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Additional Random Encounters For Curse of Strahd
Additional Random Encounters For Curse of Strahd
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All other original material in this work is copyright 2017 by Sveinn Olafur Arnorsson and published under the Community Content Agreement for Dungeon Masters Guild.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4
The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
Credits If the characters are on a road, an
encounter occurs on a roll of 18 or
Written by: Sveinn Olafur Arnorsson
higher on a d20.
Playtesters: Halldor H Arnorsson, Lucas
If the characters are in the wilderness,
Bartolini, Mattias Storm, Marcus Söder. an encounter occurs on a roll of 15 or
Additional feedback provided by: higher on a d20.
Tonje Lagnestål Melhuus
Special thanks: If an encounter occurs, roll on the daytime or
To my first Curse of Strahd group for one of on the nighttime encounter table, depending
the best experiences of my DM career. on the time, or have one of Strahd's spies
appear (see the Strahd's Spies sidebar on p29
With the help of the Tarokka card system to of the Curse of Strahd book).
randomize some of the most crucial elements
of the adventure, Curse of Strahd is at its core Daytime Random Encounters in Barovia
designed to be easy to replay and to offer a
different experience each time it is played.
The adventure is a personal favorite of mine
and I have run it a few times and it is my
genuine hope to return to Barovia many more
times in the future. Something that I found
could use a bit of expanding however are the
random encounters. There are many great
encounters in the adventure already but after
a while I found myself running out of new
ones to throw in my players' way. So I wrote
up a list of encounters to complement the
ones in the adventure. Below you will find
new lists of both outdoor encounters and
encounters for Castle Ravenloft itself.
Hopefully these will help you to keep the ˅
dangers of Barovia fresh and surprising to
players who may have already dared to step
into the mists once before.
Nighttime Random Encounters in Barovia
Book
|You see a discarded tome lying on the floor, it
is covered by a thin layer of dust.|
These skeletons once served in the guard of The wraith is a faithful servant of Strahd and
castle Ravenloft before they were killed by will do its best to end their existence. If it has
Strahd. They have been brought back to serve the chance it will convert any fallen
once more and mimic the duties they had in characters into specters. Unlike many other
life. The skeletons will attack any intruders foes the party risk facing in castle Ravenloft
and fight until destroyed. the wraith is intelligent and cunning. It will
retreat if it is close to destruction so that it
Specter can return later to harass them. If destroyed
|A spectral figure emerges with a shriek of this wraith cannot be encountered again.
anguish and rage out of the floor, its eyes Treat this result as no encounter or roll again
burning with hatred towards you.| for a different encounter.
Strahd Zombies
|You hear slow-moving footfalls and the sound
of dragging feet approaching. Then the smell
hits you, the smell of rot and decay.|
Swarms of rats
|You hear the skittering of untold tiny clawed
feet approaching quickly.|