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EE 6612 – MICROPROCESSORS

& MICROCONTROLLERS
RECORD

Dr.NGP.IT/EEE/LM/V 3.3
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Dr.N.G.P. INSTITUTE OF TECHNOLOGY
Dr.N.G.P.-Kalapatti Road, Coimbatore – 641048. Tamil Nadu.Ph:0422 – 2369105

BONAFIDE CERTIFICATE
Department of

Electrical and Electronics Engineering certified that this is a bonafide record of work
done by Mr. / Ms. …………………………………………………… of the ……………………………
B.E. / B.Tech. / M.E. / M.Tech. in the EE6612 – Microprocessors & Microcontrollers
Laboratory conducted in this institution, as prescribed by Anna University – Chennai, for
the ............. semester, during the academic year 2018 / 2019.

Faculty In – Charge HoD / EEE

Date:

Anna University Register No. : …………………………………

Submitted for the Anna University Examination held on

…………………………………………………………………………………

Internal Examiner External Examiner


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CONTENTS
Ex. Page. Faculty
Date Name of the Experiment Marks
No. No. Signature

Average
Faculty In - Charge

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Ex. No : 1
8 BIT ARITHMATIC OPERATIONS
DATE :

AIM
To write an assembly language program for Intel 8085 microprocessor to
perform the following functions;
(a) 8-bit addition
(b) 8-bit subtraction
(c) 8-bit multiplication and
(d) 8-bit division.
To check the above programs by executing using 8085 trainer kit.
APPARATUS REQUIRED

1. 8085 Trainer kit


2. Operation Code sheet
ALGORITHM
a. 8 BIT ADDITION
1. Start the program.
2. Load the first data in the accumulator.
3. Move the content of A to B register.
4. Load the second data in the accumulator.
5. Initialize the carry with zero.
6. Add the content of B register to the accumulator.
7. If the carry is “0” then store the result in the address 4500.
8. If the carry is “1” then increment the C register by one and store the result.
9. Stop the program.

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b. 8 BIT SUBTRACTION
1. Start the program.
2. Load the first data in the accumulator.
3. Move the content of A to B register.
4. Load the second data in the accumulator.
5. Initialize the Borrow with zero.
6. Add the content of B register to the accumulator.
7. If the borrow is “0” then store the result in address 4252.
8. If the borrow is “1” then increment the C register by one and store the result.
9. Stop the program.

c. 8 BIT MULTIPLICATION
1. Start the program.
2. Get the multiplier and multiplicand.
3. Initialize the carry register
4. Initialize count register with the multiplier
5. Clear the accumulator.
6. Add accumulator with multiplicand
7. If carry occurs, increment the carry register.
8. Decrement the count register.
9. If count is zero go to step 1.
10. Else go to step 6.
11. Store the contents of the accumulator in the location specified.
12. Store carry register in the location specified.
13: Stop the program.

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d. 8 BIT DIVISION
1. Start the program.
2. Get the divisor and dividend.
3. Initialize count register with divisor
4. Clear accumulator.
5. Move the dividend into accumulator
6. Subtract divisor from accumulator.
7. Increment the count register.
8. Compare accumulator with divisor.
9. If division is less go to step 5 else to next step.
10. Stop the program.

OBSERVATIONS

Program Address & Data Result

Addend : Sum:
8-Bit Addition
Augend : Carry:

Subtrahend : Difference :
8-Bit Subtraction
Minuend: Borrow:

Multiplicand : Product :
8-Bit Multiplication
Multiplier : Overflow:

Dividend: Quotient:
8-Bit Division
Divisor: Remainder:

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INFERENCE

RESULT

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Ex. No : 2
16 BIT ARITHMATIC OPERATIONS USING 8085
DATE :

AIM
To write assembly language programs for Intel 8085 microprocessor to perform
the following functions;
(a) 16-bit addition
(b) 16-bit subtraction
(c) 16-bit multiplication and
(d) 16-bit division.
To check the above programs by executing 8085 trainer.
APPARATUS REQUIRED

1. 8085 Trainer
2. Operation Code sheet

ALGORITHM
a. 16 BIT DATA ADDITION

1. Initialize memory pointer to data location.


2. Get the first number from memory and store it in Register pair.
3. Get the second number in memory and add it to the Register pair.
4. Store the sum & carry in separate memory locations.

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b. 16 BIT DATA SUBTRACTION

1. Initialize memory pointer to data location.


2. Get the subtrahend from memory and transfer it to register pair.
3. Get the minuend from memory and store it in another register pair.
4. Subtract subtrahend from minuend.
5. Store the difference and borrow in different memory locations.

