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ISTE Standards Technology Proficiency

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1, EMPOWERED LEARNER
Students leverage technobgy to take an activ€ role in choosir€, acfiieving and (bmonstraung cornpebncy in their leaming gpals, inbrmed by the
leaming sci€nces. Sluclents:

a. arti€illate and set personal leeming goaF, &velop sfategies lev€raging tecfmlogy b achieve them and refl€cton the leaming process ibef tc
improve loaming outcomes.

b. build netuyort(s and qJslomize their leamirE erwironments in ways that swport the leaming proess.

v,fc.
- use technology b seok f€edback hat informs and improves their practice and tO clemonstrate their leaming in a varbty ot ways.

/2 O. unOerstard the fundamental ooncepF of technology operatlons, denpnsfiate the ability to ctpose, use and horsleshoot cunont tschnologies
V and are able b oplore em€rging t€chnologies.
transfer th€ir kmwledg€ tc

2. DIGITALCITIZEN
Students recognize the rights, responsibilities and opportunities of living, leamirq and yrorking in En interconnected digital world, and they act and
model in ways that ar€ safe, legsl and ethical. Sfudenb:

y' a. orttivate and manage tfieir digital identity and reputation and are aware of the permanence of their actions in the digital world.

b. engage in positive, sate, legal and ethical behavbr when using technology, indtdir€ sodal interactions online or when using networked devices.

c. demonstrate an unclerstanding of and respoct for the rights and obligations of using and sharlng intdlectual property.

d. manag€ their personal data to maintain digital pri\racy and s€curity and are aware of data-oollectbn tec+lmlogy used to track their navEation
online.

3. KNOWLEDGE @NSTRUCTOH
Sfiidents c1iucally curate a variety of resources usir€ digiial bols to @nstruct knowlet ge, produce creative artifacts and make meaningful leaming
e)@rbnces for themselves ard others. Students:

(^. ,^^ard enrploy effectiv€ researci strat€gies b locat€ irformaton and other resources for th€ir intellectual or creatiw pursuib.

b. evaluate the accuracy, p€rspective, dedibility and relev€tnce ol informat'pn, media, daia or other rasources.

,1/".
- "rr^*information
from dbital resoures using a variety ot bols and methods to create collections of artitacts that clernonstrate meaningful
@nnections or corElusions.

d. build knowledge by adively explorirg real-world issues ancl problems, (bveloping ideas and theories and pursuing amwers and soluuons.

4. INNOVATIVE DESIGNER
Students us€ a variety of tecnnohgies rvithin a clesign process tt identity and solve problems by creating nevy, useful or imaglnative solulions.
Students:

a. know and use a deliberab d6ign ploc€ss for generating ideas, testing lh€ories, creating innovative artifacts or solving authentic problems.

y'. .",* us€ digital tools to plan and manage a design procsss that consi@rs design constraints and calqJlated risks.
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c. dsr/elop, test and reflne probtypes as pan of a sydical design procss.

d. exhibit a blerarEe for ambiguity, p€rseverance and the capacity b work with open-ended problems.
5. COMPUTATIONAL THINKER
to
stuclents develop and employ strategies for understending and solving problems in ways thet leverage the power of technological m€thods
develop and test solutions. Stuclents:

in
a. brmulate problem definitions suitecl lor tecinology-assistecl methods sucfi as data analysis, abstract models and aEorithmic thinking
exploring and finding solutbns.

problem-solving and
b. collect data or identity relevant datra sets, use digital tools to analyze them, and represent data in various ways to tacilitate
decision-making.

systems or facilitate
c. break problems into component parts, extract key informauon, and clevelop descriptive models to understand complex
problem-solvirg.

d. unclerstancl how autcmation works and use algorithmic thinking to develop a soquence of steps b create and test autcmated solutions.

6. CREATIVE COMMUNICATOR
formats and cligital
students communicate clearly and express themselves creatively for a variety ot purposes using the plafforms, tools, styles,
media appropriate to their goals. Stu<lents:

a. cf|oose the appropriate plafforms and tools for meeting the desirecl objectives of their creation or @mmunication.

1/n. create originat works or respons'rbly repurpose or remix digital resources into new creations.

y'.. **.rnicate complex ideas ctearly and effectlvety by creating or using a variety of digital objects such as
visualizations, models or simulatbns-

(O. r*rr"nor present content that customizes the message and medium for their intended audiences.

7. GLOBALCOLLABORATOH
working effectively in teams
.. Students use digital tools to broaden their perspectives and enrich their learning by ollaborating with others and
locally and globally. Stuclenb:

" use digital tools to connect with leamers from a variety of backgrourds ancl cultures, erEaging with th€m
in ways that broaden mutual
".
understanding and leaming.

,1" use collaborative techrx,logies to work with others, including peers, experts or community members, to examine
issues and problems lrom

multiple viewpoints.

common goal.
a/ " contribute construc{ively to proiect teams, assuming various roles and responsibilities to work effectively toward a

cl. explore local ard global issues and use collaborative teclrmlogies tt work with otfprs to investigate solutions.

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