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UNREAL ENGINE 3 UDK 许可条款

单击“[我接受]”按钮,您同意载列如下的条款。请仔细阅读协议。如果您不同意受到本协议条款及条件的约束,请不要继续进行下
去。 单击下面的“我接受”按钮,表明(A)您已经阅读了整份协议,以及(B)您明确接受并同意受到本协议所有条款及条件的约
束,包括本协议的以下各项条文:第 1 项(第三方软件);第 3 项(许可限制);第四项(所有权与保密性);第 8 项(终止);第 9
项(其他知识产权事务);第 12 项(管辖法律及司法);第 13 项(免责声明)及第 14 项(排除附带、相应发生及某些其他赔偿)。

本最终用户许可协议(以下简称“协议”)是您作为个人或您所代表的实体(以下简称“您”或“您
的”)与位于 620 Crossroads Boulevard, Cary, North Carolina, 27518, U.S.A. 的马里兰州公司
Epic Games, Inc.(以下简称“Epic”) 之间的法律协议。本许可的目的是让您按照载列如下的条款使用由
Epic 提供的 Unreal Engine 3 UDK 与任何更新(以下简称“UDK”)。如果您不同意本协议的条款,您不得
使用 UDK。

1. 第三方软件。UDK 内含第三方软件。有关这些软件的某些额外条款及条件列于本协定的末端。这些额外
的第三方条款及条件纳入为本协议的一部分。如果适用于第三方软件的条款及条件与本协议发生冲突,应以适用
于第三方软件的条款及条件为准。如果您接受本协议,表示您接受任何可能载列的额外条款及条件。第三方软件
只限与 UDK 一起使用时获得许可,任何其他用途皆被禁止。

2. 许可证的授予。只要您遵守本协议的所有条款及条件,包括以下第 3 项的许可限制。Epic 根据适用的法律(受限于第 7 项),


在 UDK 的知识产权的法律保护的全部期间内授予您有限的、个人的、非独占的、全球性的、不可分割的和不可转让的许可,以
(一)安装并使用 UDK 以开发无限数量的应用程式;(二)开发 UDK 的衍生产品;(三)使用由您开发的 UDK 衍生产品以开发无
限数量的应用程式与(四)根据最终使用者协议分发由您使用 UDK 及 UDK 衍生产品开发而成的应用程式并只限于目标代码形式、只
能作为应用程式中不可分割的一部分及只能分发给最终使用者,其条款与 Epic 的权利保持一致,并且对 Epic 权利的保护不会少于本协
议的内容。本许可是免费提供给你的。

0 3. 许可限制。Epic 及其供应商保留在本协议中所有未明确授予给您的权利。除非适用的法律不管这项
限制而赋予您更多的权利。你只可按照本协议中明确允许的方式使用 UDK。因此,您可按照第 2 项载列的内容
使用 UDK,但您不得:

 ·     以任何方式使用或利用下列项目而导致您或任何其他一方获得直接或间接的补偿或任何形式的
个人或其他的商业利益:(一)UDK(或其任何部分);(二)UDK 的衍生产品(或其任何部分)
或(三)包含任何 UDK 代码及/或其内容的应用程式或(四)包含任何 UDK 代码及/或其内容的衍生
产品的应用程式;尽管有上述规定, 你報名的 UDK 应用程式和在比赛(例如制造虚幻的东西或独立
游戏节)中接受的奖金(其数额不超过 100,000 元)是允许的.使用 UDK 开发与 UDK 或由 Epic
生产的任何其他中间软件或游戏开发软件造成竞争或可能造成竞争的应用程式;

 逆向编程或反编译 UDK,除非及只限于适用法律不管这些限制而给与明确允许;

 使用并不属于 Epic Games, Inc.的许可发放任何 UDK 代码或内容;

 根据 Epic Games, Inc.以外的授权发行任何 UDK 代码或内容,只有根据苹果公


司(Apple)的标准最终用户授权协议(EULA)条款发行的 UDK:iOS 应用程
序例外;
 使用 KismetGame_Assets.upk 资产发行任何 UDK 应用程序(非商业或商业)。

 把本协议转移给任何第三方;

 利用 UDK 开发诈欺、黑客或类似的应用程式;

 删除或修改 UDK 的任何产品标识、商标、版权、所有权声明、图例、符号、


标签或本协议,除非您有权改变启动画面,包括在启动画面中删除 UDK 标志
及产品标识,但是您没有权删除或修改跟随在启动画面后的 Powered by Unreal
Technology 与 Bink Video 标志视频;

 以任何方式使用任何 Epic 商标、标志、商业名称或服务记号(除了如上述小点


所描述把商标声明保留在 UDK 中);

 侵犯或违反 Epic 或任何第三方的任何知识产权、专有权利、权利、隐私权或宣


传;

 按您所居住、安装或使用 UDK 的国家法律开发非法的(如儿童色情)、不妥


或令人反感的应用程式,不管是通过图像、音频、视频或文字的方式;

 以 任 何 方 式 使 用 udk 以 致 违 反 你 的 应 用 程 序 的 目 标 平 台 ( 如
Apple,Microsoft,Google,Sony 等)的指引或许可协议 ;

 修改本协议、或当作属于您自己的采用或使用本协议(或其经修改后的版本);

 在任何 UDK 的形式或版本中替代您自己的本协议版本。

4. UDK 附加 。UDK 附加软件并没有正式的交换所。附加软件的应用程式并不获得


Epic 的认可。您自己承担使用它们的风险。Epic 不提供安装附加软件的指示。您可以把
您的附加软件与 UDK 结合并宣称您的附加软件兼容于“UDK™”或“Unreal® 开发工具
包”,但仅限于以下情况:
 附加软件应用程式是您自己的作品。
 您没有违反 UDK 的许可条款。
 附加软件没有以任何方式、形状或形式使用 UDK 的标志。
 您必须让必要的“不认可或支持”声明明确显示给使用者,并且在您促销附加软件
的网站中写道:“本产品并非由 Epic Games, Inc.开发、支持或认可。更多关于
Epic Games 的 Unreal 开发工具包(UDK)请浏览 www.udk.com”。您可以把附加软
件归因于您作为作者不想在附加软件的名称上使用“Unreal 开发工具包”或
“UDK”而且,您不得暗示 Epic Games, Inc.认可您、您的附加软件或您对 UDK 的
使用。
您不得把附加软件与 UDK 结合成为一个单一的运输产品。您只能在与 UDK 区分的情况
下提供您的附加软件。
5. 所有权。在各当事人之间, Epic 或其供应商(如第 1 项中说明)拥有 UDK 与所有 UDK 衍生产品的所有权、版权及
其他知识产权。您拥有您利用 UDK 与任何由此而来的衍生产品所开发的应用程式的所有权、版权及其他知识产权,但 UDK 与
UDK 衍生产品及 UDK 与 UDK 衍生产品的任何部份的所有权仍然属于 Epic。您同意 Epic 可寻求及应有权采取禁制性、公平
的或其他类似措施与任何其他补救办法以保护、维持、维护、执行和保存这些权利。如果您的管辖地区的法律规定您应是 UDK 衍
生产品的拥有者,除了在本协议中载列的准许用途之外,您须事先获得 Epic 的明确书面批准,否则不得使用这些衍生产品。
1
2 6. UDK 网络。您可选择参加 Epic 的 UDK 网络,其程度由 Epic 提供。您在此授予 Epic 非独占的、已完全付费的、
免版税的、全球性、永久性、不可撤销的、可分割许可、不可终止、可转移及转让的许可于所有已知的用途类型上复制、分发、公开
表演、公开展示、制造、销售、进口、修改并制造、利用及开发衍生产品基于:(一)您在 Epic 的 UDK 网络上张贴或以其他方
式提供给 Epic 的任何及所有信息、代码与其他有形或无形的材料及(二)您通过
UDK 网络或任何其他方式提供给 Epic 的任何
对 UDK 的修改或补充,包括但不限于那些旨在纠正错误或其他意料之外及无意情况下造成 UDK 失败、故障或以非预期方式运作。
尽管有上述规定,在适用的情况下,在您的管辖地区的法律下您作为作者的法定权利不受影响。如果您的管辖地区并不允许永久性及 /
或不可终止的许可,在 Epic 获授予知识产权法律保护的全部期间您授予 Epic 与在上述第 5 项中说明的许可应依照适用的法律。

3 7. 出口。UDK 受美国国内及国际出口法律与法规的管制。 您必须遵守所有适用


于 UDK 的出口法律与法规。这些法律包括对目的地、最终使用者及最终用途的限制。

8. 终止。在不损害任何其他权利的情况下,(一)如果任何一方不遵守本协议的任何条款或条件,本协议
将立即终止并无需经另一方发出通知,与(二) Epic 可在对您发出通知后随时终止本协议。本协议一经终止,
您必须终止所有使用并销毁所有 UDK 的复印件与其所有组成部份及与此有关的任何文件。如果您违反本协议,
并且 Epic 决定对您采取法律行动,您应支付 Epic 的律师的合理费用。

9. 其他知识产权事项

(一)作为 Epic 依照本协议提供给您的酬谢,您同意不对 Epic 就侵犯您与 UDK 任何版


本有关或与此相关使用中可能拥有或控制的任何专利、专利权或其他知识产权提出任何索
赔、诉讼行动或诉讼程序。

(二)基于您使用 UDK 或任何与此有关的部份,不论任何形式或行使在本协议中授予您的任何权利,您同意补


偿及保障 Epic 免除一切费用及开支(包括合理的律师费及开支)与所有源自或有关任何专利或侵犯版权、盗用、
或滥用商业秘密或其他专有权利的责任。

4 10. 全部协议;存在。本协议及您使用的补充与更新条款是您和 Epic 与 UDK 相关的全部协议。它们


取代所有以前或同期与 UDK 有关的口头或书面的通讯、建议与陈述或任何包含在本协议中的其他事项。 第
3、4、6、及 9 至 19(包含在内)项在本协议终止或到期后会继续存在下去。

5 11. 分割性。如果本协议的任何条款被有管辖权的法院裁定为作废、无效、无法执
行或非法的,其他条款应继续充分有效。

1. 12. 法律与司法管辖。无论法律原则相冲突,北卡罗莱纳州的法律应管辖本合同的解释,并应适用于它的违约索
赔。所有其他与消费者保护法、不公平竞争法与侵权行为有关的索赔将受到您在美国居住的州法管制。如果您在美国境外居住,便受
到您居住地的管辖法律管制。您与我们不可撤回地同意美国北卡罗莱纳州 Wake 县的州或联邦法院的专属管辖权与地点处理所有因本
合同而起或与本和同相关的争端。您进一步同意 Epic 应获准许在任何管辖地区内申请禁制性补偿(或任何同等的法律补助)。为免
生疑问,本协议的解释与执行应无须考虑联合国国际货物销售公约,那应不适用于本协议。

