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Gaurav Bhorkar
Gaurav.Bhorkar@aalto.fi
and user friendly. This paper surveys existing researches car- navigation systems. Section 3 introduces an AR navigation
ried out in this area, describes existing techniques for build- system and also lists technology considerations, types of sys-
ing augmented reality navigation systems, and the problems tems, opportunities and challenges in respective subsections.
faced. Finally, we put concluding remarks in section 4
Figure 1: A simple system for AR navigation For navigation purposes, selecting an AR display may be
difficult since all the display options discussed above are the-
oretically possible. If we consider vehicular navigation, the
In the following subsections we describe the technology user’s need to have free movement and minimal distraction.
considerations for AR navigation systems. Thereafter we in- Narzt. et. al. [16] proposed a model of an optical see-
troduce different types of state-of-art systems and then list through display where the windsheld of a car functions as
the opportunities and challenges for such systems. a combiner. In the case of pedestrian and indoor navigation,
a video see through display on a smartphone is a useful op-
tion.
3.1 Design Considerations
A lot of smartphone navigation applications like HUD-
The main challenges lie in combining the virtual and real WAY [3] and Sygic [5] HUD try to reflect the smartphone
worlds, and designing navigation interfaces. There are sev- screen onto the windshield. This also augments the real view
eral display technology that enable augmented reality which with virtual information but the display is localized to a small
are listed in the following section. There are also multiple part of the windshield. Furthermore, this technique does not
navigation interfaces proposed for a good user experience. process input from the driver’s view and hence cannot reg-
ister the virtual information with the real world to make a
3.1.1 Augmented Reality Display "true" augmented reality.
Another challenge of augmented reality is registration.
How to display the augmented information to the user is a Registration is the process of correctly aligning the virtual
long-standing problem in AR. There are multiple display op- information with the real world in order to preserve the illu-
tions ranging from fully virtual display to a projected display. sion of coexistence. In the case of AR in navigation, accurate
In an AR navigation system, the display should not interfere registration is of utmost importance. For example, an AR
with the user’s movement. Krevelen et. al. [18] describe the navigation system pointing towards a left turn on the road,
display technologies available for augmented reality as : could cause confusion when there are multiple left turns be-
cause of flawed registration. Hence, even a small offset in
Video see-through A video see-thorough display puts a registering virtual information is detrimental.
digital screen between the real world and the user. The
user sees both real world and the augmented informa-
3.1.2 Navigation Interface
tion on this screen. The real world view is captured us-
ing a camera which is then combined with augmented Navigation information can be presented to the user in many
information and displayed on the screen, which may be ways. A few examples include, pointing arrows towards the
intended direction or by painting the road with translucent 3.2.1 Car Navigation
colour.
The main goal of using augmented reality in a car naviga-
Narzt et. al. [16] suggested that the interface should be
tion system is to maintain the driver’s attention on the road
designed from the driver’s (user’s) perspective. The path to
and solve the problems associated with traditional naviga-
be navigated should be painted with translucent colour. This
tion systems as discussed in section 2 above. Narzt et. al.
establishes a clear path from the driver’s perspective. More-
[16] proposed a paradigm for car navigation which allows
over, turns and exits that are hidden because of objects block-
the user to be free from additional AR apparatus. This is
ing the view should also be visible by overlaying the painted
achieved by embedding the apparatus into the user’s environ-
road on the blocking object transparently. The same points
ment, that is, the car. They propose the following paradigm
hold true for a pedestrian navigation system.
for the system:
Bark et. al. [8] hold a view similar to Narzt in this regard.
However, they state that the highlighted path can create con- 1. A car windscreen to superimpose navigation informa-
fusion when it is shown passing through an object blocking tion on the real visuals.
the view. To remove this, they propose drawing the high-
lighted path in the sky so that it does not interfere with the 2. A camera to track the driver’s eye position and make ad-
driver’s intended path. In the prototype they developed, the justments to the windshield display for proper overlay
path is shown as a series of paper aeroplanes to guide navi- of the virtual objects.
gation.
A key point mentioned by Bark et. al. [8] is about aug- 3. Tracking equipment that determines the position of the
menting the navigation interface with audio instructions as car by means of GPS and other sensors.
well. Thus, the system should provide navigation cues and
assistance using audio. Furthermore, they developed the fol-
lowing guidelines for navigation interface design:
[2] Distracted driving: Facts and Statis- [15] A. Mulloni, H. Seichter, and D. Schmalstieg. Hand-
tics. http://www.distraction. held augmented reality indoor navigation with activity-
gov/stats-research-laws/ based instructions. In Proceedings of the 13th interna-
facts-and-statistics.html. [Online; tional conference on human computer interaction with
accessed 05-May-2016]. mobile devices and services, pages 211–220. ACM,
2011.
[3] Hudway. http://hudwayglass.com/. [Online;
accessed 04-May-2016]. [16] W. Narzt, G. Pomberger, A. Ferscha, D. Kolb,
R. Müller, J. Wieghardt, H. Hörtner, and C. Lindinger.
[4] Indooratlas. https://www.indooratlas. Augmented reality navigation systems. Universal Ac-
com/. [Online; accessed 04-May-2016]. cess in the Information Society, 4(3):177–187, 2006.