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Swa01 Arkhan Character Folio WQ
Swa01 Arkhan Character Folio WQ
Commander
Command er
Character Folio
Start Here: This 2–page spread contains the
information you need to begin your adventure.
Char ac ter Shee t
1
1 3 2
BRAWN AGILITY INTELLECT
3 3 3
Characteristics & Skills
1 Your characteristics are used to calculate many game values
but are rarely used directly. Whenever you attempt a task
that might fail, you make a skill check. The dice you roll for Cunning WILLPOWER PRESENCE
this check are called your dice pool, and are based on your
skills
rank in that skill and your characteristic. If you roll more ≥ 2
than ∂, you succeed. SKILLS RANK DICE POOL
2
Character Health Stats
3 soak value 4 wounds 3 Soak reduces incoming damage and can prevent wounds.
3
Your soak value is equal to the sum of your Brawn and the
THRESHOLD Current
5 strain Critical Injuries 4 Wounds represent physical damage to your body. If your
wounds exceed your Wound Threshold, you are knocked
14 6
out and suffer a Critical Injury. Wounds can be recovered
through the Medicine skill and stimpacks.
THRESHOLD Current
Money
175 credits
1 3 2
BRAWN AGILITY INTELLECT
5 3 3 3
upgrade Menu
XP COST
1
Coercion Skill Cunning WILLPOWER PRESENCE
You train your Coercion skill. You gain one skill rank in skills
Coercion. Your dice pool changes from π π π to º π π.
SKILLS RANK DICE POOL
Put a mark in the circle next to the XP cost to remind you
that you have taken it. Whether or not you choose this up- Astrogation (Int) 0 ππ
grade, circle the correct rank (0 or 1) and dice pool on the Athletics (Br) 0 π
skill list to the right.
Charm (Pr) 0 πππ
1 Coercion (Will) 0/1 πππ/ºππ
2
XP COST 10 Computers (Int) 0 ππ
Cool (Pr) 1 ºππ
Ranged (Light) Skill Coordination (Ag) 0 πππ
You train your Ranged (Light) skill. You gain one skill rank Deception (Cun) 0 πππ
in Ranged (Light). Your dice pool changes from º π π to
Discipline (Will) 1 ºππ
º º π.
Knowledge (Int) 0 ππ
Put a mark in the circle next to the XP cost to remind you
that you have taken it. Whether or not you choose this up- Leadership (Pr) 2 ººπ
grade, circle the correct rank (1 or 2) and dice pool on the Mechanics (Int) 0 ππ
skill list to the right.
Medicine (Int) 0 ππ
Negotiation (Pr) 0 πππ
XP COST 5 Perception (Cun) 1 ºππ
Piloting (Ag) 0 πππ
Rapid Reaction Talent Resilience (Br) 0 π
You gain the Rapid Reaction talent. Put a mark in the circle Skulduggery (Cun) 0 πππ
next to the XP cost to remind you that you have taken it. Stealth (Ag) 0 πππ
Rapid Reaction: When you perform an initiative check at Streetwise (Cun) 1 ºππ
the start of a combat encounter, you may suffer 1 strain to
Survival (Cun) 0 πππ
add 1 Success ≥ symbol to your results. You may do this
after you roll dice. Vigilance (Will) 1 ºππ
Combat Skills
5
Brawl (Br) 0 π
XP COST
3 Gunnery (Ag) 0 πππ
Melee (Br) 0 π
Grit Talent 2
Ranged (Light) (Ag) 1/2 ºππ/ººπ
You gain the Grit talent. Put a mark in the circle next to the
XP cost to remind you that you have taken it. Whether or Ranged (Heavy) (Ag) 1 ºππ
not you choose this upgrade, circle the correct value (14 or
15) on your strain threshold.
Grit: Your strain threshold is increased by 1 (from 14 to 15).
4
Symbols & Dice
3 11
bols; if there are any Success ≥ symbols left at the
end (after canceling), the check succeeds.
THRESHOLD Current
Triumph ± symbols count as Success ≥ symbols
3 strain Critical Injuries and may also be spent to trigger a powerful positive
consequence.
14
/15 Advantage ≤ symbols indicate a positive side effect
THRESHOLD Current or consequence, even on a failed check. They cancel
and are canceled by Threat ∑ symbols.
Convincing Demeanor
Failure ∂ symbols cancel Success ≥ symbols. If
As a Bothan, you have the Convincing Demeanor talent. Remove a Setback die ∫ from the dice
there are enough Failure ∂ symbols to cancel all the
pool for all Deception and Skulduggery checks.
Success ≥ symbols, the check is a failure.