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c. 16 BIT DATA MULTIPLICATION

1. Get the multiplier and multiplicand.


2. Initialize a register to store partial product.
3. Add multiplicand, multiplier times.
4. Store the result in consecutive memory locations.

d. 16 BIT DATA DIVISION

1. Get the dividend and divisor.


2. Initialize the register for quotient.
3. Repeatedly subtract divisor from dividend till dividend becomes less than divisor.
4. Count the number of subtraction which equals the quotient.
5. Store the result in memory.

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OBSERVATIONS
Program Address & Data Result
Addend : Sum:
16-Bit Addition
Augend : Carry:
Subtrahend : Difference :
16-Bit Subtraction
Minuend: Borrow:
Multiplicand : Product :
16-Bit Multiplication
Multiplier : Overflow:
Dividend: Quotient:
16-Bit Division
Divisor: Remainder:

INFERENCE

RESULT

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Ex. No : 3
8085 PROGRAMMING WITH CONTROL INSTRUCTIONS
DATE :

AIM
To write assembly language programs for Intel 8085 microprocessor to perform
the following functions
(a) Arrange an array of numbers in ascending and descending order
(b) Find maximum and minimum values from an array of numbers
(c) Conversion of ASCII to HEX code and vice versa
(d) Conversion of HEX to BCD code and vice versa.
To check the above programs by executing using 8085 trainer.

APPARATUS REQUIRED
1.8085 Trainer
2. Operation Code sheet

ALGORITHM
a (i) ASCENDING ORDER
1. Get the numbers to be sorted from the memory locations.
2. Compare the first two numbers and if the first number is larger than second then
interchange the number.
3. If the first number is smaller, go to step 4
4. Repeat steps 2 and 3 until the numbers are arranged in the required order

a (ii) DESCENDING ORDER


1. Get the numbers to be sorted from the memory locations.
2. Compare the first two numbers and if the first number is smaller than second
then interchange the number.
3. If the first number is larger, go to step 4
4. Repeat steps 2 and 3 until the numbers are arranged in the required order

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b (i) LARGEST ELEMENT IN AN ARRAY


1. Place all the elements of an array in the consecutive memory locations.
2. Fetch the first element from the memory location and load it in the accumulator.
3. Initialize a counter (register) with the total number of elements in an array.
4. Decrement the counter by 1.
5. Increment the memory pointer to point to the next element.
6. Compare the accumulator content with the memory content (next element).
7. If the accumulator content is smaller, then move the memory content (largest
element) to the accumulator. Else continue.
8. Decrement the counter by 1.
9. Repeat steps 5 to 8 until the counter reaches zero
10. Store the result (accumulator content) in the specified memory location.

b (ii) SMALLEST ELEMENT IN AN ARRAY


1. Place all the elements of an array in the consecutive memory locations.
2. Fetch the first element from the memory location and load it in the accumulator.
3. Initialize a counter (register) with the total number of elements in an array.
4. Decrement the counter by 1.
5. Increment the memory pointer to point to the next element.
6. Compare the accumulator content with the memory content (next element).
7. If the accumulator content is smaller, then move the memory content (largest
element) to the accumulator. Else continue.
8. Decrement the counter by 1.
9. Repeat steps 5 to 8 until the counter reaches zero
10. Store the result (accumulator content) in the specified memory location.

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c (i) ASCII TO HEXADECIMAL

1. Load the first data to the accumulator.


2. Subtract 30 with that number because, 30 is common for both numbers 0 to 9 and letters
A to Z.
3. Now, check the resultant data that is less than 10 or greater than 10.
4. If it’s less than 10, store the data to any one of the registers.
5. If it’s greater than 10, then subtract 7 from resultant number. Store the data to any one of
the registers.
6. Repeat the same process for the next data also.
7. Join the two data which provides the ASCII equivalent of Hex No.

c (ii) HEXADECIMAL TO ASCII

1. Load the Hex data to the accumulator.


2. Separate the 8 bit data into two 4-bit data
3. Take the first 4-bit data; check whether the data is less than 10 or greater than 10.
4. If it’s less than 10, add 30 with that number. If it’s more than 10 add 37 with that number.
5. Repeat the same process for the next 4-bit data
6. Store the ASCII code to the memory

d (i) BINARY TO HEXADECIMAL

1. Load the BCD data.


2. Split the 8-bit data into two 4-bit data.
3. Take the first 4-bit data (LSB) store it to any one of the registers.
4. Take the second 4-bit data (MSB). Add it 10 times.
5. The resultant data is added with the 4-bit data (LSB) that is the corresponding
hexadecimal number.

