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Part 1. Getting Started: Eberron Campaign Dungeon Master's Guide
Part 1. Getting Started: Eberron Campaign Dungeon Master's Guide
Getting Started
This document is a guide to getting started as a Dungeon
Master for the D&D Adventurers League. These rules are
supplemented by the Adventurers League FAQ (also
found in the Adventurers League DM’s Pack).
Not for resale. Permission granted to print or photocopy this document for personal use only. 1
Eberron Campaign Dungeon Master’s Guide v1.1
Part 2. Running Adventures
You may DM one group of 3 to 7 players at a time—each return to life but can use them to purchase spell
with their own character whose level is within the scrolls if useable by someone in the group.
adventure’s level range.
Spellcasting Services
Being the Dungeon Master During a session, characters can receive spellcasting
services from an NPC located anywhere that is town-
You have the most important role—facilitating the sized or larger but must be able to travel there.
enjoyment of the game for the players. You provide the Otherwise, they’re available only between sessions.
narrative and bring the game to life.
You’re Empowered. Make decisions about how the Spellcasting Services
group interacts with the adventure; adjust or improvise Magic Item Table Point Cost
as needed. It’s more important that you and the players Cure wounds 10 gp
are having fun than you stick to letter of the adventure. Identify 20 gp
Everyone Should Shine. Don’t allow any one player to Lesser restoration 40 gp
dominate the table. Everyone should get the opportunity Prayer of healing 40 gp
to shine. Feel free to adjust the encounters and Dispel magic 90 gp
adventure to make this happen. Remove curse 90 gp
Keep the Adventure Moving. This is mostly for Speak with dead 90 gp
Divination 210 gp
convention play where you’re participating in a timed
Greater restoration 450 gp
slot. When the game gets bogged down, provide hints
Raise dead1 1,000 gp
and clues to your players facing puzzles or engaging in Resurrection1 3,000 gp
combat and roleplay interactions to help move them True resurrection1 30,000 gp
along. 1Characters may instead receive these services by spending
Cheating
D&D Adventurers League play is meant to be fun and
inclusive—not competitive. As the DM, correct cheating
players quickly and discreetly (if possible) by resolving
the issue and make a ruling on what happens. You may
review paperwork (character sheets, adventure
logsheets, and certificates) at any time. If something is
amiss—either with the paperwork or during the game—
Not for resale. Permission granted to print or photocopy this document for personal use only. 3
Eberron Campaign Dungeon Master’s Guide v1.1