2. 13. 免责声明。UDK 的许可是“按现状”的。您承担使用它的风险。 Epic 或其供应商并不提供任何明示或


法定的陈述、保证、担保或条件。 Epic 及其供应商也排除所有暗示的保证,包括对适销性、所有权、耐用性、特别用途适用性与非
侵权的任何担保。本协议不会有任何部份影响您作为消费者总是享有的那些法定权利,并且您不能在合同上同意修改或免除。责任限
制及排除并不适用于(一)您蒙受的损失是由 Epic 的严重疏失或故意失职造成,或(二)Epic 侵犯您的生活、身体或福祉。

14. 排除附带发生的、随之而来的及某些其他损失。您可以向 Epic 追回每日最高 25 美元的直接损失。您不能向 Epic 或其供


应商追回任何其他的损失,包括利润或数据损失的赔偿,或随之而来的、特殊的、直接的、间接的或附带发生的的损失。这种限制包
括但不限于:(一)任何与 UDK 相关的事情或服务(如果有的话);与(二)违反合同、违反保证、担保或条件、精确责任、疏
失或其他侵权行为的索赔。它也适用于即使 Epic 已经知道或应该已经知道损失之可能性。上述有关责任的限制旨在适用于以上的保
证与免责声明及本协议的所有其他方面。责任限制及排除并不适用于(一)您蒙受的损失是由 Epic 的严重疏失或故意失职造成,或
(二)Epic 侵犯您的生活、身体或福祉。

15. 美国政府最终用户。UDK 与相关文档属于“商业项目”,该词的定义载列于 48 C.F.R. §2.101,当中包括“商用计


算机软件”与“商用计算机软件文档”,这些词如适用会被应用于 48 C.F.R. §12.212 或 48 C.F.R. §227.7202。与
48 C.F.R. §12.212 或 48 C.F.R. §227.7202-1 至 227.7202-4 一致,商用计算机软件与商用计算机软件文
档的许可如适用会被授予美国政府最终用户:(一)仅作为商业项目及(二)依照此文件中的条款及条件只把那些权利授予所有其他
用户。未公布的权利根据美国版权法受到保留。

16. 不予豁免。Epic 任何行使、或未履行或延误行使其在本协议中、法律上或衡平法


中的任何权利不应被视为豁免这些权利或在合同内、法律上或衡平法中授予的任何权利或
补救办法。

17. 不予支持。Epic 或其供应商没有任何义务为 UDK 或与此有关的任何部份提供支援


服务。

18. 不可转让。您不得未经 Epic 事先书面同意而转让、转移、收费、分包合同或以任何其他形式买卖本协


议中规定的全部或其任何权利或义务。 Epic 可随时转让、转移、收费、分包合同或以任何形式买卖本协议中规
定的全部或其任何权利或义务。

19. 法律效力。本协议描述了某些法律权利。您可能在您的管辖地区的法律中享有其他权利。如果您的管辖
地区的法律不允许它的执行,本协议不会改变您在您的管辖地区的法律下的权利。本协议中有关保证及补偿的限
制与排除可能不适用于您,因为在您的特定情况下您的管辖地区可能不予允许。倘若本协议的某些条款不能在您
的管辖地区内执行,这些条款将在适用的法律下进一步执行。

UDK Third Party Software Notices and/or Additional Terms and Conditions

This page and/or pages linked from this page contain Third Party Software Notices and/or
Additional Terms and Conditions for the UDK. These notices and/or additional terms and
conditions apply only with respect to the software supplied by the named third party and are
made a part of and incorporated by reference into the Epic Games, Inc. UDK License Terms.

AMD CPU drivers


PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. BY USING
THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS
LICENSE.

1. License. The software accompanying this License (hereinafter “Software”), regardless of the
media on which it is distributed, are licensed to you by Advanced Micro Devices, Inc. (“AMD”) for
use solely in conjunction with AMD hardware products purchased with the Software (“AMD
Hardware”). You own the medium on which the Software is recorded, but AMD and AMD's
Licensors (referred to collectively as “AMD”) retain title to the Software and related
documentation. You may:
a) use the Software solely in conjunction with the AMD Hardware on a single computer;
b) make one copy of the Software in machine-readable form for backup purposes only. You must
reproduce on such copy AMD's copyright notice and any other proprietary legends that were on the
original copy of the Software;
c) transfer all your license rights in the Software provided you must also transfer a copy of this
License, the backup copy of the Software, the AMD Hardware and the related documentation and
provided the other party reads and agrees to accept the terms and conditions of this License. Upon
such transfer your license is then terminated.

2. Restrictions. The Software contains copyrighted and patented material, trade secrets and other
proprietary material. In order to protect them, and except as permitted by applicable legislation,
you may not:
a) decompile, reverse engineer, disassemble or otherwise reduce the Software to a human-
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b) modify, network, rent, lend, loan, distribute or create derivative works based upon the Software
in whole or in part; or
c) electronically transmit the Software from one computer to another or over a network or
otherwise transfer the Software except as permitted by this License.

3. Termination. This License is effective until terminated. You may terminate this License at any
time by destroying the Software, related documentation and all copies thereof. This License will
terminate immediately without notice from AMD if you fail to comply with any provision of this
License. Upon termination you must destroy the Software, related documentation and all copies
thereof.

4. Government End Users. If you are acquiring the Software on behalf of any unit or agency of the
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and documentation were developed at private expense and are provided with “RESTRICTED
RIGHTS”. Use, duplication, or disclosure by the Government is subject to restrictions as set forth
in DFARS 227.7202-1(a) and 227.7202-3(a) (1995), DFARS 252.227-7013(c)(1)(ii) (Oct 1988),
FAR 12.212(a)(1995), FAR 52.227-19, (June 1987) or FAR 52.227-14(ALT III) (June 1987), as
amended from time to time. In the event that this License, or any part thereof, is deemed
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OPERATING SYSTEM MAY REQUIRE ADDITIONAL LICENSES FROM THE OPERATING
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Software is at your sole risk. The Software and related documentation are provided “AS IS” and
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AMD DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE
WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE SOFTWARE
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ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR
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MISUSE OR INABILITY TO USE THE SOFTWARE OR RELATED DOCUMENTATION,
BREACH OR DEFAULT, INCLUDING THOSE ARISING FROM INFRINGEMENT OR
ALLEGED INFRINGEMENT OF ANY PATENT, TRADEMARK, COPYRIGHT OR OTHER
INTELLECTUAL PROPERTY RIGHT, BY AMD, EVEN IF AMD OR AMD'S AUTHORIZED
REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF
LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE
LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. AMD will not be liable for 1)loss
of, or damage to, your records or data or 2) any damages claimed by you based on any third party
claim. In no event shall AMD's total liability to you for all damages, losses, and causes of action
(whether in contract, tort (including negligence) or otherwise) exceed the amount paid by you for
the Software.

9. Controlling Law and Severability. This Agreement will be governed by and construed under the
laws of the State of California without reference to its conflicts of law principles. The rights and
obligations under this Agreement shall not be governed by the United Nations Convention on
Contracts or the International Sale of Goods, the application of which is expressly excluded. Each
party hereto submits to the jurisdiction of the state and federal courts of Santa Clara County and the
Northern District of California for the purpose of all legal proceedings arising out of or relating to
this Agreement or the subject matter hereof. Each party waives any objection which it may have to
contest such forum.

10. Complete Agreement. This License constitutes the entire agreement between the parties with
respect to the use of the Software and the related documentation, and supersedes all prior or
contemporaneous understandings or agreements, written or oral, regarding such subject matter. No
amendment to or modification of this License will be binding unless in writing and signed by a
duly authorized representative of AMD.

Autodesk: FBX Integration Code


1. Licensee grants to End-User Licensee a non-exclusive license to use the FBX Integration Code, "as is",
without warranty of any kind, under the terms stated in this Agreement.
2. End-User Licensee will not copy the Licensed Software except: (i) as necessary to read the FBX Integration
Code from the media into the memory of a computer solely for the purpose of executing it on a single
machine (whether stand alone computer or a workstation component of a multi-terminal system), or (ii) to
create an archival copy.
3. End-User Licensee agrees not to use any Open Source (defined below) in the development of the FBX
Integration Code in such a way that would cause the non-Open Source portions of the FBX Integration Code
to be subject to an Open Source licensing terms or obligations. "Open Source" means any software code that:
(a) contains, or is derived in any manner, (in whole or in part), from any software that is distributed as free
software, open source software, shareware (e.g., Linux), or similar licensing or distribution models; and (b) is
subject to any agreement with terms requiring that using, copying, modifying or redistributing the software
requires that such software and/or the derivative works of such software be: (i) disclosed and/or distributed in
source code form; (ii) be licensed for the purpose of making derivative works; and/or (iii) be redistributed
free of charge; including, without limitation, software licensed or distributed under any of the following
licenses or distribution models, or licenses or distribution models similar to, GNU's General Public License
(GPL) or Lesser/Library GPL (LGPL).
4. End-User Licensee may not install, access or otherwise copy or use the FBX Integration Code except as
expressly authorized by this Agreement. End-User Licensee may not distribute, rent, loan, lease, sell,
sublicense, or otherwise transfer all or any portion of the FBX Integration Code, or any rights granted in this
Agreement, to any other person without the prior written consent of Licensor. End-User Licensee may not
install or access, or allow the installation or access of, the FBX Integration Code over the Internet for the
purposes of making the FBX Integration Code available to third parties, including, without limitation, use in
connection with a Web hosting or similar services. End Licensee may not utilize any equipment, device,
software, or other means designed to circumvent or remove any form of copy protection used by Licensee or
its licensors in connection with the FBX Integration Code, or use the FBX Integration Code together with
any, authorization code, serial number, or other copy protection device not supplied by Licensee or its
licensors. End-User Licensee may not use or export the FBX Integration Code outside of the country of
purchase for any reason. Title to and ownership of the intellectual property rights associated with the FBX
Integration Code and any copies remain with Licensee and its suppliers.
5. End-User Licensee is hereby notified that Autodesk, Inc., Ill McInnis Parkway, San Rafael, California 94903
("Autodesk") is a third-party beneficiary to this Agreement to the extent that this Agreement contains
provisions which relate to End-User Licensee's use of the FBX Integration Code. Such provisions are made
expressly for the benefit of Autodesk and are enforceable by Autodesk in addition to Licensee.
6. In no event shall Licensee or its suppliers be liable in any way for indirect, special or consequential damages
of any nature, including without limitation, lost business profits, or liability or injury to third persons,
whether foreseeable or not, regardless of whether Licensee or its suppliers have been advised of the
possibility of such damages.

Bink
Uses Bink Video. Copyright (C) 1997-2009 by RAD Game Tools, Inc.

Bitstream Vera Fonts


The fonts have a generous copyright, allowing derivative works (as long as "Bitstream" or "Vera" are not in the names),
and full redistribution (so long as they are not *sold* by themselves). They can be be bundled, redistributed and sold
with any software.

The fonts are distributed under the following copyright:


Copyright
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license
(“Fonts”) and associated documentation files (the “Font Software”), to reproduce and distribute the Font Software,
including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software,
and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions:

The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of
the Font Software typefaces.

