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Talent Development Glossary Terms
Talent Development Glossary Terms
Talent Development
Glossary Terms
This easy-to use quick reference guide
provides essential trainer's terms, along with
many need-to-know expressions for learning
professionals.
All definitions are research-based, expert-vetted, and
come from the Talent Development Body of
Knowledge.
A
ADDIE is an instructional systems design model. It is
composed of five phases:
• Analysis is the process of gathering data to identify
specific needs—the who, what, where, when, and why of
the design process.
• Design is the planning stage.
• Development is the phase in which training materials and
content are selected and developed based on learning
objectives.
• Implementation occurs when the course is delivered,
whether in person or electronically.
• Evaluation is the ongoing process of developing and
improving instructional materials based on feedback
received during and after implementation.
Adult Learning Theory is a term that encompasses the
collective theories and principles of how adults learn and
acquire knowledge. Popularized by Malcolm Knowles,
adult learning theory provides the foundation that training
and development professionals need to meet workplace
learning needs.
Affective Learning is the acquisition of knowledge based
on Benjamin Bloom’s taxonomy in which he identified
three learning domains: cognitive (knowledge), affective
(attitude), and psychomotor (skills). This taxonomy or
classification of the processes of thinking and learning
provides the framework for the creation of instructional
strategies, materials, and activities used to improve
individual workplace learning and performance. Affective
refers to the learners’ outlook or mindset.
Analysis is the breaking up and examining of parts of a
whole. In workplace learning and performance, analysis is
the process of determining the following:
• Gap, which identifies the discrepancy between the
desired and actual knowledge, skills, and performance,
and specifies root causes.
• Job, which identifies learners’ workplace duties and
responsibilities, and tasks done on a daily, weekly,
monthly, or yearly basis.
• Needs is the process of collecting and synthesizing data
to identify how training can help an organization reach its
goals.
• Task is the process of identifying the specific steps that
need to be taken to correctly perform a job function.
Andragogy (from the Greek meaning adult learning) is the
method and practice of teaching adults. It was advanced
by Malcolm Knowles, whose theory outlines five key
principles of adult learning: self-concept, prior experience,
readiness to learn, orientation to learning, and motivation
to learn.
AOEs (Areas of Expertise) are the specific technical and
professional skills and knowledge mastery areas for
success in the WLP profession.
Appreciative Inquiry (AI) Theory is an approach to large-
scale organizational change that involves the analysis of
positive and successful (rather than negative or failing)
operations. The AI four-D cycle (discovery, dream, design,
destiny) includes identifying problems, analyzing causes,
searching for solutions, and developing an action plan.
Artificial Intelligence (AI) is typically defined as the ability
of a machine to simulate human cognitive processes, such
as perceiving, reasoning, learning, interacting with the
environment, problem solving, and creativity.
Associate Professional in Talent Development (APTD)
is a certification for talent development professionals who
are in the early part of their careers or whose professional
roles and aspirations are focused on a few areas of
expertise. The capabilities included in the APTD are the
basics of talent development that professionals can use
every day, no matter the level within an organization or
company. It may be a destination for some or a stepping
stone to the CPTD for others.
Asynchronous Learning is when the trainer and the
learner do not participate simultaneously in time or
location; for example, asynchronous e-learning.
Authoring Tools are software programs that allow a
content expert to interact with a computer in everyday
language to develop courseware.
B
Balanced Scorecard Approach is a strategic planning
and management system for measuring and tracking an
organization's performance through four perspectives: the
customer, learning and growth (or innovation), internal
business processes, and financial.
Behavioral Career Counseling is a scientifically precise
approach to career decision making that leverages
concepts from psychology.
Behaviorism is a learning theory focused on observable
and measurable behavior. It is usually associated with
psychologist B.F. Skinner, who predicted that animal and
human behavior occurs through conditioning, which is the
reinforcement of desired responses.
Benchmarking is a measure of quality by comparing
business process metrics to standard measurements or
the best industry measures. The purposes of
benchmarking are to compare and analyze to similar items
to learn how other organizations achieve performance
levels and to use this information to make improvements.
Blended Learning is the practice of using several media
in one curriculum. It refers to the combination of formal
and informal learning events, such as classroom
instruction, online resources, and on-the-job coaching.
Bloom's Taxonomy developed by Benjamin Bloom, is a
hierarchical model used to classify learning into three
outcomes or domains—cognitive (knowledge),
psychomotor (skills), and affective (attitude)—referred to
as KSAs. The domain categories use verbs to define
behavior in a hierarchical relationship that becomes
progressively more complex and difficult to achieve. The
taxonomy is useful for writing learning objectives.
