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DIGITAL AGE
Applying Kotler’s Strategies to Digital Marketing
MARKETING STRATEGY IN
THE DIGITAL AGE
Applying Kotler’s Strategies to Digital Marketing
Milton Kotler
Tiger Cao
Sam Wang
Collen Qiao
Kotler Marketing Group, China
Translated by
Yuheng Zhang
Published by
World Scientific Publishing Co. Pte. Ltd.
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Endorsements
“It is a book that reveals the ‘emperor’s new clothes’ in digital marketing.
Clear and pragmatic, it helps readers know what moves can drive the
growth of enterprises in the digital age.”
“Marketing has entered the digital age driven by big data, where individuals
are connected with each other. The basic idea of the authors is that we must
have a marketing mind adapted to the new age and embrace new marketing
technology. It is a rare excellent work.”
“Excellent! For a long time, people have been holding different views on
digital transition, but this book presents a practical and comprehensive
guideline for readers from the perspective of world-class experts.
I especially recommend the book to people who work in traditional
industries.”
“It is a good book that gives a comprehensive view on how the Internet
drives marketing innovation. It is a must-read for enterprises to innovate in
marketing in the age of big data.”
I joked with Philip Kotler that, though our talents are limited, we are,
however, trying to imitate his ambition and efforts when he built the
framework of “Modern Marketing Management” half a century ago. The
successful construction of our strategic paradigm of digital marketing is
attributed to the practices and verifications of different layers we have
obtained through dealing with many leading enterprises in the past 5 years.
Consulting covers theories and practices. Consulting projects and
workshops to address clients’ problems have won us research opportunities
“guided by problems of entrepreneurs” through in-depth interactions with
clients, based on which we review, examine and polish our paradigm of
digital marketing methodology on a theoretical level.
Many world-class marketing masters and top counselors have
contributed to this book. For example, we have been inspired and
enlightened by the in-depth communications with Philip Kotler, David
Aaker, Kevin Keller and others. Of course, in this process, outstanding
colleagues from KMG have given enormous efforts and support for this
book. Hereby, I would like to give special thanks to the brilliant and
talented consultants including Deng Linfeng, Yuan Chuanliu, Lu Yuehao
and Li Fudong. My heartfelt thanks also go to our teachers and friends,
including Prof. Zhu Wuxiang from Tsinghua University, Prof. Ren Jianbiao
from Shanghai Jiaotong University, Barnard Fernandez from Paris
University and Bao Tan from the Cheung Kong Graduate School of
Business. Lastly, I would like to show my gratitude to Yuan Lu, Head of the
Department of Economy and Management books, China Machine Press,
who has imbued this book with wisdom, effort and friendship.
The book was translated by Yuheng Zhang, who graduated from the
University of Westminster, majoring in translation and interpreting.
Currently, she is working at the Xi’an International Studies University.
Foreword
The four authors of this book are all my students, friends, consulting
partners and sources of inspiration. It is a real pleasure to see their new
work.
As a cross-disciplinary branch of management and economics,
marketing has been increasingly tied to psychology, computer science, data
science and sociology in the last decade, which corresponds to my point
that “marketing is both a science and an art”. Marketing plays an
increasingly important part in corporate strategy planning: from product
positioning to corporate positioning, from business brands to corporate
brands, from channel to business model transformation and from brand
asset to client asset management. Undoubtedly, marketing is the most
important driving force for companies and CEOs to bring about strategic
transformation. All business leaders with whom I have had contact, such as
Louis Gerstner, Jeff Bezos, Mark Zuckerberg, Richard Branson and Alan G.
Lafley, are excellent CEOs and also extraordinary marketing directors. The
strategic and social role of marketing is growing exponentially. That is also
the reason why Dr. Hermawan, another partner of mine, has successfully
persuaded the Indonesian President to sponsor the construction of the
world’s first marketing museum in Bali.
Different from the time when I wrote the first edition of Marketing
Management in 1965, we are now in a “digital society”. This round of
revolution took place in America, Europe, China and even Africa,
significantly transforming infrastructure and social mentality. Then the
concept of “digital transformation” was proposed as many enterprises were
eager to find a way to integrate with the Internet. However, as the writers
stated in the book, the Internet and mobile Internet build the “connections”
between “individuals and things, individuals and information, as well as
individuals and individuals”. Therefore, how to change strategies, improve
the role of marketing and adopt emerging technological and data tools in the
connection are issues faced by all senior marketing executives and CEOs.
The authors of this book are trying to answer these questions. To my
delight, they have perceived not only what has changed but also “what
remains unchanged” in digital marketing. The goal of rolling out a digital
strategy is not to disrupt existing marketing, but to complement, integrate
and develop the two at the same time. Demand management is always the
priority in marketing since we cannot forget our original intention;
otherwise, it is of no use to adopt better technology or to introduce more
data. When I talked with our authors and partners, they raised an interesting
question that was discussed by Chinese officials 150 years ago — whether
“China should use western technologies to complement Confucian values
and systems” or vice versa, as they faced the cultural shock from the west.
It is a pleasant surprise for me to see that the writers provided detailed
discussion and practical analysis on whether marketing should serve digital
technologies or vice versa in the digital age.
The authors, with excellent theoretical basis, have long been active
consultants. Their new framework is established based on years of
interaction with CEOs and on hundreds of KMG consulting cases. Different
from other books on “digital marketing”, it is more like “a digital marketing
strategy for CEOs” with elaborate explanations on all aspects from strategic
thinking to implementation framework. We are now in an age when changes
in the world go beyond the changes in theories, and therefore, I hope that in
the near future the content and framework will change with the times while
also holding on to the essence of marketing at the same time.
About 5 years ago, I started to notice that when Philip Kotler gave lectures
to senior executives from the Fortune Global 500 companies around the
globe, he always showed two slides at the beginning and at the end: the first
slide stated, “Market changes faster than Marketing,” while the second
stated, “Within five years, if you’re in the same business you are in now,
you’re going to be out of business.” These statements have been proven to
be true after 5 years, as many enterprises, losing their competitive edges in
the digital era, have been squeezed out of the profit zone. This is a time in
which revolutionary marketing patterns have upgraded and overturned the
original ones and in which players who used to lead the market have lost
their edge and brilliance. Even P&G, the “King of Consumer Marketing” in
the age of traditional marketing, is now lacking an innovation force.
It is a time of transition and revolution. In the discourse of Michael E.
Porter, “competitive edge” seems to have become a theoretical mirage.
Anxiety caused by the popular Internet keeps many entrepreneurs awake at
night. With new concepts, theories and scientific applications such as the
Internet+, social media, big data, community groups and VR popping up,
we need to change our thinking pattern and have access to practical tools
and weapons. In terms of digital transition, we have to think about what to
change, where to change and how to change, and in terms of Internet+,
what to add, what to subtract and how to calculate.
Always interested in the area of “competitive strategy,” I found that
many factors could lead to a company falling behind or being replaced. It
may be due to the fact that rivals have seized customer resources or that
enterprises suffer from low operating efficiency; however, another factor,
more critical and irreversible, is that a market “turning point” has occurred.
And this reason can be subdivided into three scenarios — reshuffle among
players, among industries and between different times. This time, with
digital revolution, is the third type — reshuffle between different times; in
other words, all your strategic methodology needs to be upgraded.
Associated with the occurrence of particular “problems” under a wider
historical context, many management concepts have come into being to
respond to puzzles in management practices based on a “problem-oriented”
approach and are developed into theories to guide operations of the
entrepreneurs. For example, management by objectives (MBO) is a concept
suggested in 1954 by Peter F. Drucker against the background that US
companies expanded rapidly, while managers lacked a sense of duty and
Ford Motor Company was on the verge of bankruptcy. The concept of
Strategic Management was proposed by Igor Ansoff, a Russian American
and father of strategic management, who joined the Rand Foundation as a
researcher after World War II. The term mainly discusses how US
companies, faced with external shocks, have grown in order and achieved
organizational synergy since 1970s. “Profit pattern” was first proposed by
experts such as Adrian Slywotzky, but it was not before the end of the last
century during the dot-com bubble that the concept became popular. At that
time, every enterprise founder or CFO had to explain how they were going
to make profits to their investors. In other words, the truly valuable theories
at any time reflect contemporary problems, and the one that we are facing
now is how enterprises are to realize Internet+ transformation in the digital
era.
While many a book has been published on “Internet + transition”, none
so far has discussed from the perspective of digital marketing strategy,
which has been a demand of a large number of consulting clients — CEOs
and CMOs — and that is the very reason that my partners and I wanted to
write this book.
• Recognize is the first step. In the pre-digital age, we talked about the
overall analysis of target consumers by sample estimation and qualitative
study. In the digital age, the biggest change lies in the capability of
tracking network behaviors using big data, such as tracing cookies,
tracing mobile digital behaviors using software development kits (SDK)
and tracing shopping preferences by payment data. When these tracking
results are connected, a user profile based on big data can be produced.
The integration of these technological means and marketing thinking are
the biggest change in the digital age. Here, we will introduce methods,
cases and practices that are being followed in China.
• Reach is the second step, which is also a step shared by most enterprises
who engage in digital marketing games. Approaches of reaching
consumers have changed in the digital age, as there were no augmented
reality (AR), virtual reality (VR), social media, applications, searching,
intelligent recommendation, online-to-offline (O2O) commerce or DSP
in the pre-digital age. How to reach consumers based on user profiles
will be discussed at length in this section.
• Relationship is the third step. It should continue as a follow-up of Reach,
because we found that with only the first two Rs, the efficacy of digital
marketing cannot be guaranteed, due to the fact that these two only
address the problem of targeting and reaching but leave the question of
how to transfer client assets unanswered. The key is whether your digital
marketing “sets up the basis of continuous trading.” Many community
groups can ensure that enterprises have direct in-depth connection,
interaction and engagement with clients in the scenario of
“disintermediation.” This is also the currently proposed Enterprise 2.0
and “Marketing 4.0: helping clients with self-fulfillment” pointed out by
Philip Kotler during the Tokyo conference.
• Return is the fourth and last step. It addresses the question that
“marketing is not only an investment but also yields direct returns.”
Many enterprises have set up communities and attracted brand fans, but
how to cash in on these resources is the issue to be addressed in this
chapter. We propose many operational frameworks to cash in on client
assets like commercializing community membership and community
values, media coverage of community interests, channelizing community
members and marketing community trust.
The above 4Rs form a cycle of operation which is good for CEOs and
CMOs to understand, apply, implement and give feedback. On the basis of
the 4Rs, we discuss the supporting system of digital marketing in Chapter 3.
We believe that digital marketing should embrace data, embrace big data
and apply big data to make marketing decisions. For example, for real
estate and retailing, consumers’ offline behaviors can be tracked by SDK;
what apps have been downloaded in clients’ cell phones can be known by
SDK; users can be profiled by modeling and machine learning. Media
channels were purchased in the past, but now, thanks to disintermediation,
they can be independently set up and launched by a person. Therefore,
“content” becomes unprecedentedly important, and “content marketing”
becomes another hot topic. We say in China that “a good content editor
equals 1,000 salespersons”. Therefore, we would discuss how to undertake
“content marketing” in this chapter. Additionally, “disintermediation” and
“decentralization” make organizations change. Platform organization and
starfish organizations start to emerge. How to adapt to the strategic and
organizational changes at the company level and how to maintain resilience
and keep “unified will” are discussed in Chapter 9. Last but not least, all
marketing investment cannot be made without key performance indicators
(KPI) or return on investment (ROI). How to measure and evaluate these
components has been an issue. The digital era turns “consumer behaviors
into bits”. The dimensions that could not be measured in the past can now
be measured. However, evaluation has to be coordinated with strategy,
which is discussed in Chapter 10 of this book.
Contents
Endorsements
Acknowledgement
About the Authors
About the Translator
Foreword
Preface
This is an era when the world embraces digitalization. We have more access
to the Internet, share more information online and are more likely to obtain
information from the Internet. We switch our life to online activities, like
social interactions and shopping, as if we were digital mammals. Against
such a background, marketing digitalization is an inevitable trend. We need
to know the digitized marketing environment, understand the behavioral
characteristics of consumers and learn from leading digital marketing
enterprises. We also need to evaluate the maturity of the current digital
marketing strategies. This is the first step for us to carry out digital reform.