The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the
Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to
names not containing either the words “Bitstream” or the word “Vera”.

This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is
distributed under the “Bitstream Vera” names.

The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software
typefaces may be sold by itself.

THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR
A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER
RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN
THE FONT SOFTWARE.

Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall not be used
in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written
authorization from the Gnome Foundation or Bitstream Inc., respectively. For further information, contact: fonts at
gnome dot org.

Convex Decomposition
Copyright (c) 2007 by John W. Ratcliff jratcliff@infiniplex.net

The MIT license:

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions: The above copyright notice and this permission notice shall
be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

CSHA 1
100% free public domain implementation of the SHA-1 algorithm by
Dominik Reichl <dominik.reichl@t-online.de>
http://www.dominik-reichl.de/

DirectX Redistributable
MICROSOFT SOFTWARE LICENSE TERMS
MICROSOFT DIRECTX END USER RUNTIME

These license terms are an agreement between Microsoft Corporation (or based on where you live,
one of its affiliates) and you. Please read them. They apply to the software named above, which
includes the media on which you received it, if any. The terms also apply to any Microsoft
* updates,
* supplements,
* Internet-based services, and
* support services
for this software, unless other terms accompany those items. If so, those terms apply.

BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT
THEM, DO NOT USE THE SOFTWARE.

If you comply with these license terms, you have the rights below.

1. INSTALLATION AND USE RIGHTS. You may install and use any number of copies of the
software on your devices.

2. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some
rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you
more rights despite this limitation, you may use the software only as expressly permitted in this
agreement. In doing so, you must comply with any technical limitations in the software that only
allow you to use it in certain ways. You may not
* work around any technical limitations in the software;
* reverse engineer, decompile or disassemble the software, except and only to the extent that
applicable law expressly permits, despite this limitation;
* make more copies of the software than specified in this agreement or allowed by applicable law,
despite this limitation;
* publish the software for others to copy;
* rent, lease or lend the software;
* transfer the software or this agreement to any third party; or
* use the software for commercial software hosting services.

3. BACKUP COPY. You may make one backup copy of the software. You may use it only to
reinstall the software.

4. DOCUMENTATION. Any person that has valid access to your computer or internal network
may copy and use the documentation for your internal, reference purposes.

5. EXPORT RESTRICTIONS. The software is subject to United States export laws and
regulations. You must comply with all domestic and international export laws and regulations that
apply to the software. These laws include restrictions on destinations, end users and end use. For
additional information, see www.microsoft.com/exporting.

6. SUPPORT SERVICES. Because this software is “as is,” we may not provide support services for
it.

7. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-
based services and support services that you use, are the entire agreement for the software and
support services.

8. APPLICABLE LAW.
a. United States. If you acquired the software in the United States, Washington state law governs
the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of
laws principles. The laws of the state where you live govern all other claims, including claims
under state consumer protection laws, unfair competition laws, and in tort.
b. Outside the United States. If you acquired the software in any other country, the laws of that
country apply.

9. LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights
under the laws of your country. You may also have rights with respect to the party from whom you
acquired the software. This agreement does not change your rights under the laws of your country
if the laws of your country do not permit it to do so.

10. DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.” YOU BEAR


THE RISK OF USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES,
GUARANTEES OR CONDITIONS. YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS
UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE. TO THE
EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE
IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. YOU CAN


RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO
U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING
CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.

This limitation applies to


* anything related to the software, services, content (including code) on third party Internet sites, or
third party programs; and
* claims for breach of contract, breach of warranty, guarantee or condition, strict liability,
negligence, or other tort to the extent permitted by applicable law.

It also applies even if Microsoft knew or should have known about the possibility of the damages.
The above limitation or exclusion may not apply to you because your country may not allow the
exclusion or limitation of incidental, consequential or other damages.

DL Malloc 2.8.3
The person or persons who have associated work with this document (the "Dedicator" or "Certifier")
hereby either (a) certifies that, to the best of his knowledge, the work of authorship identified is in
the public domain of the country from which the work is published, or (b) hereby dedicates whatever
copyright the dedicators holds in the work of authorship identified below (the "Work") to the public
domain. A certifier, moreover, dedicates any copyright interest he may have in the associated work,
and for these purposes, is described as a "dedicator" below.

A certifier has taken reasonable steps to verify the copyright status of this work. Certifier recognizes
that his good faith efforts may not shield him from liability if in fact the work certified is not in the
public domain.

Dedicator makes this dedication for the benefit of the public at large and to the detriment of the
Dedicator's heirs and successors. Dedicator intends this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights under copyright law, whether vested or
contingent, in the Work. Dedicator understands that such relinquishment of all rights includes the
relinquishment of all rights to enforce (by lawsuit or otherwise) those copyrights in the Work.

Dedicator recognizes that, once placed in the public domain, the Work may be freely reproduced,
distributed, transmitted, used, modified, built upon, or otherwise exploited by anyone for any
purpose, commercial or non-commercial, and in any way, including by methods that have not yet
been invented or conceived.

DotNetZip 1.8 (and 1.7)


License Terms: http://dotnetzip.codeplex.com/

Dual Quaternion Skinning Code


This software is provided 'as-is', without any express or implied warranty. In no event will the
author(s) be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose including commercial
applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the
original software. If you use this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be misrepresented as being
the original software.

3. This notice may not be removed or altered from any source distribution.

FCollada
Copyright 2006 Feeling Software.
Under MIT License: http://www.opensource.org/licenses/mit-license.php

FS import classes:
-----------------------
Copyright 2005-2006 Feeling Software and
Copyright 2005-2006 Autodesk Media Entertainment.
Under MIT License: http://www.opensource.org/licenses/mit-license.php

GLEW 1.5.8
The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products derived from this software without specific prior
written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

GraphViz (used by FaceFX)


License Terms: http://www.graphviz.org/License.php

iPhoneBrowser SVN r55


Copyright (c) 2007, Peter Dennis Bartok <PeterDennisBartok@gmail.com>
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:

Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the Peter Dennis Bartok nor the names of its contributors may be used to endorse or promote
products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

IQueryable Search
Copyright (c) 2009 Stan Naspinski

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

JPEG
The authors make NO WARRANTY or representation, either express or implied, with respect to this software, its quality, accuracy,
merchantability, or fitness for a particular purpose. This software is provided 'AS IS", and you, its user, assume the entire risk as to
its quality and accuracy.
This software is copyright (C) 1991-1998, Thomas G. Lane.
All Rights Reserved except as specified below.
Permission is hereby granted to use, copy, modify, and distribute this software (or portions thereof) for any purpose, without fee,
subject to these conditions: (1) If any part of the source code for this software is distributed, then this README file must be
included, with this copyright and no-warranty notice unaltered; and any additions, deletions, or changes to the original files must
be clearly indicated in accompanying documentation. (2) If only executable code is distributed, then the accompanying
documentation must state that this software is based in part on the work of the Independent PEG Group". (3) Permission for use
of this software is granted only if the user accepts full responsibility for any undesirable consequences; the authors accept NO
LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the I]G code, not just to the unmodified library. If you use our
work, you ought to acknowledge us.
Permission is NOT granted for the use of any IJG author's name or company name In advertising or publicity relating to this
software or products derived from it. This software may be referred to only as "the Independent IPEG Group's software".
We specifically permit and encourage the use of this software as the basis of commercial products, provided that all warranty or
liability claims are assumed by the product vendor.

JQuery Grid Plugin 3.8


Open Source Initiative OSI - The MIT License:Licensing
The MIT License

Copyright (c) 2008, Tony Tomov, tony@trirand.com

Permission is hereby granted, free of charge, to any person obtaining a copy


of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE

JSON Java Bindings


Copyright (c) 2008 JSON.org

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.
The Software shall be used for Good, not Evil.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

KissFFT
Copyright (c) 2003-2010 Mark Borgerding
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the author nor the names of any contributors may be used to endorse or promote products derived from this
software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Lib Expat
Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd
and Clark Cooper
Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

libffi
Copyright (c) 1996-2003  Red Hat, Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the “Software''), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.

THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL CYGNUS SOLUTIONS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

LibXML2
Except where otherwise noted in the source code (e.g. the files hash.c, list.c and the trio files, which
are covered by a similar license but with different Copyright notices) all the files are:

Copyright (C) 1998-2003 Daniel Veillard. All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE DANIEL VEILLARD BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of Daniel Veillard shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Software without prior written
authorization from him.

libPNG
License Terms: http://www.libpng.org/pub/png/src/libpng-LICENSE.txt

Libresample
License Terms: http://ccrma.stanford.edu/~jos/resample/Free_Resampling_Software.html

LINQ Dynamic Query Library


Microsoft Public License (Ms-PL)
Published: October 12, 2006

This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
accept the license, do not use the software.

1. Definitions
The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the same meaning here as under
U.S. copyright law.

A “contribution” is the original software, or any additions or changes to the software.

A “contributor” is any person that distributes its contribution under this license.

“Licensed patents” are a contributor’s patent claims that read directly on its contribution.

2. Grant of Rights
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution,
prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.

(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each
contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made,
use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the
contribution in the software.

3. Conditions and Limitations


(A) No Trademark License- This license does not grant you rights to use any contributors’ name, logo, or trademarks.

(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
patent license from such contributor to the software ends automatically.

(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
notices that are present in the software.

(D) If you distribute any portion of the software in source code form, you may do so only under this license by
including a complete copy of this license with your distribution. If you distribute any portion of the software in
compiled or object code form, you may only do so under a license that complies with this license.

(E) The software is licensed “as-is.” You bear the risk of using it. The contributors give no express warranties,
guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot
change. To the extent permitted under your local laws, the contributors exclude the implied warranties of
merchantability, fitness for a particular purpose and non-infringement.

LINQ to SQL - Many to Many Relationships


Preamble

This License governs Your use of the Work. This License is intended to allow developers to use the Source Code and
Executable Files provided as part of the Work in any application in any form.

The main points subject to the terms of the License are:

Source Code and Executable Files can be used in commercial applications;


Source Code and Executable Files can be redistributed; and
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Miscellaneous
This License shall be governed by the laws of the location of the head office of the Author or if the Author is an
individual, the laws of location of the principal place of residence of the Author.
If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or
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modified without the mutual written agreement of the Author and You.

Markdown Sharp
The MIT License (MIT)
Copyright (c) 2011 MarkdownSharp

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

MCPP version 2.7.2


Copyright (c) 1998, 2002-2008 Kiyoshi Matsui kmatsui@t3.rim.or.jp All rights reserved.

This software including the files in this directory is provided under the following license.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Mersenne Prime Twister (SSE version)


Copyright (c) 2006,2007 Mutsuo Saito, Makoto Matsumoto and Hiroshima University. All rights
reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and
the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.

