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IW Changelog

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V2
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- Added Walx's Realswords, lots of weapons of varying strengths that benefit


specific races by granting skill bonuses when equipped.
- Removed unused data in the esp
- Fixed textures not showing (have to be loose for now)
- Added more weapons
- Recieve the unique weapon Volsung for completing the Fighters' Guild questline
- Kill *spoiler* Raynil Draylas (I think it's spelled) for the unique weapon
Moonbrand

V1.1
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- Fixed missing textures for several weapons, the archive BSA wasn't reading the
textures for reasons beyond the realms of logic so they are now loose.
- Adds off-hand weapons for SI weapons:
* Grummite Dagger and Cleaver
* Amber and Madness Swords, and like the actual weapons they have been
levelled to spawn appropriately.
* Dark Seducer and Golden Saint Longswords and Shortswords
- Makes several unique weapons that previously used vanilla meshes and textures to
have a unique appearance, so far I have edited (with more to come)
* Akavari Warblade
* Akavari Sunderblade
* Apotheosis
* Frostwyrm Bow

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