4 Stimpacks Use as a maneuver to heal 4 wounds on a living creature. Consumed on use. • Exchange your 1 Action for • Take cover
an additional Maneuver
LR Comlink Allows communication with others with comlinks at much longer ranges • Ready or stow a weapon
than usual. or item
Padded Armor Soak 2 (already included in soak value). • Interact with your
Breathmask Can breathe normally in smoke, gas, underwater. environment
2 Glow Rods Bright lights for signaling or illumination. • Engage or disengage
Electrogoggles See objects far away and through darkness, smoke, and other obstructions. • Stand up
You can suffer 2 strain to perform a second maneuver.
You cannot perform more than 2 maneuvers on your turn.
Money You can also perform any number of incidentals.
Species Bothan
Career Commander
THRESHOLD Current
CHARAC TERISTICS
strain Critical Injuries
1 3 2
BRAWN AGILITY INTELLECT THRESHOLD Current
3 3 3
Cunning WILLPOWER PRESENCE
skills
we apons & Equipment
SKILLS 1
1
Career RANK DICE POOL
WEAPON SKILL Range DAMAGE DICE POOL
Astrogation (Int)
Athletics (Br)
Charm (Pr)
Coercion (Will) •
Computers (Int)
Cool (Pr) •
Coordination (Ag)
Deception (Cun)
Discipline (Will) •
Knowledge (Int) •
Leadership (Pr) •
Mechanics (Int)
Medicine (Int)
Negotiation (Pr)
Perception (Cun) •
Piloting (Ag)
Gear, Equipment, & Other items
Resilience (Br)
Skulduggery (Cun)
Stealth (Ag)
Streetwise (Cun)
Survival (Cun)
Vigilance (Will) •
Combat Skills
Brawl (Br) •
Gunnery (Ag)
Melee (Br)
Money
Ranged (Light) (Ag) •
Ranged (Heavy) (Ag) •
6
Commander: Talent Tree 2
Career Skills: Coercion, Cool, Discipline, Knowledge, Leadership, Perception, Vigilance, Brawl, Ranged (Light), Ranged (Heavy)
Cost 5
Success Triumph Advantage Failure Despair Threat Ability Proficiency Difficulty Challenge Boost Setback Force
Die π Die º Die π Die º Die ∫ Die ∫ Die º
7
Story
in e be ca m e Em pe ror Palpatine at the
ncellor Palpat to some sentients
that a
When Supreme Cha al re ad y ob vi ou s
close of the Clone W
ars, it was
m ’tu , th en a yo un g lieutenant in the
re
e horizon. Arkhan B Initially supportive of
new war was on th th es e in di vi du al s.
orps, was one of e early days of the
Clone
Bothawui Defense C th e B D C du rin g th
n enlisted in ter-intelligence
the Chancellor, Arkha in a number of peacekeeping and coun
oyed n
Wars and was depl he ob se rv ed th e in creasingly draconia
wui. As ut the conflict, he be
came
operations on Botha fo rc es th ro ug ho was
tactics used by the
Repub lic
66 w as in itiat ed and the Jedi Order
ned. When Ord er e over
increasingly concer fu l of pe rs on al fr ie nds Arkhan had mad
ing a hand war was inevitable.
exterminated, includ w th at a re ne w ed
ar, he sa
the course of the w wui and
g ou t lik e- m in de d sentients on Botha
Arkhan immediately
began seekin
e gr ou nd w or k fo r a dozen Rebellion
th
xt 20 years, he laid ance to
beyond. Over the ne laud ab le ro le in th e creation of the Alli
or but
cells and had a min
lic.
Restore the Repub oadly
en liv in g a da ng er ous life. Although br
han has be wui has
Over the years, Ark n, th e po lit ic al es tablishment of Botha ve
sympathetic to the
Rebellio
ne ut ra l in th e civi l war; it would not ha
in remaining had been exposed to
been heavily invested th e sl ig ht es t if he
ed Arkhan in were likely to be un
covered,
supported or defend d fe lt th at A rk ha n
if they ha the
the Empire. In fact, m th em se lv es to spare Bothawui re.
they might have elim
inated hi
th e Em pi re , of co urse, were everywhe
nd the agents of with potential Rebel
lion
embarrassment. A an d m ak e co nt ac t
his enemies t and hard to rattle
.
To be able to evade to be sl ow to tr us
forced
recruits, Arkhan was
fin al ly co m e ou t of the shadows and
Rebellion has certainty.
In recent years, the er . N o m or e se cr ets and lies and un
et war is ov nization he
Arkhan’s lonely, secr llian ce Sp ec ia l Operations, an orga to
Now Arkhan is assi
gned to A
m m an d of Sp ec ia l Operations groups
assuming field co
helped create, and th e so-called Empire.
e ba ck ag ai ns t
finally strik
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