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Cleric 8 Kim

CLASS & LEVEL PLAYER NAME


Tishra Solgul
Hill Dwarf Folk Hero 7,000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 18 72 --
16 +0 Intelligence
CLASS
O 10 Wisdom INITIATIVE HIT POINTS
3
O 4 Charisma
Total SUCCESSES

DEXTERITY
Saving Throw Modifiers INSPIRATION
Res: poison (adv on saves) d8 FAILURES

11 +1 to saves with Star Robe


(6/6 stars)
DEFENSES HIT DICE DEATH SAVES

1 SAVING THROWS INSPIRATION


Armor: Light, Medium, Heavy, Shield

CONSTITUTION 1 Acrobatics DEX === WEAPONS ===


+4 PROFICIENCY BONUS Simple, Battleaxe, Handaxe, Light Hammer,
14 P 10

0
Animal Handling WIS
Arcana INT
Warhammer

=== LANGUAGES ===


2 3 Athletics STR
Common, Dwarven
ABILITY SAVE DC
0 Deception CHA
Tools: Cartographer, Smith, Land Vehicles
0 History INT
INTELLIGENCE
6 Insight WIS Darkvision 60'
10 0 Intimidation CHA 25'
0 Investigation INT
0 6 Medicine WIS SPEED

P 4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P 10 Perception WIS


0 Performance CHA === ACTIONS ===
22 0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
P 4 Religion INT Help, Hide, Ready, Search, Use an Object,
6 Opportunity Attack, Grapple, Shove, Improvise,
1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
1 Stealth DEX
*Need 1lb of food and 1lb of water per day (2lbs of
CHARISMA P 10 Survival WIS water on hot days)

10
0

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


0 PASSIVE WISDOM (PERCEPTION)
Warhammer 1d8+3 blud +7 to hit

Shortbow 1d6+1 pier 20/20; +5 to hit


0 PASSIVE WISDOM (INSIGHT)

Longbow
PASSIVE INTELLIGENCE (INVESTIGATION)
Battleaxe

Darkvision 60 ft. Morning Star

Loaded Stone Shield

SENSES WEAPON ATTACKS & CANTRIPS

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CLASS & LEVEL PLAYER NAME

CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== Cleric FEATURES === CONSUMABLES:

Nature Domain:
Dampen Elements - when you/creature within 30' of ITEMS:
you takes acid, cold, fire, lightning, or thunder damage, -Holy water
use reaction to grant resistance against that damage -Silver/iron powder
Divine Strike - Once on each of your turns when you -Diamond/diamond dust?
hit a creature with a weapon attack, you can cause the -Ruby dust?
attack to deal an extra 1d8 cold, fire, or lightning dam -Jewel?
-Glass eye?
Hill Dwarf: -Herbs, oil
Dwarven Toughness - hp+1/level -25x incense
Stonecunning - 2x Prof for History about 'stone' -Tea leaves
Advantage on poison saves; Res Poison
Rustic Hospitality - common people help me
Ritual Caster

Channel Divinities: 2/2 (reset at short/long rest)


-Turn Undead - frighten; if CR1, destroyed
-Charm Animal/Plant - WIS save; 1min.

Divine Intervention: If you roll a number equal to or


lower than your Cleric level, your deity intervenes.
Can't use this feature again for 7 days if succeed, after
long rest if fail

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP Chain Mail - 16AC (dis on Stealth)

Shovel, iron pot, common clothes, belt pouch

SP Explorer & Smith tools

Shield - 2AC
EP Holy Symbol (sapphire cross shield crest)-Focus

Book of Helm's teachings/words


GP 10 Robe of Stars

Druid's Bag
PP
Tome of Understanding

Potion of Supreme Healing (10d4 + 20hp)


WEIGHT CARRIED
5 rations

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

PUSH/DRAG/LIFT

EQUIPMENT

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Female 30 Medium 4'10" 140lb
GENDER AGE SIZE HEIGHT WEIGHT
Lawful Good Helm Olive Green/Blue Braid, oaky
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

The Order of the Helm


-cheery and always ready to make a friend
-Symbol: Silver bear and blue shield with a white
cross
-country gal who says shucks
-Lost members: Pholdre, Inez, Jody -hard to hate; worrywart/mom-friend
-Joined at 18 -BIG family gal

From Ipomo; only child of 2 weavers PERSONALITY TRAITS

Parents: Bolmund and Mystlin


-always defend the weak
-would never betray the Order
-would do anything to save someone else
-people who use others are the worst

IDEALS

-would do anything for her family/community


-Pholdre is her closest friend
-friends with everyone in the Order
-heterochromia; freckles -Angus
-tattoo of a red thread going from her left middle finger, across her
shoulders, down to her right middle finger; she will add a different BONDS
flower the thread with every major event in her life (birth, joining the
Order, until her death)
-always wears her Helm cape made by her parents as a gift for when
she entered the Order; and her Holy Symbol, given to her by Pholdre -too naive/trusting; would cry at a kitten
-dark green woolen pants; white embroidered loose blouse; steel-toed -makes rash decisions; stubborn
farming boots -will lay down her life a lot
-sense of justice that sometimes gets in the way

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

-Grew up helping out with her parents' weaving


shop, but had more artistic talent than weaving
talent so mostly helped design patterns and run
the shop. She always wanted to travel while she
was young so she put her talent to studying maps
and can make a detailed map of the landmarks
and environment of any area she's been to.
-Joined the Order because Pholdre, her childhood
friend, joined.
-Fond of animals and nature since she's always
been exposed to wildlife. Has had a pet marmot
named Angus from the burrows near her home
since she was 5 (no idea how it seems to not get
old; loves to peek from her backpack). Always
decorates her warhammer with flowers.
-Wants to go to the Veil to fout what happened to
the most recent expedition from the Order
(specifically Pholdre). Doesn't need the wish/will
give it to her village.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 18 +10
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS ===

*Druidcraft
Mending
Thaumaturgy
Word of Radiance
Toll the Dead
Spare the Dying

=== 1st LEVEL === 4 Slots


*Animal Friendship
*Speak with Animals
Bless
Command
Cure wounds
Detect Magic
Guiding Bolt
Healing Word
Inflict Wounds
Shield of Faith

=== 2nd LEVEL === 3 Slots


Find Trap
Hold Person
Lesser Restoration
Prayer of Healing
Silence
Spiritual Weapon
Zone of Truth

=== 3rd LEVEL === 3 Slots


*Barkskin
*Spike Growth
Animate Dead
Bestow Curse
Dispel Magic
Mass Healing Word
Remove Curse
Revivify
Sending
Spirit Guardians/Shroud
*Plant Growth
*Wind Wall

SPELLS

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WIS 17 +9
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 4th LEVEL === 3 slots
*Dominate Beast
*Grasping Vine
Aura of Life
Banishment
Aura of Purity

=== 5th LEVEL === 1 slot


*Plant Growth
*Wind Wall
Mass Cure Wounds
Raise Dead
Summon Celestial
Holy Weapon
Commune (rit)

6th level

SPELLS

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