To recognize your consumers is the first step for digital marketing. In the
pre-digital era, we focused on the overall analysis of target consumers, and
most profiles of consumers were predicted based on sampling and
qualitative studies. In the digital era, the biggest change is that network
behaviors of consumers can be tracked by big data, like tracking of cookies,
tracking of mobile digital behaviors using SDK and tracking of shopping
preferences by payment data. With these data connected, a big data user
profile is completed. Integrating these technical means and marketing
philosophy is the biggest change in the digital age.
To reach your consumers is the second step in digital marketing and also the
first step for enterprises that engage in the digital marketing game. After
having a clear digital profile of consumers, we need to reach and connect to
our customers, which we hereby call “coverage and delivery of digital
information”. In this process, enterprises need to analyze themselves: How
can they have a digital plan and layout in a systematic and scientific way
rather than in a passive, scattered and random way? We divide the coverage
and delivery of digital information into four categories: Initiative-push,
initiative-present, trust-agent and asset-exchange. Also, the tools of digital
marketing have been presented in this chapter.
The first two steps cannot ensure the efficacy of digital marketing as they
only target and reach consumers rather than converting them into assets.
The key step lies in “whether your digital marketing sets up the basis of
continuous business.” The establishment of many online communities
ensures direct and in-depth relations, interactions and engagement with
clients in a “disintermediation” scenario. This is also the format of the
current Enterprise 2.0. In the digital era, only by building an all-around
network, establishing multidimensional brand communities and providing
ongoing maintenance can enterprises have sustained relations with clients
which form the basis for continuous business.
○ Digitalizing: The Basis for Sustained Relationship
○ Constructing Relationship in the Digital Era
○ Identifying the Objectives of Relationship Strategies
○ Actions to Establish the Ground for Sustained Relationship
○ Returns
○ Methods for Realizing Returns
○ Turning Community Membership into a Good
○ Turning Community Values into Goods
○ Expanding Community as Media Network
○ Expand Community Members as Channels
○ Attract Talents Using the Current Community Base
○ Marketizing Community Trust
○ Digitizing Community Information
The focus of marketing competition in the digital era is how to attract and
acquire continuous attention from customers by posting content worth
reading which possesses practical and social value. Content creation used to
be unidirectional and was produced only by enterprises, but has now turned
to a co-creating and co-sharing model among members of the brand
community. Enterprises should be more concerned that in the digital era,
content is neither simply an advertorial nor a cost-based activity. In the
future, what enterprises should firmly believe is that content has economic
value in and of itself, and they should regard themselves as “content
creators”, participating in the production of seen materials and the operation
of content-sharing platforms.
Index
Part I
An Overview of Digitalization
Chapter 1
In the age of revolution, it has always been consumers and markets that
are one step ahead of enterprises. Great changes in the market propel the
upgrading of competitions and “supply-side reform of enterprises”. At
present, consumers have seen their lives being dominated by digital
technologies, which penetrated consumption in purchasing and
decisionmaking process. Such consumers include a new consumption group
growing up with digital devices (such as people born in the 1990s and in the
2000s) and consumers who did not use digital media in the past but now do.
An increasing number of consumers have found a “sweet spot” in waves of
emerging technologies and have started to change the traditional
consumption behavioral chain: 90% of people buy online. A total of 90% of
people use multiple screens like personal computers, tablet computers, cell
phones and TVs and jump from one node of the Internet to another. Around
65% of people shop online, which has led to the tremendous sales of Ali
and JD, both being legends of IPO. About 61% of the people use social
media on their cell phones and digital media like WeChat, Microblog, etc.,
which play a vital role in people’s social life. A total of 59% of the people
attempted to manage wealth on smartphones: since Yu’E Bao in Alipay is
bounded with Tianhong Asset Management, it instantly turns Tianhong
from a small fund management into one of the largest players in China in
asset management. Around 58% of the people use search engines when
making personal wealth management decisions. As digital technologies
have intruded and integrated into different industries and levels of
consumers, tech and Internet have become as critical as “water and power”
to business rather than a commercial tool or channel. Not to talk about them
will take you away from consumers and away from the future.
Under the current digital age, new technologies emerge one after the
other. Many upgraded technologies are seen in information exchange, client
information and data storage, which have caused a new impact on
traditional business environment. We conclude this as three key trends:
digitalization of information exchange, digitalization of client interaction
and digitalization of data storage (Figure 1.4).
Figure 1.4. Digital environment.
Source: KMG Research.
1.1.1.3 E-commerce
As an extension and supplement to the brand’s website (official website of a
company), e-commerce is an important function furthering the digital
revolution of enterprises. It provides clients with a very convenient way of
knowing, comparing and purchasing goods and obtaining services. In the
past, perhaps many enterprises regarded e-commerce as just a supporting
channel, but with the booms in recent years and new business giant Ali
Group riding the e-commerce wave, enterprises can hardly ignore a fact: e-
commerce has subverted the traditional business model, representing an
upgraded version of the traditional model.
Nowadays, clients expect that all channels of the enterprises are
consistent, strongly connected, easy to be interconverted and competitive in
user experience. Against such a background, enterprises must ensure that
their e-commerce platform not just offers online trading services but also
needs to integrate e-commerce, social media and mobile ends into a unified
experience. Or further, they integrate online and offline channels, which
provides an all-round buying experience for clients.
E-commerce websites with a good visual presentation can help users
sort out the best product, compare different price solutions of products in
short terms and provide a safe and efficient means of payment. Users can
easily comment on their shopping experience and this can also help
enterprises build brand trust. Generally, e-commerce consumers may just be
a group of younger people more familiar with digital technologies, but the
fact is that number of e-commerce users is expanding in every age group.
A new trend in e-commerce is mobile e-commerce, which benefits from
the rapid popularity of smartphones and tablet computers in recent years. In
2015, more than half of the mobile phone users went shopping on mobile
ends for at least once; GMV of mobile e-commerce for the first time
exceeded that of the PC port, indicating that e-commerce on mobile ends
would become one of the main trading channels. By the end of 2015, the
number of mobile shopping users in China reached 364 million, up by
23.8%. By 2018, this number is likely to be close to 500 million. For
businesses, this change means that e-commerce users use different screens
and often move from one screen to another. Even many users use mobile
means to make comparisons in physical trading. Forward-looking
companies have begun to actively use mobile e-commerce to better the
physical trading experience. The mobile payment based on near-field
communication technology (NFC) is the one being promoted. Leading
players of mobile payment in China, WeChat and Alipay, have invested
tremendous resources in cultivating the user habit of mobile payment and
now they also have to face the competition with Apple Pay, a global leader
in mobile payment products.
Mobile e-commerce helps physical stores to collect more trading data to
better optimize user experience, provide a more personalized shopping
advice, which reduces the gap between the online and the offline trading
experience. E-commerce blurs the boundary between the physical and the
virtual worlds and encourages online and offline integration, leading to a
highly integrated, omni-channel shopping experience.
1.1.1.6 SoLoMo
In traditional models, social marketing, local marketing and mobile
marketing are basically independent. The social marketing department is
only responsible for online social marketing. Teams from different regions
complete regional marketing together and hold a large number of marketing
activities. As for mobile marketing, it is more likely to be SMS marketing,
developing the business by sending short texts. The popularity of
smartphones and tablet computers changes the picture. These mobile
devices give consumers many more new functions and choices, which
enable them to get any product and service they need at anytime and at
anyplace.
SoLoMo is a mixed concept that combines Social, Local and Mobile.
An example of SoLoMo is a smartphone app such as dianping.com that can
position users, provide the comments and ratings of nearby shops, and
allow users to publish their feedback, upload photos and have social
interactions.
SoLoMo is an increasingly growing marketing trend. According to the
current location, consumers get the relevant content or promotion
information and share them through the social website. A 2013 Adobe
survey shows that 71% of cell phone users visit social websites by mobile
ends. A total of 70% of the respondents search for information, map and
comments on nearby shops using mobile devices, among which one-third of
them opine that they are encouraged by promotions from the merchants.
Also, a 2012 Nelson study report demonstrates that 78% of respondents
discover the shops they are interested in by cell phones, 63% of people
learn the price through cell phones and 22% of people read the comments of
merchants. According to the statistics above, the application function of
SoLoMo has been extremely critical for the geographical comments of
consumers.
When potential consumers show up nearby, businesses need to make
sure that consumers can reach you easily by cell phones. Businesses also
need to spur consumers to come into the shop and experience by any
possible means such as SMS, regional SEO, regional discount or trading
information. These marketing technologies, based on positioning
marketing, have a good effect under SoLoMo.
Geofeedia is a US social media company, which specializes in social
positioning and geo-fencing technology. It has developed a series of tools,
allowing developers to mark and trace the geographic information from an
individual’s social media. By using complex positioning and geo-fencing
technology, it shows what social media content has been published in a
certain area, like a stadium or a public place. The business can use its
technology to obtain social media information that has been publicly
released, helping them to conduct market research and data collection.
1.1.1.7 App
The surge in the number of smart mobile devices has increasingly made
users rely on mobile search functions. According to Google’s data, 94% of
the users look up the address of physical retail stores. In addition to social
applications and local searching applications, apps of retail businesses will
become more common in the next few years. WeChat as a large app can
replace many singular-function applications. This is also a factor that
should be weighed before investing in an application.
Specialized apps can provide more specific action targets as well as a
simple and direct user experience. In the 2013 Nelson study, 53% of
Americans used applications of retail businesses, which had already begun
to dominate the mobile ecosystem. In 2013, consumers on average spent
2 hours and 31 minutes on mobile devices every day, including
smartphones and tablet computers. About 80% of the time (2 hours and 7
minutes) is spent on apps, while the remaining 20% is spent for mobile
network. Digital marketing people attract consumers based on marketing
content on the webpage, but currently, it is a good option to put part of the
resources on their specialized app.
• Around 27% of the time, Internet users have been active on social
media;
• Around 70% of B2C companies say that they obtain new clients via
social media channels;
1.1.2.2 Crowdsourcing/Crowdfunding
Crowdsourcing is similar in principle to cloud computing technology, but it
focuses on gathering many people to address challenges more effectively or
complex problems via the Internet rather than servers. Whether to produce a
new solution by brainstorming or to raise funds (also known as
crowdfunding) for a specific project, crowdsourcing has already become a
non-negligible social phenomenon and a business tool. Crowdsourcing in
nature has pushed new business models to grow, by which individuals or
organizations create new ideas and produce more competitive products and
services in a more effective and low-cost way.
Crowdsourcing has even left an impact on the publishing industry. The
industry used to be a typical vertical production system, from writing to
ISBN, from publishing to marketing. But now these vertical systems can
operate in a “flat” way, which means that marketing for the 4Ps (products,
price, placement, promotion) can be done in the meantime. Now many
chapters of a book can be made available on the Internet for reading,
commenting and criticizing. During this process, fans can be attracted and
works can be improved. By digital means, crowdsourcing is a tool with
infinite potential since the focus of the public can be detected and efficient
solutions can be provided at low costs.
Massive online open courses (MOOCs) are changing the business
model of higher education by crowdsourcing education. The traditional
model of higher education is highly crammed and students need to pay
increasingly higher cost to learn rigid lessons. The new way of online
learning encourages free interactions and an open exchange of information.
It is students who have the freedom to choose courses rather than schools.
MOOCs provides better education that is more efficient, more cooperative
and cheaper. Besides its influence on education, MOOCs also influence
businesses. For example, organizations can obtain a wide range of high-
quality online training courses by remote access, offering constant training
for their employees at a more reasonable cost. Using MOOCs, with only a
computer, an employee can access the courses and services of a renowned
university professor. Enterprises and staff should co-draft the most efficient
curricular plans to realize both personal and organizational goals. Many
leading MOOC platforms encourage students to socialize and have a deeper
understanding by digital cultures. In the foreseeable future, online education
platforms can help colleges and universities to focus on their educational
areas of expertise in clear and concise ways.
1.1.2.3 VR/AR
Nowadays, marketing people have started to examine ways to improve the
digital experience. Augmented reality (AR) can empower marketing people
with digital capabilities to improve the user experience and apply digital
marketing in a real sense. Statistics in research companies show that over
60 million users in 2014 used AR apps in their smartphones, tablet
computers or smart glasses. It is estimated that this figure will exceed 200
million in 2018 and such statistics indicate that AR technology will
influence predominant business environments beyond doubt.
