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DEFENDER OF KNOWLEDGE

D nce a bulwark against Sith and Hutt aggression, mythical Ossus was best known as the largest repository of Jedi knowledge in history.
Now a lightning-ravaged wasteland, Ossus still hides countless Jedi secrets within its ruins.

HISTORY
Scholars debate the historicity of Ossus as a real place. Many believe the world is merely the mythic setting of the Qel-Droma Epics, using
familiar tropes found in other mythological homeworlds of the gods. Some believe the Jedi adopted a world and named it after the fictional
planet. Others insist Ossus exists exactly as the stories claim. In the past, conspiracy theorists pointed to Jedi budgetary accounting to accuse
them of maintaining a secret retreat. Thanks to the scarcity of authenticated records from the era, it is unlikely research can provide verification
of the planet’s existence.
LOST PARADISE
Despite the alleged importance of Ossus to the Jedi Order for thousands of years, or perhaps because of it, the Qel- Droma Epics claim the
Cron Supernovae destroyed the planet approximately four thousand years ago. Legend describes the havoc in detail, especially the world’s
evacuation. The Jedi had little warning of the coming cataclysm and were only able to save a fraction of the priceless artifacts. The most
important relics made it to the Jedi Temple on Corus- cant via nearby Exis Station.
MODERN HISTORY
Though the legend of Ossus is public, only desperate trea

sure hunters, conspiracy theorists, and the most optimistic of academics go searching for it. A favorite story of conspiracy theorists, allegedly
told by a dying ARC trooper, involves Ossus during the Clone Wars. According to the story, early in the Clone Wars, the former Jedi Count
Dooku led a cadre of IG-100 MagnaGuards to Ossus, where he established a Separatist base from which to search for lost artifacts. Almost two
years later, in response to rumors of a Separatist discovery, Jedi Master Tholme sent an elite contingent of ARC troopers to investigate. The
unit infiltrated the base and recovered numerous artifacts before calling in an airstrike.

PEOPLE AND CULTURE


The Jedi credited Ossus as having been their cultural center for a 1 2,000-year period, which they made a near-mandatory pilgrimage site for
Jedi of that era. Jedi operating along the Perlemian Trade Route are said to have gone to Ossus for unique opportunities to train under other
Masters and contemplate a wider view of the Force.
Y5ANNA
According to legend, what few Jedi survived the Cron Supernovae banded together to survive the vast wasteland Ossus had become. Over
millennia, while the non-human population quickly died out, the humans became the tribal Ysanna, a group of near-humans with a high
percentage of Force users among them. Their shamans, known as storm shepherds, defined the Force as a sort of atavistic magic. The tribes
still live near the caves their ancestors once took shelter within, farming the nitrogen-rich soil of the valleys near the Eocho Mountains.

POINTS OF INTEREST
I hile Ossus is at best a devastated ruin plagued by light- Wr ning storms, the Qel-Droma Epics detail a great number of sites that were once
central to the Jedi Order. These locations have long been lost, and if they still exist (or ever existed at all) they do so as ruins.
GREAT JEDI LIBRARY
Jedi Master Odan-Urr designed and oversaw the construction of the Great Jedi Library to honor a promise to his Master. The library stood for
nearly a thousand years as the physical embodiment of Jedi dedication to knowledge. It required several days’ pilgrimage to reach Ooroo
Qaflyon, where the library sat atop a lone hill, far from Knossa Spaceport and Ossus City.
The epics fail to provide an accurate description of the library, and scholars argue about its size. Speculations range from a 100-square-meter,
four-level building to mammoth

installations with spires of solid gold. The legends mention several archival collections, classrooms, reading areas, information kiosks, and
housing, and they even describe some areas in detail. While countless old maps and floorplans circulate around the black market, many trace
back to a long- dead con artist named Skavak.
HALL OF KNOWLEDGE
The Hall of Knowledge was the main public area of the Great Jedi Library. The hundreds of thousands of datacards in the hall were said to
contain ancient star charts, Jedi texts, galactic histories for thousands of worlds, and philosophical treatises from the great thinkers of the age.
CHAMBER OF ANTIQUITIES
The Chamber of Antiquities was where Master Odan-Urr catalogued and studied ancient artifacts, translated and digitized writings, and kept the
most treasured and danger-

DEFENDER OF KNOWLEDGE

D nce a bulwark against Sith and Hutt aggression, mythical Ossus was best known as the largest repository of Jedi knowledge in history.
Now a lightning-ravaged wasteland, Ossus still hides countless Jedi secrets within its ruins.

