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CS1760

Multiprocessor
Synchronization
Staff

Maurice Herlihy (instructor)

Daniel Engel (grad TA)

Jonathan Lister (HTA)

Bhrath Kayyer (UTA)


Art of Multiprocessor Programming
Grading

8 Homeworks (40%)

5 programming assignments (20%)

3 Midterms (40%)

Art of Multiprocessor Programming


Collaboration
Permitted
talking about the homework
problems with other students; using
other textbooks; using the Internet.

NOT Permitted
obtaining the answer directly from
anyone or anything else in any
form.

Art of Multiprocessor Programming


Capstone

Yes, you can take this course as a


capstone course

Only one project possible


(concurrent packet filter)

Requires reading ahead of the course

See web page for details


Art of Multiprocessor Programming
See Course Web Page for …

TA Hours

Piazza

Other important matters

Art of Multiprocessor Programming


Moore’s Law
Transistor
count still
rising

Clock
speed
flattening
sharply

Art of Multiprocessor Programming 7


Moore’s Law (in practice)

Art of Multiprocessor Programming 8


Extinct: the Uniprocesor

cpu

memory

Art of Multiprocessor Programming 9


Extinct:
The Shared Memory Multiprocessor
(SMP)

cache cache cache


Bus Bus

shared memory

Art of Multiprocessor Programming 10


The New Boss:
The Multicore Processor
(CMP)

All on the Sun


cache cache cache
same chip Bus Bus
T2000
Niagara
shared memory

Art of Multiprocessor Programming 11


From the 2008 press…
…Intel has announced a press conference in
San Francisco on November 17th, where it
will officially launch the Core i7 Nehalem
processor…

…Sun’s next generation Enterprise T5140


and T5240 servers, based on the 3rd
Generation UltraSPARC T2 Plus processor,
were released two days ago…

Art of Multiprocessor Programming 12


Why is Kunle Smiling?

Niagara 1

Art of Multiprocessor Programming 13


Why do we care?
• Time no longer cures software bloat
– The “free ride” is over
• When you double your program’s path
length
– You can’t just wait 6 months
– Your software must somehow exploit twice as
much concurrency

Art of Multiprocessor Programming 14


Traditional Scaling Process
7x
Speedup 3.6x
1.8x

User code

Traditional
Uniprocessor

Time: Moore’s law


Art of Multiprocessor Programming 15
Ideal Scaling Process
7x
Speedup 3.6x
1.8x

User code

Multicore

Unfortunately, not so simple…

Art of Multiprocessor Programming 16


Actual Scaling Process
Speedup
2x 2.9x
1.8x

User code

Multicore

Parallelization and Synchronization


require great care…
Art of Multiprocessor Programming 17
Multicore Programming:
Course Overview

• Fundamentals
– Models, algorithms, impossibility
• Real-World programming
– Architectures
– Techniques

Art of Multiprocessor Programming 18


Sequential Computation

thread

memory

object object
Art of Multiprocessor Programming 19
Concurrent Computation

memory

object object
Art of Multiprocessor Programming 20
Asynchrony

• Sudden unpredictable delays


– Cache misses (short)
– Page faults (long)
– Scheduling quantum used up (really long)

Art of Multiprocessor Programming 21


Model Summary
• Multiple threads
– Sometimes called processes
• Single shared memory
• Objects live in memory
• Unpredictable asynchronous delays

Art of Multiprocessor Programming 22


Road Map
• We are going to focus on principles first,
then practice
– Start with idealized models
– Look at simplistic problems
– Emphasize correctness over pragmatism
– “Correctness may be theoretical, but
incorrectness has practical impact”

Art of Multiprocessor Programming 23


Concurrency Jargon
• Hardware
– Processors
• Software
– Threads, processes
• Sometimes OK to confuse them,
sometimes not.