* Neither the name of the Hiroshima University nor the names of its contributors may be used to
endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS


"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Microsoft Visual Studio Redistributable Files


This software uses certain redistributable software components provided by Microsoft. By
accepting the terms of this agreement you agree to indemnify, defend, and hold harmless Microsoft
from any claims including attorneys’ fees, related to the distribution or use of this program.

NVIDIA Corporation
This product includes code licensed from NVIDIA.

Software License Agreement -SDK


IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING
Do not use or load the SDK and any associated materials provided by NVIDIA on the extranet (collectively, the
"Software") until You have carefully read the following terms and conditions. By loading or using the Software, You
agree to fully comply with the terms and conditions of this Software License Agreement ("Agreement") by and between
NVIDIA Corporation, a Delaware corporation with its principal place of business at 2701 San Tomas Expressway,
Santa Clara, California 95050 U.S.A. ("NVIDIA"), and You. If You do not wish to so agree, do not install or use the
Software.

For the purposes of this Agreement:

"Licensee," "You" and/or "Your" shall mean, collectively and individually, Original Equipment Manufacturers,
Independent Hardware Vendors, Independent Software Vendors, and End-Users of the Software pursuant to the terms
and conditions of this Agreement.

"Derivative Works" shall mean derivatives of the Software created by You or a third party on Your behalf, which term
shall include: (a) for copyrightable or copyrighted material, any translation, abridgement, revision or other form in
which an existing work may be recast, transformed or adapted; (b) for work protected by topography or mask right, any
translation, abridgement, revision or other form in which an existing work may be recast, transformed or adapted; (c)
for patentable or patented material, any Improvement; and (d) for material protected by trade secret, any new material
derived from or employing such existing trade secret.

"Intellectual Property Rights" shall mean all proprietary rights, including all patents, trademarks, copyrights, know-
how, trade secrets, mask works, including all applications and registrations thereto, and any other similar protected
rights in any country.

SECTION 1 - GRANT OF LICENSE.


NVIDIA agrees to provide the Software and any associated materials pursuant to the terms and conditions of this
Agreement. Subject to the terms of this Agreement, NVIDIA grants to You a nonexclusive, transferable, worldwide,
revocable, limited, royalty-free, fully paid-up license under NVID IA's copyrights to

(a) install, deploy, use, have used execute, reproduce, display, perform, run, modify the source code of the
Software, or to prepare and have prepared Derivative Works thereof the Software for Your own internal
development, testing and maintenance purposes to incorporate the Software or Derivative Works thereof, in
part or whole, into Your software applications that execute on or use NVIDIA hardware and software; and
(b) to transfer, distribute and sublicense Derivative Works (in object code only) created by You as
incorporated (in whole or in part) in Your software applications that execute on or use NVIDIA hardware and
software.

You may exercise your license rights pursuant to Subsection 1(b) above pursuant to the terms and conditions of any
form of end-user software license agreement, provided Your end-user agrees to be bound by terms and conditions that
are as protective of NVIDIA's Intellectual Property Rights in the Software as this Agreement.

If You are not the final manufacturer or vendor of a computer system or software program incorporating the Software,
or if Your Contractors (as defined below), affiliates or subsidiaries need to exercise any, some or all of the license grant
described above herein to the Software on Your behalf, then You may transfer a copy of the Software, (and related end-
user documentation) to such recipient for use in accordance with the terms of this Agreement, provided such recipient
agrees to be fully bound by the terms hereof. Except as expressly permitted in this Agreement, Unless otherwise
authorized in the Agreement, You shall not otherwise assign, sublicense, lease, or in any other way transfer or disclose
Software to any third party. Unless otherwise authorized in the Agreement, You shall not reverse- compile, disassemble,
reverse-engineer, or in any manner attempt to derive the source code of the Software from the object code portions of
the Software.

Except as expressly stated in this Agreement, no license or right is granted to You directly or by implication,
inducement, estoppel or otherwise. NVIDIA shall have the right to inspect or have an independent auditor inspect Your
relevant records to verify Your compliance with the terms and conditions of this Agreement.

SECTION 2 - CONFIDENTIALITY.
If applicable, any exchange of Confidential Information (as defined in the NDA) shall be made pursuant to the terms
and conditions of a separately signed Non-Disclosure Agreement ("NDA") by and between NVIDIA and You. For the
sake of clarity, You agree that the Software is Confidential Information of NVIDIA.

If You wish to have a third party consultant or subcontractor ("Contractor") perform work on Your behalf which
involves access to or use of Software, You shall obtain a written confidentiality agreement from the Contractor which
contains terms and obligations with respect to access to or use of Software no less restrictive than those set forth in this
Agreement and excluding any distribution or sublicense rights, and use for any other purpose than permitted in this
Agreement. Otherwise, You shall not disclose the terms or existence of this Agreement or use NVIDIA's name in any
publications, advertisements, or other announcements without NVIDIA's prior written consent. Unless otherwise
provided in this Agreement, You do not have any rights to use any NVIDIA trademarks or logos.

SECTION 3 - OWNERSHIP OF SOFTWARE AND INTELLECTUAL PROPERTY RIGHTS. All rights, title and
interest to all copies of the Software remain with NVIDIA, subsidiaries, licensors, or its suppliers. The Software is
copyrighted and protected by the laws of the United States and other countries, and international treaty provisions. You
may not remove any copyright notices from the Software. NVIDIA may make changes to the Software, or to items
referenced therein, at any time and without notice, but is not obligated to support or update the Software. Except as
otherwise expressly provided, NVIDIA grants no express or implied right under any NVIDIA patents, copyrights,
trademarks, or other intellectual property rights.

All rights, title and interest in the Derivative Works of the Software remain with You subject to the underlying license
from NVIDIA to the Software. You grant NVIDIA an irrevocable, perpetual, nonexclusive, worldwide, royalty-free
paid-up license to make, have made, use, have used, sell, license, distribute, sublicense or otherwise transfer Derivative
Works created by You that add functionality or improvement to the Software.

You have no obligation to give NVIDIA any suggestions, comments or other feedback ("Feedback") relating to the
Software. However, NVIDIA may use and include any Feedback that You voluntarily provide to improve the Software
or other related NVIDIA technologies. Accordingly, if You provide Feedback, You agree NVIDIA and its licensees may
freely use, reproduce, license, distribute, and otherwise commercialize the Feedback in the Software or other related
technologies without the payment of any royalties or fees.

SECTION 4- NO WARRANTIES.
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED WARRANTY OF ANY KIND,
INCLUDING WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, OR FITNESS FOR A
PARTICULAR PURPOSE. NVIDIA does not warrant or assume responsibility for the accuracy or completeness of any
information, text, graphics, links or other items contained within the Software. NVIDIA does not represent that errors
or other defects will be identified or corrected.

SECTION 5 - LIMITATION OF LIABILITY.


EXCEPT WITH RESPECT TO THE MISUSE OF THE OTHER PARTY'S INTELLECTUAL PROPERTY OR
DISCLOSURE OF THE OTHER PARTY'S CONFIDENTIAL INFORMATION IN BREACH OF THIS
AGREEMENT, IN NO EVENT SHALL NVIDIA, SUBSIDIARIES, LICENSORS, OR ITS SUPPLIERS BE LIABLE
FOR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, INDIRECT, LOST PROFITS,
CONSEQUENTIAL, BUSINESS INTERRUPTION OR LOST INFORMATION) ARISING OUT OF THE USE OF
OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES. SOME JURISDICTIONS PROHIBIT EXCLUSION OR LIMITATION OF LIABILITY FOR
IMPLIED WARRANTIES OR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION
MAY NOT APPLY TO YOU. YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM
JURISDICTION TO JURISDICTION. NOTWITHSTANDING THE FOREGOING, NVIDIA'S AGGREGATE
LIABILITY ARISING OUT OF THIS AGREEMENT SHALL NOT EXCEED ONE HUNDRED UNITED STATES
DOLLARS (USD$100).

SECTION 6- TERM.
This Agreement and the licenses granted hereunder shall be effective as of the date You download the applicable
Software ("Effective Date") and continue for a period of one (1) year ("Initial Term") respectively, unless terminated
earlier in accordance with the "Termination" provision of this Agreement. Unless either party notifies the other party of
its intent to terminate this Agreement at least three (3) months prior to the end of the Initial Term or the applicable
renewal period, this Agreement will be automatically renewed for one (1) year renewal periods thereafter, unless
terminated in accordance with the "Termination" provision of this Agreement.

SECTION 7- TERMINATION.
NVIDIA may terminate this Agreement at any time if You violate its terms. Upon termination, You will immediately
destroy the Software or return all copies of the Software to NVIDIA, and certify to NVIDIA in writing that such actions
have been completed. Upon termination or expiration of this Agreement the license grants to Licensee shall terminate,
except that sublicenses rightfully granted by Licensee under this Agreement in connection with Section 1(b) of this
Agreement provided by Licensee prior to the termination or expiration of this Agreement shall survive in accordance
with their respective form of license terms and conditions.

SECTION 8 - MISCELLANEOUS.

SECTION 8.1 - SURVIVAL.


Those provisions in this Agreement, which by their nature need to survive the termination or expiration of this
Agreement, shall survive termination or expiration of the Agreement, including but not limited to Sections 2, 3, 4, 5, 7,
and 8.

SECTION 8.2 - APPLICABLE LAWS.


Claims arising under this Agreement shall be governed by the laws of Delaware, excluding its principles of conflict of
laws and the United Nations Convention on Contracts for the Sale of Goods. The state and/or federal courts residing in
Santa Clara County, California shall have exclusive jurisdiction over any dispute or claim arising out of this Agreement.
You may not export the Software in violation of applicable export laws and regulations.

SECTION 8.3 - AMENDMENT.


The Agreement shall not be modified except by a written agreement that names this Agreement and any provision to be
modified, is dated subsequent to the Effective Date, and is signed by duly authorized representatives of both parties.

SECTION 8.4 - NO WAIVER.


No failure or delay on the part of either party in the exercise of any right, power or remedy under this Agreement or
under law, or to insist upon or enforce performance by the other party of any of the provisions of this Agreement or
under law, shall operate as a waiver thereof, nor shall any single or partial exercise of any right, power or remedy
preclude other or further exercise thereof, or the exercise of any other right, power or remedy; rather the provision,
right, or remedy shall be and remain in full force and effect.

SECTION 8.5 - NO ASSIGNMENT.


This Agreement and Licensee's rights and obligations herein, may not be assigned, subcontracted, delegated, or
otherwise transferred by Licensee without NVIDIA's prior written consent, and any attempted assignment, subcontract,
delegation, or transfer in violation of the foregoing will be null and void. The terms of this Agreement shall be binding
upon Licensee's assignees.

SECTION 8.6 - GOVERNMENT RESTRICTED RIGHTS.


The parties acknowledge that the Software is subject to U.S. export control laws and regulations. The parties agree to
comply with all applicable international and national laws that apply to the Software, including the U.S. Export
Administration Regulations, as well as end-user, end-use and destination restrictions issued by U.S. and other
governments.