D
Data and Analytics are key drivers for organization
performance and should be drivers for talent development.
Data collection is the act of gathering of all facts, figures,
statistics, and other information for analyses and
assessments; examples of data-collection methods or
tools include questionnaires, interviews, and observations.
Define, measure, analyze, improve, and control
(DMAIC) methodology is a five-step data-driven
improvement process used for reduction of defects,
process improvement, and customer satisfaction. It is the
core tool used to lead Six Sigma projects.
Delivery is any method of transferring content to learners,
including instructor-led training, virtual training, CD-ROMs,
and books.
Design thinking is a human-centered process that
provides a means for defining problems from multiple
perspectives, brainstorming possible solutions, prototyping
those solutions, and then testing and iterating to optimize
the best approach. It focuses on the spot where business
needs, user needs, and technology or environmental
constraints meet.
Development is the acquisition of knowledge, skill, or
attitude that prepares people for new directions or
responsibilities. It may also refer to the third phase in
ADDIE, in which training materials and content are
selected and developed based on learning objectives.
Discovery learning is a specific learning process in which
participants encounter a problem in an activity, respond to
the problem, identify useful knowledge or skills gained,
debrief what was learned, and plan for transferring what
they learned. This process is also known as experiential
learning or experiential learning activity. See also
Experiential Learning Activity (ELA).
Distance learning is an educational delivery in which the
instructor and students are separated by time, location, or
both. Distance learning can be synchronous or
asynchronous.
Diversity is a broad term that encompasses race,
ethnicity, sexual orientation, faith, age, and other factors
that make a person unique.
Double-loop learning is changing underlying values and
assumptions as decision making progresses. It is also
referred to as reframing or changing the context.
E
Effect size is a way of quantifying the difference between
two groups using standard deviation. For example, if one
group (the treatment group) has had an experimental
treatment and the other (the control group) has not, the
effect size is a measure of the difference between the two
groups.
Elaboration is a deliberate practice technique where
learners put content into their own words and connect it
with existing memories such as skills or knowledge they
already have.
E-Learning (Electronic Learning) is a term covering a
wide set of applications and processes such as web-
based learning, computer-based learning, virtual
classrooms, and digital collaboration.
Emotional Intelligence is the ability to accurately identify
and understand one's own emotional reactions and those
of others. This eighth intelligence, based on Gardner's
multiple intelligence theory, was popularized by Daniel
Goleman in his book Emotional Intelligence.
Empathy means recognizing emotional needs in others
and effectively supporting them in the way that they
require. It is the ability to view and understand other’s
feelings, needs, and concerns, and is key to effective
interpersonal relationships.
Employee experience, sometimes called the employee
journey, is the perspective employees have about an
organization that is influenced by their workspace,
communication, work-life balance, interactions with their
teams and supervisor, the technology and tools they use,
and many other touchpoints of their jobs.
Employee training and development includes any
activity that helps employees acquire new, or improve
existing, knowledge or skills. Training is a formal process
by which talent development professionals help individuals
improve performance at work. Development is the
acquisition of knowledge, skill, or attitude that prepares
people for new directions or responsibilities.
Energizer is an activity designed to invigorate a group.
Enterprise resource planning (ERP) is business
management software, typically a suite of integrated
applications that an organization uses to collect, store,
manage, and interpret data from all business activities and
departments.
Evaluation of training is a multi-level, systematic method
for gathering information about the effectiveness and
impact of training programs. Results of the measurements
can be used to improve the offering, determine whether
the learning objectives have been achieved, and assess
the value of the training to the organization.
Executive Coach provides a safe, structured, and
trustworthy environment in which to offer support for
senior managers or leaders within an organization.
Experiential learning is a specific learning process in
which learners participate in an activity, review the activity,
identify useful knowledge or skills that were gained,
debrief what was learned, and transfer what was learned
to the workplace. It is also known as discovery learning.
F
Facilitation refers to the trainer’s role in the learning
process—helping learners acquire, retain, and apply
knowledge and skills. May also be referred to as training
delivery.
K
Kirkpatrick, Donald is considered the father of training
evaluation, which he first postulated in the 1950s. He
created the four levels of evaluation: reaction, behavior,
results, and business impact.
Knowledge Management (KM) is a systematic approach
to achieving organizational goals by creating, capturing,
curating, sharing, and managing the organization’s
knowledge to ensure the right information and knowledge
flow to the right people at the right time.