Based on virtual reality (VR for short), AR is an emerging technology.
Objects that reside in the real world are augmented by computer-generated
perceptual information by sensors, display equipment and digital pictures,
voices and data. AR is an interactive experience that connects the virtual
world on screen with the real world, which blurs the boundary between the
real and virtual world and augments user experience in the real world.
Therefore, AR can be seen as an external digital interface of the real world.
By contrast, VR technologies, by which multiple senses including visual,
auditory, haptic and even the olfactory sense can be emulated in the virtual
world, enabling users to immerse themselves in the digital environment and
find themselves in another space. In this regard, VR can be seen as an
internal interface of the virtual world.
Nearly all AR tools are realized by apps on smart devices, including
smartphones, tablet computers and wearable devices. AR has provided an
augmented digital experience for our life and daily contacts. To realize such
effects, a sensor or a camera is needed to capture the view or information in
the real world. Currently, many AR startups are developing apps for Google
Glass for the reason that Google Glass has the sensors and cameras that are
necessary for augmented reality. In China, architectural designs are drawn,
apartments are viewed or trainings are provided for aviation staff using VR
and AR to upgrade and KMG has also introduced top sci-tech partners from
Irvine, the US, for many Chinese enterprises.
Journey Innovation: To find the opportunity and set up relations with the
user, enterprises should constantly conduct tests and analyze user needs,
technologies and services efficiently. During this process, innovations are
required. The ultimate goal of enterprises is to find the new source of value
for companies and users. The best enterprises design journey software can
make open tests. They regularly conduct AB tests, compare the interfaces of
different versions and messages and select the best one; they make
prototypes of the new service and analyze test results and add a good step
or function to optimize and extend the current journey.
The background of the digital era has influenced the selling mode of
enterprises. In the traditional model, sales funnel tools are used to manage
the customer behaviors. Now, enterprises devote more effort to construct
deeper customer relations by digital means. Sales funnel is an AIDA model
(attention, interests, need and action) that is used to explain customer
behaviors, which assumes that customers consider many brands when they
try to know more about the brands. By a series of inputs and interactions
with customers, customers screen these brands and sales can be conducted
up until the “purchasing” stage.
As shown in Figure 1.7, the sales funnel is in fact a digital game.
Enterprises utilize all kinds of channels and tools (like salespeople, e-mail,
calling center, website) to lead clients to reach the next layer of the funnel.
Built on hypothetical premises, the model focuses on short-term
interactions: “if I can obtain contacts (clients) in number of X, I can get
sales leads in number of Y and have orders in number of Z.”
The digital involvement cycle (Figure 1.8) more accurately reflects the
decision process of the existing clients, including before purchasing, the
commitment and supporting stages. In the digital environment, clients go
through every stage of a cycle, search among many network-interactive
contact points, know the difference between solutions and evaluate their
plans. Under such an approach, the digital client decision process is not
linear but is an iterative process. During each interaction, they gradually
build their knowledge about a brand till they make the purchasing decisions
at the end. At this moment, a secondary circuit is initiated and a new client
becomes a loyal one who shares his shopping experience and his opinion on
the brand and recommends the brand to others by social media.
Figure 1.7. Traditional marketing funnel.
Source: I. Kaufman and C. Horton, Digital Marketing.
Figure 1.8. Digital participation cycle.
Source: I. Kaufman and C. Horton, Digital Marketing.
At the mobile end, Volvo has developed two unique functions: remote
control system and calling service. Users can have access to both tools
by cell phone.
▪ Remote Control: Volvo clients can remotely control the function of the
car via mobile phones, such as starting the air conditioner, controlling
the door lock, checking the dashboard, locating the car and so on. This
significantly betters the user experience.
▪ Volvo Calling Service: Volvo provides emergency services on
motorways through a local call center and Volvo customers can access
the Volvo call center directly via the first aid button on the car or the
mobile app. Through the GPS in the car, the call center can provide a full
selection of package services: reaching the distributor nearby, calling a
trailer or giving out an alarm. Once a traffic accident occurs, the calling
service is initiated automatically.
1.3.4 HourlyNerd
The reason as to why this enterprise aroused our interest was that they and
us are in the same industry — strategic consulting, or “professional service
providers”. There are as many sweet spots as there are pain points.
HourlyNerd, a company that provides short-term consultant matching for
SMEs, was founded in 2013. As an Internet company, it connects
companies with consulting needs and freelance/part-time consultants and
experts. Enterprises submit their needs on the platform, and consultants
provide consulting regarding business plans, competition analysis, market
analysis and research, SWOT analysis and pricing strategies on the
platform. Most of the consultants are graduates of famous business schools.
With the help of HourlyNerd, companies can find matching consultants at a
lower price; consultants can also become independent of firms to provide
service freely (Figure 1.14).
This model addresses the several difficulties in purchasing consulting
services as follows:
• Not many enterprises are capable enough to pay for big consulting firms
— many SMEs need consulting as well.
Figure 1.14. Business model of Hourlynerd.
Source: KMG Research.
• Not every project needs a full consulting service — many small demands
are not satisfied, such as pricing for single products.
• Expenses by enterprises on consulting are never enough — but Hourly-
Nerd saves them 90% of the fees.
Start
At the beginning, several questions may need attention: what ads would be
on a website? Who are viewing our websites? What is the conversion rate?
Can user participation be quantified? Can digital marketing channels be
applied easily? All these questions will give rise to measures related to
visits.
But at this phase, we could lay complex key performance indicators
(KPIs) aside while focusing on how to increase the web traffic. At the
moment, the content of digital marketing is yet to be established, while we
may only need masses of distribution and dissemination of information. But
this is crucial for overall digital marketing.
Dissemination
Dissemination refers to content placement through digital channels to
maximize visits. Attention should now be paid to how to realize effective
content creation and duplication, while we push them via multiple digital
channels for the best results. At the moment, it is not necessary to design
different content for different channels, while it is permissible to duplicate
contents on different channels. Another focus at this stage is the
introduction and integration of basic socializing, for example, by adding the
sharing function, allowing visitors to share or like to help further
disseminate information.
Figure 1.16. Digital maturity.
Source: KMG Research.
Figure 1.17. Auditing list of the maturity of digital marketing.
Source: KMG Research.
Giga Circle from Taiwan learns from their direct sales, allowing users to
make profits while posting contents on the website and sharing them on
other social media. This whole population-based strategy prompted by
profits helps realize an explosive increase in traffic.
Lifelong clients
Lifelong clients are the dream of a company and also the crest of mature
digital marketing. But this will be a continuous phase, where the control
and decisions regarding long-term interests will be paramount. At this time,
big data has formed and has pending projection and judgment is done
through analysis.
Sensitivity to digital marketing gives the organization a fast response to
market changes. Through testing and individualization, automatic data
analysis will provide the best marketing advice, while decision-makers will
determine what marketing events to pay attention to based on the projected
revenue.
These phases are defined based on KMG’s understanding of corporate
marketing activities. Purpose is behind the activities, while the
understanding of essence is behind the purpose. The above tools are what
are being considered. Tools are only the means of realization, to “enable an
idea to happen”, whereas we need to further acknowledge the upgrading of
strategic thinking for marketing in the digital era. Compared with traditional
marketing, how do our CEOs and CMOs need to upgrade conventional
views? How do the traditional and digital marketing amalgamate on the
strategic level? These are the questions that need to be answered in Chapter
2.
2.1.5.2 Bit-consumer
The behaviors of all consumers can be recorded and tracked in the digital
marketing age. To make a good marketing strategy and have a clear
understanding of consumers’ behaviors, enterprises need to consider how to
capture data about consumers’ behaviors effectively and focus on their real-
time change. Paul Butler, an intern at Facebook, visualized Facebook users
all over the world and their connections based on data, by demonstrating the
number of Facebook users in every city and the frequency of their
connections by drawing lines from dark blue to white. By the summer of
the statistical year, the number of active Facebook users exceeded 500
million. Regions with fewer users on Butler’s map actually correspond to an
area with smaller population in reality, so that one can figure out the major
cities and population distribution in America and Europe using this
Facebook map, and even arrive at a vague picture of the world. Instant and
connected data generation transforms Internet users into connectable
numbers and stores, describes and tracks our behaviors in the form of data.
Our personal information followed us as a long tail when we click through
web pages, transit by rail, drive through automatic toll stations, pay by
UnionPay or use our cell phones. At the same time, Alibaba, Google and
companies of this kind are capturing the detailed data representing our
behaviors at the speed of 2,500 pieces per person each month.
As we have been transformed into connectable figures, our lives can be
represented with data and “digital legacies”, which have emerged as new
issues. In Britain, services are offered to maintain the digital legacy so that
the keeper can apply to authorities to inherit the digital legacy of a deceased
user, including his or her virtual currency, social media accounts and
passwords and game equipment, by presenting a death certificate as well as
usernames and the corresponding passwords.
One’s digital assets comprise of one’s personality, preference, personal
profile and even dreams. A friend of mine in his doctorate dissertation on
social psychology at Yale has studied a user’s personality through the
cartoon images and signatures he or she uses in social media. Except for
that, many users also experience their real life on the Internet. Since
trackable and connected numbers representing all our information can trace
the development of human society, universities could set up a discipline of
“Data Archeology” in the near future for our later generations to know what
is happening in our age by excavating and explaining the digital assets of
the study object and the data considering the online connection with others
instead of by shovels or C14.
Data and related content worldwide will increase by 44 times in less
than 10 years. In the booming big data age, big data collection, analysis and
decision-making will lead to transparent marketing, and it is of great
significance to transform customers and clients into bytes so as to track and
analyze their data. Many retail stores have started the transformation and
are upgrading to interpret their customers and related consumption
behaviors in 0s and 1s. One example is that retail stores of Prada attach new
bar code labels to all their clothes to record moments when customers pick
up, put down and try on the clothes and send the data to the backstage
management system. By analyzing the number of clothes tried on or the
number of times certain clothes are picked up and put down, the apparel
industry can further develop and design new products and replenish its
stock more precisely.
• Around 60% WeChat users are young people (15–29 years old);
• Each young user has 128 WeChat friends on average, and the number of
friends on WeChat increases by 20% after entering labor force;
• Around 58% of long-distance calls are made by the young;
• The peak shopping hours for the young are between 10 am and 10 pm;
• The penetration rate of WeChat is 93% in first-tier cities and 69% in
second-tier cities, but the rate is less than 50% in third-tire cities, which
implies a large growth potential.
2.1.5.4 Engagement
Customer engagement is indispensable in corporate marketing strategy. In
the digital age, collecting data about customers is the most important step in
making marketing strategies, which endows customers with a greater say in
marketing. Not employed by enterprises, customers can be regarded as
external staff members who guarantee regular and efficient running of the
company, promote decision-making process and engage in the activities
such as product design, brand promotion, event planning and channel
preference, which give them a sense of belonging to companies. In this way,
enterprises offer products and services that better meet customer demand
and gain more trust and market shares.
The birth of Wikipedia is a typical case of customer engagement. Up to
now, there have been 3.85 million entries in its English version, over 21
million entries in its independently operated websites in all 282 languages,
over 32 million registered users and over 1.2 billion edited versions of
entries in Wikipedia. It ranks fifth among the world’s top 50 websites and is
the only one run by a non-profit organization. With over 19 billion monthly
average page reviews, its operating budget is much lower than others.
Engagement within the organization is also possible by contribution
from in-house members and other circles. One example is IBM’s biennial
Innovation Jam. In the first 3 days, senior managers define the issues for
discussion and hold online meetings to brainstorm new ideas. Later, the
innovative ideas are uploaded online for discussion and development in
America and Asia. In its Innovation Jam held in October 2008, 55,000 IBM
employees and 5,000 specially invited customers and employees’ family
members participated in the event for new creative ideas and solutions. In
the second stage, feasibility analysis was pitched in. In the end, IBM
invested US$100 million to support the 10 best ideas, which will also be the
top priorities for IBM. These include smart medical payment system, smart
infrastructure network, integrated mass transit information system, digital
self, 3D Internet, etc.
Retailers know what their customers have purchased and where they
have browsed in the store, while they have no access to what their
customers are doing outside the store. However, knowing the behavior of
customers in other places is of crucial importance to change the way of
marketing for enterprises. It is the data used by Placed, a Seattle startup, to
provide retailers with a variety of business services.
