ELECTIVE-THEORY OF DESIGN
Il-DESIGN METHODOLOGY MOVEMENT
-VARIOUS MODELS OF THE DESIGN PROCESS
-PROBLEMS & SOLUTIONS
-IDEAS OF ESCALATION/REGRESSIONThe very word ‘design’ is the first problem we must confront in this book since it is in
everyday use and yet given quite specific and different meanings by particular groups of
people.
The first map we might examine is that laid out for use by architects in the RIBA
The handbook tells us that the design process may be divided into four phases:
Phase 1- assimilation
The accumulation and ordering of general information and information specifically related
to the problem in hand.
Phase 2- general study
The investigation of the nature of the problem.
The investigation of possible solutions or means of solution.
Phase 3- development
The development and refinement of one or more of the tentative solutions isolated
during phase 2.
Phase 4 -communication
The communication of one or more solutions to people inside or outside the design team.A map of the design process according to the RIBA plan of work
assimilation general study development communication
‘usual terminology’:
A-B Briefing
C-D Sketch plans
E-H Working drawings
JEM Site operations
Two academics, Tom Markus (1969b) and Tom Maver (1970) produced rather more elaborate
maps of the architectural design process
K.KEDHEESWARAN B.Arch Asst.Prof,Cbethe architectural design process
[ analysis synthesis appraisal decision
outline proposals fT
analysis +| synthesis + appraisal +] decision
scheme design fT
t
[ analysis synthesis appraisal decision
detail design {
K.KEDHEESWARAN BArch Asst. ProfAmore honest graphical representation of the design process
evaluation synthesis
The design process seen as a negotiation between problem and solution through the
three activities of analysis, synthesis and evaluation
K.KEDHEESWARAN B.Arch Asst. Prof,CbePROBLEMS AND SOLUTIONS
Dees are cu A model of Deseo mn
and judgement in design ff design problems | and the design process
Designers are traditionally identified not so much by the kinds of problems they tackle
as by the kinds of solutions they produce.
Industrial designers are so called because they create products for industrial and
commercial organisations whereas interior designers are expected to create interior
spaces.
Most architects could turn furniture designer to design a wooden chair, although a
furniture designer would probably claim to be able to recognise architect-designed
chairs
A different context and thus have already developed a ‘timber language’ with a distinctly
architectural accent. The imposed loads and methods of construction of buildings
Argument suggests that architecture must be more complex than industrial design
since buildings are larger than productsThe components of design problems
7 produet design
: aR
c ) A tree’ of three dimensional
CAP yy | design fields
architecture
;
OV
turban design
town planning
The beginning and end of the problem
There is no way of deciding beyond doubt when a design problem has
been solved.
THERE IS NO NATURAL END TO THE DESIGN PROCESS
Designers simply stop designing either when they run out of time or when, in
their judgement, K-KEDHEESWARAN B.AThe components of design problems
One of the essential characteristics of design problems then is that they are
often not apparent but must be found. Unlike crossword puzzles, brain-teasers or
mathematical problems, neither the goal nor the obstacle to achieving that goal are clearly
expressed.
In fact, the initial expression of design problems may often be quite misleading. If
design problems are characteristically unclearly stated, then it is also true that
designers seem never to be satisfied with the problem as presented.
Eberhard (1970) has amusingly illustrated this sometimes infuriating habit of designers with
his cautionary tale of the doorknob.
a doorknob is the best way of opening and closing a door’. Soon the designer is
questioning whether the office really needs a door, or should even have four walls and
soon.
political system which allows this organisation to exist is called into question
ESCALATION leads to an ever wider definition of the problem
Respond to a design problem by what Eberhard calls RegressionTHE DESIGN FIX
Aclient once asked me to design an extension to his house.
BEDROOM STUDY KITCHEN
views mea
ACOUTICS
were SITE ROOF
GEOMENTRY
The definition of such problems then is a matter of deciding just how
much of what already exists can be called into question.
Design problems do not have natural or obvious boundaries but, rather, seem to
be organised roughly hierarchically
THE MULTI-DIMENSIONAL DESIGN PROBLEM
Design problems are often both multi-dimensional and highly interactive.Architect Philip Johnson is reported to have observed that some people find chairs beautiful
to look at because they are comfortable to sit in, while others find chairs
comfortable to sit in because they are beautiful to look at.
