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CH 6
Image type:
• Contone image (grayscale images)
– Composed of continuously varying shades of color.
• Line art
– Combinations of lines to create images.
– Uses only two colors.
Color Reproduction:
• Color images on printed surface are formed using subtractive process.
• Color images on computer monitor use additive process.
• Graphic artists convert from RGB(additive) color models to CMYK model if image is
printed.
2-D COMPUTER GRAPHICS
1. Bitmapped graphics
2. Vector Drawn Graphics
• Bitmapped graphics
– Created as a pattern of discrete elements.
– Each element is a pixel or "picture element."
– Pixels are small squares.
– More bits = more color possibilities
ADVANTAGES
BITMAPPED IMAGES VECTOR IMAGES
DISADVANTAGES
BITMAPPED IMAGES VECTOR IMAGES
Animation:
Rapidly displayed sequence of individual, still images.
Flipbook technique
Still images showing a different stage of motion are created on each page.
– Paper cut-outs
– Clay figurines
– Puppets
– Natural objects photographed, reposed and re-photographed.
CEL ANIMATION:
Advantages:
– Artists saved drawing time.
– Gave precise control over elements.
– Encouraged division of labor and promoted high artistic standards.
DIGITAL ANIMATION:
Two forms of digital animation:
1. 2-D evolved from traditional animation techniques.
2. 3-D exploited capabilities unique to the computer.
2-D ANIMATION
– Produced by mimicking basic traditional techniques such as:
▪ Flipbook technique
▪ Cutout animation technique
▪ Rotoscoping
▪ Cel animation.
ANIMATION SOFTWARE:
1. Frame-by-frame animation: each frame is manually drawn to reflect motion
sequence.
– Gives detailed control of each motion.
– Time consuming process.
2. Tween animation: computer generates in-between frames based on two
designated key frames.
3-D ANIMATION
• Elements of 3-D animation set in motion include:
– Objects
– Sounds
– Cameras
– Lights.
3-D animation techniques:
1. Motion capture
– Also called performance animation.
– Technique of recording motion of actual objects and mapping these
motions to a computer.
– Have sensors to track the motion of various body parts as they create
the action sequences.
– Used to capture complex natural motions that are difficult to create.
2. Kinematics
– Kinematics is study of motion of bodies or systems of bodies.
– Inverse and forward
• RENDERING OPTIONS
1. Pre-render
– Requires enormous processing resources and time for animated
movies.
2. Render in real time
– Computer produces animation immediately.
– Used in video games and highly interactive 3-D animations.
ANIMATION TIPS & GUIDELINES:
– Prepare for a learning curve.
– Design for delivery.
– Consider clip animation to reduce costs.
– Consult the tradition in developing motion.
CH 10
AUTHORING APPLICATIONS:
• Software designed for creation of multimedia projects.
• Authoring applications have a preview mode to test the assembled project during development.
• Applications are used to:
– Assemble media elements
– Synchronize content
– Design user interface
– Provide user interactivity.
AUTHORING METAPHORS:
• Authoring applications are grouped around three metaphors:
1. Card (Appropriate for static media)
Media is organized in sequential order on a cards or slides.
Cards have two layers:
• Background layer contains shared elements.
• Foreground layer contains content specific to that card or slide.
2. Icon
• Icons define media and forms of interactivity.
• Icons are placed on a flowline to create the application structure.
3. Timeline
• Organizes media as sequence of frames.
• Appropriate for dynamic media.
• Popular timeline-based applications include Director and Flash.
• Used when animation or video is central to the application.
Tools for creating and editing media content:
– Text adjustments.
– Paint tools.
– Sound adjustment.
– Animation changes.
PROGRAMMING:
• Provides more flexibility and control for projects with extensive interactivity, custom features.
• Two programming methods:
1. Script: series of commands specifying properties or behavior of an element in the
project.
2. Icon: dialog boxes allow the developer to specify parameters for icon's use.
• Does not require programming knowledge but does limit commands to icon
parameters.
Database:
• Collection of related files that readily accessible.
• Authorware and Director applications offer an interface to a database.
Project delivery:
Two approaches to publishing or delivery:
1. Remote delivery
Store the application and data on a server for access through a network.
2. Local installation
Application is installed and maintained on user’s device.
Advantages
Remote delivery Local installation
Disadvantages
Definitions:
Development is both:
– Interactive: team members share expertise and ideas during the development cycle.
– Iterative: revisions result from development feedback.
– Definition
• Identify project goal or purpose. (What should the application accomplish?)
• Identify the audience. (Who are the intended users?)
• Identify role of multimedia in this project.
– Design
• Create an incomplete working model of the project called prototype.
• Functions of prototype:
1. Refine the definition of the product
2. Test proposed features
3. Guide further work of team members.
• Interface design.
• User interface design features:
1. Intuitive.
2. Consistent.
3. Predictable and reliable.
– Production
• Includes quality assurance testing with bug reports and corrective measures.
• Alpha version: includes most media elements but also many "bugs."
• Beta version: includes all media but still has a few bugs.
• Gold master: complete, bug-free application.