d (ii) HEXADECIMAL TO BINARY

1. Load the Hex data.


2. Find the number of hundreds (64H), number of tens (0AH) and number of ones (01H)
3. Store it to the memory.

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OBSERVATIONS

Address & Result


Program
Data Ascending Order Descending Order

Ascending / Descending
Order

Maximum / Minimum Value


Maximum Value at Minimum Value at
in an Array

ASCII to HEX code


HEX to ASCII code
BCD to HEX code
HEX to BCD code

INFERENCE

RESULT

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Ex. No : 4
INTERFACING EXPERIMENT - I
DATE :

AIM
To write an assembly language program to interface the following peripherals
with 8085 microprocessor
(a) Analog to Digital Converter (IC 0808)
(b) Digital to Analog Converter (IC 0800)
(c) Programmable Peripheral Interface (IC 8255)
APPARATUS REQUIRED
1. 8085 Trainer
2. Operation Code sheet
3. Analog to Digital Converter (IC 0808) interface board
4. Digital to Analog Converter (IC 0800) interface board
5. Programmable Peripheral Interface (IC 8255) interface board
6. Multimeter (Digital)
7. Cathode Ray Oscilloscope
A. ADC INTERFACING WITH 8085

PROBLEM STATEMENT
To program starts from memory location 4100H. The program is executed for
various values of analog voltage which are set with the help of a potentiometer. The LED
display is verified with the digital value that is stored in the memory location 4150H.
THEORY
An ADC usually has two additional control lines: the SOC input to tell the ADC
when to start the conversion and the EOC output to announce when the conversion is
complete. The following program initiates the conversion process, checks the EOC pin of
ADC 0419 as to whether the conversion is over and then inputs the data to the processor.
It also instructs the processor to store the converted digital data at RAM 4200H.
ALGORITHM
1. Select the channel and latch the address.
2. Send the start conversion pulse
3. Read EOC signal.
4. If EOC =1 continue else go to step (3)
5. Read the digital output
6. Store it in a memory location.

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B. DAC INTERFACING WITH 8085


SOFTWARE EXAMPLES
The following examples illustrate how to control the DAC using 8085 and
generate sine wave, saw tooth wave by means of software.
(i) SQUARE WAVE GENERATION

The basic idea behind the generation of waveforms is the continuous generation
of Analog output of DAC. With 00(HEX) as input to DAC2, the analog output is -5V.
Similarly, with FF (Hex) as input, the output is +5V. Outputting digital data 00 and FF at
regular intervals, to DAC2.
ALGORITHM
1. Load the initial value (00) to Accumulator and move it to DAC.
2. Call the delay program
3. Load the final value (FF) to accumulator and move it to DAC.
4. Call the delay program.
5. Repeat steps 2 to 5.
Execute the program and verify the waveform using CRO at the DAC2 output is a square-
wave. Modify the frequency of the square-wave, by varying the time delay.

(ii) TRIANGULAR WAVE GENERATION


ALGORITHM
1. Load the initial value (00) to Accumulator.
2. Move the accumulator content to DAC
3. Increment the accumulator content by 1.
4. If accumulator content is zero proceed to next step. Else go to step 3.
5. Load value (FF) to accumulator.
6. Move the accumulator content to DAC.
7. Decrement the accumulator content by 1.
8. If accumulator content is zero go to step 2. Else go to step 2.

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(iii) SAW TOOTH GENERATION


ALGORITHM
1. Load the initial value (00) to Accumulator
2. Move the accumulator content to DAC.
3. Increment the accumulator content by 1.
4. Repeat steps 3 and 4.
Output digital data varies from 00 to FF in constant steps of 01 to DAC1.
Continue this sequence again and again. As a result a saw – tooth wave will be
generated at DAC1 output.

(iii) SINE WAVE GENERATION


ALGORITHM
1. Load the initial value (00) to Accumulator from lookup table
2. Move the accumulator content to DAC.
3. Increment the lookup table location and load the value to accumulator
4. Repeat steps 2and 3.

C. TRAFFIC LIGHT CONTROLLER WITH 8085

1. Initialize the ports.


2. Initialize the memory content with some address to the data.
3. Read data for each sequence from the memory and display it through the ports.
4. After completing all the sequences, repeat from step2.

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A SAMPLE SEQUENCE
1. (a) Vehicles from south can go to straight or left.
(b) Vehicles from west can cross the road.
(c) Each pedestrian can cross the road.
(d) Vehicles from east no movement.
(e) Vehicles from north, can go only straight.
2. All ambers are ON, indicating the change of sequence.
3. (a) Vehicles from east can go straight and left.
(b) Vehicles from south, can go only left.
(c) North pedestrian can cross the road.
(d) Vehicles from north, no movement.
(e) Vehicles from west, can go only straight.
4. All ambers are ON, indicating the change of sequence.
5. (a) Vehicles from north can go straight and left.
(b) Vehicles from east, can go only left.
(c) West pedestrian can cross the road.
(d) Vehicles from west, no movement.
(e) Vehicles from south, can go only straight.
6. (a) Vehicles from west can go straight and left.
(b) Vehicles from north, can go only left.
(c) South pedestrian can cross the road.
(d) Vehicles from south, no movement.
(e) Vehicles from east, can go only straight.
7. All ambers ar. All ambers are ON, indicating the change of sequence.
8. (a) All vehicles from all directions no movement.
(b) All pedestrian can cross the road.