Both the visual and ergonomic aspects of chair design
Geometry and construction of these chair legs must provide stability and
support,
allow for interlocking when stacked and be sympathetic to the designer’s visual
intentions for the chair as a whole
Buildings the window offers an excellent example of another unavoidably multi-dimensional
componentheat loss
sete gin thormal
entiation
atontion
‘0m acoustics Ci
= Some of the complex array of issues
a involved in designing a window
transmission ‘annoyance
artighting viow |
lare
sunlight privacy
Paysics PSycHO.PHYSICS PsycHoLocy
K.KEDHEESWARAN Birch Asst. ProfiCbeSub-optimising
Chris Jones (1970) summarises how John Page, a professor of building science,
proposes that designers should adopt what he calls a cumulative strategy for design
in such a situation. This would involve setting carefully defined objectives and criteria
of success for the performance of the window on all the dimensions we have
identified.
Enlarging our window may well let in more light and give a better view but this will
also result in more heat loss and may create greater problems of privacy
The integrated solution
advent of modern building science this is just how windows were designed.
the finest period for window design in England was the eighteenth century
The vertical proportions of Georgian windows positioned
near the outer edge of the wall and with splayed or stepped
reveals gave excellent daylight penetration
and distributionMeasurement, criteria and judgement in design
Measuring the success of design
a design solution is characteristically an integrated response to a complex multi-
dimensional problem.
K.KEDHEESProblems, solutions and the design process
The only person who is an artist is the one that can make a puzzle
out of the solution],
Karl Kraus, Nachts
The advanced technocratic society for which the contemporary designer works is
itself changing rapidly
Now and when
Designers are therefore all ‘futurologists’ to some extent
at least two ways of being unpopular. First, the new often seems strange and therefore
to some people at least unsettling and threatening. Second, of course, the designer can
turn out to be wrong about the future. It is very easy with that wonderful
benefit of hindsight to see design failuresAbstract expressionism
Naw York art movement that
presented large-scale works
containing forms not found in
the natural world. Pictured is
‘Cubi VI (1963), by the American
sculptor David Smith.
a
mca
3S
Dit
a
Stam
Art deco
‘An elegant decorative style that
celebrated the rise of technology
and speed via geometric
designs and streamlined forms.
Pictured is the art deco spire of
the Chrysler Building in New
York, built 1928-1920.
JUGEND.
Sapa
Art nouveau
Arich omamental style
of decoration, rooted in
romanticism and symbolism
and characterised by
undulating lines and highly
stylised natural motifs, as
shown on this magazine cover.Arts and Crafts Movement
A decorative arts, furniture and
architecture movement that
sought to reverse the demise
of baauty at the hands of the
Industrial Revolution. Shown
here is Artichoke wallpaper
(c.1897) by John Henry Dearie
for William Mortis & Co.
Avant garde
An artistic work that pushes
the established limits of what is
considered acceptable, often
accompanied by revolutionary,
cultural or political connotations
or ideas. Pictured is Fountain
(1917) by Marcal Duchamp.
K.KEDHEESWARAN Birch Asst. ProfiCbe
abc
‘An approach to design that
featured the use of the three
basic primary shapes and
colours, and geometric fonts to
convey a sense of modernity.
Pictured is Bayer Universal, by
Herbert Bayer, a font based on
geometric forms.Sticking paper and other media
together in unusual ways
(collage), or juxtaposing and/or
superimposing pictures or
designs to form a new
image (montage). Pictured
is Das Undbild (1919) by
Kurt Schwitters.
Amodem art movement that
used industrial materials such
as glass and steel to create non-
representational objects, with a
‘commitment to total abstraction.
Pictured here is a photo
montage by Tatlin, 1924.
K.KEDHEESWARAN B.Arch Asst. Prof,Cbe
An art movement that
rejected the single viewpoint
and presented fragmented
subjects from different
viewpoints simultaneously.
