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GAME OBJECTIVE

No one was more aware of the frantic passage of time than


the two women who stood nervously in the cockpit of the
Valley Forge mining vessel.

Villalobos checked the navigational console, as Doctor


Chandra scavenged the chamber for useful equipment.The
emotionless voice of the ship’s computer counted down in the
background the time remaining until the starship’s engines
exploded.

“There’s still time,Trillian. I’m sure…” said the Doctor, her


voice increasingly panicked.

“As if we haven’t got enough to worry about – look at this!”

Chandra joined Villalobos at the nav-console. Both women’s


eyes widened as the console screen showed a number of
angry red warning triangles approaching the starship’s
silhouette.The screen cautioned: ASTEROID IMPACT
IMMINENT!

A voice crackled over the intercom: “Trillian, do you read me?”


She rushed to reply. “Loud and clear, Palmer.”

“I think the alien just got the captain – get down here, and
fast!” NOTE: A copy of the base game is required for play.
You’ll also need to provide an opaque container from
Then both women heard the whoosh of a flamethrower being which to withdraw random tokens.
discharged in a tight space, and an inhuman shriek that sent
shivers down their spines.

Villalobos turned to her friend. “Grab what you can, Doc, and
let’s get the hell outta here. Let’s hope this old bird can take
a few space rocks smashing into her, because you and I got a
EXPANSION OVERVIEW
shuttlecraft to catch…”
The 13th Passenger expansion for Lifeform is a modular, plug-
in expansion for hardcore players who want even more!

COMPONENTS There are four optional modules:

Two new characters join the Crew team.


1 Gameboard depicting 2 Crew tokens
the Emergency Escape The new rules for asteroids add yet another
Mission Attendant - terrifying threat to the already beleaguered Valley
Vehicle Remora “Emma” Forge starship.
5 Shuttlecraft chamber Mining Engineer –
cards Overman The Remora shuttle board provides a brand new and
9 Solo Crisis cards 12 Tokens: unique endgame showdown experience.
3 Asteroid Impact deck 4 Asteroid impact
And the new Crisis cards enable a lone player to use
cards tokens (1 hit & 3
the Remora board, and expand the solo experience.
impact alert)
2 Crew character
boards (which flip over 4 Combat tokens
to the 2-player option) (one of each type)
Game Design: Mark Chaplin
2 Hostility tokens Graphics: Darren Marks, Jaroslaw Wajs, & Gary Simpson
2 Harpoon tokens Project Management: Hall or Nothing Productions
NEW SURVIVORS – MODULE A. As you try to escape the doomed mining starship, and
you’ve included this game module, you need to predict
whereabouts on the shuttle the lifeform may be hiding.
Combine these new characters with the pool of available You are doing this via remote sensing tech, learning the
crew for your multi-player Lifeform games. lifeform’s behaviours, and remotely flushing the shuttle’s
compartments with halon gas. If you cannot pinpoint
its location, an additional combat zone box is added to
ASTEROID IMPACT – MODULE B. increase your woes!

When using the asteroid impact module, perform the CRISIS CARDS: Each of the new Crisis cards instructs
setup for a normal game, modified in the following ways: you to place a token on a specific chamber of the
Remora. This effectively removes that room as a possible
1 Randomise the four asteroid impact tokens, and alien hiding place.
place them facedown on the Self-Destruct track.
One on each space, starting at T-minus 19 mins and RENEWED STAMINA: Removes any other
finishing on T-minus 16 mins. conditions (example: ‘Exhausted’).