For applications and mobile retail websites, the first product launched
by Placed tells customers their application scenario. Unsatisfied, the
company turns to Panels, who enable companies to track their app users’
allweather geographical locations (often with a small reward). Knowing this
information can tell you which department stores are most popular with
those people, which types of stores are seeing the biggest increase in traffic
growth and in which groups of stores exist the strongest or weakest
correlation (for example, people who visit one store will visit another).
Placed has created marketing data based on location, business type,
demographics and so on. A high-end retailer, for example, found that many
young women came into its stores, but they rarely bought anything. The
next store they went to, however, is usually a discount retailer like Ross. A
clear conclusion is that these shoppers simply need to know what clothes
are in fashion and then pay less for a similar piece. So how to earn more
from consumers? The answer might be to lower the price, as many young
women may be fashion conscious and more price sensitive.
Location data can sometimes be more valuable when combined with
others, such as sound. For example, Arbitron only knows what radio
channel audience is on without knowing which exact song is being
broadcast. For example, you may be on a channel that broadcasts energetic
music for an hour’s work out, but it does not mean that you are actually
listening to it or enjoying it.
However, the songs played on the stereo in your vehicle are most likely
your true preferences. Gracenote, a music data company, takes advantage of
this by using microphones built into smartphones and tablets to identify
songs on the user TV or stereo and to know whether the volume is turned
up.
Radio stations perhaps will never be as personalized as a custom-made
subscription, but Gracenote offers a technology that could screen out users’
preferred songs and when and where they listen to them. It helps the radio
station better understand the needs of audience and improve broadcasting
rate.
2.4.3 Strategy for choosing target market: To start with the niche market
In many fields of the business circles, disruptive splitting and disintegration
are also taking place quietly. Today, as supply offers infinite possibilities,
all kinds of original consumer demands can be met almost immediately
with the fragmentation of the media industry, but demands become super
segmented. In contrast, the economic advantages of business giants that
once dominated the mainstream and the mass market are gradually
disappearing. We are actually observing an increasingly diversified and
tribal society, causing changes in target market selection. For example,
niche marketing is on the rise.
Spread among groups: As we have discussed above, not all niche products
need to be accepted by the mass market, but many corporate decision-
makers still have such ambitions. Coke Life, a drink with lower sugar levels
launched by Coca-Cola in 2013 had a green can with a logo of a small leaf.
The company promises that it is healthier than standard cola. Designed as a
niche product, Coke Life became its best-selling new product in North
America in 2013 among an increasingly health-conscious modern
population. Another typical case is On the Road, which was first filmed by
Zhang Xinyu and then spread among adventure lovers. Then it was spread
among different communities of YOUKU, with over 100 million clicks at
present. Jonah Berger, Professor at Wharton School of the University of
Pennsylvania, wrote the famous book Widely Spread which discussed the
conditions of spreading. KMG proposed five other elements of spread
among groups from different perspectives, which helped enterprises
transform from niche influence to mass influence:
Additional profit: Additional profit follows derivation and is also the final
step in the strategic ecosystem of niche marketing strategy. On the basis of
connection, additional profits are gained by offering derivative products or
establishing a wider ecosystem. Such profits are based on the niche
ecosystem instead of the existing products or services. For example, the
APP Variflight.com began as a monitor of the punctuality of flights. Later,
it developed the service of booking air tickets and buying flight insurance.
In the future, it could sell flight delay insurance to regular passengers
through big data analysis and realize additional profits based on different
scenes.
• Innovators make up 2.5% of the purchasers and they are risk takers in
consumption.
• Early adopters account for 13.5% of the purchasers, and they are often
opinion leaders.
• Early majority, who calculate risks and make good use of social network,
account for 34% of purchasers.
• Late majority, who account for 34% of the purchasers, are average
consumers who are suspicious, conservative and price sensitive.
• Laggards account for 16% of the purchasers. They are laggards, but fear
the ridicule of the majority mentioned above.
Cross-channel O2O and O2M: With cross channel, several channels are
used for the same order with each channel only playing part of the
functions. In the digital age, the mixed use of online and offline channels is
a highlight. For instance, a customer knows a product offline, orders it
online and may get the product in-store by “Click & Collect” or have it
delivered home. With the popularity of the mobile Internet and smart ends,
people shift swiftly from the PC end to the mobile end more flexibly. For
instance, “JD Daojia” integrates a number of chained fruit stores on its
platform where customers can go to any store to buy fruits — place an
order on the mobile APP and have them delivered to home.
Scan-and-go
Online stores are cheap and convenient, while offline physical stores
must improve their shopping convenience to compete with their online
counterparts. The retail giant Walmart has optimized its mobile application
by designing an “in-store mode” for the offline shopping scenario and
applied “scan-and-go” in some chained stores by which customers can scan
products with mobile phones and save the time for checking out.
Shopping by scanning the QR code with smartphones caters to the busy
lifestyle of white-collar workers, and this technology also integrates the two
Ps of “Promotion” and “Place” in marketing. Tesco and Cencosud, two
traditional retailers, set up virtual shelves in subway stations in South Korea
and Chile. By scanning the QR codes on these virtual shelves, customers
can add the products they need to their virtual shopping trolleys and pay
with their smartphones. If customers complete the payment before 7 pm, the
goods can be delivered to certain areas of the city on the same day. Peapod,
an online grocery market in the United States, has rapidly developed due to
its first-class home deliveries. At the end of 2012, the Internet grocer
launched its QR codes for purchases by which shoppers download the
grocer’s smartphone app on the display by code and browsing thousands of
items featured in the app. Other players like Walmart and P&G also
improve the convenience of sales by QR codes.
• If the problem is about price and service, the customers are four times
more likely to turn to the competitors.
• About 55% of customers are willing to pay for better customer service.
• A 10% higher rate in customer retention rate brings a 30% increase in
company value.
The four Rs form a loop and are easy for CEOs and CMOs to
understand, apply, use and receive feedback.
3.2.1 Origin
For a long time now, marketers have been pursuing various methods to
better understand clients in order to maintain sustainable sales and to keep
their brands alive. Consumer profiling is the result of such a pursuit. From
the concept of user profile (persona) to customer profile by big data,
marketers never stopped exploring their clients’ mindset (both consumer
profiles and persona have been translated as user profiles, but for the sake
of argument, in the book, persona refers to user profiling alongside
customer profiling).
The idea of a persona was put forward by Alan Cooper, the father of
interactive design in the 1980s, and indicates features or attributes that
come from real user activities that can be used to form user models. They
represent similar attitudes or actions that different user types have, and
these are virtual user images. Persona divides people into different groups,
with each having the same or similar purchases. Because they share values
or preferences, they demonstrate similar attitudes regarding a brand,
product or service. Hence, persona describes the most salient differences
among the different user groups. At first, personae were based on the
behavioral data of few users; with the development of data and technology,
the number of users as targets of analysis increases. Now personae are
widely applied in online business, marketing and advertisement.
Personae can be easy or complex, depending on the purpose of using
such personae. That notwithstanding, the core use of personae is to help
enterprises understand what elements drive different client groups to buy or
use products and services that they provide. In marketing, personae are
often used together with market segmentation, representing the typical
clientele of a specific market and helping enterprises or governments better
understand clients and user demands and to effectively communicate.
Figure 3.2 shows what basic elements a persona includes, such as
demographic information, hobbies, behaviors, demands and targets. A real
figure is often used to represent such a persona.
Figure 3.2. Examples of basic information contained in a persona.
Source: KMG Research.
• Using figurative client images to represent ideal (not real) typical clients.
• The result of persona or customer profiling comes from the data
collected from market research and real behaviors of the existing
clientele, normally through panel discussions or thematic workshops that
involve direct contact with the clients themselves.
• Every product will usually have multiple different personae that describe
the different types of clients.
• Personae describe user objectives, motivation, habits and interest, such
as where do they go shopping, where do they spend their time, what
technology do they use, what websites do they like to browse and
whether they like to stay indoors. Both describe customers and attempt
to reveal customer needs and desires.
Figure 3.4 shows the profiling of apps in the mobile phones of people
who own different brands of cars that have different features. Figure 3.5
shows part of the offline profiles of people who diet in Shanghai. Big data
profiling technology can be used to derive working locations, residence and
consuming places based on the geographical movement of targets.
Enterprises can determine more precisely where to place their
advertisement based on these thermodynamic charts. Figure 3.6 shows the
preferences for online apps for different mobile mother-and-child care
users, whose use preference can be relied on to deduce the demand patterns
of such a group. And enterprises can use these analyses to determine the
different types of contents and apps that can be shown to them.
Figure 3.4. Preferences of apps of visitors to different 45 stores.
Source: TalkingData.
Figure 3.5. Thermodynamic chart of people who are trying to lose weight in Shanghai during
weekends.
Source: TalkingData.
Figure 3.6. Preferences of online apps of young mothers in November 2015.
Source: TalkingData.
3.2.3 Big data customer profiles: Reforming marketing paths in the era
of big data
Viktor Mayer-Schönberger and Kenneth Cukier stated in Big Data: A
Revolution That Will Transform How We Live, Work, and Think that a
challenge presented by the age of big data to the human mind is how to use
correlation instead of causality to understand the world, knowing that “what
is it” is more efficient in addressing problems than “why is it”. In the past,
the main purpose of marketing teams in studying consumers was to find out
the reasons behind customer behaviors. Why buy or not by products and
services of a brand? Why like or dislike it? What is the understanding or
attitude behind the consumption decisions? These causal links would
become an important basis for marketing decisions. However, customer
profiles based on big data are more like correlation analysis, discovering
relativeness from a sea of data. This provides us with a new way of
understanding customers.
For example, we have discovered that many clients who bought A
would buy B, via big data customer profiling; thus, enterprises would
recommend B to customers who bought A when they are designing their
marketing activities, with efficient recommendation turning potential clients
into real customers or making cross-sales. Using such data, Walmart
discovered that it was effective to sell diapers and beers together, because
they found that young fathers would generally buy diapers while returning
from work, when about 30–40% of them would buy their favorite beers as
well. It is said that one-third of Amazon’s sales comes from its customized
recommendation system, which is based on correlation analysis. In
Predictive Analytics: Harnessing the Power of Big Data, Eric Siegel said
that a booking website has discovered through user analysis that consumers
using iOS tend to book hotels that are more expensive than those who use
Windows. Based on this discovery, the website reorganizes the order of
hotels based on the operating systems that are used.
We are accustomed to understanding the world by ways of causation (A
therefore B). We naturally attribute good sales to the efforts of sales and
marketing teams. That is why the two teams can get good bonuses in good
years. But if sales drop in the second year, the two teams have less or even
no bonuses. In years of good sales, we say marketing is creative and
effective, whereas in years of bad sales, we say marketing is lacking.
However, in fact the sales or marketing teams have not slackened as much
or worked as hard in both years.
Big data prediction is based on correlation analysis; hence, such
analysis of customer profile data will help capture present and predict future
sales. Customer profiles are significant for marketing, in that they not only
help us understand customers better and establish effective communication
with clients but also help us think out of the box, i.e. exploration of reasons
back to analyzing behaviors themselves, thus allowing us to recognize and
understand clients from a new angle — correlation. Prediction is based on
correlation analysis; hence, correlation hidden behind all customer data can
help us identify clients in a more accurate way: what are their potential
needs? What are their purchases going to be? In this way, data can be turned
into sales. Such analysis applies to continuous sales to old customers as
well.
3.4.1.3 Choice of channels and placement time: Good ideas are valuable
only if channels and moments are right
For a carefully planned customer encounter, enterprises first need to be
aware of what places their customer frequents. Finding these places means
finding the channels. The huge volume of data that big data customer
profiling collects are behavioral data, including movement data, like places
frequented; net data, like webpages most often viewed; and app use data,
like what apps are most frequently used or which mailbox is being logged
onto; even what programs customers like to watch at what time and through
what terminals. All these data can help us know how customers are
distributed in terms of information channels and purchase channels, thus
allowing us to choose the most efficient strategy. We have found that most
enterprises concentrate most of the energy on how to make the content more
eye-catching when they plan promotions. Ideas are revisited time and again
and scrutinized word by word, whereas comparatively speaking the choice
of communication channels is too carelessly made. This may be because we
were not able to obtain detailed information about our viewers from media
or channels; hence, we could only use general concepts like coverage or
reach, or whether it is high-end, mid-end or lowend people who view these
channels. However, with big data, today we can accurately know the habits
and preferences of each and every user, rather than just having an
ambiguous and conceptual description. While we know how customers are
distributed across information and purchase channels, our advertisements
can become really target-oriented, saving resources as much as possible. At
the same time, as we could learn of the accurate time when customers come
in contact with such channels, customer profiles could also enable us to
choose the precise moment for placement, at a right time and at a right
place.
