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Section 8 — Understanding Programs

In this section, we will show you how to edit a TS-10 Program. For detailed descriptions of the
many parameters, refer to the following section.

What is a Program?
A program (or sound as we sometimes refer to it) is made up of six voices and one effect. The
status of the two Patch Select buttons determines which of those six voices will play at any given
time. The diagram below illustrates the make-up of a TS-10 program:

TS-10 Program Structure


Patch Select variations • The Patch Selects control
which voices will be muted
00 0 0 and which wil play.

Voice 1 Voice 2 Voice 3 Voice 4 Voice 5 Voice 6

• Each program has a dynamic Dest. • Each of the six voices can be
effects set-up. Bus sent independently to one of
• Many of the effects programs three Main Output busses -
contain two effects, such as FX1, FX2 and DRY - or to the
CHORUS + REVERB. Aux Output for separate
FX 2
FX 1

DRY

AUX

• Real-time controllers, such as external processing.


pressure or mod wheel, can • The stereo signals from FX1,
be used to modulate aspects Dynamic Effects FX2 and the DRY buss are
of the effect (delay time, Program combined and fed to the
chorus depth, etc.) Main stereo output.Voices
assigned to the Aux Buss go
straight to the Aux Outputs.

Main Aux.
Output Output

Understanding Voices and Polyphony


When referring to the number of voices in a program, we are not talking about polyphony (as in
“you can only play so many notes”). Instead, we are referring to the number of voices that will
sound on each key as you play the program. The TS-10 is unique in that it lets you choose the
number of voices (from one to six) per key for each program.
The TS-10 has a total of 32 voices which are dynamically assigned to the different sounds that
you play (31 voices when Sampled Sounds are loaded into Dynamic RAM). How many voices a
sound uses on each key depends on the program. Many sounds use only one voice — in the case
of these sounds, you can play 32 notes before “voice stealing” occurs. On programs that use two
voices, you can play 16 notes before any voices are stolen. Three voices, 10 notes, and so on. Up
to six voices can be active in one program.

The TS-10 is “smart” about voice allocation — there are a number of things you can do to increase
the apparent polyphony of a sound and to minimize the effects of voice stealing. For example:
• As soon as a voice is finished playing (either because it reached the end of the wave or because

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Section 8 — Understanding Programs TS-10 Musician’s Manual

Envelope Parameters
TS-10 Voice Times: Attack, Decay1, 2, 3, Release
Configuration Levels: Peak, Break1, 2, Sustain
Velocity to Level
Mode (normal/finish/repeat)
Velocity Curve (first 10 Mod Mixer shapes)
Keyboard tracking of Times
Velocity to Attack Time & Velocity to Release Time

ENV 2 MODE=
ENV 1 ENV 3 REPEAT will
restart the
wave

Volume Volume
Env 1 F1: Env 2
Amt
F2: Env 2
Amt
Mod Amt
Mod Source
Amt

Pitch Table Cut Kbd Cut Kbd


off Amt off Amt Keyboard
Scaling
Glide Mode
Semi Fine Bend & Velocity
Octave tone tune Range Glide Time Window
Filter Mode:
F1 F2 Voice Voice
Ouput Priority
Volume
(ENV 3 Amt)

Wave Wave
Delay
Mod
L
Digital Oscillator AUX
DRY
Pitch
FX2
LFO
Amt
LFO Wave Shape Mod FX1
Amt Amplifier R
TRIANGLE
SINE
Restart SINE/TRI
Mode POS /SIN Pan
Digital Filter Position Mod Sources
POS /TRI
SAWTOOTH Pitch
Phase Mod Source LFO PITCH
SQUARE F1 F2 Pan
Mod NOISE PEDAL
Delay Mod Mod
Amt Amt Amt ENV-1 TIMBR
LFO Rate ENV-2 XCTRL
Depth
F1 F2 Pan MIXER PRESS
Mod Source Mod Source Mod Source WL+PR KEYBD
Rate
Depth
Mod Amt Mod Amt PR+VL VELOC
WHEEL *OFF*
LFO Depth LFO Rate
Mod Source Mod Source Mod Source Mod Mixer/Shaper
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Noise
Mod Mixer Shapes
∑ MIXER
QUIKRISE CONCAVE4
Rate Scaling Shaping
CONVEX-1 LATERISE Mod Source
Noise CONVEX-2 QUANT-32 Mixing
NOISE CONVEX-3 QUANT-16 2
Source LINEAR QUANT-08
CONCAVE1 QUANT-04
CONCAVE2 QUANT-02
CONCAVE3 SMOOTHER

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