at www.maxon.net
to download a demo or
to discover more exciting
details about CINEMA 4D.
Welcome to the second of this three part
This Series:
Process of Doom
Why did I call it a process tour? Because I
drawing, and it is kinda helpful. Without it, it’s better at filling in the areas that need to be especially close to the red/yellow area of the
I would get something like, a flat looking filled. I have found that this is better as you can spectrum, try picking a darker shade of a hue
foreground drawing with hues unfitting for the tend to get holes if you use a brush. closer to red. (ie. yellow as lighter colour, pick
Step 9 Step 10
I label my layers so I don’t get lost because I After laying down the basic shadows, I use
tend to keep those layers. Whenever I lasso a softer brush with the opacity set to around
something new, I create a new layer to fill and 15% to smooth between the darker and lighter
hate it.
Eyes: Step 21
Everyone has their ways of drawing eyes. I
Final Touches:
I use the same shadowing technique for the
Tutorial by:
Shilin Huang
dmunkeh@gmail.com
www.ashen-ray.com
Subjects:
element of architecture that had been carved up the rock itself and then to establish the to loose sight of the overal form and get too
into the stone. light source I simply erased parts of this layer involved with details. In order to keep control
to reveal the white underneath (Fig02). It is of the painting process I find it is best to work
Step 2: important to define the light source as this is on a larger scale to begin with and gradually
The next stage was to get rid of the glaring paramount in how the viewer reads the image work your way down to the finer detail. In other
white of the image and so I traced around and interprets the forms. Rock can be a difficult words, decide on a light source and block in
the drawing and on a separate layer which subject to paint as it varies tremendously, not the main highlights and shadows and carve
I named “Background”, I used the Gradient only in its colouration but more importantly out the general structure and form of your
tool fading from a pale to a darker green. On in its structure and the types of formations it image before concentrating on the numerous
another new layer set to Hard Light I used a adopts. Because its surface is so uneven with incidental passages that will help add interest
dark grey and filled in the area that makes so many undulations and crevices it is easy and detail to the final piece.
carefree!
Step 4:
At the moment the light areas on the rockface
rockface.
Step 6:
The image is now starting to take shape and rockface. You can either do this on separate
we can see how the eventual rockface will layers, work on the existing ones or even
look. The two vertical uprights on the left and flatten the PSD file and then continue – it is up
right are meant to almost form a right angle but to you. It is wise not to continually create new
at the moment the rock in between appears layers as the file will become very large and
to be on a similar plane and so in order to navigating through it will become a chore – just
remedy this I am going to add a “Shadows” preserve the key layers if need be. Also do not
layer set to Hard Light at about 50% opacity be afraid to change anything if you feel it is
and using a dark grey, block in a large area wrong no matter how advanced the painting is;
that signifies shadows cast by the sun (Fig06). it is never too late to re-work problem areas!
At this stage we have the main elements firmly
(Fig07).
Step 8:
In Fig08 you will see that I’ve added a lot more
Tutorial by :
Richard Tilbury
Subjects:
also that often small stones, flat places and A nice trick here – use brushes with a low
bigger stones are mixed alltogether and such opacity, this way you won’t loose your basic
sketch (image 6 & 7). probably need to correct it very often and
you like.
Creating a structure:
Now the general rule is to work from big surface
sources.
realistic..