Source: TalkingData.
Now many companies establish fans groups on social media to interact with their supporters.
Therefore, customer value management no longer targets only potential clients; companies
need to distinguish between fans and followers based on their value. Big data customer
profiling analyzes behavioral data and social data to identify valuable users such as KOL,
staunch followers and active followers, regularly update profiles for dynamic value
management, turning fans into potential users, KOLs into active advocates of brands and
fans into active assets.
Now that the customer journey map can detail customer needs and
feelings, does it overlap with customer profiles? The answer is “No.”
Customer profiles or personae show the overall needs and the tendencies of
a customer, a process from zero to one, whereas the customer journey map
breaks down the customer demand in customer profiles in every interaction
with enterprises so that they are more easily understood and recognized,
which is a process from one to zero. Customer profiles or personae are the
basis for the customer journey map. First, there is a general understanding
of the customers, then such understanding is broken down to create the
journey map, correctly understanding the customer needs and feelings from
the customer’s perspective. Different types of personae may have different
journeys that create different steps, MOTs or touchpoints. If an enterprise
wishes to provide better customer profiles, then it must combine customer
profiles or personae and the customer journey map. Still, not all enterprises
that need to make the customer journey maps have defined customer
profiles. While mapping out the customer’s journey, an enterprise may have
sorted out customer personae regarding a certain product, service or online
experience (but not big data customer profiles).
• Need: What does a customer want to get from the enterprise, what does
a customer desire to realize in each interaction, what assistance does a
customer require to help realize his/her targets, what treatment and
feeling does a customer expect to get and if there are needs that
customers themselves have not yet realized.
• Do: What are the steps and actions taken to realize the objectives of
target customers, what are the interaction points or touchpoints in each
step and how does a customer interact with enterprises.
Table 3.3. Three core elements.
Core Content Definition
Elements
Need Overall need What do customers want from a company
Breakdown needs What objective do they want to achieve in every interaction
Conditions to be met What help do they need to achieve the objective
Expectations What treatment and experience do they expect
Hidden needs Whether there are needs they are unaware of
Do Steps Steps that must be taken to achieve the objective, breaking the
journey into small actions
Interactions What interactions are there in each step
Touchpoints What touchpoints are there in each step
Way of interaction How clients interact with businesses
Channels How do customers interact with company
Services Channels through which each step and touchpoint happens
Key persons or What department provides the services and what key figures
departments affect customer experience in that touchpoint
Key triggers What are the elements that trigger interactions, feelings and
moving on to the next stage
Interactions and What improvements can be made to better meet customer needs
touchpoints to be
improved
Feel MOT Most important MOT in the journey, such as moments of pleasure
and satisfaction, or of setback, disappointment, anger and
frustration
Satisfied or not Whether customers think their needs are satisfied and recognize
the values of these interactions at each stage, interaction or
touchpoint
• Feel: How does a customer feel before, during and after the interaction
with the enterprise, if a customer feels that their needs have been
satisfied, whether customers are satisfied and whether customers believe
that these interactions are valuable.
Apart from these, the three elements can branch into other specific
elements, such as customer profiles, which the enterprises can add
according to real conditions.
The process of making a customer journey map is divided into 10, 5 or
even 3 steps. However they are divided, the approach remains largely the
same. Here, we primarily use the five-step process of Forrester to
demonstrate how customer journey maps are made (Figure 3.15):
• Step One: Sorting internal understanding. First, one must collect all the
customer studies that one has made, like customer profiles and other
documents, and give a chance to all the stakeholders (including
interested persons and pioneers that are spread across functions and
channels) for them to provide feedback from their perspective on
customers; centralize all dossiers and internal insights to create a
“superficial knowledge” of customers. If there are no existing customer
profiles or personae, then more data collection and mining may be
needed at this stage.
• Step Two: Establish an internal hypothesis. At this stage, organizers
need to further consolidate the understanding made by all the parties
regarding their customers, including categories, needs, behaviors,
feelings and advantages and chances for improvement in customer
experience. Based on this internal understanding and hypothesis, an
enterprise forms a draft for the customer journey map. At this stage, the
organizers also need to find out what cognitive gap there may exist in
existing customer studies, which will be an important lead in studies to
come.
• Step Three: Studying what customers need, do and feel. At this step,
multiple research approaches are needed to understand the journey from
the customer’s perspective, like using social media or contextual
observations and interviews to evaluate the mood of customers and what
problems they have encountered in the journey. An external (client)
perspective is formed through observations and research, through which
an enterprise can understand the sentiments of the customers and the
problems they encounter during the journey. An external angle can help
enterprises understand customer experience and issue on every
touchpoint and close the cognitive gap found in the next step.
• Step Four: Summarize research results. In this step, organizers need to
consolidate internal and external cognition and verify whether the related
hypothesis about customers in step two is correct, which would finally
lead to the three core elements of customer journey map: what customers
need (what they wish to obtain from each interaction), what customers
do (how they interact with the enterprise) and how do customers feel
(feelings about each interaction). Enterprises that have not yet had
customer profiles can now develop definitive ones based on the results
of the previous steps.
• Step Five: Drawing customer journey maps. Enterprises visualize the
above results. Enterprises first map out all the stages of the entire
customer journey noting all the touchpoints. Then they clarify what are
the customer needs on each touchpoint and what and how many needs
have been satisfied and then mark the most enjoyable and most
disappointing moments in MOT. They then draw a few more if one
customer journey map cannot be applied to all customer profiles.
Once the map has been drawn, the enterprises can also draw the
corresponding flowcharts for backstage support or services to materialize
the application of the map.
It can be seen from the constituents and the drafting process of a
customer map that while the clear line is the timeline, behind the line are
connections for each scenario. It is the good experience in each scenario
that allows the timeline to be continued. Hence, creating customer
experience is creating more interaction and more enjoyable experiences, so
that customers may have more positive MOTs while interacting with the
enterprises. Enterprises can clean up barriers between each stage through
the study of customer journeys, leading customers on to the next stage,
finishing the whole journey and starting a new one with the enterprise.
Chapter 4
• Faster reach: The rapid spread of information in the digital age can no
longer surprise us. Having knowledge about the speed with which digital
communication can be made, information sent by enterprises can be
shared with the digital users in just a split second via digital channels.
• Oriented by target audience: Traditional communication consists of
“transmission and spread”, which means a process of information
transmission is required before the audience receive messages.
Information sender — the company — has a strong influence on what
information is transmitted, in what way and to whom. However, the way
digital information is transmitted is more like “spread and transmission”.
A limited number of audience know the information first-hand, actively
transmit it based on their own preferences and ways and spread it to the
whole network in a short time. Enterprises cannot completely control
this process. In many cases, the scope of communication and the degree
of information distortion can hardly be imagined by enterprises.
• Multi-way interaction: It is difficult for traditional information senders
to understand the opinion of information recipients, which further
increases the arrogance of information owners and their contempt for the
market. Many failed market activities were ruined by a lack of in-depth
knowledge of the information recipients, such as the launch of Coca-
Cola’s new flavor products and the rebranding of Toyota’s Prado. In the
digital age, information receivers have acquired voice-making
capabilities. In such an environment, information dissemination
activities are no longer a one-way communication, but multi-directional
information interactions.
• Hypertextuality: Traditional communication has adopted a variety of
information methods, but its essence is still text-based information.
Digital communication, going far beyond the text, allows recipients of
the information to have access to richer, easily digested and better
experienced information by organizing information in various forms,
including videos, interactive applications and even virtual reality (VR).
There are a number of ways for the coverage and reach of digital
information, and new tools will emerge as digital technology advances. In
Figure 4.2, we demonstrate scenarios covered by the various digital
marketing approaches. Considering that too many details will make the
book look too technical, we hereby only screen out some important
methods or some with successful cases for further discussion.
From its inception to the present day, digital advertising can be divided
into three stages as follows:
• Grounded on its brand value, the marketing theme is very clear and
gradually reinforces it in users’ mind. Content is not developed at
random or blindly but is rooted in the core value of companies and
brands, by which, brand image and awareness is set up and strengthened
among the public. For example, Lego has been strengthening the idea
that “Regardless of age, anyone can pick up Lego pieces and let their
imagination run wild” in its product philosophy, IP film The Lego Movie,
and community building.
• Circle awareness: Such content represents an exclusive “circle/tribal
identity” usually only limited among professionals from a certain
industry or higher degree holders. Thanks to contentment from such
privilege, content can be widely shared within a community.
• Visual content: According to a CMO Council study in the second
quarter of 2015 in North America, two-thirds of the senior marketers
believed visual content is the key to the successful spreading of the
brand story. Now, content supply far exceeds the demand; as technology
advances, compared with textual information, people are more easily
captured by the visual content which can be represented in a variety of
ways, including comics, spoof images, graphics, photos, video and more.
Kickstarter, a crowdfunding platform dedicated to raising funds for
creative solution providers, has published vivid and exquisite
infographics based on corporate data analysis, bringing great brand
recognition.
E-mail marketing has long been applied, and it is still a great way to
stay in touch with customers and an effective word-of-mouth marketing tool
through which brand owners can best recommend their products or services
to users.
While contacting the four digital contacts, the objectives of e-mail
marketing shall be determined (see Figure 4.6):
4.2.9 SoLoMo
John Doerr, a well-known American venture capitalist and partner of
Kleiner Perkins Caufield & Byers, came up with the concept of SoLoMo
for the first time in February 2011, by combining three popular keywords:
Social, Local and Mobile. Since then, SoLoMo has been universally
recognized all over the world and unanimously considered as the trend of
the Internet’s development in the future. SoLoMo, short for Social, Local,
Mobile, indicates a mode of socialization, localization and mobility.
Regarded as one of the most important results of the Internet in our era,
“Social” gives Internet a human face since it adds relationships that only
exist in human society into this information-based Internet. “Local” is
considered as a bridge between the virtual and the real worlds. Through
location technology, people’s location in the real world is converted into
digital information in the virtual world. “Mobile” brings the latest
revolution in the Internet era. Based on the popularity of smartphones, the
Internet is no longer a digital world connected by fixed access points but a
world where users spend a major part of their time on various emerging
access devices. As a convergence of the collective elements, SoLoMo
allows customers to have access to and share location information, as well
as establish social relations via mobile ends. Such geo-location technology
is a natural tool for companies to reach out to customers.
SoLoMo is ideal for location-based businesses to reach customers and
create business opportunities, like services with fixed business areas:
shopping malls, coffee shops and airports. From the traditional view,
customers cannot surf the Internet immediately when they are close to these
places; in such cases, traditional marketing methods are still needed to
reach customers. However, SoLoMo can address this problem by
encouraging customers to use their mobile phones to access the Internet,
reaching customers via social contacts after narrowing down the list of
target customers.
Dianping has succeeded in the group-buying market thanks to SoLoMo.
Group buying, which originated in the United States, has blossomed since it
was introduced to China in 2010. Various group-buying websites are
emerging endlessly and there were 5,058 group-buying websites in the
Chinese market in August 2011 when such websites were at their best. At
first, Dianping was just a website that evaluated and ranked food and
beverage merchants, so it was not early enough to enter the group-buying
industry. However, Dianping has become one of the three most important
companies in the group-buying market up to now. Meanwhile, it merged
with another group-buying giant Meituan in 2015, becoming the absolute
leader in the group-buying market.
Thanks to SoLoMo model, which makes it different from other players,
Dianping is able to fight its way out in the group-buying market. Traditional
players rely on the Internet to attract customers by providing discount,
offering a lower price and hard selling, while Dianping has built a powerful
social platform for reviews of restaurants, from which users can learn the
taste, price, environment and signature dishes of restaurants beforehand so
that they can compare and decide on which one to go to. Unlike traditional
group-buying players who only bring traffic from online to offline, the
location-based service of Dianping enables users to directly locate nearby
restaurants in the area by using their mobile phones and decide where they
need to have meals and select a restaurant according to reviews. Therefore,
group-buying offering is an approach to promote retailers’ products and
services, instead of a tool for increasing short-term customer flow at the
expense of profits. Accordingly, from the perspective of retailers, they are
more willing to enter into a partnership with Dianping, as a reason of which
Dianping has actually disrupted the group-buying industry. Dianping has
become a top choice for consumers as a review and advice tool, and it has
become a standard for group buys to reach customers via SoLoMo.