The Software has been developed entirely at private expense and is commercial computer software provided with
RESTRICTED RIGHTS. Use, duplication or disclosure of the Software by the U.S. Government or a U.S. Government
subcontractor is subject to the restrictions set forth in the Agreement under which the Software was obtained pursuant
to DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial Computer Software -
Restricted Rights clause at FAR 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San Tomas
Expressway, Santa Clara, CA 95050. Use of the Software by the Government constitutes acknowledgment of
NVIDIA1s proprietary rights therein.

SECTION 8.7 - INDEPENDENT CONTRACTORS.


Licensee's relationship to NVIDIA is that of an independent contractor, and neither party is an agent or partner of the
other. Licensee will not have, and will not represent to any third party that it has, any authority to act on behalf of
NVIDIA.

SECTION 8.8 - SEVERABILITY.


If for any reason a court of competent jurisdiction finds any provision of this Agreement, or portion thereof, to be
unenforceable, that provision of the Agreement will be enforced to the maximum extent permissible so as to affect the
intent of the parties, and the remainder of this Agreement will continue in full force and effect. This Agreement has
been negotiated by the parties and their respective counsel and will be interpreted fairly in accordance with its terms
and without any strict construction in favor of or against either party.

SECTION 8.9 - ENTIRE AGREEMENT.


This Agreement and NDA constitute the entire agreement between the parties with respect to the subject matter
contemplated herein, and merges all prior and contemporaneous communications.

NVIDIA nvTessLib
Copyright (c) 2010 NVIDIA Corporation.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Ogg Vorbis libs


© 2009, Xiph.Org Foundation
License Terms: http://www.xiph.org/licenses/bsd/

OpenGL 4.1
Copyright (c) 2007-2010 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated
documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to
whom the Materials are furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Materials.
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

Perforce

The free Perforce Server supports 20 users and 20 workspaces, or unlimited users and up
to 1,000 files.

Perforce Terms of Use:

You acknowledge and agree that you are downloading and using the software at your own risk, and that you
did not rely upon any skill or judgment of Perforce Software, Inc. ("Perforce") in such choice or decision.

PERFORCE PROVIDES NO WARRANTY WHATSOEVER ON ANY SOFTWARE HEREUNDER,


EXPRESS, IMPLIED OR OTHERWISE.  PERFORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR
IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES WITH RESPECT TO THE
SOFTWARE, AND ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE.

You acknowledge and agree that you have no ownership rights in the software, and that Perforce has and
retains all right, title, interest and ownership in and to the software, and in any copies or updates of the
software. You may not sell, transfer, assign, delegate, or subcontract the software.

You may use software downloaded from Perforce for your own direct internal business purposes, for as
long as you wish, provided you do not make any modifications to the software. You may not decompile,
disassemble, or reverse engineer the software.
The software constitutes proprietary information and trade secrets of Perforce, whether or not any portion
of the software is or may be the subject of a valid copyright or patent. You may not alter or remove any
proprietary markings on the software, including copyright, trademark, trade secret, and patent legends.

You will indemnify and hold harmless Perforce, and all its successors in interest, subsidiaries, affiliates, and
their officers, employees and agents, from all liability arising from use of the software by you or any of
your successors.

IN NO EVENT WILL PERFORCE BE LIABLE FOR ANY DAMAGES, INCLUDING WITHOUT


RESTRICTION ANY LOST PROFITS, LOST SAVINGS OR OTHER INDIRECT, INCIDENTAL,
SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
THE SOFTWARE EVEN IF PERFORCE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. PERFORCE’S LIABILITY FOR
DAMAGES HEREUNDER SHALL IN NO EVENT EXCEED THE AMOUNT PAID FOR THE
SOFTWARE UNDER THE TERMS AND CONDITIONS OF THIS AGREEMENT.

PhysX SDK
NVIDIA CORPORATION
NVIDIA PHYSX SDK END USER LICENSE AGREEMENT

Welcome to the new world of reality gaming brought to you by PhysX™ acceleration from
NVIDIA™.

NVIDIA Corporation is willing to license the PHYSX SDK and the accompanying documentation
to you only on the condition that you accept all the terms in this License Agreement (“Agreement”)
and accurately maintain all required information on your NVIDIA PhysX Developer Site Profile
("My Support->My Profile").

IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THE
ACCOMPANYING NVIDIA PHYSX SDK.

BY CLICKING ON THE "ACCEPT” BUTTON BELOW, YOU ACKNOWLEDGE THAT YOU


HAVE READ THIS AGREEMENT, UNDERSTAND IT AND AGREE TO BE BOUND BY THE
TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS
AGREEMENT, NVIDIA IS NOT WILLING TO LICENSE THE PHYSX SDK TO YOU. IF YOU
DO NOT AGREE TO THESE TERMS, YOU MAY, WITHIN 15 DAYS, RETURN THIS ENTIRE
PRODUCT TO THE LOCATION WHERE YOU ACQUIRED IT OR PROVIDE WRITTEN
VERIFICATION OF DELETION OF ALL COPIES OF THE ENTIRE PRODUCT IF YOU HAVE
ACQUIRED THE PRODUCT BY DOWNLOAD.

1. Definitions. “Physics Application” means a software application designed for use and
fully compatible with the PhysX SDK and/or NVIDIA Graphics processor products, including a
video game, visual simulation, movie, or other entertainment product. PhysX Software
Development Kit or “PhysX SDK” means the set of instructions for computers, in executable form
and in any media (which may include diskette, CD-ROM, downloadable internet, hardware, or
firmware) comprising NVIDIA’s proprietary Software Development Kit and related media and
printed materials, including Redistributable Code, Sample Code, reference guides and manuals,
installation routines, PhysX drivers, API’s, libraries, any subsequent updates or adaptations
provided by NVIDIA, whether with this installation or as separately downloaded. “Redistributable
Code” means the Sample Code and any object code files located in the “\SDKs\lib\” and
“\Tools\NXuStream2” directories of the PhysX SDK. “Sample Code” means the sample interface
or application source and object code files contained within the PhysX SDK’s “Samples” directory
or made available for download from the PhysX developer site and designated as sample code.

2. License. NVIDIA Corporation (“NVIDIA”) grants you (“you”) a limited, nonexclusive,


non-transferable world-wide, royalty-free license to (a) internally install, use and display the PhysX
SDK, solely for purposes of developing Physics Applications; (b) internally use, copy, modify and
compile the Sample Code to design, develop and test Physics Applications; and (c) reproduce and
distribute the Redistributable Code only in object code form and only as fully integrated into
Physics Applications, provided you meet and comply with all requirements of this Agreement. Any
terms or conditions appearing on the face or reverse side of any purchase order, purchase order
acknowledgment or other order document that are different from, or in addition to, the terms of this
Agreement will not be binding on the parties, even if payment is accepted. Except as expressly
granted herein, no other license under any patent, copyright, trade secret, trademark or other
intellectual property right is granted to or conferred upon you by this Agreement. All other rights
are expressly reserved by NVIDIA and its licensors.

3. Redistribution; Physics Applications. Any redistribution of the PhysX SDK or portions


thereof must be subject to an end user license agreement including language that (a) prohibits the
end user from modifying, reproducing, de-compiling, reverse engineering or translating the PhysX
SDK; (b) prohibits the end user from distributing or transferring the PhysX SDK other than as part
of the Physics Application; (c) disclaims any and all warranties on behalf of NVIDIA and its
affiliated companies and licensors; (d) disclaims, to the maximum extent permitted by law,
NVIDIA’s, its affiliated companies and its licensors' liability for all damages, direct or indirect,
incidental or consequential, that may arise from any use of the PhysX SDK and/or Physics
Application; and (e) requires the end user to agree not to export the PhysX SDK and/or Physics
Application, directly or indirectly, in violation of any U.S. laws. Upon request, you must provide
NVIDIA with two (2) copies of any Physics Application and related documentation that is
commercially released subject to a license enabling NVIDIA to use and publicly display reasonable
portions of such Physics Application for advertising purposes. Physics Application(s) should be
sent to:

NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, CA 95050
Attention: PhysX Business Development Manager

4. Ownership, Protections. The PhysX SDK is owned by NVIDIA and NVIDIA licensors,
and is protected by United States copyright laws, international treaty provisions, and other
applicable laws. With regard to any copies made, you agree to reproduce any copyright notices and
other proprietary legends included on the original.NVIDIA copyright notice(s) may appear in any
of several forms, including machinereadable form, and you agree to reproduce such notice in each
form in which it appears. Title and copyrights to the PhysX SDK and any copies made by you
remain with NVIDIA and its licensors. You acknowledge that the PhysX SDK contain valuable
proprietary information and trade secrets and that unauthorized or improper use of the PhysX SDK
will result in irreparable harm to NVIDIA and its licensors for which monetary damages would be
inadequate and for which NVIDIA and its licensors will be entitled to immediate injunctive relief.
Subject to the rights of NVIDIA and its licensors in the PhysX SDK and the Sample Code, you own
your modifications to the Sample Code.

5. Restrictions. You will not, and will not permit others to: (a) modify, translate, decompile,
bootleg, reverse engineer, disassemble, or extract the inner workings of any portion of the PhysX
SDK except the Sample Code, (b) copy the look-and-feel or functionality of any portion of the
PhysX SDK except the Sample Code; (c) remove any proprietary notices, marks, labels, or logos
from the PhysX SDK or any portion thereof; (d) rent, transfer or use as a service bureau all or some
of the PhysX SDK without NVIDIA’s prior written consent, except in the form of Physics
Applications and subject to the requirements of this Agreement; or (e) utilize any computer
software or hardware which is designed to defeat any copy protection device, should the PhysX
SDK be equipped with such a protection device. Unauthorized copying of the PhysX SDK, or
failure to comply with any of the provisions of this Agreement, will result in automatic termination
of this license.

6. Attribution Requirements and Trademark License. You must provide attribution to


NVIDIA and the NVIDIA PhysX SDK in the “About” or “Info” box menu items (or equivalent) of
all Physics Applications using any portion of the PhysX SDK in the format set forth below, or as
otherwise specified or approved in writing by NVIDIA:

PhysX™ technology provided under license from NVIDIA Corporation (Copyright © 2002, 2003,
2004, 2005, 2006 NVIDIA Corporation, USA. All rights reserved. http://www.nvidia.com.
Except as expressly set forth in this Section 6, or in a separate written agreement with NVIDIA,
you may not use NVIDIA's trademarks, whether registered or unregistered, in connection with the
Physics Application in any manner or imply that NVIDIA endorses or otherwise approves of the
Physics Application or that you and NVIDIA are in any way affiliated. Your use of the NVIDIA
name under this Agreement does not create any right, title or interest in the NVIDIA name or any
NVIDIA trademarks and all goodwill arising from your use inure solely to the benefit of NVIDIA.

