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MINIMUM VIABLE PRODUCT 2
Executive Summary
This paper examines in details both short term and long term approaches for a minimum viable
product (MVP) to be effectively introduced in the market. Carrying out a detailed evaluation and
determining the validity of these strategies is very key as an organization enters into the new
market. The company needs to clearly examine and choose both the company's short and long-
term goals, mission and objectives that are in line with the future technological needs of the
market. Formulate and implement strategies and tactics, layout and policies that match with the
market structure. A minimum viable product (MVP) can be defined as an advancement system
in which another item or site is produced with adequate features to fulfill early adopters (Moogk,
2012, p.23). The final set of features are just outlined and created in the wake of considering
criticism from the item's underlying clients. his report finds it important to make critical analyses
on the minimum viable product in order to establish its suitability, adaptability and viability and
The following methods of analysis are used to analyze the MVP; calculating the payback period,
Net Present Value (NPV) and Return on Investment (ROI). The analysis of all costs is clearly
shown in this report in the cost analysis section. Positive NPV gotten from the calculation shows
that it is economically and financially feasible for the company to invest in this new product.
However, a detailed customer analysis needed to determine the needs, the buying behavior,
choices, preferences of existing and the changes they wish to be made on the new product. This
helps the company to develop and implement a minimal viable product that meets the desire of
the customers The MVP should be Presented in a way that is well understood by all stakeholders
Table of Contents
MINIMUM VIABLE PRODUCT 3
Executive Summary.........................................................................................................................2
Mission.........................................................................................................................................5
Vision...........................................................................................................................................5
Objectives.....................................................................................................................................6
Goals............................................................................................................................................6
Hypothesis....................................................................................................................................6
Long-Term Strategy.........................................................................................................................8
Mission.........................................................................................................................................8
Goals............................................................................................................................................8
Objectives.....................................................................................................................................8
Strategies......................................................................................................................................8
Tactics..........................................................................................................................................8
Hypothesis....................................................................................................................................9
Product Roadmap and Minimal Viable Product for Virtual Reality and Augmented Reality........9
Cost-Benefit Analysis....................................................................................................................10
Recommendation...........................................................................................................................11
Conclusion.....................................................................................................................................11
Bibliography..................................................................................................................................12
MINIMUM VIABLE PRODUCT 4
Technological innovations play a very key role in shaping the marketing sector. Therefore, it is
very paramount to examine and put into consideration technological changes when launching the
minimal viable product (Adukaite et al 2012, p.50). Technological advancement in the recent
business world has made it difficult for any product to succeed in the market without embracing
the new developments. To effectively launch and implement the MVP the company needs to
apply these new technologies. Understanding the consumer need is one of the key pillars in
ensuring MVP success. The company should come up with objectives, goals, and strategies that
match the customers' technological needs. Market achievement is largely depended on the
financial constraints found inside the particular business consequently breaking down these
monetary components makes it conceivable to deal with any difficulties that might occur when
launching the MVP (Han, 2013, p.520). These Economic constraints include the procedures,
policies, and rules which ought to be adhered to by all market stakeholders. Therefore, it is very
paramount for a company to follow these set procedures and rules when launching a product if
Discussed below are some of the short term and long term strategies that can be used to ensure
Determining your potential customers, their preferences, and choices. This done through
consumer analysis. Consumer feedback and experiences on the online platforms in terms of
quality of services rendered in various hotels are analyzed, gaps identified and the recommended
measures put in place to improve customer satisfaction. This helps the company comes up with a
new product that meets the desires and needs of the customer's hence successful product entry
into the market. The online hotel reservation system, for instance, the use of Qloapp helps in
MINIMUM VIABLE PRODUCT 5
curbing up these gaps evident in the hospitality industry by determining on areas which require
improvements and those have not been addressed despite the need.
hospitality industry. The application helps the customers to know the nearby hotels, tourism site
Customers can still book and pay for their accommodation using the same online application.
Customers can use virtual reality glasses incorporated in this hotel app to choose their rooms.
This saves time and cost customers which would otherwise have incurred in looking for those
hotels and tourism site. The application launch mode makes is appealing to first clients thus
willing to use it and employ it their day to day activities (Buhalis et al, 2012, p.650).
Furthermore, there has been another advanced use of technology where robots controlled by
hotel app are used to render services to customers. This reduces the cost the company uses to pay
for their staff hence increased profits. However, the launch of this kind of product should be
done in accordance with customers and market needs. This new technology in the hospitality
industry was first launched by hotel schani in Austria. Many international hotels over the globe
Mission
To create customer value by providing affordable, reliable and cost efficient online booking
platform.