Art of Multiprocessor Programming 24


Parallel Primality Testing
• Challenge
– Print primes from 1 to 1010
• Given
– Ten-processor multiprocessor
– One thread per processor
• Goal
– Get ten-fold speedup (or close)

Art of Multiprocessor Programming 25


Load Balancing

1 109 2·109 … 1010

P0 P1 … P9

• Split the work evenly


• Each thread tests range of 109

Art of Multiprocessor Programming 26


Procedure for Thread i

void primePrint {
int i = ThreadID.get(); // IDs in {0..9}
for (j = i*109+1, j<(i+1)*109; j++) {
if (isPrime(j))
print(j);
}
}

Art of Multiprocessor Programming 27


Issues
• Higher ranges have fewer primes
• Yet larger numbers harder to test
• Thread workloads
– Uneven
– Hard to predict

Art of Multiprocessor Programming 28


Issues
• Higher ranges have fewer primes
• Yet larger numbers harder to test
• Thread workloads
– Uneven
– Hard to predict
• Need dynamic load balancing

Art of Multiprocessor Programming 29


Shared Counter

19

18 each thread
takes a number
17
Art of Multiprocessor Programming 30
Procedure for Thread i

int counter = new Counter(1);

void primePrint {
long j = 0;
while (j < 1010) {
j = counter.getAndIncrement();
if (isPrime(j))
print(j);
}
}

Art of Multiprocessor Programming 31


Procedure for Thread i

Counter counter = new Counter(1);

void primePrint {
long j = 0;
while (j < 1010) {
j = counter.getAndIncrement();
if (isPrime(j)) Shared counter
print(j);
object
}
}

Art of Multiprocessor Programming 32


Where Things Reside
void primePrint {
int i =
ThreadID.get(); // IDs
in {0..9}
for (j = i*109+1,
j<(i+1)*109; j++) {

}
}
if (isPrime(j))
print(j);
Local
variables
code

cache cache cache


Bus Bus

shared
1 memory

shared counter

Art of Multiprocessor Programming 33


Procedure for Thread i

Counter counter = new Counter(1);

void primePrint {
long j = 0;
while (j < 1010) {
j = counter.getAndIncrement();
if (isPrime(j))
print(j);
Stop when every
}
} value taken

Art of Multiprocessor Programming 34


Procedure for Thread i

Counter counter = new Counter(1);

void primePrint {
long j = 0;
while (j < 1010) {
j = counter.getAndIncrement();
if (isPrime(j))
print(j);
}
} Increment & return each
new value
Art of Multiprocessor Programming 35
Counter Implementation

public class Counter {


private long value;

public long getAndIncrement() {


return value++;
}
}

Art of Multiprocessor Programming 36


Counter Implementation

public class Counter {


private long value;

public long getAndIncrement() {


return value++;
}
}

Art of Multiprocessor Programming 37


What It Means

public class Counter {


private long value;

public long getAndIncrement() {


return value++;
}
}

Art of Multiprocessor Programming 38


What It Means

public class Counter {


private long value;

public long getAndIncrement() {


return value++; temp = value;
} value = temp + 1;
} return temp;

Art of Multiprocessor Programming 39


Not so good…
Value… 1 2 3 2

read write read write


1 2 2 3

read write
1 2

time
Art of Multiprocessor Programming 40
Is this problem inherent?
!! !!
write
read

write read

If we could only glue reads and writes


together…

Art of Multiprocessor Programming 41


Challenge

public class Counter {


private long value;

public long getAndIncrement() {


temp = value;
value = temp + 1;
return temp;
}
}

Art of Multiprocessor Programming 42


Challenge

public class Counter {


private long value;

public long getAndIncrement() {


temp = value;
value = temp + 1;
return temp;
} Make these steps
} atomic (indivisible)
Art of Multiprocessor Programming 43
Hardware Solution

public class Counter {


private long value;

public long getAndIncrement() {


temp = value;
value = temp + 1;
return temp;
}
} ReadModifyWrite()
instruction 44
Art of Multiprocessor Programming
An Aside: Java™

public class Counter {


private long value;

public long getAndIncrement() {


synchronized {
temp = value;
value = temp + 1;
}
return temp;
}
}
Art of Multiprocessor Programming 45
An Aside: Java™

public class Counter {


private long value;

public long getAndIncrement() {


synchronized {
temp = value;
value = temp + 1;
}
return temp;
} Synchronized block
}
Art of Multiprocessor Programming 46
An Aside: Java™

public class Counter {


private long value;

public long getAndIncrement() {


Mutual Exclusion
synchronized {
temp = value;
value = temp + 1;
}
return temp;
}
}
Art of Multiprocessor Programming 47
Mutual Exclusion,
or “Alice & Bob share a pond”

A B

Art of Multiprocessor Programming 48


Alice has a pet

A B

Art of Multiprocessor Programming 49


Bob has a pet

A B

Art of Multiprocessor Programming 50


The Problem

A B

The pets don’t


get along

Art of Multiprocessor Programming 51


Formalizing the Problem
• Two types of formal properties in
asynchronous computation:
• Safety Properties
– Nothing bad happens ever
• Liveness Properties
– Something good happens eventually