In the past, the market for video marketing on mobile ends remained
sluggish, largely because users had a poor experience in watching videos on
mobile ends. For example, slow network contributes to unsuccessful
loading or costly data packages. But now, with the popularity of
smartphones and 4G technologies, the user experience has been greatly
improved with reduced cost. In addition, short video, which has been very
popular recently, creates a sound external environment for mobile video
marketing.
Dove has conducted numerous studies and found that half of the women
worldwide are dissatisfied with their appearance, after which, Dove created
a 6-minute video showing the differences in the way women see themselves
and how others see them. Women were asked to describe themselves to an
FBI-trained forensic artist (invited by Dove) from behind a mysterious
curtain. The artist then drew a portrait of them based on their description. A
random stranger was then asked to describe the same woman to the FBI
expert, to see how their descriptions would differ. The result, when the
portraits were compared, was that the one based on the stranger’s portrayal
was more beautiful. The video, which was forwarded 3.8 million times in a
month, touched a lot of consumers and inspired them to reconsider
themselves.
4.3 From Owned Media, Paid Media and Earned Media to Mixture
We have discussed about the various channels of “Reach” and their
underlying methodologies. Of course, there is another way to classify these
channels. In response to the ever-changing trend, marketers have recently
divided media into three categories, including paid media, earned media
and owned media, each of which boasts of its own benefits, application
scenarios and challenges (see Table 4.2 and Figure 4.12).
Paid media could be in any form and brands must pay the media owners
to spread their information on this media platform. The key reason for
choosing this type is that brand owners trust that the media platforms can
attract audience and can connect to brands; in addition, brand owners are
willing to pay. Paid media include radio ads, billboards, display ads and
paid search. Though the media covers a wide range of topics, it has low
credibility.
Earned media, also known as free media, usually refers to publicity
gained through influential people or communication channels like articles
or comments on social media. It is “organic” and highly credible but less
controllable.
Owned media is a channel created by brands owners. Examples of
owned media include branded websites, e-books, blogs, or a company’s
Facebook and Google+ pages. Though it doesn’t cost much, the effect
cannot be guaranteed.
Table 4.2. Three kinds of media.
Source: Forrester Research.
Figure 4.15. Mix of the three.
Source: Altimeter Group.
In the digital era, each type plays an important part of the whole and all
of them contribute to a complete digital marketing strategy; as a result,
marketers are trying to figure out the best marketing mix to maximize
efficiency.
Media mix can effectively eliminate silo marketing and develop
optimized content strategies that cover various media channels. Altimeter
Group, a firm for market research and consultancy, defines integrated media
as follows:
“Media mix consists of two or more communication channels of paid
media, owned media and earned media. The mix is to convey a consistent
brand narrative, image and feeling. No matter what media the customer
uses, online or offline, the brand information can be transmitted to the
customer through the coordination of all media channels”.
Nancy Barr, Intel’s Vice President of Sales and Marketing, said, “I’ve
merged the company’s and global media team to work with our partners to
drive cross-media operations and think about how to make innovations for
paid media. We have found that communication is not unique to social
media. Our partners of paid media are experimenting with new ways to
increase customer engagement and dialogue, and our social media partners
are particularly willing to offer new product ideas and participate in
testing.”
Integrated media is emerging as businesses seek seamless integration of
two or more types of media. Broadcasters of news and sports are integrating
livestreams on Weibo into their TV shows, where viewers are guided to
discuss topics via Weibo. When integrating marketing communication,
bloggers and publicists use earned media to educate the audience about the
story of the brand and direct them to paid media and owned media at the
same time.
The New York Giants was the first professional team to integrate
livestreams on Weibo into those of the games. They combined Weibo’s
livestreams with TV live broadcasting of the games. The result was beyond
expectations, with the giants’ Twitter followers rising by 122% to more than
3 million in less than 2 months. Soon after, the giants rose to the third spot
on the NFL’s Twitter list.
Chapter 5
Social values: The digital era is an era when customers are fully
empowered. The booming of the mobile Internet provides technical support
for massive assistance. “Self-organization” creates the new model of direct
connection between people. Under the guidance of clear objectives and
values, the direct connection of people forms communities, allowing all
resources to be integrated for the realization of more socially influential
targets. This is totally different from the traditional industries and society in
which people must join organizations to participate in social activities.
Enterprises must pay attention to the following two points when creating
social values of a relationship:
Enterprises need to remind themselves all the time that the core of a brand
group is the establishment of relationship among the members. The
enterprise is only the organizer, a platform provider that helps members
satisfy their social needs. On the platform, the members may get the sense
of belonging or new emotional reliance or some self-recognition of certain
social status. The enterprise needs to be able to recognize such needs and
organize group activities that can better satisfy these needs, which shall
form the basis for the long-term development of groups. Enterprises shall
not regard groups simply as a tool for making money and that transactions
are the core of such group activities.
The establishment of brands and the establishment of groups are not
necessarily causal. Good brands do not necessarily lead to groups, whereas
good groups do not necessarily engender brands spontaneously. They are
two aspects that are closely linked. KMG believes that the establishment of
a brand group requires the following attractions:
• Brand attraction: With a view to creating a brand, the enterprise has the
chance to build an initial group. If the group cannot organize suitable
activities or provide social values to its members, then members will pull
out from the group. Brand attraction is a relationship of one to many that
centers around brands.
• Relationship attraction: After joining the group, the members will be
attracted by one or many members, who have formed new relationships
outside their original social ties. Quitting the group would destroy these
relations. Hence, the enterprise could organize activities that help foster
the relationship between members. Relationship attraction helps link the
dots in a group relationship centered around brands to form a network of
relations.
• Small group attraction: Some in the social group may form small
groups under a big group due to factors such as location, gender and
profession. Small groups strengthen the attraction of the group to
members. Conscious tagging to facilitate the creation of small groups
would be conducive to the growth of groups. But it should be noted that
small groups are self-conscious enough to leave the big group in some
cases and behave in a way undesirable to the big group. Small groups
will also be exclusive to other members, and hence, they should be
carefully weighed and controlled.
• Idol attraction: Certain members in the group may be so charming that
they attract other members. Enterprises need to discover the potential
‘idols’ in the group and give them official support. As a member of the
group they might be happy to be able to support the group’s
development. In certain cases, enterprises need to even create idols to
lead. But like small groups, idols may also change sides and damage the
group, which enterprises need to carefully monitor.
In the digital era, enterprises interact with customers and other members of
the ecosystem based on offline activities, with the interactions enabled by
the Internet and mobile platforms. Hence, when managing the connection
interfaces, enterprises need to manage all relation platforms according to
the characteristics of digital platforms and their objectives and implement
different business strategies regarding different groups on different
platforms. Enterprises should pay attention to the following key points in
managing connection points as follows:
• Marketing module
(a) Digital marketing materials
The digitalization of marketing materials is a necessary tool for
SCRM. Customers’ attention on social media is very easily diverted
by other information; therefore, to first attract customers out of
traditional channels on social platforms and then supply them the
necessary marketing materials tends to be less successful. A more
appropriate method is to provide digital marketing materials
according to the characteristics of social platforms, for example,
links to official websites on WeChat public accounts, introduction
pages that fit mobile equipment, streamlined e-commerce system
and interfaces for registration and participation in marketing events.
(b) Management of marketing activities
There are very few pure offline marketing activities, while all
marketing proposals include activities on social media, which could
help increase the marketing performance in two ways: first, increase
the number of potential participants before increasing the number of
activities. Diverting target customers on social platforms into offline
marketing activities is the most direct way, for instance, activities
published on social platforms and incentives to encourage online
users to participate in offline activities. Second, increase the
coverage of activities through social platforms during or after the
activities. Sometimes the offline part of an event is not its primary
objective; all the participants of online and offline activities are just
part of the performance. The true goal is the widespread coverage of
the message across social platforms. For example, Durex organized
50 pairs of lovers to test new products and broadcast the process live
on the online platform. It looked like only a trial of new products
but it was in fact aimed to create a viral content. Today, many
marketing activities are held online, guiding participants into the e-
commerce system to fulfill the objectives through the activities.
(c) Monitoring of Media
Through social platforms such as corporate accounts and keyword
searches, enterprises could obtain social media information related
to itself. Categorizing and analyzing this information could turn
them into a list of potential customers, sales clues or cases for better
service. Enterprises could continue to improve user data, sales data
and service data on that basis. Enterprises could also obtain
customer assessment and development related to the brand or
difference of views on competing brands that would help the
positioning and monitoring of brands.
(d) Sales Interface
Enterprises should start building interfaces that lead from social
platforms to the sales system, turning fans into clients from online-
to-offline, or directly from social platforms to e-commerce
platforms, and SCRM must have that function in order to
consummate its own functions. Without social platforms, there are
so many factors that would affect purchase decisions. They would
also destroy the completeness of customer experience ranging from
information searches and comparison of plans to confirmation of
purchases.
• Content module
(a) Management of multiple accounts
The diversity of social platforms requires of SCRM an ability to
manage multiple accounts. Enterprises should know which social
platforms to invest in. It is important to cover all mainstream social
media; however, it is also necessary to assess the characteristics and
user styles of all social platforms. Enterprises determine what
content is suitable for publishing on what platforms through
management of multiple accounts and eventually establish uniform
image and experience on all platforms.
(b) Content marketing
Chapter 8 of the book deals with content marketing which we will
not repeat here. It is worth noting that SCRM has a strong marketing
content, whereas information that goes viral does not mean the
attention and forwards could turn into sales orders. Hence, when
setting KPIs for SCRM, it is necessary to add sales conversion or
other indices that show sales progress. In order to realize this target,
enterprises should establish data-tracking capability from social
platforms to their sales system.
(c) KOL Management
Content marketing based on KOL is very important. Information on
social platforms often require multiple KOLs to amplify. Enterprises
need to identify KOL groups that are relevant and can at the most
help enterprises connect people from different areas. In addition,
temporary KOLs may also appear in emergencies. Hence, the
marketing teams need to pay attention to KOL changes.
• User module
(a) User account management
SCRM needs to establish user account management that have social
characteristics. Social data are more intensive than traditional user
data, and therefore, SCRM user accounts also need to have more
dimensions. In addition, enterprises need to keep customers active
through a credit system. Unified credits could help enterprises better
maintain customers. Grouping and tagging are also important parts
of CRM, which could be realized through social platforms.
(b) Customer mining
The important objective of user management is to continue to
increase user values. An important function of SCRM is to find
potential convertible customers. Through social data on social
platforms, such as tagging, keyword capture and customer behaviors
analysis, a systemic customer mining system could turn social
platforms into sales channels for continuous discovery of business
opportunities. Easier ways include promotion of customer–
enterprise contact through content marketing and marketing
materials, which is passive. Comparatively speaking, a more
efficient, though difficult, method is to proactively find potential
clients through user profiling.
(c) Categorized management of customers
As every social platform allows user following, what enterprises
need is to distinguish common social users and sales targets that can
bring orders through some functions and bonuses. If the data system
allows, sales targets can be further grouped into first-time buyers,
multiple-time buyers and silent buyers. For customer groups of
different levels of buying, enterprises need different incentives to
activate customer assets.
(d) Service interface
In the digital era, more customers choose to publish their complaints
on social networks. Given the rapid communicating capacity of
social platforms as well as user-guiding capacity, enterprises should
act swiftly through the customer service module in SCRM while
crises have not yet developed and lead complainers into normal
after-sales management processes. This requires an ability to
monitor negative information as well as to react quickly. Including
star staff and senior management’s social accounts into the service
management is also necessary, because many service requests would
go into the personal accounts of members of the enterprise.
Complaints to these accounts should be dealt with swiftly and
diverted into after-sales processes.
• Data Module
(a) Management of data
It is very important to build knowledge bases in the service system.
In traditional work, the knowledge base relies on the one hand on
the experience of service personnel and on the other hand on the
accumulation of service cases. Based on SCRM, enterprises could
quickly accumulate service cases through keyword captures and
online services with considerably shortened time. At the same time,
with the help of a smart response system (service robots),
standardized questions can be efficiently dealt with to reduce the
burden of service centers.