Vision
Objectives
Goals
Hypothesis
There have been many challenges in the hospitality industry, accessing various tourism sites,
hotels have been a challenge to many customers, Majority of players in this industry have
realized huge losses because of poor services they provide to the customer. Inability to meet all
the consumer needs have made investing in this sector difficult and risky. However, due to
technological advancement, these problems have been drastically solved. Searching for
accommodation in various hotels has been made easy by use of Qloapp. Customers can now
Cost-benefit analysis (CBA) is a methodology that is used in comparing total expenses of any
given project with its expected advantages or profits (Dasgupta, 2014, p.90). The essence of
carrying out this analysis is to aid the management in making sound investment decisions. Cost
analysis calculations are done for the first three years for the short-term cost-benefit analysis.
excel
= (b0+b1+b2+b3)/(c0+c1+c2+c3)
NPV = [(B0 - C0)] + [(B1 – C1) / (1 + r)] + [(B2 – C2) / (1 + r)2] + [(B3 – C3) / (1 + r)3]
Payback period
The payback period is the time span required to recoup the cost of an investment. The payback
time of a given investment or task is an essential determinant of whether to embrace the position
or undertaking.
MINIMUM VIABLE PRODUCT 8
Long-Term Strategy
Qloapp is designed in a way that allows its users to book and pay for their accommodation.
However increased consumer needs to improved services like the ability to rate service rendered
by hotel staffs has compelled the company to come up more advanced application. The company
long term strategy is to develop a more advanced application that gives them that chance to rate
Mission
To develop an application that allows customers rate services rendered by hotel workers.
Goals
Objectives
Strategies
Increase the number of customers using this application in the hospitality industry.
Tactics
Hypothesis
A lot of marketing has been done on all social media platform. Individuals can download and
install this application using their laptops or mobile phones. The customers can login in and
search, book and pay for their accommodation at the comfort of their seats. Consumer feedback
is used to gauge the satisfaction and also for making necessary advancement.
Product Roadmap and Minimal Viable Product for Virtual Reality and Augmented Reality
Product roadmap involves determining the product work stream. This involves determining the
output of the expected application. Determining the time by which the application will be fully in
use. Organizing the workers involved in coming up with this application to work in teamwork to
facilitate easy implementation of this application. Coming up with key activities that should be
done in the process of developing and implementing this online application that allows the use of
self-driven cars. It is very important to access and communicate the risks that are likely to occur
in the process of developing the application. Coming up with possible solutions to curb up these
risks. The developer uses this response to make improvements on the app.
MINIMUM VIABLE PRODUCT 10
Virtual reality especially the virtual reality glasses will be used by customers to choose rooms in
a hotel. Qloapp is designed with a tool that enables anybody to download it provided their phone
is connected to an internet service provider. (Zhu et al,2016, p.14). The application is used in,
searching and booking of hotels across the world. This reduces the time and makes it more
Cost-Benefit Analysis
Excel
Payback period
Return on investment
ROI = (Total discounted profits – total discounted cost) /total discounted cost.
Recommendation
The company must consider the customer's feedback when developing a more advanced
application.
The application should be developed in a manner that is easy for anybody to download,
The company should put into account the future technological advancement while
The company must ensure that the application meets demands, needs, and consumer
expectation.
Conclusion
Technology innovation is the future of any industry thus when launching the minimal viable
product is should demonstrate the ability to cope with technology dynamics in future. The
market performance of the minimal viable product is determined by the level of understanding
Bibliography
Adukaite, A., Reimann, A.M., Marchiori, E. and Cantoni, L., 2013. Hotel mobile apps. The case
Buhalis, D. and Law, R., 2012. Progress in information technology and tourism management: 20
management, 29(4), pp.609-623.
Buhalis, D. and Main, H., 2014. Information technology in peripheral small and medium
contemporary
Dasgupta, A.K., 2014. Cost-benefit analysis. In Economic Theory and the Developing
Han, D.I., Jung, T. and Gibson, A., 2013. Dublin AR: implementing augmented reality in
Springer, Cham
Moogk, D.R., 2012. Minimum viable product and the importance of experimentation in
Shen, Y., Ong, S.K. and Nee, A.Y., 2011. Vision-based hand interaction in augmented reality
Victorino, L., Verma, R., Plaschka, G. and Dev, C., 2015. Service innovation and customer
Journal, 15(6), pp.555-576.
Wang, D., Xiang, Z., Law, R. and Ki, T.P., 2016. Assessing hotel-related smartphone apps using
Zhu, Y., Zhu, K., Fu, Q., Chen, X., Gong, H. and Yu, J., 2016, December. SAVE: shared