HISTORY
Scholars debate the historicity of Ossus as a real place. Many believe the world is merely the mythic setting of the Qel-Droma Epics, using
familiar tropes found in other mythological homeworlds of the gods. Some believe the Jedi adopted a world and named it after the fictional
planet. Others insist Ossus exists exactly as the stories claim. In the past, conspiracy theorists pointed to Jedi budgetary accounting to accuse
them of maintaining a secret retreat. Thanks to the scarcity of authenticated records from the era, it is unlikely research can provide verification
of the planet’s existence.
LOST PARADISE
Despite the alleged importance of Ossus to the Jedi Order for thousands of years, or perhaps because of it, the Qel- Droma Epics claim the
Cron Supernovae destroyed the planet approximately four thousand years ago. Legend describes the havoc in detail, especially the world’s
evacuation. The Jedi had little warning of the coming cataclysm and were only able to save a fraction of the priceless artifacts. The most
important relics made it to the Jedi Temple on Corus- cant via nearby Exis Station.
MODERN HISTORY
Though the legend of Ossus is public, only desperate trea

sure hunters, conspiracy theorists, and the most optimistic of academics go searching for it. A favorite story of conspiracy theorists, allegedly
told by a dying ARC trooper, involves Ossus during the Clone Wars. According to the story, early in the Clone Wars, the former Jedi Count
Dooku led a cadre of IG-100 MagnaGuards to Ossus, where he established a Separatist base from which to search for lost artifacts. Almost two
years later, in response to rumors of a Separatist discovery, Jedi Master Tholme sent an elite contingent of ARC troopers to investigate. The
unit infiltrated the base and recovered numerous artifacts before calling in an airstrike.

PEOPLE AND CULTURE


The Jedi credited Ossus as having been their cultural center for a 1 2,000-year period, which they made a near-mandatory pilgrimage site for
Jedi of that era. Jedi operating along the Perlemian Trade Route are said to have gone to Ossus for unique opportunities to train under other
Masters and contemplate a wider view of the Force.
Y5ANNA
According to legend, what few Jedi survived the Cron Supernovae banded together to survive the vast wasteland Ossus had become. Over
millennia, while the non-human population quickly died out, the humans became the tribal Ysanna, a group of near-humans with a high
percentage of Force users among them. Their shamans, known as storm shepherds, defined the Force as a sort of atavistic magic. The tribes
still live near the caves their ancestors once took shelter within, farming the nitrogen-rich soil of the valleys near the Eocho Mountains.

POINTS OF INTEREST
I hile Ossus is at best a devastated ruin plagued by light- Wr ning storms, the Qel-Droma Epics detail a great number of sites that were once
central to the Jedi Order. These locations have long been lost, and if they still exist (or ever existed at all) they do so as ruins.
GREAT JEDI LIBRARY
Jedi Master Odan-Urr designed and oversaw the construction of the Great Jedi Library to honor a promise to his Master. The library stood for
nearly a thousand years as the physical embodiment of Jedi dedication to knowledge. It required several days’ pilgrimage to reach Ooroo
Qaflyon, where the library sat atop a lone hill, far from Knossa Spaceport and Ossus City.
The epics fail to provide an accurate description of the library, and scholars argue about its size. Speculations range from a 100-square-meter,
four-level building to mammoth