UNLOCKING THE DOCKING CLAMPS: This


track on the Remora board adds an additional way to
complete one of the three must-complete objectives
2 Shuffle the three asteroid impact cards, and place
from the Dragon’s Domain expansion (Uncoupling the
them to one side of the gameboard.
Umbilicus). If you manage to complete this objective in some
other way, slide the token to the end of the Docking Clamps
As your game progresses, the Self-Destruct tracker will
track – it is now no longer needed or considered.
advance to the T-minus 19 minute space. At that time,
examine the asteroid impact token on that space: it
When one of the new Crisis cards instructs you to
will either reveal that the Valley Forge starship has been
“unlock a docking clamp”, slide the token one space
struck by asteroids, or that an impact is imminent (then
along the Docking Clamps track. When it reaches the
remove the token from the game).
end of the track (three clamps unlocked), you have
gained this objective.
STRUCK BY ASTEROIDS! Draw a random asteroid
impact card and follow the instructions upon it (each
details the implications of the impact on one starship
MANUALLY UNLOCKING A DOCKING CLAMP:
deck). Remove all the remaining asteroid impact tokens
In the event that you arrive at the shuttle bay chamber
and cards from the game (they will not be used).
on the main gameboard, and have completed the other
two of your three must-complete solo objectives, but not
IMPACT IMMINENT! Continue with your game, and
Uncoupling the Umbilicus, and are ready to board and
as the Self-Destruct tracker advances, follow the above
launch, all is not lost!
process to deal with each new asteroid impact token.
You may move the token one space to the right on the
Docking Clamps track, by advancing the Self-Destruct
SOLO CRISIS AND SEARCH – tracker 3 minutes, and moving the lifeform one space
INITIALIZING THE SHUTTLE – MODULE C. closer to you on the Motion tracker board.You may do
this three separate times, if necessary.
When playing the solo game mode (using the Dragon’s The manual systems require you to pull up locked
Domain expansion), perform that setup, modified in the maintenance covers, press buttons, and flip switches in
following ways: proper sequence.

1 Shuffle the nine new Crisis cards into your existing INITIALIZING THE LIFE SUPPORT SYSTEMS
deck of C-Deck Crisis cards. When you are instructed to place a token on the Remora
shuttlecraft gameboard, and the chamber already has a
2 Place the Remora gameboard to the side of your token, advance the Life Support tracker one space to the
gaming table, within reach. right. Below each space is a linked supplemental zone that
provides you with a bonus token. The first Life Support
3 Place a spare token on the starting spaces of the space gives you a spare mission token, and the remaining
Docking Clamps and Life Support tracks of the spaces give you Halon Gas tokens.
Remora shuttle board.
2
NEW POST-LAUNCH SHUTTLECRAFT PHASE NOTE REGARDING THE HIDDEN LIFEFORM
If you have already established that the lifeform IS aboard COMBAT ZONE: When you fight the lifeform, if
the shuttlecraft, complete the following steps: this zone is active and has a survival token in it, you
must draw a conflict chit before matching attack icons
Study the Remora gameboard and remove the in this zone.
appropriate shuttlecraft chamber cards from the
game that match a shuttle chamber containing a
token – you’ve cleared those rooms.
MULTI-PLAYER HUNTING THE ALIEN
If you now have only one card left in your hand: MODULE D.
proceed as normal to the conflict board and fight
the lifeform!
You will need: the large shuttlecraft Remora board,
If you have more than one card, you now have 2 spare Alien hostility tokens, and the 5 shuttlecraft
two choices: either confront the lifeform OR hunt location cards.
the lifeform.
Just before the start of the Showdown Stage, follow these
CONFRONT THE LIFEFORM: Proceed as normal next steps:
to the conflict board, but you now have an additional
combat zone box to fight (featuring two combat icons). 1 The alien lifeform player secretly chooses one of the
shuttlecraft location cards (this is where the alien
HUNT THE LIFEFORM: Place one random will be hiding) to keep secret, and removes the
shuttlecraft chamber card (from those in your hand), remaining 4 cards from the game – unseen by the
facedown in front of you – this is where the lifeform is crew players.
hiding (place the other chamber cards from your hand
beside the Remora).You must now guess which chamber 2 The alien lifeform player next places 2 one-point
the lifeform is secreted within. Point to a chamber, and hostility tokens on a single shuttlecraft location (you
then check the card.You have one chance to find it! cannot choose the Engineering Compartment,
only the other four locations), visible to all – this
If you guess correctly: proceed as normal to the location does not need to be the same as the
conflict board and fight the lifeform! chosen location card, that is up to the alien!

If you guess incorrectly: Proceed to the conflict 3 The surviving crew players take the actions (from
board, but you now have an additional combat left to right) listed on the Shuttlecraft Remora board
zone box to fight (featuring two combat icons). For for the number of crew disks remaining.
each chamber card you placed beside the Remora,
add a random combat token to the combat zone on 4 If 5 or 6 crew disks survived the main game, proceed
the Remora. directly to the Showdown sequence of the game.