7. DISCLAIMER. EXCEPT FOR THE ABOVE EXPRESS LIMITED WARRANTY, THE


PHYSX SDK IS PROVIDED “AS IS” AND NVIDIA AND ITS LICENSORS MAKE, AND YOU
RECEIVE, NO OTHER WARRANTIES OF ANY KIND, WHETHER EXPRESS, IMPLIED,
STATUTORY, OR IN ANY COMMUNICATION WITH YOU. NVIDIA SPECIFICALLY
DISCLAIMS ANY OTHER WARRANTY INCLUDING THE IMPLIED WARRANTIES OF
MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR A PARTICULAR
PURPOSE. NVIDIA DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE
WILL BE UNINTERRUPTED OR ERROR FREE OR THAT DEFECTS IN THE SOFTWARE
WILL BE CORRECTED. NVIDIA MAKES NO WARRANTY WITH RESPECT TO THE
CORRECTNESS, ACCURACY, OR RELIABILITY OF THE SOFTWARE AND
DOCUMENTATION. Some jurisdictions do not allow the exclusion of implied warranties, so the
above exclusion may not apply to you.

8. Remedies. The entire liability of NVIDIA and its licensors, and your exclusive remedy
under the warranty provided herein will be, at NVIDIA’s option, to replace any Media found to be
defective within the warranty period, or to refund the purchase price and terminate this Agreement.
To seek such a remedy, you must return the entire PhysX SDK to NVIDIA, with a copy of the
original purchase receipt within the warranty period.

9. Confidential Information. All technical and business information disclosed by NVIDIA to


you under this Agreement, including but not limited to source code, documentation, technical
assistance and any confidential information pertaining to NVIDIA’s business or products, are to be
considered “NVIDIA Confidential Information.” You will not disclose any portion of NVIDIA
Confidential Information to any third party and will protect all NVIDIA Confidential Information
with the same degree of care as you use to protect your own information of a confidential or
proprietary nature, but always with at least a reasonable degree of care. This obligation of
confidentiality will survive termination and/or expiration of this Agreement for any reason.

10. LIMITATION OF LIABILITY. THE TOTAL LIABILITY OF NVIDIA AND ITS


LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT EXCEED $100 IN
THE AGGREGATE. IN NO EVENT WILL NVIDIA OR ITS LICENSORS BE LIABLE IN ANY
WAY FOR INCIDENTAL, CONSEQUENTIAL, INDIRECT, SPECIAL OR PUNITIVE
DAMAGES OF ANY NATURE, INCLUDING WITHOUT LIMITATION, LOST BUSINESS
PROFITS, OR LIABILITY OR INJURY TO THIRD PERSONS, WHETHER FORESEEABLE
OR NOT, REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Some jurisdictions do not permit
limitations of liability for incidental or consequential damages, so the above exclusions may not
apply to you.

11. Customer and Technical Support. You will be solely responsible for providing customer
and technical support to end users of the Physics Application for all features of the Physics
Application, including those features that relate to integration, functionality or compatibility of the
Physics Application with NVIDIA products. NVIDIA may provide you with technical support
related to use of the PhysX SDK under terms and conditions as posted on the NVIDIA PhysX
developer website, which may, in NVIDIA’s sole discretion, be changed from time to time.

12. Term of License; Termination. Your right to use the PhysX SDK will begin when you
click the “I ACCEPT” button, which constitutes acceptance of the terms and conditions herein. The
license is effective until otherwise terminated. You may terminate it at any time by destroying the
PhysX SDK and all portions thereof, together with all copies in any form. If you fail to comply
with any material term or condition of this Agreement and do not cure the noncompliance within 30
days of receipt of written notice of noncompliance from NVIDIA, NVIDIA may terminate your
rights to conduct any further development under Sections 2(a) and (b) of this Agreement ("Partial
Termination"). Upon Partial Termination, you will certify to NVIDIA in writing that the original
and all stand-alone copies, in whole or in part, of the PhysX SDK have been destroyed. Upon
Partial Termination, you may continue to distribute any Physics Application that has been
commercially released prior to such termination subject to prospective compliance with this
Agreement. Upon any other termination, you will certify to NVIDIA in writing that the original and
all copies, in whole or in part, of the PhysX SDK have been destroyed, including those portions
contained within any unshipped Physics Applications.

13. Governing Law. This Agreement will be governed by the laws of the United States of
America to the extent that they apply and otherwise by the laws of the State of California, without
reference to principles of conflicts of law.

14. Export. You agree and certify that no portion of the PhysX SDK nor any other technical
data received from NVIDIA will be exported outside the United States except as authorized and as
permitted by the laws and regulations of the United States. If you have rightfully obtained the
PhysX SDK outside of the United States, you agree that you will not re-export any portion of the
PhysX SDK nor any other technical data received from NVIDIA, except as permitted by the laws
and regulations of the United States and the laws and regulations of the jurisdiction in which you
obtained the PhysX SDK.

15. Assignment. You may not sublicense, assign or transfer this Agreement or the PhysX
SDK except as expressly provided in this Agreement. Any attempt to otherwise sublicense, assign
or transfer any of the rights, duties or obligations hereunder is null and void.

16. Survival. The parties agree that where the context of any provision indicates an intent that
it will survive the term of this Agreement, then it will survive. All terms of this Agreement survive
Partial Termination except Sections 2(a) and (b).

17. Entire Agreement. This Agreement contains the parties’ entire agreement regarding your
use of the PhysX SDK and may be amended only in writing signed by both parties.

IF THE FOREGOING TERMS AND CONDITIONS ARE ACCEPTABLE TO YOU,PLEASE


INDICATE YOUR AGREEMENT AND ACCEPTANCE BY CLICKING BELOW ON THE
BUTTON LABELED “I ACCEPT”.

PhysX SDK, © 2006 NVIDIA Corporation All rights reserved.

NVIDIA and PhysX are trademarks of NVIDIA Corporation with registrations pending in the US
Patent & Trademark Office and elsewhere. All rights reserved.

US AND INTERNATIONAL PATENTS PENDING.

3. This notice may not be removed or altered from any source distribution.

Scaleform
If the Licensed Technology licensed by Epic Games, Inc. to Licensee pursuant to the attached License Agreement (the
“Epic License Agreement”) includes software and materials furnished by Scaleform Corporation located at 6305 Ivy
Lane, Suite 310, Greenbelt, MD 20770 (“Scaleform”), then the following terms (“Scaleform License Terms”) shall
apply to Licensee’s use of such software (the “Scaleform Software”) and materials (the “Scaleform User Materials”,
and together with the Scaleform Software, the “Scaleform Products”) furnished by Scaleform as part of the Licensed
Technology. Capitalized terms used in these Scaleform License Terms that are not otherwise defined herein shall have
the meanings assigned to them in the Epic License Agreement. If any provisions of the Epic License Agreement
conflict with any provisions of these Scaleform License Terms, these Scaleform License Terms shall prevail.
LICENSE

Licensee is permitted to use the Scaleform Products as permitted pursuant to the Epic License Agreement and

these Scaleform License Terms.

Restrictions on Use.
a. Licensee shall not:

i. distribute, resell, or relicense the Scaleform Software or any portion of the Scaleform

Software as a stand-alone product and shall not incorporate any portion of the Scaleform

Software into any product that will be sold or licensed as a development tool;

ii. distribute Authorized Games in other than compiled executable form;

iii. use the Scaleform Software in any manner which may disclose the Scaleform Software

source code or other Scaleform proprietary information to a third party, unless such third

party is working for Licensee and is bound by the provisions of 1.2c;

iv. distribute the Scaleform Software in any manner other than as an integral part of

Authorized Games; or

v. copy, reproduce or duplicate, in any manner or form, in whole or in part the Scaleform

Software and any supporting documentation pertaining thereto (except only as necessary

to exercise its license rights herein). Licensee shall take diligent measures to prevent any

third parties to whom it licenses or sells Authorized Games from copying, reproducing or

duplicating the Scaleform Software and/or supporting documentation.

All copies of the Scaleform Software made by Licensee, whether in source or object code form,

must contain the original copyright notice that was included in the Scaleform Software upon its

delivery to Licensee; or

Licensee shall not disclose the Scaleform Products or Scaleform Confidential Information (as

defined in Section 5.1 below to any person or entity, other than those employees or contractors of

Licensee whose duties justify a “need-to-know” and who have executed a confidentiality agreement

(which confidentiality agreement shall also include the restrictions contained in 1.2 above) in which

such employees or contractors have agreed not to disclose and to hold confidential all confidential

information and materials (inclusive of those of third parties) which may be disclosed to them or to

which they may have access during the course of their duties. Any employees or contractors who

obtain access to the Scaleform Products or Scaleform Confidential Information shall be advised by

Licensee of the confidential nature of the Scaleform Products and Scaleform Confidential

Information, and Licensee shall be responsible for any breach of this Agreement by its employees

or contractors.

Notwithstanding anything to the contrary in this Section 1.2 (i), Licensee shall have the right and license to
distribute the Scaleform Software as integrated into Epic’s Unreal Editor program, in connection with
Authorized Games, and (ii) Licensee shall have the right and license to provide the source code for its
Authorized Games to Epic, Epic’s Affiliates or Scaleform for technical support purposes.

Copyright Notice and Trademarks. With respect to the Scaleform Software, Scaleform shall be entitled to the

same required copyright notices, trademark notices and logo placement as apply to the Unreal Engine per the

Epic License Agreement. The Scaleform copyright notice shall include the following wording: “Uses

Scaleform GFx © 2010 Scaleform Corporation. All rights reserved” Scaleform grants Licensee the right to

use the Scaleform name and mark (i.e., Scaleform, Scaleform GFx, GFx and accompanying logos) solely in

connection with such notices and logo placement. If Licensee does not display the name, mark or copyright

notice of any other middleware vendor (including Epic), Licensee shall use commercially reasonable efforts

to display the name, mark and copyright notice for Scaleform. Notwithstanding the foregoing, the

requirements in this Section 1.3 shall only apply to the extent that the Authorized Game(s) include Scaleform

Software.

INDEMNIFICATION

Licensee shall defend, indemnify, and hold harmless Scaleform and its officers, employees, agents and

representatives from any demand, claim, loss, liability or damage including, but not limited to, actual

attorneys’ fees (collectively, a “Claim”), that Scaleform or any of them may incur arising from a breach by

Licensee of its obligations with respect to these Scaleform License Terms.