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OBSERVATIONS

Program Address & Data Result

Analog to Digital Converter

(i) Square waveform


(ii) Triangular waveform
Digital to Analog Converter
(iii)Saw-tooth waveform
(iv)Sine waveform
Programmable Peripheral
Interface

INFERENCE

RESULT

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Ex. No : 5
INTERFACING EXPERIMENTS - II
DATE :

AIM
To interface the following peripherals with 8085 microprocessor and perform
simple operations;
(a) Programmable Interval Timer (IC 8253)
(b) Universal Synchronous Asynchronous Receiver Transmitter (IC 8251)
(c) Programmable Keyboard and Display Controller (IC 8279)

APPARATUS REQUIRED
1. 8085 Trainer
2. Operation Code sheet
3. Programmable Interval Timer (IC 8253) interface board
4. Universal Synchronous Asynchronous Receiver Transmitter (IC 8251) interface
board
5. Programmable Keyboard and Display Controller (IC 8279) interface board

ALGORITHM
(A) INTERFACING OF PROGRAMMABLE INTERVAL TIMER (IC 8253)
1. Set the channel 0 in mode-3.
2. Divide the clock present at channel 1 by 10.
3. Connect the CLK 1 to PCLK.
4. Set the value of LSB and MSB count.

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(B) INTERFACING OF UNIVERSAL SYNCHRONOUS ASYNCHRONOUS RECEIVER


TRANSMITTER (IC 8251)

ALGORITHM
1. Initialize timer (8253) IC
2. Move the Mode command word (4EH) to A reg.
3. Output it port address C2
4. Move the command instruction word (37H) to A reg.
5. Output it to port address C2
6. Move the data to be transferred to A reg.
7. Output it to port address C0.
8. Reset the system
9. Get the data through input port address C0.
10. Store the value in memory
11. Reset the system
(C) INTERFACING OF PROGRAMMABLE KEYBOARD & DISPLAY CONTROLLER
(IC 8279)

There are two important types of 7-segment LED digital display.

1. The Common Cathode Display (CCD) – In the common cathode display, all the
cathode connections of the LED's are joined together to logic "0" or ground. The
individual segments are illuminated by application of a "HIGH", logic "1" signal to
the individual Anode terminals.

2. The Common Anode Display (CAD) – In the common anode display, all the
anode connections of the LED's are joined together to logic "1" and the individual
segments are illuminated by connecting the individual Cathode terminals to a
"LOW", logic "0" signal.

ALGORITHM

1. Set a pointer in a location


2. Initialize the counter
3. Set the mode and display
4. Clear the display
5. Write the display
6. Increment the pointer
7. Decrement the counter
8. Jump if non-zero to display the next character.
9. Repeat till all the character is displayed
10. Halt the program.

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STRUCTURE OF 7 SEGMENT LED DISPLAY

BCD TO 7-SEGMENT DECODER

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OBSERVATIONS

Output Waveform
Program
Time period Amplitude

Programmable Interval Timer (IC 8253)

Programmable Keyboard and Display


Controller (IC 8279

Universal Synchronous Asynchronous


Receiver Transmitter (IC 8251)

INFERENCE

RESULT

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Ex. No : 6
8 BIT ARITHMATIC OPERATIONS USING 8051
DATE :

AIM
To write assembly language programs for Intel 8051 Micro Controller to perform
the following functions;
(a) 8-bit addition
(b) 8-bit subtraction
(c) 8-bit multiplication and
(d) 8-bit division.
To check the above programs by executing 8051 trainer.

APPARATUS REQUIRED
1. 8051 Trainer
2. Operation Code sheet
ALGORITHM
a. ADDITION
1. Clear C–register for Carry
2. Get the data immediately.
3. Add the two data
4. Store the result in memory pointed by DPTR

b. SUBTRACTION
1. Clear C–register for Carry
2. Get the data immediately.
3. Subtract the two data
4. Store the result in memory pointed by DPTR

c. MULTIPLICATION
1. Get the data in A–reg.
2. Get the value to be multiplied in B–reg.
3. Multiply the two data
4. The higher order of the result is in B–reg.
5. The lower order of the result is in A–reg.
6. Store the results.

