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Artificer

Prerequisites: One of: Imbue Weapon, Unbreakable, or Enhance Weapon, AND One of:
Enchant Ability, Ethereal Bond, Medallion, Protective Amulet, or Baneful Blade AND One of:
Alchemist, Infuser, or Rune Smith
CP: 7

Prestige Header focused on the Creation and Alteration of Items.

Skill CP Attribute Prerequisite Description


Bonded Items 2 Passive None Production and Magical Items that are
currently carried by you are unable to
be stolen. You may still voluntarily
drop or give them away.
Durable Items 3 1 Earth None “Resist Destroy” on any production or
magical items that are currently
carrying.
Extradimensional 3 Passive 2 Abilities May wear one extra Poison, Talisman,
Storage and Armor Rune
Practiced Hands 4 Passive 3 Abilities The time needed to cast any of the
rituals listed in the prerequisites
section is decreased by half.
Every Last Drop 5 Daily* 3 Abilities (1) One Oil that you use on yourself
gains the "Triple" modifier.
OR
(2) Expend One Extra Charge of a
Wand to Deliver any Spell from a
Wand as Double.
OR
(3) Destroy a Flesh Rune to Purge
Death by Rune
Duelist
Prerequisites: 4 Skills from either: Destroyer or Swordsman
CP: 7

Prestige Header focused on Single Combat.

Skill CP Attribute Prerequisite Description


Choose Rival 0 Daily None "By My Gesture, Inflict Rival Trait."
Stand and Fight 2 1Earth 1 Ability "Root (by Weapon) to Rival"
There is No 3 Daily* 2 Abilities "Imbue by Duelist" Until you take an
Escape aggressive action against a target
other than your Rival, you may call
Reduce to 1 vs any
movement-impairing ability (slow, root,
stun, and paralyze) delivered by
anyone other than your Rival. This
skill ends when your movement
becomes impaired, you become
unconscious, or take a 5 minute rest.
Vendetta 4 Passive 2 Abilities Increase all melee called damage used
against your Rival by 1.
To The Pain 5 Daily 3 Abilities "Imbue by Duelist" Until either you or
your Rival go into their death count,
you may call "No Effect" to anything
not delivered by your Rival. While this
skill is active, you may not make any
aggressive action towards anyone
other than your Rival.
Merchant Prince
Prerequisites: Alchemist, Infuser, Rune Smith, and Trader
CP: 7

Prestige Header focused on Trade and Profiteering.

Skill CP Attribute Prerequisite Description


Mercantile 2 Passive None Valuable items may be turned in for an
Connections additional 50% their value rounded up.
"Legitimate" 3 Passive None At the end of each event, you may
Investments wager up to 25% of the gold you turn
in. A standard die is then rolled. On a
result of 1, all of that gold is lost. On a
roll of 2 or 3, that gold's value is
returned equally. On a roll of 4 or 5,
increase the gold gained by half,
rounded up. On a roll of 6, double the
gold gained.
Cornering the 3 Passive 2 Abilities Once per event, you may choose to
Market make 1 Production Item cost you 50%
less to produce, rounded down.
All Knowledge 4 Daily 3 Abilities At the cost of double what the
Comes at a Price essences for the spell would cost to
purchase, and with double the casting
time, may cast any Ritual Spell from
the standard Ritual Spell List using
gold in place of essences.
I’m Taking it With 5 Daily 4 Abilities Search Response “Death By Fire”.
Me You may choose not to use this to
allow yourself to be searched
voluntarily.
Planes Traveler
Prerequisites: Speed Travel And One of Either: Pyromancer, Cryomancer, Aeromancer, or
Geomancer
CP: 7

Prestige Header focused on Travel Outside of Ghaia.

Skill CP Attribute Prerequisite Description


The Road is My 2 Passive None You gain the Outsider trait. You still
Home maintain the Ghaian trait.
The Doors are 3 N/A - 1 Ability May cast the Speed Travel ritual at no
Open 1/Event cost.
Untethered Form 3 Passive 2 Abilities Immune to the Root Effect.
Planar Attunement 4 Passive 2 Abilities Under the constant effect of Planar
Protection from any non-Ghaian plane.
Escape Hatch 4 Daily 3 Abilities While Outside of Ghaia, with
30 seconds of Focus, may go to Spirit
and return to the location from which
you cast Speed Travel
Pirate
Prerequisites: Legerdemain, Rogue
CP: 7

Prestige Header focused on Naval Travel and Skullduggery.

Skill CP Attribute Prerequisite Description


The Ocean's Boon 1 Passive None Perform a ritual as per standard High
Magic Rules to grant individuals the
ability to breathe and move normally
underwater. This costs 1 Essence per
target.
Trip 2 2E 1 Ability "Disengage and Slam"
Enhanced Stealth 3 Passive 2 Abilities While in Spirit, you can pick up one
item.
Smuggler's Route 4 Passive 2 Abilities If casting "Speed Travel" from a
non-landlocked location to a
non-landlocked location, the essence
cost is reduced by 10. Additionally,
upon arrival at the destination, you
may call "Go to Spirit by Stealth." You
may stay in Spirit for up to 60 seconds.
Cannon Barrage 5 Daily* 4 Abilities “Imbue by Captain”: With 25 Seconds
of Focus, may call "By My Gesture
5 Damage and Slam By Cannon"
Cannot be used in any area covered
by a roof.
War Chanter
Prerequisites: 4 Skills from Bard, Ritualist, and 4 Skills that are Spells
CP: 7

Prestige Header focused on Combat Songs and Stories.

Skill CP Attribute Prerequisite Description


Vocal Warmup 2 1 Water None Purge Silence
Commanding 2 1 Earth 1 Ability Plant Feet. “Imbue by Commanding
Voice Voice” Casting is non-interrupted for
packet delivered attacks.
Hog The Spotlight 3 2 Fire 2 Abilities Packet Attack “Silence and Slam by
Gloom”
Harmonic 4 Daily 3 Abilities May reduce the time spent to perform
Resonance a Ritual to Two and a Half Minutes, but
must Deliver either a Song, a Story,
Poems, and/or an Athletic Feat during
that time.
Spell Barrage 5 Daily 4 Abilities Do a performance of at least
30 seconds to deliver a non-beneficial
spell up to five times. No items or non-
passive abilities that alter the damage
of a spell or doubles/triples a spell may
be used in conjunction with this.

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