NO WARRANTY

THE SCALEFORM SOFTWARE AND USER MATERIALS ARE PROVIDED "AS IS," AND

SCALEFORM MAKES NO (AND HEREBY DISCLAIMS ALL) OTHER WARRANTIES,

REPRESENTATIONS, OR CONDITIONS, WHETHER WRITTEN OR ORAL, OR EXPRESS, IMPLIED,

OR STATUTORY, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS

FOR A PARTICULAR PURPOSE WITH RESPECT TO THE USE, MISUSE, OR INABILITY TO USE

THE SCALEFORM SOFTWARE (IN WHOLE OR IN PART) OR ANY OTHER PRODUCTS OR

SERVICES PROVIDED BY SCALEFORM. NO WARRANTIES MAY BE IMPOSED ON SCALEFORM

BY CUSTOM OR LAW IN ANY COUNTRY UNLESS AND UNTIL SCALEFORM EXPRESSLY AND IN

WRITING AGREES TO SAME. SCALEFORM DOES NOT WARRANT THAT ALL ERRORS CAN BE

CORRECTED, OR THAT OPERATION OF THE SCALEFORM SOFTWARE SHALL BE

UNINTERRUPTED OR ERROR-FREE.
LIMITATION OF LIABILITY

IN NO EVENT SHALL SCALEFORM, ANY PARENT, SUBSIDIARY, AFFILIATE, OR ANY OF THEIR

OFFICERS, DIRECTORS, EMPLOYEES, SHAREHOLDERS, OR REPRESENTATIVES, BE LIABLE TO

LICENSEE OR ANY THIRD PARTY, INCLUDING ANY USER OF THE AUTHORIZED GAMES, FOR

DAMAGES OF ANY KIND OR NATURE OR IN ANY MANNER WHATSOEVER RELATING TO THE

USE OF THE SCALEFORM PRODUCTS, INCLUDING, BUT NOT LIMITED TO ANY SPECIAL,

INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING DAMAGES OR COSTS

DUE TO LOSS OF PROFITS, DATA, USE OR GOODWILL, OR ANY PROCUREMENT COSTS

CLAIMED BY LICENSEE FOR SUBSTITUTE PRODUCTS OR SERVICES, OR INABILITY TO USE

THE SCALEFORM SOFTWARE, REGARDLESS OF THE CAUSE OF ACTION OR THE THEORY OF

LIABILITY, WHETHER IN TORT, CONTRACT, OR OTHERWISE, EVEN IF SCALEFORM HAS BEEN

NOTIFIED OF THE LIKELIHOOD OF SUCH DAMAGES OCCURRING.  THE PARTIES AGREE THAT

THE LIMITATION OF LIABILITY SET FORTH IN THIS SECTION SHALL SURVIVE AND CONTINUE

IN FULL FORCE AND EFFECT DESPITE ANY FAILURE OF CONSIDERATION OR OF AN

EXCLUSIVE REMEDY.

PROPRIETARY RIGHTS

Confidential Information. “Scaleform Confidential Information” as referenced herein consists of any

information furnished by Scaleform and designated as confidential, the nature of the relationship between

Licensee and Scaleform, any trade secrets related to the Scaleform Products, and any information relating to

Scaleform’s products, plans, product designs, product costs, product prices, product names, finances,

marketing plans, business opportunities, business plans, marketing concepts and plans, personnel, research,

development, or know-how, and the Scaleform Software source code, including without limitation its

underlying logic and concepts. Licensee shall protect the Scaleform Confidential Information in the same

manner as Licensee is required to protect Epic’s Confidential Information pursuant to the Epic License

Agreement.

Title. Licensee acknowledges and agrees that nothing in these Scaleform License Terms constitutes, or shall

be construed to constitute, any transfer of title or ownership with respect to the Scaleform Products, including

without limitation transfer of any copyrights, patents, trademarks, trade secrets, intellectual property, source

code, improvements, enhancements, sequence, logic, structure, and other proprietary rights therein, now or

hereafter existing. Licensee acknowledges that (a) the Scaleform Products, including but not limited to
source code, contains trade secrets of Scaleform, entrusted by Scaleform to Licensee under this Agreement

for use only in the manner expressly permitted hereby; and (b) Scaleform holds all right, title and interest in

and to all tangible and intangible intellectual property contained in the Scaleform Products, including all trade

secrets, copyrights, and other intellectual property rights pertaining thereto, and Licensee shall have only the

limited, revocable right to use the Scaleform Products expressly as set forth in and limited by the Epic

License Agreement and these Scaleform License Terms. All modifications, adaptations, changes, or additions

made to the Scaleform Products shall be the sole and exclusive property of Scaleform, even if created at the

request of or in conjunction with the assistance of any Licensee, and shall be considered a part of the

Scaleform Products, including all applicable rights to patents, copyrights, trademarks and trade secrets

inherent therein and appurtenant thereto. The Scaleform Products are protected by copyright and contain

proprietary information protected by copyright laws, intellectual property laws, international treaty provisions

and other applicable laws. Licensee acknowledges that Scaleform owns all United States and international

copyrights in the Scaleform Products and any portions thereof. Licensee shall not do anything to infringe

upon, harm, or contest the validity of any intellectual property rights of Scaleform.

TERMINATION

Scaleform shall have the right to terminate Licensee’s license to use the Scaleform Products if Licensee

breaches any material term or condition of these Scaleform License Terms and fails to cure that breach within

ten (10) days after receiving written notice indicating Scaleform’s intention to terminate and specifying the

nature of the breach. Upon any such termination, Licensee’s rights to possess and use the Scaleform

Products.

Within ten (10) days after termination, Licensee shall delete from electronic storage and memory and shall

destroy all portions of the Scaleform Products in whatever form they exist, including those portions of

Authorized Games that include the Scaleform Software and are in inventory or are otherwise unlicensed. A

senior officer (Executive Vice President or above) of Licensee shall certify to Scaleform that said deletions

have occurred and that Licensee is not and shall not continue to use the Scaleform Products except as set

forth in Section 6.3 which follows.

All licenses for the Authorized Games previously entered into with end users shall continue in effect after

termination of Licensee’s rights to use the Scaleform Products. Further, Licensee shall require any third party

developer to comply with the terms of Section 6.2 within ten (10) days after termination or the completion of

such third party developer’s development activities on the Authorized Games, whichever occurs earlier.
GOVERNING LAW

The laws of the State of New York, USA shall govern regarding these Scaleform License Terms.   Any action

related to or arising out of these Scaleform License Terms shall be brought solely in a court of competent

jurisdiction, whether federal or state, in New York, NY and the parties irrevocably commit to the jurisdiction

of said courts.

Simplygon

SIMPLYGON UDK END-USER LICENSE AGREEMENT

Copyright (C) 2011, Donya Labs AB. All rights reserved.

IMPORTANT – READ CAREFULLY: This End-User License Agreement (EULA) is a legal agreement between the
Licensee ("You"), either an individual or the entity you represent, and Donya Labs AB ("Donya") for the Simplygon®
software, which includes computer software and may include associated media, printed materials, documentation, and
Internet-based services ("the Software").

YOU AGREE TO BE BOUND BY THE TERMS OF THIS EULA BY INSTALLING OR OTHERWISE USING THE
SOFTWARE. IF YOU DO NOT AGREE, DO NOT INSTALL, COPY, OR USE THE SOFTWARE.

§1 LICENSE GRANT. Donya grants you a worldwide, non-exclusive, no-charge, royalty-free license to use the
Software solely in conjunction with the Unreal Development Kit (“UDK”).

§2 RESERVATION OF RIGHTS AND OWNERSHIP. Donya retains all right, title and interest in the Software and any
copies. Except as expressly granted in this EULA; no license, right or interest in any Donya patent, trademark,
copyright, trade name or service mark is granted hereunder. Donya owns the title, copyright, and other intellectual
property rights in the Software. The Software is licensed, not sold.

§3 LICENSE RESTRICTIONS. A) You agree not to (i) export any data, optimized with the Software, from UDK
without a proper license from Donya Labs; (ii) attempt to reverse engineer, decompile, translate, or disassemble the
Software; or (ii) rent, lease, or transfer the Software.

§4 LICENSE TERMS AND TERMINATION. Your license to use the Software shall commence upon your initial
installation of the Software. Without prejudice to any other rights, Donya may terminate this EULA if you fail to
comply with its terms and conditions. Upon expiration or termination of this agreement you shall (i) immediately cease
use of Simplygon and (ii) destroy all copies of the Software, and all of its component parts, within your possession.
Articles 3, 9 and 11 shall survive expiration or termination of this agreement.

§5 CONSENT TO USE OF DATA. You agree that Donya and its affiliates may collect and use technical information
gathered as part of product support services provided to you, if any, related to the Software. Donya may use this
information solely to improve our products or to provide customized services or technologies to you and will not
disclose this information in a form that personally identifies you.

§6 ADDITIONAL SOFTWARE/SERVICES. This EULA applies to any updates of the Software that Donya may
provide to you or make available to you after the date you obtain your initial copy of the Software, unless other terms
are provide along with the update.

§7 CONFIDENTIALITY. You acknowledge that the Software, and documentation, contains confidential and
proprietary information. You agree to maintain the confidentiality of the Software and documentation during the term
of this Agreement. For a period of 10 years after expiration or termination of this Agreement, you agree that the
documentation shall be treated as confidential information. The Software shall be treated as confidential in perpetuity.
You agree to take commercially reasonable steps to ensure that confidential information is not disclosed or distributed
by you.
§8 NO WARRANTY. The software and user materials are provided "as is," and Donya makes no (and hereby disclaims

all) other warranties, representations, or conditions, whether written or oral, or express, implied, or statutory, including

any implied warranties of merchantability or fitness for a particular purpose with respect to the use, misuse, or inability

to use the Software (in whole or in part) or any other products or services provided by Donya.   No warranties may be

imposed on Donya by custom or law in any country unless and until Donya expressly and in writing agrees to same.

Donya does not warrant that all errors can be corrected, or that operation of the Software shall be uninterrupted or

error-free.

§9 LIMITATION OF LIABILITY. In no event shall Donya, any parent, subsidiary, affiliate, or any of their officers,

directors, employees, shareholders, or representatives, be liable to You or any third party, for damages of any kind or

nature or in any manner whatsoever relating to the use of the Software, including, but not limited to any special,

indirect, incidental or consequential damages, including damages or costs due to loss of profits, data, use or goodwill,

or any procurement costs claimed by You for substitute products or services, or inability to use the Software, regardless

of the cause of action or the theory of liability, whether in tort, contract, or otherwise, even if Donya has been notified

of the likelihood of such damages occurring.  The parties agree that the limitation of liability set forth in this section

shall survive and continue in full force and effect despite any failure of consideration or of an exclusive remedy.

§10 INDEMNIFICATION. You shall defend, indemnify, and hold harmless Donya and its officers, employees, agents

and representatives from any demand, claim, loss, liability or damage including, but not limited to, actual attorneys’

fees (collectively, a “Claim”), that Donya or any of them may incur arising from a breach by You of your obligations

with respect to this EULA.

§11 GOVERNING LAW. This EULA will be governed by the laws of Sweden, without reference to conflict of laws
principles. You agree that any litigation relating to this EULA may only be brought in, and shall be subject to the
jurisdiction of, any court of Sweden.

§12 ENTIRE AGREEMENT, SEVERABILITY. This EULA (including any addendum or amendment to this EULA
which is included with the Software) constitutes the entire agreement between the parties concerning your use of the
Software. It supersedes all prior or contemporaneous oral or written communications, proposals and representations
with respect to the Software or any other subject matter covered by this EULA. If any provision of this EULA is held to
be void, invalid, unenforceable or illegal, the other provisions shall continue in full force and effect.