Pictured is Le guitariste by
Pablo Picasso (1910).A graphic structure used to Asstyle that is considered to
organise the placement of be an inferior, tasteless copy of
elements within a design. an extant style of art, that may
Abaseline grid acts as a be overty sentimental and/or
Positioning guide for taxt, Pretentious, or mass produced
pictures, diagrams, folios, strap _—items considered trite and crass.
lines, columns and so on. Pictured, German Lohengrin
legend postcard (c.1900)
by an unknown artist.
K.KEDHEESWARA
BvArch Asst Prof.CbeAa
Modernism Pointillism Postmodemism
A movement that was shaped A painting style featuring tiny Accreative movement that
by Westem industrialisation dots of primary colours that, retumed to earlier ideas of
and urbanisation and favoured when viewed from a distance, adomment and decoration as
simple, utilitarian traits and merge to produce secondary it questioned the notion of a
rejected elaborate decoration. colours. Television screens work _ reliable reality by deconstructing
Pictured is Lake Point Tower ‘on a similar principle. Pictured is authority. Pictured, Jeff Koons's
in Chicago, USA, designed by 2 Gotail of La Parade (1889) by Puppy at the Guggenheim
Schipporeit and Heinrich, ‘Georges Seurat. Bilbao Museum in Spain.
K.KEDHEESWARAPsychedelia ‘Surrealism
‘Acounter cutture that ‘Amovement that sought to
challenged traditional roloase the potential of tho
boundaries in music, art unconscious mind by depicting
‘and design, and saw the the real without being
use of bright and eclectic constrained by reality. We
colour schemes, interference recognise what we see but itis
patterns and curves. Shown not as we would expect it to be.
there is Brian Exton's Land of Pictured is La Trahison des
Psychedelic lituminations. Images (1928-1929) by Magritte.
HEESWARAN Birch Asst, Prof,CbeA repeated geometric design
that covers a surface without
gaps or overlaps, used in
wallpaper design to provide
a seamless pattern,
Vernacular
The everyday language through
which a group, community or
region communicates.
Designers can incorporate
‘the vernacular through “found
ttoms (such as street signs)
or slang, for example.
Zeitgeist
The moral and intellectual
trends of a given era, the spirit
of the age. Fashion, art and
design are all subject to the
zeitgeist and its reflected in
everything from the height of
hemilines to typography.IN-CREATIVE THINKING
- Understanding the term creativity
- Theories on thinking: convergent and divergent thinking, lateral
and vertical thinking
-Understanding of problem
-Design tacticsDESIGN THINKING
THINKING ABOUT THINKING
the thought processes which are required to identify and understand those design
problems and create design solutions.
we will need to consider the principles, strategies and tactics which designers
use in this mental process.
The traps and pitfalls that frequently beset them and examine how designers use
drawings, work in groups and with computers.
all designers are not philosophers for whom the thought process itself is centre of
study,
Designer's thinking is directed towards some physical end product the nature of which
must be communicated to others who may help to design it and to construct it
History of COGNITIVE PSYCHOLOGY reveals many conflicting views about the nature of
thought and the thought process from the most mechanistic to the most mythical.The word ‘thinking’, like the word ‘design’, is used in so many ways in everyday
language that we need to specify exactly which versions of it we are examining
The word ‘think’ which we apply to the act of concentrating or simply paying attention,
as when we say ‘think what you are doing’.
The great British philosopher and student of thought, Ryle (1949) described even this last
version of thinking as being ‘polymorphous’.
THEORIES OF THINKING
The ‘behaviourist’ theories of thinking hardly admitted that thinking was any more than
very mechanistic behaviour which just happened to go inside the head.
The Gestalt psychologists were more interested in how we solved problems, and more
recently the cognitive science approach has tried to study humans as information processorsTHE BEHAVIOURISTS
Thorndike’s early writings many behaviourist psychologists tried to explain thinking
purely in terms of direct associative links between stimuli and responses
Really only sub-vocal speech or ‘talking to ourselves’
some experimenters found evidence of peripheral muscular activity during thinking
Osgood and Berlyne eventually abandoned the search for ‘muscular
thought’ and introduced the notion of purely cortical responses.
theories have appeared most successful in explaining behaviour such as learning and the
acquisition of physical skills.