Art of Multiprocessor Programming 52


Formalizing our Problem
• Mutual Exclusion
– Both pets never in pond simultaneously
– This is a safety property
• No Deadlock
– if only one wants in, it gets in
– if both want in, one gets in.
– This is a liveness property

Art of Multiprocessor Programming 53


Simple Protocol
• Idea
– Just look at the pond
• Gotcha
– Not atomic
– Trees obscure the view

Art of Multiprocessor Programming 54


Interpretation
• Threads can’t “see” what other threads are
doing
• Explicit communication required for
coordination

Art of Multiprocessor Programming 55


Cell Phone Protocol
• Idea
– Bob calls Alice (or vice-versa)
• Gotcha
– Bob takes shower
– Alice recharges battery
– Bob out shopping for pet food …

Art of Multiprocessor Programming 56


Interpretation
• Message-passing doesn’t work
• Recipient might not be
– Listening
– There at all
• Communication must be
– Persistent (like writing)
– Not transient (like speaking)

Art of Multiprocessor Programming 57


Can Protocol

cola
cola

Art of Multiprocessor Programming 58


Bob conveys a bit

A B
cola

Art of Multiprocessor Programming 59


Bob conveys a bit

A B

Art of Multiprocessor Programming 60


Can Protocol
• Idea
– Cans on Alice’s windowsill
– Strings lead to Bob’s house
– Bob pulls strings, knocks over cans
• Gotcha
– Cans cannot be reused
– Bob runs out of cans

Art of Multiprocessor Programming 61


Interpretation
• Cannot solve mutual exclusion with
interrupts
– Sender sets fixed bit in receiver’s space
– Receiver resets bit when ready
– Requires unbounded number of interrupt bits

Art of Multiprocessor Programming 62


Flag Protocol

A B

Art of Multiprocessor Programming 63


Alice’s Protocol (sort of)

A B

Art of Multiprocessor Programming 64


Bob’s Protocol (sort of)

A B

Art of Multiprocessor Programming 65


Alice’s Protocol

• Raise flag
• Wait until Bob’s flag is down
• Unleash pet
• Lower flag when pet returns

Art of Multiprocessor Programming 66


Bob’s Protocol

• Raise flag
• Wait until Alice’s flag is down
• Unleash pet
• Lower flag when pet returns

Art of Multiprocessor Programming 67


Bob’s Protocol (2nd try)

• Raise flag
• While Alice’s flag is up
– Lower flag
– Wait for Alice’s flag to go down
– Raise flag
• Unleash pet
• Lower flag when pet returns

Art of Multiprocessor Programming 68


Bob’s Protocol

Bob defers
• Raise flag to Alice
• While Alice’s flag is up
– Lower flag
– Wait for Alice’s flag to go down
– Raise flag
• Unleash pet
• Lower flag when pet returns

Art of Multiprocessor Programming 69


The Flag Principle
• Raise the flag
• Look at other’s flag
• Flag Principle:
– If each raises and looks, then
– Last to look must see both flags up

Art of Multiprocessor Programming 70


Proof of Mutual Exclusion
• Assume both pets in pond
– Derive a contradiction
– By reasoning backwards
• Consider the last time Alice and Bob each
looked before letting the pets in
• Without loss of generality assume Alice
was the last to look…

Art of Multiprocessor Programming 71


Proof
Bob last raised
flag Alice last raised her flag

Alice’s last look


Bob’s last
look

time

Alice must have seen Bob’s Flag. A Contradiction


Art of Multiprocessor Programming 72
Proof of No Deadlock
• If only one pet wants in, it gets in.

Art of Multiprocessor Programming 73


Proof of No Deadlock
• If only one pet wants in, it gets in.
• Deadlock requires both continually trying
to get in.

