Professional Documents
Culture Documents
Stories?
By Jesper Juul
Jesper Juul
Currently an associate
Professor at The Royal
Danish Academy of Fine
Arts - The School of Design
in Copenhagen.
a video game
theorist and game
developer.
Born in 1970 in
Århus, Denmark.
Jesper Juul
● A Casual Revolution: Reinventing Video Games and Their Players. Cambridge, MA: MIT Press 2010.
● 캐주얼 게임- 비디오게임과 플레이어의 재창조. Korean translation of A Casual Revolution, 2012.
● The Art of Failure: An Essay on the Pain of Playing Video Games. Cambridge, MA: MIT Press 2013.
● Die Kunst des Scheiterns: Warum wir Videospiele lieben, obwohl wir immer verlieren. German translation of The Art of
Failure. Wiesbaden, Germany: Luxbooks 2014.
● ハーフリアル ― 虚実のあいだのビデオゲーム . Japanese translation of Half-Real. Tokyo: New Games Order 2016.
● Sztuka przegrywania. Esej o bólu, jaki wywołują gry wideo. Polish translation of The Art of Failure. Kraków: Korporacja
Ha!art 2016.
● Handmade Pixels: Independent Video Games and the Quest for Authenticity. Cambridge, MA: MIT Press 2019.
Do games
01 tell stories?
Introduction
Do games
tell stories?
Depends on how
the
words involved a
re
def ined
Arguments by Jesper Juul
Games as narrative Games as non-narrative
● We use narratives for ● Games are not part of the
everything. narrative media ecology formed
by movies, novels, and theatre.
● Most games feature ● Time in games works differently
narrative than in narratives.
introductions and ● The relation between the
back-stories. reader/viewer and the story
● Games share some world is different than the
relation between the player and
traits with narratives. the game world.
Narrative Theory
Story Narrative
● Building blocks ● Uses all of the story
● Events elements
● People ● Tells a story in a specific
● Places order
● Putting things
together in any way
Using Narratives on Everything
Narratives on Everything Exemptions(?)
● To make sense in our ● Not everything should be
lives described in narrative terms
● Just because it can be in
● To process information narrative form does not mean it
● Tells stories in a specific is narrative
order
Introductions and Back-stories
● Can be found on the packaging, manual or intro sequence
● Gives players context of the story
Image sources:
● https://twitter.com/cdprojektred/status/697412014398898176
● https://archives.bulbagarden.net/wiki/File:MD_Sky_EN_boxart.jpg