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“I think the alien just got the captain – get down here, and
fast!” NOTE: A copy of the base game is required for play.
You’ll also need to provide an opaque container from
Then both women heard the whoosh of a flamethrower being which to withdraw random tokens.
discharged in a tight space, and an inhuman shriek that sent
shivers down their spines.
Villalobos turned to her friend. “Grab what you can, Doc, and
let’s get the hell outta here. Let’s hope this old bird can take
a few space rocks smashing into her, because you and I got a
EXPANSION OVERVIEW
shuttlecraft to catch…”
The 13th Passenger expansion for Lifeform is a modular, plug-
in expansion for hardcore players who want even more!
When using the asteroid impact module, perform the CRISIS CARDS: Each of the new Crisis cards instructs
setup for a normal game, modified in the following ways: you to place a token on a specific chamber of the
Remora. This effectively removes that room as a possible
1 Randomise the four asteroid impact tokens, and alien hiding place.
place them facedown on the Self-Destruct track.
One on each space, starting at T-minus 19 mins and RENEWED STAMINA: Removes any other
finishing on T-minus 16 mins. conditions (example: ‘Exhausted’).
1 Shuffle the nine new Crisis cards into your existing INITIALIZING THE LIFE SUPPORT SYSTEMS
deck of C-Deck Crisis cards. When you are instructed to place a token on the Remora
shuttlecraft gameboard, and the chamber already has a
2 Place the Remora gameboard to the side of your token, advance the Life Support tracker one space to the
gaming table, within reach. right. Below each space is a linked supplemental zone that
provides you with a bonus token. The first Life Support
3 Place a spare token on the starting spaces of the space gives you a spare mission token, and the remaining
Docking Clamps and Life Support tracks of the spaces give you Halon Gas tokens.
Remora shuttle board.
2
NEW POST-LAUNCH SHUTTLECRAFT PHASE NOTE REGARDING THE HIDDEN LIFEFORM
If you have already established that the lifeform IS aboard COMBAT ZONE: When you fight the lifeform, if
the shuttlecraft, complete the following steps: this zone is active and has a survival token in it, you
must draw a conflict chit before matching attack icons
Study the Remora gameboard and remove the in this zone.
appropriate shuttlecraft chamber cards from the
game that match a shuttle chamber containing a
token – you’ve cleared those rooms.
MULTI-PLAYER HUNTING THE ALIEN
If you now have only one card left in your hand: MODULE D.
proceed as normal to the conflict board and fight
the lifeform!
You will need: the large shuttlecraft Remora board,
If you have more than one card, you now have 2 spare Alien hostility tokens, and the 5 shuttlecraft
two choices: either confront the lifeform OR hunt location cards.
the lifeform.
Just before the start of the Showdown Stage, follow these
CONFRONT THE LIFEFORM: Proceed as normal next steps:
to the conflict board, but you now have an additional
combat zone box to fight (featuring two combat icons). 1 The alien lifeform player secretly chooses one of the
shuttlecraft location cards (this is where the alien
HUNT THE LIFEFORM: Place one random will be hiding) to keep secret, and removes the
shuttlecraft chamber card (from those in your hand), remaining 4 cards from the game – unseen by the
facedown in front of you – this is where the lifeform is crew players.
hiding (place the other chamber cards from your hand
beside the Remora).You must now guess which chamber 2 The alien lifeform player next places 2 one-point
the lifeform is secreted within. Point to a chamber, and hostility tokens on a single shuttlecraft location (you
then check the card.You have one chance to find it! cannot choose the Engineering Compartment,
only the other four locations), visible to all – this
If you guess correctly: proceed as normal to the location does not need to be the same as the
conflict board and fight the lifeform! chosen location card, that is up to the alien!
If you guess incorrectly: Proceed to the conflict 3 The surviving crew players take the actions (from
board, but you now have an additional combat left to right) listed on the Shuttlecraft Remora board
zone box to fight (featuring two combat icons). For for the number of crew disks remaining.
each chamber card you placed beside the Remora,
add a random combat token to the combat zone on 4 If 5 or 6 crew disks survived the main game, proceed
the Remora. directly to the Showdown sequence of the game.