SpeedTree
PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. BY USING
THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS
LICENSE.

The SpeedTree software (hereinafter “Software”) is licensed to you as an individual or the entity
you represent by Interactive Data Visualization, Inc. (“IDV”) for use solely in conjunction with the
Unreal Engine 3 UDK (“UDK”).
You acknowledge and agree that you are not a third party beneficiary of any agreements between
Epic Games, Inc. (“Epic”) and IDV.

You acknowledge and agree that IDV is and shall be a third party beneficiary of the UDK End User
License Agreement between you and Epic (“UDK EULA”).

You acknowledge and agree that no claim, action, or demand shall lie against IDV with respect to
any loss, cost, liability, damages, or expense arising out of or related to the UDK EULA or the
Software. For purposes of clarity, you shall not file any suit or bring any cause of action against
IDV with respect to the UDK EULA or the Software.

You acknowledge that IDV has not made any warranties to you with respect to the Software, that
IDV expressly disclaims implied warranties of merchantability or fitness for a particular purpose,
and that IDV has no obligation to honor any warranties that Epic may provide to you in the UDK
EULA or otherwise.

IDV retains any and all right, title, interest, and intellectual property rights in and to the Software,
including any results and/or proceeds created by you using the Software that may be embedded in
the applications you develop using the UDK, and no title to such Software, including any results
and/or proceeds, is transferred to you or any third party through the UDK EULA or otherwise.
You shall adhere to all applicable laws, regulations and rules relating to the export of technical data
and shall not export or re-export any technical data, any products received from Epic, or the direct
product of such technical data to any proscribed country listed in such applicable laws, regulations
and rules unless properly authorized.

Neither you nor any of your agents or consultants shall assign, sublicense, transfer, reproduce,
copy, modify, disassemble, decompile, or otherwise reverse engineer any portion of the Software;
provided, however, that you may make results and/or proceeds of any application created with the
UDK including the Software, available to your own end users under, and only under, the same
terms that govern your use of and rights to the UDK.

The Legion of the Bouncy Castle, version 1.6.1


Copyright (c) 2000 - 2010 The Legion Of The Bouncy Castle (http://www.bouncycastle.org)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

TIFF
Copyright (c) 1988-1997 Sam Leffler Copyright (c) 1991-1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software and its documentation for any
purpose Is hereby granted without fee, provided that (i) the above copyright notices and this
permission notice appear in all copies of the software and related documentation, and (II) the names
of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the
software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE
SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN
NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY
SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY
THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.

TinyXML
TinyXML is released under the zlib license:

This software is provided 'as-is', without any express or implied warranty. In no event will the
authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial
applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the
original software. If you use this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be misrepresented as being
the original software.

3. This notice may not be removed or altered from any source distribution.

Valve
Steamworks Integration Code
VALVE CORPORATION
This End User License Agreement (“Valve EULA”) is a legal agreement between either you as an individual or the entity you
represent (“You” or “Your”), and Valve Corporation, a Washington Corporation (“Valve”). This license is in addition to the
Unreal Engine 3 UDK License Terms (the “UDK License”) and is expressly incorporated into the UDK License pursuant to
Section 1 thereof. The purpose of this license is to allow You to use the Steamworks Integration Code (as defined in Section 1
below) and any updates thereto provided by Valve on the terms set forth below and in the UDK License. If You do not agree to
the terms of this Agreement, You may not use the UDK (as defined in the UDK License) or the Steamworks Integration Code.
1. Steamworks Integration Code. Valve owns and operates an online system and client software known as Steam. For the
purposes of this Valve EULA, “Steamworks” shall mean those Steam services and features that Valve decides, in its
sole discretion, to make available to Your UDK Application. Pursuant to this Valve EULA, the UDK contains Valve
code that allows You to prepare applications You created pursuant to the UDK License (“UDK Applications”) for
integration with Steamworks (the “Steamworks Integration Code”). Solely with regard to the Steamworks
Integration Code, in the event of conflict between the terms and conditions applicable to the UDK License and this
Valve EULA, the terms and conditions of this Valve EULA shall govern.

2. License Grant. Provided that You comply with all the terms and conditions of the UDK License and the Valve EULA,
Valve hereby grants to You a non-exclusive, personal, non-transferable, non-assignable and terminable limited license,
solely for the purpose of evaluating and/or using Steamworks, to integrate the Steamworks Integration Code in Your
UDK Applications and redistribute the Steamworks Integration Code as an intergrated part of Your UDK Application.

3. License Restrictions. Notwithstanding the license grant contained in Section 2, You may not:

a. use or exploit the following in any way that results in direct or indirect compensation or commercial gain in
any form, personal or otherwise, to You or any other party: (a) the Steamworks Integration Code or
Steamworks (or any portions thereof); (b) derivative works of the Steamworks Integration Code (or any
portions thereof); or (c) applications which contain any Steamworks Integration Code; or (d) applications
which contain any derivative works of any Steamworks Integration Code. Notwithstanding the forgoing,
entrance of Your UDK Application and acceptance of prize money (in an amount not to exceed $100,000) in
a contest (e.g. Make Something Unreal or Independent Games Festival) is permitted.
For the sake of clarity: If You would like to develop a commercial UDK Application that uses the Steam
Integration Code or Steamworks, You must secure a commercial Steamworks license from Valve prior to the
commercial release of your UDK Application.

b. use the Steamworks Integration Code to develop applications that compete with or could compete with the
Steam or Steamworks.
c. reverse engineer or decompile the Steamworks Integration Code except and only to the extent that applicable
law expressly permits, despite this limitation
d. release any Steamworks Integration Code or content under a license that is not from Valve.
e. use, reproduce, copy, redistribute, encumber, sell, rent, lease, assign, sublicense, transfer rights in, or display
the Steamworks Integration Code for any purpose other than as expressly stated in Section 2.
f. transfer this agreement to any third party.
g. use the Steamworks Integration Code to develop cheats, hacks, or similar applications.
h. remove or modify any product identification or trademark, copyright, or proprietary notices, legends,
symbols, labels, from the Steamworks Integration Code.

4. Ownership. Valve retains all right, title and interest in and to the Steamworks Integration Code. The Steamworks
Integration Code is protected by the copyright laws of the United States, international copyright treaties and
conventions and other laws.

5. No Other Rights. You agree that this Valve EULA does not grant to You any rights other than what is granted in
Section 2 above. Under no circumstances will the license grant set forth in Section 2 be construed as granting, by
implication, estoppel or otherwise, a license to any Valve technology other than the Steamworks Integration Code. All
rights not expressly granted herein as to the Steamworks Integration Code are expressly reserved by Valve.

6. Disclaimer of Warranty. THE STEAMWORKS INTEGRATION CODE AND ANY STEAM SERVICES AND
FEATURES THAT VALVE DECIDES TO MAKE AVAILABLE TO YOU AND YOUR END USERS ARE
PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND. THE ENTIRE RISK AS TO THE RESULTS
AND PERFORMANCE ARE ASSUMED BY YOU. VALVE DISCLAIMS ALL WARRANTIES, EITHER
EXPRESS, IMPLIED, OR STATUTORY, INCLUDING BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THERE IS NO
WARRANTY OF TITLE OR NON-INFRINGEMENT WITH RESPECT TO STEAM OR THE
STEAMWORKS INTEGRATION CODE.

7. Limitation of Liability. NEITHER VALVE, ITS LICENSORS, NOR THEIR AFFILIATES SHALL BE LIABLE
IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM YOU OR YOUR END USERS
USE OR INABILITY TO USE STEAM OR THE STEAMWORKS INTEGRATION CODE INCLUDING, BUT
NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
MALFUNCTION, OR ANY AND ALL OTHER DAMAGES OR LOSSES. IN NO EVENT WILL VALVE BE
LIABLE FOR ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, PUNITIVE, EXEMPLARY
DAMAGES, OR ANY OTHER DAMAGES ARISING OUT OF OR IN ANY WAY CONNECTED WITH THIS
AGREEMENT, STEAM, THE STEAMWORKS INTEGRATION CODE, ANY INFORMATION AVAILABLE
IN CONNECTION THEREWITH, OR THE DELAY OR INABILITY TO USE STEAM OR THE
STEAMWORKS INTEGRATION CODE OR ANY INFORMATION, EVEN IN THE EVENT OF FAULT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, BREACH OF CONTRACT, OR BREACH OF
VALVE'S WARRANTY AND EVEN IF VALVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES. THESE LIMITATIONS AND EXCLUSIONS REGARDING DAMAGES APPLY EVEN IF ANY
REMEDY FAILS.

8. Applicable Law. You agree that this Valve EULA shall be deemed to have been made and executed in the State of
Washington, USA, and any dispute arising hereunder shall be resolved in accordance with the law of Washington. You
agree that any claim asserted in any legal proceeding by You against Valve shall be commenced and maintained
exclusively in any state or federal court located in King County, Washington, having subject matter jurisdiction with
respect to the dispute between the parties and You hereby consent to the exclusive jurisdiction of such courts. In any
dispute arising under this Valve EULA, the prevailing party will be entitled to attorneys' fees and expenses.

9. Termination. Without prejudice to any other rights, (a) this Agreement will terminate immediately without notice from
the other party if either party fails to comply with any of the terms or conditions of this Agreement, and (b) Valve may
terminate this Agreement at any time, upon notice to You. Upon termination of this Agreement, You must cease all use
and destroy all copies of the Steam Integration Code and all of its component parts, and any documentation related
thereto. If You breach this Agreement, and Valve decides to take legal action against You, You shall pay for the
reasonable costs of Valve’s attorneys.

10. Miscellaneous. In the event that any provision of this Valve EULA shall be held by a court or other tribunal of
competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the
remaining portions of this Valve EULA shall remain in full force and effect. This Valve EULA constitutes and contains
the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or
written agreements. You agree that this Valve EULA is not intended to confer and does not confer any rights or
remedies upon any person other than the parties to this Valve EULA.

Valve's obligations are subject to existing laws and legal process and Valve may comply with law enforcement or
regulatory requests or requirements notwithstanding any contrary term.
You agree to comply with all applicable import/export laws and regulations of the United States and its governmental
and regulatory agencies (including, without limitation, the Bureau of Export Administration and the U.S. Department of
Commerce). You agree not to export the Steamworks Integration Code to countries which encryption exports are at the
time of exportation restricted by the Bureau of Export Administration. You represent and warrant that you are not
located in, under the control of, or a national or resident of any such prohibited country.

wxWidgets
License Terms: http://www.wxwindows.org/about/licence3.txt

zlib
zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.3, July 18th, 2005

Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler

This software is provided 'as-is', without any express or implied warranty. In no event will the
authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial
applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the
original software. If you use this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be misrepresented as being
the original software.

3. This notice may not be removed or altered from any source distribution.

Jean-loup Gailly Mark Adler


jloup@gzip.org madler@alumni.caltech.edu

The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files
http://www.ietf.org/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).

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