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Abstract
This paper probes the concept of sonic immersion by analysing non-normative approaches to
immersive and surround sound by contemporary Indian filmmakers Gurvinder Singh and Shaji
Karun. The use of immersive/surround sound by these filmmakers are theorised in this paper
as a form of ‘media inoperativity’ – a deactivation of the ontological capacities of immersive
sound and their simultaneous re-appropriation and reuse in a divergent aesthetic context. Like
most filmic technologies, spatial and immersive sound emerged in response to the aesthetic
requirements of the Anglo-American film industries, especially those of Hollywood cinema
(Sergi, 2013). In this paper I claim that the use of surround and immersive sound observed in
the formalist/expressionist context of Indian art films Swapaanam/The Voiding Soul (Karun,
2012) and Chauthi Koot /Fourth Direction (Singh, 2015), redefines the concept of sonic
immersion. The sound design approach in these films frees sonic immersion from its
association with a limited notion of sensory realism and naturalism, thereby expanding its
aesthetic possibilities. To argue my point, I have analysed the soundtracks of the two films,
examined interviews of the directors and sound technicians, and evaluated their claims in the
context of recent developments in film sound scholarship.
extending diegetic space of narration into the architectural space of the theatre/auditorium
(Ross, 2012, p381–397). In other words, she argues that the spectator is delinked from his or
her immediate surroundings and drawn, sensorially, into the world of the diegesis. According
to Michel Chion, immersive cinema creates a sensory isolate. “Cinema that reconstitutes or
renders a reality through multisensory technical limitation creates, at the same time, an
awareness of sensory isolates. With a film like Avatar, which gives me three-dimensions,
image and sound, where it is as if I am in reality more than the monocular film …”(Chion,
2013, p325). Beginning with 5.1 Surround Sound, emerging forms like Dolby Atmos and Auro
3D are designed to simulate real life sonic experiences, paradoxically, by isolating us from the
reality of immediate world. These platforms expand the surround potentials of cinema sound
by enabling sound designers to place sounds elements within a 360 quadrant, each element
corresponding to specific ‘sound sources’ within the visual. While it is acknowledged that
immersive sound has made cinematic experiences more affective and absorbing, there is also
a concern whether “immersion cinema’s intense effects have the potential to overshadow some
of film’s more subtle pleasures” (Recuber, 2007, p315–330). Scholars have also questioned the
obsessive preoccupation to recreate the sound of the original or ‘real’ location (Wright, 2015).
There is a view that immersive sound platforms like Dolby Atmos may also be ‘literalising’
the relationship between sound and image 1 and trying to create an ‘original sound event even
though no such event really exist’(Wright, 2015, p227). This misdirected motto, we know, is
reflected in Dolby’s slogan for Atmos - ‘hear the whole picture.’ It is an interesting descriptor
of the technology, but in the age of hybridized and blended images, the ‘wholeness’ of the
picture becomes a contested issue.
1Immersive sound mimics the spatial nature of the image – for example the visual of rain is accompanied by
sound of rain from the upper hemisphere speakers or the top speakers in the theatre.
3
moving images as a large screen, enveloping, theatrical experience (Recuber, 2007, p315–330).
But, ontologically, cinematic immersion emerged out of the Anglo-American film industries
in response to specific aesthetic needs of Hollywood and Hollywood-inspired action and
science-fantasy films (Beck, 2016, Kerins, 2006, p41–54). How do filmmakers outside
Hollywood respond to and deploy these technologies? To seek an answer to this question I
have chosen to look at the work of two filmmakers who chose to ‘deactivate’ the immersive
apparatus. These filmmakers not only resist using immersive sound in prescribed ways, but
appropriate and adapt them to new aesthetic contexts. I theorise this deactivation and re-
appropriation of immersive capacity of digital sound as a form of media inoperativity,
borrowing the idea of inoperativity from Giorgio Agamben (Agamben and Heller-Roazen,
1998).
2 In the early days of 5.1 surround, sounds from rear channels were infamously identified as a distracting
novelty – something that took the spectator’s attention away from the screen as he/she looked backward
trying to identify the source of the sound. Described as ‘exit door effect’, this distracting aspect of surround
sound has been discussed extensively, both by practitioners and theorists (Holman, 2008).
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the buzzing of flies, the whirring sound of a table fan, the howling afternoon storm, crackling
of the old radio, or a single gun-shot ringing out at night – are used in combination with silence
and soft atmospheric sounds. Instead of placing these sounds in the surround channels to
orchestrate three-dimensionality, the filmmakers have placed them along the screen. This
strategy helped to emphasise and individuate these sounds and make them stand out with
respect to the visual. The film’s recordist-cum-sound designer Susmit confirmed this during
an interview I conducted with him (interview of Susmit Nath, 2018). He explained that the
surround channels were deployed minimally and were used only for ambient sounds like
thunder and strong winds. Diegetic sounds, in Chauthi Koot, are not entirely functional, but
sometimes convey important feelings or emphasise the dominant emotion of a scene. The
whirring sound of the old table fan in Joginder’s room is not an incidental diegetic sound, its
persistent mechanical whirr evokes a sense of anxiety. Unlike conventional surround sound,
Chauthi Koot does not overwhelm us sensorially, but guides our attention in a controlled way,
alternately between image and sounds. The soundtrack of this film, thus, makes us reflexively
aware of the filmmaker’s formalist agenda, eliciting intellectual responses rather than sensory
absorption.
Conclusion
Both the films discussed in this paper – Chauthi Koot and Swapaanam have been produced
outside the space of the behemothic mainstream film industry of India which churns out 1200
feature films a year. The mode and manner in which most of these films are produced do not
leave room for formal experimentations. But filmmakers like Gurvinder and Shaji, despite
working under constraints continue to experiment with the film form. The artistic ambitions
and agendas of the two filmmakers are quite divergent. But what these two films share is their
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zeal to exploit the possibilities of immersive sound, but in their own terms, rather than being
determined by prevailing discourses and conventions. For Gurvinder, surround sound is a
template which helps him to avoid background music in Chauthi Koot and enables him to
substitute them with effects and atmospheric sounds by layering them inventively. For Shaji,
surround/immersive sound is a tool that helped him actualise his idea of mounting an
impressive cinematic melodrama about music and creativity. Both the director interrogate
immersive and surround sound from their own personal aesthetic priorities and with varying
success. But in doing so they have expanded the potential of immersive sonic forms and opened
them up for further experimentations.
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