Art of Multiprocessor Programming 74


Proof of No Deadlock
• If only one pet wants in, it gets in.
• Deadlock requires both continually trying
to get in.
• If Bob sees Alice’s flag, he backs off, gives
her priority (Alice’s lexicographic privilege)

Art of Multiprocessor Programming 75


Remarks
• Protocol is unfair
– Bob’s pet might never get in
• Protocol uses waiting
– If Bob is eaten by his pet, Alice’s pet might
never get in

Art of Multiprocessor Programming 76


Moral of Story

• Mutual Exclusion cannot be solved by


–transient communication (cell phones)
–interrupts (cans)
• It can be solved by
– one-bit shared variables
– that can be read or written

Art of Multiprocessor Programming 77


The Arbiter Problem (an aside)

Pick a
point

Pick a
point

Art of Multiprocessor Programming 78


The Fable Continues
• Alice and Bob fall in love & marry

Art of Multiprocessor Programming 79


The Fable Continues
• Alice and Bob fall in love & marry
• Then they fall out of love & divorce
– After a coin flip, she gets the pets
– He has to feed them

Art of Multiprocessor Programming 80


The Fable Continues
• Alice and Bob fall in love & marry
• Then they fall out of love & divorce
– She gets the pets
– He has to feed them
• Leading to a new coordination problem:
Producer-Consumer

Art of Multiprocessor Programming 81


Bob Puts Food in the Pond

Art of Multiprocessor Programming 82


Alice releases her pets to Feed

mmm… B
mmm…

Art of Multiprocessor Programming 83


Producer/Consumer
• Alice and Bob can’t meet
– Each has restraining order on other
– So he puts food in the pond
– And later, she releases the pets
• Avoid
– Releasing pets when there’s no food
– Putting out food if uneaten food remains

Art of Multiprocessor Programming 84


Producer/Consumer
• Need a mechanism so that
– Bob lets Alice know when food has been put
out
– Alice lets Bob know when to put out more
food

Art of Multiprocessor Programming 85


Surprise Solution

A B
cola

Art of Multiprocessor Programming 86


Bob puts food in Pond

A B
cola

Art of Multiprocessor Programming 87


Bob knocks over Can

A B

Art of Multiprocessor Programming 88


Alice Releases Pets

A yum… B
yum…

Art of Multiprocessor Programming 89


Alice Resets Can when Pets are
Fed

A B
cola

Art of Multiprocessor Programming 90


Pseudocode

while (true) {
while (can.isUp()){};
pet.release();
pet.recapture();
can.reset();
}

Alice’s code
Art of Multiprocessor Programming 91
Pseudocode

while (true) {
while (can.isUp()){};
pet.release();
Bob’s code
pet.recapture();
can.reset(); while (true) {
} while (can.isDown()){};
pond.stockWithFood();
can.knockOver();
}
Alice’s code
Art of Multiprocessor Programming 92
Correctness
• Mutual Exclusion
– Pets and Bob never together in pond

Art of Multiprocessor Programming 93


Correctness
• Mutual Exclusion
– Pets and Bob never together in pond
• No Starvation
if Bob always willing to feed, and pets always
famished, then pets eat infinitely often.

Art of Multiprocessor Programming 94


Correctness
• Mutual Exclusion safety
– Pets and Bob never together in pond
• No Starvation liveness
if Bob always willing to feed, and pets always
famished, then pets eat infinitely often.
• Producer/Consumer safety
The pets never enter pond unless there is
food, and Bob never provides food if there
is unconsumed food.

Art of Multiprocessor Programming 95


Could Also Solve Using Flags

A B

Art of Multiprocessor Programming 96


Waiting
• Both solutions use waiting
– while(mumble){}
• In some cases waiting is problematic
– If one participant is delayed
– So is everyone else
– But delays are common & unpredictable

Art of Multiprocessor Programming 97


The Fable drags on …
• Bob and Alice still have issues

Art of Multiprocessor Programming 98


The Fable drags on …
• Bob and Alice still have issues
• So they need to communicate

Art of Multiprocessor Programming 99


The Fable drags on …
• Bob and Alice still have issues
• So they need to communicate
• They agree to use billboards …

Art of Multiprocessor Programming 100


Billboards are Large

B D Letter
A C E
1
3
3
2
Tiles
1
From Scrabble™ box
Art of Multiprocessor Programming 101
Write One Letter at a Time …

W A S
4 1 1

H 4

B D
A C E
1
3
3
2

Art of Multiprocessor Programming 102


To post a message

W A S H T H E C A R
4 1 1 4 1 4 1 3 1 1

whew

Art of Multiprocessor Programming 103


Let’s send another message

L A
S E L L L A V A 1
1

M PS
1 1 1 1 1 1 4 1

3 3 1

Art of Multiprocessor Programming 104


Uh-Oh

S E L L
1 1 1 1
T H E
1 4 1
C A R
3 1 1

L 1

OK

Art of Multiprocessor Programming 105


Readers/Writers
• Devise a protocol so that
– Writer writes one letter at a time
– Reader reads one letter at a time
– Reader sees “snapshot”
• Old message or new message
• No mixed messages