The rat in the psychologist’s maze can be seen as learning to associate the response
‘left’ or ‘right’ with the stimulus of each junction
the thinker is not wilfully controlling direction but, rather, is allowing the thought stream to
wander.THE GESTALT SCHOOL
Gestalt theories of thinking concentrate on processes and organisation rather than
mechanisms
problem-solving as grasping the structural relationships of a situation and reorganising
them until a way to the solution is perceived.
mental tricks include trying to redescribe the problem in another way and the use of
analogy as a way of shifting the mental paradigm
Gestaltists were also very interested in perception and, therefore, stressed the importance of
context in thought
THE COGNITIVE SCIENCE APPROACH
The advent of electronic communication devices and information processing
machines such as computers has generated a new perspective on human thought.
cognitive psychology reports experiments in short-term memory, discrimination, pattern
perception, and language and concept formation all using information theory to provide
the yardstick for human performance. Other workers in this field have proposed
theories of human problem-solving based on the model of the computer program.The cognitive psychologists, while building on the Gestalt tradition, also follow on from the
first flush of enthusiasm shown by psychologists for applying information theory to
human thought, but are less fanatical about its potential
The cognitive science approach is strongest when dealing with well-ordered problem-
solving situations rather than the ill-defined ‘wicked’ problems which are so
characteristic
of design.
TYPES OF THINKING
Artistic and creative thought as well as daydreaming are normally considered
imaginative
Many kinds of problems, even in such apparently logical disciplines as engineering
mental processes are bipolar, being influenced both by the external world and by inner
personal needs
Problem-solving obviously requires more attention to the demands of the external world
than to inner mental needs.Design is directed towards solving a real world problem while art is largely self-
motivated and centres on the expression of inner thoughts.
The control and combination of rational and imaginative thought is one of the designer’s
most important skills and we shall discuss this crucial issue
Thought and personality
intellectual factors could be divided into the two major groups of thinking and
memory
cognition factors of human thought have to do with becoming aware of and understanding
classes of objects or ideas
analytic ability to classify and recognise
the differences between THE STRUCTURAL SYSTEMS EMPLOYED IN ROMANESQUE AND
GOTHIC CHURCHES
Productive thinking and design
the notion of ‘productive thinking’ he was primarily concerned with the directional
quality of thought: ‘what happens when, now and then, thinking forgestwo main modes of productive thinking which he calls ‘thinking in closed systems’ and
‘adventurous thinking’
Closed system thinking
Closed system thinking can be highly creative as in the case of discovering new
mathematical proofs or making anagrams. Bartlett identifies two processes in closed system
thinking, interpolation and extrapolation
Adventurous thinking often depends for its success upon elements not normally
related being brought together in a new way, hence its adventurous nature
the literature on productive thought we find a variety of closely related binary divisions
between, on the one hand, rational and logical processes and, on the other hand, intuitive
and imaginative processes.
two major categories have become known as convergent and divergent productionO oO @ @
O
@ oO
a convergent task:
complete the sequence
oO a divergent task:
what might this
represent?
Convergent ability is measured by many of the conventional IQ test problems and
has been associated with ability in science
The divergent task demands an open-ended approach seeking alternatives where there is no
clearly correct answer
Divergent ability can be measured by tests mistakenly called creativity tests such as
‘how many uses can you think of for a brick’ and divergent ability has been associated
with skill in the arts.Guilford and others treat convergent and divergent thinking as separate and independent
dimensions of ability which can occur in any proportions in an individual.
design is rarely an optimisation procedure leading to one correct answer, divergent thinking
will be required
Design clearly involves both convergent and divergent productive thinking and studies of
good designers at work have shown that they are able to develop and maintain several lines
of thought in parallel
CREATIVE THINKING
Describe design as one of the most creative of human pursuits. The so-called creative
arts include musical composition, painting, sculpture and the various forms of two- and
three-dimensional design.
Margaret Boden (1990) has proposed that it is useful to distinguish between what she
calls H-creativity and P-creativity.
H-creativity is that which results in novel and fundamentally new ideas in the
history of the worldEinstein's discovery of relativity or the moment when Archimedes leapt from his bath
shouting ‘Eureka!’, are both moments of H-creativity.
P-creativity, whilst less glamorous is none the less important to us here. For Margaret
Boden rightly points out that an idea which is fundamentally novel to the individual
mind is still of great significance.