NOTE REGARDING SHUTTLECRAFT


NOTE: Ignore the main-game instruction boxes on the
GAMEBOARD:
Remora board, for the purposes of the solo experience.
The instruction panels have sections in green (the lower
two areas) and blue (upper area). Crew sections (blue)
NOTE REGARDING You see partially melted, twisted metal hanging from the are instructions for the crew to follow, lifeform sections
NEW CRISIS CARDS: ceiling. A corrosive substance falls onto your suit, you hear
a hiss as the material rapidly starts to burn away. (green) are instructions for the alien to follow – the higher
Some of the new Crisis cards CHOOSE 1 OPTION:
OPTION A area is generally a penalty, the lower area is a reward.
have an upside down icon in the Tear off your jacket, and then open a nearby floor locker,
pulling out the All-Purpose Electronic Repair Kit, inside
bottom right-hand corner of the ( OR discard any 2 cards):
REPAIR KIT + + Unlock a Docking Clamp +
card. If you fulfil the criteria on Place a spare token on the shuttlecraft’s Cockpit.

the card that allows you to keep OPTION B


Pull off your jacket, leaving you wearing only a vest. But
it: rotate the card 180° and add it that hardly matters, the only thing that matters now is
escape. WIth all your senses hyperalert, you press on

to your hand of action cards (still ( OR discard any 2 cards):


Unlock a Docking Clamp + Place a spare token on the
keeping in mind your hand size shuttlecraft’s Cockpit.

limit).You may use the card’s icon


OPTION C @2018 Hall or Nothing Productions Ltd. C1
REPAIR
Hesitate:
KIT
as if it were a crew action card. Lose Nerve + + Place a on the
shuttlecraft’s hidden lifeform combat zone
And if a Crisis card asks you to
discard “any X cards”, the Crisis
combat zone
shuttlecraft’s hidden lifeform KIT
@2018 Hall or Nothing Productions Ltd. C1 REPAIR

card in your hand can be one of


Lose Nerve + + Place a on the

those cards. Hesitate:


OPTION C 3
shuttlecraft’s Cockpit.
Unlock a Docking Clamp + Place a spare token on the
SEARCHING THE SHUTTLECRAFT
NOTE: If the alien lifeform chose the Engineering
Each action does the following: Compartment location card, and that location was
not searched or ‘flushed out’ with Halon gas, then
OPTIONAL HALON GAS BLAST SPEND: If
the alien player instantly kills one crewmember. If this
the crew has a Halon Gas Blast token, they may place
kills a player’s last remaining crew disk, that player is
it in the chosen chamber (it cannot now be used in the
eliminated from the Showdown sequence of the game!
Showdown stage) to perform a SEARCH action (that
doesn’t require a crew disk)
REWARD FOR SKILFUL SEARCHING
LIFEFORM REVEAL: The alien lifeform player places In the centre of the shuttle gameboard are two zones
a spare mission token on a shuttlecraft location – for placing crew disks (with three positions). Use these
indicating that the lifeform is not hidden there. positions to place any crew disks remaining when the
alien lifeform has been discovered (do not use these
SEARCH: The crew players pick any one shuttlecraft zones if the lifeform was successful).
location on the Remora gameboard (place a surviving
crew disk to indicate which location was searched by Placing a crew disk in the first zone allows the crew
that member of the crew). players to choose and keep any one combat token.
If the searched location matches the alien’s location
card, go to IT’S IN HERE! Placing two crew disks in the second zone allows
the crew players to choose and keep any three
If the searched location does not match the alien’s combat tokens.
location card, go to WHERE THE HELL IS IT?!

IT’S IN HERE! NOTE: We recommend that the players only play


Remove from the game the two alien hostility tokens, Module-D after having a ‘dry run’ at it, before the main
game is started.
and then follow the section of instructions on the
searched location marked “Lifeform discovered”.

Afterward, proceed to the Showdown Stage (page 32,


main rules).

WHERE THE HELL IS IT?!


Follow the section of instructions on the searched
location marked “Failed Crew Search”.

Next, complete another action.

I CAN’T FIND IT. MAYBE IT’S IN… ARGHHHH!


If the crew players cannot find the alien’s location card
with SEARCH actions, do the following:

1 The alien lifeform player gets to follow the


instructions on their chosen location card marked
“Lifeform remains hidden” – these are rewards for
outwitting the crewmembers.

2 If the two hostility tokens placed on the shuttlecraft


location at the start of this section match the alien’s
chosen location card, they get to keep the hostility
tokens as an additional reward.

3 Proceed to the Showdown Stage (page 32, main rules).

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