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ARMOR DIAGRAM

Head ( 9 )
Left Torso Right Torso
( 22 ) ( 22 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Guillotine IIC (Standard) Name:
Movement Points: Tonnage: 70
Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Clan
Running: 6 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 4 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER PPC LA 15 15 [DE] — 7 14 23
2 Large Pulse Laser RA 10 10 [P] — 6 14 20
Center
1 ER Medium Laser LT 5 7 [DE] — 5 10 15 Left Arm Torso Right Arm
1 ER Medium Laser RT 5 7 [DE] — 5 10 15 ( 20 ) ( 27 ) ( 20 )
1 SRM 6 CT 4 2/Msl [M,C,S] — 3 6 9
Total Heat (Dissipation): 49 (32)

Left Right
Leg Center Leg
( 22 ) Torso ( 22 )
( 12 )

Left Right
Ammo: (SRM 6) 15 Torso Rear Torso Rear
(8) (8)

BV: 2,377

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE Head Scale
Head Left Torso ( 15 ) Right Torso ( 15 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Endo Steel 3. Lower Arm Actuator
1-3 4. ER PPC 5. Sensors 1-3 4. Large Pulse Laser
29
5. ER PPC 6. Life Support 5. Large Pulse Laser 28*
6. Endo Steel 6. Large Pulse Laser Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso (CASE) 1. Large Pulse Laser
( 11 ) ( 11 )
2. Endo Steel 1. Fusion Engine 2. Endo Steel 25*
3. Roll Again 2. Fusion Engine 3. Endo Steel Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Endo Steel Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 22 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 15 ) ( 15 ) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Double Heat Sink 3. Fusion Engine 1. Double Heat Sink 18*
2. Double Heat Sink 4-6 4. Fusion Engine 2. Double Heat Sink 17*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Double Heat Sink
5.
6.
SRM 6
Ammo (SRM 6) 15
1-3 4. Double Heat Sink
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink 5. Jump Jet Heat
16 (32)
6. Double Heat Sink Engine Hits 6. ER Medium Laser Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Jump Jet 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. ER Medium Laser 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

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