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d. DIVISION
1. Get the data in A–reg.
2. Get the value to be divided in B–reg.
3. Divide the two data
4. The quotient is in A–reg.
5. The remainder is in B–reg.
6. Store the results.

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OBSERVATIONS

Program Address & Data Result

Addend : Sum:
8-Bit Addition
Augend : Carry:

Subtrahend : Difference :
8-Bit Subtraction
Minuend: Borrow:

Multiplicand : Product :
8-Bit Multiplication
Multiplier : Overflow:

Dividend: Quotient:
8-Bit Division
Divisor: Remainder:

INFERENCE

RESULT

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Ex. No : 7
MICROCONTROLLER PROGRAMMING PRACTICE
DATE :

AIM
To write assembly language programs for 8051 microcontroller to perform the
following functions;
(a) Finding sum of ‘n’ elements in an array and
(b) Block transfer of data.
To check the above programs by executing using 8085 trainer.
APPARATUS REQUIRED
1.8051 Trainer
2. Operation Code sheet
ALGORITHM
A. SUM OF ELEMENTS IN AN ARRAY
1. Load the array in the consecutive memory location and initialize the memory
pointer with the starting address.
2. Load the total number of elements in a separate register as a counter.
3. Clear the accumulator.
4. Load the other register with the value of the memory pointer.
5. Add the register with the accumulator.
6. Check for carry, if exist, increment the carry register by 1. Otherwise, continue
7. Decrement the counter and if it reaches 0, stop. Otherwise increment the memory
pointer by 1 and go to step 4.

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OBSERVATIONS

Program Address & Data Result

Sum of ‘n’ elements

Block Transfer

INFERENCE

RESULT

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Ex. No : 8 INTERFACING OF STEPPER MOTOR AND DAC-IC0800


WITH 8051 MICROCONTROLLER
DATE :

AIM
To write assembly language programs for 8051 microcontroller to perform the
following functions by interfacing a stepper motor and Digital to Analog Converter -
IC0800;
a. To run the stepper motor at different speed
b. To run the stepper motor for required angle
c. To generate a square waveform at DAC2 output
d. To generate a triangular waveform at DAC2 output
APPARATUS REQUIRED
1.8051 Trainer
2. Operation Code sheet
A. STEPPER MOTOR CONTROL

THEORY
A stepper motor is a brushless, synchronous electric motor that converts digital
pulses into mechanical shaft rotation. Every revolution of the stepper motor is divided
into a discrete number of steps, and the motor must be sent a separate pulse for each
step.

STEPPING MOTOR ADVANTAGES:


1. Full torque when rotation is stopped. This is in contrast to brushed and brushless DC
motors, which cannot provide full torque continuously when the rotor is stopped.
This aids in maintaining the current position.
2. Precise open-loop positioning and repetition. Stepper motors move in discrete steps
as long as the motor stays under the maximum torque and current limits. This allows
the rotor position to be determined by the control sequence without additional
tracking or feedback. High quality stepping motors have three to five percent
precision within a single step.
3. Quick starts, stop, and reverse capability.
4. High reliability because there is no brush or physical contact required for
commutation. The life span of a stepping motor is dependent on the performance of
the bearings.
5. Micro stepping mode can be used allowing direct connection to a load without
intermediate gearing.
6. A wide speed range can be controlled by varying the drive signal timing.

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STEPPING MOTORS DRAWBACKS:


1. Inherent resonance can cause noise, jerky rotation, and at extreme levels, loss of
position.
2. It is possible to lose position control in some situations, because no feedback is
natively provided.
3. Power consumption does not decrease to zero, even if load is absent.

Stepping motors have low-power density and lower maximum speed compared to
brushed and brushless DC motors. Typical loaded maximum operating speeds for
stepper motors are around 1000 RPM.

TYPES OF STEPPING MOTORS


1. Variable reluctance motors
2. Permanent magnet motors
3. Hybrid motors

VARIABLE RELUCTANCE MOTOR


Variable reluctance stepping motors have three to five windings and a common
terminal connection, creating several phases on the stator. The rotor is toothed and
made of metal, but is not permanently magnetized. A simplified variable reluctance
stepping motor is shown in Figure 1. In this figure, the rotor has four teeth and the stator
has three independent windings (six phases), creating 30 degree steps.

Figure 1 Variable Reluctance Stepping Motor

The rotation of a variable reluctance stepping motor is produced by energizing


individual windings. When a winding is energized, current flows and magnetic poles are
created, which attracts the metal teeth of the rotor. The rotor moves one step to align the
offset teeth to the energized winding. At this position, the next adjacent windings can be
energized to continue rotation to another step, or the current winding can remain
energized to hold the motor at its current position. When the phases are turned on
sequentially, the rotor rotates continuously.