installations with spires of solid gold. The legends mention several archival collections, classrooms, reading areas, information kiosks, and
housing, and they even describe some areas in detail. While countless old maps and floorplans circulate around the black market, many trace
back to a long- dead con artist named Skavak.
HALL OF KNOWLEDGE
The Hall of Knowledge was the main public area of the Great Jedi Library. The hundreds of thousands of datacards in the hall were said to
contain ancient star charts, Jedi texts, galactic histories for thousands of worlds, and philosophical treatises from the great thinkers of the age.
CHAMBER OF ANTIQUITIES
The Chamber of Antiquities was where Master Odan-Urr catalogued and studied ancient artifacts, translated and digitized writings, and kept the
most treasured and danger-
ous items in the entire library. Two levels below ground, the chamber was a labyrinth of rooms and vaults, designed to protect its valuable
contents. Visitors were seldom permitted into the chamber, which was only accessible by two lifts from the first sublevel.
GARDENS OFT'ALLA
The gardens were named for an ancient Jedi Master of the mythical, treelike Neti species, which lived on Ossus’s forest moon. According to the
epics, Jedi Master T’alla constructed the gardens and then planted herself at their center, transforming into a tree. The gardens, specifically the
tree thought to be T’alla, were a favored place for contemplation by visitors. The gardens grew over the millennia, and included vast hedge
mazes and colorful flowerbeds. There were greenhouses where the Jedi AgriCorps grew and experimented with plants. Jedi Masters visiting
with Padawans favored the rock gardens, inspiration for the Muntuur Stones of Coruscant, for more physical training. Librarians often taught
courses outdoors, where old Masters engaged in philosophical debates before backdrops of vine-covered pillars, gazebos, and fountains.
IMHAR CANYON
Only a few days’ walk from the Great Jedi Library, this great canyon was home to a network of submerged tunnels. The aquatic Jedi Master
Anstak had offices near the surface, but he spent most of his time deep in the tunnels, where he had a small temple. Some believe Master
Anstak and his students could have survived the Cron Supernovae, protected within the deep caverns.
Master Anstak’s temple had three caverns. The first, and largest, was an archive that held delicate items that were created by aquatic species
and could not be preserved in open air. It also had remote access that allowed fast communication between the Great Jedi Library and its
underwater branch. The second chamber was a small praxeum, where aquatic Padawans could train comfortably. Finally, there was Master
Anstak’s vault, where he kept, created, and experimented with Force artifacts related to underwater endeavors.
KNOSSA
One of the few cities on Ossus named within the epics, the stone and bronzium city of Knossa with its squat domes sat high in the western
Eocho Mountains. The mountains were

allegedly riddled with crystal caves, and one peak is home to the Eye of Ashlanae, a powerful vergence. Knossa Spaceport, which resembled a
sprawling promenade wrapped around Agorn Mountain, was originally built to support pilgrims visiting the nearby Eye of Ashlanae.
JEDI PRAXEUM
Created to house Jedi pilgrims to the Eye of Ashlanae, the Ossus Jedi Praxeum became a source of knowledge and assistance for those Jedi
defending the oppressed throughout the Rim. For a time, the praxeum contained the largest single collection of Jedi knowledge in the form of
scrolls, holocrons, and other artifacts. Jedi Master Odan-Urr received his training there under Jedi Master Ooroo, who managed the facility until
his death during the Great Hyperspace War. The training of Jedi Padawans continued at the praxeum for another thousand years, until the Cron
Supernovae destroyed the city.
The Ossus Praxeum was a five-tiered ziggurat, each tier dedicated to a value of the Jedi. The top tier, Knowledge, was where the most
treasured artifacts and tomes were stored. Beneath it was the tier of Harmony, which contained the Masters’ council chamber, diplomatic offices,
and meditation rooms. The Serenity tier was reserved for dormitories, supplemented by meditative balconies, pools, and gardens. The Peace
level, ironically, was where Jedi trained for combat. Finally, the ground level represented the Force, and was reserved exclusively for training
students to manipulate the mystical energy field.
KNOSSA BRANCH LIBRARY
Jedi Master Odan-Urr’s Great Jedi Library lacked any sort of large-scale spaceport, and it was a great distance from Knossa. To provide library
access to the horde of visiting