The general consensus is that we may identify up to five phases in the creative process (Fig.
9.1) which we will call ‘first insight’, ‘preparation’, ‘incubation’, ‘illumination’, and
‘verification’ (Kneller 1965).
The architect/engineer Santiago Calatrava has produced some of the most imaginative
and innovative structures of our time, but all in response to specific problems: ‘It is the
answer to a particular...first insight |} formulation of problem
preparation }] conscious attempt at solution
incubation |} no conscious effort
illumination |} sudden emergence of idea
verification |} conscious development
The popular five-stage model
of the creative process
SPEED OF WORKING
many good designers for time consumption they posses working methods.
K.KEDHEESWAGUIDING PRINCIPLES
The designer does not approach each design problem afresh with a tabula rasa, or blank
mind,
MORALITY AND DESIGN
Design in general can be seen to pass through phases of relative certainty and
doubt.
Walter Gropius (1935) who was largely responsible for the creation of the Bauhaus, itself a
cross-disciplinary school of design, announced this period of confidence by claiming that
‘the ethical necessity of the New Architecture can no longer be called in doubt’.
Victorian Gothic revival not only as structurally honest, but as an architectural representation
of the Roman Catholic faith.
8
Le Corbusier advancing his own variation on this
theme in his famous treatise The Modulor. (Fig. 10.1)
He proposed a proportional system based on
numbers which he claimed could be derived from
the ratios of parts of the human body and which,
therefore, had some deep significance and rightness =
70
140
13The word ‘fashion’ itself has come to stand for something temporary and passing.
DESIGN STRATEGIES
designers to carry some set of guiding principles with them through their working
lives.
The early years of the design methodology movement were characterised by a tendency
to look for common features in the design process or at least to classify design strategies.
Begin at the beginning
the process starts with some sort of problem and finishes with some sort of
solution,
empirical evidence suggesting that designers use what we might call solution
rather than problem-focused strategies
design problems cannot be comprehensively formulated and that solutions cannot
be logically derived from themTHE BRIEF
Conventionally a design begins with a brief, which we may imagine a designer is
given bya client.
Ina study of architects and their clients, most of the architects argued that they preferred to
be involved with the project from the very beginning
Some clients are experienced at their job, and may even be acting
in that capacity professionally.
The architect and interior designer Eva Jiricna tells how, in her experience, ‘we never,
ever get a brief from a client which we can start working on’ (Lawson 1994). Now this
might seem problematic for designers, but when asked about this most of them are
quite happy to receive briefs which are very brief indeed!DESIGN TACTICS
Part of the art of dealing with wicked problems is in the act of not knowing too early
which type of solution to apply.
Rittel and Webber, Dilemmas in a General Theory of Planning
Methods and tactics
The ways in which designers choose to control their thoughts, either consciously or not,
during the design process.
Turn our attention to overcoming the obstacles ,To productive and creative thought in the
design process
The human mind are not just an issue for designers they must be addressed by all
creative and productive thinkers.
Arelatively small number of principles underlying all this advice which are based on
controlling the direction and quality of thought.
Edward de Bono’s famous use of ‘lateral thinking’ is An exhortation not to rely entirely on
what he calls ‘vertical thinking’.‘vertical thinking’ as the tool we use to dig holes deeper and bigger, whilst ‘lateral
thinking’ leads us to dig another hole
Many devices recommended for more productive thinking are based on devices for
changing the direction of thought.
UNDERSTANDING THE PROBLEM.
Five mental tricks are used: asking the designer to think of ways of relating people or
issues by ‘conflict’, ‘contradiction’, ‘complication’, ‘chance’ and ‘similarity’
the game might proceed by identifying people involved in the design situation as being in
conflict or seeing things from different points of view (contradiction), or seeing
that things may not be as simple as originally thought (complication).
The model of problems
Possible to explore a design problem by visiting all the boxes combining constraint
generators, domains and functions trying to think of some problems relevant to this
project
Reference to the model of design problems from time to time during the design process
may reveal the rather distorted attention which can otherwise develop.