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The described rotation is identical to a typical BLDC motor. The fundamental


difference between a stepper and BLDC motor is that the stepper is designed to operate
continuously stalled without overheating or damage.

PERMANENT MAGNET STEPPING MOTOR


A permanent magnet stepping motor consists of a stator with windings and a
rotor with permanent magnet poles. Alternate rotor poles have rectilinear forms parallel
to the motor axis. Stepping motors with magnetized rotors provide greater flux and
torque than motors with variable reluctance. The motor, shown in Figure 2, has three
rotor pole pairs and two independent stator windings, creating 30 degree steps.

Motors with permanent magnets are subjected to influence from the back-EMF of
the rotor, which limits the maximum speed. Therefore, when high speeds are required, motors
with variable reluctance are preferred over motors with permanent magnets.

Figure 2 Variable Reluctance Stepping Motor

Rotation of a permanent magnet stepping motor is produced by energizing


individual windings in a positive or negative direction. When a winding is energized, a
north and south pole are created, depending on the polarity of the current flowing. These
generated poles attract the permanent poles of the rotor. The rotor moves one step to
align the offset permanent poles to the corresponding energized windings. At this
position, the next adjacent windings can be energized to continue rotation to another
step, or the current winding can remain energized to hold the motor at its current
position. When the phases are turned on sequentially the rotor is continuously rotated.

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HYBRID STEPPING MOTOR

Hybrid stepping motors combine a permanent magnet and a rotor with metal
teeth to provide features of the variable reluctance and permanent magnet motors.
Hybrid motors are more expensive than motors with permanent magnets, but they use
smaller steps, have greater torque, and have greater maximum speeds.
A hybrid motor rotor has teeth placed on the directional axes. The rotor is divided into
parts between constant magnet poles. The number of rotor pole pairs is equal to the
number of teeth on one of the rotor’s parts. The hybrid motor stator has teeth creating
more poles than just the main poles containing windings. The rotor teeth provide a
smaller magnetic circuit resistance in some rotor positions, which improves static and
dynamic torque. This is provided by corresponding teeth positioning; some parts of the
rotor teeth are placed opposite the stator teeth and the remaining rotor teeth are placed
between the stator teeth. Dependence between the number of rotor poles, the stator
equivalent poles, and the phase number define step angle:

Figure 3 Hybrid Stepping Motor

Rotation of a hybrid stepping motor is produced with the same control method
as a permanent magnet stepping motor, by energizing individual windings in a positive
or negative direction. When a winding is energized, a north and south pole are created,
depending on the polarity of the current flowing. These generated poles attract the
permanent poles of the rotor and the finer metal rotor teeth. The rotor moves one step to
align the offset magnetized rotor teeth to the corresponding energized windings

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STEPPING MOTOR CONTROL


A step motor is a synchronous electric motor. Its fixed rotor equilibrium position
occurs when aligned with the stator magnetic field. When the stator changes position,
the rotor rotates to occupy a new equilibrium position. There are several stepper motor
drive modes:
 Full-step mode
 Double-step mode
 Half-step mode
 Micro step Mode.
Each of these modes controls stepping motor phases in different ways.

ROTATION CONTROL
Stepping motors can be controlled in a variety of ways, trading off implementation
requirements with greater accuracy and smoother transitions. Rotation control with full-
steps, half-steps, and micro steps is described as follows:

FULL-STEP MODE
Full-step mode for a permanent magnet and hybrid stepping motor is detailed in
the Stepper Motor Introduction. In this mode, the rotor’s balanced position for each step
is in line with the stator poles. With only half of the motor coils used at a given time, the
full torque obtained is limited.

DOUBLE-STEP MODE
Two-phase, full-step mode uses both windings energized in each step. This
doubles the current through the motor and provides 40 percent more torque than when
only one phase is used at a time. With two windings energized, the rotor’s balanced
position for each step is halfway between the two energized stator poles.

HALF-STEP MODE
The full-step and double-step drive modes can be combined to generate half-steps
of rotation for half-step mode. First one winding is turned on, and then the second
winding is energized, moving the rotor half a step towards the second.
A half-step with the combination of one and two windings energized in full-step mode
produces higher resolution, but does not provide constant torque throughout rotation.

MICROSTEP MODE
Micro stepping mode is an extension of the half-step drive mode. Instead of
switching the current in a winding from on to off, the current is scaled up and down in
smaller steps. When two phases are turned on and the current of each phase is not equal,
the rotor position is determined by the current phase ratio. This changing current ratio
creates discrete steps in the torque exerted on the rotor and results in smaller fractional
steps of rotation between each full-step. Microstep mode reduces torque ripple and low-
speed resonance present in the other modes and is required in many situations.

