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Tutorial - Crash Bumper Analysis
Tutorial - Crash Bumper Analysis
The component is said to be crashworthy (safe) if it meets the plastic strain and
energy targets.
Bumper crash tests are necessary for instance to calculate the energy
absorption of this component during a crash.
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Agenda
Agenda
For crash analysis the preferred element type is hexa over tetra when
using 3D elements, shell elements are used for 2D modeling (as in
the case of this analysis). Follow the mesh flow line requirement and
avoid rotating quads, or diamond element formation.
Constant mesh size is preferred over variable mesh size.
Make sure the element quality matches requirements. Checking
element quality is a good practice.
Element characteristic lengths should allow a reasonable initial time
step.
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http://www.altairuniversity.com/2013/03/01/some-
principles-of-explicit-finite-element-analysis-by-paul-du-
bois-and-altair-engineering-inc-videos/
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Meshing
Select
RADIOSS
Block 110
from User
Profiles
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Meshing
Open
Bumper_System_2012_A.hm
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Meshing
Go to
2Delement types
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Meshing
Select
2D&3D
Set to:
SHELL 3N &
SHELL 4N
Click
return
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Meshing
2D Automesh
Go to
automesh
from the 2D
page
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Meshing
Change the
entitiy selector to
surfaces, double
click and select
all, set element
size to10 mm
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Meshing
Export mesh
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Agenda
Mesh modifications
Start HyperCrash 12.0 and configure.
Choose
RADIOSS V11
Unit system on
kN mm ms kg
Mesh modifications
Import of the Mesh/Model
Import of a
RADIOSS mesh
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Mesh modifications
Import of the Mesh/Model
Accept the
transformation of
the unit system
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Mesh modifications
Create new assemblies and sort the parts
Mark one part
<left click>
Open the
submenu with
<right click>
Choose New
Assembly to
create a new:
BUMPER_BEAM
Select the
BUMPER_BEAM
parts with a box
- Parts will be
selected in tree
Pull the marked
parts with the
<middle mouse
button> to the
assembly
BUMPER_BEAM
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Mesh modifications
Create new assemblies and sort the parts
- Activate simple part
selection
- Pick both
CRASH_BOX parts
- Confirm the
selection with yes
- Parts are
selected in the
tree now
Pull the Parts into
the assembly
CRASH_BOX_LH
S using the
<middle mouse
button>
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Mesh modifications
Equivalence unconnected nodes
Mesh Editing
Node Modify
Why equivalence?
Mesh modifications
Equivalence unconnected nodes
Activate Set 1
Mesh modifications
Equivalence unconnected nodes
Activate „Set 2“
Mesh modifications
Equivalence unconnected nodes
Click on See
node(s) to merge
To isolate the
selected part(s),
click Isolate Tree
Selection
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Mesh modifications
Equivalence unconnected nodes
You can change the
view with Display
mode, switch here
to Shaded with
Lines
The perspective
can be switched on
or off by pressing
the key „P“
Zoom to bad-
connected flanges
(using scroll-wheel)
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Mesh modifications
Equivalence unconnected nodes
Measure the
distance between
these two nodes
(longest distance)
Mesh modifications
Equivalence unconnected nodes
Go to Mesh Editing
Node Modify“
Mesh modifications
Equivalence unconnected nodes
Go to Mesh
EditingMove
and select the
suitable nodes
Problem: deformed
mesh
Mesh modifications
Equivalence unconnected nodes
Movement plane
Mesh modifications
Equivalence unconnected nodes
Switch to Tree and
choose the second
part of
CRASH_BOX_LH
S
To isolate this
part, click
Isolate Tree
Selection
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Mesh modifications
Equivalence unconnected nodes
Measure
maximum
distance (in this
case: 1.9999)
Finish Measuring
by clicking
Cancel
Merging occurs
automatically
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Mesh modifications
Global depenetration
Show all using
Display All (or
CTRL+S) and
zoom in with Fit
Model (or
CTRL+R)
Menu LoadCase
Contact Interface
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Mesh modifications
Global depenetration
Create a new
object Multi
usage (Type 7)
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Mesh modifications
Global depenetration
Activate Self
Impact checkbox
for autocontact
Add selected
parts by box
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Mesh modifications
Global depenetration
Input „1“ at Min. gap
for impact
activ.(check next
slide for Gap input
options).
Intersection-penetration check
Mesh modifications
Global depenetration
Menu: Quality
Check All Solver
Contact Interfaces
VERY IMPORTANT
and USEFUL
FUNCTION !!!
Use it as often as
you modify
mesh/model
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Mesh modifications
Global depenetration Isolate Crashbox
Searching for
Intersections and
Penetrations (if some
found, the number
will be displayed).
1. Correct
INTERSECTIONS
(because it’s more
difficult)
After selecting
intersection from list,
it will be shown
highlighted in a
transparent model
Zoom to it as near
as necessary
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Mesh modifications
Global depenetration
Mesh modifications
Global depenetration (it is strongly recommended to remove the intersections before
removing the penetrations)
Recheck for
Intersections and
Penetrations
(Quality Check All
Solver Contact
Interfaces)
- There shouldn‘t be
any intersections,
now.
2.Correct
Penetrations
(very easy)
Assign all
penetrations and
display all
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Mesh modifications
Global depenetration
Select the parts
which are not
allowed to be
modified (Fixed
parts).
