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srzarzot8 ‘F's Beller Ballles - Google Docs a Fistful of Dice’s Better Battles Use the tables below to get your creative juices flowing and build unique, exciting encounters. Simply roll a 020 for Table and Table 2 to determine the hazardous terrain and special feature present during the encounter, and then roll a 0100 (or D% + D10) to determine the tide-turning event. An example encounter might be: "A room with a stone floor covered in thick ice and a heavy mounted crossbow on a raised dais at its center. At some point in the encounter, the PCs’ fallen ‘enemies will begin rising as horrific undead!" Table 1 — Encounter Terrain p20 Result p20 Result 1._| Flagsiones randomly fll away into a chasm. 11. | Anklo-doop ftid water. 2 | Glyphs etched into the Noor dispel magic. 12 _| Stone toring radiating extreme heat 3. | Uneven, jagged flooring 413 _| Floor carved into a giant topographical map. 4 | Floor covered with thick ico. 14 | Thick, sinking mud. 5 _| Slime-covered stone flooring 418 | Thick toe roots growing through the flor. 6 | Constant shiting sand dunes 16 | Rickety rope bridges overhanging @ chasm. 7 _ | Mossy, earthen flooring 17 | Platforms of varying heights 8 _ | Room ringed with burning gutter offre. 18 | Nonsensical series of stars and ladders, 9 | Floorittered with skulls and bones, 19 _| Intermittent pressure plates activate flame spouts. 10 _| Intermitent pressure plates activate dart traps, 20 _| Faced letters in floor spell out a cue. Table 2 - Encounter Features p20 Result 20 Result 1._| Racks of spears and shields. 11. | Swinging bladed pendulum, 2 | Rickety wooden scaffolding 12 _| Chainsivinesitopes hanging from the ceiling 3. [Large burning brazier. 13. | Heavy mounted crossbow on a dais 4 | Aichemist’s table with bubbling liquids. 14 | crates filed with acia tasks. 5 | Ravenous direwats chained toa wall 15 _| Large spiked pit 6 | Largo stone statues wielding iron weapons. 16 | Ditapidatoa sioge woaponey. 7. | wall spout intermittent spewing fro. 17 | Massive crumbling stone pitars. 8 | Glowing veins of magicaly patent minerals 18 | Blood-red anti-magic crystals 9 | Kegs tiled with explosive fe powder. 19. | Large hanging glass chandolir. 10 | Overttowing water channel 20 | Faded murals with hidden switches and levers. hitpsiidocs.google.com/documenVva 10 xNeF7UnxF RnQixOXSUZxqTyU4iCARCXnBYnsWAlecitéheading=h.owuB6cB egos we srzarzot8 ‘F's Beller Ballles - Google Doce Table 3 — Encounter Events D100 Result D100 Result 01-02 | Room begins fooding with water. 51-52 | Floor falls away in sections. 03.04 | Secret door appears when splashed with blood 153-54 | Mutiny erupts within enemy ranks. 05.06 | Spears rise from fooriualiscaing 155.56 | Room bagins filing with noxious gas. 07.08 | Room bogins revolving 57-58 | Rocky spires jut up from the ground 09-10 | Murdor holes open in the walls and caling 159-60 | Massive pit opens inthe contor of tho room 11-412 | Enomy reinforcements arve 61-62 | Enomies begin polymorphing 13-14 | Something flammable catches fr. 63-64 | Doors soal themselves with magical runes 15-16 | Enomies retroat and take cover behind barricade. 65-66 | Magical effects fil enemies with violent rage. 17-18 | Walls begin closing in o crush everyone 67-68 | Arcane obelisks appear and begin spewing spells. 19-20 | Room begins freezing over 69-70 | Enemies surrender and cal for parley. 21-22 | Enemies fre ranged weapons from the raters, 71-72 | Wall rises from the floor to vide the room in halt 23-24 | Wall crumbles to reveal a monstrous creature. 72:74 | Rift appears and begins pulling things in 25.26 | Wall of blades bursts from the floor 75-76 | All nearby ght sources go out 27-28 | Enemy boss appears. 77-78 | Strong wind threatens to knock everyone prone. 29.30 | Fallen enemies rise as undead. 79-80 | Enemy pulls out a wand and starts slinging spels 31-32 | Summoning cirle activates and creatures appear. 81-82 | Fallen weapons float to attack PCs. 33.34 | statue begins puling all metal towards itt 83-84 | Debris begins faling from the ceiling 35-36 | Enomy draws repeating crossbow and opens fro. 85-86 | Gravity doubles, weighing everything down 37-38 | Empty suit of amor activates to attack PCs. 87-88 | PCs weapons get brief elomental damago. 39-40 | Huge chasm opens up inthe floor. 89.90 | Enomios stat throwing alchemists fr. 41-42 | Bigger monster appears to chase enemies away. 91-92 | PCs begin experiencing hallucinations 43-44 | Enomy downs a potion and doubles in size. 93.94 | Unknown force seizes contro af enemies. 45-48 | Massive tre erupts from the around 95-96 | Room begins collapsing 47-48 | Earthquake! 97.98 | Deafening oar fils the PCs ears. 49.50 | Treasure chest appears. 99-00 | Gravity reverses. hitpsiidocs.google.com/documenva 10 xNeF7 Uns RnQixOXSUZxqTyU4iCARCKnBYneWAlecitéheading=h.owuB6cB egos 22

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