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2-PHASE SWITCHING SCHEME


In this scheme, any two adjacent stator windings are energized. The switching scheme is
shown in the table given below. This scheme produces more torque.

ALGORITHM

1. Start the program.


2. Initialize rotation count.
3. Initialize pointer to excitation code table.
4. Initialize counter to excitation code sequence.
5. Get the excitation code.
6. Send the excitation code.
7. Wait for some time.
8. Increment pointer.
9. Decrement the register; if not zero go to BACK.
10. Decrement the register; if not zero go to AGAIN.
11. Code sequence for clockwise rotation.
12. Stop the program.

INTERFACEING DAC IC0800

ALGORITHM

A. SQUARE WAVE

1. Load the data 00H to accumulator and out it to the DAC address.
2. Call the Delay subroutine
3. Load the data FFH to accumulator and out it to the DAC address.
4. Call the Delay subroutine
5. Repeat the steps
B). TRIANGULAR WAVE FORM
1. Load the value 00H to accumulator and out it to the DAC address.
2. Increment it by one
3. Check whether the value equals FFH.
4. Once FFH is reached, move to step 5 else repeat steps 2 & 3.
5. Decrement the value by one.
6. When the value equals 00H, repeat the steps.

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INFERENCE

RESULT

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THREE PHASE INVERTER


120˚ MODE OPERATION: (PROGRAM)
ORG 0000H
L2: MOV A,#00
MOV P1,A
SETB P1.6
SETB P1.1
LCALL L1
MOV A, #00
MOV P1,A
SETB P1.1
SETB P1.2
LCALL L1
MOV A,#00
MOV P1,A
SETB P1.2
SETB P1.3
LCALL L1
MOV A,#00
MOV P1,A
SETB P1.3
SETB P1.4
LCALL L1
MOV A,#00
MOV P1,A
SETB P1.4
SETB P1.5
LCALL L1
MOV A,#00
MOV P1,A
SETB P1.5
SETB P1.6
LCALL L1
LCALL L2
L1: MOV R1,#76
RET
END

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Ex. No : 9 8051 MICROCONTROLLER PROGRAMMING


DATE : PRACTICE USING KEIL IDE

AIM
To write a program to generated gating pulse to trigger three phase inverter
using 8051 micro controller using KEIL IDE
APPARATUS REQUIRED

S.No. Apparatus Type Range Quantity

1 Intel Computer - P4 1

2 Keil 4 - - 1

THEORY

The C source code is very high level language, meaning that it is far from being at
the base level of the machine language that can be executed by a processor. This machine
language is basically just zero's and one's and is written in Hexadecimal format, that why
they are called HEX files.
There are several types of HEX files; we are going to produce machine code in the
INTEL HEX-80 format, since this is the output of the KEIL IDE that we are going to use.
There are several steps to convert a C program to machine language, it takes several
steps depending on the tool you are using, and however the main idea is to produce a
HEX file at the end. This HEX file will be then used by the 'burner' to write every byte of
data at the appropriate place in the EEPROM of the 89S52.

PROCEDURE
To create a project, write and test the previous example source code, follow the following
steps:
Open Keil and start a new project:
 Open Keil and start a new project.
 You will prompted to choose a name for your new project, Create a separate
folder where all the files of your project will be stored, chose a name and click
save. The following window will appear, where you will be asked to select a
device for Target 'Target 1'.

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180˚ MODE OPERATION (PROGRAM)


ORG 0000H
L2: MOV A,#00
MOV P1,A
SETB P1.5
SETB P1.6
SETB P1.1
LCALL L1
MOV A,#00
MOV P1,A
SETB P1.6
SETB P1.1
SETB P1.2
LCALL L1
MOV A,#00
MOV P1,A
SETB P1.1
SETB P1.2
SETB P1.3
LCALL L1
MOV A,#00
MOV P1,A
SETB P1.2
SETB P1.3
SETB P1.4
LCALL L1
MOV A,#00
MOV P1,A
SETB P1.3
SETB P1.4
SETB P1.5
LCALL L1
MOV A,#00
MOV P1,A
SETB P1.4
SETB P1.5
SETB P1.6
LCALL L1
LCALL L2
L1: MOV R1,#76
L3: DJNZ R1,L3
RET
END