Knowledge mapping is a process for identifying and
connecting the location, ownership, value, and use of
knowledge and expertise in an organization. Examples of
knowledge maps include network charts, yellow pages of
experts, or a matrix relating knowledge to key processes.
Knowles, Malcolm, is considered the father of adult
learning theory. He defined six assumptions about adult
learning and published The Adult Learner: A Neglected
Species in 1973.
L
Learning Content Management System (LCMS) is
software technology that provides a multi-user
environment where developers, authors, instructional
designers, and subject matter experts may create, store,
reuse, manage, and deliver digital e-learning content from
a central object repository. An LCMS focuses on the
development, management, and publication of content
that is typically delivered via a learning management
system (LMS).
Leadership Development is any activity that increases
an individual’s leadership ability or an organization’s
leadership capability, including activities such as learning
events, mentoring, coaching, self-study, job rotation, and
special assignments to develop the knowledge and skills
required to lead.
Learning Experience Platform (LXP) goes beyond a
traditional LMS to provide personalized social and online
learning opportunities.
Learning Management System (LMS) is software
technology for delivering online courses or training to
learners while performing learning management functions,
such as creating course catalogs, keeping track of
learners' progress and performance across all types of
training, and generating reports. An LMS is not used to
create course content; that work is performed using an
LCMS.
Learning Sciences refers to the interdisciplinary
research-based field that works to further the
understanding of learning, learning innovation, and
instructional methodologies.
Learning Modality is how information is received through
the five senses: hearing, seeing, smelling, tasting, and
touching.
Learning Objectives are clear, observable, measurable
goal statements of behavior that a learner must
demonstrate for training to be considered a success.
Lifelong Learning is the ongoing, self-motivated quest for
knowledge to develop personally or professionally.
M
Machine learning incorporates algorithms that are
composed of many technologies (including deep learning,
neural networks, and natural language processing) that
operate guided by lessons from existing information.
Metric is a number that is generated by a standardized
procedure and method of calculation; a measurement
could result from a different calculation or measuring
technique each time.
Microlearning enhances learning and performance in the
most efficient and effective manner possible through short
pieces of content.
Mind-mapping is a creative, converging technique that
organizes thoughts and ideas in branching subcategories
around one central topic.
Mobile Learning is learning that takes place via wireless
devices such as smart phones, tablets, or laptop
computers.
Model is a representation of an idea, object, process, or
phenomenon.
Modules, sometimes called lessons, are units of learning
that provide content and practice based on predefined
learning objectives. Each module contains objectives,
information, task content, practice activities, and an
assessment mechanism to determine whether the
objectives were reached.
Multisensory learning engages the learner and
increases retention by using different senses. When the
brain receives information visually, it stores that content
differently than if the information was heard or gained
using the other senses. If more senses are involved in
learning, more of the brain is involved in storing the
information.
Myers-Briggs Type Indicator (MBTI) is an instrument
that helps determine personality type based on
preferences for extraversion or introversion, intuiting or
sensing, thinking or feeling, and judging or perceiving. It’s
often used in career development and team building.
N
V
VAK Model is a model of the way that individuals learn
and retain information. Some people learn primarily
through one style, others through a combination of three:
visual (learners need pictures, diagrams, and other
visuals), audio (learners need to hear information), and
kinesthetic (learners prefer hands-on learning).
Virtual classroom is an online learning space where
learners and facilitators interact.
Virtual reality (VR) is computer-generated simulation that
uses a head-mounted display to give learners the ability to
explore a fully rendered digital environment and
manipulate objects with handheld controls and voice
commands. This powerful tool allows learners to perform
skills in a realistic, engaging simulation of a real-life
environment. It’s especially valuable in for training learners
in dangerous or hard to replicate situations, such as
emergencies or heavy equipment simulations.
W
Wants-Based Approach is a customer approach that
focuses primarily on satisfying the client’s needs.
WBT (Web-Based Training) delivers educational content
via a web browser over the public Internet, a private
intranet, or an extranet.
Web-based training often provides links to other learning
resources such as references, email, bulletin boards, and
discussion groups. instructor-led training while also
retaining the advantages of computer-based training.
White paper is a short report based on a particular topic
of concern to an organization.
Wiki is a collection of web pages in one location on which
anyone with access can contribute or modify the content.
It’s useful for collaboration and data compilation.
Workplace Learning and Performance (WLP)
encompasses the professions of training, performance
improvement, learning, development, and workplace
education. It is often colloquially referred to as training or
training and development.
X
xAPI is the Experience Application Programming
Interface, an e-learning software specification to record
learning experiences an individual has on and offline. It’s
also known as Tin Can API or the experience API.