(b) Data Dashboard
Social platforms facilitate the collection of marketing data and
demonstrate the enterprise’s performance in marketing. Data on
brand monitoring, competitor monitoring, client satisfaction,
communication evaluation, marketing activities and services could
be obtained from social platforms. Hence, data dashboard needs to
be added to the SCRM system to help marketing staff understand
more directly the progress that is happening in the current work.
(c) Data analysis
Data capacity of enterprises on social platforms is the basis of the
big data ability of enterprises. Most of the big data come from social
data. SCRM needs to build a certain degree of data analysis capacity
to deal with non-structural social data in a structured manner, which
enterprises could realize through automated and efficient software.
Finally, we would like to emphasize that sustainable and good client
relationship between enterprises and clients is not a progressive target, and
enterprises should finally be able to reap the benefits from the basis and
progress of establishing such a relationship. This is connected to and is
different from the social groups that are formed in the age of mobile
Internet and that have the characteristics of self-organization. Enterprises
need to learn the characteristics of social relationship in the digital age and
use these features well in establishing a relationship with clients to create
active, participative and sustainable customer relations with social values.
In the process, enterprises should understand the relationship and establish a
causal link between customer relationship and operation goals so as not to
forget the “original idea” — to realize return on the basis of relationship —
in creating customer relations before a flurry of CRM means. We will
discuss returns in Chapter 6.
Chapter 6
• Initiation fee
Initiation fee refers to what customers pay for being able to buy products
or services, though they would still have to pay for actually getting them. It
is a way to draw the customers’ attention to value and strengthen their
relations with the club. For example, membership fees consist of part of the
revenue structure of Sam’s Club, he world’s largest membership-only retail
warehouse club, helping to select core customers and increase user
stickiness. Particularly, members who pay for the subscription fees need to
go shopping at the club regularly; otherwise, the fees would be “wasted”.
• Membership fee for products or services
Service providers provide free access to customers by meeting their basic
needs; meanwhile, if they desire for more value-added services, they need
to pay for subscription for continued maintenance and use of a product or
service in a certain period. For example, Xunlei, a download software in
China, offers paid members (monthly membership at 15 RMB) highspeed
downloading service within the validity period. Also, subscribers of video-
streaming platforms in China have unlimited access to subscriber-only
content and enjoy ad-free service.
To charge subscription fees, the online communities must contribute to
the following aspects: better network, more valuable information, easier
communication and higher efficiency. In most cases, clubs with paid
membership include communities for training courses and sharing resources
or learning materials, etc.
1. Content production
As the digital age evolves from Web2.0 (represented by Bulletin Board
System and blog) to Web3.0 (represented by social media platform and
microblog), UGC gradually becomes the main driver for content
production. As the mobile Internet develops, professionally generated
content (PGC) has emerged. Then, content production, created with the
wisdom of community members, is co-driven by two models: UGS and
PGC. UGC contributes to more traffic and a wider range of topics covered,
while PGC secures the quality of content, creates values and improves
brand perception.
2. Content spreading
The biggest difference in content spreading of community media and that of
owned media or traditional media is that in addition to spreading on social
platforms and other partner network channels, content can be further spread
by community members as well since they are developers and targets of the
content; they are motivated to disseminate the content across communities.
It is a pivotal way for community members to acquire community values.
For example, followers of Logic Show forward and repost the content
within and across the community in split seconds without being egged on
by the company. This is the charm of community media for content
spreading.
3. Traffic leading
In the digital age, brand community, as a media platform, helps to lead
online traffic to the offline stores. Whether it is on the PC or mobile end, all
brands aim to offer the easiest access to all potential consumers: simple
steps, less redirecting and alternative payment methods. In the digital age, a
brand community can take advantage of the trust among its members to
spread information at an exponential rate. Apparel retailer UNIQLO is now
focusing on digital ways to further drive up its offline sales. Customers can
find the latest sales or offerings on its app or WeChat Official Account but
the coupon and promotion codes can only be used in UNIQLO offline
stores. Also, customers benefit from services like the one allowing them to
find the nearest UNIQLO store on its online platform and buy online and
pick up in store. The brand community of UNIQLO is to increase customer
flow in physical stores.
• The big data customer profile can help companies precisely select target
clients, channels and their timing as well as to design communication
content and achieve a seamless connection in the above four areas so as
to provide a consistent, full-cycle and complete purchasing experience at
lower costs.
• It can also help in the discovery of new trends for demand, as well as
potential markets; and it can provide more precise and comprehensive
customer insights and market predictions as companies expand their
markets.
• It can help with the value management of customers, activate customer
and fan assets, convert fans into users, convert low-value customers into
high-value ones and improve the ratio of high-value customers.
• It can also help improve the performance of backlog management and
inventory management through precise demand prediction, improving
inventory turnover rates and maintaining a good cash flow.
• Multidimensional and dynamic big data profiles are extensive, as one
profile can address multiple problems, thus reducing the number of
investigations, time spent and marketing costs. Since Chapter 4 is solely
focused on customer profiles, we will not elaborate them here.
7.2.3 Brand positioning
Brand positioning depends on an in-depth knowledge of the market. In one
sense, it is decided by the understanding, insights and experience that
marketing people have about the market. In another, it takes some
investigation to listen to customer voices. Even so, newly launched
products are still very likely to fail in the market, as senior executives and
customers have very different understandings of positioning in their minds.
One of the key problems here is that it is very difficult to hear all clients’
voices before positioning your brand.
Big data volume measurement can assist with positioning by directly
grasping the market’s inherent understanding of a product online using big
data semantic mining tools. Such an understanding is the starting point for
brand positioning. Through positioning-based volume measurement, we can
see the relationship between the concept of “positioning” that companies
focus on and the volume that customers are discussing in the virtual world.
They can even track the origin and source of the word and find out the
reason for the appearance of noise (Figure 7.4).
Based on a positioning map, we can build a “Cobweb Cognition
Diagram”. Larger areas in the diagram indicate stronger relationships in the
discussion points for consumer demand. Big data technology makes the
implementation process of the original positioning strategy visual, traceable
and fully sampled.
Figure 7.4. Brand volume in the big data era.
Source: Taiwan Shuowang Science and Technology.
• They have a high acceptance for new things: KOLs are highly curious
about new things and hot topics. Thus, they are a good fit as the first
batch of customers of innovative products, and they help companies take
their first steps.
• They are well equipped with knowledge and expertise: KOLs in most
cases have comprehensive knowledge and expert opinions to offer; thus,
they are able to help brand owners to better craft their product language
and address client questions.
For marketers, the difficulty in getting perfect KOLs has two aspects:
(1) how should the individuals with the biggest impact on the target
audience be identified; and (2) how should a KOL’s influence group be
identified. These problems are well solved in the big data era. Data can
provide all the answers.
• Which KOLs will customer groups with a certain tag or tags follow?
• What tags will the fans of a certain KOL have?
• What qualities do people believe a certain KOL has, and is there
anything in common between these qualities and the company’s value
commitment?
• Does a certain KOL have professional influence on consumers, or is he
or she just for entertainment?
This, to a large extent, is DMP management. Unlike traditional CRM, DMP allows for the
recognition and management of user information on the web, including users who have
already made purchases, as well as new prospects who have not made purchases, through
Lookalike technology. It can connect with DSP to conduct effective advertising.
Procedure One: Knowledge acquisition with big data. This includes the
following:
• Internal editing and release within a company, the manual input of
regular documents or the automatic collection and storage of files on the
system.
• E-mail acquisition: establishing internal data plug-ins and automatically
importing e-mail information into the management platform.
• Web monitoring and mining: monitoring and collecting information on
external websites, competitors, industry news, etc., with the built-in web
information radar.
• Other sources: accessing externally created libraries, knowledge bases
and industry library data.
There are many ways of obtaining data, and therefore, you need to
discern the quality of your data source. Data can be likened to a dressed-up
girl, which means that users select and present the data they would like
others to see. Thus, to ensure the authenticity of your data, two points are
important: whether the source of the data is credible and whether the choice
of data is reasonable.
The Internet itself is a huge database. All web pages, visits and content,
since the Internet was established, have been piling up bytes to this database
every day. As long as you have web crawler technology, you can capture
the public data on the Internet according to certain rules. Combined with
semantic mining techniques, these data can be translated into insights on
customer behaviors and ideas. This is the model for how we commercialize
the big data in use. Cookies, stored on client computers, are encrypted
identity files applied by some sites to identify user IDs and pursue tracking.
Companies can learn about users’ visiting habits with this tool, such as what
pages were visited when, and how much time was spent on various pages.
In theory, a website can only obtain relevant cookie information, but
browser manufacturers can obtain all of a user’s cookie data via illegal
means. SDKs, built into different apps, are cookies on smartphones. All of
the data concerning user behavior are collected and uploaded. Third-party
data companies work with developers to place their own SDKs into other
apps to get critical data on a user’s complete smartphone behavior.
Companies can obtain data by collaborating with companies that have
external data sources. We can actually divide these companies with data
sources into three categories.
The first type are big data-rich companies, which are very rare. These
include Apple, Amazon, Facebook and Google abroad, as well as Baidu,
Alibaba, Taobao and Jingdong in China. Usually, this kind of company not
only boasts of powerful data sources but also has data expertise in related
dimensions due to the fact that they are adept in different business sectors.
For example, Taobao’s data are based on user transactions on the platform,
by which you can discover what products are popular across categories,
how competitive different brands are under the same category and the
correlation between promotions and sales in quantitative measurements.
Baidu’s data are based on information search, via which you can get a
broader sense of what entries people are interested in and what concepts get
more clicks. And from its data sources, an “emerging future” of demand can
be revealed. Tencent’s data are more based on people’s social data, which
cover aspects like entertainment, finance, transactions, education, etc. When
choosing to work with big data-rich companies, we should first consider if
their data types match your business goals. Additionally, since they
monopolize the market, we should also consider whether they have the
motivation and willingness to trade data.
Many CEOs and CMOs say that the number of the first type — big
data-rich enterprises — is too small. There are no more than 20 such
companies in China and the United States combined. What should be done
about this? The second type: you can also get data sources from vertical
Internet platform companies. For example, FMCG companies that produce
sanitary napkins can work with the “Dayima” app to purchase data sources
or form partnerships. This is the second type of data source company:
vertical data source companies. There are a lot of such companies in the
fields of the Internet and the mobile Internet.
The third type is the “cross-sectional big data company”. Compared
with the data-rich and vertical types, this type of company does not provide
in-depth data, but in a certain dimension they can cover a range broader
than that of even BAT. For example, SDK developers covering most apps
can get some of the app background data in certain dimensions that can also
be clustered into data sources and commercialized in certain areas, such as
user geographic information data and app usage activity data.
The above is a basic classification of big data source companies, but
many companies still want to build their own data sources. They can
organize their own data, link with external data (such as the first three types
of data we mentioned above) and take advantage of the Internet of things,
sensors and many other technical dimensions to build their own data
expertise. Disney, for example, recently invested US$3 billion on a big data
tracking system, MyMagic, a system that tracks the distribution and
itineraries of Disneyland visitors, what they consume, when they eat and
what they end up buying. In this way, the behavior of all consumers is
stored in bits. MyMagic’s core product is the MagicBand wristband in
which wireless RFID chips are embedded and can be connected to wireless
RF scanning devices throughout Disneyland. Whenever visitors wear
MagicBand, their activity information can be received by data readers all
over the amusement park. Now, MyMagic’s big data is planned by Disney
to be one of its core growth products of the future. For tourists, MagicBand
helps them experience the park more easily. With this smart bracelet, they
can open hotel room doors in the park, enter into the theme park and
complete all payments for meals, games and transportation. Thus, visitors
are very happy to use this convenient device. From Disney’s point of view,
this is a typical case of a self-built big data acquisition source.
Companies build a data platform from scratch in three steps as follows:
The core value of the platform lies in that it helps enterprises to achieve
“Synchronizing Customer Identity Management” (SCIM) and “Mass
Customized Marketing”. SCIM refers to the process by which enterprises
can precisely match customers’ real identities with their shopping behaviors
by integrating online and offline data from various channels in order to
manage marketing to individual customers and users.