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 From the list at the left, seek for the brand name ATMEL, then under ATMEL,
select AT89S52. You will notice that a brief description of the device appears on
the right. Leave the two upper check boxes unchecked and click OK. The AT89S52
will be called your 'Target device', which is the final destination of your source
code. You will be asked whether to 'copy standard 8051 start-up code' click No.
 Click File, New, and something similar to the following window should appear.
The box named 'Text1' is where your code should be written later.
 Now you have to click 'File, Save as' and chose a file name for your source code
ending with the letter '.c'. You can name is 'code.c' for example, and click save.
Then you have to add this file to your project work space at the left as shown in
the following screen shot: After right-clicking on 'source group 1', click on 'Add
files to group...', then you will be prompted to browse the file to add to 'source
group 1', chose the file that you just saved, eventually 'code.c' and add it to the
source group. You will notice that the file is added to the project tree at the left.
 In some versions of this software you have to turn ON manually the option to
generate HEX files. make sure it is turned ON, by right-clicking on target 1,
Options for target 'target 1', then under the 'output' tab, by checking the box
'generate HEX file'. This step is very important as the HEX file is the compiled
output of your project that is going to be transferred to the microcontroller.
 You can then start to write the source code in the window titled 'code.c' then
before testing your source code, you have to compile your source code, and
 Correct eventual syntax errors. In KEIL IDE, this step is called 'rebuild all targets'
and has this icon:
 You can use the output window to track eventual syntax errors, but also to check
the FLASH memory occupied by the program (code = 49) as well as the registers
occupied in the RAM (data = 9). If after rebuilding the targets, the 'output
window' shows that there is 0 errors, then you are ready to test the performance
of your code. In keil, like in most development environment, this step is called
Debugging, and has this icon: After clicking on the debug icon, you will notice that
some part of the user interface will change; some new icons will appear, like the
run icon circled.
 You can click on the 'Run' icon and the execution of the program will start. In our
example, you can see the behaviour of the pin 0 or port one, but clicking on
'peripherals, I/O ports, Port 1'. You can always stop the execution of the program
by clicking on the stop button and you can simulate a reset by clicking on the
'reset' button.
 You can also control the execution of the program using the following
icons: which allows you to follow the execution step by step. Then,
when you're finished with the debugging, you can always return to the
programming interface by clicking again on the debug button.

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WAVEFORMS

OUTPUT WAVEFORM (120˚ MODE)

OUTPUT WAVEFORM (180˚ MODE)

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INFERENCE

RESULT

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PROGRAM FOR LED BLINKING


void main()
{ TRISD=0;
PORTD=0;
while(1)
{ PORTD.B0= ~PORTD.B0;
Delay_ms(100);
} }

PROGRAM FOR LCD DISPLAY


sbit LCD_D4 at RB2_bit;
sbit LCD_D5 at RB3_bit;
sbit LCD_D6 at RB4_bit;
sbit LCD_D7 at RB5_bit;
sbit LCD_RS_Direction at TRISB0_bit;
sbit LCD_EN_Direction at TRISB1_bit;
sbit LCD_D4_Direction at TRISB2_bit;
sbit LCD_D5_Direction at TRISB3_bit;
sbit LCD_D6_Direction at TRISB4_bit;
sbit LCD_D7_Direction at TRISB5_bit;
void main()
{ Lcd_Init();
Lcd_Cmd(_LCD_CURSOR_OFF);
while(1)
{ Lcd_Out(1,1,"WELCOME");
Delay_ms(500);
Lcd_Cmd(_Lcd_Clear);
Delay_ms(20); } }

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Ex. No : 10 DESIGN AND SIMULATION OF PIC


DATE : MICROCONTROLLER USING PROTEUS SOFTWARE

AIM
To Design and simulate flashing LED with PIC Microcontroller using Proteus
Software.
APPARATUS REQUIRED

S.No. Apparatus Type Range Quantity

1 Intel Computer - P4 1

Proteus software with Micro C


2 - - 1
assembler

THEORY

Proteus 8 is a best simulation software for various designs with microcontroller.


It is mainly popular because of availability of almost all microcontrollers in it. So it is a
handy tool to test programs and embedded designs for electronics hobbyist. You can
simulate your programming of microcontroller in Proteus 8 Simulation Software. After
Simulating your circuit in Proteus 8 Software you can directly make PCB design with it so
it could be a all in one package for students and hobbyists. So I think now you have a
little bit idea about what is proteus software.

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PROTEUS TUTORIAL

1. Click Start -> All Programs -> Proteus 8 Professional -> Proteus 8
Professional
The following window appears:

2. Click Schematic Capture icon, The following window appears:

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3. Click on Pick Devices icon

4. Select the required devices


5. Right click on the window and select Place -> Component -> Device

6. Wire the components


7. If the circuit has microprocessor components, then double click the IC and load
the hex file in program file section

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8. Click File -> Save. Enter the project name and click Save.
9. Click the Run icon at the bottom of the window to run the simulation

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INFERENCE

RESULT

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