“Good designers may do this without the need for such tools and such a self-
conscious approach”.BROADBENT’S METHOD
relies upon four distinct ways of generating design form which he called, ‘pragmatic’,
‘iconic’, ‘analogical’ and ‘canonic’ methods.
a complete design method could find the designer using all four of his tactics in an ordered
and organised way, and then selecting from amongst the solutions produced.
Pragmatic design is simply the use of available materials methods of construction, generally
without innovation, as if selecting from a catalogue.
The designer has a good grasp of the strengths and weaknesses of traditional and
established techniques this method certainly has its uses...
Iconic design is even more conservative in that it effectively calls for the designer to copy
existing solutions
The commercial psychologist, Conrad Jameson (1971), has been critical of architects
for beginning their design process with a blank sheet of paper as if each problem were
entirely new.By using ICONIC TECHNIQUES DESIGNERS might begin with existing solutions and modify
them to meet the new conditions.
This might lead to a greater stability and avoid the commonly found errors in
which designers miss the clever way in which vernacular designs solved problems, although
it is also possible that such a technique could perpetuate errors...
Canonic design relies on the use of rules such as planning grids, proportioning systems and
the like.
The classical architectural styles Renaissance approach, Vitruvius and later Alberti
Le Corbusier’s ‘modulor’ can be seen as an attempt to produce canonical rules that
allowed for more iconoclastic designs.
Analogical design results from the designer using analogies with other fields or contexts to
create a new way of structuring the problem.
Techniques such as brainstorming and synectics rely on the assumption that a group
of people are not likely all to approach a problem in the same way, and that if the
natural variety of the individuals can be harnessed the group may be more productiveDivergence
Divergence is the expansion or spreading out of something from a central point
or theme. This can be clearly seen in fields as diverse as market segmentation
and typography. Divergence occurs as both an instigator and a response to
divergence in society at large as designers respond to changing demographics,
and the increasingly diverse market segmentations of their clients.
Convergence
Convergence is the contraction of something towards a central, more
generalised point. In design, although the overriding tendency is towards
divergence, convergence can still be found in areas such as
Brands nowadays often take products back to a more basic state or pro-
branding time - when a tin of tomatoes was just a tin of tomatoes, for example.
Transformation
Transformation involves a substantial qualitative change, such as the redesign of
a visual identity, or a repackage in order to facilitate a new distribution method.
-@- en
Moving away incitfrent The coming topsthor of two oF ‘A qualitative chango in
‘Srectons from a commen pont. more entities tow cena... Appearance or charactec
‘Aso called branching out. point or common ground.Python philosophy
Derived from ideas presented by Tim Peters in The Zen of Python, these tenets
include: beautiful is better than ualy; simple is better than complex; sparse is
batter than dense; readability count; practically beats purity; and refuse the
temptation to guess.
White space
‘Some believe that white space allows key design elements to breathe and be
‘easly soon. It also helps the viewor fo focus attention on ther, giving thom
(greater impact. ae
Themes of thinking
n
Toxt minimisation
This tenet suggests that text should be kept to a minimum, with sentences De:
pared back to shor, sharp phrases that have a meaningfulimpact.
Graphic impact ss
According to many designers, graphics should create a visual impact that grab Shem
the attention and reinforces text communication. However, graphics that go so
‘overboard and are too large, complicated or numerous are distracting.
Seale
Designers need to think about scale, an easily forgotton aspect when designing
‘on screen. Design proofing needs to include an actual scale proof for small- or
large-scale items such as stamps or posters to ensure that taxt and graphics a
Of sufficiont scale to be comfortably read.
User-contred design (UCD)
User-centred design (UCD) places the needs, desires and limitations of the
usor at the contro of every stage of the design process and requires designers,
to foresee how they are likely to use the resulting product.
Ergonomics
Ergonomics isthe practice of dasignng in accordance with physical human
‘noods, to optimise porformance and minimise discomfort. Ergonomics focuses
(on safety, efficiency, productivity and health in work settings to ensure that terewen
products, services and envronmonts are compatible with the human form.
co
and finally... IMTOWTD! (pronounced Tim Toady) (Shim rates ror tm nto cat ee
This moans simply that ‘there is more than one way to do it’ and follows the ‘re hey at ingot tem saps goes te
belief that a problem may have several cflerent, But LUN VA Sbtions. Ast. Prof EBte ames tans aceCREATIVITY | An exploration of
lateral thinking
techniques to
enable more robust
problem solving
K.KEDHEESWARAN Birch Asst. ProfiCbe¥
Te
Lateral
Thinking hy
}&
K.KEDHEESWARAN B.Arch Asst. Prof.CbeLateral thinking is an unorthodox approach
to problem-solving, often looking at a
problem from other 'sides' rather than
head-on...