(1) Patient implementation: For many people within the organization, the
integration and transformation of digitalization are somehow
threatening in that it means abandoning some deep-rooted habits, and
the loss of some established control, authority and even the personal
identity of department managers to some degree. Digitalization should
be implemented on the basis of common interests with patience.
(2) Internal communication: Equality is one of the core values of
digitalized culture, which requires democracy in communication, and
therefore the communication channel through all levels should be fully
open. Jack Dorsey, the co-founder CEO of Twitter and Square, has
been promoting the “responsibility transparency” policy in his
organization to encourage originality and creativity to the full with an
open sharing mechanism.
(3) Team management needs to clearly recognize and define the following
aspects:
• The benefits of the solid partnership between marketing and IT,
which promotes both the improvement of their various functions and
their sustainable development.
• The new responsibilities of CMO and CIO.
• The new skills required for CMO and CIO to manage their own
fields.
• The collaboration is not limited to the functions of marketing and IT,
but involves all fields within the organization.
(4) Cross-functional cooperation will eliminate client experience deviation
in data analysis, media strategy and customer service, etc.
• Data integration: integrate the collection, analysis and targeted
distribution of data with marketing demand and IT knowledge so as
to effectively deliver user insight and real-time analysis.
• Safety: as organizations are now exposed in the network, social
media, mobile terminals and other platforms or channels, it is
increasingly important to guarantee safety and decrease risks
through strict technological supervision. Also, marketing should
cooperate with IT to cope with potential risks.
(5) Feedback: in fact, clients conduct all their digitalized interaction with
the organization as a whole, so that feedback should be shared within
the organization on a timely basis.
Share of voice: Gives the ranking and even ratio of you and your rivals
by voice when people talk about the industry you engage in.
Social media page views: Concerns the leading effect of social media to
page views and makes it clear which resources your customers care
about.
Lead volume: Tells you about the most effective program and carries out
real-time measurement.
PageRank: Gives you the content most related to what you search.
Inbound link: Also called “incoming link”, refers to the number of links
to a certain website available on other sites. It refers to the number of
links a website has to its own website on other websites. It measures the
width of links and is sometimes regarded as a reference for the
optimization of search engine.
Social media publishing volume: Includes the total volume, the average
number and frequency. Now that people have to memorize you from
piles of information, too much information will numb their minds while
fewer details will make them forget the reasonable control and use of
social media.
Highest trafficked pages: Highlight the pages viewed most and ensures
that these pages can lead to conversion.
It knows which pages visitors like to visit the most and ensures that
these pages can lead to conversion.
Social reach: Evaluates how far your information and contents reach.
Referring URLs: Gives a link to the present page that a visitor views.
URLs describe user network behavior and bring about network
advertising and marketing of URL.
Drop-off rate: Indicates the part in the presales that is going to stop and
usually points out a weakness in a strategy.
Data quality: The key to successful automated marketing, and the key to
customer satisfaction.
Seeing so many indices, you may get confused and not know what to
measure at first. How many have you remembered? What do you think
most deserves the attention of the CMO? Why? What should be measured
in the future? What is not included in the above-mentioned indices?
Every enterprise has its own ideas about these problems. What’s more,
problems in companies’ behavior are often caused by such opinions and
they have trouble finding what results in such problems. Therefore, it is of
vital importance to verify enterprises or organizations, precisely measure all
kinds of methods and tools and evaluate the ROI of marketing.
Taking the deeper meaning of indicators for granted is one of the
reasons why “Vanity Metrics” exist. Many companies like to highlight how
much they have grown and the press is keen on going after such statistics.
We often say things like “Our tool kit has been downloaded a million times,
we have nine million registered users and we push 100 million messages”.
We mention such indicators because we believe that they can indicate
something of value, but they often have no actual meaning. Thus, there is a
deep gap between real indicators and the so-called ones.
Vanity metrics such as registered users, downloads and original page
views can easily be manipulated and are not necessarily the numbers that
really matter — active users, the cost of new customers’ participating and
being obtained and the ultimate revenue and profit. Real data can be
retained and reused; thus, focusing on real metrics can help deliver better
products and attract more customers.
Tracking only vanity metrics creates the illusion of success. You can
only arrive at the real results after deeper analysis. When measuring
something, instead of focusing on how precise the standard is, you should
ask yourself what you need and what your strategic goal is.
Metrics for Evaluating Digital Marketing: How to Avoid
10.2
“Vanity”?
10.2.1 Types of digital metrics
Metrics can be divided into company-centered metrics and
customercentered ones. Company-centered marketing metrics are mostly
related to the performance of business production. According to the
management logic of the balanced scorecard, metrics of performance can be
foreseen through customer realization, including customer loyalty, customer
lifetime value as well as customer’s satisfaction and recommendation
(Figures 10.1 and 10.2).
It has been mentioned that CMO should deduct from results when
setting goals and you should evaluate what you want to realize. Only goal-
oriented metrics could be adopted in the digital marketing strategy. Now,
such measurement will be applied to some typical perspectives.
In the digital era, brands and their customers are able to establish a
dynamic perception network on new platforms such as social networks,
mobile networks and location-based services with multiple touchpoints,
which unfetter dialogues from the restriction of time and space. For brands,
it is of great significance to receive real-time users’ comments and needs.
Consumer relations thus become simpler. A strong brand image can shorten
or even eliminate consumers’ hesitation and evaluation. The corresponding
performance indices such as conversion rate, page views and semantic
analysis are also more numerical.
Compared with the traditional model, the most straightforward and
significant change of the new model is that the process of receiving
messages and making decisions before actually purchasing is greatly
shortened. The reason for this is that the digital channels provide detailed
information for consumers to consume transparently. Consumers gradually
take the initiative to obtain brand information and look for promotions
instead of receiving them passively. Therefore, under the new consumers’
act model in the digital era, brands should pay more attention to the search
of information which is triggered by the consumers’ interest in a certain
product, the sharing of experience after purchasing and engagement during
the whole purchasing process.
Meanwhile, in the digital era, instead of the ‘one vs. many’ approach to
broadcasting promotions in the past, dialogues based on links have become
the new core driving force between consumers and brands. Some of the
keywords of digital marketing include dialogues, niche, tribal, super niche
market, on-demand, in-depth relations and perception network. The key to
improving a company’s marketing efficiency is to capture, sense and
understand each individual consumer in a timely and attentive manner and
to interact with them as well.
We have divided the evolution of the consumer relation in the digital era
into two phases: Active Evaluation and Loyalty Loop. In the phase of
Active Evaluation, the ultimate goal of a brand is to maximize the increase
of sales, customers and market shares. So the arrival and acquiring of new
customers should be its focus. The corresponding indices include traffic,
frequency of brand being mentioned, conversion rate and average order
value. In the Loyalty Loop phase, a brand should focus on how to reduce
the loss of customers and keep the customers acquired in the “loop” by
increasing customer’s lifelong value and capitalizing the assets. Under the
influence of social media, merely keep the customers’ loyalty is far from
being enough. More importantly, a virtuous circle of sharing, interact and
advocate should be established, because in this way, customers become part
of the branding. Therefore, the corresponding indices in this phase include
customer churn rate, NPS, customer satisfaction and semantic analysis of
customer’s emotions based on social media.
Performance driving (diagnosis): When real data are collected, they need
to be diagnosed or analyzed to show real performance value. For example:
conversion rate can be calculated using sales; sales per channel can give us
the conversion rate of every channel, all of which could be a sign of real
performance and help understand problems during marketing.
UGC map: UGC map is the important directional data in the interactive
era, which has been talked about and used for a long time but is still
significant. The most direct link is that higher UGC figures will help ROI
increase.
Status of each stage in the circle: Using related data and strategy in each
stage in the digital participation cycle to continuously evaluate market ROI.
Index
A
accessibility of terminals, 205
account-based marketing, 282, 283, 332, 333
amplification rate, 345
augmented reality (AR), 17, 18, 126, 190
automatic marketing, 43
B
BAR, 360
bit-consumer, 24, 55, 61, 62, 64
brand core values, 214
C
channel-specific assortments, 105, 106
Chief Marketing Data Officer, 266
Chief Marketing Technology Officer, 266, 291
circle promotion, 86
click-through rate, 347
Cobweb Cognition Diagram, 276
community crowdfunding, 295
community effect, 23, 250
competitive advantage theory, 319, 320
connection, 61–63, 70, 102, 116
connectivity dividend, 55
consumer profiling, 128–140
content marketing, 178–180, 235, 237, 238, 279, 294–302, 311–316, 326
convenient accessibility, 108
converged competition, 58
conversion rate, 37, 40, 43, 149, 151, 169, 170, 174, 214, 226, 283, 311, 347, 350, 353, 364, 365
corporate core values, 298
cost-per-click, 346
cost-per-lead, 345
cross-sales, 136, 153, 246
crowd innovation, 4, 85, 86
crowd promotion, 4
crowdfunding, 16, 17, 248
crowdsourcing, 16, 17, 76, 77, 248, 249
customer decision journey, 24
customer equity, 99, 100, 116
customer journey map, 154–161
customer lock in, 99, 101, 102
customer loyalty, 16, 32, 121, 205, 206, 351, 357, 365
customer relationship management, 51, 73, 118, 119, 210–212, 233–235, 272
customer values, 29, 52, 56, 101, 151, 152, 214–215, 223–224, 326, 353
customer-centered marketing, 351–354
D
dark data, 95
data integration, 261, 290, 340
data management platform, 115, 175–177
data talking, 61, 62, 65, 66, 70
demand-side platform, 176
dendritic structure, 318, 319
digital involvement cycle, 26–28
digital marketing path, 22
digitalized transformation, 4
disintermediation, 63, 127, 319
dynamic precision, 82, 83
dynamic pricing , 97, 102
dynamic storage of data, 270
E
earned media, 201–203
exponential organizations, 320–324
F
fan economy, 63
flexible manufacturing, 248, 249
funnel visualization, 346
G
go viral, 15, 360
grafting, 87, 315
H
hyper-segmentation, 82, 83
I
immersive survey, 93
instant connectivity, 4
in-stream video, 199
intelligent recommendation, 171–173
intelligent tracking, 272, 273
Internet+, 4, 5, 63
Internet+ competitive advantage, 4
K
key opinion leader, 72, 88, 120, 167, 277, 300
L
law of displacement, 208
lead origination, 346
lead-to-customer conversion rate, 345
lean startup, 94, 349
leverage geo-point technology, 109
lifelong clients, 44, 45
likeononomics, 116
M
management cockpit, 68
marketing-qualified lead, 348
massive transformative purpose, 322
master data management, 260
media mix, 202
mobile e-commerce, 10, 11, 109
Moment of Truth Map, 155
N
net promoter score (NPS), 121, 205, 352, 365
network structure, 318, 319, 335, 336
neuromarketing, 72, 79, 80
O
O2M, 73, 103, 104
O2O, 12, 63, 73, 103, 104, 107, 110, 170, 195–198, 232, 249, 361
offline affiliates, 111
offline to online, 98, 111, 196, 197
organizational core values, 214
out-of-stream video, 199
owned media, 201–203, 252, 295
P
PageRank, 322, 346
paid media, 201–203, 295
pan data analysis, 72, 77–79
PAR, 359–360
parallel operating system, 335
platform strategy, 63
platform-based company, 92, 93
positioning map, 276
professionally generated content, 88, 252
R
real-time age, 4, 5
real-time bidding, 115, 150, 175, 177
referral traffic growth, 347
relation interfaces, 231
Rubik’s cube structure, 318–320
S
sales funnel, 15, 24, 26, 28, 29
scan-and-go, 108–109
search engine optimization (SEO), 8, 167, 168–171, 228
share of voice, 345
showrooms, 105
social customer relationship management, 73, 118–119, 233–240
social media marketing, 15, 78, 167, 184–187, 266, 296, 360
SoLoMo, 12, 13, 167, 193–195, 284
strategic marketing orientation, 51
strategy fragmentia, 60
structural holes, 278
supply chain of content, 300, 310–313
surge pricing, 102, 103
T
targeted marketing, 272
think big and think small, 217
Touchpoint Map, 155
traffic by device, 347
Truth Map, 155
U
ultimate distributing unit, 57
user-generated content (UGC), 16, 251
V
value visualized, 5
value-driven marketing, 55
vanity metrics, 349, 350, 353
vertical e-commerce, 249, 261
virtual reality (VR), 18, 126, 165
W
word-of-mouth effect, 23