NAVIGATING THE CRON DRIFT

T he Cron Drift is a dense asteroid field containing the rubble of dozens of star systems. Once a nebula where stars were born, the
region is now a dangerous hyperspace hazard filled with gravitational anomalies, asteroids, and black holes. Navigating a jump to
Ossus requires a successful Formidable (OOOOO) Astrogation check with □ □ O However, Force users making a Foresee power check
just before the jump can spend C)C to reduce the difficulty of the Astrogation check once (and may spend additional CC)for the same
effect again). The GM may further downgrade the check’s difficulty by providing the PCs with ancient star charts or probe droid
astrogation data of the Cron Drift.
Failed checks that generate <o> <§> <o> can cause a collision or other hyperspace mishap, making the ship revert to realspace.
Jumping out of the Cron Drift after such a failure requires an Average (0 0
) Astrogation check. If ^ or <§) <§> <§> are generated on
a successful check, Ossus is discovered, but upon entering the atmosphere the ship is struck by lightning, inflicting 10 system strain
(which may or may not disable the ship and cause a crash-landing).

LIGHTNING STORMS

U icious lightning storms ravage the surface of Ossus. Any check that generates ^ on Ossus can, at the GM’s discretion, subject a
PC, NPC ally, or useful piece of equipment to a lightning strike. Conversely, ^ can have lightning strike an enemy of the PCs if the GM
feels it is appropriate.
Anyone struck by lightning suffers 10 strain and one Critical Injury. Any equipment struck by lightning is disabled until repaired by a
Hard ^ Mechanics check.

academics and Jedi seeking knowledge for time-sensitive care to the sick and wounded. Surrounding the temple were
investigations, Odan-Urr commissioned the Knossa branch small cottages that slept four: one healer and three patients.
library, a square stone building with a tower set in each corner. Farther out were a variety of huts, cabins, and tents occupied by
The branch library provided public remote access to the elderly Jedi seeking a quiet end in peaceful contemplation of the
unrestricted digitized archives at the Great Library, but visitors Force. While recovering, Jedi patients often visited with the older
could also remotely control a droid at the Great Library to search Masters, seeking wisdom and guidance.
its nondigitized scrolls and tomes. Those still stymied could
request an appointment for assistance from a Jedi librarian, who CREATURES AND
could conference with Jedi at the Great Library to fulfill restricted
information requests. CHALLENGES
Ossus is still an endless wasteland with a small population of
OSSUS CITY tribal Ysanna who occupy the
A modest village in a tranquil valley approximately fifty kilometers
from Knossa, Ossus City was a place of recovery for the Jedi,
most-recovered areas. The Ysanna depend on the native kirruk,
from wounds both physical and psychological. A small temple
which they use as a mount and beast of burden.
staffed by a rotating cast of young Jedi healers provided primary
YSANNA HUNTER [RIVAL]
The Ysanna are humanoids who wear tribal masks and ride the
powerful kirruk. While farming is the Ysanna’s main source of
food, hunting is becoming more useful as creatures repopulate.
The Ysanna hunt with a concussion bow, which fires projectiles
whose trajectories they can influence with the Force. The tribes
feel a duty to protect the Jedi ruins from each other and from
outsiders, though they can’t explain why.

Skills: Discipline 1, Ranged (Heavy) 2, Survival 3, Vigilance 2.


Talents: Animal Empathy (when making checks to handle or
tame animals, a Ysanna hunter can add # to the check and
spendC)to add & or to the check), Force Rating 1. Abilities:
Projectile Guidance (when making a ranged attack with a
concussion bow, a Ysanna hunter can add # to the check and
spend!)to give the attack the Pierce 3 quality). Equipment:
Concussion bow (Ranged [Heavy]; Damage 8, Critical 5; Range
[Medium]; Cumbersome 2, Limited Ammo 1, Prepare 1), beast-
hide armor (+ 1 soak), travel rations.
KIRRUK RIDING BEAST [RIVAL]
These muscular, horned reptilian quadrupeds are cave dwellers, and hardy enough to survive the decimation of Ossus. The
Ysanna call them “kirruk" after their squawking tail, and they breed them to serve as beasts of burden and riding mounts.

Skills: Athletics 3, Brawl 3, Resilience 3. Talents: None.


Abilities: Silhouette 2, Trained Mount 2 (add ■ ■ to a rider’s Survival checks while mounted on a kirruk).
Equipment: Teeth (Brawl; Damage 8; Critical 2; Range [Engaged]; Pierce 3), claws (Brawl; Damage 6; Critical 3; Range [Engaged]; Disorient
1).

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