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Have you ever watched a TV advert for a new computer game and
struggled to tell the difference between the gameplay graphics and
real life?
More and more gamers are choosing to go off the beaten track,
becoming fully immersed in their virtual worlds. From the dense
overgrown jungle and epic temples of Shadow of the Tomb Raider
and the vast open expanses of Metro Exodus’s former Russian
Federation to the otherworldly, volatile planet of Anthem and the
futuristic, war-torn Halo 5: Guardians, digital tourism caters for all
types of travellers.
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There’s also the social factor. Okay, so you don’t meet the people
you are gaming with face-to-face, but you can talk to gamers from
all over the globe whilst exploring a faraway new world together.
Technology has come a long way since the days of dial-up
modems and painfully slow internet connections.
But digital tourism is not all about convenience and cost. Due to the
variety of games and the vastness of the worlds within, digital
tourism provides gamers with a unique chance to have a truly
bespoke travel experience. Imagine being able to travel the world –
and in some cases entirely new planets – without having to leave
your own living room. That’s what digital tourism is all about and
why it’s so popular. With so many worlds to choose from, digital
tourism offers the user more choice than the real world does, where
fantasies run really, really wild.
In-game photography
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Of course, this trend in particular begs the question, are these in-
game screen grabs actually photographs? Not in the traditional
sense of the word, as they are essentially capturing images of the
work done by the game’s developers and designers. However,
traditions, words and technologies are all changing, and there is a
strong case that they do constitute art. After all, in-game
photographers have the same motivation as real-world
photographers: to document a moment in time, capture striking
images of landmarks and to preserve memories. In-game
photography is another example of how technology is changing the
way we perceive and experience the world.
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created 20/10/2020
updated 20/10/2020
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