Art of Multiprocessor Programming 106


Readers/Writers (continued)
• Easy with mutual exclusion
• But mutual exclusion requires waiting
– One waits for the other
– Everyone executes sequentially
• Remarkably
– We can solve R/W without mutual exclusion

Art of Multiprocessor Programming 107


Esoteric?
• Java container size() method
• Single shared counter?
– incremented with each add() and
– decremented with each remove()
• Threads wait to exclusively access counter

Art of Multiprocessor Programming 108


Readers/Writers Solution
• Each thread i has size[i] counter
– only it increments or decrements.
• To get object’s size, a thread reads a
“snapshot” of all counters
• This eliminates the bottleneck

Art of Multiprocessor Programming 109


Why do we care?
• We want as much of the code as possible
to execute concurrently (in parallel)
• A larger sequential part implies reduced
performance
• Amdahl’s law: this relation is not linear…

Art of Multiprocessor Programming 110


Amdahl’s Law

1-thread execution time


Speedup= n-thread execution time

Art of Multiprocessor Programming 111


Amdahl’s Law

1
Speedup=
𝑝
1 −𝑝+
𝑛

Art of Multiprocessor Programming 112


Amdahl’s Law

Parallel
fraction
1
Speedup=
𝑝
1 −𝑝+
𝑛

Art of Multiprocessor Programming 113


Amdahl’s Law

Sequential
fraction Parallel
fraction
1
Speedup=
𝑝
1 −𝑝+
𝑛

Art of Multiprocessor Programming 114


Amdahl’s Law

Sequential
fraction Parallel
fraction
1
Speedup=
𝑝
1 −𝑝+
𝑛
Number of
threads

Art of Multiprocessor Programming 115


Amdal’s Law

Bad synchronization ruins everything


Example
• Ten processors
• 60% concurrent, 40% sequential
• How close to 10-fold speedup?

Art of Multiprocessor Programming 117


Example
• Ten processors
• 60% concurrent, 40% sequential
• How close to 10-fold speedup?

1
Speedup = 2.17= 0 .6
1 − 0 .6 +
10

Art of Multiprocessor Programming 118


Example
• Ten processors
• 80% concurrent, 20% sequential
• How close to 10-fold speedup?

Art of Multiprocessor Programming 119


Example
• Ten processors
• 80% concurrent, 20% sequential
• How close to 10-fold speedup?

1
Speedup = 3.57= 0 .8
1 − 0 .8 +
10

Art of Multiprocessor Programming 120


Example
• Ten processors
• 90% concurrent, 10% sequential
• How close to 10-fold speedup?

Art of Multiprocessor Programming 121


Example
• Ten processors
• 90% concurrent, 10% sequential
• How close to 10-fold speedup?

1
Speedup = 5.26= 0 .9
1 − 0 .9 +
10

Art of Multiprocessor Programming 122


Example
• Ten processors
• 99% concurrent, 01% sequential
• How close to 10-fold speedup?

Art of Multiprocessor Programming 123


Example
• Ten processors
• 99% concurrent, 01% sequential
• How close to 10-fold speedup?

1
Speedup = 9.17= 0.99
1 − 0.99 +
10

Art of Multiprocessor Programming 124


Back to Real-World Multicore
Scaling
Speedup
2x 2.9x
1.8x

User code

Multicore

Not reducing
sequential % of code
Art of Multiprocessor Programming
Shared Data Structures

Coarse Fine
Grained Grained
25% 25%
Shared Shared

75% 75%
Unshared Unshared
Shared Data Structures
Honk!
Honk!
Honk!
Why only 2.9 speedup

Coarse Fine
Grained Grained
25% 25%
Shared Shared

75% 75%
Unshared Unshared
Shared Data Structures
Honk!
Honk! Why fine-grained
Honk! parallelism maters

Coarse Fine
Grained Grained
25% 25%
Shared Shared

75% 75%
Unshared Unshared
Diminishing Returns
4.5
4
3.5
3
2.5
speedup
2
1.5
1
0.5
0

This course is about the parts that


are hard to make concurrent …
but still have a big influence on speedup!
Art of Multiprocessor Programming

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