better. And remember, there aren’t any strict try and use Painter, for me Photoshop’s brush showing a few I created and used to paint this
rules when it comes to painting. It’s always a settings are just more intuitive) the same rule picture (image 18). But you’re not done yet,
constant experiment and every painting is done apllies, experiment to create various ones and
in at least slightly different way. Also try to add have a bit of fun with your own brush settings,
some depth by painting with custom brushes. opacity and flow. Let’s take a look. Images 16
You can see here how mixing various textures and 17 shows how I created this brush. Image
and brushes gives you a more intresting results 16 is a cutout I did of some royalty free photos,
(images 13, 14 & 15) than just flat pasting a image 17 is a brush I defined after playing about
As for creating brushes (I think Photoshop will others). Use Edit > Define Brush in Photoshop
be a more useful tool here, although you can and voila! You have a new brush. Here I’m
Tutorial by:
Vinegar
vinegaria@gmail.com
www.vinegaria.com
richard
Rosenman
>> Head of 3D at Redrover Animation Studios, Canada, & Director of the short film “Plumber”
Joan of Arc
>>This month we complete the mammoth tutorial series
Digtial Compositing
>> More from our compositing Guru, Hasraf Dulull.
Masterclass
>>Texturing a scene part 1
Project Overviews
>>3 more making of’s from our past gallery images
André Kutscherauer
>> 3D Visualisation Artist interview.
Eden Lab
>>Turin based 3D Studio & Car render wizards interview
visitwww.3dcreativemag.com
to download the free ‘lite’ issue, the full issue, sub-
scription offers and to purchase back issues.
JTTVF'FCSVBSZƃb
(BMMFSJFT
>>More of the latest 3D inspiring art such as this cover image by Sebastian Schoellhammer
/FX4FDUJPO*NBHF.BLJOH0GT
>>Deconstructing the Gallery images, and written by the artists.
6OEFSXPSME&WPMVUJPO
>>Luma, Sci-Fi spectacular Studio Reveals it’s mastery of Creatures and 3D Environments
5FYUVSJOH.BTUFSDMBTT
>>continuing Texturing series, this month texturing a humna head part 1 of 2
)FCFS"MWBSBEP
>>VFS Graduate and now Creature Modeling on Next Gen games for Propaganda...
3JDL3BNPT
>>Brazilian freelancer with ambitions...
1MVT$PNQFUJUJPO3FDSVJUNFOU
>>win a copy of Shade 8.0 and find the perfect CG industry Job!
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Making Of
The making of
Faydrums
I did this some time ago, looking at it now,
big cities.
1).
8, 9 and 10).
(image 11).
(image 14).
(image 19).
(image 20).
(image 21).
Making Of by:
Benita Winckler
dunkelgold@gmx.de
http://www.dunkelgod.de
With the colour layers, you’re trying not to there do help it out. So that’s what these layers
use these as crutches. You can actually use are there for. Try getting it right the first time,
an approach of painting in purely black in but use the tools to adjust and elaborate your
Making of by:
Patrick Jensen
patrick.jensen@gmail.com
www.metavisuals.com
The Park
The goal of this tutorial is to give you some
insight into my process and to show how you
can achieve a believable illustration using
colour and value as opposed to concentrating
on rendering.
often times end up over-rendering. Working image and paint on the flipped version for a silhouettes. At this stage I am using a large
at 25% will also help you create a more loose while, and then go back and forth until I am brush and am only concerned with shapes
painting. Another helpful tip is to constantly finished painting. Sometimes I flip the image and composition. The brush I start with is a
flip the image so that you can better see your upside down as well. Photoshop default with opacity set to pressure
errors and how your composition is working I like to start my paintings by laying down (Fig 1)
Making of by
Daarken
www.daarken.com
daarkenart@daarken.com
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next 6 mon
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Starting th Total.
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Tutorials
Approaches to Colouring Series Part 3
General Colouring by ‘Abuze’
Elements Digital Painting Series
Water surface & waves
by Richard Tilbury
Waterfall
by Don Seegmiller
Making of’s
“Boudicca 3060” by John Kearney
“Seheiah” by Melanie Delon
“Spirit Rising” by Christophe Vacher
PLUS our Exclusive Digital Art Masters
Chapter : ‘Scythe Wolf’
by Robert Chang
Gallery Images
Graven Tung
Daarken
Ravadits Kornél
Olivier Derouetteau
Waheed Nasir
Alexandru Negoita
Yildiz Huseyin
Daniela Uhlig
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