Depenetrate auto
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Mesh modifications
Global depenetration
LoadCase
Contact Interface
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Mesh modifications
Global depenetration: delete temporary contact interface
Select Contact and
Delete selected
item(s)
Close
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Agenda
Model Material
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Yes to confirm
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Click Save
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Agenda
Creates a new
object Surface
Shell (1)
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Best choice
for crash
With Include
picked parts
select
Bumper_Beam
Rear part
Finish with
Yes
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In case of an elastic behavior, one gets the exact solution from three
integration points – that is to say that the bending moments are exactly
integrated through the thickness of the shell – and it is not necessary to use
more integration points.
In case of a plastic behavior, the bending moments are not integrated
exactly. Using more integration points, the solution becomes more accurate;
so it is recommended to use five integration points.
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Agenda
SPOTWELDS
Connection of Crash-Box upper with Bumper-beam
Rotate the model
to see its rear
parts
Choose
Connections
Spotweld Create
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SPOTWELDS
Connection of Crash-Box upper with Bumperbeam
Include picked parts
Confirm selection
with Yes
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SPOTWELDS
Connection of Crash-Box upper with Bumperbeam
Pick a point and
see spotweld and
click on marked
elements to give the
Spotwelds the right
position
Cancel
Now repeat the same steps with the lower part of the Crash Box)
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SPOTWELDS
Connection of Crash-Box upper with Bumperbeam
Choose Include
picked parts
Pick both
Crash-Box parts
(crash-box
upper and crash
box lower)
SPOTWELDS
Connection of Crash-Box upper with Bumperbeam
Line and type in 30
for the Pitch length
(distance between
spotwelds)
Click at Beginning-
Point and End-Point
for SPOTWELD line
SPOTWELDS
Connection of Crash-Box upper with Bumperbeam
Spotwelds are mesh
independent. These
are modeled using
spirng elements with
both sides of the
spring linked with
mesh using tied
interface.
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Agenda
Mirror preperation
In order to mirror elements and spotwelds, follow the below:
Save your model (“File” “Export” „RADIOSS…“)
Open the saved location and delete the *.M00 file
Mirror
Apply Mirror
Attention:
Nodes at the
midplane ar NOT
equivalenced
already!
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Mesh Editing
Node Modify
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Switch back to
Mesh Editing
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Click Save to
confirm
Close
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Display all
spotwelds using the
tool See selected
spotweld(s)
All O.k.?
Then go for
close
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Agenda
LoadCase
Contact
Interfaces
Create/Modify
Choose highest
level in Tree to
select all (shell
meshed) parts
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This interface simulates the most general type of contacts and impacts
Impacts occur between a master surface and a set of slave nodes.
All limitations encountered with interface types 3, 4 and 5 are solved with this
interface.
It is a fast search algorithm without limitations.
Interfaces have a gap that determines when contact between two segments
occurs. This gap is user defined, but some interfaces will calculate an
automatic default gap.
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Agenda
Save and
Close
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To simplify the
model, several of
the components are
not modelled to
save time and cost.
Instead they were
represented as a
point mass and rigid
bodies.
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Name this
boundary condition
Ok
Add/Remove nodes
by picking and
select the Master
Node of the
RigidBody
Save
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Record data:
t=0
9.81e-3
t = 100
9.81e-3
Save
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„-5“ (m/s) in X-
direction
The accelerometer
option computes a
filtered acceleration
in the output system
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Select both
Crashbox parts
using Include
picked Parts
Before: Afterwards:
Save
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Agenda
Model Check
Clean model
Mesh Editing
Clean
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Model Check
Clean model
Review the
checkboxes
Model Check
Interface Checker
Quality Check All
Solver Contact
Interfaces
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Model Check
Interface Checker
Results should
look like:
0 Intersections
and
0 Penetrations
Penetrations (not
Intersections) can
be dissolved
automatically by:
Depenetrate auto
Close
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Model Check
Model Checker
MOST important
Function (ALWAYS
to use before the
export of the
model):
The Model
Checker
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Model Check
Model Checker
Most Warnings can
be ignored or be
resolved
automatically.
(Beware of Errors
Must be solved)
Close
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Agenda
Simulation
RADIOSS (BLOCK) is the solver used for solving non-linear implicit and
explicit problems.
HyperCrash/RADIOSS essentially writes out starter file and Engine file.
Engine files are used to set up the model, including termination times, output
requests, and other checks that control the execution of the job.
Starter file contains actual model definition. Engine file executes the actual
computation.
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Simulation parameters
Control Card
Model Control
Card
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Simulation Parameters
Control Card
take required
settings
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Simulation parameters
Simulation parameters
Export model
Export Model
Select File
Export
RADIOSS…
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Export model
Export Model
Choose path…
Give file
name…
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Export model
Create/export starter file with model (_0000.rad)
Possibility to write
comments and/or
model evolution
into model file
(Start with „#“ at
beginning of every
row for comment)
Save Model
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Start RADIOSS
Start model
START
Programme
Altair…
RADIOSS
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Start RADIOSS
Start model
Select working
directory
Choose:
RADIOSS
Version
(Starter and/or
Engine)
Number of
CPUs
Run
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Start RADIOSS
Start model
RADIOSS Starter
announces:
0 ERROR(S)
0 WARNING(S)
RADIOSS Engine
starts the
simulation and
writes Animation
files
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Post processing
Model post processing with HyperView
Open animation
files (also during
simulation
possible)
With Load Model
Play animation