Professional Documents
Culture Documents
2019
One thing I have learned is that 5E is a wonderful system for ultra-high fantasy adventure, though
only a moderately-decent system for a low-magic setting. The great thing is that 5E is so flexible,
and you can easily houserule or modify it, but you had better keep an organized document of all
your houserules, because there are so many things you will be tempted to tinker with. As for this
campaign and my online one (The Land of Dreams and Nightmares), I have stuck with a setting
that is high magic and uses very few houserules. They have both been two of the greatest
campaigns I have ever had the pleasure of DM'ing, with some of the coolest players I have ever
gamed with. While I will remain focused on these campaigns until they come to proper
conclusions, my mind is starting to percolate with ideas and rough concepts as to what my next
campaign(s) will be. And what an awesome feeling that is ...
Innate Spellcasting. The Old Woman's innate spellcasting ability is Stomp. The Old Woman makes the following attack against a Large
Wisdom (spell save DC 14, +6 to hit with spell attacks). She can or smaller target: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7)
innately cast the following spells, requiring no components: bludgeoning damage, and the target must succeed on a DC 19
Strength saving throw or be knocked prone.
3/day: speak with animals
1/day each: dominate beast, fear, sleet storm Suckle (Costs 3 Actions). The Old Woman squeezes one Medium
or smaller humanoid that she is grappling. The target must choose
-ACTIONS- to take 29 (4d10 + 7) bludgeoning damage or suckle from the Old
Woman. If the target suckles, it must succeed on a DC 17
Multiattack. The Old Woman makes two slam attacks or one slam Constitution saving throw or be permanently transformed into a
attack and one bite attack. swine-man. All of its statistics are replaced by those of an orc (MM
246), and it becomes loyal to the Old Woman. Its equipment is not
Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. transformed, other than resizing if necessary. Greater restoration
Hit: 16 (2d8 + 7) bludgeoning damage, and if the target is a Large or and wish can return the target to its prior form.
smaller creature, the Old Woman can grapple it. She can have no
more than two creatures grappled at same time.
The Great-Grandmother of Mount Numbria. The valley was "The humans have slain most of the swine-men and destroyed
once a wild place, home to beasts and a single tribe of swine-men. the temple where they gave you worship!"
A protective giantess kept watch over all from her mountain peak. "The humans hunt us for our pelts and for sport!"
As time passed, humans came into the valley to work the fields, Great-Grandmother could abide the agitators no longer. Her
lumber the trees, and mine for ore and precious gems. The rage sent foul winds and bitter weather throughout the valley.
giantess grew more and more displeased with each settlement that Once she had replenished her strength, the Old Woman
subdued the land. Pozo da Vermilion, Ponta Bast, Paladia-Mors, descended from Mount Numbria and sacked one town after
and other towns were erected over the course of a few another. She toppled the buildings. She swatted, smashed, and
generations, bringing their industry and their human ways. stomped the puny humans. And those who pleaded with her like
The Old Woman of the Mountain laid her troubled head down, weeping babes, she suckled with her mother's milk, and they
hoping to sleep and not wake up for a long, long time, after the became swine-men, squealing to serve her will.
human race had passed unto extinction. Her might was too great for the mortals to resist. There was
But after some years, her little great-grandchildren, the wolves, only one—the witch Agnaldes—who knew the Old Woman's true
awoke her with their howling and yipping. name. As long as she guarded this secret, none could strike down
the giantess. Soon the valley would return to as it was before.
Carderock (Human,
Vengeance Paladin
2/Blades Bard 9)
Noxiqual (Human,
Hexblade Warlock 11)
Lykar (Half-Elf, Storm
Sorcerer 11)
Drake (Elf, Shadow Monk
9/Rogue 2)
Robin (Half-Elf, Arcane
Trickster Rogue 11)
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