7
h
K.KEDHEESWARAN B.Arch Asst. Prof.Cbe... regular
versus linear thinking.
Lateral
Thinking
K.KEDHEESWARAN Birch Asst Prof,CbeDeconstructing Creativity
We'll do that by
looking at how the
music created the
famous musician
Album
. ..and comparing
a linear approach
to the lateral
approach that they
took.
Lateral
Thinking
K.KEDHEESWARAN Birch Asst. ProfiCbe+ Normal Logical Thinking
— Step 1 - Identify the problem
or opportunity
— Step 2 - Logically, analytically
generate alternatives
— Step 3 - Select the best
Let’s start with a
normal, linear
approach to the
problem of creating
anew and exciting
album.
Make anew
Rock album
Arrange Use J&P
Chuck Barry unrecorded Write
songs old new
songs songs
That’s not
very exciting.
h K.KEDHEESWARAN B.Arch Asst Prof.CbeHow they did it
* Lateral Thinking
— Step 1 - Identify the problem or
opportunity
— Step 2 - Generate a new, unrelated,
thought or idea
= Step 3-Extract principles or
characteristics from the idea
— Step 4 - Logically explore the
relationship of the characteristic to
the problem
— Step 5 - Select the best alternative(s)
Now let’s look at
their lateral thinking
approach.
=e
Make anew
Rockalbum = oa
Be cat Make an
opera
Opera Fat Tella
singers lady sings story
Duets with —_Fat lady Write
opera on cover songs
singers of album that
tella
story
K.KEDHEESWARAN B.Arch Asst.Prof,Cbe* CREATIVE LATERAL THINKING *Two middle steps are most important
Step 1 - Identify the problem or *One of them is not:
opportunity — Rational
— Step 2- Generate a new, unrelated, — Sensible
thought or idea <2 [togieal
— Step 3 - Extract a principle or —. Reasonable
characteristic from the idea ,
+All other steps are logical
— Step 4 - Logically explore the -
relationship of the characteristic to +All creativity uses this same template, or
the problem a simple variation on it.
— Step 5 - Select the best alternative(s)
So what did we
learn?
rarelly. Rule
While the first idea May seem silly, the
technique’s value is its ability to get you to see
ideas you are not normally able to contemplate.
K.KEDHEESWARAN Birch Asst. ProfiCbeLateral Thinking Techniques
\
K a
t roe, LI Raney emerscose,Lateral Techniques - Generic Process
Step 1 - Identify the problem or opportunity
where you need to generate alternative
solutions
Step 2 - Generate a new thought or idea
Step 3 - Extract a characteristic or principle
Step 4 - Logically explore the relationship of
the characteristic to the problem
Step 5 - Select the best alternative(s)1. Escape Technique
Step 1 - Identify the problem or opportunity where you need to
generate alternative solutions
Step 2 - List characteristics of that issue that we normally take for
granted
— Choose one characteristic
Step 3 - Change the characteristic in some way, or eliminate it
Step 4 - Logically explore the relationship of the changed
characteristic to the problem
Step 5 - Select the best alternative(s)Escape Technique Practice
Naieeame pega
Process
35 rena ak for rated
‘Cheate ane charctersic
‘Step Change the characteristic some
‘Step Select the best alternatives)Technique Review
* What did you learn?
K.KEDHEESWARAN Birch Asst. ProfiCbe2. Random Entry Technique
Step 1 - Identify the problem or opportunity where you need to
generate alternative solutions
Step 2 - Select a word at random
+ Use a dictionary and select two numbers at random — one for the page, one for
word on the page (a noun)
Step 3 - Extract a principle or characteristic from the random word
Step 4 - Logically explore the relationship of the characteristic to
the problem
Step 5 - Select the best alternative(s)